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-rw-r--r--apps/plugins/sliding_puzzle.c317
1 files changed, 317 insertions, 0 deletions
diff --git a/apps/plugins/sliding_puzzle.c b/apps/plugins/sliding_puzzle.c
new file mode 100644
index 0000000000..73b1ae3b08
--- /dev/null
+++ b/apps/plugins/sliding_puzzle.c
@@ -0,0 +1,317 @@
1/***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id: puzzle.c,v 1.1 2003/01/19 00:19:56
9 *
10 * Copyright (C) 2002 Vicentini Martin
11 *
12 * All files in this archive are subject to the GNU General Public License.
13 * See the file COPYING in the source tree root for full license agreement.
14 *
15 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
16 * KIND, either express or implied.
17 *
18 ****************************************************************************/
19#include "plugin.h"
20#ifdef HAVE_LCD_BITMAP
21
22static struct plugin_api* rb;
23static int spots[20];
24static int hole = 19, moves;
25static char s[5];
26static bool pic = true;
27static unsigned char *ptr;
28static unsigned char picture[20][32] = {
29 { 0x00, 0x00, 0x00, 0x00, 0x18, 0x38, 0xf8, 0xd9,
30 0x10, 0xb0, 0x60, 0xc0, 0x80, 0x00, 0x30, 0x78,
31 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x01, 0x07,
32 0xbf, 0xf8, 0x43, 0x1c, 0x61, 0x5e, 0xfc, 0xfc },
33
34 { 0x68, 0xc8, 0x48, 0x08, 0x98, 0x90, 0xb0, 0xa4,
35 0xa0, 0xc0, 0xc0, 0x88, 0x14, 0x08, 0x00, 0x00,
36 0xfe, 0xff, 0xff, 0xff, 0xff, 0xff, 0x0f, 0x03,
37 0x00, 0x00, 0x30, 0x48, 0x79, 0x33, 0x06, 0x1c },
38
39 { 0x20, 0x00, 0x06, 0x09, 0x09, 0x06, 0x00, 0x80,
40 0x40, 0x80, 0x00, 0x08, 0x14, 0x08, 0x20, 0x00,
41 0x60, 0x30, 0x18, 0xf9, 0x70, 0x00, 0x00, 0x00,
42 0xf9, 0x18, 0x30, 0x60, 0x30, 0x18, 0x06, 0x32 },
43
44 { 0x00, 0x80, 0x42, 0xa0, 0x50, 0x90, 0x88, 0x88,
45 0x84, 0xa4, 0xa4, 0x64, 0x24, 0x18, 0x00, 0x40,
46 0x79, 0x4a, 0x31, 0x02, 0x05, 0x2a, 0xd5, 0xaa,
47 0x55, 0xaa, 0x55, 0xab, 0x56, 0xac, 0x58, 0xb0 },
48
49 { 0x04, 0x0a, 0x04, 0x00, 0x80, 0x80, 0xc0, 0xc8,
50 0x40, 0xc2, 0xc0, 0xc0, 0x00, 0x00, 0x00, 0x00,
51 0x60, 0x38, 0x9c, 0xe7, 0x59, 0x0c, 0xc4, 0xfc,
52 0x3f, 0x07, 0x81, 0x00, 0x00, 0x00, 0x00, 0x00 },
53
54 { 0x00, 0x04, 0x00, 0x00, 0x80, 0xe0, 0x78, 0x1e,
55 0xa7, 0xd9, 0xcc, 0x76, 0x3b, 0x0d, 0x1f, 0xff,
56 0x00, 0x00, 0x00, 0x00, 0x03, 0x13, 0x03, 0x03,
57 0x11, 0x29, 0x10, 0x00, 0x04, 0x2a, 0x0b, 0x0b },
58
59 { 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xf0,
