diff options
Diffstat (limited to 'manual')
76 files changed, 134 insertions, 312 deletions
diff --git a/manual/configure_rockbox/bookmarking.tex b/manual/configure_rockbox/bookmarking.tex index 8f308972ec..a148262485 100644 --- a/manual/configure_rockbox/bookmarking.tex +++ b/manual/configure_rockbox/bookmarking.tex | |||
@@ -79,8 +79,7 @@ | |||
79 | \end{description} | 79 | \end{description} |
80 | 80 | ||
81 | The following keys can be used to navigate in any bookmark list. | 81 | The following keys can be used to navigate in any bookmark list. |
82 | \begin{table} | 82 | \begin{btnmap} |
83 | \begin{btnmap}{}{} | ||
84 | \ActionStdNext | 83 | \ActionStdNext |
85 | \opt{HAVEREMOTEKEYMAP}{& \ActionRCStdNext} | 84 | \opt{HAVEREMOTEKEYMAP}{& \ActionRCStdNext} |
86 | & Selects the next bookmark.\\ | 85 | & Selects the next bookmark.\\ |
@@ -104,8 +103,7 @@ The following keys can be used to navigate in any bookmark list. | |||
104 | \ActionStdContext | 103 | \ActionStdContext |
105 | \opt{HAVEREMOTEKEYMAP}{& \ActionRCStdContext} | 104 | \opt{HAVEREMOTEKEYMAP}{& \ActionRCStdContext} |
106 | & Enters the context menu for the selected bookmark.\\ | 105 | & Enters the context menu for the selected bookmark.\\ |
107 | \end{btnmap} | 106 | \end{btnmap} |
108 | \end{table} | ||
109 | 107 | ||
110 | There are two options in the context menu: | 108 | There are two options in the context menu: |
111 | 109 | ||
diff --git a/manual/configure_rockbox/sound_settings.tex b/manual/configure_rockbox/sound_settings.tex index 4828826366..b239efbb1e 100644 --- a/manual/configure_rockbox/sound_settings.tex +++ b/manual/configure_rockbox/sound_settings.tex | |||
@@ -323,8 +323,7 @@ change to customise your listening experience. | |||
323 | the three parameters described above (gain, centre frequency, and Q) for each | 323 | the three parameters described above (gain, centre frequency, and Q) for each |
324 | of the five EQ bands. | 324 | of the five EQ bands. |
325 | 325 | ||
326 | \begin{table} | 326 | \begin{btnmap} |
327 | \begin{btnmap}{}{} | ||
328 | \opt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_VIDEO_PAD}{\ButtonScrollFwd} | 327 | \opt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_VIDEO_PAD}{\ButtonScrollFwd} |
329 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,PBELL_VIBE500_PAD}{\ButtonUp} | 328 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,PBELL_VIBE500_PAD}{\ButtonUp} |
330 | \opt{SANSA_E200_PAD}{\ButtonScrollBack} | 329 | \opt{SANSA_E200_PAD}{\ButtonScrollBack} |
@@ -385,7 +384,6 @@ change to customise your listening experience. | |||
385 | } | 384 | } |
386 | & Exits the graphic EQ screen.\\ | 385 | & Exits the graphic EQ screen.\\ |
387 | \end{btnmap} | 386 | \end{btnmap} |
388 | \end{table} | ||
389 | 387 | ||
390 | \item[Pre-cut.] | 388 | \item[Pre-cut.] |
391 | If too much gain is added through the graphical EQ, your music may distort. | 389 | If too much gain is added through the graphical EQ, your music may distort. |
diff --git a/manual/configure_rockbox/system_options.tex b/manual/configure_rockbox/system_options.tex index 7488eaa331..a5be25bb27 100644 --- a/manual/configure_rockbox/system_options.tex +++ b/manual/configure_rockbox/system_options.tex | |||
@@ -251,8 +251,7 @@ therefore result in better runtime. | |||
251 | and skips tracks on the host computer. It is equivalent for the | 251 | and skips tracks on the host computer. It is equivalent for the |
252 | multimedia keys found on top of some multimedia keyboards. | 252 | multimedia keys found on top of some multimedia keyboards. |
253 | 253 | ||
254 | \begin{table} | 254 | \begin{btnmap} |
255 | \begin{btnmap}{}{} | ||
256 | % Volume up / down | 255 | % Volume up / down |
257 | \opt{SANSA_E200_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD} | 256 | \opt{SANSA_E200_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD} |
258 | {\ButtonScrollFwd / \ButtonScrollBack} | 257 | {\ButtonScrollFwd / \ButtonScrollBack} |
@@ -338,7 +337,6 @@ therefore result in better runtime. | |||
338 | Scan next track | 337 | Scan next track |
339 | \\ | 338 | \\ |
340 | \end{btnmap} | 339 | \end{btnmap} |
341 | \end{table} | ||
342 | 340 | ||
343 | \item [Presentation.] This mode lets you control a presentation program | 341 | \item [Presentation.] This mode lets you control a presentation program |
344 | (e.g. OpenOffice Impress, and some other popular application), making | 342 | (e.g. OpenOffice Impress, and some other popular application), making |
@@ -346,8 +344,7 @@ therefore result in better runtime. | |||
346 | for lecturers who does not have a wireless remote control for this | 344 | for lecturers who does not have a wireless remote control for this |
347 | purpose. | 345 | purpose. |
348 | 346 | ||
349 | \begin{table} | 347 | \begin{btnmap} |
350 | \begin{btnmap}{}{} | ||
351 | % Slideshow start | 348 | % Slideshow start |
352 | \opt{SANSA_E200_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD}{\ButtonUp} | 349 | \opt{SANSA_E200_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD}{\ButtonUp} |
353 | \opt{GIGABEAT_S_PAD}{\ButtonPlay; \ButtonUp} | 350 | \opt{GIGABEAT_S_PAD}{\ButtonPlay; \ButtonUp} |
@@ -498,14 +495,12 @@ therefore result in better runtime. | |||
498 | Perform a `mouse over' over a link | 495 | Perform a `mouse over' over a link |
499 | \\ | 496 | \\ |
500 | \end{btnmap} | 497 | \end{btnmap} |
501 | \end{table} | ||
502 | 498 | ||
503 | \item [Browser.] This mode lets you control a web browser (e.g. | 499 | \item [Browser.] This mode lets you control a web browser (e.g. |
504 | Firefox). It uses the \dap{}'s keys to navigate through the web page | 500 | Firefox). It uses the \dap{}'s keys to navigate through the web page |
505 | and different tabs, navigate through history, and to control zoom. | 501 | and different tabs, navigate through history, and to control zoom. |
506 | 502 | ||
507 | \begin{table} | 503 | \begin{btnmap} |
508 | \begin{btnmap}{}{} | ||
509 | % Scroll up / down | 504 | % Scroll up / down |
510 | \opt{SANSA_E200_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD} | 505 | \opt{SANSA_E200_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD} |
511 | {\ButtonScrollBack / \ButtonScrollFwd} | 506 | {\ButtonScrollBack / \ButtonScrollFwd} |
@@ -633,14 +628,12 @@ therefore result in better runtime. | |||
633 | View full-screen toggle | 628 | View full-screen toggle |
634 | \\ | 629 | \\ |
635 | \end{btnmap} | 630 | \end{btnmap} |
636 | \end{table} | ||
637 | 631 | ||
638 | {\opt{usb_hid_mouse}{ | 632 | {\opt{usb_hid_mouse}{ |
639 | \item [Mouse.] This mode emulates a mouse. Features supported: Mouse | 633 | \item [Mouse.] This mode emulates a mouse. Features supported: Mouse |
640 | movement; left and right button clicking; and dragging and dropping. | 634 | movement; left and right button clicking; and dragging and dropping. |
641 | 635 | ||
642 | \begin{table} | 636 | \begin{btnmap} |
643 | \begin{btnmap}{}{} | ||
644 | % Cursor move up / down / left / right | 637 | % Cursor move up / down / left / right |
645 | \opt{SANSA_E200_PAD,GIGABEAT_S_PAD,SANSA_C200_PAD% | 638 | \opt{SANSA_E200_PAD,GIGABEAT_S_PAD,SANSA_C200_PAD% |
646 | ,SANSA_CLIP_PAD,MROBE100_PAD,PBELL_VIBE500_PAD} | 639 | ,SANSA_CLIP_PAD,MROBE100_PAD,PBELL_VIBE500_PAD} |
@@ -701,7 +694,6 @@ therefore result in better runtime. | |||
701 | Mouse wheel scroll up / down, respectively | 694 | Mouse wheel scroll up / down, respectively |
702 | \\ | 695 | \\ |
703 | \end{btnmap} | 696 | \end{btnmap} |
704 | \end{table} | ||
705 | }} | 697 | }} |
706 | \end{description} | 698 | \end{description} |
707 | } | 699 | } |
diff --git a/manual/main_menu/fmradio.tex b/manual/main_menu/fmradio.tex index c14902f833..11b97ade10 100644 --- a/manual/main_menu/fmradio.tex +++ b/manual/main_menu/fmradio.tex | |||
@@ -39,8 +39,7 @@ | |||
39 | MAS-chip is set to record mode for instant recordings.} | 39 | MAS-chip is set to record mode for instant recordings.} |
40 | } | 40 | } |
41 | 41 | ||
42 | \begin{table} | 42 | \begin{btnmap} |
43 | \begin{btnmap}{}{} | ||
44 | \ActionFMPrev, \ActionFMNext | 43 | \ActionFMPrev, \ActionFMNext |
45 | \opt{HAVEREMOTEKEYMAP}{& \ActionRCFMPrev, \ActionRCFMNext} | 44 | \opt{HAVEREMOTEKEYMAP}{& \ActionRCFMPrev, \ActionRCFMNext} |
46 | & Change frequency in \setting{SCAN} mode or jump to next/previous | 45 | & Change frequency in \setting{SCAN} mode or jump to next/previous |
@@ -91,7 +90,6 @@ | |||
91 | \opt{HAVEREMOTEKEYMAP}{& \ActionRCFMMenu} | 90 | \opt{HAVEREMOTEKEYMAP}{& \ActionRCFMMenu} |
92 | & Display the FM radio settings menu.\\ | 91 | & Display the FM radio settings menu.\\ |
93 | \end{btnmap} | 92 | \end{btnmap} |
94 | \end{table} | ||
95 | 93 | ||
96 | \begin{description} | 94 | \begin{description} |
97 | 95 | ||
diff --git a/manual/main_menu/main.tex b/manual/main_menu/main.tex index 8840c683ae..cfe213296a 100644 --- a/manual/main_menu/main.tex +++ b/manual/main_menu/main.tex | |||
@@ -16,8 +16,7 @@ Changes to settings may therefore not be saved unless the \dap{} is shut down | |||
16 | safely (see \reference{ref:Safeshutdown}). | 16 | safely (see \reference{ref:Safeshutdown}). |
17 | 17 | ||
18 | \section{Navigating the Main Menu} | 18 | \section{Navigating the Main Menu} |
19 | \begin{table} | 19 | \begin{btnmap} |
20 | \begin{btnmap}{}{} | ||
21 | \ActionStdNext | 20 | \ActionStdNext |
22 | \opt{HAVEREMOTEKEYMAP}{& \ActionRCStdNext} | 21 | \opt{HAVEREMOTEKEYMAP}{& \ActionRCStdNext} |
23 | & Select the next option in the menu.\\ | 22 | & Select the next option in the menu.\\ |
@@ -39,7 +38,6 @@ safely (see \reference{ref:Safeshutdown}). | |||
39 | \opt{HAVEREMOTEKEYMAP}{& \ActionRCStdCancel} | 38 | \opt{HAVEREMOTEKEYMAP}{& \ActionRCStdCancel} |
40 | & Exit menu or setting, or move to parent menu.\\ | 39 | & Exit menu or setting, or move to parent menu.\\ |
41 | \end{btnmap} | 40 | \end{btnmap} |
42 | \end{table} | ||
43 | 41 | ||
44 | \section {Recent Bookmarks} | 42 | \section {Recent Bookmarks} |
45 | \screenshot{main_menu/images/ss-list-bookmarks}% | 43 | \screenshot{main_menu/images/ss-list-bookmarks}% |
@@ -53,8 +51,7 @@ jump straight to that track.\\* | |||
53 | database. In addition, they do not currently work with dynamic | 51 | database. In addition, they do not currently work with dynamic |
54 | playlists.\\*} | 52 | playlists.\\*} |
55 | 53 | ||
56 | \begin{table} | 54 | \begin{btnmap} |
57 | \begin{btnmap}{}{} | ||
58 | \ActionStdNext | 55 | \ActionStdNext |
59 | \opt{HAVEREMOTEKEYMAP}{& \ActionRCStdNext} | 56 | \opt{HAVEREMOTEKEYMAP}{& \ActionRCStdNext} |
60 | & Select the next bookmark.\\ | 57 | & Select the next bookmark.\\ |
@@ -79,7 +76,6 @@ jump straight to that track.\\* | |||
79 | \opt{HAVEREMOTEKEYMAP}{& \ActionRCStdContext} | 76 | \opt{HAVEREMOTEKEYMAP}{& \ActionRCStdContext} |
80 | & Enter the context menu for the selected bookmark.\\ | 77 | & Enter the context menu for the selected bookmark.\\ |
81 | \end{btnmap} | 78 | \end{btnmap} |
82 | \end{table} | ||
83 | 79 | ||
84 | There are two options in the context menu:\\* | 80 | There are two options in the context menu:\\* |
85 | 81 | ||
diff --git a/manual/main_menu/recording_screen.tex b/manual/main_menu/recording_screen.tex index 5fa2e5e331..b0e37cc049 100644 --- a/manual/main_menu/recording_screen.tex +++ b/manual/main_menu/recording_screen.tex | |||
@@ -27,8 +27,7 @@ nothing to worry about. The recording continues during the spin up.\\*}}} | |||
27 | status bar.\\* | 27 | status bar.\\* |
28 | 28 | ||
29 | The controls for this screen are: | 29 | The controls for this screen are: |
30 | \begin{table} | 30 | \begin{btnmap} |
31 | \begin{btnmap}{}{} | ||
32 | 31 | ||
33 | \ActionRecPrev{} / \ActionRecNext | 32 | \ActionRecPrev{} / \ActionRecNext |
34 | \opt{HAVEREMOTEKEYMAP}{& \ActionRCRecPrev{} / \ActionRCRecNext} | 33 | \opt{HAVEREMOTEKEYMAP}{& \ActionRCRecPrev{} / \ActionRCRecNext} |
@@ -84,4 +83,3 @@ The controls for this screen are: | |||
84 | & While recording: Start a new recording file.\\ | 83 | & While recording: Start a new recording file.\\ |
85 | } | 84 | } |
86 | \end{btnmap} | 85 | \end{btnmap} |
87 | \end{table} | ||
diff --git a/manual/plugins/alarmclock.tex b/manual/plugins/alarmclock.tex index 51dfeb699c..b7a04458d4 100644 --- a/manual/plugins/alarmclock.tex +++ b/manual/plugins/alarmclock.tex | |||
@@ -3,8 +3,7 @@ | |||
3 | This plugin is an alarm clock, which resumes a paused song at a given time. | 3 | This plugin is an alarm clock, which resumes a paused song at a given time. |
4 | 4 | ||
5 | \subsubsection{Key configuration} | 5 | \subsubsection{Key configuration} |
6 | \begin{table} | 6 | \begin{btnmap} |
7 | \begin{btnmap}{}{} | ||
8 | \opt{RECORDER_PAD,IAUDIO_X5_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD% | 7 | \opt{RECORDER_PAD,IAUDIO_X5_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD% |
9 | ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_C200_PAD% | 8 | ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_C200_PAD% |
10 | ,SANSA_E200_PAD,IRIVER_H10_PAD,SANSA_FUZE_PAD,PBELL_VIBE500_PAD} | 9 | ,SANSA_E200_PAD,IRIVER_H10_PAD,SANSA_FUZE_PAD,PBELL_VIBE500_PAD} |
@@ -42,7 +41,6 @@ This plugin is an alarm clock, which resumes a paused song at a given time. | |||
42 | \opt{HAVEREMOTEKEYMAP}{& } | 41 | \opt{HAVEREMOTEKEYMAP}{& } |
43 | & Exit \\ | 42 | & Exit \\ |
44 | \end{btnmap} | 43 | \end{btnmap} |
45 | \end{table} | ||
46 | 44 | ||
47 | \subsubsection{Setting an alarm} | 45 | \subsubsection{Setting an alarm} |
48 | First select a track and play it, then pause the track and launch the | 46 | First select a track and play it, then pause the track and launch the |
diff --git a/manual/plugins/blackjack.tex b/manual/plugins/blackjack.tex index de0ac90c21..10579a9ddb 100644 --- a/manual/plugins/blackjack.tex +++ b/manual/plugins/blackjack.tex | |||
