diff options
Diffstat (limited to 'apps/plugins/sdl/progs/wolf3d/wl_act2.c')
-rw-r--r-- | apps/plugins/sdl/progs/wolf3d/wl_act2.c | 3899 |
1 files changed, 3899 insertions, 0 deletions
diff --git a/apps/plugins/sdl/progs/wolf3d/wl_act2.c b/apps/plugins/sdl/progs/wolf3d/wl_act2.c new file mode 100644 index 0000000000..20a81f6329 --- /dev/null +++ b/apps/plugins/sdl/progs/wolf3d/wl_act2.c | |||
@@ -0,0 +1,3899 @@ | |||
1 | // WL_ACT2.C | ||
2 | |||
3 | #include <stdio.h> | ||
4 | #include <math.h> | ||
5 | #include "wl_def.h" | ||
6 | #pragma hdrstop | ||
7 | |||
8 | /* | ||
9 | ============================================================================= | ||
10 | |||
11 | LOCAL CONSTANTS | ||
12 | |||
13 | ============================================================================= | ||
14 | */ | ||
15 | |||
16 | #define PROJECTILESIZE 0xc000l | ||
17 | |||
18 | #define BJRUNSPEED 2048 | ||
19 | #define BJJUMPSPEED 680 | ||
20 | |||
21 | |||
22 | /* | ||
23 | ============================================================================= | ||
24 | |||
25 | GLOBAL VARIABLES | ||
26 | |||
27 | ============================================================================= | ||
28 | */ | ||
29 | |||
30 | |||
31 | |||
32 | /* | ||
33 | ============================================================================= | ||
34 | |||
35 | LOCAL VARIABLES | ||
36 | |||
37 | ============================================================================= | ||
38 | */ | ||
39 | |||
40 | |||
41 | dirtype dirtable[9] = {northwest,north,northeast,west,nodir,east, | ||
42 | southwest,south,southeast}; | ||
43 | |||
44 | short starthitpoints[4][NUMENEMIES] = | ||
45 | // | ||
46 | // BABY MODE | ||
47 | // | ||
48 | { | ||
49 | { | ||
50 | 25, // guards | ||
51 | 50, // officer | ||
52 | 100, // SS | ||
53 | 1, // dogs | ||
54 | 850, // Hans | ||
55 | 850, // Schabbs | ||
56 | 200, // fake hitler | ||
57 | 800, // mecha hitler | ||
58 | 45, // mutants | ||
59 | 25, // ghosts | ||
60 | 25, // ghosts | ||
61 | 25, // ghosts | ||
62 | 25, // ghosts | ||
63 | |||
64 | 850, // Gretel | ||
65 | 850, // Gift | ||
66 | 850, // Fat | ||
67 | 5, // en_spectre, | ||
68 | 1450, // en_angel, | ||
69 | 850, // en_trans, | ||
70 | 1050, // en_uber, | ||
71 | 950, // en_will, | ||
72 | 1250 // en_death | ||
73 | }, | ||
74 | // | ||
75 | // DON'T HURT ME MODE | ||
76 | // | ||
77 | { | ||
78 | 25, // guards | ||
79 | 50, // officer | ||
80 | 100, // SS | ||
81 | 1, // dogs | ||
82 | 950, // Hans | ||
83 | 950, // Schabbs | ||
84 | 300, // fake hitler | ||
85 | 950, // mecha hitler | ||
86 | 55, // mutants | ||
87 | 25, // ghosts | ||
88 | 25, // ghosts | ||
89 | 25, // ghosts | ||
90 | 25, // ghosts | ||
91 | |||
92 | 950, // Gretel | ||
93 | 950, // Gift | ||
94 | 950, // Fat | ||
95 | 10, // en_spectre, | ||
96 | 1550, // en_angel, | ||
97 | 950, // en_trans, | ||
98 | 1150, // en_uber, | ||
99 | 1050, // en_will, | ||
100 | 1350 // en_death | ||
101 | }, | ||
102 | // | ||
103 | // BRING 'EM ON MODE | ||
104 | // | ||
105 | { | ||
106 | 25, // guards | ||
107 | 50, // officer | ||
108 | 100, // SS | ||
109 | 1, // dogs | ||
110 | |||
111 | 1050, // Hans | ||
112 | 1550, // Schabbs | ||
113 | 400, // fake hitler | ||
114 | 1050, // mecha hitler | ||
115 | |||
116 | 55, // mutants | ||
117 | 25, // ghosts | ||
118 | 25, // ghosts | ||
119 | 25, // ghosts | ||
120 | 25, // ghosts | ||
121 | |||
122 | 1050, // Gretel | ||
123 | 1050, // Gift | ||
124 | 1050, // Fat | ||
125 | 15, // en_spectre, | ||
126 | 1650, // en_angel, | ||
127 | 1050, // en_trans, | ||
128 | 1250, // en_uber, | ||
129 | 1150, // en_will, | ||
130 | 1450 // en_death | ||
131 | }, | ||
132 | // | ||
133 | // DEATH INCARNATE MODE | ||
134 | // | ||
135 | { | ||
136 | 25, // guards | ||
137 | 50, // officer | ||
138 | 100, // SS | ||
139 | 1, // dogs | ||
140 | |||
141 | 1200, // Hans | ||
142 | 2400, // Schabbs | ||
143 | 500, // fake hitler | ||
144 | 1200, // mecha hitler | ||
145 | |||
146 | 65, // mutants | ||
147 | 25, // ghosts | ||
148 | 25, // ghosts | ||
149 | 25, // ghosts | ||
150 | 25, // ghosts | ||
151 | |||
152 | 1200, // Gretel | ||
153 | 1200, // Gift | ||
154 | 1200, // Fat | ||
155 | 25, // en_spectre, | ||
156 | 2000, // en_angel, | ||
157 | 1200, // en_trans, | ||
158 | 1400, // en_uber, | ||
159 | 1300, // en_will, | ||
160 | 1600 // en_death | ||
161 | } | ||
162 | }; | ||
163 | |||
164 | void A_StartDeathCam (objtype *ob); | ||
