diff options
Diffstat (limited to 'manual/plugins/wormlet.tex')
-rw-r--r-- | manual/plugins/wormlet.tex | 57 |
1 files changed, 25 insertions, 32 deletions
diff --git a/manual/plugins/wormlet.tex b/manual/plugins/wormlet.tex index d007f9ad71..ffdecdffd5 100644 --- a/manual/plugins/wormlet.tex +++ b/manual/plugins/wormlet.tex | |||
@@ -15,18 +15,15 @@ possible using a remote control.\\} | |||
15 | {\bfseries | 15 | {\bfseries |
16 | Menu controls:} | 16 | Menu controls:} |
17 | 17 | ||
18 | \begin{table}[ht!] | 18 | \begin{table} |
19 | \begin{center} | 19 | \begin{btnmap}{}{} |
20 | \begin{tabular}{ll}\toprule | ||
21 | \textbf{Key} & \textbf{Action}\\\midrule | ||
22 | \ButtonLeft\ / \ButtonRight & Controls number of worms in the game\\ | 20 | \ButtonLeft\ / \ButtonRight & Controls number of worms in the game\\ |
23 | \opt{RECORDER_PAD}{ | 21 | \opt{RECORDER_PAD}{ |
24 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD} | 22 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD} |
25 | {\ButtonUp\ / \ButtonDown} | 23 | {\ButtonUp\ / \ButtonDown} |
26 | \opt{IPOD_4G_PAD}{\ButtonMenu\ / \ButtonPlay} & Selects number of players\\ | 24 | \opt{IPOD_4G_PAD}{\ButtonMenu\ / \ButtonPlay} & Selects number of players\\ |
27 | \ButtonFOne & Selects game mode.\\}\bottomrule | 25 | \ButtonFOne & Selects game mode.\\}\bottomrule |
28 | \end{tabular} | 26 | \end{btnmap} |
29 | \end{center} | ||
30 | \end{table} | 27 | \end{table} |
31 | 28 | ||
32 | %The following table is only for the recorder version of the game, since the | 29 | %The following table is only for the recorder version of the game, since the |
@@ -64,16 +61,14 @@ Game controls:} | |||
64 | 3 & Remote control & on \dap\ \ButtonLeft: turn left \ButtonRight: turn right | 61 | 3 & Remote control & on \dap\ \ButtonLeft: turn left \ButtonRight: turn right |
65 | & on remote control VOL DOWN: turn left VOL UP: turn | 62 | & on remote control VOL DOWN: turn left VOL UP: turn |
66 | right & on \dap\ \ButtonFTwo: turn left \ButtonFThree: | 63 | right & on \dap\ \ButtonFTwo: turn left \ButtonFThree: |
67 | turn right \\\bottomrule | 64 | turn right \\ |
68 | \end{tabularx} | 65 | \end{tabularx} |
69 | \renewcommand{\arraystretch}{1.0} | 66 | \renewcommand{\arraystretch}{1.0} |
70 | } | 67 | } |
71 | 68 | ||
72 | \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD}{ | 69 | \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD}{ |
73 | \begin{table}[ht!] | 70 | \begin{table} |
74 | \begin{center} | 71 | \begin{btnmap}{}{} |
75 | \begin{tabular}{ll}\toprule | ||
76 | \textbf{Key} & \textbf{Action}\\\midrule | ||
77 | \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD} | 72 | \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD} |
78 | {\ButtonLeft} & Turn left\\ | 73 | {\ButtonLeft} & Turn left\\ |
79 | \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD} | 74 | \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD} |
@@ -81,9 +76,8 @@ Game controls:} | |||
81 | \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonUp} | 76 | \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonUp} |
82 | \opt{IPOD_4G_PAD}{\ButtonMenu} & Turn Up\\ | 77 | \opt{IPOD_4G_PAD}{\ButtonMenu} & Turn Up\\ |
83 | \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonLeft} | 78 | \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonLeft} |
84 | \opt{IPOD_4G_PAD}{\ButtonPlay} & Turn Down\\\bottomrule | 79 | \opt{IPOD_4G_PAD}{\ButtonPlay} & Turn Down\\ |
85 | \end{tabular} | 80 | \end{btnmap} |
86 | \end{center} | ||
87 | \end{table} | 81 | \end{table} |
88 | } | 82 | } |
89 | 83 | ||
@@ -93,34 +87,33 @@ food. Worms do not stop moving except when dead. Dead worms are no fun. | |||
93 | Be careful as your worm will try to eat anything that you steer it | 87 | Be careful as your worm will try to eat anything that you steer it |