@@ -12,8 +12,7 @@ For the full set of rules to the game, and other facinating information | |||
12 | visit\\ | 12 | visit\\ |
13 | \url{http://www.blackjackinfo.com/blackjack-rules.php} | 13 | \url{http://www.blackjackinfo.com/blackjack-rules.php} |
14 | 14 | ||
15 | \begin{table} | 15 | \begin{btnmap} |
16 | \begin{btnmap}{}{} | ||
17 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% | 16 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% |
18 | ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_C200_PAD,PBELL_VIBE500_PAD} | 17 | ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_C200_PAD,PBELL_VIBE500_PAD} |
19 | {\ButtonLeft{} / \ButtonRight{} / \ButtonUp{} / \ButtonDown} | 18 | {\ButtonLeft{} / \ButtonRight{} / \ButtonUp{} / \ButtonDown} |
@@ -65,4 +64,3 @@ visit\\ | |||
65 | \opt{HAVEREMOTEKEYMAP}{& } | 64 | \opt{HAVEREMOTEKEYMAP}{& } |
66 | & Pause game and go to menu / Cancel\\ | 65 | & Pause game and go to menu / Cancel\\ |
67 | \end{btnmap} | 66 | \end{btnmap} |
68 | \end{table} | ||
diff --git a/manual/plugins/bmpviewer.tex b/manual/plugins/bmpviewer.tex index 5e36db1979..44fd5e98f8 100755 --- a/manual/plugins/bmpviewer.tex +++ b/manual/plugins/bmpviewer.tex | |||
@@ -12,8 +12,7 @@ view a bigger file you may need to stop playback.} | |||
12 | \note{This plugin will cause playback to stop.}% | 12 | \note{This plugin will cause playback to stop.}% |
13 | }% | 13 | }% |
14 | 14 | ||
15 | \begin{table} | 15 | \begin{btnmap} |
16 | \begin{btnmap}{}{} | ||
17 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% | 16 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% |
18 | ,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD% | 17 | ,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD% |
19 | ,MROBE100_PAD,PBELL_VIBE500_PAD} | 18 | ,MROBE100_PAD,PBELL_VIBE500_PAD} |
@@ -101,7 +100,6 @@ view a bigger file you may need to stop playback.} | |||
101 | & Quit the viewer \\ | 100 | & Quit the viewer \\ |
102 | } | 101 | } |
103 | \end{btnmap} | 102 | \end{btnmap} |
104 | \end{table} | ||
105 | 103 | ||
106 | The menu has the following entries. | 104 | The menu has the following entries. |
107 | \begin{description} | 105 | \begin{description} |
diff --git a/manual/plugins/bounce.tex b/manual/plugins/bounce.tex index 94b28d3c21..22d6c222bb 100644 --- a/manual/plugins/bounce.tex +++ b/manual/plugins/bounce.tex | |||
@@ -5,8 +5,7 @@ This demo is of the word ``Rockbox'' bouncing across the screen. | |||
5 | In \setting{Scroll mode} the bouncing text is replaced by a different one | 5 | In \setting{Scroll mode} the bouncing text is replaced by a different one |
6 | scrolling from right to left. | 6 | scrolling from right to left. |
7 | 7 | ||
8 | \begin{table} | 8 | \begin{btnmap} |
9 | \begin{btnmap}{}{} | ||
10 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% | 9 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% |
11 | ,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,PBELL_VIBE500_PAD} | 10 | ,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,PBELL_VIBE500_PAD} |
12 | {\ButtonUp\ /\ \ButtonDown} | 11 | {\ButtonUp\ /\ \ButtonDown} |
@@ -44,7 +43,6 @@ scrolling from right to left. | |||
44 | \opt{HAVEREMOTEKEYMAP}{& } | 43 | \opt{HAVEREMOTEKEYMAP}{& } |
45 | & Exits bounce demo\\ | 44 | & Exits bounce demo\\ |
46 | \end{btnmap} | 45 | \end{btnmap} |
47 | \end{table} | ||
48 | 46 | ||
49 | Available options are: | 47 | Available options are: |
50 | 48 | ||
diff --git a/manual/plugins/brickmania.tex b/manual/plugins/brickmania.tex index 56e4c78c3b..4ed1e32780 100644 --- a/manual/plugins/brickmania.tex +++ b/manual/plugins/brickmania.tex | |||
@@ -21,8 +21,7 @@ effect, you must catch it with the paddle. Look out for the bad ones.\\ | |||
21 | \end{rbtabular} | 21 | \end{rbtabular} |
22 | \end{table} | 22 | \end{table} |
23 | 23 | ||
24 | \begin{table} | 24 | \begin{btnmap} |
25 | \begin{btnmap}{}{} | ||
26 | \opt{RECORDER_PAD,IAUDIO_X5_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD% | 25 | \opt{RECORDER_PAD,IAUDIO_X5_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD% |
27 | ,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,IPOD_4G_PAD% | 26 | ,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,IPOD_4G_PAD% |
28 | ,IPOD_3G_PAD,SANSA_E200_PAD,IRIVER_H10_PAD,SANSA_FUZE_PAD} | 27 | ,IPOD_3G_PAD,SANSA_E200_PAD,IRIVER_H10_PAD,SANSA_FUZE_PAD} |
@@ -57,4 +56,3 @@ effect, you must catch it with the paddle. Look out for the bad ones.\\ | |||
57 | } | 56 | } |
58 | & Open menu / Quit\\ | 57 | & Open menu / Quit\\ |
59 | \end{btnmap} | 58 | \end{btnmap} |
60 | \end{table} | ||
diff --git a/manual/plugins/bubbles.tex b/manual/plugins/bubbles.tex index 7a5639887c..55d43239bc 100644 --- a/manual/plugins/bubbles.tex +++ b/manual/plugins/bubbles.tex | |||
@@ -8,8 +8,7 @@ the board extend below the bottom line. To make things more difficult, the | |||
8 | entire board is shifted down every time a certain number of shots have been | 8 | entire board is shifted down every time a certain number of shots have been |
9 | fired. Points are awarded depending on how quickly the level was completed. | 9 | fired. Points are awarded depending on how quickly the level was completed. |
10 | 10 | ||
11 | \begin{table} | 11 | \begin{btnmap} |
12 | \begin{btnmap}{}{} | ||
13 | \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} | 12 | \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} |
14 | \opt{IPOD_4G_PAD,IPOD_3G_PAD,IRIVER_H10_PAD,GIGABEAT_S_PAD,PBELL_VIBE500_PAD}{\ButtonPlay} | 13 | \opt{IPOD_4G_PAD,IPOD_3G_PAD,IRIVER_H10_PAD,GIGABEAT_S_PAD,PBELL_VIBE500_PAD}{\ButtonPlay} |
15 | \opt{ONDIO_PAD}{\ButtonMenu} | 14 | \opt{ONDIO_PAD}{\ButtonMenu} |
@@ -63,4 +62,3 @@ fired. Points are awarded depending on how quickly the level was completed. | |||
63 | } | 62 | } |
64 | & Exit to menu\\ | 63 | & Exit to menu\\ |
65 | \end{btnmap} | 64 | \end{btnmap} |
66 | \end{table} | ||
diff --git a/manual/plugins/calculator.tex b/manual/plugins/calculator.tex index 0bfe6914b2..f466bd0494 100644 --- a/manual/plugins/calculator.tex +++ b/manual/plugins/calculator.tex | |||
@@ -6,8 +6,7 @@ This is a simple scientific calculator for use on the \dap. It works like a | |||
6 | standard calculator. Pressing the ``1st'' and ``2nd'' buttons will toggle between | 6 | standard calculator. Pressing the ``1st'' and ``2nd'' buttons will toggle between |
7 | other available math functions. | 7 | other available math functions. |
8 | 8 | ||
9 | \begin{table} | 9 | \begin{btnmap} |
10 | \begin{btnmap}{}{} | ||
11 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD% | 10 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD% |
12 | ,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD% | 11 | ,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD% |
13 | ,GIGABEAT_S_PAD,MROBE100_PAD,IRIVER_H10_PAD,SANSA_FUZE_PAD,PBELL_VIBE500_PAD} | 12 | ,GIGABEAT_S_PAD,MROBE100_PAD,IRIVER_H10_PAD,SANSA_FUZE_PAD,PBELL_VIBE500_PAD} |
@@ -81,4 +80,3 @@ standard calculator. Pressing the ``1st'' and ``2nd'' buttons will toggle betwee | |||
81 | } | 80 | } |
82 | & Quit\\ | 81 | & Quit\\ |
83 | \end{btnmap} | 82 | \end{btnmap} |
84 | \end{table} | ||
diff --git a/manual/plugins/calendar.tex b/manual/plugins/calendar.tex index a8402bd430..6d2d6a235c 100644 --- a/manual/plugins/calendar.tex +++ b/manual/plugins/calendar.tex | |||
@@ -7,8 +7,7 @@ yearly, monthly, and weekly memos. | |||
7 | 7 | ||
8 | You can select what day is first day of week by the setting \setting{First Day of Week} in the menu. | 8 | You can select what day is first day of week by the setting \setting{First Day of Week} in the menu. |
9 | 9 | ||
10 | \begin{table} | 10 | \begin{btnmap} |
11 | \begin{btnmap}{}{} | ||
12 | \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% | 11 | \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% |
13 | ,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD,GIGABEAT_S_PAD,IPOD_4G_PAD% | 12 | ,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD,GIGABEAT_S_PAD,IPOD_4G_PAD% |
14 | ,IPOD_3G_PAD,SANSA_E200_PAD,IRIVER_H10_PAD,SANSA_FUZE_PAD,PBELL_VIBE500_PAD} | 13 | ,IPOD_3G_PAD,SANSA_E200_PAD,IRIVER_H10_PAD,SANSA_FUZE_PAD,PBELL_VIBE500_PAD} |
@@ -57,4 +56,3 @@ You can select what day is first day of week by the setting \setting{First Day o | |||
57 | \opt{HAVEREMOTEKEYMAP}{& } | 56 | \opt{HAVEREMOTEKEYMAP}{& } |
58 | & Quit\\ | 57 | & Quit\\ |
59 | \end{btnmap} | 58 | \end{btnmap} |
60 | \end{table} | ||
diff --git a/manual/plugins/chess_clock.tex b/manual/plugins/chess_clock.tex index b9126b7378..1ee3cb14b9 100644 --- a/manual/plugins/chess_clock.tex +++ b/manual/plugins/chess_clock.tex | |||
@@ -5,8 +5,7 @@ The chess clock plugin is designed to simulate a chess clock, but it can be | |||
5 | used in any kind of game with up to ten players. | 5 | used in any kind of game with up to ten players. |
6 | 6 | ||
7 | \subsubsection{Setup} | 7 | \subsubsection{Setup} |
8 | \begin{table} | 8 | \begin{btnmap} |
9 | \begin{btnmap}{}{} | ||
10 | \opt{PLAYER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD% | 9 | \opt{PLAYER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD% |
11 | ,SANSA_E200_PAD,SANSA_C200_PAD,SANSA_FUZE_PAD} | 10 | ,SANSA_E200_PAD,SANSA_C200_PAD,SANSA_FUZE_PAD} |
12 | {\ButtonRight{} / \ButtonLeft} | 11 | {\ButtonRight{} / \ButtonLeft} |
@@ -36,7 +35,6 @@ used in any kind of game with up to ten players. | |||
36 | \opt{HAVEREMOTEKEYMAP}{& } | 35 | \opt{HAVEREMOTEKEYMAP}{& } |
37 | & Move to previous screen\\ | 36 | & Move to previous screen\\ |
38 | \end{btnmap} | 37 | \end{btnmap} |
39 | \end{table} | ||
40 | 38 | ||
41 | \begin{itemize} | 39 | \begin{itemize} |
42 | \item First enter the number of players (1--10) | 40 | \item First enter the number of players (1--10) |
@@ -54,8 +52,7 @@ time left if different). | |||
54 | 52 | ||
55 | Keys are as follows: | 53 | Keys are as follows: |
56 | 54 | ||
57 | \begin{table} | 55 | \begin{btnmap} |
58 | \begin{btnmap}{}{} | ||
59 | \opt{PLAYER_PAD}{\ButtonOn} | 56 | \opt{PLAYER_PAD}{\ButtonOn} |
60 | \opt{RECORDER_PAD,ONDIO_PAD}{\ButtonOff} | 57 | \opt{RECORDER_PAD,ONDIO_PAD}{\ButtonOff} |
61 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonSelect} | 58 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonSelect} |
@@ -123,7 +120,6 @@ Keys are as follows: | |||
123 | {(\ButtonSelect\ to select.)}% | 120 | {(\ButtonSelect\ to select.)}% |
124 | \opt{IAUDIO_X5_PAD}{(press again to select.)}\\ | 121 | \opt{IAUDIO_X5_PAD}{(press again to select.)}\\ |
125 | \end{btnmap} | 122 | \end{btnmap} |
126 | \end{table} | ||
127 | From the menu it is possible to delete a player, modify the round time | 123 | From the menu it is possible to delete a player, modify the round time |
128 | for the current player or set the total time for the game. When the round time | 124 | for the current player or set the total time for the game. When the round time |
129 | is up for a player the message ``ROUND UP!'' is shown (press NEXT to | 125 | is up for a player the message ``ROUND UP!'' is shown (press NEXT to |
diff --git a/manual/plugins/chessbox.tex b/manual/plugins/chessbox.tex index 74265fc999..9d963d4c0f 100644 --- a/manual/plugins/chessbox.tex +++ b/manual/plugins/chessbox.tex | |||
@@ -28,8 +28,7 @@ the game. | |||
28 | } | 28 | } |
29 | 29 | ||
30 | \subsubsection{Keys} | 30 | \subsubsection{Keys} |
31 | \begin{table} | 31 | \begin{btnmap} |
32 | \begin{btnmap}{}{} | ||
33 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu, \ButtonPlay, \ButtonLeft, \ButtonRight} | 32 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu, \ButtonPlay, \ButtonLeft, \ButtonRight} |
34 | \nopt{IPOD_4G_PAD,IPOD_3G_PAD}{Direction keys} | 33 | \nopt{IPOD_4G_PAD,IPOD_3G_PAD}{Direction keys} |
35 | \opt{HAVEREMOTEKEYMAP}{& } | 34 | \opt{HAVEREMOTEKEYMAP}{& } |
@@ -78,4 +77,3 @@ the game. | |||
78 | \opt{HAVEREMOTEKEYMAP}{& } | 77 | \opt{HAVEREMOTEKEYMAP}{& } |
79 | & Show the menu\\ | 78 | & Show the menu\\ |
80 | \end{btnmap} | 79 | \end{btnmap} |
81 | \end{table} | ||
diff --git a/manual/plugins/chopper.tex b/manual/plugins/chopper.tex index b415707e0a..f7d7f8a743 100644 --- a/manual/plugins/chopper.tex +++ b/manual/plugins/chopper.tex | |||
@@ -5,8 +5,7 @@ | |||
5 | Navigate a cavernous maze without banging into walls, the | 5 | Navigate a cavernous maze without banging into walls, the |
6 | ceiling, or the floor. How long can you fly your chopper? | 6 | ceiling, or the floor. How long can you fly your chopper? |
7 | 7 | ||
8 | \begin{table} | 8 | \begin{btnmap} |
9 | \begin{btnmap}{}{} | ||
10 | \opt{RECORDER_PAD}{\ButtonPlay}% | 9 | \opt{RECORDER_PAD}{\ButtonPlay}% |
11 | \opt{ONDIO_PAD}{\ButtonUp{} / \ButtonMenu} | 10 | \opt{ONDIO_PAD}{\ButtonUp{} / \ButtonMenu} |
12 | \opt{IRIVER_H10_PAD}{\ButtonRight} | 11 | \opt{IRIVER_H10_PAD}{\ButtonRight} |
@@ -30,4 +29,3 @@ | |||
30 | \opt{HAVEREMOTEKEYMAP}{& } | 29 | \opt{HAVEREMOTEKEYMAP}{& } |
31 | & Enter menu\\ | 30 | & Enter menu\\ |
32 | \end{btnmap} | 31 | \end{btnmap} |
33 | \end{table} | ||
diff --git a/manual/plugins/clix.tex b/manual/plugins/clix.tex index 1cfb735a46..ee6cdcdcf4 100644 --- a/manual/plugins/clix.tex +++ b/manual/plugins/clix.tex | |||
@@ -5,8 +5,7 @@ The aim is to remove all blocks from the board. You can only | |||
5 | remove blocks, if at least two blocks with the same color have a direct connection. | 5 | remove blocks, if at least two blocks with the same color have a direct connection. |
6 | The more blocks you remove per turn, the more points you get. | 6 | The more blocks you remove per turn, the more points you get. |
7 | 7 | ||
8 | \begin{table} | 8 | \begin{btnmap} |
9 | \begin{btnmap}{}{} | ||
10 | \nopt{touchscreen}{ | 9 | \nopt{touchscreen}{ |