165 | |||
166 | |||
167 | void T_Path (objtype *ob); | ||
168 | void T_Shoot (objtype *ob); | ||
169 | void T_Bite (objtype *ob); | ||
170 | void T_DogChase (objtype *ob); | ||
171 | void T_Chase (objtype *ob); | ||
172 | void T_Projectile (objtype *ob); | ||
173 | void T_Stand (objtype *ob); | ||
174 | |||
175 | void A_DeathScream (objtype *ob); | ||
176 | |||
177 | extern statetype s_rocket; | ||
178 | extern statetype s_smoke1; | ||
179 | extern statetype s_smoke2; | ||
180 | extern statetype s_smoke3; | ||
181 | extern statetype s_smoke4; | ||
182 | extern statetype s_boom2; | ||
183 | extern statetype s_boom3; | ||
184 | |||
185 | void A_Smoke (objtype *ob); | ||
186 | |||
187 | statetype s_rocket = {true,SPR_ROCKET_1,3,(statefunc)T_Projectile,(statefunc)A_Smoke,&s_rocket}; | ||
188 | statetype s_smoke1 = {false,SPR_SMOKE_1,3,NULL,NULL,&s_smoke2}; | ||
189 | statetype s_smoke2 = {false,SPR_SMOKE_2,3,NULL,NULL,&s_smoke3}; | ||
190 | statetype s_smoke3 = {false,SPR_SMOKE_3,3,NULL,NULL,&s_smoke4}; | ||
191 | statetype s_smoke4 = {false,SPR_SMOKE_4,3,NULL,NULL,NULL}; | ||
192 | |||
193 | statetype s_boom1 = {false,SPR_BOOM_1,6,NULL,NULL,&s_boom2}; | ||
194 | statetype s_boom2 = {false,SPR_BOOM_2,6,NULL,NULL,&s_boom3}; | ||
195 | statetype s_boom3 = {false,SPR_BOOM_3,6,NULL,NULL,NULL}; | ||
196 | |||
197 | #ifdef SPEAR | ||
198 | |||
199 | extern statetype s_hrocket; | ||
200 | extern statetype s_hsmoke1; | ||
201 | extern statetype s_hsmoke2; | ||
202 | extern statetype s_hsmoke3; | ||
203 | extern statetype s_hsmoke4; | ||
204 | extern statetype s_hboom2; | ||
205 | extern statetype s_hboom3; | ||
206 | |||
207 | void A_Smoke (objtype *ob); | ||
208 | |||
209 | statetype s_hrocket = {true,SPR_HROCKET_1,3,(statefunc)T_Projectile,(statefunc)A_Smoke,&s_hrocket}; | ||
210 | statetype s_hsmoke1 = {false,SPR_HSMOKE_1,3,NULL,NULL,&s_hsmoke2}; | ||
211 | statetype s_hsmoke2 = {false,SPR_HSMOKE_2,3,NULL,NULL,&s_hsmoke3}; | ||
212 | statetype s_hsmoke3 = {false,SPR_HSMOKE_3,3,NULL,NULL,&s_hsmoke4}; | ||
213 | statetype s_hsmoke4 = {false,SPR_HSMOKE_4,3,NULL,NULL,NULL}; | ||
214 | |||
215 | statetype s_hboom1 = {false,SPR_HBOOM_1,6,NULL,NULL,&s_hboom2}; | ||
216 | statetype s_hboom2 = {false,SPR_HBOOM_2,6,NULL,NULL,&s_hboom3}; | ||
217 | statetype s_hboom3 = {false,SPR_HBOOM_3,6,NULL,NULL,NULL}; | ||
218 | |||
219 | #endif | ||
220 | |||
221 | void T_Schabb (objtype *ob); | ||
222 | void T_SchabbThrow (objtype *ob); | ||
223 | void T_Fake (objtype *ob); | ||
224 | void T_FakeFire (objtype *ob); | ||
225 | void T_Ghosts (objtype *ob); | ||
226 | |||
227 | void A_Slurpie (objtype *ob); | ||
228 | void A_HitlerMorph (objtype *ob); | ||
229 | void A_MechaSound (objtype *ob); | ||
230 | |||
231 | /* | ||
232 | ================= | ||
233 | = | ||
234 | = A_Smoke | ||
235 | = | ||
236 | ================= | ||
237 | */ | ||
238 | |||
239 | void A_Smoke (objtype *ob) | ||
240 | { | ||
241 | GetNewActor (); | ||
242 | #ifdef SPEAR | ||
243 | if (ob->obclass == hrocketobj) | ||
244 | newobj->state = &s_hsmoke1; | ||
245 | else | ||
246 | #endif | ||
247 | newobj->state = &s_smoke1; | ||
248 | newobj->ticcount = 6; | ||
249 | |||
250 | newobj->tilex = ob->tilex; | ||
251 | newobj->tiley = ob->tiley; | ||
252 | newobj->x = ob->x; | ||
253 | newobj->y = ob->y; | ||
254 | newobj->obclass = inertobj; | ||
255 | newobj->active = ac_yes; | ||
256 | |||
257 | newobj->flags = FL_NEVERMARK; | ||
258 | } | ||
259 | |||
260 | |||
261 | /* | ||
262 | =================== | ||
263 | = | ||
264 | = ProjectileTryMove | ||
265 | = | ||
266 | = returns true if move ok | ||
267 | =================== | ||
268 | */ | ||
269 | |||
270 | #define PROJSIZE 0x2000 | ||
271 | |||
272 | boolean ProjectileTryMove (objtype *ob) | ||
273 | { | ||
274 | int xl,yl,xh,yh,x,y; | ||
275 | objtype *check; | ||
276 | |||
277 | xl = (ob->x-PROJSIZE) >> TILESHIFT; | ||
278 | yl = (ob->y-PROJSIZE) >> TILESHIFT; | ||
279 | |||
280 | xh = (ob->x+PROJSIZE) >> TILESHIFT; | ||
281 | yh = (ob->y+PROJSIZE) >> TILESHIFT; | ||
282 | |||
283 | // | ||
284 | // check for solid walls | ||
285 | // | ||
286 | for (y=yl;y<=yh;y++) | ||
287 | for (x=xl;x<=xh;x++) | ||
288 | { | ||
289 | check = actorat[x][y]; | ||
290 | if (check && !ISPOINTER(check)) | ||
291 | return false; | ||
292 | } | ||
293 | |||
294 | return true; | ||
295 | } | ||
296 | |||
297 | |||
298 | |||
299 | /* | ||
300 | ================= | ||
301 | = | ||