60 0xc0, 0x8e, 0x10, 0x00, 0x80, 0x80, 0x60, 0x38,
61 0x0a, 0x08, 0x05, 0x05, 0x07, 0x03, 0x03, 0x03,
62 0x03, 0x03, 0x01, 0x11, 0x01, 0x00, 0x00, 0x80 },
63
64 { 0x0e, 0x18, 0x31, 0x3e, 0x1c, 0x00, 0x00, 0x1c,
65 0x3e, 0x31, 0x18, 0x0c, 0x0c, 0x18, 0x30, 0x20,
66 0x00, 0x00, 0x08, 0x14, 0x08, 0x00, 0x02, 0x80,
67 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00 },
68
69 { 0x60, 0xc0, 0x48, 0xc7, 0x60, 0xb8, 0x57, 0xaa,
70 0x55, 0xaa, 0x55, 0xaa, 0xd5, 0xaa, 0x75, 0x3a,
71 0x00, 0x00, 0x01, 0x23, 0x05, 0x05, 0x09, 0x0a,
72 0x0b, 0x0a, 0x07, 0x01, 0x00, 0x00, 0x00, 0x00 },
73
74 { 0xe5, 0x8d, 0x18, 0x30, 0x41, 0xc1, 0x8f, 0xfe,
75 0xf0, 0x81, 0x0a, 0x01, 0x00, 0x00, 0x00, 0x00,
76 0x00, 0x01, 0x03, 0x02, 0x06, 0x06, 0x04, 0x04,
77 0x04, 0x05, 0x07, 0x06, 0x00, 0x00, 0x00, 0x00 },
78
79 { 0x00, 0x00, 0x00, 0x10, 0x28, 0x10, 0x00, 0x04,
80 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00,
81 0xc0, 0xb0, 0x18, 0xcc, 0x24, 0x86, 0x42, 0x22,
82 0x31, 0x69, 0xd1, 0xa9, 0x51, 0xa1, 0x41, 0x02 },
83
84 { 0x00, 0x00, 0x00, 0x00, 0x40, 0xa1, 0x40, 0x00,
85 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00,
86 0x12, 0x16, 0x5c, 0x58, 0xf0, 0xc0, 0x00, 0x00,
87 0x06, 0x09, 0x09, 0x86, 0x60, 0x18, 0xc4, 0xf2 },
88
89 { 0x00, 0x00, 0x00, 0x80, 0x80, 0x40, 0x40, 0x40,
90 0x40, 0x40, 0x40, 0x40, 0xc0, 0x80, 0x8c, 0x12,
91 0x6a, 0xa5, 0x95, 0xd2, 0xca, 0xc9, 0xe9, 0xe9,
92 0xe1, 0xe9, 0xe1, 0xe1, 0x62, 0x62, 0xc5, 0xc5 },
93
94 { 0x12, 0x0c, 0x00, 0x80, 0x80, 0x40, 0x40, 0x40,
95 0x40, 0x40, 0x40, 0x82, 0x85, 0x02, 0x00, 0x00,
96 0x8a, 0x32, 0x6f, 0xd6, 0xaa, 0x55, 0x83, 0x01,
97 0x81, 0x01, 0x81, 0x82, 0x82, 0x0d, 0xbe, 0xdc },
98
99 { 0x00, 0x00, 0x00, 0x82, 0x00, 0x00, 0x00, 0x00,
100 0x41, 0x00, 0x00, 0x00, 0x02, 0x05, 0x02, 0x00,
101 0x00, 0x00, 0x01, 0x02, 0x01, 0x04, 0x00, 0x60,
102 0x90, 0x90, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00 },
103
104 { 0x3f, 0x6a, 0xc0, 0x9f, 0x20, 0x27, 0x48, 0x4b,
105 0x47, 0x22, 0x50, 0x0f, 0x95, 0x4a, 0x25, 0x90,
106 0x07, 0x0f, 0x17, 0x23, 0x43, 0x42, 0x44, 0x40,
107 0x44, 0x40, 0x42, 0x40, 0x60, 0x30, 0x3c, 0x1f },
108
109 { 0xd0, 0x50, 0x11, 0xb9, 0xef, 0x07, 0x80, 0x40,
110 0x30, 0x98, 0x9c, 0xbf, 0x60, 0xc7, 0x0d, 0x36,
111 0x59, 0x11, 0x21, 0x23, 0x22, 0x21, 0x30, 0x10,
112 0x0d, 0x42, 0x01, 0x80, 0x00, 0x40, 0x03, 0x0c },
113
114 { 0xc3, 0x81, 0x81, 0x00, 0x00, 0x01, 0x03, 0x03,
115 0x03, 0x03, 0x02, 0x01, 0x00, 0x00, 0x80, 0x80,