11 | \opt{RECORDER_PAD,IRIVER_H10_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD% | 10 | \opt{RECORDER_PAD,IRIVER_H10_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD% |
12 | ,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD% | 11 | ,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD% |
@@ -40,4 +39,3 @@ The more blocks you remove per turn, the more points you get. | |||
40 | \opt{HAVEREMOTEKEYMAP}{& } | 39 | \opt{HAVEREMOTEKEYMAP}{& } |
41 | & Exit \\ | 40 | & Exit \\ |
42 | \end{btnmap} | 41 | \end{btnmap} |
43 | \end{table} | ||
diff --git a/manual/plugins/clock.tex b/manual/plugins/clock.tex index 1ccc3f0e79..076b0defd7 100644 --- a/manual/plugins/clock.tex +++ b/manual/plugins/clock.tex | |||
@@ -5,8 +5,7 @@ This is a fully featured analogue and digital clock plugin. | |||
5 | 5 | ||
6 | \subsubsection{Key configuration} | 6 | \subsubsection{Key configuration} |
7 | 7 | ||
8 | \begin{table} | 8 | \begin{btnmap} |
9 | \begin{btnmap}{}{} | ||
10 | \opt{RECORDER_PAD,IAUDIO_X5_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD% | 9 | \opt{RECORDER_PAD,IAUDIO_X5_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD% |
11 | ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_C200_PAD% | 10 | ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_C200_PAD% |
12 | ,SANSA_E200_PAD,IRIVER_H10_PAD,SANSA_FUZE_PAD,PBELL_VIBE500_PAD} | 11 | ,SANSA_E200_PAD,IRIVER_H10_PAD,SANSA_FUZE_PAD,PBELL_VIBE500_PAD} |
@@ -63,7 +62,6 @@ This is a fully featured analogue and digital clock plugin. | |||
63 | \opt{HAVEREMOTEKEYMAP}{& } | 62 | \opt{HAVEREMOTEKEYMAP}{& } |
64 | & Save Settings (if enabled) and Exit \\ | 63 | & Save Settings (if enabled) and Exit \\ |
65 | \end{btnmap} | 64 | \end{btnmap} |
66 | \end{table} | ||
67 | 65 | ||
68 | \textbf{Clock Menu} | 66 | \textbf{Clock Menu} |
69 | \begin{description} | 67 | \begin{description} |
diff --git a/manual/plugins/codebuster.tex b/manual/plugins/codebuster.tex index 635c668c69..aef8d8e844 100644 --- a/manual/plugins/codebuster.tex +++ b/manual/plugins/codebuster.tex | |||
@@ -9,8 +9,7 @@ results are displayed in the form of red and white pegs. A red peg signifies | |||
9 | a correct peg in the correct position, and a white peg signifies a correct | 9 | a correct peg in the correct position, and a white peg signifies a correct |
10 | peg in the wrong position. | 10 | peg in the wrong position. |
11 | 11 | ||
12 | \begin{table} | 12 | \begin{btnmap} |
13 | \begin{btnmap}{}{} | ||
14 | \opt{IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD}{\ButtonPower} | 13 | \opt{IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD}{\ButtonPower} |
15 | \opt{SANSA_FUZE_PAD}{Long \ButtonHome} | 14 | \opt{SANSA_FUZE_PAD}{Long \ButtonHome} |
16 | \opt{IPOD_4G_PAD}{\ButtonMenu} | 15 | \opt{IPOD_4G_PAD}{\ButtonMenu} |
@@ -40,4 +39,3 @@ peg in the wrong position. | |||
40 | \opt{HAVEREMOTEKEYMAP}{& } | 39 | \opt{HAVEREMOTEKEYMAP}{& } |
41 | & Change current peg \\ | 40 | & Change current peg \\ |
42 | \end{btnmap} | 41 | \end{btnmap} |
43 | \end{table} | ||
diff --git a/manual/plugins/cube.tex b/manual/plugins/cube.tex index c8e6a1ff10..6c5aba5623 100644 --- a/manual/plugins/cube.tex +++ b/manual/plugins/cube.tex | |||
@@ -1,8 +1,7 @@ | |||
1 | \subsection{Cube} | 1 | \subsection{Cube} |
2 | \screenshot{plugins/images/ss-cube}{Cube}{img:cube} | 2 | \screenshot{plugins/images/ss-cube}{Cube}{img:cube} |
3 | This is a rotating cube screen saver in 3D. | 3 | This is a rotating cube screen saver in 3D. |
4 | \begin{table} | 4 | \begin{btnmap} |
5 | \begin{btnmap}{}{} | ||
6 | \opt{PLAYER_PAD,RECORDER_PAD}{\ButtonOn} | 5 | \opt{PLAYER_PAD,RECORDER_PAD}{\ButtonOn} |
7 | \opt{ONDIO_PAD}{\ButtonMenu+\ButtonRight} | 6 | \opt{ONDIO_PAD}{\ButtonMenu+\ButtonRight} |
8 | \opt{IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD% | 7 | \opt{IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD% |
@@ -64,5 +63,4 @@ This is a rotating cube screen saver in 3D. | |||
64 | \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop} | 63 | \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop} |
65 | } | 64 | } |
66 | & Quit\\ | 65 | & Quit\\ |
67 | \end{btnmap} | 66 | \end{btnmap} |
68 | \end{table} | ||
diff --git a/manual/plugins/demystify.tex b/manual/plugins/demystify.tex index 6a20c470c8..b2379ad694 100644 --- a/manual/plugins/demystify.tex +++ b/manual/plugins/demystify.tex | |||
@@ -2,8 +2,7 @@ | |||
2 | \subsection{Demystify} | 2 | \subsection{Demystify} |
3 | \screenshot{plugins/images/ss-demystify}{Demystify}{img:demystify} | 3 | \screenshot{plugins/images/ss-demystify}{Demystify}{img:demystify} |
4 | Demystify is a screen saver like demo.\\ | 4 | Demystify is a screen saver like demo.\\ |
5 | \begin{table} | 5 | \begin{btnmap} |
6 | \begin{btnmap}{}{} | ||
7 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD} | 6 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD} |
8 | {\ButtonUp\ / \ButtonDown} | 7 | {\ButtonUp\ / \ButtonDown} |
9 | \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD% | 8 | \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD% |
@@ -33,5 +32,4 @@ Demystify is a screen saver like demo.\\ | |||
33 | \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop} | 32 | \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop} |
34 | } | 33 | } |
35 | & Quit\\ | 34 | & Quit\\ |
36 | \end{btnmap} | 35 | \end{btnmap} |
37 | \end{table} | ||
diff --git a/manual/plugins/dice.tex b/manual/plugins/dice.tex index d3a2412d88..e06f837d86 100644 --- a/manual/plugins/dice.tex +++ b/manual/plugins/dice.tex | |||
@@ -3,8 +3,7 @@ Dice is a simple dice rolling simulator. Select number and type of dice to roll | |||
3 | in a menu and start by choosing ``Roll Dice''. The result is shown as individual | 3 | in a menu and start by choosing ``Roll Dice''. The result is shown as individual |
4 | numbers as well as the total of the rolled dice. | 4 | numbers as well as the total of the rolled dice. |
5 | 5 | ||
6 | \begin{table} | 6 | \begin{btnmap} |
7 | \begin{btnmap}{}{} | ||
8 | \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} | 7 | \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} |
9 | \opt{ONDIO_PAD}{\ButtonMenu} | 8 | \opt{ONDIO_PAD}{\ButtonMenu} |
10 | \opt{GIGABEAT_PAD}{\ButtonA} | 9 | \opt{GIGABEAT_PAD}{\ButtonA} |
@@ -29,5 +28,4 @@ numbers as well as the total of the rolled dice. | |||
29 | \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop} | 28 | \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop} |
30 | } | 29 | } |
31 | & Quit\\ | 30 | & Quit\\ |
32 | \end{btnmap} | 31 | \end{btnmap} |
33 | \end{table} | ||
diff --git a/manual/plugins/disktidy.tex b/manual/plugins/disktidy.tex index 4b5abd81c5..c1c58271ea 100644 --- a/manual/plugins/disktidy.tex +++ b/manual/plugins/disktidy.tex | |||
@@ -20,10 +20,8 @@ | |||
20 | \item[Other] selects additional files added in by the user. | 20 | \item[Other] selects additional files added in by the user. |
21 | \end{description} | 21 | \end{description} |
22 | 22 | ||
23 | \begin{table} | 23 | \begin{btnmap} |
24 | \begin{btnmap}{}{} | ||
25 | \ActionStdCancel | 24 | \ActionStdCancel |
26 | \opt{HAVEREMOTEKEYMAP}{& \ActionRCStdCancel} | 25 | \opt{HAVEREMOTEKEYMAP}{& \ActionRCStdCancel} |
27 | & Exit / Abort\\ | 26 | & Exit / Abort\\ |
28 | \end{btnmap} | 27 | \end{btnmap} |
29 | \end{table} | ||
diff --git a/manual/plugins/doom.tex b/manual/plugins/doom.tex index d96c89de49..0535a8d76a 100644 --- a/manual/plugins/doom.tex +++ b/manual/plugins/doom.tex | |||
@@ -77,8 +77,7 @@ Rockdoom options, you will need to quit your current game and restart the plugin | |||
77 | \end{description} | 77 | \end{description} |
78 | 78 | ||
79 | \subsubsection{Keys} | 79 | \subsubsection{Keys} |
80 | \begin{table} | 80 | \begin{btnmap} |
81 | \begin{btnmap}{}{} | ||
82 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD% | 81 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD% |
83 | ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}{\ButtonUp} | 82 | ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}{\ButtonUp} |
84 | \opt{IPOD_3G_PAD,IPOD_4G_PAD}{\ButtonMenu} | 83 | \opt{IPOD_3G_PAD,IPOD_4G_PAD}{\ButtonMenu} |
@@ -165,7 +164,6 @@ Rockdoom options, you will need to quit your current game and restart the plugin | |||
165 | & Change Weapon \\ | 164 | & Change Weapon \\ |
166 | % | 165 | % |
167 | \end{btnmap} | 166 | \end{btnmap} |
168 | \end{table} | ||
169 | 167 | ||
170 | \subsubsection{Playing the game} | 168 | \subsubsection{Playing the game} |
171 | After installation of the \fname{wad} files is complete you can start the | 169 | After installation of the \fname{wad} files is complete you can start the |
diff --git a/manual/plugins/fire.tex b/manual/plugins/fire.tex index b12918cb29..0a1dbc0968 100644 --- a/manual/plugins/fire.tex +++ b/manual/plugins/fire.tex | |||
@@ -2,8 +2,7 @@ | |||
2 | \subsection{Fire} | 2 | \subsection{Fire} |
3 | \screenshot{plugins/images/ss-fire}{Fire}{img:fire} | 3 | \screenshot{plugins/images/ss-fire}{Fire}{img:fire} |
4 | Fire is a demo displaying a fire effect. | 4 | Fire is a demo displaying a fire effect. |
5 | \begin{table} | 5 | \begin{btnmap} |
6 | \begin{btnmap}{}{} | ||
7 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% | 6 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% |
8 | ,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,PBELL_VIBE500_PAD} | 7 | ,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,PBELL_VIBE500_PAD} |
9 | {\ButtonUp\ / \ButtonDown} | 8 | {\ButtonUp\ / \ButtonDown} |
@@ -41,5 +40,4 @@ Fire is a demo displaying a fire effect. | |||
41 | \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop} | 40 | \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop} |
42 | } | 41 | } |
43 | & Quit\\ | 42 | & Quit\\ |
44 | \end{btnmap} | 43 | \end{btnmap} |
45 | \end{table} | ||
diff --git a/manual/plugins/flipit.tex b/manual/plugins/flipit.tex index cc7ab31168..aa0c6ab437 100644 --- a/manual/plugins/flipit.tex +++ b/manual/plugins/flipit.tex | |||
@@ -5,8 +5,7 @@ Flipping the colour of the token under the cursor also flips the tokens | |||
5 | above, below, left and right of the cursor. The aim is to end up with | 5 | above, below, left and right of the cursor. The aim is to end up with |
6 | a screen containing tokens of only one colour. | 6 | a screen containing tokens of only one colour. |
7 | 7 | ||
8 | \begin{table} | 8 | \begin{btnmap} |
9 | \begin{btnmap}{}{} | ||
10 | \opt{PLAYER_PAD}{\ButtonOn{} / \ButtonMenu{} / \ButtonLeft{} / \ButtonRight} | 9 | \opt{PLAYER_PAD}{\ButtonOn{} / \ButtonMenu{} / \ButtonLeft{} / \ButtonRight} |
11 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% | 10 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% |
12 | ,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD% | 11 | ,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD% |
@@ -83,4 +82,3 @@ a screen containing tokens of only one colour. | |||
83 | } | 82 | } |
84 | & Quit the game \\ | 83 | & Quit the game \\ |
85 | \end{btnmap} | 84 | \end{btnmap} |
86 | \end{table} | ||
diff --git a/manual/plugins/fractals.tex b/manual/plugins/fractals.tex index cb7f599dbc..2ca1ed00e8 100644 --- a/manual/plugins/fractals.tex +++ b/manual/plugins/fractals.tex | |||
@@ -2,8 +2,7 @@ | |||
2 | \screenshot{plugins/images/ss-mandelbrot}{Mandelbrot}{img:mandelbrot} | 2 | \screenshot{plugins/images/ss-mandelbrot}{Mandelbrot}{img:mandelbrot} |
3 | This demonstration draws fractal images from the Mandelbrot set% | 3 | This demonstration draws fractal images from the Mandelbrot set% |
4 | \opt{archos,h100}{ using the greyscale engine}. | 4 | \opt{archos,h100}{ using the greyscale engine}. |
5 | \begin{table} | 5 | \begin{btnmap} |
6 | \begin{btnmap}{}{} | ||
7 | Direction keys | 6 | Direction keys |
8 | \opt{HAVEREMOTEKEYMAP}{&} | 7 | \opt{HAVEREMOTEKEYMAP}{&} |
9 | & Move about the image\\ | 8 | & Move about the image\\ |
@@ -82,5 +81,4 @@ This demonstration draws fractal images from the Mandelbrot set% | |||
82 | \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop} | 81 | \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop} |
83 | } | 82 | } |
84 | & Quit\\ | 83 | & Quit\\ |
85 | \end{btnmap} | 84 | \end{btnmap} |
86 | \end{table} | ||
diff --git a/manual/plugins/frotz.tex b/manual/plugins/frotz.tex index da817d0624..33c3c3749d 100644 --- a/manual/plugins/frotz.tex +++ b/manual/plugins/frotz.tex | |||
@@ -33,8 +33,7 @@ classic commercial Infocom games: | |||
33 | \url{http://www.microheaven.com/IFGuide/} | 33 | \url{http://www.microheaven.com/IFGuide/} |
34 | \end{itemize} | 34 | \end{itemize} |
35 | 35 | ||
36 | \begin{table} | 36 | \begin{btnmap} |
37 | \begin{btnmap}{}{} | ||
38 | \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} | 37 | \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} |
39 | \opt{IPOD_4G_PAD,IPOD_3G_PAD,IRIVER_H10_PAD,GIGABEAT_S_PAD,PBELL_VIBE500_PAD}{\ButtonPlay} | 38 | \opt{IPOD_4G_PAD,IPOD_3G_PAD,IRIVER_H10_PAD,GIGABEAT_S_PAD,PBELL_VIBE500_PAD}{\ButtonPlay} |
40 | \opt{ONDIO_PAD}{\ButtonMenu} | 39 | \opt{ONDIO_PAD}{\ButtonMenu} |
@@ -68,5 +67,4 @@ classic commercial Infocom games: | |||
68 | \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop} | 67 | \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop} |
69 | } | 68 | } |
70 | & Open Frotz menu (not available at MORE prompts)\\ | 69 | & Open Frotz menu (not available at MORE prompts)\\ |
71 | \end{btnmap} | 70 | \end{btnmap} |
72 | \end{table} | ||
diff --git a/manual/plugins/goban.tex b/manual/plugins/goban.tex index 4eee18ebab..18346f91fe 100644 --- a/manual/plugins/goban.tex +++ b/manual/plugins/goban.tex | |||
@@ -53,8 +53,7 @@ these markers: | |||
53 | \end{table} | 53 | \end{table} |
54 | 54 | ||
55 | \subsubsection{Controls} | 55 | \subsubsection{Controls} |
