diff options
Diffstat (limited to 'manual/plugins/goban.tex')
-rw-r--r-- | manual/plugins/goban.tex | 376 |
1 files changed, 207 insertions, 169 deletions
diff --git a/manual/plugins/goban.tex b/manual/plugins/goban.tex index 262f14a832..a4a4544dca 100644 --- a/manual/plugins/goban.tex +++ b/manual/plugins/goban.tex | |||
@@ -18,7 +18,7 @@ not even load on devices with little available memory.\\ | |||
18 | 18 | ||
19 | \note{The plugin does \emph{NOT} support SGF files with multiple games in | 19 | \note{The plugin does \emph{NOT} support SGF files with multiple games in |
20 | one file. These are rare, but if you have one don't even try it (the file will most | 20 | one file. These are rare, but if you have one don't even try it (the file will most |
21 | likely be corrupted if you save over it). You have been warned.\\} | 21 | likely be corrupted if you save over it). You have been warned.\\} |
22 | 22 | ||
23 | The file \fname {"/sgf/gbn\_def.sgf"} is used by the plugin to store any unsaved | 23 | The file \fname {"/sgf/gbn\_def.sgf"} is used by the plugin to store any unsaved |
24 | changes in the most recently loaded game. This means that if you forget to save your | 24 | changes in the most recently loaded game. This means that if you forget to save your |
@@ -28,7 +28,7 @@ permanently. The \fname {"/sgf/gbn\_def.sgf"} file is also the file loaded if a | |||
28 | is not selected.\\ | 28 | is not selected.\\ |
29 | 29 | ||
30 | The information panel which displays the current move number may also contain | 30 | The information panel which displays the current move number may also contain |
31 | these markers: \\ | 31 | these markers: |
32 | 32 | ||
33 | \begin{table} | 33 | \begin{table} |
34 | \begin{rbtabular}{\textwidth}{lX}% | 34 | \begin{rbtabular}{\textwidth}{lX}% |
@@ -54,79 +54,101 @@ these markers: \\ | |||
54 | \subsubsection{Controls} | 54 | \subsubsection{Controls} |
55 | \begin{table} | 55 | \begin{table} |
56 | \begin{btnmap}{}{} | 56 | \begin{btnmap}{}{} |
57 | \opt{SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_CLIP_PAD,SANSA_M200_PAD,SANSA_C200_PAD,% | 57 | \nopt{IPOD_1G2G_PAD,IPOD_3G_PAD,IPOD_4G_PAD,IRIVER_H10_PAD,COWON_D2_PAD}{ |
58 | GIGABEAT_PAD,GIGABEAT_S_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,MROBE100_PAD,% | 58 | \ButtonUp}% |
59 | IAUDIO_X5_PAD,RECORDER_PAD,ONDIO_PAD}{\ButtonUp}% | ||
60 | \opt{IPOD_1G2G_PAD,IPOD_3G_PAD,IPOD_4G_PAD}{\ButtonMenu}% | 59 | \opt{IPOD_1G2G_PAD,IPOD_3G_PAD,IPOD_4G_PAD}{\ButtonMenu}% |
61 | \opt{IRIVER_H10_PAD}{\ButtonScrollUp} | 60 | \opt{IRIVER_H10_PAD}{\ButtonScrollUp} |
62 | \opt{COWON_D2_PAD}{\TouchTopMiddle} | 61 | \opt{COWON_D2_PAD}{\TouchTopMiddle} |
63 | \opt{HAVEREMOTEKEYMAP}{& } | 62 | & |
64 | & Move cursor up \\ | 63 | \opt{HAVEREMOTEKEYMAP}{ |
65 | \opt{SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_CLIP_PAD,SANSA_M200_PAD,SANSA_C200_PAD,% | 64 | &} |
66 | GIGABEAT_PAD,GIGABEAT_S_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,MROBE100_PAD,% | 65 | Move cursor up |
67 | IAUDIO_X5_PAD,RECORDER_PAD,ONDIO_PAD}{\ButtonDown}% | 66 | \\ |
67 | |||
68 | \nopt{IPOD_1G2G_PAD,IPOD_3G_PAD,IPOD_4G_PAD,IRIVER_H10_PAD,COWON_D2_PAD}{ | ||
69 | \ButtonDown}% | ||
68 | \opt{IPOD_1G2G_PAD,IPOD_3G_PAD,IPOD_4G_PAD}{\ButtonPlay}% | 70 | \opt{IPOD_1G2G_PAD,IPOD_3G_PAD,IPOD_4G_PAD}{\ButtonPlay}% |