116 0x10, 0x91, 0x23, 0x23, 0x67, 0xe6, 0xe6, 0xa6,
117 0xa6, 0xa6, 0xa6, 0xa6, 0xb3, 0x93, 0x59, 0x49 },
118
119 { 0xc1, 0x71, 0xff, 0x54, 0x0a, 0x02, 0x06, 0x0e,
120 0x0e, 0x0a, 0x06, 0x02, 0x02, 0xc5, 0x7b, 0x17,
121 0x24, 0x10, 0x3b, 0x7f, 0x92, 0xa6, 0xa4, 0xa4,
122 0xa4, 0xa4, 0xa4, 0x66, 0x23, 0x11, 0x12, 0x0c },
123
124 { 0x55, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00,
125 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0xaa,
126 0x55, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80,
127 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0xaa }
128};
129
130/* draws a spot at the coordinates (x,y), range of p is 1-20 */
131static void draw_spot(int p, int x, int y) {
132 if (pic || p==20) {
133 ptr = picture[p-1];
134 rb->lcd_bitmap (ptr, x, y, 16, 8, true);
135 ptr += 16;
136 rb->lcd_bitmap (ptr, x, y+8, 16, 8, true);
137 } else {
138 rb->lcd_drawrect(x, y, 16, 16);
139 rb->lcd_clearrect(x+1, y+1, 14, 14);
140 rb->snprintf(s, sizeof(s), "%d", p);
141 rb->lcd_putsxy(x+2, y+4, s);
142 }
143}
144
145/* check if the puzzle is solved */
146static bool puzzle_finished(void) {
147 int i;
148 for (i=0; i<20; i++)
149 if (spots[i] != (i+1))
150 return false;
151 return true;
152}
153
154/* move a piece in any direction */
155static void move_spot(int x, int y) {
156 int i;
157 spots[hole] = spots[hole-x-5*y];
158 hole -= (x+5*y);
159 moves++;
160 rb->snprintf(s, sizeof(s), "%d", moves);
161 rb->lcd_putsxy(85, 20, s);
162
163 for (i=4; i<=16; i+=4) {
164 draw_spot(20, (hole%5)*16, (hole/5)*16);
165 draw_spot(spots[hole], (hole%5)*16 + x*i, (hole/5)*16 + y*i);
166 rb->lcd_update();
167 }
168 spots[hole] = 20;
169}
170
171/* initializes the puzzle */
172static void puzzle_init(void) {
173 int i, r, temp, tsp[20];
174 moves = 0;
175 rb->lcd_clear_display();
176 rb->lcd_drawrect(80, 0, 32, 64);
177 rb->lcd_putsxy(81, 10, "Moves");
178 rb->snprintf(s, sizeof(s), "%d", moves);
179 rb->lcd_putsxy(85, 20, s);
180
181 // shuffle spots
182 for (i=19; i>=0; i--) {
183 r = (*rb->current_tick % (i+1));
184
185 temp = spots[r];
186 spots[r] = spots[i];
187 spots[i] = temp;
188
189 if (spots[i]==20)
190 hole = i;
191 }
192
193 // test if the puzzle is solvable
194 for (i=0; i<20; i++)
195 tsp[i] = spots[i];
196 r=0;
197 if (((4-hole%5) + (3-hole/5))%2 == 1)
198 ++r;
199 for (i=0; i<15; i++) {
200 while (tsp[i] != (i+1)) {
201 temp = tsp[i];
202 tsp[i] = tsp[temp-1];