302 | = T_Projectile | ||
303 | = | ||
304 | ================= | ||
305 | */ | ||
306 | |||
307 | void T_Projectile (objtype *ob) | ||
308 | { | ||
309 | int32_t deltax,deltay; | ||
310 | int damage; | ||
311 | int32_t speed; | ||
312 | |||
313 | speed = (int32_t)ob->speed*tics; | ||
314 | |||
315 | deltax = FixedMul(speed,costable[ob->angle]); | ||
316 | deltay = -FixedMul(speed,sintable[ob->angle]); | ||
317 | |||
318 | if (deltax>0x10000l) | ||
319 | deltax = 0x10000l; | ||
320 | if (deltay>0x10000l) | ||
321 | deltay = 0x10000l; | ||
322 | |||
323 | ob->x += deltax; | ||
324 | ob->y += deltay; | ||
325 | |||
326 | deltax = LABS(ob->x - player->x); | ||
327 | deltay = LABS(ob->y - player->y); | ||
328 | |||
329 | if (!ProjectileTryMove (ob)) | ||
330 | { | ||
331 | #ifndef APOGEE_1_0 // actually the whole method is never reached in shareware 1.0 | ||
332 | if (ob->obclass == rocketobj) | ||
333 | { | ||
334 | PlaySoundLocActor(MISSILEHITSND,ob); | ||
335 | ob->state = &s_boom1; | ||
336 | } | ||
337 | #ifdef SPEAR | ||
338 | else if (ob->obclass == hrocketobj) | ||
339 | { | ||
340 | PlaySoundLocActor(MISSILEHITSND,ob); | ||
341 | ob->state = &s_hboom1; | ||
342 | } | ||
343 | #endif | ||
344 | else | ||
345 | #endif | ||
346 | ob->state = NULL; // mark for removal | ||
347 | |||
348 | return; | ||
349 | } | ||
350 | |||
351 | if (deltax < PROJECTILESIZE && deltay < PROJECTILESIZE) | ||
352 | { // hit the player | ||
353 | switch (ob->obclass) | ||
354 | { | ||
355 | case needleobj: | ||
356 | damage = (US_RndT() >>3) + 20; | ||
357 | break; | ||
358 | case rocketobj: | ||
359 | case hrocketobj: | ||
360 | case sparkobj: | ||
361 | damage = (US_RndT() >>3) + 30; | ||
362 | break; | ||
363 | case fireobj: | ||
364 | damage = (US_RndT() >>3); | ||
365 | break; | ||
366 | } | ||
367 | |||
368 | TakeDamage (damage,ob); | ||
369 | ob->state = NULL; // mark for removal | ||
370 | return; | ||
371 | } | ||
372 | |||
373 | ob->tilex = (short)(ob->x >> TILESHIFT); | ||
374 | ob->tiley = (short)(ob->y >> TILESHIFT); | ||
375 | } | ||
376 | |||
377 | |||
378 | /* | ||
379 | ============================================================================= | ||
380 | |||
381 | GUARD | ||
382 | |||
383 | ============================================================================= | ||
384 | */ | ||
385 | |||
386 | // | ||
387 | // guards | ||
388 | // | ||
389 | |||
390 | extern statetype s_grdstand; | ||
391 | |||
392 | extern statetype s_grdpath1; | ||
393 | extern statetype s_grdpath1s; | ||
394 | extern statetype s_grdpath2; | ||
395 | extern statetype s_grdpath3; | ||
396 | extern statetype s_grdpath3s; | ||
397 | extern statetype s_grdpath4; | ||
398 | |||
399 | extern statetype s_grdpain; | ||
400 | extern statetype s_grdpain1; | ||
401 | |||
402 | extern statetype s_grdgiveup; | ||
403 | |||
404 | extern statetype s_grdshoot1; | ||
405 | extern statetype s_grdshoot2; | ||
406 | extern statetype s_grdshoot3; | ||
407 | extern statetype s_grdshoot4; | ||
408 | |||
409 | extern statetype s_grdchase1; | ||
410 | extern statetype s_grdchase1s; | ||
411 | extern statetype s_grdchase2; | ||
412 | extern statetype s_grdchase3; | ||
413 | extern statetype s_grdchase3s; | ||
414 | extern statetype s_grdchase4; | ||
415 | |||
416 | extern statetype s_grddie1; | ||
417 | extern statetype s_grddie1d; | ||
418 | extern statetype s_grddie2; | ||
419 | extern statetype s_grddie3; | ||
420 | extern statetype s_grddie4; | ||
421 | |||
422 | statetype s_grdstand = {true,SPR_GRD_S_1,0,(statefunc)T_Stand,NULL,&s_grdstand}; | ||
423 | |||
424 | statetype s_grdpath1 = {true,SPR_GRD_W1_1,20,(statefunc)T_Path,NULL,&s_grdpath1s}; | ||
425 | statetype s_grdpath1s = {true,SPR_GRD_W1_1,5,NULL,NULL,&s_grdpath2}; | ||
426 | statetype s_grdpath2 = {true,SPR_GRD_W2_1,15,(statefunc)T_Path,NULL,&s_grdpath3}; | ||
427 | statetype s_grdpath3 = {true,SPR_GRD_W3_1,20,(statefunc)T_Path,NULL,&s_grdpath3s}; | ||
428 | statetype s_grdpath3s = {true,SPR_GRD_W3_1,5,NULL,NULL,&s_grdpath4}; | ||
429 | statetype s_grdpath4 = {true,SPR_GRD_W4_1,15,(statefunc)T_Path,NULL,&s_grdpath1}; | ||
430 | |||
431 | statetype s_grdpain = {2,SPR_GRD_PAIN_1,10,NULL,NULL,&s_grdchase1}; | ||
432 | statetype s_grdpain1 = {2,SPR_GRD_PAIN_2,10,NULL,NULL,&s_grdchase1}; | ||
433 | |||
434 | statetype s_grdshoot1 = {false,SPR_GRD_SHOOT1,20,NULL,NULL,&s_grdshoot2}; | ||
435 | statetype s_grdshoot2 = {false,SPR_GRD_SHOOT2,20,NULL,(statefunc)T_Shoot,&s_grdshoot3}; | ||
