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Diffstat (limited to 'apps/plugins/sdl/src/video/bwindow/SDL_sysevents.cc')
-rw-r--r--apps/plugins/sdl/src/video/bwindow/SDL_sysevents.cc415
1 files changed, 0 insertions, 415 deletions
diff --git a/apps/plugins/sdl/src/video/bwindow/SDL_sysevents.cc b/apps/plugins/sdl/src/video/bwindow/SDL_sysevents.cc
deleted file mode 100644
index 9e127506de..0000000000
--- a/apps/plugins/sdl/src/video/bwindow/SDL_sysevents.cc
+++ /dev/null
@@ -1,415 +0,0 @@
1/*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2012 Sam Lantinga
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18
19 Sam Lantinga
20 slouken@libsdl.org
21*/
22#include "SDL_config.h"
23
24#include <support/UTF8.h>
25#include <stdio.h>
26#include <string.h>
27#include "SDL_error.h"
28#include "SDL_events.h"
29#include "SDL_BWin.h"
30#include "SDL_lowvideo.h"
31
32static SDLKey keymap[128];
33int mouse_relative = 0;
34extern "C" {
35
36#include "../../events/SDL_sysevents.h"
37#include "../../events/SDL_events_c.h"
38#include "SDL_sysevents_c.h"
39#include "../SDL_cursor_c.h"
40
41void BE_PumpEvents(_THIS)
42{
43}
44
45void BE_InitOSKeymap(_THIS)
46{
47 for ( uint i=0; i<SDL_TABLESIZE(keymap); ++i )
48 keymap[i] = SDLK_UNKNOWN;
49
50 keymap[0x01] = SDLK_ESCAPE;
51 keymap[B_F1_KEY] = SDLK_F1;
52 keymap[B_F2_KEY] = SDLK_F2;
53 keymap[B_F3_KEY] = SDLK_F3;
54 keymap[B_F4_KEY] = SDLK_F4;
55 keymap[B_F5_KEY] = SDLK_F5;
56 keymap[B_F6_KEY] = SDLK_F6;
57 keymap[B_F7_KEY] = SDLK_F7;
58 keymap[B_F8_KEY] = SDLK_F8;
59 keymap[B_F9_KEY] = SDLK_F9;
60 keymap[B_F10_KEY] = SDLK_F10;
61 keymap[B_F11_KEY] = SDLK_F11;
62 keymap[B_F12_KEY] = SDLK_F12;
63 keymap[B_PRINT_KEY] = SDLK_PRINT;
64 keymap[B_SCROLL_KEY] = SDLK_SCROLLOCK;
65 keymap[B_PAUSE_KEY] = SDLK_PAUSE;
66 keymap[0x11] = SDLK_BACKQUOTE;
67 keymap[0x12] = SDLK_1;
68 keymap[0x13] = SDLK_2;
69 keymap[0x14] = SDLK_3;
70 keymap[0x15] = SDLK_4;
71 keymap[0x16] = SDLK_5;
72 keymap[0x17] = SDLK_6;
73 keymap[0x18] = SDLK_7;
74 keymap[0x19] = SDLK_8;
75 keymap[0x1a] = SDLK_9;
76 keymap[0x1b] = SDLK_0;
77 keymap[0x1c] = SDLK_MINUS;
78 keymap[0x1d] = SDLK_EQUALS;
79 keymap[0x1e] = SDLK_BACKSPACE;
80 keymap[0x1f] = SDLK_INSERT;
81 keymap[0x20] = SDLK_HOME;
82 keymap[0x21] = SDLK_PAGEUP;
83 keymap[0x22] = SDLK_NUMLOCK;
84 keymap[0x23] = SDLK_KP_DIVIDE;
85 keymap[0x24] = SDLK_KP_MULTIPLY;
86 keymap[0x25] = SDLK_KP_MINUS;
87 keymap[0x26] = SDLK_TAB;
88 keymap[0x27] = SDLK_q;
89 keymap[0x28] = SDLK_w;
