diff options
Diffstat (limited to 'apps/plugins/sdl/src/video/nds/SDL_ndsvideo.c')
-rw-r--r-- | apps/plugins/sdl/src/video/nds/SDL_ndsvideo.c | 500 |
1 files changed, 500 insertions, 0 deletions
diff --git a/apps/plugins/sdl/src/video/nds/SDL_ndsvideo.c b/apps/plugins/sdl/src/video/nds/SDL_ndsvideo.c new file mode 100644 index 0000000000..d0ee8bf4c2 --- /dev/null +++ b/apps/plugins/sdl/src/video/nds/SDL_ndsvideo.c | |||
@@ -0,0 +1,500 @@ | |||
1 | /* | ||
2 | SDL - Simple DirectMedia Layer | ||
3 | Copyright (C) 1997-2012 Sam Lantinga | ||
4 | |||
5 | This library is free software; you can redistribute it and/or | ||
6 | modify it under the terms of the GNU Lesser General Public | ||
7 | License as published by the Free Software Foundation; either | ||
8 | version 2.1 of the License, or (at your option) any later version. | ||
9 | |||
10 | This library is distributed in the hope that it will be useful, | ||
11 | but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | ||
13 | Lesser General Public License for more details. | ||
14 | |||
15 | You should have received a copy of the GNU Lesser General Public | ||
16 | License along with this library; if not, write to the Free Software | ||
17 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA | ||
18 | |||
19 | Sam Lantinga | ||
20 | slouken@libsdl.org | ||
21 | */ | ||
22 | #include "SDL_config.h" | ||
23 | |||
24 | #include <nds.h> | ||
25 | #include <nds/registers_alt.h> | ||
26 | #include "SDL.h" | ||
27 | #include "SDL_error.h" | ||
28 | #include "SDL_video.h" | ||
29 | #include "SDL_mouse.h" | ||
30 | #include "../SDL_sysvideo.h" | ||
31 | #include "../SDL_pixels_c.h" | ||
32 | #include "../../events/SDL_events_c.h" | ||
33 | |||
34 | #include "SDL_ndsvideo.h" | ||
35 | #include "SDL_ndsevents_c.h" | ||
36 | #include "SDL_ndsmouse_c.h" | ||
37 | |||
38 | #define NDSVID_DRIVER_NAME "nds" | ||
39 | |||
40 | /* Initialization/Query functions */ | ||
41 | static int NDS_VideoInit(_THIS, SDL_PixelFormat *vformat); | ||
42 | static SDL_Rect **NDS_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); | ||
43 | static SDL_Surface *NDS_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); | ||
44 | static int NDS_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors); | ||
45 | static void NDS_VideoQuit(_THIS); | ||
46 | |||
47 | /* Hardware surface functions */ | ||
48 | static int NDS_AllocHWSurface(_THIS, SDL_Surface *surface); | ||
49 | static int NDS_LockHWSurface(_THIS, SDL_Surface *surface); | ||
50 | static int NDS_FlipHWSurface(_THIS, SDL_Surface *surface); | ||
51 | static void NDS_UnlockHWSurface(_THIS, SDL_Surface *surface); | ||
52 | static void NDS_FreeHWSurface(_THIS, SDL_Surface *surface); | ||
53 | |||
54 | /* etc. */ | ||
55 | static void NDS_UpdateRects(_THIS, int numrects, SDL_Rect *rects); | ||
56 | |||
57 | /* NDS driver bootstrap functions */ | ||
58 | |||
59 | static int NDS_Available(void) | ||
60 | { | ||
61 | return(1); | ||
62 | } | ||
63 | |||
64 | static void NDS_DeleteDevice(SDL_VideoDevice *device) | ||
65 | { | ||
66 | SDL_free(device->hidden); | ||
