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Diffstat (limited to 'apps/plugins/sdl/src/thread/win32/SDL_systhread.c')
-rw-r--r--apps/plugins/sdl/src/thread/win32/SDL_systhread.c162
1 files changed, 0 insertions, 162 deletions
diff --git a/apps/plugins/sdl/src/thread/win32/SDL_systhread.c b/apps/plugins/sdl/src/thread/win32/SDL_systhread.c
deleted file mode 100644
index 55cb88a58c..0000000000
--- a/apps/plugins/sdl/src/thread/win32/SDL_systhread.c
+++ /dev/null
@@ -1,162 +0,0 @@
1/*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2012 Sam Lantinga
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18
19 Sam Lantinga
20 slouken@libsdl.org
21*/
22#include "SDL_config.h"
23
24/* Win32 thread management routines for SDL */
25
26#define WIN32_LEAN_AND_MEAN
27#include <windows.h>
28
29#include "SDL_thread.h"
30#include "../SDL_thread_c.h"
31#include "../SDL_systhread.h"
32
33#ifndef SDL_PASSED_BEGINTHREAD_ENDTHREAD
34#ifndef _WIN32_WCE
35/* We'll use the C library from this DLL */
36#include <process.h>
37#endif
38
39#if defined(__WATCOMC__)
40/* This is for Watcom targets except OS2 */
41#if __WATCOMC__ < 1240
42#define __watcall
43#endif
44typedef unsigned long (__watcall *pfnSDL_CurrentBeginThread) (void *, unsigned,
45 unsigned (__stdcall *func)(void *), void *arg,
46 unsigned, unsigned *threadID);
47typedef void (__watcall *pfnSDL_CurrentEndThread)(unsigned code);
48#elif (defined(__MINGW32__) && (__GNUC__ < 4))
49typedef unsigned long (__cdecl *pfnSDL_CurrentBeginThread) (void *, unsigned,
50 unsigned (__stdcall *func)(void *), void *arg,
51 unsigned, unsigned *threadID);
52typedef void (__cdecl *pfnSDL_CurrentEndThread)(unsigned code);
53#else
54typedef uintptr_t (__cdecl *pfnSDL_CurrentBeginThread) (void *, unsigned,
55 unsigned (__stdcall *func)(void *), void *arg,
56 unsigned, unsigned *threadID);
57typedef void (__cdecl *pfnSDL_CurrentEndThread)(unsigned code);
58#endif
59#endif /* !SDL_PASSED_BEGINTHREAD_ENDTHREAD */
60
61
62typedef struct ThreadStartParms
63{
64 void *args;
65 pfnSDL_CurrentEndThread pfnCurrentEndThread;
66} tThreadStartParms, *pThreadStartParms;
67
68static DWORD RunThread(void *data)
69{
70 pThreadStartParms pThreadParms = (pThreadStartParms)data;
71 pfnSDL_CurrentEndThread pfnCurrentEndThread = NULL;
72
73 // Call the thread function!
74 SDL_RunThread(pThreadParms->args);
75
76 // Get the current endthread we have to use!
77 if (pThreadParms)
78 {
79 pfnCurrentEndThread = pThreadParms->pfnCurrentEndThread;
80 SDL_free(pThreadParms);
81 }
82 // Call endthread!
83 if (pfnCurrentEndThread)
84 (*pfnCurrentEndThread)(0);
85 return(0);
86}
87
88static DWORD WINAPI RunThreadViaCreateThread(LPVOID data)
89{
90 return RunThread(data);
91}
92
93static unsigned __stdcall RunThreadViaBeginThreadEx(void *data)
94{
95 return (unsigned) RunThread(data);
96}
97
98#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
99int SDL_SYS_CreateThread(SDL_Thread *thread, void *args, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread)
100{
101#else
102int SDL_SYS_CreateThread(SDL_Thread *thread, void *args)
103{
104#ifdef _WIN32_WCE
105 pfnSDL_CurrentBeginThread pfnBeginThread = NULL;
106 pfnSDL_CurrentEndThread pfnEndThread = NULL;
107#else
108 pfnSDL_CurrentBeginThread pfnBeginThread = _beginthreadex;
109 pfnSDL_CurrentEndThread pfnEndThread = _endthreadex;
110#endif
111#endif /* SDL_PASSED_BEGINTHREAD_ENDTHREAD */
112 pThreadStartParms pThreadParms = (pThreadStartParms)SDL_malloc(sizeof(tThreadStartParms));
113 if (!pThreadParms) {
114 SDL_OutOfMemory();
115 return(-1);
116 }
117
118 // Save the function which we will have to call to clear the RTL of calling app!
119 pThreadParms->pfnCurrentEndThread = pfnEndThread;
120 // Also save the real parameters we have to pass to thread function
121 pThreadParms->args = args;
122
123 if (pfnBeginThread) {
124 unsigned threadid = 0;
125 thread->handle = (SYS_ThreadHandle)
126 ((size_t) pfnBeginThread(NULL, 0, RunThreadViaBeginThreadEx,
127 pThreadParms, 0, &threadid));
128 } else {
129 DWORD threadid = 0;
130 thread->handle = CreateThread(NULL, 0, RunThreadViaCreateThread, pThreadParms, 0, &threadid);
131 }
132 if (thread->handle == NULL) {
133 SDL_SetError("Not enough resources to create thread");
134 return(-1);
135 }
136 return(0);
137}
138
139void SDL_SYS_SetupThread(void)
140{
141 return;
142}
143
144Uint32 SDL_ThreadID(void)
145{
146 return((Uint32)GetCurrentThreadId());
147}
148
149void SDL_SYS_WaitThread(SDL_Thread *thread)
150{
151 WaitForSingleObject(thread->handle, INFINITE);
152 CloseHandle(thread->handle);
153}
154
155/* WARNING: This function is really a last resort.
156 * Threads should be signaled and then exit by themselves.
157 * TerminateThread() doesn't perform stack and DLL cleanup.
158 */
159void SDL_SYS_KillThread(SDL_Thread *thread)
160{
161 TerminateThread(thread->handle, FALSE);
162}