diff options
Diffstat (limited to 'manual/plugins')
-rw-r--r-- | manual/plugins/images/ss-jewels-176x220x16.png | bin | 0 -> 12533 bytes | |||
-rw-r--r-- | manual/plugins/images/ss-rockboy-176x220x16.png | bin | 0 -> 3899 bytes | |||
-rw-r--r-- | manual/plugins/images/ss-spacerocks-176x220x16.png | bin | 0 -> 851 bytes | |||
-rw-r--r-- | manual/plugins/images/ss-sudoku-176x220x16.png | bin | 0 -> 4667 bytes | |||
-rw-r--r-- | manual/plugins/images/ss-wormlet-176x220x16.png | bin | 0 -> 1324 bytes | |||
-rw-r--r-- | manual/plugins/jewels.tex | 16 | ||||
-rw-r--r-- | manual/plugins/main.tex | 6 | ||||
-rw-r--r-- | manual/plugins/rockboy.tex | 11 | ||||
-rw-r--r-- | manual/plugins/spacerocks.tex | 2 | ||||
-rw-r--r-- | manual/plugins/wormlet.tex | 32 |
10 files changed, 46 insertions, 21 deletions
diff --git a/manual/plugins/images/ss-jewels-176x220x16.png b/manual/plugins/images/ss-jewels-176x220x16.png new file mode 100644 index 0000000000..82ff8ff6e9 --- /dev/null +++ b/manual/plugins/images/ss-jewels-176x220x16.png | |||
Binary files differ | |||
diff --git a/manual/plugins/images/ss-rockboy-176x220x16.png b/manual/plugins/images/ss-rockboy-176x220x16.png new file mode 100644 index 0000000000..6996b0679e --- /dev/null +++ b/manual/plugins/images/ss-rockboy-176x220x16.png | |||
Binary files differ | |||
diff --git a/manual/plugins/images/ss-spacerocks-176x220x16.png b/manual/plugins/images/ss-spacerocks-176x220x16.png new file mode 100644 index 0000000000..50e91a3693 --- /dev/null +++ b/manual/plugins/images/ss-spacerocks-176x220x16.png | |||
Binary files differ | |||
diff --git a/manual/plugins/images/ss-sudoku-176x220x16.png b/manual/plugins/images/ss-sudoku-176x220x16.png new file mode 100644 index 0000000000..83d1f12e09 --- /dev/null +++ b/manual/plugins/images/ss-sudoku-176x220x16.png | |||
Binary files differ | |||
diff --git a/manual/plugins/images/ss-wormlet-176x220x16.png b/manual/plugins/images/ss-wormlet-176x220x16.png new file mode 100644 index 0000000000..4cc3a5e94f --- /dev/null +++ b/manual/plugins/images/ss-wormlet-176x220x16.png | |||
Binary files differ | |||
diff --git a/manual/plugins/jewels.tex b/manual/plugins/jewels.tex index b8b56685df..fa1dc17ddb 100644 --- a/manual/plugins/jewels.tex +++ b/manual/plugins/jewels.tex | |||
@@ -63,6 +63,20 @@ after every one hundred points and randomly clears several jewels. | |||
63 | & Show the in-game menu\\ | 63 | & Show the in-game menu\\ |
64 | \end{btnmap} | 64 | \end{btnmap} |
65 | \end{table} | 65 | \end{table} |
66 | |||
67 | To exit the game, bring up the in-game menu and select \setting{Quit}\\ | 66 | To exit the game, bring up the in-game menu and select \setting{Quit}\\ |
68 | } | 67 | } |
68 | \opt{SANSA_E200_PAD}{ | ||
69 | \begin{table} | ||
70 | \begin{btnmap}{}{} | ||
71 | \ButtonLeft, \ButtonRight, \ButtonUp\ and \ButtonDown | ||
72 | & Move the cursor around the jewels \\ | ||
73 | \ButtonSelect | ||
74 | & Select a jewel \\ | ||
75 | Hold \ButtonSelect | ||
76 | & Show the in-game menu\\ | ||
77 | \ButtonPower | ||
78 | & Exit\\ | ||
79 | \end{btnmap} | ||
80 | \end{table} | ||
81 | } | ||
82 | |||
diff --git a/manual/plugins/main.tex b/manual/plugins/main.tex index acb9bdfbe2..a92c3e2a8c 100644 --- a/manual/plugins/main.tex +++ b/manual/plugins/main.tex | |||
@@ -15,7 +15,7 @@ text files, chip8 games), or from the \setting{Open with} option on the | |||
15 | \section{Games} | 15 | \section{Games} |
16 | \opt{HAVE_LCD_BITMAP} | 16 | \opt{HAVE_LCD_BITMAP} |