67 | SDL_free(device); | ||
68 | } | ||
69 | |||
70 | void on_irq_vblank() | ||
71 | { | ||
72 | // Disable interrupts | ||
73 | //REG_IME = 0; | ||
74 | scanKeys(); | ||
75 | |||
76 | // VBLANK_INTR_WAIT_FLAGS |= IRQ_VBLANK; | ||
77 | // REG_IF |= IRQ_VBLANK; | ||
78 | //REG_IF = REG_IF; | ||
79 | |||
80 | // Enable interrupts | ||
81 | //REG_IME = 1; | ||
82 | } | ||
83 | |||
84 | static int HWAccelBlit(SDL_Surface *src, SDL_Rect *srcrect, | ||
85 | SDL_Surface *dst, SDL_Rect *dstrect) | ||
86 | { | ||
87 | return 0; | ||
88 | } | ||
89 | |||
90 | static int CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dst) | ||
91 | { | ||
92 | if (src->flags & SDL_SRCALPHA) return false; | ||
93 | if (src->flags & SDL_SRCCOLORKEY) return false; | ||
94 | if (src->flags & SDL_HWPALETTE ) return false; | ||
95 | if (dst->flags & SDL_SRCALPHA) return false; | ||
96 | if (dst->flags & SDL_SRCCOLORKEY) return false; | ||
97 | if (dst->flags & SDL_HWPALETTE ) return false; | ||
98 | |||
99 | if (src->format->BitsPerPixel != dst->format->BitsPerPixel) return false; | ||
100 | if (src->format->BytesPerPixel != dst->format->BytesPerPixel) return false; | ||
101 | |||
102 | src->map->hw_blit = HWAccelBlit; | ||
103 | return true; | ||
104 | } | ||
105 | |||
106 | static SDL_VideoDevice *NDS_CreateDevice(int devindex) | ||
107 | { | ||
108 | SDL_VideoDevice *device=0; | ||
109 | |||
110 | |||
111 | /* Initialize all variables that we clean on shutdown */ | ||
112 | device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice)); | ||
113 | if ( device ) { | ||
114 | SDL_memset(device, 0, (sizeof *device)); | ||
115 | device->hidden = (struct SDL_PrivateVideoData *) | ||
116 | SDL_malloc((sizeof *device->hidden)); | ||
117 | } | ||
118 | if ( (device == NULL) || (device->hidden == NULL) ) { | ||
119 | SDL_OutOfMemory(); | ||
120 | if ( device ) { | ||
121 | SDL_free(device); | ||
122 | } | ||
123 | return(0); | ||
124 | } | ||
125 | SDL_memset(device->hidden, 0, (sizeof *device->hidden)); | ||
126 | |||
127 | /* Set the function pointers */ | ||
128 | device->VideoInit = NDS_VideoInit; | ||
129 | device->ListModes = NDS_ListModes; | ||
130 | device->SetVideoMode = NDS_SetVideoMode; | ||
131 | device->CreateYUVOverlay = NULL; | ||
132 | device->SetColors = NDS_SetColors; | ||
133 | device->UpdateRects = NDS_UpdateRects; | ||
134 | device->VideoQuit = NDS_VideoQuit; | ||
135 | device->AllocHWSurface = NDS_AllocHWSurface; | ||
136 | device->CheckHWBlit = CheckHWBlit; | ||
137 | device->FillHWRect = NULL; | ||
138 | device->SetHWColorKey = NULL; | ||
139 | device->SetHWAlpha = NULL; | ||
140 | device->LockHWSurface = NDS_LockHWSurface; | ||
141 | device->UnlockHWSurface = NDS_UnlockHWSurface; | ||
142 | device->FlipHWSurface = NDS_FlipHWSurface; | ||
143 | device->FreeHWSurface = NDS_FreeHWSurface; | ||
144 | device->SetCaption = NULL; | ||
145 | device->SetIcon = NULL; | ||
146 | device->IconifyWindow = NULL; | ||
147 | device->GrabInput = NULL; | ||
148 | device->GetWMInfo = NULL; | ||
149 | device->InitOSKeymap = NDS_InitOSKeymap; | ||
