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-rw-r--r--manual/plugins/jewels.tex3
1 files changed, 2 insertions, 1 deletions
diff --git a/manual/plugins/jewels.tex b/manual/plugins/jewels.tex
index c65b5dda5d..1458d64f46 100644
--- a/manual/plugins/jewels.tex
+++ b/manual/plugins/jewels.tex
@@ -10,7 +10,8 @@ before running out of available moves. Higher points are
10awarded to larger combos. The game advances to the next level 10awarded to larger combos. The game advances to the next level
11after every one hundred points and randomly clears several jewels. 11after every one hundred points and randomly clears several jewels.
12 12
13In puzzle mode the aim of the game is to connect the puzzles, by skilful swapping pairs of jewels. 13In puzzle mode the aim of the game is to connect the puzzles, by
14skillfully swapping pairs of jewels.
14 15
15\begin{btnmap} 16\begin{btnmap}
16 \opt{RECORDER_PAD,IRIVER_H10_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD% 17 \opt{RECORDER_PAD,IRIVER_H10_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD%