diff options
Diffstat (limited to 'manual/plugins/rockblox.tex')
-rw-r--r-- | manual/plugins/rockblox.tex | 15 |
1 files changed, 8 insertions, 7 deletions
diff --git a/manual/plugins/rockblox.tex b/manual/plugins/rockblox.tex index 7ae3d66fca..f89ce0fd0b 100644 --- a/manual/plugins/rockblox.tex +++ b/manual/plugins/rockblox.tex | |||
@@ -15,6 +15,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o | |||
15 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay} | 15 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay} |
16 | \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,GIGABEAT_S_PAD}{\ButtonPlay} | 16 | \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,GIGABEAT_S_PAD}{\ButtonPlay} |
17 | \opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonRec} | 17 | \opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonRec} |
18 | \opt{SANSA_CLIP_PAD}{\ButtonHome} | ||
18 | \opt{SANSA_FUZE_PAD}{\ButtonSelect+\ButtonUp} | 19 | \opt{SANSA_FUZE_PAD}{\ButtonSelect+\ButtonUp} |
19 | \opt{GIGABEAT_PAD}{\ButtonA} | 20 | \opt{GIGABEAT_PAD}{\ButtonA} |
20 | \opt{MROBE100_PAD}{\ButtonDisplay} | 21 | \opt{MROBE100_PAD}{\ButtonDisplay} |
@@ -26,7 +27,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o | |||
26 | & Restart game\\ | 27 | & Restart game\\ |
27 | } | 28 | } |
28 | \opt{PLAYER_PAD,RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD% | 29 | \opt{PLAYER_PAD,RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD% |
29 | ,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD% | 30 | ,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD% |
30 | ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,IPOD_4G_PAD,IPOD_3G_PAD% | 31 | ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,IPOD_4G_PAD,IPOD_3G_PAD% |
31 | ,IRIVER_H10_PAD,PBELL_VIBE500_PAD,SANSA_FUZEPLUS_PAD} | 32 | ,IRIVER_H10_PAD,PBELL_VIBE500_PAD,SANSA_FUZEPLUS_PAD} |
32 | {\ButtonLeft} | 33 | {\ButtonLeft} |
@@ -35,7 +36,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o | |||
35 | \opt{HAVEREMOTEKEYMAP}{& } | 36 | \opt{HAVEREMOTEKEYMAP}{& } |
36 | & Move left\\ | 37 | & Move left\\ |
37 | \opt{PLAYER_PAD,RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD% | 38 | \opt{PLAYER_PAD,RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD% |
38 | ,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD% | 39 | ,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD% |
39 | ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,IPOD_4G_PAD,IPOD_3G_PAD% | 40 | ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,IPOD_4G_PAD,IPOD_3G_PAD% |
40 | ,IRIVER_H10_PAD,PBELL_VIBE500_PAD,SANSA_FUZEPLUS_PAD} | 41 | ,IRIVER_H10_PAD,PBELL_VIBE500_PAD,SANSA_FUZEPLUS_PAD} |
41 | {\ButtonRight} | 42 | {\ButtonRight} |
@@ -45,7 +46,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o | |||
45 | & Move right\\ | 46 | & Move right\\ |
46 | \opt{PLAYER_PAD}{\ButtonMenu} | 47 | \opt{PLAYER_PAD}{\ButtonMenu} |
47 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% | 48 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% |
48 | ,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD% | 49 | ,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD,GIGABEAT_PAD% |
49 | ,GIGABEAT_S_PAD,MROBE100_PAD,PBELL_VIBE500_PAD} | 50 | ,GIGABEAT_S_PAD,MROBE100_PAD,PBELL_VIBE500_PAD} |
50 | {\ButtonDown} | 51 | {\ButtonDown} |
51 | \opt{SANSA_FUZEPLUS_PAD}{\ButtonSelect} | 52 | \opt{SANSA_FUZEPLUS_PAD}{\ButtonSelect} |
