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-rw-r--r--manual/plugins/wormlet.tex57
1 files changed, 25 insertions, 32 deletions
diff --git a/manual/plugins/wormlet.tex b/manual/plugins/wormlet.tex
index d007f9ad71..ffdecdffd5 100644
--- a/manual/plugins/wormlet.tex
+++ b/manual/plugins/wormlet.tex
@@ -15,18 +15,15 @@ possible using a remote control.\\}
15{\bfseries 15{\bfseries
16Menu controls:} 16Menu controls:}
17 17
18\begin{table}[ht!] 18\begin{table}
19 \begin{center} 19 \begin{btnmap}{}{}
20 \begin{tabular}{ll}\toprule
21 \textbf{Key} & \textbf{Action}\\\midrule
22 \ButtonLeft\ / \ButtonRight & Controls number of worms in the game\\ 20 \ButtonLeft\ / \ButtonRight & Controls number of worms in the game\\
23 \opt{RECORDER_PAD}{ 21 \opt{RECORDER_PAD}{
24 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD} 22 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
25 {\ButtonUp\ / \ButtonDown} 23 {\ButtonUp\ / \ButtonDown}
26 \opt{IPOD_4G_PAD}{\ButtonMenu\ / \ButtonPlay} & Selects number of players\\ 24 \opt{IPOD_4G_PAD}{\ButtonMenu\ / \ButtonPlay} & Selects number of players\\
27 \ButtonFOne & Selects game mode.\\}\bottomrule 25 \ButtonFOne & Selects game mode.\\}\bottomrule
28 \end{tabular} 26 \end{btnmap}
29 \end{center}
30\end{table} 27\end{table}
31 28
32%The following table is only for the recorder version of the game, since the 29%The following table is only for the recorder version of the game, since the
@@ -64,16 +61,14 @@ Game controls:}
643 & Remote control & on \dap\ \ButtonLeft: turn left \ButtonRight: turn right 613 & Remote control & on \dap\ \ButtonLeft: turn left \ButtonRight: turn right
65 & on remote control VOL DOWN: turn left VOL UP: turn 62 & on remote control VOL DOWN: turn left VOL UP: turn
66 right & on \dap\ \ButtonFTwo: turn left \ButtonFThree: 63 right & on \dap\ \ButtonFTwo: turn left \ButtonFThree:
67 turn right \\\bottomrule 64 turn right \\
68\end{tabularx} 65\end{tabularx}
69\renewcommand{\arraystretch}{1.0} 66\renewcommand{\arraystretch}{1.0}
70} 67}
71 68
72\opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD}{ 69\opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD}{
73\begin{table}[ht!] 70\begin{table}
74 \begin{center} 71 \begin{btnmap}{}{}
75 \begin{tabular}{ll}\toprule
76 \textbf{Key} & \textbf{Action}\\\midrule
77 \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD} 72 \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD}
78 {\ButtonLeft} & Turn left\\ 73 {\ButtonLeft} & Turn left\\
79 \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD} 74 \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD}
@@ -81,9 +76,8 @@ Game controls:}
81 \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonUp} 76 \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonUp}
82 \opt{IPOD_4G_PAD}{\ButtonMenu} & Turn Up\\ 77 \opt{IPOD_4G_PAD}{\ButtonMenu} & Turn Up\\
83 \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonLeft} 78 \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonLeft}
84 \opt{IPOD_4G_PAD}{\ButtonPlay} & Turn Down\\\bottomrule 79 \opt{IPOD_4G_PAD}{\ButtonPlay} & Turn Down\\
85 \end{tabular} 80 \end{btnmap}
86 \end{center}
87\end{table} 81\end{table}
88} 82}
89 83
@@ -93,34 +87,33 @@ food. Worms do not stop moving except when dead. Dead worms are no fun.
93Be careful as your worm will try to eat anything that you steer it 87Be careful as your worm will try to eat anything that you steer it
94across. It won't distinguish whether it's edible or not. 88across. It won't distinguish whether it's edible or not.
95 89
96\begin{itemize} 90\begin{description}
97\item \textbf{Food} 91\item[Food.]
98The small square hollow pieces are food. Move the worm over a food tile 92The small square hollow pieces are food. Move the worm over a food tile
99to eat it. After eating the worm grows. Each time a piece of food has 93to eat it. After eating the worm grows. Each time a piece of food has
100been eaten a new piece of food will pop up somewhere. Unfortunately for 94been eaten a new piece of food will pop up somewhere. Unfortunately for
101each new piece of food that appears two new ``argh'' pieces will 95each new piece of food that appears two new ``argh'' pieces will
102appear, too. 96appear, too.
103\item \textbf{Argh} 97\item[Argh.]
104An ``argh'' is a black square poisoned piece {}- slightly bigger than 98An ``argh'' is a black square poisoned piece {}- slightly bigger than
105food {}- that makes a worm say ``Argh!'' when 99food {}- that makes a worm say ``Argh!'' when
106run into. A worm that eats an ``argh'' is dead. Thus eating an 100run into. A worm that eats an ``argh'' is dead. Thus eating an
107``argh'' must be avoided under any circumstances. ``Arghs'' have the 101``argh'' must be avoided under any circumstances. ``Arghs'' have the
108annoying tendency to accumulate. 102annoying tendency to accumulate.