150 | device->PumpEvents = NDS_PumpEvents; | ||
151 | device->info.blit_hw=1; | ||
152 | |||
153 | device->free = NDS_DeleteDevice; | ||
154 | return device; | ||
155 | } | ||
156 | |||
157 | VideoBootStrap NDS_bootstrap = { | ||
158 | NDSVID_DRIVER_NAME, "SDL NDS video driver", | ||
159 | NDS_Available, NDS_CreateDevice | ||
160 | }; | ||
161 | |||
162 | u16* frontBuffer;// = (u16*)(0x06000000); | ||
163 | u16* backBuffer;// = (u16*)(0x06000000 + 256 * 256 * 2); | ||
164 | int NDS_VideoInit(_THIS, SDL_PixelFormat *vformat) | ||
165 | { | ||
166 | //printf("WARNING: You are using the SDL NDS video driver!\n"); | ||
167 | |||
168 | /* Determine the screen depth (use default 8-bit depth) */ | ||
169 | /* we change this during the SDL_SetVideoMode implementation... */ | ||
170 | vformat->BitsPerPixel = 16; // mode 3 | ||
171 | vformat->BytesPerPixel = 2; | ||
172 | vformat->Rmask = 0x0000f800; | ||
173 | vformat->Gmask = 0x000007e0; | ||
174 | vformat->Bmask = 0x0000001f; | ||
175 | powerON(POWER_ALL); | ||
176 | irqInit(); | ||
177 | irqSet(IRQ_VBLANK, on_irq_vblank); | ||
178 | irqEnable(IRQ_VBLANK); | ||
179 | |||
180 | //set the mode for 2 text layers and two extended background layers | ||
181 | //videoSetMode(MODE_5_2D | DISPLAY_BG3_ACTIVE); | ||
182 | videoSetMode(MODE_6_2D| DISPLAY_BG2_ACTIVE); | ||
183 | |||
184 | //set the sub background up for text display (we could just print to one | ||
185 | //of the main display text backgrounds just as easily | ||
186 | videoSetModeSub(MODE_0_2D | DISPLAY_BG0_ACTIVE); //sub bg 0 will be used to print text | ||
187 | |||
188 | //set the first two banks as background memory and the third as sub background memory | ||
189 | //D is not used..if you need a bigger background then you will need to map | ||
190 | //more vram banks consecutivly (VRAM A-D are all 0x20000 bytes in size) | ||
191 | //vramSetMainBanks(VRAM_A_MAIN_BG_0x6000000, VRAM_B_MAIN_BG_0x6020000,VRAM_C_SUB_BG , VRAM_D_LCD); | ||
192 | vramSetMainBanks(VRAM_A_MAIN_BG,VRAM_B_MAIN_BG,VRAM_C_MAIN_BG,VRAM_D_MAIN_BG); | ||
193 | //vramSetBankA(VRAM_A_MAIN_BG); | ||
194 | //vramSetBankB(VRAM_B_MAIN_BG); | ||
195 | //vramSetBankC(VRAM_C_MAIN_BG); | ||
196 | //vramSetBankD(VRAM_D_MAIN_BG); | ||
197 | //vramSetBankE(VRAM_E_MAIN_BG); | ||
198 | //vramSetBankF(VRAM_F_MAIN_BG); | ||
199 | //vramSetBankG(VRAM_G_MAIN_BG); | ||
200 | vramSetBankH(VRAM_H_SUB_BG); | ||
201 | vramSetBankI(VRAM_I_LCD); | ||
202 | |||
203 | ////////////////set up text background for text///////////////////// | ||
204 | SUB_BG0_CR = BG_MAP_BASE(8); | ||
205 | |||
206 | BG_PALETTE_SUB[255] = RGB15(31,31,31);//by default font will be rendered with color 255 | ||
207 | ///////////////set up our bitmap background/////////////////////// | ||
208 | |||
209 | //BG3_CR = BG_BMP16_512x512; | ||
210 | |||
211 | //these are rotation backgrounds so you must set the rotation attributes: | ||
212 | //these are fixed point numbers with the low 8 bits the fractional part | ||
213 | //this basicaly gives it a 1:1 translation in x and y so you get a nice flat bitmap | ||
