diff options
Diffstat (limited to 'manual/plugins')
-rw-r--r-- | manual/plugins/frotz.tex | 4 | ||||
-rw-r--r-- | manual/plugins/main.tex | 4 | ||||
-rw-r--r-- | manual/plugins/mpegplayer.tex | 4 | ||||
-rw-r--r-- | manual/plugins/superdom.tex | 2 | ||||
-rw-r--r-- | manual/plugins/zxbox.tex | 2 |
5 files changed, 8 insertions, 8 deletions
diff --git a/manual/plugins/frotz.tex b/manual/plugins/frotz.tex index 4d330a705d..178ddaba23 100644 --- a/manual/plugins/frotz.tex +++ b/manual/plugins/frotz.tex | |||
@@ -2,8 +2,8 @@ | |||
2 | \subsection{\label{ref:Frotz}Frotz} | 2 | \subsection{\label{ref:Frotz}Frotz} |
3 | Frotz is a Z-Machine interpreter for playing Infocom's interactive fiction | 3 | Frotz is a Z-Machine interpreter for playing Infocom's interactive fiction |
4 | games, and newer games using the same format. To start a game open a | 4 | games, and newer games using the same format. To start a game open a |
5 | \fname{.z1 - .z8} file in the \setting{File Browser}. Most modern games are | 5 | \fname{.z1} to \fname{.z8} file in the \setting{File Browser}. Most modern games |
6 | in the \fname{.z5} or \fname{.z8} format but the older formats used by | 6 | are in the \fname{.z5} or \fname{.z8} format but the older formats used by |
7 | Infocom are supported. | 7 | Infocom are supported. |
8 | 8 | ||
9 | Z-Machine games are text based and most depend heavily on typed commands. | 9 | Z-Machine games are text based and most depend heavily on typed commands. |
diff --git a/manual/plugins/main.tex b/manual/plugins/main.tex index 83a37eda9a..0d192eedeb 100644 --- a/manual/plugins/main.tex +++ b/manual/plugins/main.tex | |||
@@ -162,7 +162,7 @@ option from the \setting{Context Menu} (see \reference{ref:Contextmenu}).} | |||
162 | {}{} | 162 | {}{} |
163 | Shortcuts & \fname{.link} & \\ | 163 | Shortcuts & \fname{.link} & \\ |
164 | Chip-8 Emulator & \fname{.ch8} & \\ | 164 | Chip-8 Emulator & \fname{.ch8} & \\ |
165 | Frotz & \fname{.z1 - .z8} & \\ | 165 | Frotz & \fname{.z1} to \fname{.z8} & \\ |
166 | Image Viewer & \fname{.bmp, .jpg, .jpeg, .png\opt{lcd_color}{, .ppm}} & \\ | 166 | Image Viewer & \fname{.bmp, .jpg, .jpeg, .png\opt{lcd_color}{, .ppm}} & \\ |
167 | Lua scripting language& \fname{.lua} & \\ | 167 | Lua scripting language& \fname{.lua} & \\ |
168 | \opt{swcodec}{\nopt{lowmem}{ | 168 | \opt{swcodec}{\nopt{lowmem}{ |
@@ -183,6 +183,7 @@ option from the \setting{Context Menu} (see \reference{ref:Contextmenu}).} | |||
183 | } | 183 | } |
184 | } | 184 | } |
185 | Search & \fname{.m3u, .m3u8} & x \\ | 185 | Search & \fname{.m3u, .m3u8} & x \\ |
186 | Shopping list & \fname{.shopper} & \\ | ||
186 | Sort & \fname{.*} & x \\ | 187 | Sort & \fname{.*} & x \\ |
187 | Text Viewer & \fname{.txt,.nfo, .*} & \\ | 188 | Text Viewer & \fname{.txt,.nfo, .*} & \\ |
188 | VBRfix & \fname{.mp3} & x \\ | 189 | VBRfix & \fname{.mp3} & x \\ |
@@ -190,7 +191,6 @@ option from the \setting{Context Menu} (see \reference{ref:Contextmenu}).} | |||
190 | Wavplay & \fname{.wav} & \\ | 191 | Wavplay & \fname{.wav} & \\ |
191 | } | 192 | } |
192 | ZXBox & \fname{.tap, .tax, .sna, .z80} & \\ | 193 | ZXBox & \fname{.tap, .tax, .sna, .z80} & \\ |
193 | Shopping list & \fname{.shopper} & \\ | ||
194 | \end{rbtabular} | 194 | \end{rbtabular} |
195 | \end{table} | 195 | \end{table} |
196 | 196 | ||
diff --git a/manual/plugins/mpegplayer.tex b/manual/plugins/mpegplayer.tex index 4c406a65ac..9fa438dabe 100644 --- a/manual/plugins/mpegplayer.tex +++ b/manual/plugins/mpegplayer.tex | |||
@@ -82,7 +82,7 @@ Display Options Menu | |||
82 | \begin{description} | 82 | \begin{description} |
83 | \item[Dithering] (default: off) Prevent banding effects in gradients by blending | 83 | \item[Dithering] (default: off) Prevent banding effects in gradients by blending |
84 | of colours. (only available on Sansa e200, Sansa c200 and Gigabeat F/X) | 84 | of colours. (only available on Sansa e200, Sansa c200 and Gigabeat F/X) |