56 | \begin{table} | 56 | \begin{btnmap} |
57 | \begin{btnmap}{}{} | ||
58 | \nopt{IPOD_1G2G_PAD,IPOD_3G_PAD,IPOD_4G_PAD,IRIVER_H10_PAD,COWON_D2_PAD} | 57 | \nopt{IPOD_1G2G_PAD,IPOD_3G_PAD,IPOD_4G_PAD,IRIVER_H10_PAD,COWON_D2_PAD} |
59 | {\ButtonUp}% | 58 | {\ButtonUp}% |
60 | \opt{IPOD_1G2G_PAD,IPOD_3G_PAD,IPOD_4G_PAD}{\ButtonMenu}% | 59 | \opt{IPOD_1G2G_PAD,IPOD_3G_PAD,IPOD_4G_PAD}{\ButtonMenu}% |
@@ -200,7 +199,6 @@ these markers: | |||
200 | \\ | 199 | \\ |
201 | } | 200 | } |
202 | \end{btnmap} | 201 | \end{btnmap} |
203 | \end{table} | ||
204 | 202 | ||
205 | \subsubsection{Menus} | 203 | \subsubsection{Menus} |
206 | \begin {description} | 204 | \begin {description} |
diff --git a/manual/plugins/invadrox.tex b/manual/plugins/invadrox.tex index bfa703a94c..298d6f20bf 100644 --- a/manual/plugins/invadrox.tex +++ b/manual/plugins/invadrox.tex | |||
@@ -5,8 +5,7 @@ Invadrox is a clone of the classic arcade game Space Invaders. | |||
5 | Kill those pesky aliens before they get to you. Remember, they | 5 | Kill those pesky aliens before they get to you. Remember, they |
6 | increase speed, drop down and reverse direction after every pass! | 6 | increase speed, drop down and reverse direction after every pass! |
7 | 7 | ||
8 | \begin{table} | 8 | \begin{btnmap} |
9 | \begin{btnmap}{}{} | ||
10 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD% | 9 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD% |
11 | ,IPOD_1G2G_PAD,IAUDIO_X5_PAD,GIGABEAT_PAD,SANSA_E200_PAD% | 10 | ,IPOD_1G2G_PAD,IAUDIO_X5_PAD,GIGABEAT_PAD,SANSA_E200_PAD% |
12 | ,SANSA_FUZE_PAD,GIGABEAT_S_PAD,IRIVER_H10_PAD,PBELL_VIBE500_PAD} | 11 | ,SANSA_FUZE_PAD,GIGABEAT_S_PAD,IRIVER_H10_PAD,PBELL_VIBE500_PAD} |
@@ -41,5 +40,4 @@ increase speed, drop down and reverse direction after every pass! | |||
41 | \opt{PBELL_VIBE500_PAD}{\ButtonRec} | 40 | \opt{PBELL_VIBE500_PAD}{\ButtonRec} |
42 | \opt{HAVEREMOTEKEYMAP}{& } | 41 | \opt{HAVEREMOTEKEYMAP}{& } |
43 | & Quit\\ | 42 | & Quit\\ |
44 | \end{btnmap} | 43 | \end{btnmap} |
45 | \end{table} | ||
diff --git a/manual/plugins/jackpot.tex b/manual/plugins/jackpot.tex index a76703e6d8..05869afe9e 100644 --- a/manual/plugins/jackpot.tex +++ b/manual/plugins/jackpot.tex | |||
@@ -4,8 +4,7 @@ | |||
4 | This is a jackpot slot machine game. At the beginning of the game you | 4 | This is a jackpot slot machine game. At the beginning of the game you |
5 | have 20\$. Payouts are given when three matching symbols come up. | 5 | have 20\$. Payouts are given when three matching symbols come up. |
6 | 6 | ||
7 | \begin{table} | 7 | \begin{btnmap} |
8 | \begin{btnmap}{}{} | ||
9 | \opt{PLAYER_PAD,RECORDER_PAD}{\ButtonPlay} | 8 | \opt{PLAYER_PAD,RECORDER_PAD}{\ButtonPlay} |
10 | \opt{IRIVER_H100_PAD,IAUDIO_X5_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,% | 9 | \opt{IRIVER_H100_PAD,IAUDIO_X5_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,% |
11 | MROBE100_PAD,SANSA_CLIP_PAD,M200,IPOD_3G_PAD,IPOD_4G_PAD,% | 10 | MROBE100_PAD,SANSA_CLIP_PAD,M200,IPOD_3G_PAD,IPOD_4G_PAD,% |
@@ -36,4 +35,3 @@ have 20\$. Payouts are given when three matching symbols come up. | |||
36 | } | 35 | } |
37 | & Exit the game \\ | 36 | & Exit the game \\ |
38 | \end{btnmap} | 37 | \end{btnmap} |
39 | \end{table} | ||
diff --git a/manual/plugins/jewels.tex b/manual/plugins/jewels.tex index bb66e5f3db..7ffbab7746 100644 --- a/manual/plugins/jewels.tex +++ b/manual/plugins/jewels.tex | |||
@@ -12,8 +12,7 @@ after every one hundred points and randomly clears several jewels. | |||
12 | 12 | ||
13 | In puzzle mode the aim of the game is to connect the puzzles, by skilful swapping pairs of jewels. | 13 | In puzzle mode the aim of the game is to connect the puzzles, by skilful swapping pairs of jewels. |
14 | 14 | ||
15 | \begin{table} | 15 | \begin{btnmap} |
16 | \begin{btnmap}{}{} | ||
17 | \opt{RECORDER_PAD,IRIVER_H10_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD% | 16 | \opt{RECORDER_PAD,IRIVER_H10_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD% |
18 | ,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD% | 17 | ,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD% |
19 | ,GIGABEAT_PAD,MROBE100_PAD,IAUDIO_X5_PAD,GIGABEAT_S_PAD,PBELL_VIBE500_PAD} | 18 | ,GIGABEAT_PAD,MROBE100_PAD,IAUDIO_X5_PAD,GIGABEAT_S_PAD,PBELL_VIBE500_PAD} |
@@ -48,5 +47,4 @@ In puzzle mode the aim of the game is to connect the puzzles, by skilful swappin | |||
48 | \opt{PBELL_VIBE500_PAD}{\ButtonRec} | 47 | \opt{PBELL_VIBE500_PAD}{\ButtonRec} |
49 | \opt{HAVEREMOTEKEYMAP}{& } | 48 | \opt{HAVEREMOTEKEYMAP}{& } |
50 | & Menu \\ | 49 | & Menu \\ |
51 | \end{btnmap} | 50 | \end{btnmap} |
52 | \end{table} | ||
diff --git a/manual/plugins/jpegviewer.tex b/manual/plugins/jpegviewer.tex index 57d50f9c81..82e3881427 100644 --- a/manual/plugins/jpegviewer.tex +++ b/manual/plugins/jpegviewer.tex | |||
@@ -12,8 +12,7 @@ view a bigger file you may need to stop playback.} | |||
12 | \note{This plugin will cause playback to stop.}% | 12 | \note{This plugin will cause playback to stop.}% |
13 | }% | 13 | }% |
14 | 14 | ||
15 | \begin{table} | 15 | \begin{btnmap} |
16 | \begin{btnmap}{}{} | ||
17 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% | 16 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% |
18 | ,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD% | 17 | ,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD% |
19 | ,MROBE100_PAD,PBELL_VIBE500_PAD} | 18 | ,MROBE100_PAD,PBELL_VIBE500_PAD} |
@@ -101,7 +100,6 @@ view a bigger file you may need to stop playback.} | |||
101 | & Quit the viewer \\ | 100 | & Quit the viewer \\ |
102 | } | 101 | } |
103 | \end{btnmap} | 102 | \end{btnmap} |
104 | \end{table} | ||
105 | 103 | ||
106 | The menu has the following entries. | 104 | The menu has the following entries. |
107 | \begin{description} | 105 | \begin{description} |
diff --git a/manual/plugins/lamp.tex b/manual/plugins/lamp.tex index 7fd875671e..af2faa5578 100644 --- a/manual/plugins/lamp.tex +++ b/manual/plugins/lamp.tex | |||
@@ -2,8 +2,7 @@ | |||
2 | \subsection{Lamp} | 2 | \subsection{Lamp} |
3 | Lamp is a simple plugin to use your player as a lamp (flashlight, torch). | 3 | Lamp is a simple plugin to use your player as a lamp (flashlight, torch). |
4 | You get an empty screen with maximum brightness. | 4 | You get an empty screen with maximum brightness. |
5 | \begin{table} | 5 | \begin{btnmap} |
6 | \begin{btnmap}{}{} | ||
7 | \opt{lcd_color}{ | 6 | \opt{lcd_color}{ |
8 | \opt{PLAYER_PAD,RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD% | 7 | \opt{PLAYER_PAD,RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD% |
9 | ,IPOD_4G_PAD,IPOD_3G_PAD,IRIVER_H10_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD% | 8 | ,IPOD_4G_PAD,IPOD_3G_PAD,IRIVER_H10_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD% |
@@ -24,5 +23,4 @@ You get an empty screen with maximum brightness. | |||
24 | \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop} | 23 | \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop} |
25 | } | 24 | } |
26 | & Quit\\ | 25 | & Quit\\ |
27 | \end{btnmap} | 26 | \end{btnmap} |
28 | \end{table} | ||
diff --git a/manual/plugins/logo.tex b/manual/plugins/logo.tex index 73adf3976c..f2b1d52e78 100644 --- a/manual/plugins/logo.tex +++ b/manual/plugins/logo.tex | |||
@@ -1,8 +1,7 @@ | |||
1 | % $Id$ % | 1 | % $Id$ % |
2 | \subsection{Logo} | 2 | \subsection{Logo} |
3 | Demo showing the Rockbox logo bouncing around the screen. | 3 | Demo showing the Rockbox logo bouncing around the screen. |
4 | \begin{table} | 4 | \begin{btnmap} |
5 | \begin{btnmap}{}{} | ||
6 | \opt{PLAYER_PAD,RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD% | 5 | \opt{PLAYER_PAD,RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD% |
7 | ,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD% | 6 | ,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD% |
8 | ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,IPOD_4G_PAD,IPOD_3G_PAD% | 7 | ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,IPOD_4G_PAD,IPOD_3G_PAD% |
@@ -33,5 +32,4 @@ Demo showing the Rockbox logo bouncing around the screen. | |||
33 | \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop} | 32 | \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop} |
34 | } | 33 | } |
35 | & Quit\\ | 34 | & Quit\\ |
36 | \end{btnmap} | 35 | \end{btnmap} |
37 | \end{table} | ||
diff --git a/manual/plugins/mazezam.tex b/manual/plugins/mazezam.tex index f40d179ffd..32b23db851 100644 --- a/manual/plugins/mazezam.tex +++ b/manual/plugins/mazezam.tex | |||
@@ -12,8 +12,7 @@ but this will cost you a life. | |||
12 | You start the game with three lives. | 12 | You start the game with three lives. |
13 | Luckily, there are checkpoints at levels four and eight. | 13 | Luckily, there are checkpoints at levels four and eight. |
14 | 14 | ||
15 | \begin{table} | 15 | \begin{btnmap} |
16 | \begin{btnmap}{}{} | ||
17 | \opt{IPOD_4G_PAD}{\ButtonMenu, \ButtonPlay,} | 16 | \opt{IPOD_4G_PAD}{\ButtonMenu, \ButtonPlay,} |
18 | \opt{IPOD_3G_PAD}{\ButtonScrollBack, \ButtonScrollFwd,} | 17 | \opt{IPOD_3G_PAD}{\ButtonScrollBack, \ButtonScrollFwd,} |
19 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_C200_PAD% | 18 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_C200_PAD% |
@@ -41,4 +40,3 @@ Luckily, there are checkpoints at levels four and eight. | |||
41 | } | 40 | } |
42 | & Menu\\ | 41 | & Menu\\ |
43 | \end{btnmap} | 42 | \end{btnmap} |
44 | \end{table} | ||
diff --git a/manual/plugins/metronome.tex b/manual/plugins/metronome.tex index 440c25bdd7..a1d8febca8 100644 --- a/manual/plugins/metronome.tex +++ b/manual/plugins/metronome.tex | |||
@@ -3,8 +3,7 @@ This plugin can be used as a metronome to keep time during music | |||
3 | practice. Adjust the tempo through the interface or by tapping it out | 3 | practice. Adjust the tempo through the interface or by tapping it out |
4 | on the appropriate button. | 4 | on the appropriate button. |
5 | 5 | ||
6 | \begin{table} | 6 | \begin{btnmap} |
7 | \begin{btnmap}{}{} | ||
8 | \opt{PLAYER_PAD}{\ButtonStop} | 7 | \opt{PLAYER_PAD}{\ButtonStop} |
9 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu} | 8 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu} |
10 | \opt{IRIVER_H10_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonPower} | 9 | \opt{IRIVER_H10_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonPower} |
@@ -49,5 +48,4 @@ on the appropriate button. | |||
49 | \opt{COWON_D2_PAD}{\ButtonPlus{} / \ButtonMinus{} or \TouchTopMiddle{} / \TouchBottomMiddle} | 48 | \opt{COWON_D2_PAD}{\ButtonPlus{} / \ButtonMinus{} or \TouchTopMiddle{} / \TouchBottomMiddle} |
50 | \opt{HAVEREMOTEKEYMAP}{& } | 49 | \opt{HAVEREMOTEKEYMAP}{& } |
51 | & Adjust volume \\ | 50 | & Adjust volume \\ |
52 | \end{btnmap} | 51 | \end{btnmap} |
53 | \end{table} | ||
diff --git a/manual/plugins/midiplay.tex b/manual/plugins/midiplay.tex index f103ca6bd6..e86f560e9d 100644 --- a/manual/plugins/midiplay.tex +++ b/manual/plugins/midiplay.tex | |||
@@ -14,8 +14,7 @@ in the file browser to start playback. | |||
14 | might experience ``Buffer miss!'' with many files, except simple ones.} | 14 | might experience ``Buffer miss!'' with many files, except simple ones.} |
15 | } | 15 | } |
16 | 16 | ||
17 | \begin{table} | 17 | \begin{btnmap} |
18 | \begin{btnmap}{}{} | ||
19 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD% | 18 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD% |
20 | ,IAUDIO_X5_PAD,MROBE100_PAD,PBELL_VIBE500_PAD}{\ButtonUp/ \ButtonDown} | 19 | ,IAUDIO_X5_PAD,MROBE100_PAD,PBELL_VIBE500_PAD}{\ButtonUp/ \ButtonDown} |
21 | \opt{IPOD_3G_PAD,IPOD_4G_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD}{\ButtonScrollFwd/ \ButtonScrollBack} | 20 | \opt{IPOD_3G_PAD,IPOD_4G_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD}{\ButtonScrollFwd/ \ButtonScrollBack} |
@@ -51,5 +50,4 @@ might experience ``Buffer miss!'' with many files, except simple ones.} | |||
51 | \opt{PBELL_VIBE500_PAD}{\ButtonRec} | 50 | \opt{PBELL_VIBE500_PAD}{\ButtonRec} |
52 | \opt{HAVEREMOTEKEYMAP}{& } | 51 | \opt{HAVEREMOTEKEYMAP}{& } |
53 | & Stop playback and quit\\ | 52 | & Stop playback and quit\\ |
54 | \end{btnmap} | 53 | \end{btnmap} |
55 | \end{table} | ||
diff --git a/manual/plugins/minesweeper.tex b/manual/plugins/minesweeper.tex index 988edebffe..d03b062466 100644 --- a/manual/plugins/minesweeper.tex +++ b/manual/plugins/minesweeper.tex | |||
@@ -10,8 +10,7 @@ mines are and avoid them. When the player is certain that they know | |||
10 | the location of a mine, it can be tagged to avoid accidentally | 10 | the location of a mine, it can be tagged to avoid accidentally |
11 | ``stepping'' on it. | 11 | ``stepping'' on it. |
12 | 12 | ||
13 | \begin{table} | 13 | \begin{btnmap} |
14 | \begin{btnmap}{}{} | ||
15 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu{} / \ButtonPlay{} / \ButtonLeft{} / \ButtonRight} | 14 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu{} / \ButtonPlay{} / \ButtonLeft{} / \ButtonRight} |
16 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% | 15 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% |
17 | ,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD% | 16 | ,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD% |
@@ -79,4 +78,3 @@ the location of a mine, it can be tagged to avoid accidentally | |||
79 | } | 78 | } |
80 | & Exit the game \\ | 79 | & Exit the game \\ |
81 | \end{btnmap} | 80 | \end{btnmap} |
82 | \end{table} | ||
diff --git a/manual/plugins/mpegplayer.tex b/manual/plugins/mpegplayer.tex index 63fc293371..16a498ab65 100644 --- a/manual/plugins/mpegplayer.tex +++ b/manual/plugins/mpegplayer.tex | |||
@@ -8,8 +8,7 @@ If your file does not have the \fname{.mpg} extension but is encoded in the | |||