214 | /* BG3_XDX = 1<<8; | ||
215 | BG3_XDY = 0; | ||
216 | BG3_YDX = 0; | ||
217 | BG3_YDY = 1<<8; | ||
218 | //our bitmap looks a bit better if we center it so scroll down (256 - 192) / 2 | ||
219 | BG3_CX = 0; | ||
220 | BG3_CY = 0; | ||
221 | */ | ||
222 | //consoleInit() is a lot more flexible but this gets you up and running quick | ||
223 | consoleInitDefault((u16*)SCREEN_BASE_BLOCK_SUB(8), (u16*)CHAR_BASE_BLOCK_SUB(0), 16); | ||
224 | |||
225 | |||
226 | frontBuffer =(u16*)(0x06000000); | ||
227 | //backBuffer =(u16*)(0x06000000 + 1024 * 512*2); | ||
228 | |||
229 | //lcdSwap(); | ||
230 | /* We're done! */ | ||
231 | return(0); | ||
232 | } | ||
233 | |||
234 | SDL_Rect **NDS_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags) | ||
235 | { | ||
236 | return (SDL_Rect **) -1; | ||
237 | } | ||
238 | |||
239 | SDL_Surface *NDS_SetVideoMode(_THIS, SDL_Surface *current, | ||
240 | int width, int height, int bpp, Uint32 flags) | ||
241 | { | ||
242 | Uint32 Rmask, Gmask, Bmask, Amask; | ||
243 | |||
244 | //if(width > 1024 || height > 512 || bpp > 16) | ||
245 | // return(NULL); | ||
246 | |||
247 | if(bpp >8) { | ||
248 | bpp=16; | ||
249 | Rmask = 0x0000001F; | ||
250 | Gmask = 0x000003E0; | ||
251 | Bmask = 0x00007C00; | ||
252 | Amask = 0x00008000; | ||
253 | |||
254 | videoSetMode(MODE_5_2D| DISPLAY_BG2_ACTIVE); | ||
255 | |||
256 | vramSetMainBanks(VRAM_A_MAIN_BG,VRAM_B_MAIN_BG,VRAM_C_MAIN_BG,VRAM_D_MAIN_BG); | ||
257 | |||
258 | BG2_CR = BG_BMP16_512x512; | ||
259 | BG2_XDX = ((width / 256) << 8) | (width % 256) ; | ||
260 | BG2_XDY = 0; | ||
261 | BG2_YDX = 0; | ||
262 | BG2_YDY = ((height / 192) << 8) | ((height % 192) + (height % 192) / 3) ; | ||
263 | BG2_CX = 0; | ||
264 | BG2_CY = 0; | ||
265 | // for (i=0;i<256*192;i++) | ||
266 | // frontBuffer[i] = RGB15(31,0,0)|BIT(15); | ||
267 | } | ||
268 | else | ||
269 | if(bpp <= 8) { | ||
270 | bpp=8; | ||
271 | Rmask = 0x00000000; | ||
272 | Gmask = 0x00000000; | ||
273 | Bmask = 0x00000000; | ||
274 | BG2_CR = BG_BMP8_1024x512; | ||
275 | BG2_XDX = ((width / 256) << 8) | (width % 256) ; | ||
276 | BG2_XDY = 0; | ||
277 | BG2_YDX = 0; | ||
278 | BG2_YDY = ((height / 192) << 8) | ((height % 192) + (height % 192) / 3) ; | ||
279 | |||
280 | } | ||
281 | else | ||
282 | if(bpp < 15) bpp=15; | ||
283 | if(width<=256) width=256; | ||
284 | else | ||
285 | if(width<256) width=256; | ||
286 | if(height<=192) height=192; | ||
287 | else | ||
288 | if(height<192) height=192; | ||
289 | |||
290 | if(bpp==8) | ||
291 | { | ||
292 | if(width<256) width=256; | ||
293 | if(height<192) height=192; | ||
294 | this->hidden->ndsmode=4; | ||
295 | } | ||
296 | |||
297 | if(bpp==15) | ||
298 | { | ||
299 | if(width<256) this->hidden->ndsmode=5; | ||
300 | else this->hidden->ndsmode=3; | ||
301 | } | ||
302 | |||
303 | this->hidden->buffer= frontBuffer;//NDS_VRAM_BASE; | ||
304 | |||
305 | //NDS_DISPCNT = NDS_DISP_MODE(this->hidden->ndsmode)|NDS_DISP_BG2; | ||
306 | |||
307 | //fprintf(stderr,"Setting mode %dx%d (ndsmode %d)\n", width, height,this->hidden->ndsmode); | ||