436 | statetype s_grdshoot3 = {false,SPR_GRD_SHOOT3,20,NULL,NULL,&s_grdchase1}; | ||
437 | |||
438 | statetype s_grdchase1 = {true,SPR_GRD_W1_1,10,(statefunc)T_Chase,NULL,&s_grdchase1s}; | ||
439 | statetype s_grdchase1s = {true,SPR_GRD_W1_1,3,NULL,NULL,&s_grdchase2}; | ||
440 | statetype s_grdchase2 = {true,SPR_GRD_W2_1,8,(statefunc)T_Chase,NULL,&s_grdchase3}; | ||
441 | statetype s_grdchase3 = {true,SPR_GRD_W3_1,10,(statefunc)T_Chase,NULL,&s_grdchase3s}; | ||
442 | statetype s_grdchase3s = {true,SPR_GRD_W3_1,3,NULL,NULL,&s_grdchase4}; | ||
443 | statetype s_grdchase4 = {true,SPR_GRD_W4_1,8,(statefunc)T_Chase,NULL,&s_grdchase1}; | ||
444 | |||
445 | statetype s_grddie1 = {false,SPR_GRD_DIE_1,15,NULL,(statefunc)A_DeathScream,&s_grddie2}; | ||
446 | statetype s_grddie2 = {false,SPR_GRD_DIE_2,15,NULL,NULL,&s_grddie3}; | ||
447 | statetype s_grddie3 = {false,SPR_GRD_DIE_3,15,NULL,NULL,&s_grddie4}; | ||
448 | statetype s_grddie4 = {false,SPR_GRD_DEAD,0,NULL,NULL,&s_grddie4}; | ||
449 | |||
450 | |||
451 | #ifndef SPEAR | ||
452 | // | ||
453 | // ghosts | ||
454 | // | ||
455 | extern statetype s_blinkychase1; | ||
456 | extern statetype s_blinkychase2; | ||
457 | extern statetype s_inkychase1; | ||
458 | extern statetype s_inkychase2; | ||
459 | extern statetype s_pinkychase1; | ||
460 | extern statetype s_pinkychase2; | ||
461 | extern statetype s_clydechase1; | ||
462 | extern statetype s_clydechase2; | ||
463 | |||
464 | statetype s_blinkychase1 = {false,SPR_BLINKY_W1,10,(statefunc)T_Ghosts,NULL,&s_blinkychase2}; | ||
465 | statetype s_blinkychase2 = {false,SPR_BLINKY_W2,10,(statefunc)T_Ghosts,NULL,&s_blinkychase1}; | ||
466 | |||
467 | statetype s_inkychase1 = {false,SPR_INKY_W1,10,(statefunc)T_Ghosts,NULL,&s_inkychase2}; | ||
468 | statetype s_inkychase2 = {false,SPR_INKY_W2,10,(statefunc)T_Ghosts,NULL,&s_inkychase1}; | ||
469 | |||
470 | statetype s_pinkychase1 = {false,SPR_PINKY_W1,10,(statefunc)T_Ghosts,NULL,&s_pinkychase2}; | ||
471 | statetype s_pinkychase2 = {false,SPR_PINKY_W2,10,(statefunc)T_Ghosts,NULL,&s_pinkychase1}; | ||
472 | |||
473 | statetype s_clydechase1 = {false,SPR_CLYDE_W1,10,(statefunc)T_Ghosts,NULL,&s_clydechase2}; | ||
474 | statetype s_clydechase2 = {false,SPR_CLYDE_W2,10,(statefunc)T_Ghosts,NULL,&s_clydechase1}; | ||
475 | #endif | ||
476 | |||
477 | // | ||
478 | // dogs | ||
479 | // | ||
480 | |||
481 | extern statetype s_dogpath1; | ||
482 | extern statetype s_dogpath1s; | ||
483 | extern statetype s_dogpath2; | ||
484 | extern statetype s_dogpath3; | ||
485 | extern statetype s_dogpath3s; | ||
486 | extern statetype s_dogpath4; | ||
487 | |||
488 | extern statetype s_dogjump1; | ||
489 | extern statetype s_dogjump2; | ||
490 | extern statetype s_dogjump3; | ||
491 | extern statetype s_dogjump4; | ||
492 | extern statetype s_dogjump5; | ||
493 | |||
494 | extern statetype s_dogchase1; | ||
495 | extern statetype s_dogchase1s; | ||
496 | extern statetype s_dogchase2; | ||
497 | extern statetype s_dogchase3; | ||
498 | extern statetype s_dogchase3s; | ||
499 | extern statetype s_dogchase4; | ||
500 | |||
501 | extern statetype s_dogdie1; | ||
502 | extern statetype s_dogdie1d; | ||
503 | extern statetype s_dogdie2; | ||
504 | extern statetype s_dogdie3; | ||
505 | extern statetype s_dogdead; | ||
506 | |||
507 | statetype s_dogpath1 = {true,SPR_DOG_W1_1,20,(statefunc)T_Path,NULL,&s_dogpath1s}; | ||
508 | statetype s_dogpath1s = {true,SPR_DOG_W1_1,5,NULL,NULL,&s_dogpath2}; | ||
509 | statetype s_dogpath2 = {true,SPR_DOG_W2_1,15,(statefunc)T_Path,NULL,&s_dogpath3}; | ||
510 | statetype s_dogpath3 = {true,SPR_DOG_W3_1,20,(statefunc)T_Path,NULL,&s_dogpath3s}; | ||
511 | statetype s_dogpath3s = {true,SPR_DOG_W3_1,5,NULL,NULL,&s_dogpath4}; | ||
512 | statetype s_dogpath4 = {true,SPR_DOG_W4_1,15,(statefunc)T_Path,NULL,&s_dogpath1}; | ||
513 | |||
514 | statetype s_dogjump1 = {false,SPR_DOG_JUMP1,10,NULL,NULL,&s_dogjump2}; | ||
515 | statetype s_dogjump2 = {false,SPR_DOG_JUMP2,10,NULL,(statefunc)T_Bite,&s_dogjump3}; | ||
516 | statetype s_dogjump3 = {false,SPR_DOG_JUMP3,10,NULL,NULL,&s_dogjump4}; | ||
517 | statetype s_dogjump4 = {false,SPR_DOG_JUMP1,10,NULL,NULL,&s_dogjump5}; | ||
518 | statetype s_dogjump5 = {false,SPR_DOG_W1_1,10,NULL,NULL,&s_dogchase1}; | ||
519 | |||
520 | statetype s_dogchase1 = {true,SPR_DOG_W1_1,10,(statefunc)T_DogChase,NULL,&s_dogchase1s}; | ||
521 | statetype s_dogchase1s = {true,SPR_DOG_W1_1,3,NULL,NULL,&s_dogchase2}; | ||