69 | \opt{IRIVER_H10_PAD}{\ButtonScrollDown} | 71 | \opt{IRIVER_H10_PAD}{\ButtonScrollDown} |
70 | \opt{COWON_D2_PAD}{\TouchBottomMiddle} | 72 | \opt{COWON_D2_PAD}{\TouchBottomMiddle} |
71 | \opt{HAVEREMOTEKEYMAP}{& } | 73 | & |
72 | & Move cursor down \\ | 74 | \opt{HAVEREMOTEKEYMAP}{ |
73 | \opt{SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_CLIP_PAD,SANSA_M200_PAD,IPOD_1G2G_PAD,% | 75 | &} |
74 | IPOD_3G_PAD,IPOD_4G_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,IRIVER_H10_PAD,% | 76 | Move cursor down |
75 | IRIVER_H100_PAD,IRIVER_H300_PAD,MROBE100_PAD,IAUDIO_X5_PAD,RECORDER_PAD,% | 77 | \\ |
76 | ONDIO_PAD}{\ButtonLeft} | 78 | |
79 | \nopt{COWON_D2_PAD}{\ButtonLeft} | ||
77 | \opt{COWON_D2_PAD}{\TouchMidLeft} | 80 | \opt{COWON_D2_PAD}{\TouchMidLeft} |
78 | \opt{HAVEREMOTEKEYMAP}{& } | 81 | & |
79 | & Move cursor left % | 82 | \opt{HAVEREMOTEKEYMAP}{ |
80 | \opt{ONDIO_PAD}{if in \emph{board} navigation mode, or % | 83 | &} |
81 | retreat one node in the game tree if in % | 84 | Move cursor left |
82 | \emph{tree} navigation mode} \\ | 85 | \opt{ONDIO_PAD}{if in \emph{board} navigation mode, or retreat one |
83 | \opt{SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_CLIP_PAD,SANSA_M200_PAD,IPOD_1G2G_PAD,% | 86 | node in the game tree if in \emph{tree} navigation mode} |
84 | IPOD_3G_PAD,IPOD_4G_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,IRIVER_H10_PAD,% | 87 | \\ |
85 | IRIVER_H100_PAD,IRIVER_H300_PAD,MROBE100_PAD,IAUDIO_X5_PAD,RECORDER_PAD,% | 88 | |
86 | ONDIO_PAD}{\ButtonRight} | 89 | \nopt{COWON_D2_PAD}{\ButtonRight} |
87 | \opt{COWON_D2_PAD}{\TouchMidRight} | 90 | \opt{COWON_D2_PAD}{\TouchMidRight} |
88 | \opt{HAVEREMOTEKEYMAP}{& } | 91 | & |
89 | & Move cursor right | 92 | \opt{HAVEREMOTEKEYMAP}{ |
90 | \opt{ONDIO_PAD}{if in \emph{board} navigation mode, or advance one node in | 93 | &} |
91 | the game tree if in \emph{tree} navigation mode} \\ | 94 | Move cursor right |
92 | \opt{ONDIO_PAD}{\ButtonOff & Toggle between \emph{board} and \emph{tree} | 95 | \opt{ONDIO_PAD}{if in \emph{board} navigation mode, or advance one |
93 | navigation modes \\} | 96 | node in the game tree if in \emph{tree} navigation mode} |
94 | \opt{SANSA_E200_PAD,SANSA_FUZE_PAD,IPOD_1G2G_PAD,IPOD_3G_PAD,IPOD_4G_PAD,% | 97 | \\ |
95 | SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,% | 98 | |
96 | MROBE100_PAD,IAUDIO_X5_PAD,SANSA_CLIP_PAD,SANSA_M200_PAD}{\ButtonSelect}% | 99 | \opt{ONDIO_PAD}{ |
100 | \ButtonOff | ||
101 | & | ||
102 | Toggle between \emph{board} and \emph{tree} navigation modes | ||
103 | \\ | ||
104 | } | ||
105 | |||
106 | \nopt{IRIVER_H10_PAD,COWON_D2_PAD,ONDIO_PAD,RECORDER_PAD,IAUDIO_M3_PAD}{% | ||
107 | \ButtonSelect}% | ||
97 | \opt{IRIVER_H10_PAD,RECORDER_PAD}{\ButtonPlay}% | 108 | \opt{IRIVER_H10_PAD,RECORDER_PAD}{\ButtonPlay}% |
98 | \opt{ONDIO_PAD}{\ButtonMenu} | 109 | \opt{ONDIO_PAD}{\ButtonMenu} |
99 | \opt{COWON_D2_PAD}{\TouchCenter} | 110 | \opt{COWON_D2_PAD}{\TouchCenter} |
100 | \opt{HAVEREMOTEKEYMAP}{& } | 111 | & |
101 | & Play a move (or use a tool if play-mode has been changed). \\ | 112 | \opt{HAVEREMOTEKEYMAP}{ |
102 | \nopt{ONDIO_PAD}{ | 113 | &} |
103 | \opt{SANSA_E200_PAD,SANSA_FUZE_PAD,IPOD_1G2G_PAD,IPOD_3G_PAD,% | 114 | Play a move (or use a tool if play-mode has been changed). |
104 | IPOD_4G_PAD}{\ButtonScrollBack}% | 115 | \\ |
