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Diffstat (limited to 'apps/plugins/sdl/src/video/qtopia/SDL_sysvideo.cc')
-rw-r--r--apps/plugins/sdl/src/video/qtopia/SDL_sysvideo.cc403
1 files changed, 0 insertions, 403 deletions
diff --git a/apps/plugins/sdl/src/video/qtopia/SDL_sysvideo.cc b/apps/plugins/sdl/src/video/qtopia/SDL_sysvideo.cc
deleted file mode 100644
index 0e07874c7a..0000000000
--- a/apps/plugins/sdl/src/video/qtopia/SDL_sysvideo.cc
+++ /dev/null
@@ -1,403 +0,0 @@
1/*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2012 Sam Lantinga
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18
19 Sam Lantinga
20 slouken@libsdl.org
21*/
22#include "SDL_config.h"
23
24/* Qtopia based framebuffer implementation */
25
26#include <unistd.h>
27
28#include <qapplication.h>
29#include <qpe/qpeapplication.h>
30
31#include "SDL_timer.h"
32
33#include "SDL_QWin.h"
34
35extern "C" {
36
37#include "../SDL_sysvideo.h"
38#include "../../events/SDL_events_c.h"
39#include "SDL_sysevents_c.h"
40#include "SDL_sysmouse_c.h"
41#include "SDL_syswm_c.h"
42#include "SDL_lowvideo.h"
43
44 //#define QTOPIA_DEBUG
45#define QT_HIDDEN_SIZE 32 /* starting hidden window size */
46
47 /* Name of the environment variable used to invert the screen rotation or not:
48 Possible values:
49 !=0 : Screen is 270° rotated
50 0: Screen is 90° rotated*/
51#define SDL_QT_ROTATION_ENV_NAME "SDL_QT_INVERT_ROTATION"
52
53 /* Initialization/Query functions */
54 static int QT_VideoInit(_THIS, SDL_PixelFormat *vformat);
55 static SDL_Rect **QT_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
56 static SDL_Surface *QT_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
57 static void QT_UpdateMouse(_THIS);
58 static int QT_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors);
59 static void QT_VideoQuit(_THIS);
60
61 /* Hardware surface functions */
62 static int QT_AllocHWSurface(_THIS, SDL_Surface *surface);
63 static int QT_LockHWSurface(_THIS, SDL_Surface *surface);
64 static void QT_UnlockHWSurface(_THIS, SDL_Surface *surface);
65 static void QT_FreeHWSurface(_THIS, SDL_Surface *surface);
66
67 static int QT_ToggleFullScreen(_THIS, int fullscreen);
68
69 static int QT_IconifyWindow(_THIS);
70 static SDL_GrabMode QT_GrabInput(_THIS, SDL_GrabMode mode);
71
72 /* FB driver bootstrap functions */
73
74 static int QT_Available(void)
75 {
76 return(1);
77 }
78
79 static void QT_DeleteDevice(SDL_VideoDevice *device)
80 {
81 SDL_free(device->hidden);
82 SDL_free(device);
83 }
84
85 static SDL_VideoDevice *QT_CreateDevice(int devindex)
86 {
87 SDL_VideoDevice *device;
88
89 /* Initialize all variables that we clean on shutdown */
90 device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice));
91 if ( device ) {
92 SDL_memset(device, 0, (sizeof *device));
93 device->hidden = (struct SDL_PrivateVideoData *)
94 SDL_malloc((sizeof *device->hidden));
95 }
96 if ( (device == NULL) || (device->hidden == NULL) ) {
97 SDL_OutOfMemory();
98 if ( device ) {
99 SDL_free(device);
100 }
101 return(0);
102 }
103 SDL_memset(device->hidden, 0, (sizeof *device->hidden));
104
105 /* Set the function pointers */
106 device->VideoInit = QT_VideoInit;
107 device->ListModes = QT_ListModes;
108 device->SetVideoMode = QT_SetVideoMode;
109 device->UpdateMouse = QT_UpdateMouse;
110 device->SetColors = QT_SetColors;
111 device->UpdateRects = NULL;
112 device->VideoQuit = QT_VideoQuit;
113 device->AllocHWSurface = QT_AllocHWSurface;
114 device->CheckHWBlit = NULL;
115 device->FillHWRect = NULL;
116 device->SetHWColorKey = NULL;
117 device->SetHWAlpha = NULL;
118 device->LockHWSurface = QT_LockHWSurface;
119 device->UnlockHWSurface = QT_UnlockHWSurface;
120 device->FlipHWSurface = NULL;
121 device->FreeHWSurface = QT_FreeHWSurface;
122 device->SetIcon = NULL;
123 device->SetCaption = QT_SetWMCaption;
124 device->IconifyWindow = QT_IconifyWindow;
125 device->GrabInput = QT_GrabInput;
126 device->GetWMInfo = NULL;
127 device->FreeWMCursor = QT_FreeWMCursor;
128 device->CreateWMCursor = QT_CreateWMCursor;
129 device->ShowWMCursor = QT_ShowWMCursor;
130 device->WarpWMCursor = QT_WarpWMCursor;
131 device->InitOSKeymap = QT_InitOSKeymap;
132 device->PumpEvents = QT_PumpEvents;
133
134 device->free = QT_DeleteDevice;