203 tsp[temp-1] = temp;
204 ++r;
205 }
206 }
207
208 // if the random puzzle isn't solvable just change two spots
209 if (r%2 == 1) {
210 if (spots[0]!=20 && spots[1]!=20) {
211 temp = spots[0];
212 spots[0] = spots[1];
213 spots[1] = temp;
214 } else {
215 temp = spots[2];
216 spots[2] = spots[3];
217 spots[3] = temp;
218 }
219 }
220
221 // draw spots to the lcd
222 for (i=0; i<20; i++)
223 draw_spot(spots[i], (i%5)*16, (i/5)*16);
224 rb->lcd_update();
225}
226
227/* the main game loop */
228static int puzzle_loop(void) {
229 int i;
230 puzzle_init();
231 while(true) {
232 switch (rb->button_get(true)) {
233 case BUTTON_OFF:
234 /* get out of here */
235 return PLUGIN_OK;
236
237 case BUTTON_F1:
238 /* mix up the pieces */
239 puzzle_init();
240 break;
241
242 case BUTTON_F2:
243 /* change picture */
244 pic = (pic==true?false:true);
245 for (i=0; i<20; i++)
246 draw_spot(spots[i], (i%5)*16, (i/5)*16);
247 rb->lcd_update();
248 break;
249
250 case BUTTON_LEFT:
251 if ((hole%5)<4 && !puzzle_finished())
252 move_spot(-1, 0);
253 break;
254
255 case BUTTON_RIGHT:
256 if ((hole%5)>0 && !puzzle_finished())
257 move_spot(1, 0);
258 break;
259
260 case BUTTON_UP:
261 if ((hole/5)<3 && !puzzle_finished())
262 move_spot(0, -1);
263 break;
264
265 case BUTTON_DOWN:
266 if ((hole/5)>0 && !puzzle_finished())
267 move_spot(0, 1);
268 break;
269
270 case SYS_USB_CONNECTED:
271 rb->usb_screen();
272 return PLUGIN_USB_CONNECTED;
273 }
274 }
275}
276
277enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
278{
279 int i, w, h;
280
281 TEST_PLUGIN_API(api);
282 (void)parameter;
283 rb = api;
284
285 /* print title */
286 rb->lcd_getstringsize("Sliding Puzzle", &w, &h);
287 w = (w+1)/2;
288 h = (h+1)/2;
289 rb->lcd_clear_display();
290 rb->lcd_putsxy(LCD_WIDTH/2-w, (LCD_HEIGHT/2)-h, "Sliding Puzzle");
291 rb->lcd_update();
292 rb->sleep(HZ);
293
294 /* print instructions */
295 rb->lcd_clear_display();
296 rb->lcd_putsxy(3, 18, "[OFF] to stop");
297 rb->lcd_putsxy(3, 28, "[F1] shuffle");
298 rb->lcd_putsxy(3, 38, "[F2] change pic");
299 rb->lcd_update();
300 rb->sleep(HZ*2);
301
302 rb->lcd_clear_display();
303 rb->lcd_drawrect(80, 0, 32, 64);
304 rb->lcd_putsxy(81, 10, "Moves");
305 for (i=0; i<20; i++) {
306 spots[i]=(i+1);
307 draw_spot(spots[i], (i%5)*16, (i/5)*16);
308 }
309 hole = 19;
310 pic = true;
311 rb->lcd_update();
312 rb->sleep(HZ*2);
313
314 return puzzle_loop();
315}
316
317#endif