94 | across. It won't distinguish whether it's edible or not. | 88 | across. It won't distinguish whether it's edible or not. |
95 | 89 | ||
96 | \begin{itemize} | 90 | \begin{description} |
97 | \item \textbf{Food} | 91 | \item[Food.] |
98 | The small square hollow pieces are food. Move the worm over a food tile | 92 | The small square hollow pieces are food. Move the worm over a food tile |
99 | to eat it. After eating the worm grows. Each time a piece of food has | 93 | to eat it. After eating the worm grows. Each time a piece of food has |
100 | been eaten a new piece of food will pop up somewhere. Unfortunately for | 94 | been eaten a new piece of food will pop up somewhere. Unfortunately for |
101 | each new piece of food that appears two new ``argh'' pieces will | 95 | each new piece of food that appears two new ``argh'' pieces will |
102 | appear, too. | 96 | appear, too. |
103 | \item \textbf{Argh} | 97 | \item[Argh.] |
104 | An ``argh'' is a black square poisoned piece {}- slightly bigger than | 98 | An ``argh'' is a black square poisoned piece {}- slightly bigger than |
105 | food {}- that makes a worm say ``Argh!'' when | 99 | food {}- that makes a worm say ``Argh!'' when |
106 | run into. A worm that eats an ``argh'' is dead. Thus eating an | 100 | run into. A worm that eats an ``argh'' is dead. Thus eating an |
107 | ``argh'' must be avoided under any circumstances. ``Arghs'' have the | 101 | ``argh'' must be avoided under any circumstances. ``Arghs'' have the |
108 | annoying tendency to accumulate. | 102 | annoying tendency to accumulate. |
109 | \item \textbf{Worms} | 103 | \item[Worms.] |
110 | Thou shall not eat worms. Neither other worms nor thyself. Eating worms | 104 | Thou shall not eat worms. Neither other worms nor thyself. Eating worms |
111 | is blasphemous cannibalism, not healthy and causes instant | 105 | is blasphemous cannibalism, not healthy and causes instant |
112 | death. And it doesn't help anyway: the other worm | 106 | death. And it doesn't help anyway: the other worm |
113 | isn't hurt by the bite. It will go on creeping happily | 107 | isn't hurt by the bite. It will go on creeping happily |
114 | and eat all the food you left on the table. | 108 | and eat all the food you left on the table. |
115 | \item \textbf{Walls} | 109 | \item[Walls.] |
116 | Don't crash into the walls. Walls are not edible. | 110 | Don't crash into the walls. Walls are not edible. |
117 | Crashing a worm against a wall causes it a headache it | 111 | Crashing a worm against a wall causes it a headache it |
118 | doesn't survive. | 112 | doesn't survive. |
119 | \item \textbf{Game over} | 113 | \item[Game over.] |
120 | |||
121 | The game is over when all worms are dead. The longest worm wins the | 114 | The game is over when all worms are dead. The longest worm wins the |
122 | game. | 115 | game. |
123 | \item \textbf{Pause the game} | 116 | \item [Pause the game.] |
124 | Press | 117 | Press |
125 | \opt{RECORDER_PAD}{\ButtonPlay}\opt{ONDIO_PAD}{\ButtonMenu} | 118 | \opt{RECORDER_PAD}{\ButtonPlay}\opt{ONDIO_PAD}{\ButtonMenu} |
126 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD}{\ButtonSelect} | 119 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD}{\ButtonSelect} |
@@ -129,7 +122,7 @@ to pause the game. Hit | |||
129 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD}{\ButtonSelect} | 122 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD}{\ButtonSelect} |
130 | again to resume the game. | 123 | again to resume the game. |
131 | 124 | ||
132 | \item \textbf{Stop the game} | 125 | \item[Stop the game.] |
133 | There are two ways to stop a running game. | 126 | There are two ways to stop a running game. |
134 | 127 | ||
135 | \begin{itemize} | 128 | \begin{itemize} |
@@ -150,7 +143,7 @@ games menu you can hit | |||
150 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} | 143 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} |