105 | \opt{SANSA_CLIP_PAD,SANSA_M200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,% | 116 | |
106 | GIGABEAT_S_PAD}{\ButtonVolDown}% | 117 | \nopt{ONDIO_PAD}{ |
118 | \opt{SANSA_E200_PAD,SANSA_FUZE_PAD,IPOD_1G2G_PAD,IPOD_3G_PAD% | ||
119 | ,IPOD_4G_PAD}{\ButtonScrollBack}% | ||
120 | \opt{SANSA_CLIP_PAD,SANSA_M200_PAD,SANSA_C200_PAD,GIGABEAT_PAD% | ||
121 | ,GIGABEAT_S_PAD}{\ButtonVolDown}% | ||
107 | \opt{IRIVER_H10_PAD}{\ButtonFF}% | 122 | \opt{IRIVER_H10_PAD}{\ButtonFF}% |
108 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}% | 123 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}% |
109 | \opt{MROBE100_PAD}{\ButtonMenu}% | 124 | \opt{MROBE100_PAD}{\ButtonMenu}% |
110 | \opt{IAUDIO_X5_PAD}{\ButtonPlay}% | 125 | \opt{IAUDIO_X5_PAD}{\ButtonPlay}% |
111 | \opt{RECORDER_PAD}{\ButtonFOne} | 126 | \opt{RECORDER_PAD}{\ButtonFOne} |
112 | \opt{COWON_D2_PAD}{\TouchBottomLeft} | 127 | \opt{COWON_D2_PAD}{\TouchBottomLeft} |
113 | \opt{HAVEREMOTEKEYMAP}{& } | 128 | & |
114 | & Retreat one node in the game tree \\ | 129 | \opt{HAVEREMOTEKEYMAP}{ |
115 | \opt{SANSA_E200_PAD,SANSA_FUZE_PAD,IPOD_1G2G_PAD,IPOD_3G_PAD,IPOD_4G_PAD,% | 130 | &} |
116 | IPOD_1G2G_PAD,IPOD_3G_PAD,IPOD_4G_PAD}{\ButtonScrollFwd}% | 131 | Retreat one node in the game tree |
117 | \opt{SANSA_CLIP_PAD,SANSA_M200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,% | 132 | \\ |
118 | GIGABEAT_S_PAD}{\ButtonVolUp}% | 133 | |
134 | \opt{scrollwheel}{\ButtonScrollFwd}% | ||
135 | \opt{SANSA_CLIP_PAD,SANSA_M200_PAD,SANSA_C200_PAD,GIGABEAT_PAD% | ||
136 | ,GIGABEAT_S_PAD}{\ButtonVolUp}% | ||
119 | \opt{IRIVER_H10_PAD}{\ButtonRew}% | 137 | \opt{IRIVER_H10_PAD}{\ButtonRew}% |
120 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}% | 138 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}% |
121 | \opt{MROBE100_PAD}{\ButtonPlay}% | 139 | \opt{MROBE100_PAD}{\ButtonPlay}% |
122 | \opt{IAUDIO_X5_PAD}{\ButtonRec}% | 140 | \opt{IAUDIO_X5_PAD}{\ButtonRec}% |
123 | \opt{RECORDER_PAD}{\ButtonFThree} | 141 | \opt{RECORDER_PAD}{\ButtonFThree} |
124 | \opt{COWON_D2_PAD}{\TouchBottomRight} | 142 | \opt{COWON_D2_PAD}{\TouchBottomRight} |
125 | \opt{HAVEREMOTEKEYMAP}{& } | 143 | & |
126 | & Advance one node in the game tree \\ | 144 | \opt{HAVEREMOTEKEYMAP}{ |
127 | } | 145 | &} |
128 | \opt{SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_CLIP_PAD,SANSA_M200_PAD,SANSA_C200_PAD,% | 146 | Advance one node in the game tree |
129 | IRIVER_H10_PAD,IAUDIO_X5_PAD}{\ButtonPower}% | 147 | \\ |
148 | } | ||
149 | |||
150 | \opt{SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_CLIP_PAD,SANSA_M200_PAD% | ||
151 | ,SANSA_C200_PAD,IRIVER_H10_PAD,IAUDIO_X5_PAD}{\ButtonPower}% | ||
130 | \opt{MROBE100_PAD}{\ButtonDisplay}% | 152 | \opt{MROBE100_PAD}{\ButtonDisplay}% |
131 | \opt{IPOD_1G2G_PAD,IPOD_3G_PAD,IPOD_4G_PAD}{Long \ButtonSelect}% | 153 | \opt{IPOD_1G2G_PAD,IPOD_3G_PAD,IPOD_4G_PAD}{Long \ButtonSelect}% |
132 | \opt{GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonMenu}% | 154 | \opt{GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonMenu}% |
@@ -134,31 +156,41 @@ these markers: \\ | |||
134 | \opt{RECORDER_PAD}{\ButtonFTwo}% | 156 | \opt{RECORDER_PAD}{\ButtonFTwo}% |
135 | \opt{ONDIO_PAD}{Long \ButtonMenu} | 157 | \opt{ONDIO_PAD}{Long \ButtonMenu} |
136 | \opt{COWON_D2_PAD}{\TouchTopLeft} | 158 | \opt{COWON_D2_PAD}{\TouchTopLeft} |