@@ -62,7 +63,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o | |||
62 | \opt{scrollwheel}{\ButtonScrollBack} | 63 | \opt{scrollwheel}{\ButtonScrollBack} |
63 | \opt{IAUDIO_X5_PAD}{\ButtonPower} | 64 | \opt{IAUDIO_X5_PAD}{\ButtonPower} |
64 | \opt{IRIVER_H10_PAD}{\ButtonRew} | 65 | \opt{IRIVER_H10_PAD}{\ButtonRew} |
65 | \opt{SANSA_C200_PAD}{\ButtonVolDown} | 66 | \opt{SANSA_C200_PAD,SANSA_CLIP_PAD}{\ButtonVolDown} |
66 | \opt{GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonVolUp} | 67 | \opt{GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonVolUp} |
67 | \opt{SANSA_FUZEPLUS_PAD}{\ButtonVolDown{}; \ButtonBottomLeft} | 68 | \opt{SANSA_FUZEPLUS_PAD}{\ButtonVolDown{}; \ButtonBottomLeft} |
68 | \opt{MROBE100_PAD,PBELL_VIBE500_PAD}{\ButtonMenu} | 69 | \opt{MROBE100_PAD,PBELL_VIBE500_PAD}{\ButtonMenu} |
@@ -76,7 +77,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o | |||
76 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd{} / \ButtonMenu} | 77 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd{} / \ButtonMenu} |
77 | \opt{SANSA_E200_PAD,SANSA_FUZE_PAD}{\ButtonScrollFwd} | 78 | \opt{SANSA_E200_PAD,SANSA_FUZE_PAD}{\ButtonScrollFwd} |
78 | \opt{IRIVER_H10_PAD}{\ButtonScrollUp} | 79 | \opt{IRIVER_H10_PAD}{\ButtonScrollUp} |
79 | \opt{SANSA_C200_PAD}{\ButtonVolUp/\ButtonUp} | 80 | \opt{SANSA_C200_PAD,SANSA_CLIP_PAD}{\ButtonVolUp/\ButtonUp} |
80 | \opt{GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonVolDown} | 81 | \opt{GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonVolDown} |
81 | \opt{MROBE100_PAD,PBELL_VIBE500_PAD}{\ButtonPlay} | 82 | \opt{MROBE100_PAD,PBELL_VIBE500_PAD}{\ButtonPlay} |
82 | \opt{COWON_D2_PAD}{\TouchBottomRight{} / \TouchTopMiddle } | 83 | \opt{COWON_D2_PAD}{\TouchBottomRight{} / \TouchTopMiddle } |
@@ -87,7 +88,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o | |||
87 | \opt{PLAYER_PAD,RECORDER_PAD}{\ButtonOn} | 88 | \opt{PLAYER_PAD,RECORDER_PAD}{\ButtonOn} |
88 | \opt{ONDIO_PAD}{\ButtonMenu} | 89 | \opt{ONDIO_PAD}{\ButtonMenu} |
89 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode} | 90 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode} |
90 | \opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD% | 91 | \opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD% |
91 | ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}{\ButtonSelect} | 92 | ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}{\ButtonSelect} |
92 | \opt{IAUDIO_X5_PAD}{\ButtonRec} | 93 | \opt{IAUDIO_X5_PAD}{\ButtonRec} |
93 | \opt{IRIVER_H10_PAD}{\ButtonFF} | 94 | \opt{IRIVER_H10_PAD}{\ButtonFF} |
@@ -105,7 +106,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o | |||
105 | \opt{PLAYER_PAD}{\ButtonStop} | 106 | \opt{PLAYER_PAD}{\ButtonStop} |
106 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} | 107 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} |
107 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu+\ButtonSelect} | 108 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu+\ButtonSelect} |
108 | \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonPower} | 109 | \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonPower} |
109 | \opt{SANSA_FUZE_PAD}{Long \ButtonHome} | 110 | \opt{SANSA_FUZE_PAD}{Long \ButtonHome} |
110 | \opt{GIGABEAT_S_PAD}{\ButtonBack} | 111 | \opt{GIGABEAT_S_PAD}{\ButtonBack} |
111 | \opt{COWON_D2_PAD,SANSA_FUZEPLUS_PAD}{\ButtonPower} | 112 | \opt{COWON_D2_PAD,SANSA_FUZEPLUS_PAD}{\ButtonPower} |