109\item \textbf{Worms} 103\item[Worms.]
110Thou shall not eat worms. Neither other worms nor thyself. Eating worms 104Thou shall not eat worms. Neither other worms nor thyself. Eating worms
111is blasphemous cannibalism, not healthy and causes instant 105is blasphemous cannibalism, not healthy and causes instant
112death. And it doesn't help anyway: the other worm 106death. And it doesn't help anyway: the other worm
113isn't hurt by the bite. It will go on creeping happily 107isn't hurt by the bite. It will go on creeping happily
114and eat all the food you left on the table. 108and eat all the food you left on the table.
115\item \textbf{Walls} 109\item[Walls.]
116Don't crash into the walls. Walls are not edible. 110Don't crash into the walls. Walls are not edible.
117Crashing a worm against a wall causes it a headache it 111Crashing a worm against a wall causes it a headache it
118doesn't survive. 112doesn't survive.
119\item \textbf{Game over} 113\item[Game over.]
120
121The game is over when all worms are dead. The longest worm wins the 114The game is over when all worms are dead. The longest worm wins the
122game. 115game.
123\item \textbf{Pause the game} 116\item [Pause the game.]
124Press 117Press
125\opt{RECORDER_PAD}{\ButtonPlay}\opt{ONDIO_PAD}{\ButtonMenu} 118\opt{RECORDER_PAD}{\ButtonPlay}\opt{ONDIO_PAD}{\ButtonMenu}
126\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD}{\ButtonSelect} 119\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD}{\ButtonSelect}
@@ -129,7 +122,7 @@ to pause the game. Hit
129\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD}{\ButtonSelect} 122\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD}{\ButtonSelect}
130again to resume the game. 123again to resume the game.
131 124
132\item \textbf{Stop the game} 125\item[Stop the game.]
133There are two ways to stop a running game. 126There are two ways to stop a running game.
134 127
135\begin{itemize} 128\begin{itemize}
@@ -150,7 +143,7 @@ games menu you can hit
150\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} 143\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
151\opt{IPOD_4G_PAD}{\ButtonMenu+\ButtonSelect}. A stopped game can not be resumed. 144\opt{IPOD_4G_PAD}{\ButtonMenu+\ButtonSelect}. A stopped game can not be resumed.
152\end{itemize} 145\end{itemize}
153\end{itemize} 146\end{description}
154 147
155\subsubsection{The scoreboard} 148\subsubsection{The scoreboard}
156On the right side of the game field is the score board. For each worm it 149On the right side of the game field is the score board. For each worm it
@@ -158,37 +151,37 @@ displays its status and its length. The top most entry displays the
158state of worm 1, the second worm 2 and the third worm 3. When a worm 151state of worm 1, the second worm 2 and the third worm 3. When a worm
159dies it's entry on the score board turns black. 152dies it's entry on the score board turns black.
160 153
161\begin{itemize} 154\begin{description}
162\item \textbf{Len:} 155\item[Len:]
163Here the current length of the worm is displayed. When a worm is eating 156Here the current length of the worm is displayed. When a worm is eating
164food it grows by one pixel for each step it moves. 157food it grows by one pixel for each step it moves.
165 158
166\item \textbf{Hungry:} 159\item[Hungry:]
167That's the normal state of a worm. Worms are always 160That's the normal state of a worm. Worms are always
168hungry and want to eat. It's good to have a hungry 161hungry and want to eat. It's good to have a hungry
169worm since it means that your worm is alive. But it's 162worm since it means that your worm is alive. But it's
170better to get your worm growing. 163better to get your worm growing.
171 164
172\item \textbf{Growing:} 165\item[Growing:]
173When a worm has eaten a piece of food it starts growing. For each step 166When a worm has eaten a piece of food it starts growing. For each step
174it moves over food it can grow by one pixel. One piece of food lasts 167it moves over food it can grow by one pixel. One piece of food lasts
175for 7 steps. After your worm has moved 7 steps the food is used up. If 168for 7 steps. After your worm has moved 7 steps the food is used up. If
176another piece of food is eaten while growing it will increase the size 169another piece of food is eaten while growing it will increase the size
177of the worm for another 7 steps. 170of the worm for another 7 steps.
178 171
179\item \textbf{Crashed:} 172\item[Crashed:]
180This indicates that a worm has crashed against a wall. 173This indicates that a worm has crashed against a wall.
181 174
182\item \textbf{Argh:} 175\item[Argh:]
183If the score board entry displays ``Argh!'' it 176If the score board entry displays ``Argh!'' it
184means the worm is dead because it tried to eat an ``argh''. Until we 177means the worm is dead because it tried to eat an ``argh''. Until we
185can make the worm say ``Argh!'' it's your job to say ``Argh!'' aloud. 178can make the worm say ``Argh!'' it's your job to say ``Argh!'' aloud.
186 179
187\item \textbf{Wormed:} 180\item[Wormed:]
188The worm tried to eat another worm or even itself. 181The worm tried to eat another worm or even itself.
189That's why it's dead now. Making traps for other players with a worm 182That's why it's dead now. Making traps for other players with a worm
190is a good way to get them out of the game. 183is a good way to get them out of the game.
191\end{itemize} 184\end{description}
192 185
193\subsubsection{Hints} 186\subsubsection{Hints}
194 187