137 | \opt{HAVEREMOTEKEYMAP}{& } | 159 | & |
138 | & Main Menu \\ | 160 | \opt{HAVEREMOTEKEYMAP}{ |
139 | \opt{SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,% | 161 | &} |
140 | IRIVER_H100_PAD,IRIVER_H300_PAD,MROBE100_PAD,IAUDIO_X5_PAD,% | 162 | Main Menu |
141 | IRIVER_H10_PAD}{% | 163 | \\ |
142 | \opt{SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_CLIP_PAD,SANSA_M200_PAD,SANSA_C200_PAD,% | 164 | |
143 | GIGABEAT_PAD,GIGABEAT_S_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,MROBE100_PAD,% | 165 | % \nopt{IPOD_1G2G_PAD,IPOD_3G_PAD,IPOD_4G_PAD,ONDIO_PAD,RECORDER_PAD}{% |
144 | IAUDIO_X5_PAD}{Long \ButtonSelect}% | 166 | \opt{SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD% |
167 | ,IRIVER_H100_PAD,IRIVER_H300_PAD,MROBE100_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD}{% | ||
168 | \nopt{IRIVER_H10_PAD,COWON_D2_PAD}{Long \ButtonSelect}% | ||
145 | \opt{IRIVER_H10_PAD}{Long \ButtonPlay} | 169 | \opt{IRIVER_H10_PAD}{Long \ButtonPlay} |
146 | \opt{COWON_D2_PAD}{Long \TouchCenter} | 170 | \opt{COWON_D2_PAD}{Long \TouchCenter} |
147 | \opt{HAVEREMOTEKEYMAP}{& } | 171 | & |
148 | & Context Menu \\ } | 172 | \opt{HAVEREMOTEKEYMAP}{ |
149 | \opt{SANSA_E200_PAD,SANSA_C200_PAD,SANSA_FUZE_PAD,RECORDER_PAD,MROBE100_PAD,% | 173 | &} |
150 | GIGABEAT_PAD,GIGABEAT_S_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,SANSA_CLIP_PAD}{% | 174 | Context Menu |
151 | \opt{SANSA_E200_PAD}{\ButtonRec}% | 175 | \\ |
152 | \opt{SANSA_FUZE_PAD,SANSA_CLIP_PAD}{\ButtonHome}% | 176 | } |
153 | \opt{SANSA_C200_PAD}{\ButtonRec}% | 177 | |
154 | \opt{RECORDER_PAD}{\ButtonOn}% | 178 | \opt{SANSA_E200_PAD,SANSA_C200_PAD,SANSA_FUZE_PAD,RECORDER_PAD,MROBE100_PAD% |
155 | \opt{MROBE100_PAD}{\ButtonPower}% | 179 | ,GIGABEAT_PAD,GIGABEAT_S_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,SANSA_CLIP_PAD}{% |
156 | \opt{GIGABEAT_PAD}{\ButtonA}% | 180 | \opt{SANSA_E200_PAD,SANSA_C200_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{% |
157 | \opt{GIGABEAT_S_PAD}{\ButtonPlay}% | 181 | \ButtonRec}% |
158 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonRec} | 182 | \opt{SANSA_FUZE_PAD,SANSA_CLIP_PAD}{\ButtonHome}% |
159 | \opt{COWON_D2_PAD}{\TouchTopRight} | 183 | \opt{RECORDER_PAD}{\ButtonOn}% |
160 | \opt{HAVEREMOTEKEYMAP}{& } | 184 | \opt{MROBE100_PAD}{\ButtonPower}% |
161 | & Go to the next variation when at the first node in a branch \\ } | 185 | \opt{GIGABEAT_PAD}{\ButtonA}% |
186 | \opt{GIGABEAT_S_PAD}{\ButtonPlay}% | ||
187 | \opt{COWON_D2_PAD}{\TouchTopRight} | ||
188 | & | ||
189 | \opt{HAVEREMOTEKEYMAP}{ | ||
190 | &} | ||
191 | Go to the next variation when at the first node in a branch | ||
192 | \\ | ||
193 | } | ||
162 | \end{btnmap} | 194 | \end{btnmap} |
163 | \end{table} | 195 | \end{table} |
164 | 196 | ||
@@ -166,109 +198,115 @@ these markers: \\ | |||
166 | \begin {description} | 198 | \begin {description} |
167 | \item [Main Menu. ] | 199 | \item [Main Menu. ] |
168 | The main menu for game setup and access to other menus. | 200 | The main menu for game setup and access to other menus. |
169 | 201 | \begin{description} | |
170 | \emph {New. } Create a new game with your choice of board size and handicaps. \\ | 202 | \item[New.] Create a new game with your choice of board size and handicaps. |