8 | supported format, you will need to use the \setting{Open With...} context menu | 8 | supported format, you will need to use the \setting{Open With...} context menu |
9 | option and choose \setting{mpegplayer}. | 9 | option and choose \setting{mpegplayer}. |
10 | 10 | ||
11 | \begin{table} | 11 | \begin{btnmap} |
12 | \begin{btnmap}{}{} | ||
13 | \opt{GIGABEAT_S_PAD}{\ButtonSelect{} or \ButtonPlay} | 12 | \opt{GIGABEAT_S_PAD}{\ButtonSelect{} or \ButtonPlay} |
14 | \opt{GIGABEAT_PAD}{\ButtonSelect{} or \ButtonA} | 13 | \opt{GIGABEAT_PAD}{\ButtonSelect{} or \ButtonA} |
15 | \nopt{GIGABEAT_S_PAD,GIGABEAT_PAD}{\ActionWpsPlay} | 14 | \nopt{GIGABEAT_S_PAD,GIGABEAT_PAD}{\ActionWpsPlay} |
@@ -36,7 +35,6 @@ option and choose \setting{mpegplayer}. | |||
36 | \opt{HAVEREMOTEKEYMAP}{& } | 35 | \opt{HAVEREMOTEKEYMAP}{& } |
37 | & Open the MPEG Player menu\\ | 36 | & Open the MPEG Player menu\\ |
38 | \end{btnmap} | 37 | \end{btnmap} |
39 | \end{table} | ||
40 | 38 | ||
41 | When a video file is selected, the start Menu will be displayed, unless it is | 39 | When a video file is selected, the start Menu will be displayed, unless it is |
42 | disabled via the option ``start menu'' (see below). In the latter case the video | 40 | disabled via the option ``start menu'' (see below). In the latter case the video |
diff --git a/manual/plugins/nim.tex b/manual/plugins/nim.tex index 439bfa9118..10dbb08871 100644 --- a/manual/plugins/nim.tex +++ b/manual/plugins/nim.tex | |||
@@ -6,12 +6,9 @@ alternately pick a certain number of matches and the one who takes the | |||
6 | last match loses. You can take up to twice as many matches as the | 6 | last match loses. You can take up to twice as many matches as the |
7 | \dap{} selected, and vice versa. | 7 | \dap{} selected, and vice versa. |
8 | 8 | ||
9 | \begin{table} | 9 | \begin{btnmap} |
10 | \begin{btnmap}{}{} | ||
11 | \ButtonLeft \opt{HAVEREMOTEKEYMAP}{& } & Decrease the number of matches \\ | 10 | \ButtonLeft \opt{HAVEREMOTEKEYMAP}{& } & Decrease the number of matches \\ |
12 | \ButtonRight \opt{HAVEREMOTEKEYMAP}{& } & Increase the number of matches \\ | 11 | \ButtonRight \opt{HAVEREMOTEKEYMAP}{& } & Increase the number of matches \\ |
13 | \ButtonPlay \opt{HAVEREMOTEKEYMAP}{& } & Remove the number of matches you have selected \\ | 12 | \ButtonPlay \opt{HAVEREMOTEKEYMAP}{& } & Remove the number of matches you have selected \\ |
14 | \ButtonStop \opt{HAVEREMOTEKEYMAP}{& } & Exit the game \\ | 13 | \ButtonStop \opt{HAVEREMOTEKEYMAP}{& } & Exit the game \\ |
15 | \end{btnmap} | 14 | \end{btnmap} |
16 | \end{table} | ||
17 | |||
diff --git a/manual/plugins/oscilloscope.tex b/manual/plugins/oscilloscope.tex index d30b2645c1..336716aced 100644 --- a/manual/plugins/oscilloscope.tex +++ b/manual/plugins/oscilloscope.tex | |||
@@ -11,8 +11,7 @@ being played. | |||
11 | 11 | ||
12 | \subsubsection{Keys} | 12 | \subsubsection{Keys} |
13 | 13 | ||
14 | \begin{table} | 14 | \begin{btnmap} |
15 | \begin{btnmap}{}{} | ||
16 | \opt{RECORDER_PAD}{\ButtonFOne} | 15 | \opt{RECORDER_PAD}{\ButtonFOne} |
17 | \opt{ONDIO_PAD,PBELL_VIBE500_PAD}{\ButtonMenu} | 16 | \opt{ONDIO_PAD,PBELL_VIBE500_PAD}{\ButtonMenu} |
18 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD% | 17 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD% |
@@ -88,5 +87,4 @@ being played. | |||
88 | \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop} | 87 | \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop} |
89 | } | 88 | } |
90 | & Exit demo \\ | 89 | & Exit demo \\ |
91 | \end{btnmap} | 90 | \end{btnmap} |
92 | \end{table} | ||
diff --git a/manual/plugins/pacbox.tex b/manual/plugins/pacbox.tex index 5ba7680f14..afb4387679 100644 --- a/manual/plugins/pacbox.tex +++ b/manual/plugins/pacbox.tex | |||
@@ -26,8 +26,7 @@ These need to be stored in the \fname{/.rockbox/pacman/} directory on your | |||
26 | found at \url{http://www.mame.net}. | 26 | found at \url{http://www.mame.net}. |
27 | 27 | ||
28 | \subsubsection{Keys} | 28 | \subsubsection{Keys} |
29 | \begin{table} | 29 | \begin{btnmap} |
30 | \begin{btnmap}{}{} | ||
31 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,% | 30 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,% |
32 | IPOD_3G_PAD,h10,MROBE100_PAD,SANSA_FUZE_PAD}{\ButtonRight} | 31 | IPOD_3G_PAD,h10,MROBE100_PAD,SANSA_FUZE_PAD}{\ButtonRight} |
33 | \opt{GIGABEAT_PAD,GIGABEAT_S_PAD,SANSA_E200_PAD,PBELL_VIBE500_PAD}{\ButtonUp} | 32 | \opt{GIGABEAT_PAD,GIGABEAT_S_PAD,SANSA_E200_PAD,PBELL_VIBE500_PAD}{\ButtonUp} |
@@ -90,6 +89,4 @@ found at \url{http://www.mame.net}. | |||
90 | \opt{GIGABEAT_PAD,GIGABEAT_S_PAD,COWON_D2_PAD,PBELL_VIBE500_PAD}{\ButtonMenu} | 89 | \opt{GIGABEAT_PAD,GIGABEAT_S_PAD,COWON_D2_PAD,PBELL_VIBE500_PAD}{\ButtonMenu} |
91 | \opt{HAVEREMOTEKEYMAP}{& } | 90 | \opt{HAVEREMOTEKEYMAP}{& } |
92 | & Menu\\ | 91 | & Menu\\ |
93 | \end{btnmap} | 92 | \end{btnmap} |
94 | \end{table} | ||
95 | |||
diff --git a/manual/plugins/pegbox.tex b/manual/plugins/pegbox.tex index a309ebbb64..22d8cd9f37 100644 --- a/manual/plugins/pegbox.tex +++ b/manual/plugins/pegbox.tex | |||
@@ -5,8 +5,7 @@ To beat each level, you must destroy all of the pegs. If two like pegs are | |||
5 | pushed into each other they disappear except for triangles which form a solid | 5 | pushed into each other they disappear except for triangles which form a solid |
6 | block and crosses which allow you to choose a replacement block. | 6 | block and crosses which allow you to choose a replacement block. |
7 | 7 | ||
8 | \begin{table} | 8 | \begin{btnmap} |
9 | \begin{btnmap}{}{} | ||
10 | \multicolumn{2}{c}{\textbf{In game}}\\\hline | 9 | \multicolumn{2}{c}{\textbf{In game}}\\\hline |
11 | 10 | ||
12 | \opt{RECORDER_PAD,PBELL_VIBE500_PAD}{\ButtonUp, \ButtonDown, } | 11 | \opt{RECORDER_PAD,PBELL_VIBE500_PAD}{\ButtonUp, \ButtonDown, } |
@@ -121,6 +120,4 @@ block and crosses which allow you to choose a replacement block. | |||
121 | \opt{HAVEREMOTEKEYMAP}{& } | 120 | \opt{HAVEREMOTEKEYMAP}{& } |
122 | & to quit\\ | 121 | & to quit\\ |
123 | 122 | ||
124 | \end{btnmap} | 123 | \end{btnmap} |
125 | \end{table} | ||
126 | |||
diff --git a/manual/plugins/pictureflow.tex b/manual/plugins/pictureflow.tex index bbcf786fa9..4819cc31c1 100644 --- a/manual/plugins/pictureflow.tex +++ b/manual/plugins/pictureflow.tex | |||
@@ -23,8 +23,7 @@ aware: | |||
23 | \end{itemize} | 23 | \end{itemize} |
24 | 24 | ||
25 | \subsubsection{Keys} | 25 | \subsubsection{Keys} |
26 | \begin{table} | 26 | \begin{btnmap} |
27 | \begin{btnmap}{}{} | ||
28 | \opt{scrollwheel,IRIVER_H10_PAD,PBELL_VIBE500_PAD}{ | 27 | \opt{scrollwheel,IRIVER_H10_PAD,PBELL_VIBE500_PAD}{ |
29 | \ActionStdPrev{} / \ActionStdNext | 28 | \ActionStdPrev{} / \ActionStdNext |
30 | & | 29 | & |
@@ -116,7 +115,6 @@ aware: | |||
116 | \\ | 115 | \\ |
117 | 116 | ||
118 | \end{btnmap} | 117 | \end{btnmap} |
119 | \end{table} | ||
120 | 118 | ||
121 | \subsubsection{Main Menu} | 119 | \subsubsection{Main Menu} |
122 | \begin{description} | 120 | \begin{description} |
diff --git a/manual/plugins/plasma.tex b/manual/plugins/plasma.tex index f08ab7b228..7862d06ba7 100644 --- a/manual/plugins/plasma.tex +++ b/manual/plugins/plasma.tex | |||
@@ -3,8 +3,7 @@ | |||
3 | \screenshot{plugins/images/ss-plasma}{Plasma}{img:plasma} | 3 | \screenshot{plugins/images/ss-plasma}{Plasma}{img:plasma} |
4 | Plasma is a demo displaying a 80's style retro plasma effect. | 4 | Plasma is a demo displaying a 80's style retro plasma effect. |
5 | 5 | ||
6 | \begin{table} | 6 | \begin{btnmap} |
7 | \begin{btnmap}{}{} | ||
8 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd\ / \ButtonScrollBack} | 7 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd\ / \ButtonScrollBack} |
9 | \opt{IRIVER_H10_PAD}{\ButtonScrollUp\ / \ButtonScrollDown} | 8 | \opt{IRIVER_H10_PAD}{\ButtonScrollUp\ / \ButtonScrollDown} |
10 | \opt{COWON_D2_PAD}{\TouchMidLeft{} / \TouchMidRight} | 9 | \opt{COWON_D2_PAD}{\TouchMidLeft{} / \TouchMidRight} |
@@ -34,5 +33,4 @@ Plasma is a demo displaying a 80's style retro plasma effect. | |||
34 | \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop} | 33 | \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop} |
35 | } | 34 | } |
36 | & Quit\\ | 35 | & Quit\\ |
37 | \end{btnmap} | 36 | \end{btnmap} |
38 | \end{table} | ||
diff --git a/manual/plugins/pngviewer.tex b/manual/plugins/pngviewer.tex index 647d35a596..3dfb6d047a 100644 --- a/manual/plugins/pngviewer.tex +++ b/manual/plugins/pngviewer.tex | |||
@@ -11,8 +11,7 @@ display them. | |||
11 | \note{This plugin will cause playback to stop.}% | 11 | \note{This plugin will cause playback to stop.}% |
12 | }% | 12 | }% |
13 | 13 | ||
14 | \begin{table} | 14 | \begin{btnmap} |
15 | \begin{btnmap}{}{} | ||
16 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% | 15 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% |
17 | ,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD% | 16 | ,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD% |
18 | ,MROBE100_PAD,PBELL_VIBE500_PAD} | 17 | ,MROBE100_PAD,PBELL_VIBE500_PAD} |
@@ -99,7 +98,6 @@ display them. | |||
99 | & Quit the viewer \\ | 98 | & Quit the viewer \\ |
100 | } | 99 | } |
101 | \end{btnmap} | 100 | \end{btnmap} |
102 | \end{table} | ||
103 | 101 | ||
104 | The menu has the following entries. | 102 | The menu has the following entries. |
105 | \begin{description} | 103 | \begin{description} |
diff --git a/manual/plugins/pong.tex b/manual/plugins/pong.tex index 80bc29fa25..1e4d9b840b 100644 --- a/manual/plugins/pong.tex +++ b/manual/plugins/pong.tex | |||
@@ -2,8 +2,7 @@ | |||
2 | \screenshot{plugins/images/ss-pong}{Pong}{img:pong} | 2 | \screenshot{plugins/images/ss-pong}{Pong}{img:pong} |
3 | Pong is a simple two player ``tennis game''. Whenever a player misses the ball the other scores. | 3 | Pong is a simple two player ``tennis game''. Whenever a player misses the ball the other scores. |
4 | 4 | ||
5 | \begin{table} | 5 | \begin{btnmap} |
6 | \begin{btnmap}{}{} | ||
7 | \opt{RECORDER_PAD}{\ButtonFOne} | 6 | \opt{RECORDER_PAD}{\ButtonFOne} |
8 | \opt{ONDIO_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_FUZE_PAD}{\ButtonLeft} | 7 | \opt{ONDIO_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_FUZE_PAD}{\ButtonLeft} |
9 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,GIGABEAT_PAD% | 8 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,GIGABEAT_PAD% |
@@ -55,5 +54,4 @@ Pong is a simple two player ``tennis game''. Whenever a player misses the ball t | |||
55 | \opt{PBELL_VIBE500_PAD}{\ButtonRec} | 54 | \opt{PBELL_VIBE500_PAD}{\ButtonRec} |
56 | \opt{HAVEREMOTEKEYMAP}{& } | 55 | \opt{HAVEREMOTEKEYMAP}{& } |
57 | & Quit\\ | 56 | & Quit\\ |
58 | \end{btnmap} | 57 | \end{btnmap} |
59 | \end{table} | ||
diff --git a/manual/plugins/random_folder_advance_config.tex b/manual/plugins/random_folder_advance_config.tex index e71acf026f..07f392bc28 100644 --- a/manual/plugins/random_folder_advance_config.tex +++ b/manual/plugins/random_folder_advance_config.tex | |||
@@ -26,8 +26,7 @@ it you need to have both \fname{-/CDs} and \fname{CDs} as entries. | |||
26 | \end{description} | 26 | \end{description} |
27 | 27 | ||
28 | \subsubsection{Folder List Editor Keys} | 28 | \subsubsection{Folder List Editor Keys} |
29 | \begin{table} | 29 | \begin{btnmap} |
30 | \begin{btnmap}{}{} | ||
31 | \ActionStdOk{} | 30 | \ActionStdOk{} |
32 | \opt{HAVEREMOTEKEYMAP}{& \ActionRCStdOk} | 31 | \opt{HAVEREMOTEKEYMAP}{& \ActionRCStdOk} |
33 | & Delete selected folder\\ | 32 | & Delete selected folder\\ |
@@ -42,4 +41,3 @@ it you need to have both \fname{-/CDs} and \fname{CDs} as entries. | |||
42 | & Exit\\ | 41 | & Exit\\ |
43 | 42 | ||
44 | \end{btnmap} | 43 | \end{btnmap} |
45 | \end{table} | ||
diff --git a/manual/plugins/robotfindskitten.tex b/manual/plugins/robotfindskitten.tex index 6ffa636e44..2ee2b5ecf1 100644 --- a/manual/plugins/robotfindskitten.tex +++ b/manual/plugins/robotfindskitten.tex | |||
@@ -6,8 +6,7 @@ is complicated by the existence of various things which are not kitten. | |||
6 | Robot must touch items to determine if they are kitten or not. The game | 6 | Robot must touch items to determine if they are kitten or not. The game |
7 | ends when robotfindskitten. | 7 | ends when robotfindskitten. |
8 | 8 | ||
9 | \begin{table} | 9 | \begin{btnmap} |
10 | \begin{btnmap}{}{} | ||
11 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu, \ButtonPlay,} | 10 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu, \ButtonPlay,} |
12 | \opt{SANSA_E200_PAD}{\ButtonScrollFwd, \ButtonScrollBack,} | 11 | \opt{SANSA_E200_PAD}{\ButtonScrollFwd, \ButtonScrollBack,} |
13 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_C200_PAD% | 12 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_C200_PAD% |
@@ -36,4 +35,3 @@ ends when robotfindskitten. | |||
36 | } | 35 | } |
37 | & Quit\\ | 36 | & Quit\\ |
38 | \end{btnmap} | 37 | \end{btnmap} |
39 | \end{table} | ||
diff --git a/manual/plugins/rockblox.tex b/manual/plugins/rockblox.tex index 28429976a3..d826b95cd1 100644 --- a/manual/plugins/rockblox.tex +++ b/manual/plugins/rockblox.tex | |||
@@ -7,8 +7,7 @@ form full rows. Whenever a row is completed, it will be cleared away, and you | |||
7 | gain points. For every ten lines completed, the game level increases, making | 7 | gain points. For every ten lines completed, the game level increases, making |
8 | the blocks fall faster. If the pile of blocks reaches the ceiling, the game is over. | 8 | the blocks fall faster. If the pile of blocks reaches the ceiling, the game is over. |
9 | 9 | ||
10 | \begin{table} | 10 | \begin{btnmap} |
11 | \begin{btnmap}{}{} | ||
12 | \opt{RECORDER_PAD}{\ButtonFOne} | 11 | \opt{RECORDER_PAD}{\ButtonFOne} |