308 | |||
309 | // FIXME: How do I tell that 15 bits mode is 555? | ||
310 | |||
311 | SDL_memset(this->hidden->buffer, 0, 1024 * 512* ((this->hidden->ndsmode==4 || this->hidden->ndsmode==5) ? 2 : 1 ) * ((bpp+7) / 8)); | ||
312 | |||
313 | /* Allocate the new pixel format for the screen */ | ||
314 | if ( ! SDL_ReallocFormat(current, bpp, Rmask, Gmask, Bmask, Amask) ) { | ||
315 | this->hidden->buffer = NULL; | ||
316 | SDL_SetError("Couldn't allocate new pixel format for requested mode"); | ||
317 | return(NULL); | ||
318 | } | ||
319 | |||
320 | /* Set up the new mode framebuffer */ | ||
321 | current->flags = flags | SDL_FULLSCREEN | SDL_HWSURFACE | (this->hidden->ndsmode > 0 ? SDL_DOUBLEBUF : 0); | ||
322 | this->hidden->w = current->w = width; | ||
323 | this->hidden->h = current->h = height; | ||
324 | current->pixels = frontBuffer; | ||
325 | |||
326 | if (flags & SDL_DOUBLEBUF) { | ||
327 | this->hidden->secondbufferallocd=1; | ||
328 | backBuffer=(u16*)SDL_malloc(1024*512*2); | ||
329 | current->pixels = backBuffer; | ||
330 | } | ||
331 | if(bpp==8) | ||
332 | current->pitch =1024; | ||
333 | else | ||
334 | current->pitch =512*2; | ||
335 | |||
336 | /* We're done */ | ||
337 | return(current); | ||
338 | } | ||
339 | |||
340 | static int NDS_AllocHWSurface(_THIS, SDL_Surface *surface) | ||
341 | { | ||
342 | if(this->hidden->secondbufferallocd) { | ||
343 | //printf("double double buffer alloc\n"); | ||
344 | return -1; | ||
345 | } | ||
346 | //if(this->hidden->ndsmode==3) | ||
347 | //{ | ||
348 | // printf("no 2nd buffer in mode3\n"); | ||
349 | // return -1; | ||
350 | //} | ||
351 | //printf("second buffer\n"); | ||
352 | //this->hidden->secondbufferallocd=1; | ||
353 | //backBuffer=(u16*)malloc(1024*512*2); | ||
354 | //surface->pixels = backBuffer; | ||
355 | |||
356 | return(0); | ||
357 | } | ||
358 | static void NDS_FreeHWSurface(_THIS, SDL_Surface *surface) | ||
359 | { | ||
360 | //free(backBuffer); | ||
361 | this->hidden->secondbufferallocd=0; | ||
362 | } | ||
363 | int z=0; | ||
364 | /* We need to wait for vertical retrace on page flipped displays */ | ||
365 | static int NDS_LockHWSurface(_THIS, SDL_Surface *surface) | ||
366 | { | ||
367 | /* | ||
368 | uint8* a = surface->pixels; | ||
369 | int i,j; | ||
370 | a += 5 * SCREEN_WIDTH + 5; | ||
371 | for( i = 0; i < 195; ++i) { | ||
372 | uint16* line = a + (SCREEN_WIDTH * i); | ||
373 | for( j = 0; j < 158; ++j) { | ||
374 | *line++ = RGB15(155,155,25); | ||
375 | } | ||
376 | } | ||
377 | */ | ||
378 | //if (z <256) | ||
379 | // BG_PALETTE[z++]=RGB15(255-z,z,255-z); | ||
380 | |||
381 | |||
382 | return(0); | ||
383 | } | ||
384 | |||
385 | static void NDS_UnlockHWSurface(_THIS, SDL_Surface *surface) | ||
386 | { | ||
387 | return; | ||
388 | } | ||
389 | |||
390 | static int NDS_FlipHWSurface(_THIS, SDL_Surface *surface) | ||
391 | { | ||
392 | if(this->hidden->secondbufferallocd){ | ||
393 | while(DISP_Y!=192); | ||
394 | while(DISP_Y==192); | ||
395 | //printf("flip"); | ||
396 | |||
397 | dmaCopyAsynch(backBuffer,frontBuffer,1024*512); | ||