522 | statetype s_dogchase2 = {true,SPR_DOG_W2_1,8,(statefunc)T_DogChase,NULL,&s_dogchase3}; | ||
523 | statetype s_dogchase3 = {true,SPR_DOG_W3_1,10,(statefunc)T_DogChase,NULL,&s_dogchase3s}; | ||
524 | statetype s_dogchase3s = {true,SPR_DOG_W3_1,3,NULL,NULL,&s_dogchase4}; | ||
525 | statetype s_dogchase4 = {true,SPR_DOG_W4_1,8,(statefunc)T_DogChase,NULL,&s_dogchase1}; | ||
526 | |||
527 | statetype s_dogdie1 = {false,SPR_DOG_DIE_1,15,NULL,(statefunc)A_DeathScream,&s_dogdie2}; | ||
528 | statetype s_dogdie2 = {false,SPR_DOG_DIE_2,15,NULL,NULL,&s_dogdie3}; | ||
529 | statetype s_dogdie3 = {false,SPR_DOG_DIE_3,15,NULL,NULL,&s_dogdead}; | ||
530 | statetype s_dogdead = {false,SPR_DOG_DEAD,15,NULL,NULL,&s_dogdead}; | ||
531 | |||
532 | |||
533 | // | ||
534 | // officers | ||
535 | // | ||
536 | |||
537 | extern statetype s_ofcstand; | ||
538 | |||
539 | extern statetype s_ofcpath1; | ||
540 | extern statetype s_ofcpath1s; | ||
541 | extern statetype s_ofcpath2; | ||
542 | extern statetype s_ofcpath3; | ||
543 | extern statetype s_ofcpath3s; | ||
544 | extern statetype s_ofcpath4; | ||
545 | |||
546 | extern statetype s_ofcpain; | ||
547 | extern statetype s_ofcpain1; | ||
548 | |||
549 | extern statetype s_ofcgiveup; | ||
550 | |||
551 | extern statetype s_ofcshoot1; | ||
552 | extern statetype s_ofcshoot2; | ||
553 | extern statetype s_ofcshoot3; | ||
554 | extern statetype s_ofcshoot4; | ||
555 | |||
556 | extern statetype s_ofcchase1; | ||
557 | extern statetype s_ofcchase1s; | ||
558 | extern statetype s_ofcchase2; | ||
559 | extern statetype s_ofcchase3; | ||
560 | extern statetype s_ofcchase3s; | ||
561 | extern statetype s_ofcchase4; | ||
562 | |||
563 | extern statetype s_ofcdie1; | ||
564 | extern statetype s_ofcdie2; | ||
565 | extern statetype s_ofcdie3; | ||
566 | extern statetype s_ofcdie4; | ||
567 | extern statetype s_ofcdie5; | ||
568 | |||
569 | statetype s_ofcstand = {true,SPR_OFC_S_1,0,(statefunc)T_Stand,NULL,&s_ofcstand}; | ||
570 | |||
571 | statetype s_ofcpath1 = {true,SPR_OFC_W1_1,20,(statefunc)T_Path,NULL,&s_ofcpath1s}; | ||
572 | statetype s_ofcpath1s = {true,SPR_OFC_W1_1,5,NULL,NULL,&s_ofcpath2}; | ||
573 | statetype s_ofcpath2 = {true,SPR_OFC_W2_1,15,(statefunc)T_Path,NULL,&s_ofcpath3}; | ||
574 | statetype s_ofcpath3 = {true,SPR_OFC_W3_1,20,(statefunc)T_Path,NULL,&s_ofcpath3s}; | ||
575 | statetype s_ofcpath3s = {true,SPR_OFC_W3_1,5,NULL,NULL,&s_ofcpath4}; | ||
576 | statetype s_ofcpath4 = {true,SPR_OFC_W4_1,15,(statefunc)T_Path,NULL,&s_ofcpath1}; | ||
577 | |||
578 | statetype s_ofcpain = {2,SPR_OFC_PAIN_1,10,NULL,NULL,&s_ofcchase1}; | ||
579 | statetype s_ofcpain1 = {2,SPR_OFC_PAIN_2,10,NULL,NULL,&s_ofcchase1}; | ||
580 | |||
581 | statetype s_ofcshoot1 = {false,SPR_OFC_SHOOT1,6,NULL,NULL,&s_ofcshoot2}; | ||
582 | statetype s_ofcshoot2 = {false,SPR_OFC_SHOOT2,20,NULL,(statefunc)T_Shoot,&s_ofcshoot3}; | ||
583 | statetype s_ofcshoot3 = {false,SPR_OFC_SHOOT3,10,NULL,NULL,&s_ofcchase1}; | ||
584 | |||
585 | statetype s_ofcchase1 = {true,SPR_OFC_W1_1,10,(statefunc)T_Chase,NULL,&s_ofcchase1s}; | ||
586 | statetype s_ofcchase1s = {true,SPR_OFC_W1_1,3,NULL,NULL,&s_ofcchase2}; | ||
587 | statetype s_ofcchase2 = {true,SPR_OFC_W2_1,8,(statefunc)T_Chase,NULL,&s_ofcchase3}; | ||
588 | statetype s_ofcchase3 = {true,SPR_OFC_W3_1,10,(statefunc)T_Chase,NULL,&s_ofcchase3s}; | ||
589 | statetype s_ofcchase3s = {true,SPR_OFC_W3_1,3,NULL,NULL,&s_ofcchase4}; | ||
590 | statetype s_ofcchase4 = {true,SPR_OFC_W4_1,8,(statefunc)T_Chase,NULL,&s_ofcchase1}; | ||
591 | |||
592 | statetype s_ofcdie1 = {false,SPR_OFC_DIE_1,11,NULL,(statefunc)A_DeathScream,&s_ofcdie2}; | ||
593 | statetype s_ofcdie2 = {false,SPR_OFC_DIE_2,11,NULL,NULL,&s_ofcdie3}; | ||
594 | statetype s_ofcdie3 = {false,SPR_OFC_DIE_3,11,NULL,NULL,&s_ofcdie4}; | ||
595 | statetype s_ofcdie4 = {false,SPR_OFC_DIE_4,11,NULL,NULL,&s_ofcdie5}; | ||
596 | statetype s_ofcdie5 = {false,SPR_OFC_DEAD,0,NULL,NULL,&s_ofcdie5}; | ||
597 | |||
598 | |||
599 | // | ||
600 | // mutant | ||
601 | // | ||
602 | |||
603 | extern statetype s_mutstand; | ||
604 | |||
605 | extern statetype s_mutpath1; | ||
606 | extern statetype s_mutpath1s; | ||
607 | extern statetype s_mutpath2; | ||
608 | extern statetype s_mutpath3; | ||
609 | extern statetype s_mutpath3s; | ||
610 | extern statetype s_mutpath4; | ||
611 | |||
612 | extern statetype s_mutpain; | ||
613 | extern statetype s_mutpain1; | ||
614 | |||