171 | \emph {Save. } Save the current state of the game. It will be saved to | 203 | \item[Save.] Save the current state of the game. It will be saved to |
172 | \fname {"/sgf/gbn\_def.sgf"} unless otherwise set. \\ | 204 | \fname {"/sgf/gbn\_def.sgf"} unless otherwise set. |
173 | \emph {Save As. } Save to a specified file. \\ | 205 | \item[Save As.] Save to a specified file. |
174 | \emph {Game Info. } View and modify the metadata of the current game. \\ | 206 | \item[Game Info.] View and modify the metadata of the current game. |
175 | \emph {Playback Control. } Control the playback of the current playlist and | 207 | \item[Playback Control.] Control the playback of the current playlist |
176 | modify the volume of your player. \\ | 208 | and modify the volume of your player. |
177 | \emph {Zoom Level. } Zoom in or out on the board. If you set the zoom level, it | 209 | \item[Zoom Level.] Zoom in or out on the board. If you set the zoom level, |
178 | will be saved and used again the next time you open this plugin. \\ | 210 | it will be saved and used again the next time you open this plugin. |
179 | \emph {Options. } Open the Options Menu. \\ | 211 | \item[Options.] Open the Options Menu. |
180 | \emph {Context Menu. } Open the Context Menu which allows you to set play modes | 212 | \item[Context Menu.] Open the Context Menu which allows you to set play |
181 | and other tools. \\ | 213 | modes and other tools. |
182 | \emph {Quit. } Leave the plugin. Any unsaved changes are saved to | 214 | \item[Quit.] Leave the plugin. Any unsaved changes are saved to |
183 | \fname {"/sgf/gbn\_def.sgf"}. \\ | 215 | \fname {"/sgf/gbn\_def.sgf"}. |
184 | 216 | \end{description} | |
185 | \item [Game Info. ] | 217 | \item [Game Info. ] |
186 | The menu for modifying game info (metadata) of the current game. This | 218 | The menu for modifying game info (metadata) of the current game. This |
187 | information will be saved to the SGF file and can be viewed in almost all | 219 | information will be saved to the SGF file and can be viewed in almost all |
188 | SGF readers. | 220 | SGF readers. |
189 | 221 | \begin{description} | |
190 | \emph {Basic Info. } Shows a quick view of the basic game metadata, if any | 222 | \item[Basic Info.] Shows a quick view of the basic game metadata, if any |
191 | has been set (otherwise does nothing). This option does not allow editing. \\ | 223 | has been set (otherwise does nothing). This option does not allow |
192 | \emph {Time Limit. } The time limit of the current game. \\ | 224 | editing. |
193 | \emph {Overtime. } The overtime settings of the current game. \\ | 225 | \item[Time Limit.] The time limit of the current game. |
194 | \emph {Result. } The result of the current game. This text must follow the | 226 | \item[Overtime.] The overtime settings of the current game. |
195 | format specified at \url{http://www.red-bean.com/sgf/properties.html#RE} to | 227 | \item[Result.] The result of the current game. This text must follow the |
196 | be read by other SGF readers. Some examples are \emph {B+R} (Black wins by | 228 | format specified at \url{http://www.red-bean.com/sgf/properties.html#RE} |
197 | resignation), \emph {B+5.5} (Black wins by 5.5 points), \emph {W+T} (White wins | 229 | to be read by other SGF readers. Some examples are |
198 | on Time). \\ | 230 | \emph {B+R} (Black wins by resignation), |