17 | {See also the Chip{}-8 emulator in \reference{ref:Chip8emulator} | 17 | {See also the Chip{}-8 emulator in \reference{ref:Chip8emulator} |
18 | \opt{recorder,recorderv2fm,h1xx,h300,ipodcolor,ipodvideo} | 18 | \opt{recorder,recorderv2fm,h1xx,h300,ipodcolor,ipodvideo,sansa} |
19 | {and Rockboy in \reference{ref:Rockboy}}.} | 19 | {and Rockboy in \reference{ref:Rockboy}}.} |
20 | 20 | ||
21 | \opt{HAVE_LCD_BITMAP}{\input{plugins/brickmania.tex}} | 21 | \opt{HAVE_LCD_BITMAP}{\input{plugins/brickmania.tex}} |
@@ -58,7 +58,7 @@ text files, chip8 games), or from the \setting{Open with} option on the | |||
58 | 58 | ||
59 | \opt{recorder,recorderv2fm,ondio,h1xx,ipod,HAVE_LCD_COLOR}{\input{plugins/sudoku.tex}} | 59 | \opt{recorder,recorderv2fm,ondio,h1xx,ipod,HAVE_LCD_COLOR}{\input{plugins/sudoku.tex}} |
60 | 60 | ||
61 | \opt{recorder,recorderv2fm,ondio,h1xx,h300,IPOD_4G_PAD,IPOD_3G_PAD}{\input{plugins/wormlet.tex}} | 61 | \opt{recorder,recorderv2fm,ondio,h1xx,h300,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD}{\input{plugins/wormlet.tex}} |
62 | 62 | ||
63 | \opt{SWCODEC}{\input{plugins/xobox.tex}} | 63 | \opt{SWCODEC}{\input{plugins/xobox.tex}} |
64 | 64 | ||
@@ -105,7 +105,7 @@ the associated file. Viewers are stored in the | |||
105 | 105 | ||
106 | \opt{recorder,recorderv2fm,ondio}{\input{plugins/rockbox_flash.tex}} | 106 | \opt{recorder,recorderv2fm,ondio}{\input{plugins/rockbox_flash.tex}} |
107 | 107 | ||
108 | \opt{recorder,recorderv2fm,h1xx,h300,ipodcolor,ipodvideo}{\input{plugins/rockboy.tex}} | 108 | \opt{recorder,recorderv2fm,h1xx,h300,ipodcolor,ipodvideo,sansa}{\input{plugins/rockboy.tex}} |
109 | 109 | ||
110 | {\input{plugins/search.tex}} | 110 | {\input{plugins/search.tex}} |
111 | 111 | ||
diff --git a/manual/plugins/rockboy.tex b/manual/plugins/rockboy.tex index 9ed04f7b8c..90e8d409bd 100644 --- a/manual/plugins/rockboy.tex +++ b/manual/plugins/rockboy.tex | |||
@@ -7,29 +7,34 @@ the gnuboy emulator. To start a game open a ROM file saved as \fname{.gb} or | |||
7 | \textbf{Default keys} | 7 | \textbf{Default keys} |
8 | \begin{table} | 8 | \begin{table} |
9 | \begin{btnmap}{}{} | 9 | \begin{btnmap}{}{} |
10 | \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{ | 10 | \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,SANSA_E200_PAD}{ |
11 | \opt{RECORDER_PAD}{\ButtonFOne} | 11 | \opt{RECORDER_PAD}{\ButtonFOne} |
12 | \opt{IRIVER_H100_PAD}{\ButtonOn} | 12 | \opt{IRIVER_H100_PAD}{\ButtonOn} |
13 | \opt{IRIVER_H300_PAD}{\ButtonRec} | 13 | \opt{IRIVER_H300_PAD}{\ButtonRec} |
14 | \opt{SANSA_E200_PAD}{\ButtonSelect} | ||
14 | & A button\\} | 15 | & A button\\} |
15 | \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{ | 16 | \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,SANSA_E200_PAD}{ |
16 | \opt{RECORDER_PAD}{\ButtonFTwo} | 17 | \opt{RECORDER_PAD}{\ButtonFTwo} |
17 | \opt{IRIVER_H100_PAD}{\ButtonOff} | 18 | \opt{IRIVER_H100_PAD}{\ButtonOff} |
18 | \opt{IRIVER_H300_PAD}{\ButtonMode} | 19 | \opt{IRIVER_H300_PAD}{\ButtonMode} |
20 | \opt{SANSA_E200_PAD}{\ButtonRec} | ||
19 | & B button\\} | 21 | & B button\\} |
20 | \opt{RECORDER_PAD}{\ButtonFThree} | 22 | \opt{RECORDER_PAD}{\ButtonFThree} |
21 | \opt{IRIVER_H100_PAD}{\ButtonRec} | 23 | \opt{IRIVER_H100_PAD}{\ButtonRec} |
22 | \opt{IRIVER_H300_PAD}{\ButtonOn} | 24 | \opt{IRIVER_H300_PAD}{\ButtonOn} |
23 | \opt{IPOD_4G_PAD}{\ButtonSelect} | 25 | \opt{IPOD_4G_PAD}{\ButtonSelect} |
26 | \opt{SANSA_E200_PAD}{\ButtonScrollUp} | ||
24 | & Start\\ | 27 | & Start\\ |