135 device->ToggleFullScreen = QT_ToggleFullScreen;
136
137 /* Set the driver flags */
138 device->handles_any_size = 0;
139
140 return device;
141 }
142
143 VideoBootStrap Qtopia_bootstrap = {
144 "qtopia", "Qtopia / QPE graphics",
145 QT_Available, QT_CreateDevice
146 };
147
148 /* Function to sort the display_list */
149 static int CompareModes(const void *A, const void *B)
150 {
151#if 0
152 const display_mode *a = (display_mode *)A;
153 const display_mode *b = (display_mode *)B;
154
155 if ( a->space == b->space ) {
156 return((b->virtual_width*b->virtual_height)-
157 (a->virtual_width*a->virtual_height));
158 } else {
159 return(ColorSpaceToBitsPerPixel(b->space)-
160 ColorSpaceToBitsPerPixel(a->space));
161 }
162#endif
163 return 0;
164 }
165
166 /* Yes, this isn't the fastest it could be, but it works nicely */
167 static int QT_AddMode(_THIS, int index, unsigned int w, unsigned int h)
168 {
169 SDL_Rect *mode;
170 int i;
171 int next_mode;
172
173 /* Check to see if we already have this mode */
174 if ( SDL_nummodes[index] > 0 ) {
175 for ( i=SDL_nummodes[index]-1; i >= 0; --i ) {
176 mode = SDL_modelist[index][i];
177 if ( (mode->w == w) && (mode->h == h) ) {
178 return(0);
179 }
180 }
181 }
182
183 /* Set up the new video mode rectangle */
184 mode = (SDL_Rect *)SDL_malloc(sizeof *mode);
185 if ( mode == NULL ) {
186 SDL_OutOfMemory();
187 return(-1);
188 }
189 mode->x = 0;
190 mode->y = 0;
191 mode->w = w;
192 mode->h = h;
193#ifdef QTOPIA_DEBUG
194 fprintf(stderr, "Adding mode %dx%d at %d bytes per pixel\n", w, h, index+1);
195#endif
196
197 /* Allocate the new list of modes, and fill in the new mode */
198 next_mode = SDL_nummodes[index];
199 SDL_modelist[index] = (SDL_Rect **)
200 SDL_realloc(SDL_modelist[index], (1+next_mode+1)*sizeof(SDL_Rect *));
201 if ( SDL_modelist[index] == NULL ) {
202 SDL_OutOfMemory();
203 SDL_nummodes[index] = 0;
204 SDL_free(mode);
205 return(-1);
206 }
207 SDL_modelist[index][next_mode] = mode;
208 SDL_modelist[index][next_mode+1] = NULL;
209 SDL_nummodes[index]++;
210
211 return(0);
212 }
213
214 int QT_VideoInit(_THIS, SDL_PixelFormat *vformat)
215 {
216 /* Initialize the QPE Application */
217 /* Determine the screen depth */
218 vformat->BitsPerPixel = QPixmap::defaultDepth();
219
220 // For now we hardcode the current depth because anything else
221 // might as well be emulated by SDL rather than by Qtopia.
222
223 QSize desktop_size = qApp->desktop()->size();
224 QT_AddMode(_this, ((vformat->BitsPerPixel+7)/8)-1,
225 desktop_size.width(), desktop_size.height());
226 QT_AddMode(_this, ((vformat->BitsPerPixel+7)/8)-1,
227 desktop_size.height(), desktop_size.width());
228
229 /* Determine the current screen size */
230 _this->info.current_w = desktop_size.width();
231 _this->info.current_h = desktop_size.height();
232
233 /* Create the window / widget */
234 SDL_Win = new SDL_QWin(QSize(QT_HIDDEN_SIZE, QT_HIDDEN_SIZE));
235 ((QPEApplication*)qApp)->showMainWidget(SDL_Win);
236 /* Fill in some window manager capabilities */
237 _this->info.wm_available = 0;
238
239 /* We're done! */
240 return(0);
241 }
242
243 /* We support any dimension at our bit-depth */
244 SDL_Rect **QT_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
245 {
246 SDL_Rect **modes;
247
248 modes = ((SDL_Rect **)0);
249 if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) {
250 modes = SDL_modelist[((format->BitsPerPixel+7)/8)-1];
251 } else {
252 if ( format->BitsPerPixel ==
253 _this->screen->format->BitsPerPixel ) {
254 modes = ((SDL_Rect **)-1);
255 }
256 }
257 return(modes);
258 }
259
260 /* Various screen update functions available */
261 static void QT_NormalUpdate(_THIS, int numrects, SDL_Rect *rects);
262
263
264 static int QT_SetFullScreen(_THIS, SDL_Surface *screen, int fullscreen)
265 {
266 return -1;
267 }
268
269 static int QT_ToggleFullScreen(_THIS, int fullscreen)
270 {
271 return -1;
272 }
273
274 /* FIXME: check return values and cleanup here */
275 SDL_Surface *QT_SetVideoMode(_THIS, SDL_Surface *current,
276 int width, int height, int bpp, Uint32 flags)
277 {
278
279 QImage *qimage;
280 QSize desktop_size = qApp->desktop()->size();
281
282
283 current->flags = 0; //SDL_FULLSCREEN; // We always run fullscreen.
