diff options
Diffstat (limited to 'apps/plugins/sdl/progs/wolf3d/wl_dir3dspr.c')
-rw-r--r-- | apps/plugins/sdl/progs/wolf3d/wl_dir3dspr.c | 230 |
1 files changed, 230 insertions, 0 deletions
diff --git a/apps/plugins/sdl/progs/wolf3d/wl_dir3dspr.c b/apps/plugins/sdl/progs/wolf3d/wl_dir3dspr.c new file mode 100644 index 0000000000..4bae691621 --- /dev/null +++ b/apps/plugins/sdl/progs/wolf3d/wl_dir3dspr.c | |||
@@ -0,0 +1,230 @@ | |||
1 | #include "version.h" | ||
2 | |||
3 | #ifdef USE_DIR3DSPR | ||
4 | #include "wl_def.h" | ||
5 | #include "wl_shade.h" | ||
6 | |||
7 | // Define directional 3d sprites in wl_act1.cpp (there are two examples) | ||
8 | // Make sure you have according entries in ScanInfoPlane in wl_game.cpp. | ||
9 | |||
10 | |||
11 | void Scale3DShaper(int x1, int x2, int shapenum, uint32_t flags, fixed ny1, fixed ny2, | ||
12 | fixed nx1, fixed nx2, byte *vbuf, unsigned vbufPitch) | ||
13 | { | ||
14 | t_compshape *shape; | ||
15 | unsigned scale1,starty,endy; | ||
16 | word *cmdptr; | ||
17 | byte *line; | ||
18 | byte *vmem; | ||
19 | int dx,len,i,newstart,ycnt,pixheight,screndy,upperedge,scrstarty; | ||
20 | unsigned j; | ||
21 | fixed height,dheight,height1,height2; | ||
22 | int xpos[TEXTURESIZE+1]; | ||
23 | int slinex; | ||
24 | fixed dxx=(ny2-ny1)<<8,dzz=(nx2-nx1)<<8; | ||
25 | fixed dxa=0,dza=0; | ||
26 | byte col; | ||
27 | |||
28 | shape = (t_compshape *) PM_GetSprite(shapenum); | ||
29 | |||
30 | len=shape->rightpix-shape->leftpix+1; | ||
31 | if(!len) return; | ||
32 | |||
33 | ny1+=dxx>>9; | ||
34 | nx1+=dzz>>9; | ||
35 | |||
36 | dxa=-(dxx>>1),dza=-(dzz>>1); | ||
37 | dxx>>=TEXTURESHIFT,dzz>>=TEXTURESHIFT; | ||
38 | dxa+=shape->leftpix*dxx,dza+=shape->leftpix*dzz; | ||
39 | |||
40 | xpos[0]=(int)((ny1+(dxa>>8))*scale/(nx1+(dza>>8))+centerx); | ||
41 | height1 = heightnumerator/((nx1+(dza>>8))>>8); | ||
42 | height=(((fixed)height1)<<12)+2048; | ||
43 | |||
44 | for(i=1;i<=len;i++) | ||
45 | { | ||
46 | dxa+=dxx,dza+=dzz; | ||
47 | xpos[i]=(int)((ny1+(dxa>>8))*scale/(nx1+(dza>>8))+centerx); | ||
48 | if(xpos[i-1]>viewwidth) break; | ||
49 | } | ||
50 | len=i-1; | ||
51 | dx = xpos[len] - xpos[0]; | ||
52 | if(!dx) return; | ||
53 | |||
54 | height2 = heightnumerator/((nx1+(dza>>8))>>8); | ||
55 | dheight=(((fixed)height2-(fixed)height1)<<12)/(fixed)dx; | ||
56 | |||
57 | cmdptr = (word *) shape->dataofs; | ||
58 | |||
59 | i=0; | ||
60 | if(x2>viewwidth) x2=viewwidth; | ||
61 | |||
62 | for(i=0;i<len;i++) | ||
63 | { | ||
64 | for(slinex=xpos[i];slinex<xpos[i+1] && slinex<x2;slinex++) | ||
