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-rw-r--r--manual/plugins/chip8emulator.tex6
1 files changed, 3 insertions, 3 deletions
diff --git a/manual/plugins/chip8emulator.tex b/manual/plugins/chip8emulator.tex
index dee286d06c..cc6c26bc6f 100644
--- a/manual/plugins/chip8emulator.tex
+++ b/manual/plugins/chip8emulator.tex
@@ -12,7 +12,7 @@ graphics.
12The only problem is that they are based on a 4x4 keyboard, but since most 12The only problem is that they are based on a 4x4 keyboard, but since most
13games do not use all of the buttons, this can easily be worked around. 13games do not use all of the buttons, this can easily be worked around.
14 14
15To do this, one may put a ".c8k" file with the same name as the 15To do this, one may put a ``.c8k'' file with the same name as the
16original program which contains new key mappings (for BLINKY.ch8, one 16original program which contains new key mappings (for BLINKY.ch8, one
17writes a BLINKY.c8k file). 17writes a BLINKY.c8k file).
18That c8k file contains 16 characters 18That c8k file contains 16 characters
@@ -21,9 +21,9 @@ mapping (that way, several Chip8 keys can be pressed using only one
21Rockbox key). For example, a file containing the single line:\\\\ 21Rockbox key). For example, a file containing the single line:\\\\
22\textbf{0122458469ABCDEF}\\\\ 22\textbf{0122458469ABCDEF}\\\\
23would correspond to the following non-default mappings:\\\\ 23would correspond to the following non-default mappings:\\\\
243-\textgreater 2\hspace{1cm} 6-\textgreater 8\hspace{1cm} 7-\textgreater 4\hspace{1cm} 8-\textgreater 6\\\\ 243 $\rightarrow$ 2\hspace{1cm} 6 $\rightarrow$ 8\hspace{1cm} 7 $\rightarrow$ 4\hspace{1cm} 8 $\rightarrow$ 6\\\\
25Default keymappings: 25Default keymappings:
26\begin{table}[ht!] 26\begin{table}[!htb]
27 \begin{center} 27 \begin{center}
28 \begin{footnotesize} 28 \begin{footnotesize}
29 \begin{tabular}{@{}*{16}{@{\hspace{1mm}}c@{\hspace{1mm}}|}@{\hspace{1mm}}c@{}}\toprule 29 \begin{tabular}{@{}*{16}{@{\hspace{1mm}}c@{\hspace{1mm}}|}@{\hspace{1mm}}c@{}}\toprule