13 | \opt{PLAYER_PAD}{\ButtonStop+\ButtonMenu} | 12 | \opt{PLAYER_PAD}{\ButtonStop+\ButtonMenu} |
14 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} | 13 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} |
@@ -103,5 +102,4 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o | |||
103 | \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop} | 102 | \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop} |
104 | } | 103 | } |
105 | & Quit\\ | 104 | & Quit\\ |
106 | \end{btnmap} | 105 | \end{btnmap} |
107 | \end{table} | ||
diff --git a/manual/plugins/rockblox1d.tex b/manual/plugins/rockblox1d.tex index 7a2216cb97..6f421f41b6 100644 --- a/manual/plugins/rockblox1d.tex +++ b/manual/plugins/rockblox1d.tex | |||
@@ -5,8 +5,7 @@ Rockblox1d is a game for people who find rockblox too hard. In this version the | |||
5 | second dimension is missing so the user only has to move the bricks down. No | 5 | second dimension is missing so the user only has to move the bricks down. No |
6 | horizontal moving anymore and no need to rotate the brick! | 6 | horizontal moving anymore and no need to rotate the brick! |
7 | 7 | ||
8 | \begin{table} | 8 | \begin{btnmap} |
9 | \begin{btnmap}{}{} | ||
10 | \opt{ONDIO_PAD}{\ButtonRight} | 9 | \opt{ONDIO_PAD}{\ButtonRight} |
11 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD% | 10 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD% |
12 | ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_E200_PAD% | 11 | ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_E200_PAD% |
@@ -27,5 +26,4 @@ horizontal moving anymore and no need to rotate the brick! | |||
27 | \opt{PBELL_VIBE500_PAD}{\ButtonRec} | 26 | \opt{PBELL_VIBE500_PAD}{\ButtonRec} |
28 | \opt{HAVEREMOTEKEYMAP}{& } | 27 | \opt{HAVEREMOTEKEYMAP}{& } |
29 | & Quit\\ | 28 | & Quit\\ |
30 | \end{btnmap} | 29 | \end{btnmap} |
31 | \end{table} | ||
diff --git a/manual/plugins/rockboy.tex b/manual/plugins/rockboy.tex index 4b74619918..4231198ec6 100644 --- a/manual/plugins/rockboy.tex +++ b/manual/plugins/rockboy.tex | |||
@@ -10,8 +10,7 @@ the gnuboy emulator. To start a game, open a ROM file saved as \fname{.gb} or | |||
10 | } | 10 | } |
11 | 11 | ||
12 | \subsubsection{Default keys} | 12 | \subsubsection{Default keys} |
13 | \begin{table} | 13 | \begin{btnmap} |
14 | \begin{btnmap}{}{} | ||
15 | \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% | 14 | \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% |
16 | ,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD% | 15 | ,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD% |
17 | ,GIGABEAT_S_PAD}{\ButtonUp{} / \ButtonDown} | 16 | ,GIGABEAT_S_PAD}{\ButtonUp{} / \ButtonDown} |
@@ -91,8 +90,7 @@ the gnuboy emulator. To start a game, open a ROM file saved as \fname{.gb} or | |||
91 | \opt{GIGABEAT_PAD,GIGABEAT_S_PAD,COWON_D2_PAD,PBELL_VIBE500_PAD}{\ButtonMenu} | 90 | \opt{GIGABEAT_PAD,GIGABEAT_S_PAD,COWON_D2_PAD,PBELL_VIBE500_PAD}{\ButtonMenu} |
92 | \opt{HAVEREMOTEKEYMAP}{& } | 91 | \opt{HAVEREMOTEKEYMAP}{& } |
93 | & Open Rockboy menu\\ | 92 | & Open Rockboy menu\\ |
94 | \end{btnmap} | 93 | \end{btnmap} |
95 | \end{table} | ||
96 | 94 | ||
97 | \subsubsection{Rockboy menu} | 95 | \subsubsection{Rockboy menu} |
98 | \begin{description} | 96 | \begin{description} |
diff --git a/manual/plugins/rockpaint.tex b/manual/plugins/rockpaint.tex index dd2316114f..aaae143cf9 100644 --- a/manual/plugins/rockpaint.tex +++ b/manual/plugins/rockpaint.tex | |||
@@ -103,8 +103,7 @@ The main menu consists of the following: | |||
103 | \warn{BE CAREFUL. Rockpaint will NOT prompt you to save | 103 | \warn{BE CAREFUL. Rockpaint will NOT prompt you to save |
104 | if you select Exit, so any unsaved changes will be lost.} | 104 | if you select Exit, so any unsaved changes will be lost.} |
105 | 105 | ||
106 | \begin{table} | 106 | \begin{btnmap} |
107 | \begin{btnmap}{}{} | ||
108 | \nopt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD}{ | 107 | \nopt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD}{ |
109 | \nopt{IRIVER_H300_PAD,GIGABEAT_S_PAD,SANSA_FUZE_PAD,PBELL_VIBE500_PAD} | 108 | \nopt{IRIVER_H300_PAD,GIGABEAT_S_PAD,SANSA_FUZE_PAD,PBELL_VIBE500_PAD} |
110 | {\ButtonPower} | 109 | {\ButtonPower} |
@@ -154,5 +153,4 @@ if you select Exit, so any unsaved changes will be lost.} | |||
154 | \opt{HAVEREMOTEKEYMAP}{& } | 153 | \opt{HAVEREMOTEKEYMAP}{& } |
155 | & Toggles the brush and selects objects.\\ | 154 | & Toggles the brush and selects objects.\\ |
156 | 155 | ||
157 | \end{btnmap} | 156 | \end{btnmap} |
158 | \end{table} | ||
diff --git a/manual/plugins/sliding.tex b/manual/plugins/sliding.tex index 7bf3983132..ea06bf2373 100644 --- a/manual/plugins/sliding.tex +++ b/manual/plugins/sliding.tex | |||
@@ -11,8 +11,7 @@ to turn your own pictures into a puzzle. | |||
11 | 11 | ||
12 | Key controls: | 12 | Key controls: |
13 | 13 | ||
14 | \begin{table} | 14 | \begin{btnmap} |
15 | \begin{btnmap}{}{} | ||
16 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% | 15 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% |
17 | ,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD% | 16 | ,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD% |
18 | ,MROBE100_PAD,PBELL_VIBE500_PAD} | 17 | ,MROBE100_PAD,PBELL_VIBE500_PAD} |
@@ -64,5 +63,4 @@ launched via Open With), and numbered tiles \\ | |||
64 | \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop} | 63 | \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop} |
65 | } | 64 | } |
66 | & Stop the game \\ | 65 | & Stop the game \\ |
67 | \end{btnmap} | 66 | \end{btnmap} |
68 | \end{table} | ||
diff --git a/manual/plugins/snake.tex b/manual/plugins/snake.tex index ca8adc0fdc..c1ea590b61 100644 --- a/manual/plugins/snake.tex +++ b/manual/plugins/snake.tex | |||
@@ -5,8 +5,7 @@ This is the popular snake game. The aim is to grow your snake as large | |||
5 | as possible by eating the dots that appear on the screen. The game will | 5 | as possible by eating the dots that appear on the screen. The game will |
6 | end when the snake touches either the borders of the screen or itself. | 6 | end when the snake touches either the borders of the screen or itself. |
7 | 7 | ||
8 | \begin{table} | 8 | \begin{btnmap} |
9 | \begin{btnmap}{}{} | ||
10 | \opt{RECORDER_PAD,IAUDIO_X5_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD% | 9 | \opt{RECORDER_PAD,IAUDIO_X5_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD% |
11 | ,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD% | 10 | ,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD% |
12 | ,SANSA_FUZE_PAD,PBELL_VIBE500_PAD} | 11 | ,SANSA_FUZE_PAD,PBELL_VIBE500_PAD} |
@@ -27,5 +26,4 @@ end when the snake touches either the borders of the screen or itself. | |||
27 | \opt{HAVEREMOTEKEYMAP}{& } | 26 | \opt{HAVEREMOTEKEYMAP}{& } |
28 | & Toggle Play/Pause\\ | 27 | & Toggle Play/Pause\\ |
29 | % | 28 | % |
30 | \end{btnmap} | 29 | \end{btnmap} |
31 | \end{table} | ||
diff --git a/manual/plugins/snake2.tex b/manual/plugins/snake2.tex index 2d4c17b3bd..51e9053b28 100644 --- a/manual/plugins/snake2.tex +++ b/manual/plugins/snake2.tex | |||
@@ -7,8 +7,7 @@ apples that pop up on the screen. Each time an apple is eaten, the | |||
7 | snake gets longer. The game ends when the snake hits a wall, or runs | 7 | snake gets longer. The game ends when the snake hits a wall, or runs |
8 | into itself. | 8 | into itself. |
9 | 9 | ||
10 | \begin{table} | 10 | \begin{btnmap} |
11 | \begin{btnmap}{}{} | ||
12 | \multicolumn{2}{c}{\textbf{In menu}}\\\hline | 11 | \multicolumn{2}{c}{\textbf{In menu}}\\\hline |
13 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% | 12 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% |
14 | ,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD% | 13 | ,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD% |
@@ -76,8 +75,7 @@ into itself. | |||
76 | \opt{PBELL_VIBE500_PAD}{\ButtonRec} | 75 | \opt{PBELL_VIBE500_PAD}{\ButtonRec} |
77 | \opt{HAVEREMOTEKEYMAP}{& } | 76 | \opt{HAVEREMOTEKEYMAP}{& } |
78 | & Quit\\ | 77 | & Quit\\ |
79 | \end{btnmap} | 78 | \end{btnmap} |
80 | \end{table} | ||
81 | 79 | ||
82 | In game A, the maze stays the same, in game B | 80 | In game A, the maze stays the same, in game B |
83 | after an increasing number of apples eaten the maze is replaced by a | 81 | after an increasing number of apples eaten the maze is replaced by a |
diff --git a/manual/plugins/sokoban.tex b/manual/plugins/sokoban.tex index 15d7eaf15d..4af132a49b 100644 --- a/manual/plugins/sokoban.tex +++ b/manual/plugins/sokoban.tex | |||
@@ -11,8 +11,7 @@ the standard Sokoban text format or RLE (Run Length Encoded). For more | |||
11 | information about the level format, see | 11 | information about the level format, see |
12 | \url{http://sokobano.de/wiki/index.php?title=Level_format} | 12 | \url{http://sokobano.de/wiki/index.php?title=Level_format} |
13 | 13 | ||
14 | \begin{table} | 14 | \begin{btnmap} |
15 | \begin{btnmap}{}{} | ||
16 | \multicolumn{2}{c}{\textbf{In game}} \\ | 15 | \multicolumn{2}{c}{\textbf{In game}} \\ |
17 | \hline | 16 | \hline |
18 | \opt{RECORDER_PAD,ARCHOS_AV300_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD% | 17 | \opt{RECORDER_PAD,ARCHOS_AV300_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD% |
@@ -143,7 +142,6 @@ information about the level format, see | |||
143 | \opt{HAVEREMOTEKEYMAP}{& } | 142 | \opt{HAVEREMOTEKEYMAP}{& } |
144 | & Quit \\ | 143 | & Quit \\ |
145 | \end{btnmap} | 144 | \end{btnmap} |
146 | \end{table} | ||
147 | 145 | ||
148 | Some places where can you can find level sets: | 146 | Some places where can you can find level sets: |
149 | \begin{itemize} | 147 | \begin{itemize} |
diff --git a/manual/plugins/solitaire.tex b/manual/plugins/solitaire.tex index d7738476a7..84636645c9 100644 --- a/manual/plugins/solitaire.tex +++ b/manual/plugins/solitaire.tex | |||
@@ -13,8 +13,7 @@ For the full set of rules to the game, and other interesting information | |||
13 | visit | 13 | visit |
14 | \url{http://www.solitairecentral.com/rules/klondike.html} | 14 | \url{http://www.solitairecentral.com/rules/klondike.html} |
15 | 15 | ||
16 | \begin{table} | 16 | \begin{btnmap} |
17 | \begin{btnmap}{}{} | ||
18 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% | 17 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% |
19 | ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_C200_PAD,PBELL_VIBE500_PAD} | 18 | ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_C200_PAD,PBELL_VIBE500_PAD} |
20 | {\ButtonUp{} / \ButtonDown} | 19 | {\ButtonUp{} / \ButtonDown} |
@@ -112,5 +111,4 @@ visit | |||
112 | \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop} | 111 | \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop} |
113 | } | 112 | } |
114 | & Show menu\\ | 113 | & Show menu\\ |
115 | \end{btnmap} | 114 | \end{btnmap} |
116 | \end{table} | ||
diff --git a/manual/plugins/spacerocks.tex b/manual/plugins/spacerocks.tex index 7d51b1fa6e..54818f837b 100644 --- a/manual/plugins/spacerocks.tex +++ b/manual/plugins/spacerocks.tex | |||
@@ -4,8 +4,7 @@ Spacerocks is a clone of the old arcade game Asteroids. The goal of the game | |||
4 | is to blow up the asteroids and avoid being hit by them. Once in a while, a | 4 | is to blow up the asteroids and avoid being hit by them. Once in a while, a |
5 | UFO will appear -- shoot this for extra points. | 5 | UFO will appear -- shoot this for extra points. |
6 | 6 | ||
7 | \begin{table} | 7 | \begin{btnmap} |
8 | \begin{btnmap}{}{} | ||
9 | % | 8 | % |
10 | \opt{RECORDER_PAD}{\ButtonPlay} | 9 | \opt{RECORDER_PAD}{\ButtonPlay} |
11 | \opt{ONDIO_PAD}{\ButtonMenu} | 10 | \opt{ONDIO_PAD}{\ButtonMenu} |
@@ -71,5 +70,4 @@ UFO will appear -- shoot this for extra points. | |||
71 | \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop} | 70 | \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop} |
72 | } | 71 | } |
73 | & Quit\\ | 72 | & Quit\\ |
74 | \end{btnmap} | 73 | \end{btnmap} |
75 | \end{table} | ||
diff --git a/manual/plugins/split_editor.tex b/manual/plugins/split_editor.tex index dad5ca0d70..d571286006 100644 --- a/manual/plugins/split_editor.tex +++ b/manual/plugins/split_editor.tex | |||
@@ -113,7 +113,7 @@ The whole process of splitting an mp3 file consists of three steps: | |||
113 | \end{description} | 113 | \end{description} |
114 | 114 | ||
115 | \begin{table} | 115 | \begin{table} |
116 | \begin{btnmap}{Controls in the split editor}{} | 116 | \begin{btnmap} |
117 | \ButtonOff & Quit plugin \\ | 117 | \ButtonOff & Quit plugin \\ |
118 | % | 118 | % |
119 | \ButtonLeft\ / \ButtonRight & Move the split point indicator \\ | 119 | \ButtonLeft\ / \ButtonRight & Move the split point indicator \\ |
@@ -147,6 +147,7 @@ The whole process of splitting an mp3 file consists of three steps: | |||
147 | & Play normal speed \\ | 147 | & Play normal speed \\ |
148 | } | 148 | } |
149 | \end{btnmap} | 149 | \end{btnmap} |
150 | \caption{Controls in the split editor} | ||
150 | \end{table} | 151 | \end{table} |
151 | 152 | ||
152 | \subsubsection{Save dialogue} | 153 | \subsubsection{Save dialogue} |
@@ -163,7 +164,7 @@ filename | |||
163 | Save Dialogue}{} | 164 | Save Dialogue}{} |
164 | 165 | ||
165 | \begin{table} | 166 | \begin{table} |
166 | \begin{btnmap}{Controls in the save dialogue}{} | 167 | \begin{btnmap} |
167 | \ButtonUp\ / \ButtonDown & Select item \\ | 168 | \ButtonUp\ / \ButtonDown & Select item \\ |
168 | % | 169 | % |
169 | \opt{RECORDER_PAD}{\ButtonPlay} | 170 | \opt{RECORDER_PAD}{\ButtonPlay} |
@@ -172,6 +173,7 @@ Save Dialogue}{} | |||
172 | % | 173 | % |
173 | \ButtonOff & Cancel \\ | 174 | \ButtonOff & Cancel \\ |
174 | \end{btnmap} | 175 | \end{btnmap} |
176 | \caption{Controls in the save dialogue} | ||
175 | \end{table} | 177 | \end{table} |