615 | extern statetype s_mutgiveup; | ||
616 | |||
617 | extern statetype s_mutshoot1; | ||
618 | extern statetype s_mutshoot2; | ||
619 | extern statetype s_mutshoot3; | ||
620 | extern statetype s_mutshoot4; | ||
621 | |||
622 | extern statetype s_mutchase1; | ||
623 | extern statetype s_mutchase1s; | ||
624 | extern statetype s_mutchase2; | ||
625 | extern statetype s_mutchase3; | ||
626 | extern statetype s_mutchase3s; | ||
627 | extern statetype s_mutchase4; | ||
628 | |||
629 | extern statetype s_mutdie1; | ||
630 | extern statetype s_mutdie2; | ||
631 | extern statetype s_mutdie3; | ||
632 | extern statetype s_mutdie4; | ||
633 | extern statetype s_mutdie5; | ||
634 | |||
635 | statetype s_mutstand = {true,SPR_MUT_S_1,0,(statefunc)T_Stand,NULL,&s_mutstand}; | ||
636 | |||
637 | statetype s_mutpath1 = {true,SPR_MUT_W1_1,20,(statefunc)T_Path,NULL,&s_mutpath1s}; | ||
638 | statetype s_mutpath1s = {true,SPR_MUT_W1_1,5,NULL,NULL,&s_mutpath2}; | ||
639 | statetype s_mutpath2 = {true,SPR_MUT_W2_1,15,(statefunc)T_Path,NULL,&s_mutpath3}; | ||
640 | statetype s_mutpath3 = {true,SPR_MUT_W3_1,20,(statefunc)T_Path,NULL,&s_mutpath3s}; | ||
641 | statetype s_mutpath3s = {true,SPR_MUT_W3_1,5,NULL,NULL,&s_mutpath4}; | ||
642 | statetype s_mutpath4 = {true,SPR_MUT_W4_1,15,(statefunc)T_Path,NULL,&s_mutpath1}; | ||
643 | |||
644 | statetype s_mutpain = {2,SPR_MUT_PAIN_1,10,NULL,NULL,&s_mutchase1}; | ||
645 | statetype s_mutpain1 = {2,SPR_MUT_PAIN_2,10,NULL,NULL,&s_mutchase1}; | ||
646 | |||
647 | statetype s_mutshoot1 = {false,SPR_MUT_SHOOT1,6,NULL,(statefunc)T_Shoot,&s_mutshoot2}; | ||
648 | statetype s_mutshoot2 = {false,SPR_MUT_SHOOT2,20,NULL,NULL,&s_mutshoot3}; | ||
649 | statetype s_mutshoot3 = {false,SPR_MUT_SHOOT3,10,NULL,(statefunc)T_Shoot,&s_mutshoot4}; | ||
650 | statetype s_mutshoot4 = {false,SPR_MUT_SHOOT4,20,NULL,NULL,&s_mutchase1}; | ||
651 | |||
652 | statetype s_mutchase1 = {true,SPR_MUT_W1_1,10,(statefunc)T_Chase,NULL,&s_mutchase1s}; | ||
653 | statetype s_mutchase1s = {true,SPR_MUT_W1_1,3,NULL,NULL,&s_mutchase2}; | ||
654 | statetype s_mutchase2 = {true,SPR_MUT_W2_1,8,(statefunc)T_Chase,NULL,&s_mutchase3}; | ||
655 | statetype s_mutchase3 = {true,SPR_MUT_W3_1,10,(statefunc)T_Chase,NULL,&s_mutchase3s}; | ||
656 | statetype s_mutchase3s = {true,SPR_MUT_W3_1,3,NULL,NULL,&s_mutchase4}; | ||
657 | statetype s_mutchase4 = {true,SPR_MUT_W4_1,8,(statefunc)T_Chase,NULL,&s_mutchase1}; | ||
658 | |||
659 | statetype s_mutdie1 = {false,SPR_MUT_DIE_1,7,NULL,(statefunc)A_DeathScream,&s_mutdie2}; | ||
660 | statetype s_mutdie2 = {false,SPR_MUT_DIE_2,7,NULL,NULL,&s_mutdie3}; | ||
661 | statetype s_mutdie3 = {false,SPR_MUT_DIE_3,7,NULL,NULL,&s_mutdie4}; | ||
662 | statetype s_mutdie4 = {false,SPR_MUT_DIE_4,7,NULL,NULL,&s_mutdie5}; | ||
663 | statetype s_mutdie5 = {false,SPR_MUT_DEAD,0,NULL,NULL,&s_mutdie5}; | ||
664 | |||
665 | |||
666 | // | ||
667 | // SS | ||
668 | // | ||
669 | |||
670 | extern statetype s_ssstand; | ||
671 | |||
672 | extern statetype s_sspath1; | ||
673 | extern statetype s_sspath1s; | ||
674 | extern statetype s_sspath2; | ||
675 | extern statetype s_sspath3; | ||
676 | extern statetype s_sspath3s; | ||
677 | extern statetype s_sspath4; | ||
678 | |||
679 | extern statetype s_sspain; | ||
680 | extern statetype s_sspain1; | ||
681 | |||
682 | extern statetype s_ssshoot1; | ||
683 | extern statetype s_ssshoot2; | ||
684 | extern statetype s_ssshoot3; | ||
685 | extern statetype s_ssshoot4; | ||
686 | extern statetype s_ssshoot5; | ||
687 | extern statetype s_ssshoot6; | ||
688 | extern statetype s_ssshoot7; | ||
689 | extern statetype s_ssshoot8; | ||
690 | extern statetype s_ssshoot9; | ||
691 | |||
692 | extern statetype s_sschase1; | ||
693 | extern statetype s_sschase1s; | ||
694 | extern statetype s_sschase2; | ||
695 | extern statetype s_sschase3; | ||
696 | extern statetype s_sschase3s; | ||
697 | extern statetype s_sschase4; | ||
698 | |||
699 | extern statetype s_ssdie1; | ||
700 | extern statetype s_ssdie2; | ||
701 | extern statetype s_ssdie3; | ||
702 | extern statetype s_ssdie4; | ||
703 | |||
704 | statetype s_ssstand = {true,SPR_SS_S_1,0,(statefunc)T_Stand,NULL,&s_ssstand}; | ||
705 | |||
706 | statetype s_sspath1 = {true,SPR_SS_W1_1,20,(statefunc)T_Path,NULL,&s_sspath1s}; | ||
707 | statetype s_sspath1s = {true,SPR_SS_W1_1,5,NULL,NULL,&s_sspath2}; | ||
708 | statetype s_sspath2 = {true,SPR_SS_W2_1,15,(statefunc)T_Path,NULL,&s_sspath3}; | ||