199 | \emph {Handicap. } The handicap of the current game. \\ | 231 | \emph {B+5.5} (Black wins by 5.5 points), |
200 | \emph {Komi. } The komi of the current game (compensation to the white | 232 | \emph {W+T} (White wins on Time). |
201 | player for black having the first move). \\ | 233 | \item[Handicap.] The handicap of the current game. |
202 | \emph {Ruleset. } The name of the ruleset in use for this game. The \emph{NZ} | 234 | \item[Komi.] The komi of the current game (compensation to the white |
203 | and \emph{GOE} rulesets include suicide as a legal move (for multi-stone | 235 | player for black having the first move). |
204 | suicide only); the rest do not. \\ | 236 | \item[Ruleset.] The name of the ruleset in use for this game. |
205 | \emph {Black Player. } The name of the black player. \\ | 237 | The \emph{NZ} and \emph{GOE} rulesets include suicide as a legal |
206 | \emph {Black Rank. } Black's rank, in dan or kyu. \\ | 238 | move (for multi-stone suicide only); the rest do not. |
207 | \emph {Black Team. } The name of black's team, if any. \\ | 239 | \item[Black Player.] The name of the black player. |
208 | \emph {White Player. } The name of the white player. \\ | 240 | \item[Black Rank.] Black's rank, in dan or kyu. |
209 | \emph {White Rank. } White's rank, in dan or kyu. \\ | 241 | \item[Black Team.] The name of black's team, if any. |
210 | \emph {White Team. } The name of white's team, if any. \\ | 242 | \item[White Player.] The name of the white player. |
211 | \emph {Date. } The date that this game took place. This text must follow the | 243 | \item[White Rank.] White's rank, in dan or kyu. |
212 | format specified at \url{http://www.red-bean.com/sgf/properties.html#DT} to | 244 | \item[White Team.] The name of white's team, if any. |
213 | be read by other SGF readers. \\ | 245 | \item[Date.] The date that this game took place. This text must follow |
214 | \emph {Event. } The name of the event which this game was a part of, if any. | 246 | the format specified at \url{http://www.red-bean.com/sgf/properties.html#DT} |
215 | \\ | 247 | to be read by other SGF readers. |
216 | \emph {Place. } The place that this game took place. \\ | 248 | \item[Event.] The name of the event which this game was a part of, if any. |
217 | \emph {Round. } If part of a tournament, the round number for this game. \\ | 249 | \item[Place.] The place that this game took place. |
218 | \emph {Done. } Return to the previous menu. \\ | 250 | \item[Round.] If part of a tournament, the round number for this game. |
251 | \item[Done.] Return to the previous menu. | ||
252 | \end{description} | ||
219 | 253 | ||
220 | \item [Options. ] | 254 | \item [Options. ] |
221 | Customize the behavior of the plugin in certain ways. | 255 | Customize the behavior of the plugin in certain ways. |
222 | 256 | \begin{description} | |
223 | \emph {Show Child Variations? } Enable this to mark child variations on the board | 257 | \item[Show Child Variations?] Enable this to mark child variations on |
224 | if there are more than one. Note: variations which don't start with a move are | 258 | he board if there are more than one. Note: variations which don't |
225 | not visible in this way. \\ | 259 | start with a move are not visible in this way. |