151 | \opt{IPOD_4G_PAD}{\ButtonMenu+\ButtonSelect}. A stopped game can not be resumed. | 144 | \opt{IPOD_4G_PAD}{\ButtonMenu+\ButtonSelect}. A stopped game can not be resumed. |
152 | \end{itemize} | 145 | \end{itemize} |
153 | \end{itemize} | 146 | \end{description} |
154 | 147 | ||
155 | \subsubsection{The scoreboard} | 148 | \subsubsection{The scoreboard} |
156 | On the right side of the game field is the score board. For each worm it | 149 | On the right side of the game field is the score board. For each worm it |
@@ -158,37 +151,37 @@ displays its status and its length. The top most entry displays the | |||
158 | state of worm 1, the second worm 2 and the third worm 3. When a worm | 151 | state of worm 1, the second worm 2 and the third worm 3. When a worm |
159 | dies it's entry on the score board turns black. | 152 | dies it's entry on the score board turns black. |
160 | 153 | ||
161 | \begin{itemize} | 154 | \begin{description} |
162 | \item \textbf{Len:} | 155 | \item[Len:] |
163 | Here the current length of the worm is displayed. When a worm is eating | 156 | Here the current length of the worm is displayed. When a worm is eating |
164 | food it grows by one pixel for each step it moves. | 157 | food it grows by one pixel for each step it moves. |
165 | 158 | ||
166 | \item \textbf{Hungry:} | 159 | \item[Hungry:] |
167 | That's the normal state of a worm. Worms are always | 160 | That's the normal state of a worm. Worms are always |
168 | hungry and want to eat. It's good to have a hungry | 161 | hungry and want to eat. It's good to have a hungry |
169 | worm since it means that your worm is alive. But it's | 162 | worm since it means that your worm is alive. But it's |
170 | better to get your worm growing. | 163 | better to get your worm growing. |
171 | 164 | ||
172 | \item \textbf{Growing:} | 165 | \item[Growing:] |
173 | When a worm has eaten a piece of food it starts growing. For each step | 166 | When a worm has eaten a piece of food it starts growing. For each step |
174 | it moves over food it can grow by one pixel. One piece of food lasts | 167 | it moves over food it can grow by one pixel. One piece of food lasts |
175 | for 7 steps. After your worm has moved 7 steps the food is used up. If | 168 | for 7 steps. After your worm has moved 7 steps the food is used up. If |
176 | another piece of food is eaten while growing it will increase the size | 169 | another piece of food is eaten while growing it will increase the size |
177 | of the worm for another 7 steps. | 170 | of the worm for another 7 steps. |
178 | 171 | ||
179 | \item \textbf{Crashed:} | 172 | \item[Crashed:] |
180 | This indicates that a worm has crashed against a wall. | 173 | This indicates that a worm has crashed against a wall. |
181 | 174 | ||
182 | \item \textbf{Argh:} | 175 | \item[Argh:] |
183 | If the score board entry displays ``Argh!'' it | 176 | If the score board entry displays ``Argh!'' it |
184 | means the worm is dead because it tried to eat an ``argh''. Until we | 177 | means the worm is dead because it tried to eat an ``argh''. Until we |
185 | can make the worm say ``Argh!'' it's your job to say ``Argh!'' aloud. | 178 | can make the worm say ``Argh!'' it's your job to say ``Argh!'' aloud. |
186 | 179 | ||
187 | \item \textbf{Wormed:} | 180 | \item[Wormed:] |
188 | The worm tried to eat another worm or even itself. | 181 | The worm tried to eat another worm or even itself. |
189 | That's why it's dead now. Making traps for other players with a worm | 182 | That's why it's dead now. Making traps for other players with a worm |
190 | is a good way to get them out of the game. | 183 | is a good way to get them out of the game. |
191 | \end{itemize} | 184 | \end{description} |
192 | 185 | ||
193 | \subsubsection{Hints} | 186 | \subsubsection{Hints} |
194 | 187 | ||