709 | statetype s_sspath3 = {true,SPR_SS_W3_1,20,(statefunc)T_Path,NULL,&s_sspath3s}; | ||
710 | statetype s_sspath3s = {true,SPR_SS_W3_1,5,NULL,NULL,&s_sspath4}; | ||
711 | statetype s_sspath4 = {true,SPR_SS_W4_1,15,(statefunc)T_Path,NULL,&s_sspath1}; | ||
712 | |||
713 | statetype s_sspain = {2,SPR_SS_PAIN_1,10,NULL,NULL,&s_sschase1}; | ||
714 | statetype s_sspain1 = {2,SPR_SS_PAIN_2,10,NULL,NULL,&s_sschase1}; | ||
715 | |||
716 | statetype s_ssshoot1 = {false,SPR_SS_SHOOT1,20,NULL,NULL,&s_ssshoot2}; | ||
717 | statetype s_ssshoot2 = {false,SPR_SS_SHOOT2,20,NULL,(statefunc)T_Shoot,&s_ssshoot3}; | ||
718 | statetype s_ssshoot3 = {false,SPR_SS_SHOOT3,10,NULL,NULL,&s_ssshoot4}; | ||
719 | statetype s_ssshoot4 = {false,SPR_SS_SHOOT2,10,NULL,(statefunc)T_Shoot,&s_ssshoot5}; | ||
720 | statetype s_ssshoot5 = {false,SPR_SS_SHOOT3,10,NULL,NULL,&s_ssshoot6}; | ||
721 | statetype s_ssshoot6 = {false,SPR_SS_SHOOT2,10,NULL,(statefunc)T_Shoot,&s_ssshoot7}; | ||
722 | statetype s_ssshoot7 = {false,SPR_SS_SHOOT3,10,NULL,NULL,&s_ssshoot8}; | ||
723 | statetype s_ssshoot8 = {false,SPR_SS_SHOOT2,10,NULL,(statefunc)T_Shoot,&s_ssshoot9}; | ||
724 | statetype s_ssshoot9 = {false,SPR_SS_SHOOT3,10,NULL,NULL,&s_sschase1}; | ||
725 | |||
726 | statetype s_sschase1 = {true,SPR_SS_W1_1,10,(statefunc)T_Chase,NULL,&s_sschase1s}; | ||
727 | statetype s_sschase1s = {true,SPR_SS_W1_1,3,NULL,NULL,&s_sschase2}; | ||
728 | statetype s_sschase2 = {true,SPR_SS_W2_1,8,(statefunc)T_Chase,NULL,&s_sschase3}; | ||
729 | statetype s_sschase3 = {true,SPR_SS_W3_1,10,(statefunc)T_Chase,NULL,&s_sschase3s}; | ||
730 | statetype s_sschase3s = {true,SPR_SS_W3_1,3,NULL,NULL,&s_sschase4}; | ||
731 | statetype s_sschase4 = {true,SPR_SS_W4_1,8,(statefunc)T_Chase,NULL,&s_sschase1}; | ||
732 | |||
733 | statetype s_ssdie1 = {false,SPR_SS_DIE_1,15,NULL,(statefunc)A_DeathScream,&s_ssdie2}; | ||
734 | statetype s_ssdie2 = {false,SPR_SS_DIE_2,15,NULL,NULL,&s_ssdie3}; | ||
735 | statetype s_ssdie3 = {false,SPR_SS_DIE_3,15,NULL,NULL,&s_ssdie4}; | ||
736 | statetype s_ssdie4 = {false,SPR_SS_DEAD,0,NULL,NULL,&s_ssdie4}; | ||
737 | |||
738 | |||
739 | #ifndef SPEAR | ||
740 | // | ||
741 | // hans | ||
742 | // | ||
743 | extern statetype s_bossstand; | ||
744 | |||
745 | extern statetype s_bosschase1; | ||
746 | extern statetype s_bosschase1s; | ||
747 | extern statetype s_bosschase2; | ||
748 | extern statetype s_bosschase3; | ||
749 | extern statetype s_bosschase3s; | ||
750 | extern statetype s_bosschase4; | ||
751 | |||
752 | extern statetype s_bossdie1; | ||
753 | extern statetype s_bossdie2; | ||
754 | extern statetype s_bossdie3; | ||
755 | extern statetype s_bossdie4; | ||
756 | |||
757 | extern statetype s_bossshoot1; | ||
758 | extern statetype s_bossshoot2; | ||
759 | extern statetype s_bossshoot3; | ||
760 | extern statetype s_bossshoot4; | ||
761 | extern statetype s_bossshoot5; | ||
762 | extern statetype s_bossshoot6; | ||
763 | extern statetype s_bossshoot7; | ||
764 | extern statetype s_bossshoot8; | ||
765 | |||
766 | |||
767 | statetype s_bossstand = {false,SPR_BOSS_W1,0,(statefunc)T_Stand,NULL,&s_bossstand}; | ||
768 | |||
769 | statetype s_bosschase1 = {false,SPR_BOSS_W1,10,(statefunc)T_Chase,NULL,&s_bosschase1s}; | ||
770 | statetype s_bosschase1s = {false,SPR_BOSS_W1,3,NULL,NULL,&s_bosschase2}; | ||
771 | statetype s_bosschase2 = {false,SPR_BOSS_W2,8,(statefunc)T_Chase,NULL,&s_bosschase3}; | ||
772 | statetype s_bosschase3 = {false,SPR_BOSS_W3,10,(statefunc)T_Chase,NULL,&s_bosschase3s}; | ||
773 | statetype s_bosschase3s = {false,SPR_BOSS_W3,3,NULL,NULL,&s_bosschase4}; | ||
774 | statetype s_bosschase4 = {false,SPR_BOSS_W4,8,(statefunc)T_Chase,NULL,&s_bosschase1}; | ||
775 | |||
776 | statetype s_bossdie1 = {false,SPR_BOSS_DIE1,15,NULL,(statefunc)A_DeathScream,&s_bossdie2}; | ||
777 | statetype s_bossdie2 = {false,SPR_BOSS_DIE2,15,NULL,NULL,&s_bossdie3}; | ||
778 | statetype s_bossdie3 = {false,SPR_BOSS_DIE3,15,NULL,NULL,&s_bossdie4}; | ||
779 | statetype s_bossdie4 = {false,SPR_BOSS_DEAD,0,NULL,NULL,&s_bossdie4}; | ||
780 | |||
781 | statetype s_bossshoot1 = {false,SPR_BOSS_SHOOT1,30,NULL,NULL,&s_bossshoot2}; | ||
782 | statetype s_bossshoot2 = {false,SPR_BOSS_SHOOT2,10,NULL,(statefunc)T_Shoot,&s_bossshoot3}; | ||
783 | statetype s_bossshoot3 = {false,SPR_BOSS_SHOOT3,10,NULL,(statefunc)T_Shoot,&s_bossshoot4}; | ||
784 | statetype s_bossshoot4 = {false,SPR_BOSS_SHOOT2,10,NULL,(statefunc)T_Shoot,&s_bossshoot5}; | ||