25 | \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{ | 28 | \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,SANSA_E200_PAD}{ |
26 | \opt{RECORDER_PAD}{\ButtonPlay} | 29 | \opt{RECORDER_PAD}{\ButtonPlay} |
27 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonSelect} | 30 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonSelect} |
31 | \opt{SANSA_E200_PAD}{\ButtonScrollDown} | ||
28 | & Select\\} | 32 | & Select\\} |
29 | \opt{RECORDER_PAD}{\ButtonOn & Cycle display scaling modes\\} | 33 | \opt{RECORDER_PAD}{\ButtonOn & Cycle display scaling modes\\} |
30 | \opt{RECORDER_PAD,IRIVER_H300_PAD}{\ButtonOff} | 34 | \opt{RECORDER_PAD,IRIVER_H300_PAD}{\ButtonOff} |
31 | \opt{IRIVER_H100_PAD}{\ButtonMode} | 35 | \opt{IRIVER_H100_PAD}{\ButtonMode} |
32 | \opt{IPOD_4G_PAD}{Hold \ButtonSelect} | 36 | \opt{IPOD_4G_PAD}{Hold \ButtonSelect} |
37 | \opt{SANSA_E200_PAD}{\ButtonPower} | ||
33 | & Open Rockboy menu\\ | 38 | & Open Rockboy menu\\ |
34 | \end{btnmap} | 39 | \end{btnmap} |
35 | \end{table} | 40 | \end{table} |
diff --git a/manual/plugins/spacerocks.tex b/manual/plugins/spacerocks.tex index f3eb55f4fd..2eb8870574 100644 --- a/manual/plugins/spacerocks.tex +++ b/manual/plugins/spacerocks.tex | |||
@@ -32,7 +32,7 @@ UFO will appear -- shoot this for extra points. | |||
32 | % | 32 | % |
33 | \opt{RECORDER_PAD}{\ButtonOn} | 33 | \opt{RECORDER_PAD}{\ButtonOn} |
34 | \opt{ONDIO_PAD}{\ButtonMenu+\ButtonOff} | 34 | \opt{ONDIO_PAD}{\ButtonMenu+\ButtonOff} |
35 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonRec} | 35 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,SANSA_E200_PAD}{\ButtonRec} |
36 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay} | 36 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay} |
37 | \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay} | 37 | \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay} |
38 | & Pause game\\ | 38 | & Pause game\\ |
diff --git a/manual/plugins/wormlet.tex b/manual/plugins/wormlet.tex index ef64e3d12d..d8d78d594e 100644 --- a/manual/plugins/wormlet.tex +++ b/manual/plugins/wormlet.tex | |||
@@ -66,16 +66,16 @@ Game controls:} | |||
66 | \renewcommand{\arraystretch}{1.0} | 66 | \renewcommand{\arraystretch}{1.0} |
67 | } | 67 | } |
68 | 68 | ||
69 | \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD}{ | 69 | \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,SANSA_E200_PAD}{ |
70 | \begin{table} | 70 | \begin{table} |
71 | \begin{btnmap}{}{} | 71 | \begin{btnmap}{}{} |
72 | \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD} | 72 | \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD} |
73 | {\ButtonLeft} & Turn left\\ | 73 | {\ButtonLeft} & Turn left\\ |
74 | \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD} | 74 | \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD} |
75 | {\ButtonRight} & Turn right\\ | 75 | {\ButtonRight} & Turn right\\ |
76 | \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonUp} | 76 | \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD}{\ButtonUp} |
77 | \opt{IPOD_4G_PAD}{\ButtonMenu} & Turn Up\\ | 77 | \opt{IPOD_4G_PAD}{\ButtonMenu} & Turn Up\\ |
78 | \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonLeft} | 78 | \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD}{\ButtonLeft} |
79 | \opt{IPOD_4G_PAD}{\ButtonPlay} & Turn Down\\ | 79 | \opt{IPOD_4G_PAD}{\ButtonPlay} & Turn Down\\ |
80 | \end{btnmap} | 80 | \end{btnmap} |
81 | \end{table} | 81 | \end{table} |