65 | { | ||
66 | height+=dheight; | ||
67 | if(slinex<0) continue; | ||
68 | |||
69 | scale1=(unsigned)(height>>15); | ||
70 | |||
71 | if(wallheight[slinex]<(height>>12) && scale1 /*&& scale1<=maxscale*/) | ||
72 | { | ||
73 | #ifdef USE_SHADING | ||
74 | byte *curshades; | ||
75 | if(flags & FL_FULLBRIGHT) | ||
76 | curshades = shadetable[0]; | ||
77 | else | ||
78 | curshades = shadetable[GetShade(scale1<<3)]; | ||
79 | #endif | ||
80 | |||
81 | pixheight=scale1*SPRITESCALEFACTOR; | ||
82 | upperedge=viewheight/2-scale1; | ||
83 | |||
84 | line=(byte *)shape + cmdptr[i]; | ||
85 | |||
86 | while((endy = READWORD(&line)) != 0) | ||
87 | { | ||
88 | endy >>= 1; | ||
89 | newstart = READWORD(&line); | ||
90 | starty = READWORD(&line) >> 1; | ||
91 | j=starty; | ||
92 | ycnt=j*pixheight; | ||
93 | screndy=(ycnt>>6)+upperedge; | ||
94 | if(screndy<0) vmem=vbuf+slinex; | ||
95 | else vmem=vbuf+screndy*vbufPitch+slinex; | ||
96 | for(;j<endy;j++) | ||
97 | { | ||
98 | scrstarty=screndy; | ||
99 | ycnt+=pixheight; | ||
100 | screndy=(ycnt>>6)+upperedge; | ||
101 | if(scrstarty!=screndy && screndy>0) | ||
102 | { | ||
103 | #ifdef USE_SHADING | ||
104 | col=curshades[((byte *)shape)[newstart+j]]; | ||
105 | #else | ||
106 | col=((byte *)shape)[newstart+j]; | ||
107 | #endif | ||
108 | if(scrstarty<0) scrstarty=0; | ||
109 | if(screndy>viewheight) screndy=viewheight,j=endy; | ||
110 | |||
111 | while(scrstarty<screndy) | ||
112 | { | ||
113 | *vmem=col; | ||
114 | vmem+=vbufPitch; | ||
115 | scrstarty++; | ||
116 | } | ||
117 | } | ||
118 | } | ||
119 | } | ||
120 | } | ||
121 | } | ||
122 | } | ||
123 | } | ||
124 | |||
125 | void Scale3DShape(byte *vbuf, unsigned vbufPitch, statobj_t *ob) | ||
126 | { | ||
127 | fixed nx1,nx2,ny1,ny2; | ||
128 | int viewx1,viewx2; | ||
129 | fixed diradd; | ||
130 | fixed playx = viewx; | ||
131 | fixed playy = viewy; | ||
132 | |||
133 | // | ||
134 | // the following values for "diradd" aren't optimized yet | ||
135 | // if you have problems with sprites being visible through wall edges | ||
136 | // where they shouldn't, you can try to adjust these values and SIZEADD | ||
137 | // | ||
138 | |||
139 | #define SIZEADD 1024 | ||
140 | |||
141 | switch(ob->flags & FL_DIR_POS_MASK) | ||
142 | { | ||
143 | case FL_DIR_POS_FW: diradd=0x7ff0+0x8000; break; | ||
144 | case FL_DIR_POS_BW: diradd=-0x7ff0+0x8000; break; | ||
145 | case FL_DIR_POS_MID: diradd=0x8000; break; | ||
146 | default: | ||
147 | Quit("Unknown directional 3d sprite position (shapenum = %i)", ob->shapenum); | ||
148 | } | ||