176 | 178 | ||
177 | \subsubsection{\label{ref:Scalemode}Scale} | 179 | \subsubsection{\label{ref:Scalemode}Scale} |
diff --git a/manual/plugins/star.tex b/manual/plugins/star.tex index d211a855a0..962513ead0 100644 --- a/manual/plugins/star.tex +++ b/manual/plugins/star.tex | |||
@@ -10,8 +10,7 @@ which can take ``o''s, and the filled square, which is used as a mobile | |||
10 | wall to allow your filled circle to get to places on the screen it | 10 | wall to allow your filled circle to get to places on the screen it |
11 | could not otherwise reach. The block cannot take ``o''s. | 11 | could not otherwise reach. The block cannot take ``o''s. |
12 | 12 | ||
13 | \begin{table} | 13 | \begin{btnmap} |
14 | \begin{btnmap}{}{} | ||
15 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% | 14 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% |
16 | ,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD% | 15 | ,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD% |
17 | ,GIGABEAT_S_PAD,MROBE100_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IRIVER_H10_PAD% | 16 | ,GIGABEAT_S_PAD,MROBE100_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IRIVER_H10_PAD% |
@@ -103,5 +102,4 @@ could not otherwise reach. The block cannot take ``o''s. | |||
103 | \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop} | 102 | \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop} |
104 | } | 103 | } |
105 | & Exit the game \\ | 104 | & Exit the game \\ |
106 | \end{btnmap} | 105 | \end{btnmap} |
107 | \end{table} | ||
diff --git a/manual/plugins/starfield.tex b/manual/plugins/starfield.tex index d79fcf8c6f..5108d5ef27 100644 --- a/manual/plugins/starfield.tex +++ b/manual/plugins/starfield.tex | |||
@@ -3,8 +3,7 @@ | |||
3 | \screenshot{plugins/images/ss-starfield}{Starfield}{img:starfield} | 3 | \screenshot{plugins/images/ss-starfield}{Starfield}{img:starfield} |
4 | Starfield simulation (like the classic screensaver). | 4 | Starfield simulation (like the classic screensaver). |
5 | 5 | ||
6 | \begin{table} | 6 | \begin{btnmap} |
7 | \begin{btnmap}{}{} | ||
8 | \opt{IPOD_4G_PAD,IPOD_3G_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,RECORDER_PAD% | 7 | \opt{IPOD_4G_PAD,IPOD_3G_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,RECORDER_PAD% |
9 | ,ONDIO_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_E200_PAD% | 8 | ,ONDIO_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_E200_PAD% |
10 | ,SANSA_FUZE_PAD,SANSA_C200_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD% | 9 | ,SANSA_FUZE_PAD,SANSA_C200_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD% |
@@ -42,5 +41,4 @@ Starfield simulation (like the classic screensaver). | |||
42 | \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop} | 41 | \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop} |
43 | } | 42 | } |
44 | & Quit\\ | 43 | & Quit\\ |
45 | \end{btnmap} | 44 | \end{btnmap} |
46 | \end{table} | ||
diff --git a/manual/plugins/stopwatch.tex b/manual/plugins/stopwatch.tex index af25743360..c9c0f5c8d7 100644 --- a/manual/plugins/stopwatch.tex +++ b/manual/plugins/stopwatch.tex | |||
@@ -3,8 +3,7 @@ | |||
3 | 3 | ||
4 | A simple stopwatch program with support for saving times. | 4 | A simple stopwatch program with support for saving times. |
5 | 5 | ||
6 | \begin{table} | 6 | \begin{btnmap} |
7 | \begin{btnmap}{}{} | ||
8 | \opt{PLAYER_PAD}{\ButtonMenu} | 7 | \opt{PLAYER_PAD}{\ButtonMenu} |
9 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} | 8 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} |
10 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu} | 9 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu} |
@@ -55,5 +54,4 @@ A simple stopwatch program with support for saving times. | |||
55 | \opt{IRIVER_H10_PAD}{\ButtonScrollUp{} / \ButtonScrollDown} | 54 | \opt{IRIVER_H10_PAD}{\ButtonScrollUp{} / \ButtonScrollDown} |
56 | \opt{HAVEREMOTEKEYMAP}{& } | 55 | \opt{HAVEREMOTEKEYMAP}{& } |
57 | & Scroll through lap times \\ | 56 | & Scroll through lap times \\ |
58 | \end{btnmap} | 57 | \end{btnmap} |
59 | \end{table} | ||
diff --git a/manual/plugins/sudoku.tex b/manual/plugins/sudoku.tex index a79f412927..bbe44ab8d4 100644 --- a/manual/plugins/sudoku.tex +++ b/manual/plugins/sudoku.tex | |||
@@ -27,8 +27,7 @@ can be displayed inline as small dots by enabling the \setting{Show Markings} | |||
27 | settings. | 27 | settings. |
28 | \note{The scratchpad is \emph{not} saved when saving the game.} | 28 | \note{The scratchpad is \emph{not} saved when saving the game.} |
29 | 29 | ||
30 | \begin{table} | 30 | \begin{btnmap} |
31 | \begin{btnmap}{}{} | ||
32 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% | 31 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% |
33 | ,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD% | 32 | ,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD% |
34 | ,GIGABEAT_S_PAD,MROBE100_PAD,PBELL_VIBE500_PAD} | 33 | ,GIGABEAT_S_PAD,MROBE100_PAD,PBELL_VIBE500_PAD} |
@@ -101,8 +100,7 @@ settings. | |||
101 | \opt{HAVEREMOTEKEYMAP}{& } | 100 | \opt{HAVEREMOTEKEYMAP}{& } |
102 | & Quit\\ | 101 | & Quit\\ |
103 | % | 102 | % |
104 | \end{btnmap} | 103 | \end{btnmap} |
105 | \end{table} | ||
106 | 104 | ||
107 | Some places where can you can find \fname{.ss} files: | 105 | Some places where can you can find \fname{.ss} files: |
108 | \begin{itemize} | 106 | \begin{itemize} |
diff --git a/manual/plugins/text_editor.tex b/manual/plugins/text_editor.tex index f245cb4eda..18d1d91982 100644 --- a/manual/plugins/text_editor.tex +++ b/manual/plugins/text_editor.tex | |||
@@ -18,8 +18,7 @@ the \setting{Virtual Keyboard} (see \reference{sec:virtual_keyboard}). | |||
18 | \end{itemize} | 18 | \end{itemize} |
19 | \note{When you have not changed the file the Text Editor will quit immediately.} | 19 | \note{When you have not changed the file the Text Editor will quit immediately.} |
20 | 20 | ||
21 | \begin{table} | 21 | \begin{btnmap} |
22 | \begin{btnmap}{}{} | ||
23 | \ActionStdOk | 22 | \ActionStdOk |
24 | \opt{HAVEREMOTEKEYMAP}{& \ActionRCStdOk} | 23 | \opt{HAVEREMOTEKEYMAP}{& \ActionRCStdOk} |
25 | & Edit Line / Select Character\\ | 24 | & Edit Line / Select Character\\ |
@@ -35,6 +34,5 @@ the \setting{Virtual Keyboard} (see \reference{sec:virtual_keyboard}). | |||
35 | \ActionStdContext | 34 | \ActionStdContext |
36 | \opt{HAVEREMOTEKEYMAP}{& \ActionRCStdContext} | 35 | \opt{HAVEREMOTEKEYMAP}{& \ActionRCStdContext} |
37 | & Delete Line\\ | 36 | & Delete Line\\ |
38 | \end{btnmap} | 37 | \end{btnmap} |
39 | \end{table} | ||
40 | 38 | ||
diff --git a/manual/plugins/text_viewer.tex b/manual/plugins/text_viewer.tex index 487f8eba7a..e56734fe34 100644 --- a/manual/plugins/text_viewer.tex +++ b/manual/plugins/text_viewer.tex | |||
@@ -8,8 +8,7 @@ by using \emph{Open with} from the \emph{Context Menu} | |||
8 | (see \reference{ref:Contextmenu}). You can also bookmark pages. | 8 | (see \reference{ref:Contextmenu}). You can also bookmark pages. |
9 | 9 | ||
10 | \subsubsection{Default keys} | 10 | \subsubsection{Default keys} |
11 | \begin{table} | 11 | \begin{btnmap} |
12 | \begin{btnmap}{}{} | ||
13 | \opt{PLAYER_PAD}{\ButtonLeft} | 12 | \opt{PLAYER_PAD}{\ButtonLeft} |
14 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% | 13 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% |
15 | ,SANSA_E200_PAD,SANSA_FUZE_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonUp} | 14 | ,SANSA_E200_PAD,SANSA_FUZE_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonUp} |
@@ -152,8 +151,7 @@ by using \emph{Open with} from the \emph{Context Menu} | |||
152 | } | 151 | } |
153 | & Exit text viewer\\ | 152 | & Exit text viewer\\ |
154 | 153 | ||
155 | \end{btnmap} | 154 | \end{btnmap} |
156 | \end{table} | ||
157 | 155 | ||
158 | \subsubsection{Menu} | 156 | \subsubsection{Menu} |
159 | 157 | ||
diff --git a/manual/plugins/vumeter.tex b/manual/plugins/vumeter.tex index 23c785ebfd..a29d88f44b 100644 --- a/manual/plugins/vumeter.tex +++ b/manual/plugins/vumeter.tex | |||
@@ -9,8 +9,7 @@ of small meters in addition to the main display (as above). From the | |||
9 | settings menu the decay time for the meter (its memory), the meter type | 9 | settings menu the decay time for the meter (its memory), the meter type |
10 | and the meter scale can be changed. | 10 | and the meter scale can be changed. |
11 | 11 | ||
12 | \begin{table} | 12 | \begin{btnmap} |
13 | \begin{btnmap}{}{} | ||
14 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} | 13 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} |
15 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu} | 14 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu} |
16 | \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD% | 15 | \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD% |
@@ -60,4 +59,3 @@ and the meter scale can be changed. | |||
60 | \opt{HAVEREMOTEKEYMAP}{& } | 59 | \opt{HAVEREMOTEKEYMAP}{& } |
61 | & Lower Volume\\ | 60 | & Lower Volume\\ |
62 | \end{btnmap} | 61 | \end{btnmap} |
63 | \end{table} | ||
diff --git a/manual/plugins/wormlet.tex b/manual/plugins/wormlet.tex index 1f170d9196..0a49aacc60 100644 --- a/manual/plugins/wormlet.tex +++ b/manual/plugins/wormlet.tex | |||
@@ -53,8 +53,7 @@ Game controls:} | |||
53 | } | 53 | } |
54 | 54 | ||
55 | \nopt{RECORDER_PAD}{ | 55 | \nopt{RECORDER_PAD}{ |
56 | \begin{table} | 56 | \begin{btnmap} |
57 | \begin{btnmap}{}{} | ||
58 | \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% | 57 | \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% |
59 | ,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD% | 58 | ,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD% |
60 | ,GIGABEAT_S_PAD,MROBE100_PAD,IPOD_3G_PAD,IPOD_4G_PAD% | 59 | ,GIGABEAT_S_PAD,MROBE100_PAD,IPOD_3G_PAD,IPOD_4G_PAD% |
@@ -88,7 +87,6 @@ Game controls:} | |||
88 | \opt{HAVEREMOTEKEYMAP}{& } | 87 | \opt{HAVEREMOTEKEYMAP}{& } |
89 | & Turn Down\\ | 88 | & Turn Down\\ |
90 | \end{btnmap} | 89 | \end{btnmap} |
91 | \end{table} | ||
92 | } | 90 | } |
93 | 91 | ||
94 | \subsubsection{The game} | 92 | \subsubsection{The game} |
diff --git a/manual/plugins/xobox.tex b/manual/plugins/xobox.tex index ffd31b67de..9ddf179858 100644 --- a/manual/plugins/xobox.tex +++ b/manual/plugins/xobox.tex | |||
@@ -7,8 +7,7 @@ order to remove that section from the game. Be careful not to get in the way of | |||
7 | enemy balls because, if they hit you or your trail, you lose a life. | 7 | enemy balls because, if they hit you or your trail, you lose a life. |
8 | To finish a level you have to section off more than 75\%. | 8 | To finish a level you have to section off more than 75\%. |
9 | 9 | ||
10 | \begin{table} | 10 | \begin{btnmap} |
11 | \begin{btnmap}{}{} | ||
12 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu, \ButtonPlay,} | 11 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu, \ButtonPlay,} |
13 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD% | 12 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD% |
14 | ,RECORDER_PAD,ONDIO_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,PBELL_VIBE500_PAD}% | 13 | ,RECORDER_PAD,ONDIO_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,PBELL_VIBE500_PAD}% |
@@ -42,4 +41,3 @@ To finish a level you have to section off more than 75\%. | |||
42 | \opt{HAVEREMOTEKEYMAP}{& } | 41 | \opt{HAVEREMOTEKEYMAP}{& } |
43 | & Open menu\\ | 42 | & Open menu\\ |
44 | \end{btnmap} | 43 | \end{btnmap} |
45 | \end{table} | ||
diff --git a/manual/plugins/zxbox.tex b/manual/plugins/zxbox.tex index 7ec729ab74..f5ab4bc96d 100644 --- a/manual/plugins/zxbox.tex +++ b/manual/plugins/zxbox.tex | |||
@@ -12,8 +12,7 @@ Jump/Fire. Each one of these can be mapped to one key of the Spectrum Keyboard | |||
12 | or they can be used like a ``Kempston'' joystick. Per default the buttons, | 12 | or they can be used like a ``Kempston'' joystick. Per default the buttons, |
13 | including an additional but fixed menu button, are assigned as follows: | 13 | including an additional but fixed menu button, are assigned as follows: |
14 | 14 | ||
15 | \begin{table} | 15 | \begin{btnmap} |
16 | \begin{btnmap}{}{} | ||
17 | \opt{IPOD_3G_PAD,IPOD_4G_PAD}{\ButtonMenu/\ButtonPlay/} | 16 | \opt{IPOD_3G_PAD,IPOD_4G_PAD}{\ButtonMenu/\ButtonPlay/} |
18 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD% | 17 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD% |
19 | ,IAUDIO_X5_PAD,SANSA_C200_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,MROBE100_PAD,PBELL_VIBE500_PAD}% | 18 | ,IAUDIO_X5_PAD,SANSA_C200_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,MROBE100_PAD,PBELL_VIBE500_PAD}% |
@@ -50,8 +49,7 @@ including an additional but fixed menu button, are assigned as follows: | |||
50 | \opt{PBELL_VIBE500_PAD}{\ButtonCancel} | 49 | \opt{PBELL_VIBE500_PAD}{\ButtonCancel} |
51 | \opt{HAVEREMOTEKEYMAP}{& } | 50 | \opt{HAVEREMOTEKEYMAP}{& } |
52 | & Open ZXBox menu\\ | 51 | & Open ZXBox menu\\ |
53 | \end{btnmap} | 52 | \end{btnmap} |
54 | \end{table} | ||
55 | 53 | ||
56 | \subsubsection{ZXBox menu} | 54 | \subsubsection{ZXBox menu} |
57 | \begin{description} | 55 | \begin{description} |
diff --git a/manual/preamble.tex b/manual/preamble.tex index 3eef5eb3b8..9223fee406 100644 --- a/manual/preamble.tex +++ b/manual/preamble.tex | |||
@@ -354,10 +354,9 @@ | |||
354 | \newcommand{\btnhead}{\textbf{Key} \opt{HAVEREMOTEKEYMAP}{% | 354 | \newcommand{\btnhead}{\textbf{Key} \opt{HAVEREMOTEKEYMAP}{% |
355 | & \textbf{Remote Key}} & \textbf{Action} \\\midrule} | 355 | & \textbf{Remote Key}} & \textbf{Action} \\\midrule} |
356 | % environment intended to be used with button maps | 356 | % environment intended to be used with button maps |