90 keymap[0x29] = SDLK_e;
91 keymap[0x2a] = SDLK_r;
92 keymap[0x2b] = SDLK_t;
93 keymap[0x2c] = SDLK_y;
94 keymap[0x2d] = SDLK_u;
95 keymap[0x2e] = SDLK_i;
96 keymap[0x2f] = SDLK_o;
97 keymap[0x30] = SDLK_p;
98 keymap[0x31] = SDLK_LEFTBRACKET;
99 keymap[0x32] = SDLK_RIGHTBRACKET;
100 keymap[0x33] = SDLK_BACKSLASH;
101 keymap[0x34] = SDLK_DELETE;
102 keymap[0x35] = SDLK_END;
103 keymap[0x36] = SDLK_PAGEDOWN;
104 keymap[0x37] = SDLK_KP7;
105 keymap[0x38] = SDLK_KP8;
106 keymap[0x39] = SDLK_KP9;
107 keymap[0x3a] = SDLK_KP_PLUS;
108 keymap[0x3b] = SDLK_CAPSLOCK;
109 keymap[0x3c] = SDLK_a;
110 keymap[0x3d] = SDLK_s;
111 keymap[0x3e] = SDLK_d;
112 keymap[0x3f] = SDLK_f;
113 keymap[0x40] = SDLK_g;
114 keymap[0x41] = SDLK_h;
115 keymap[0x42] = SDLK_j;
116 keymap[0x43] = SDLK_k;
117 keymap[0x44] = SDLK_l;
118 keymap[0x45] = SDLK_SEMICOLON;
119 keymap[0x46] = SDLK_QUOTE;
120 keymap[0x47] = SDLK_RETURN;
121 keymap[0x48] = SDLK_KP4;
122 keymap[0x49] = SDLK_KP5;
123 keymap[0x4a] = SDLK_KP6;
124 keymap[0x4b] = SDLK_LSHIFT;
125 keymap[0x4c] = SDLK_z;
126 keymap[0x4d] = SDLK_x;
127 keymap[0x4e] = SDLK_c;
128 keymap[0x4f] = SDLK_v;
129 keymap[0x50] = SDLK_b;
130 keymap[0x51] = SDLK_n;
131 keymap[0x52] = SDLK_m;
132 keymap[0x53] = SDLK_COMMA;
133 keymap[0x54] = SDLK_PERIOD;
134 keymap[0x55] = SDLK_SLASH;
135 keymap[0x56] = SDLK_RSHIFT;
136 keymap[0x57] = SDLK_UP;
137 keymap[0x58] = SDLK_KP1;
138 keymap[0x59] = SDLK_KP2;
139 keymap[0x5a] = SDLK_KP3;
140 keymap[0x5b] = SDLK_KP_ENTER;
141 keymap[0x5c] = SDLK_LCTRL;
142 keymap[0x5d] = SDLK_LALT;
143 keymap[0x5e] = SDLK_SPACE;
144 keymap[0x5f] = SDLK_RALT;
145 keymap[0x60] = SDLK_RCTRL;
146 keymap[0x61] = SDLK_LEFT;
147 keymap[0x62] = SDLK_DOWN;
148 keymap[0x63] = SDLK_RIGHT;
149 keymap[0x64] = SDLK_KP0;
150 keymap[0x65] = SDLK_KP_PERIOD;
151 keymap[0x66] = SDLK_LMETA;
152 keymap[0x67] = SDLK_RMETA;
153 keymap[0x68] = SDLK_MENU;
154 keymap[0x69] = SDLK_EURO;
155 keymap[0x6a] = SDLK_KP_EQUALS;
156 keymap[0x6b] = SDLK_POWER;
157}
158
159}; /* Extern C */
160
161void SDL_BWin::DispatchMessage(BMessage *msg, BHandler *target)
162{
163 switch (msg->what) {
164 case B_MOUSE_MOVED:
165 {
166 SDL_VideoDevice *view = current_video;
167 BPoint where;
168 int32 transit;
169 if (msg->FindPoint("where", &where) == B_OK && msg->FindInt32("be:transit", &transit) == B_OK) {
170 int x, y;
171
172 GetXYOffset(x, y);
173 x = (int)where.x - x;
174 y = (int)where.y - y;
175
176 //BeSman: I need another method for cursor catching !!!