398 | } | ||
399 | //printf("flip\n"); | ||
400 | //u16* temp = surface->pixels; | ||
401 | //surface->pixels = frontBuffer; | ||
402 | //frontBuffer = temp; | ||
403 | /* u8* vram=BG_GFX; | ||
404 | int x,y; | ||
405 | for(y = 0; y < 512; y++) | ||
406 | dmaCopy(&frontBuffer[y*rects->w], &vram[y*512],512); | ||
407 | //unsigned char buf; | ||
408 | |||
409 | //printf("NDS_FlipHWSurface\n"); | ||
410 | //printf("ptr now: 0x%x\n",surface->pixels); | ||
411 | |||
412 | while(DISP_Y!=192); | ||
413 | while(DISP_Y==192); | ||
414 | //swap | ||
415 | u16* temp = frontBuffer; | ||
416 | frontBuffer = backBuffer; | ||
417 | backBuffer = temp; | ||
418 | |||
419 | //flip | ||
420 | //base is 16KB and screen size is 256x256x2 (128KB) | ||
421 | BG2_CR ^= BG_BMP_BASE( 512 / 16 ); */ | ||
422 | /* | ||
423 | if(surface->pixels == frontBuffer)//NDS_VRAM_BASE) | ||
424 | { | ||
425 | while(DISP_Y!=192); | ||
426 | while(DISP_Y==192); | ||
427 | //swap | ||
428 | u16* temp = backBuffer; | ||
429 | backBuffer = frontBuffer; | ||
430 | frontBuffer = temp; | ||
431 | |||
432 | //flip | ||
433 | //base is 16KB and screen size is 256x256x2 (128KB) | ||
434 | BG3_CR ^= BG_BMP_BASE( 128 / 16 ); | ||
435 | } | ||
436 | else | ||
437 | { | ||
438 | |||
439 | while(DISP_Y!=192); | ||
440 | while(DISP_Y==192); | ||
441 | //swap | ||
442 | u16* temp = frontBuffer; | ||
443 | frontBuffer = backBuffer; | ||
444 | backBuffer = temp; | ||
445 | |||
446 | //flip | ||
447 | //base is 16KB and screen size is 256x256x2 (128KB) | ||
448 | BG3_CR ^= BG_BMP_BASE( 128 / 16 ); | ||
449 | |||
450 | } | ||
451 | */ | ||
452 | //printf("ptr then: 0x%x\n",surface->pixels); | ||
453 | |||
454 | //printf("setting dispcnt to 0x%x\n",NDS_DISPCNT = NDS_DISP_MODE(this->hidden->ndsmode)|NDS_DISP_BG2| buf); | ||
455 | return(0); | ||
456 | } | ||
457 | |||
458 | static void NDS_UpdateRects(_THIS, int numrects, SDL_Rect *rects) | ||
459 | { | ||
460 | //fprintf(stderr,"update\n"); | ||
461 | /* do nothing. */ | ||
462 | //dmaCopy(frontBuffer,BG_GFX,512*512); | ||
463 | /* | ||
464 | u8* vram=(u8*)BG_GFX; | ||
465 | int x,y; | ||
466 | for(y = 0; y < 512; y++) | ||
467 | dmaCopy(&frontBuffer[y*rects->w], &vram[y*512],512); | ||
468 | */ | ||
469 | |||
470 | } | ||
471 | |||
472 | int NDS_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) | ||
473 | { | ||
474 | //printf("SetColors\n"); | ||
475 | short r,g,b; | ||
476 | |||
477 | if(this->hidden->ndsmode != 4) | ||
478 | { | ||
479 | printf("This is not a palettized mode\n"); | ||
480 | return -1; | ||
481 | } | ||
482 | |||
483 | int i,j=firstcolor+ncolors; | ||
484 | for(i=firstcolor;i<j;i++) | ||
485 | { | ||
486 | r=colors[i].r>>3; | ||
487 | g=colors[i].g>>3; | ||
488 | b=colors[i].b>>3; | ||
489 | BG_PALETTE[i]=RGB15(r, g, b); | ||
490 | } | ||
491 | |||
492 | return(0); | ||
493 | } | ||
494 | |||
495 | /* Note: If we are terminated, this could be called in the middle of | ||
496 | another SDL video routine -- notably UpdateRects. | ||
497 | */ | ||
498 | void NDS_VideoQuit(_THIS) | ||
499 | { | ||
500 | } | ||