284
285 if(width <= desktop_size.width()
286 && height <= desktop_size.height()) {
287 current->w = desktop_size.width();
288 current->h = desktop_size.height();
289 } else if(width <= desktop_size.height() && height <= desktop_size.width()) {
290 // Landscape mode
291 char * envString = SDL_getenv(SDL_QT_ROTATION_ENV_NAME);
292 int envValue = envString ? atoi(envString) : 0;
293 screenRotation = envValue ? SDL_QT_ROTATION_270 : SDL_QT_ROTATION_90;
294 current->h = desktop_size.width();
295 current->w = desktop_size.height();
296 } else {
297 SDL_SetError("Unsupported resolution, %dx%d\n", width, height);
298 }
299 if ( flags & SDL_OPENGL ) {
300 SDL_SetError("OpenGL not supported");
301 return(NULL);
302 }
303 /* Create the QImage framebuffer */
304 qimage = new QImage(current->w, current->h, bpp);
305 if (qimage->isNull()) {
306 SDL_SetError("Couldn't create screen bitmap");
307 delete qimage;
308 return(NULL);
309 }
310 current->pitch = qimage->bytesPerLine();
311 current->pixels = (void *)qimage->bits();
312 SDL_Win->setImage(qimage);
313 _this->UpdateRects = QT_NormalUpdate;
314 SDL_Win->setFullscreen(true);
315 /* We're done */
316 return(current);
317 }
318
319 /* Update the current mouse state and position */
320 void QT_UpdateMouse(_THIS)
321 {
322 QPoint point(-1, -1);
323 if ( SDL_Win->isActiveWindow() ) {
324 point = SDL_Win->mousePos();
325 }
326
327 if ( (point.x() >= 0) && (point.x() < SDL_VideoSurface->w) &&
328 (point.y() >= 0) && (point.y() < SDL_VideoSurface->h) ) {
329 SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
330 SDL_PrivateMouseMotion(0, 0,
331 (Sint16)point.x(), (Sint16)point.y());
332 } else {
333 SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS);
334 }
335 }
336
337 /* We don't actually allow hardware surfaces other than the main one */
338 static int QT_AllocHWSurface(_THIS, SDL_Surface *surface)
339 {
340 return(-1);
341 }
342 static void QT_FreeHWSurface(_THIS, SDL_Surface *surface)
343 {
344 return;
345 }
346 static int QT_LockHWSurface(_THIS, SDL_Surface *surface)
347 {
348 return(0);
349 }
350 static void QT_UnlockHWSurface(_THIS, SDL_Surface *surface)
351 {
352 return;
353 }
354
355 static void QT_NormalUpdate(_THIS, int numrects, SDL_Rect *rects)
356 {
357 if(SDL_Win->lockScreen()) {
358 for(int i=0; i<numrects; ++i ) {
359 QRect rect(rects[i].x, rects[i].y,
360 rects[i].w, rects[i].h);
361 SDL_Win->repaintRect(rect);
362 }
363 SDL_Win->unlockScreen();
364 }
365 }
366 /* Is the system palette settable? */
367 int QT_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
368 {
369 return -1;
370 }
371
372 void QT_VideoQuit(_THIS)
373 {
374 // This is dumb, but if I free this, the app doesn't exit correctly.
375 // Of course, this will leak memory if init video is done more than once.
376 // Sucks but such is life.
377
378 // -- David Hedbor
379 // delete SDL_Win;
380 // SDL_Win = 0;
381 _this->screen->pixels = NULL;
382 QT_GrabInput(_this, SDL_GRAB_OFF);
383 }
384
385 static int QT_IconifyWindow(_THIS) {
386 SDL_Win->hide();
387
388 return true;
389 }
390
391 static SDL_GrabMode QT_GrabInput(_THIS, SDL_GrabMode mode) {
392 if(mode == SDL_GRAB_OFF) {
393 QPEApplication::grabKeyboard();
394 qApp->processEvents();
395 QPEApplication::ungrabKeyboard();
396 } else {
397 QPEApplication::grabKeyboard();
398 }
399 qApp->processEvents();
400 return mode;
401 }
402
403}; /* Extern C */