226 | \emph {Disable Idle Poweroff? } Enable this if you do not want the \dap{} to turn | 260 | \item[Disable Idle Poweroff?] Enable this if you do not want the \dap{} |
227 | off after a certain period of inactivity (depends on your global Rockbox | 261 | to turn off after a certain period of inactivity (depends on your |
228 | settings). \\ | 262 | global Rockbox settings). |
229 | \emph {Idle Autosave Time. } Set the amount of idle time to wait before | 263 | \item[Idle Autosave Time.] Set the amount of idle time to wait before |
230 | automatically saving any unsaved changes. These autosaves go to the file | 264 | automatically saving any unsaved changes. These autosaves go to |
231 | \fname {"/sgf/gbn\_def.sgf"} regardless of if you have loaded a game or used | 265 | the file \fname {"/sgf/gbn\_def.sgf"} regardless of if you have |
232 | \emph {Save As} to save the game before or not. Set to \emph {Off} to disable | 266 | loaded a game or used \setting{Save As} to save the game before or |
233 | this functionality completely. \\ | 267 | not. Set to \setting{Off} to disable this functionality completely. |
234 | \emph {Automatically Show Comments? } If this is enabled and you navigate to a | 268 | \item[Automatically Show Comments?] If this is enabled and you navigate |
235 | node containing game comments, they will automatically be displayed. \\ | 269 | to a node containing game comments, they will automatically be |
270 | displayed. | ||
271 | \end{description} | ||
236 | 272 | ||
237 | \item [Context Menu. ] | 273 | \item [Context Menu. ] |
238 | The menu for choosing different play modes and tools, adding or editing | 274 | The menu for choosing different play modes and tools, adding or editing |
239 | comments, adding pass moves, or switching between sibling variations. | 275 | comments, adding pass moves, or switching between sibling variations. |
240 | 276 | \begin{description} | |
241 | \emph {Play Mode. } Play moves normally on the board. If there are | 277 | \item[Play Mode.] Play moves normally on the board. If there are child |
242 | child moves from the current node, this mode will let you follow variations | 278 | moves from the current node, this mode will let you follow |
243 | by simply playing the first move in the sequence. Unless it is following a | 279 | variations by simply playing the first move in the sequence. |
244 | variation, this mode will not allow you to play illegal moves. This is the | 280 | Unless it is following a variation, this mode will not allow you to |
245 | default mode before another is set after loading a game or creating a new | 281 | play illegal moves. This is the default mode before another is set |
246 | one. \\ | 282 | after loading a game or creating a new one. |
247 | \emph {Add Black Mode. } Add black stones to the board as desired. These | 283 | \item[Add Black Mode.] Add black stones to the board as desired. These |
248 | stones are not moves and do not perform captures or count as ko threats. \\ | 284 | stones are not moves and do not perform captures or count as ko threats. |
249 | \emph {Add White Mode. } Add white stones to the board as desired. These | 285 | \item[Add White Mode.] Add white stones to the board as desired. These |
250 | stones are not moves and do not perform captures or count as ko threats. \\ | 286 | stones are not moves and do not perform captures or count as ko threats. |