85 | \item[Display FPS] (default: off) This option displays (once a second - if your | 85 | \item[Display FPS] (default: off) This option displays (once a second -- if your |
86 | video is full-screen this means it will get overwritten by the video and | 86 | video is full-screen this means it will get overwritten by the video and |
87 | appear to flash once per second) the average number of frames decoded per | 87 | appear to flash once per second) the average number of frames decoded per |
88 | second, the total number of frames skipped (see the Skip Frames option), | 88 | second, the total number of frames skipped (see the Skip Frames option), |
@@ -91,7 +91,7 @@ Display Options Menu | |||
91 | \item[Limit FPS] (default: on) With this option disabled, mpegplayer will | 91 | \item[Limit FPS] (default: on) With this option disabled, mpegplayer will |
92 | display the video as fast as it can. Useful for benchmarking. | 92 | display the video as fast as it can. Useful for benchmarking. |
93 | \item[Skip frames] (default: on) This option causes mpegplayer to attempt to | 93 | \item[Skip frames] (default: on) This option causes mpegplayer to attempt to |
94 | maintain realtime playback by skipping the display of frames - but these | 94 | maintain realtime playback by skipping the display of frames -- but these |
95 | frames are still decoded. Disabling this option can cause loss of A/V sync. | 95 | frames are still decoded. Disabling this option can cause loss of A/V sync. |
96 | \opt{backlight_brightness}{ | 96 | \opt{backlight_brightness}{ |
97 | \item[Backlight Brightness] (default: Use setting) Choose brightness to use | 97 | \item[Backlight Brightness] (default: Use setting) Choose brightness to use |
diff --git a/manual/plugins/superdom.tex b/manual/plugins/superdom.tex index 59ebffa0b4..0adc253888 100644 --- a/manual/plugins/superdom.tex +++ b/manual/plugins/superdom.tex | |||
@@ -22,7 +22,7 @@ purchased any. | |||
22 | During the war phase you can attack the enemy. This is where the strengths come | 22 | During the war phase you can attack the enemy. This is where the strengths come |
23 | into play. Each tile has its own strength for both the computer, and the human | 23 | into play. Each tile has its own strength for both the computer, and the human |
24 | player. If you attack a square owned by the computer player where your strength | 24 | player. If you attack a square owned by the computer player where your strength |
25 | is greater than the computer's, you will win the tile - and take control of any | 25 | is greater than the computer's, you will win the tile -- and take control of any |
26 | building that were on it. If the strengths are equal, a victor is chosen at | 26 | building that were on it. If the strengths are equal, a victor is chosen at |
27 | random. | 27 | random. |
28 | 28 | ||
diff --git a/manual/plugins/zxbox.tex b/manual/plugins/zxbox.tex index b19fc8e302..55f75eb963 100644 --- a/manual/plugins/zxbox.tex +++ b/manual/plugins/zxbox.tex | |||
@@ -74,7 +74,7 @@ including an additional but fixed menu button, are assigned as follows: | |||
74 | \item[Load Quick Snapshot.] Loads snapshot from \fname{/.rockbox/zxboxq.z80}. | 74 | \item[Load Quick Snapshot.] Loads snapshot from \fname{/.rockbox/zxboxq.z80}. |
75 | \item[Save Snapshot.] | 75 | \item[Save Snapshot.] |
76 | Saves a snapshot of the current state. You would enter the full path and | 76 | Saves a snapshot of the current state. You would enter the full path and |
77 | desired name - for example \fname{/games/zx/snapshots/chuckie.sna}. The | 77 | desired name -- for example \fname{/games/zx/snapshots/chuckie.sna}. The |
78 | snapshot format will be chosen after the extension you specified, per | 78 | snapshot format will be chosen after the extension you specified, per |
79 | default \fname{.z80} will be taken in case you leave it open. | 79 | default \fname{.z80} will be taken in case you leave it open. |
80 | \item[Toggle Fast Mode.] | 80 | \item[Toggle Fast Mode.] |