@@ -115,11 +115,13 @@ The game is over when all worms are dead. The longest worm wins the | |||
115 | game. | 115 | game. |
116 | \item [Pause the game.] | 116 | \item [Pause the game.] |
117 | Press | 117 | Press |
118 | \opt{RECORDER_PAD}{\ButtonPlay}\opt{ONDIO_PAD}{\ButtonMenu} | 118 | \opt{RECORDER_PAD,IAUDIO_X5_PAD}{\ButtonPlay} |
119 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD}{\ButtonSelect} | 119 | \opt{ONDIO_PAD}{\ButtonMenu} |
120 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,SANSA_E200_PAD}{\ButtonSelect} | ||
120 | to pause the game. Press | 121 | to pause the game. Press |
121 | \opt{RECORDER_PAD}{\ButtonPlay}\opt{ONDIO_PAD}{\ButtonMenu} | 122 | \opt{RECORDER_PAD,IAUDIO_X5_PAD}{\ButtonPlay} |
122 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD}{\ButtonSelect} | 123 | \opt{ONDIO_PAD}{\ButtonMenu} |
124 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,SANSA_E200_PAD}{\ButtonSelect} | ||
123 | again to resume the game. | 125 | again to resume the game. |
124 | 126 | ||
125 | \item[Stop the game.] | 127 | \item[Stop the game.] |
@@ -128,20 +130,24 @@ There are two ways to stop a running game. | |||
128 | \begin{itemize} | 130 | \begin{itemize} |
129 | \item If you want to quit Wormlet entirely simply hit | 131 | \item If you want to quit Wormlet entirely simply hit |
130 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} | 132 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} |
131 | \opt{IPOD_4G_PAD}{\ButtonMenu+\ButtonSelect}. | 133 | \opt{IPOD_4G_PAD}{\ButtonMenu+\ButtonSelect} |
134 | \opt{IAUDIO_X5_PAD,SANSA_E200_PAD}{\ButtonPower}. | ||
132 | The game will stop immediately and you will return to the game menu. | 135 | The game will stop immediately and you will return to the game menu. |
133 | \item If you want to stop the game and still see the screen hit | 136 | \item If you want to stop the game and still see the screen hit |
134 | \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} | 137 | \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} |
135 | \opt{ONDIO_PAD}{\ButtonOff+\ButtonMenu} | 138 | \opt{ONDIO_PAD}{\ButtonOff+\ButtonMenu} |
136 | \opt{IPOD_4G_PAD}{\ButtonSelect+ButtonPlay}. | 139 | \opt{IPOD_4G_PAD}{\ButtonSelect+ButtonPlay} |
140 | \opt{IAUDIO_X5_PAD,SANSA_E200_PAD}{\ButtonRec}. | ||
137 | This freezes the game. If you hit | 141 | This freezes the game. If you hit |
138 | \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} | 142 | \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} |
139 | \opt{ONDIO_PAD}{\ButtonOff+\ButtonMenu} | 143 | \opt{ONDIO_PAD}{\ButtonOff+\ButtonMenu} |
140 | \opt{IPOD_4G_PAD}{\ButtonSelect+ButtonPlay}. | 144 | \opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonPlay} |
145 | \opt{IAUDIO_X5_PAD,SANSA_E200_PAD}{\ButtonRec} | ||
141 | button again a new game starts with the same configuration. To return to the | 146 | button again a new game starts with the same configuration. To return to the |
142 | games menu you can hit | 147 | games menu you can hit |
143 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} | 148 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} |
144 | \opt{IPOD_4G_PAD}{\ButtonMenu+\ButtonSelect}. A stopped game can not be resumed. | 149 | \opt{IPOD_4G_PAD}{\ButtonMenu+\ButtonSelect} |
150 | \opt{IAUDIO_X5_PAD,SANSA_E200_PAD}{\ButtonPower}. A stopped game can not be resumed. | ||
145 | \end{itemize} | 151 | \end{itemize} |
146 | \end{description} | 152 | \end{description} |
147 | 153 | ||