177 if (view->input_grab != SDL_GRAB_OFF)
178 {
179 bool clipped = false;
180 if ( x < 0 ) {
181 x = 0;
182 clipped = true;
183 } else if ( x >= SDL_VideoSurface->w ) {
184 x = (SDL_VideoSurface->w-1);
185 clipped = true;
186 }
187 if ( y < 0 ) {
188 y = 0;
189 clipped = true;
190 } else if ( y >= SDL_VideoSurface->h ) {
191 y = (SDL_VideoSurface->h-1);
192 clipped = true;
193 }
194 if ( clipped ) {
195 BPoint edge;
196 GetXYOffset(edge.x, edge.y);
197 edge.x += x;
198 edge.y += y;
199 ConvertToScreen(&edge);
200 set_mouse_position((int)edge.x, (int)edge.y);
201 }
202 transit = B_INSIDE_VIEW;
203 }
204 if (transit == B_EXITED_VIEW) {
205 if ( SDL_GetAppState() & SDL_APPMOUSEFOCUS ) {
206 SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS);
207#if SDL_VIDEO_OPENGL
208 // for some reason, SDL_EraseCursor fails for OpenGL
209 if (this->the_view != this->SDL_GLView)
210#endif
211 SDL_EraseCursor(SDL_VideoSurface);
212 be_app->SetCursor(B_HAND_CURSOR);
213 }
214 } else {
215 if ( !(SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) {
216 SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
217#if SDL_VIDEO_OPENGL
218 // for some reason, SDL_EraseCursor fails for OpenGL
219 if (this->the_view != this->SDL_GLView)
220#endif
221 SDL_EraseCursor(SDL_VideoSurface);
222 SDL_SetCursor(NULL);
223 }
224
225 if ( mouse_relative ) {
226 int half_w = (SDL_VideoSurface->w/2);
227 int half_h = (SDL_VideoSurface->h/2);
228 x -= half_w;
229 y -= half_h;
230 if ( x || y ) {
231 BPoint center;
232 GetXYOffset(center.x, center.y);
233 center.x += half_w;
234 center.y += half_h;
235 ConvertToScreen(&center);
236 set_mouse_position((int)center.x, (int)center.y);
237 SDL_PrivateMouseMotion(0, 1, x, y);
238 }
239 } else {
240 SDL_PrivateMouseMotion(0, 0, x, y);
241 }
242 }
243 }
244 break;
245 }
246
247 case B_MOUSE_DOWN:
248 {
249 /* it looks like mouse down is send only for first clicked
250 button, each next is not send while last one is holded */
251 int32 buttons;
252 int sdl_buttons = 0;
253 if (msg->FindInt32("buttons", &buttons) == B_OK) {
254 /* Add any mouse button events */
255 if (buttons & B_PRIMARY_MOUSE_BUTTON) {
256 sdl_buttons |= SDL_BUTTON_LEFT;
257 }
258 if (buttons & B_SECONDARY_MOUSE_BUTTON) {
259 sdl_buttons |= SDL_BUTTON_RIGHT;
260 }
261 if (buttons & B_TERTIARY_MOUSE_BUTTON) {
262 sdl_buttons |= SDL_BUTTON_MIDDLE;
263 }
264 SDL_PrivateMouseButton(SDL_PRESSED, sdl_buttons, 0, 0);
265
266 last_buttons = buttons;
267 }
268 break;
269 }
270
271 case B_MOUSE_UP:
272 {
273 /* mouse up doesn't give which button was released,
274 only state of buttons (after release, so it's always = 0),
275 which is not what we need ;]
276 So we need to store button in mouse down, and restore
277 in mouse up :(
278 mouse up is (similarly to mouse down) send only for
279 first button down (ie. it's no send if we click another button
280 without releasing previous one first) - but that's probably
281 because of how drivers are written?, not BeOS itself. */
282 int32 buttons;
283 int sdl_buttons = 0;
284 if (msg->FindInt32("buttons", &buttons) == B_OK) {
285 /* Add any mouse button events */
286 if ((buttons ^ B_PRIMARY_MOUSE_BUTTON) & last_buttons) {
287 sdl_buttons |= SDL_BUTTON_LEFT;
288 }
289 if ((buttons ^ B_SECONDARY_MOUSE_BUTTON) & last_buttons) {
290 sdl_buttons |= SDL_BUTTON_RIGHT;
291 }
292 if ((buttons ^ B_TERTIARY_MOUSE_BUTTON) & last_buttons) {
293 sdl_buttons |= SDL_BUTTON_MIDDLE;
294 }