357 | % usage: \begin{btnmap}{caption}{label} Button & ButtonAction \\ \end{btnmap} | 357 | % usage: \begin{btnmap} Button & ButtonAction \\ \end{btnmap} |
358 | % Note: this automatically sets the table lines. | 358 | % Note: this automatically sets the table lines. |
359 | % Note: you *need* to terminate the last line with a linebreak \\ | 359 | % Note: you *need* to terminate the last line with a linebreak \\ |
360 | % Note: you still need to enclose this with \begin{table} / \end{table} | ||
361 | % Cheers for the usenet helping me building this up :) | 360 | % Cheers for the usenet helping me building this up :) |
362 | 361 | ||
363 | % tabularx is set to be either two or three columns wide depending on whether | 362 | % tabularx is set to be either two or three columns wide depending on whether |
@@ -365,17 +364,15 @@ | |||
365 | % If it is, then every button table has three columns of the form | 364 | % If it is, then every button table has three columns of the form |
366 | % Main Unit Key & Remote Key & Description \\ | 365 | % Main Unit Key & Remote Key & Description \\ |
367 | 366 | ||
368 | \newenvironment{btnmap}[2]{% | 367 | \newenvironment{btnmap}{% |
369 | \rowcolors{2}{tbloddrowbgcolor}{tblevenrowbgcolor} | 368 | \rowcolors{2}{tbloddrowbgcolor}{tblevenrowbgcolor} |
370 | \expandafter\let\expandafter\SavedEndTab\csname endtabular*\endcsname | 369 | \expandafter\let\expandafter\SavedEndTab\csname endtabular*\endcsname |
371 | \expandafter\renewcommand\expandafter*\csname endtabular*\endcsname{% | 370 | \expandafter\renewcommand\expandafter*\csname endtabular*\endcsname{% |
372 | \bottomrule | 371 | \bottomrule |
373 | \SavedEndTab% | 372 | \SavedEndTab% |
374 | \if\given{#1}\caption{#1}\fi% | 373 | \endcenter\vspace{2ex}% |
375 | \if\given{#2}\label{#2}\fi% | ||
376 | \endcenter% | ||
377 | } | 374 | } |
378 | \center | 375 | \vspace{2ex}\center |
379 | \opt{HAVEREMOTEKEYMAP}{ | 376 | \opt{HAVEREMOTEKEYMAP}{ |
380 | % here is the table width defined for 3 columns | 377 | % here is the table width defined for 3 columns |
381 | \tabularx{.95\textwidth}{>{\raggedright\arraybackslash}p{.2\textwidth}>{\raggedright\arraybackslash}p{.2\textwidth}X}\toprule\rowcolor{tblhdrbgcolor} | 378 | \tabularx{.95\textwidth}{>{\raggedright\arraybackslash}p{.2\textwidth}>{\raggedright\arraybackslash}p{.2\textwidth}X}\toprule\rowcolor{tblhdrbgcolor} |
diff --git a/manual/rockbox_interface/browsing_and_playing.tex b/manual/rockbox_interface/browsing_and_playing.tex index c087036a6b..8d7972b237 100644 --- a/manual/rockbox_interface/browsing_and_playing.tex +++ b/manual/rockbox_interface/browsing_and_playing.tex | |||
@@ -43,8 +43,7 @@ the \setting{Show Files} setting to all. | |||
43 | }} | 43 | }} |
44 | 44 | ||
45 | \subsection{\label{ref:controls}File Browser Controls} | 45 | \subsection{\label{ref:controls}File Browser Controls} |
46 | \begin{table} | 46 | \begin{btnmap} |
47 | \begin{btnmap}{}{} | ||
48 | \ActionStdPrev{}/\ActionStdNext{} | 47 | \ActionStdPrev{}/\ActionStdNext{} |
49 | \opt{HAVEREMOTEKEYMAP}{& \ActionRCStdPrev{}/\ActionRCStdNext{}} | 48 | \opt{HAVEREMOTEKEYMAP}{& \ActionRCStdPrev{}/\ActionRCStdNext{}} |
50 | & Go to previous/next item in list. If you are on the first/last | 49 | & Go to previous/next item in list. If you are on the first/last |
@@ -117,8 +116,7 @@ the \setting{Show Files} setting to all. | |||
117 | (see \reference{ref:Hotkeys}). | 116 | (see \reference{ref:Hotkeys}). |
118 | \\ | 117 | \\ |
119 | } | 118 | } |
120 | \end{btnmap} | 119 | \end{btnmap} |
121 | \end{table} | ||
122 | 120 | ||
123 | \opt{RECORDER_PAD}{ | 121 | \opt{RECORDER_PAD}{ |
124 | The functions of the F keys are also summarised on the button bar at the | 122 | The functions of the F keys are also summarised on the button bar at the |
@@ -216,8 +214,7 @@ example when renaming a file or creating a new directory. | |||
216 | 214 | ||
217 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,RECORDER_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD% | 215 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,RECORDER_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD% |
218 | ,MROBE100_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD}{ | 216 | ,MROBE100_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD}{ |
219 | \begin{table} | 217 | \begin{btnmap} |
220 | \begin{btnmap}{}{} | ||
221 | \ActionKbdLeft{} / \ActionKbdRight{} / \ActionKbdUp{} / \ActionKbdDown | 218 | \ActionKbdLeft{} / \ActionKbdRight{} / \ActionKbdUp{} / \ActionKbdDown |
222 | \opt{HAVEREMOTEKEYMAP}{ | 219 | \opt{HAVEREMOTEKEYMAP}{ |
223 | & \ActionRCKbdLeft{} / \ActionRCKbdRight{} / \ActionRCKbdUp{} / \ActionRCKbdDown} | 220 | & \ActionRCKbdLeft{} / \ActionRCKbdRight{} / \ActionRCKbdUp{} / \ActionRCKbdDown} |
@@ -261,13 +258,11 @@ example when renaming a file or creating a new directory. | |||
261 | % | 258 | % |
262 | } | 259 | } |
263 | \end{btnmap} | 260 | \end{btnmap} |
264 | \end{table} | ||
265 | } | 261 | } |
266 | \opt{ONDIO_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IRIVER_H10_PAD,IAUDIO_X5_PAD,IAUDIO_M3_PAD | 262 | \opt{ONDIO_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IRIVER_H10_PAD,IAUDIO_X5_PAD,IAUDIO_M3_PAD |
267 | ,PBELL_VIBE500_PAD}{ | 263 | ,PBELL_VIBE500_PAD}{ |
268 | \textbf{Picker area} | 264 | \textbf{Picker area} |
269 | \begin{table} | 265 | \begin{btnmap} |
270 | \begin{btnmap}{}{} | ||
271 | \ActionKbdLeft{} / \ActionKbdRight | 266 | \ActionKbdLeft{} / \ActionKbdRight |
272 | \opt{HAVEREMOTEKEYMAP}{& } | 267 | \opt{HAVEREMOTEKEYMAP}{& } |
273 | & Move the cursor on the virtual keyboard. | 268 | & Move the cursor on the virtual keyboard. |
@@ -309,11 +304,9 @@ example when renaming a file or creating a new directory. | |||
309 | % | 304 | % |
310 | } | 305 | } |
311 | \end{btnmap} | 306 | \end{btnmap} |
312 | \end{table} | ||
313 | 307 | ||
314 | \textbf{Line edit mode} | 308 | \textbf{Line edit mode} |
315 | \begin{table} | 309 | \begin{btnmap} |
316 | \begin{btnmap}{}{} | ||
317 | \ActionKbdLeft{} / \ActionKbdRight | 310 | \ActionKbdLeft{} / \ActionKbdRight |
318 | \opt{HAVEREMOTEKEYMAP}{& } | 311 | \opt{HAVEREMOTEKEYMAP}{& } |
319 | & Move the line cursor within the text line. \\ | 312 | & Move the line cursor within the text line. \\ |
@@ -327,14 +320,12 @@ example when renaming a file or creating a new directory. | |||
327 | & Return to the picker area. \\ | 320 | & Return to the picker area. \\ |
328 | % | 321 | % |
329 | \end{btnmap} | 322 | \end{btnmap} |
330 | \end{table} | ||
331 | } | 323 | } |
332 | \opt{player}{ | 324 | \opt{player}{ |
333 | The current text line to be entered or edited is always listed on the first | 325 | The current text line to be entered or edited is always listed on the first |
334 | line of the display. The second line of the display can contain the character | 326 | line of the display. The second line of the display can contain the character |
335 | selection bar, as in the screenshot above. | 327 | selection bar, as in the screenshot above. |
336 | \begin{table} | 328 | \begin{btnmap} |
337 | \begin{btnmap}{}{} | ||
338 | \ButtonOn & Toggle picker- and line edit mode. \\ | 329 | \ButtonOn & Toggle picker- and line edit mode. \\ |
339 | \ButtonLeft{} / \ButtonRight | 330 | \ButtonLeft{} / \ButtonRight |
340 | & Move back and forth in the selected line (picker of input line). \\ | 331 | & Move back and forth in the selected line (picker of input line). \\ |
@@ -344,7 +335,6 @@ example when renaming a file or creating a new directory. | |||
344 | \ButtonStop & Cancel \\ | 335 | \ButtonStop & Cancel \\ |
345 | \ButtonMenu & Flip picker lines. \\ | 336 | \ButtonMenu & Flip picker lines. \\ |
346 | \end{btnmap} | 337 | \end{btnmap} |
347 | \end{table} | ||
348 | } | 338 | } |
349 | 339 | ||
350 | \input{rockbox_interface/tagcache.tex} | 340 | \input{rockbox_interface/tagcache.tex} |
diff --git a/manual/rockbox_interface/main.tex b/manual/rockbox_interface/main.tex index d51f63fca0..e66ba0c926 100644 --- a/manual/rockbox_interface/main.tex +++ b/manual/rockbox_interface/main.tex | |||
@@ -484,8 +484,7 @@ detail in the following paragraph. | |||
484 | \opt{cowond2}{Rockbox has a dual-boot feature with the original firmware being | 484 | \opt{cowond2}{Rockbox has a dual-boot feature with the original firmware being |
485 | the default.\\} | 485 | the default.\\} |
486 | To turn on and off your Rockbox enabled \dap{} use the following keys: | 486 | To turn on and off your Rockbox enabled \dap{} use the following keys: |
487 | \begin{table} | 487 | \begin{btnmap} |
488 | \begin{btnmap}{}{} | ||
489 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}% | 488 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}% |
490 | \opt{IPOD_4G_PAD}{\ButtonMenu{} / \ButtonSelect}% | 489 | \opt{IPOD_4G_PAD}{\ButtonMenu{} / \ButtonSelect}% |
491 | \opt{IPOD_3G_PAD}{\ButtonMenu{} / \ButtonPlay}% | 490 | \opt{IPOD_3G_PAD}{\ButtonMenu{} / \ButtonPlay}% |
@@ -512,7 +511,6 @@ To turn on and off your Rockbox enabled \dap{} use the following keys: | |||
512 | } | 511 | } |
513 | & Shutdown Rockbox.\\ | 512 | & Shutdown Rockbox.\\ |
514 | \end{btnmap} | 513 | \end{btnmap} |
515 | \end{table} | ||
516 | 514 | ||
517 | \label{ref:Safeshutdown}On shutdown, Rockbox automatically saves its settings. | 515 | \label{ref:Safeshutdown}On shutdown, Rockbox automatically saves its settings. |
518 | 516 | ||
diff --git a/manual/rockbox_interface/wps.tex b/manual/rockbox_interface/wps.tex index 8f750b8461..579caddfa8 100644 --- a/manual/rockbox_interface/wps.tex +++ b/manual/rockbox_interface/wps.tex | |||
@@ -55,8 +55,7 @@ your WPS (While Playing Screen). | |||
55 | 55 | ||
56 | \subsection{\label{ref:WPS_Key_Controls}WPS Key Controls} | 56 | \subsection{\label{ref:WPS_Key_Controls}WPS Key Controls} |
57 | 57 | ||
58 | \begin{table} | 58 | \begin{btnmap} |
59 | \begin{btnmap}{}{} | ||
60 | \ActionWpsVolUp{} / \ActionWpsVolDown | 59 | \ActionWpsVolUp{} / \ActionWpsVolDown |
61 | \opt{HAVEREMOTEKEYMAP}{& \ActionRCWpsVolUp{} / \ActionRCWpsVolDown} | 60 | \opt{HAVEREMOTEKEYMAP}{& \ActionRCWpsVolUp{} / \ActionRCWpsVolDown} |
62 | & Volume up/down.\\ | 61 | & Volume up/down.\\ |
@@ -170,8 +169,7 @@ your WPS (While Playing Screen). | |||
170 | \opt{HAVEREMOTEKEYMAP}{&} | 169 | \opt{HAVEREMOTEKEYMAP}{&} |
171 | & Switch to the \setting{Recording Screen}.\\ | 170 | & Switch to the \setting{Recording Screen}.\\ |
172 | }% | 171 | }% |
173 | \end{btnmap} | 172 | \end{btnmap} |
174 | \end{table} | ||
175 | 173 | ||
176 | 174 | ||
177 | \opt{lcd_bitmap}{ | 175 | \opt{lcd_bitmap}{ |
@@ -321,8 +319,7 @@ This may even be the whole track. | |||
321 | playing back those bookmarks.} | 319 | playing back those bookmarks.} |
322 | 320 | ||
323 | \nopt{swcodec}{ | 321 | \nopt{swcodec}{ |
324 | \begin{table} | 322 | \begin{btnmap} |
325 | \begin{btnmap}{}{} | ||
326 | \ActionPsToggleMode | 323 | \ActionPsToggleMode |
327 | & Toggle pitch changing mode. \\ | 324 | & Toggle pitch changing mode. \\ |
328 | % | 325 | % |
@@ -344,14 +341,12 @@ This may even be the whole track. | |||
344 | & Leave the \setting{Pitch Screen}. \\ | 341 | & Leave the \setting{Pitch Screen}. \\ |
345 | % | 342 | % |
346 | \end{btnmap} | 343 | \end{btnmap} |
347 | \end{table} | ||
348 | 344 | ||
349 | \warn{Changing the pitch can cause audible `Artifacts' or `Dropouts'.} | 345 | \warn{Changing the pitch can cause audible `Artifacts' or `Dropouts'.} |
350 | } | 346 | } |
351 | 347 | ||
352 | \opt{swcodec}{ | 348 | \opt{swcodec}{ |
353 | \begin{table} | 349 | \begin{btnmap} |
354 | \begin{btnmap}{}{} | ||
355 | \ActionPsToggleMode | 350 | \ActionPsToggleMode |
356 | \opt{HAVEREMOTEKEYMAP}{& \ActionRCPsToggleMode} | 351 | \opt{HAVEREMOTEKEYMAP}{& \ActionRCPsToggleMode} |
357 | & Toggle pitch changing mode (cycle through all available modes).\\ | 352 | & Toggle pitch changing mode (cycle through all available modes).\\ |
@@ -381,7 +376,6 @@ This may even be the whole track. | |||
381 | & Leave the \setting{Pitch Screen}. \\ | 376 | & Leave the \setting{Pitch Screen}. \\ |
382 | % | 377 | % |
383 | \end{btnmap} | 378 | \end{btnmap} |
384 | \end{table} | ||
385 | } | 379 | } |
386 | 380 | ||
387 | } | 381 | } |
@@ -412,13 +406,11 @@ This may even be the whole track. | |||
412 | See \reference{ref:PlaybackOptions} for more information about these | 406 | See \reference{ref:PlaybackOptions} for more information about these |
413 | settings. | 407 | settings. |
414 | 408 | ||
415 | \begin{table} | 409 | \begin{btnmap} |
416 | \begin{btnmap}{}{} | ||
417 | \ButtonLeft & Control Shuffle mode setting. \\ | 410 | \ButtonLeft & Control Shuffle mode setting. \\ |
418 | \ButtonRight & Control Repeat mode setting. \\ | 411 | \ButtonRight & Control Repeat mode setting. \\ |
419 | \ButtonDown & Control Show file setting. \\ | 412 | \ButtonDown & Control Show file setting. \\ |
420 | \end{btnmap} | 413 | \end{btnmap} |
421 | \end{table} | ||
422 | 414 | ||
423 | \ButtonFThree\ controls frequently used display options. | 415 | \ButtonFThree\ controls frequently used display options. |
424 | 416 | ||
@@ -434,11 +426,9 @@ This may even be the whole track. | |||
434 | See \reference{ref:Displayoptions} for more information about these | 426 | See \reference{ref:Displayoptions} for more information about these |
435 | settings. | 427 | settings. |
436 | 428 | ||
437 | \begin{table} | 429 | \begin{btnmap} |
438 | \begin{btnmap}{}{} | ||
439 | \ButtonLeft & Control scroll bar display. \\ | 430 | \ButtonLeft & Control scroll bar display. \\ |
440 | \ButtonRight & Control status bar display. \\ | 431 | \ButtonRight & Control status bar display. \\ |
441 | \ButtonDown & Control upside down screen setting. \\ | 432 | \ButtonDown & Control upside down screen setting. \\ |
442 | \end{btnmap} | 433 | \end{btnmap} |
443 | \end{table} | ||
444 | } | 434 | } |