251 | \emph {Erase Stone Mode. } Remove stones from the board as desired. These | 287 | \item[Erase Stone Mode.] Remove stones from the board as desired. These |
252 | removed stones are not counted as captured, they are simply removed. \\ | 288 | removed stones are not counted as captured, they are simply removed. |
253 | \emph {Pass. } Play a single pass move. This does not change the mode of | 289 | \item[Pass.] Play a single pass move. This does not change the mode of |
254 | play. \\ | 290 | play. |
255 | \emph {Next Variation. } If the game is at the first move in a variation, | 291 | \item[Next Variation.] If the game is at the first move in a variation, |
256 | this will navigate to the next variation after the current one. This is | 292 | this will navigate to the next variation after the current one. This |
257 | the only way to reach variations which start with adding or removing | 293 | is the only way to reach variations which start with adding or |
258 | stones, as you cannot follow them by "playing" the same move. \\ | 294 | removing stones, as you cannot follow them by "playing" the same move. |
259 | \emph {Force Play Mode. } The same as Play Mode except that this mode will | 295 | \item[Force Play Mode.] The same as Play Mode except that this mode will |
260 | allow you to play illegal moves such as retaking a ko immediately without a | 296 | allow you to play illegal moves such as retaking a ko immediately |
261 | ko threat, suicide on rulesets which don't allow it (including single stone | 297 | without a ko threat, suicide on rulesets which don't allow it |
262 | suicide), and playing a move where there is already a stone. \\ | 298 | (including single stone suicide), and playing a move where there |
263 | \emph {Mark Mode. } Add generic marks to the board, or remove them. \\ | 299 | is already a stone. |
264 | \emph {Circle Mode. } Add circle marks to the board, or remove them. \\ | 300 | \item[Mark Mode.] Add generic marks to the board, or remove them. |
265 | \emph {Square Mode. } Add square marks to the board, or remove them. \\ | 301 | \item[Circle Mode.] Add circle marks to the board, or remove them. |
266 | \emph {Triangle Mode. } Add triangle marks to the board, or remove them. \\ | 302 | \item[Square Mode.] Add square marks to the board, or remove them. |
267 | \emph {Label Mode. } Add one character labels to the board. Each label | 303 | \item[Triangle Mode.] Add triangle marks to the board, or remove them. |
268 | starts at the letter 'a' and each subsequent application of a label will | 304 | \item[Label Mode.] Add one character labels to the board. Each label |
269 | increment the letter. To remove a label, click on it until it cycles | 305 | starts at the letter 'a' and each subsequent application of a label |
270 | through the allowed letters and disappears. \\ | 306 | will increment the letter. To remove a label, click on it until it |
271 | \emph {Add/Edit Comment. } Add or edit a comment at the current node. \\ | 307 | cycles through the allowed letters and disappears. |
272 | \emph {Done. } Go back to the previous screen. \\ | 308 | \item[Add/Edit Comment.] Add or edit a comment at the current node. |
309 | \item[Done.] Go back to the previous screen. | ||
310 | \end{description} | ||
273 | \end{description} | 311 | \end{description} |
274 | 312 | ||