295 SDL_PrivateMouseButton(SDL_RELEASED, sdl_buttons, 0, 0);
296
297 last_buttons = buttons;
298 }
299 break;
300 }
301
302 case B_MOUSE_WHEEL_CHANGED:
303 {
304 float x, y;
305 x = y = 0;
306 if (msg->FindFloat("be:wheel_delta_x", &x) == B_OK && msg->FindFloat("be:wheel_delta_y", &y) == B_OK) {
307 if (x < 0 || y < 0) {
308 SDL_PrivateMouseButton(SDL_PRESSED, SDL_BUTTON_WHEELDOWN, 0, 0);
309 SDL_PrivateMouseButton(SDL_RELEASED, SDL_BUTTON_WHEELDOWN, 0, 0);
310 } else if (x > 0 || y > 0) {
311 SDL_PrivateMouseButton(SDL_PRESSED, SDL_BUTTON_WHEELUP, 0, 0);
312 SDL_PrivateMouseButton(SDL_RELEASED, SDL_BUTTON_WHEELUP, 0, 0);
313 }
314 }
315 break;
316 }
317
318 case B_KEY_DOWN:
319 case B_UNMAPPED_KEY_DOWN: /* modifier keys are unmapped */
320 {
321 int32 key;
322 int32 modifiers;
323 int32 key_repeat;
324 /* Workaround for SDL message queue being filled too fast because of BeOS own key-repeat mechanism */
325 if (msg->FindInt32("be:key_repeat", &key_repeat) == B_OK && key_repeat > 0)
326 break;
327
328 if (msg->FindInt32("key", &key) == B_OK && msg->FindInt32("modifiers", &modifiers) == B_OK) {
329 SDL_keysym keysym;
330 keysym.scancode = key;
331 if (key < 128) {
332 keysym.sym = keymap[key];
333 } else {
334 keysym.sym = SDLK_UNKNOWN;
335 }
336 /* FIX THIS?
337 it seems SDL_PrivateKeyboard() changes mod value
338 anyway, and doesn't care about what we setup here */
339 keysym.mod = KMOD_NONE;
340 keysym.unicode = 0;
341 if (SDL_TranslateUNICODE) {
342 const char *bytes;
343 if (msg->FindString("bytes", &bytes) == B_OK) {
344 /* FIX THIS?
345 this cares only about first "letter",
346 so if someone maps some key to print
347 "BeOS rulez!" only "B" will be used. */
348 keysym.unicode = Translate2Unicode(bytes);
349 }
350 }
351 SDL_PrivateKeyboard(SDL_PRESSED, &keysym);
352 }
353 break;
354 }
355
356 case B_KEY_UP:
357 case B_UNMAPPED_KEY_UP: /* modifier keys are unmapped */
358 {
359 int32 key;
360 int32 modifiers;
361 if (msg->FindInt32("key", &key) == B_OK && msg->FindInt32("modifiers", &modifiers) == B_OK) {
362 SDL_keysym keysym;
363 keysym.scancode = key;
364 if (key < 128) {
365 keysym.sym = keymap[key];
366 } else {
367 keysym.sym = SDLK_UNKNOWN;
368 }
369 keysym.mod = KMOD_NONE; /* FIX THIS? */
370 keysym.unicode = 0;
371 if (SDL_TranslateUNICODE) {
372 const char *bytes;
373 if (msg->FindString("bytes", &bytes) == B_OK) {
374 keysym.unicode = Translate2Unicode(bytes);
375 }
376 }
377 SDL_PrivateKeyboard(SDL_RELEASED, &keysym);
378 }
379 break;
380 }
381
382 default:
383 /* move it after switch{} so it's always handled
384 that way we keep BeOS feautures like:
385 - CTRL+Q to close window (and other shortcuts)
386 - PrintScreen to make screenshot into /boot/home
387 - etc.. */
388 //BDirectWindow::DispatchMessage(msg, target);
389 break;
390 }
391 BDirectWindow::DispatchMessage(msg, target);
392}
393
394void SDL_BWin::DirectConnected(direct_buffer_info *info) {
395 switch (info->buffer_state & B_DIRECT_MODE_MASK) {
396 case B_DIRECT_START:
397 case B_DIRECT_MODIFY:
398 {
399 int32 width = info->window_bounds.right -
400 info->window_bounds.left;
401 int32 height = info->window_bounds.bottom -
402 info->window_bounds.top;
403 SDL_PrivateResize(width, height);
404 break;
405 }
406 default:
407 break;
408 }
409#if SDL_VIDEO_OPENGL
410 // If it is a BGLView, it is apparently required to
411 // call DirectConnected() on it as well
412 if (this->the_view == this->SDL_GLView)
413 this->SDL_GLView->DirectConnected(info);
414#endif
415}