149 | |||
150 | if(ob->flags & FL_DIR_VERT_FLAG) // vertical dir 3d sprite | ||
151 | { | ||
152 | fixed gy1,gy2,gx,gyt1,gyt2,gxt; | ||
153 | // | ||
154 | // translate point to view centered coordinates | ||
155 | // | ||
156 | gy1 = (((long)ob->tiley) << TILESHIFT)+0x8000-playy-0x8000L-SIZEADD; | ||
157 | gy2 = gy1+0x10000L+2*SIZEADD; | ||
158 | gx = (((long)ob->tilex) << TILESHIFT)+diradd-playx; | ||
159 | |||
160 | // | ||
161 | // calculate newx | ||
162 | // | ||
163 | gxt = FixedMul(gx,viewcos); | ||
164 | gyt1 = FixedMul(gy1,viewsin); | ||
165 | gyt2 = FixedMul(gy2,viewsin); | ||
166 | nx1 = gxt-gyt1; | ||
167 | nx2 = gxt-gyt2; | ||
168 | |||
169 | // | ||
170 | // calculate newy | ||
171 | // | ||
172 | gxt = FixedMul(gx,viewsin); | ||
173 | gyt1 = FixedMul(gy1,viewcos); | ||
174 | gyt2 = FixedMul(gy2,viewcos); | ||
175 | ny1 = gyt1+gxt; | ||
176 | ny2 = gyt2+gxt; | ||
177 | } | ||
178 | else // horizontal dir 3d sprite | ||
179 | { | ||
180 | fixed gx1,gx2,gy,gxt1,gxt2,gyt; | ||
181 | // | ||
182 | // translate point to view centered coordinates | ||
183 | // | ||
184 | gx1 = (((long)ob->tilex) << TILESHIFT)+0x8000-playx-0x8000L-SIZEADD; | ||
185 | gx2 = gx1+0x10000L+2*SIZEADD; | ||
186 | gy = (((long)ob->tiley) << TILESHIFT)+diradd-playy; | ||
187 | |||
188 | // | ||
189 | // calculate newx | ||
190 | // | ||
191 | gxt1 = FixedMul(gx1,viewcos); | ||
192 | gxt2 = FixedMul(gx2,viewcos); | ||
193 | gyt = FixedMul(gy,viewsin); | ||
194 | nx1 = gxt1-gyt; | ||
195 | nx2 = gxt2-gyt; | ||
196 | |||
197 | // | ||
198 | // calculate newy | ||
199 | // | ||
200 | gxt1 = FixedMul(gx1,viewsin); | ||
201 | gxt2 = FixedMul(gx2,viewsin); | ||
202 | gyt = FixedMul(gy,viewcos); | ||
203 | ny1 = gyt+gxt1; | ||
204 | ny2 = gyt+gxt2; | ||
205 | } | ||
206 | |||
207 | if(nx1 < 0 || nx2 < 0) return; // TODO: Clip on viewplane | ||
208 | |||
209 | // | ||
210 | // calculate perspective ratio | ||
211 | // | ||
212 | if(nx1>=0 && nx1<=1792) nx1=1792; | ||
213 | if(nx1<0 && nx1>=-1792) nx1=-1792; | ||
214 | if(nx2>=0 && nx2<=1792) nx2=1792; | ||
215 | if(nx2<0 && nx2>=-1792) nx2=-1792; | ||
216 | |||
217 | viewx1=(int)(centerx+ny1*scale/nx1); | ||
218 | viewx2=(int)(centerx+ny2*scale/nx2); | ||
219 | |||
220 | if(viewx2 < viewx1) | ||
221 | { | ||
222 | Scale3DShaper(viewx2,viewx1,ob->shapenum,ob->flags,ny2,ny1,nx2,nx1,vbuf,vbufPitch); | ||
223 | } | ||
224 | else | ||
225 | { | ||
226 | Scale3DShaper(viewx1,viewx2,ob->shapenum,ob->flags,ny1,ny2,nx1,nx2,vbuf,vbufPitch); | ||
227 | } | ||
228 | } | ||
229 | |||
230 | #endif | ||