785 | statetype s_bossshoot5 = {false,SPR_BOSS_SHOOT3,10,NULL,(statefunc)T_Shoot,&s_bossshoot6}; | ||
786 | statetype s_bossshoot6 = {false,SPR_BOSS_SHOOT2,10,NULL,(statefunc)T_Shoot,&s_bossshoot7}; | ||
787 | statetype s_bossshoot7 = {false,SPR_BOSS_SHOOT3,10,NULL,(statefunc)T_Shoot,&s_bossshoot8}; | ||
788 | statetype s_bossshoot8 = {false,SPR_BOSS_SHOOT1,10,NULL,NULL,&s_bosschase1}; | ||
789 | |||
790 | |||
791 | // | ||
792 | // gretel | ||
793 | // | ||
794 | extern statetype s_gretelstand; | ||
795 | |||
796 | extern statetype s_gretelchase1; | ||
797 | extern statetype s_gretelchase1s; | ||
798 | extern statetype s_gretelchase2; | ||
799 | extern statetype s_gretelchase3; | ||
800 | extern statetype s_gretelchase3s; | ||
801 | extern statetype s_gretelchase4; | ||
802 | |||
803 | extern statetype s_greteldie1; | ||
804 | extern statetype s_greteldie2; | ||
805 | extern statetype s_greteldie3; | ||
806 | extern statetype s_greteldie4; | ||
807 | |||
808 | extern statetype s_gretelshoot1; | ||
809 | extern statetype s_gretelshoot2; | ||
810 | extern statetype s_gretelshoot3; | ||
811 | extern statetype s_gretelshoot4; | ||
812 | extern statetype s_gretelshoot5; | ||
813 | extern statetype s_gretelshoot6; | ||
814 | extern statetype s_gretelshoot7; | ||
815 | extern statetype s_gretelshoot8; | ||
816 | |||
817 | |||
818 | statetype s_gretelstand = {false,SPR_GRETEL_W1,0,(statefunc)T_Stand,NULL,&s_gretelstand}; | ||
819 | |||
820 | statetype s_gretelchase1 = {false,SPR_GRETEL_W1,10,(statefunc)T_Chase,NULL,&s_gretelchase1s}; | ||
821 | statetype s_gretelchase1s = {false,SPR_GRETEL_W1,3,NULL,NULL,&s_gretelchase2}; | ||
822 | statetype s_gretelchase2 = {false,SPR_GRETEL_W2,8,(statefunc)T_Chase,NULL,&s_gretelchase3}; | ||
823 | statetype s_gretelchase3 = {false,SPR_GRETEL_W3,10,(statefunc)T_Chase,NULL,&s_gretelchase3s}; | ||
824 | statetype s_gretelchase3s = {false,SPR_GRETEL_W3,3,NULL,NULL,&s_gretelchase4}; | ||
825 | statetype s_gretelchase4 = {false,SPR_GRETEL_W4,8,(statefunc)T_Chase,NULL,&s_gretelchase1}; | ||
826 | |||
827 | statetype s_greteldie1 = {false,SPR_GRETEL_DIE1,15,NULL,(statefunc)A_DeathScream,&s_greteldie2}; | ||
828 | statetype s_greteldie2 = {false,SPR_GRETEL_DIE2,15,NULL,NULL,&s_greteldie3}; | ||
829 | statetype s_greteldie3 = {false,SPR_GRETEL_DIE3,15,NULL,NULL,&s_greteldie4}; | ||
830 | statetype s_greteldie4 = {false,SPR_GRETEL_DEAD,0,NULL,NULL,&s_greteldie4}; | ||
831 | |||
832 | statetype s_gretelshoot1 = {false,SPR_GRETEL_SHOOT1,30,NULL,NULL,&s_gretelshoot2}; | ||
833 | statetype s_gretelshoot2 = {false,SPR_GRETEL_SHOOT2,10,NULL,(statefunc)T_Shoot,&s_gretelshoot3}; | ||
834 | statetype s_gretelshoot3 = {false,SPR_GRETEL_SHOOT3,10,NULL,(statefunc)T_Shoot,&s_gretelshoot4}; | ||
835 | statetype s_gretelshoot4 = {false,SPR_GRETEL_SHOOT2,10,NULL,(statefunc)T_Shoot,&s_gretelshoot5}; | ||
836 | statetype s_gretelshoot5 = {false,SPR_GRETEL_SHOOT3,10,NULL,(statefunc)T_Shoot,&s_gretelshoot6}; | ||
837 | statetype s_gretelshoot6 = {false,SPR_GRETEL_SHOOT2,10,NULL,(statefunc)T_Shoot,&s_gretelshoot7}; | ||
838 | statetype s_gretelshoot7 = {false,SPR_GRETEL_SHOOT3,10,NULL,(statefunc)T_Shoot,&s_gretelshoot8}; | ||
839 | statetype s_gretelshoot8 = {false,SPR_GRETEL_SHOOT1,10,NULL,NULL,&s_gretelchase1}; | ||
840 | #endif | ||
841 | |||
842 | |||
843 | /* | ||
844 | =============== | ||
845 | = | ||
846 | = SpawnStand | ||
847 | = | ||
848 | =============== | ||
849 | */ | ||
850 | |||
851 | void SpawnStand (enemy_t which, int tilex, int tiley, int dir) | ||
852 | { | ||
853 | word *map; | ||
854 | word tile; | ||
855 | |||
856 | switch (which) | ||
857 | { | ||
858 | case en_guard: | ||
859 | SpawnNewObj (tilex,tiley,&s_grdstand); | ||
860 | newobj->speed = SPDPATROL; | ||
861 | if (!loadedgame) | ||
862 | gamestate.killtotal++; | ||
863 | break; | ||
864 | |||
865 | case en_officer: | ||
866 | SpawnNewObj (tilex,tiley,&s_ofcstand); | ||
867 | newobj->speed = SPDPATROL; | ||
868 | if (!loadedgame) | ||
869 | gamestate.killtotal++; | ||
870 | break; | ||
871 | |||
872 | case en_mutant: | ||
873 | SpawnNewObj (tilex,tiley,&s_mutstand); | ||
874 | newobj->speed = SPDPATROL; | ||
875 | if (!loadedgame) | ||
876 | gamestate.killtotal++; | ||
877 | break; | ||
878 | |||
879 | case en_ss: | ||
880 | SpawnNewObj (tilex,tiley,&s_ssstand); | ||
881 | newobj->speed = SPDPATROL; | ||
882 | if (!loadedgame) | ||
883 | gamestate.killtotal++; | ||
884 | break; | ||
885 | } | ||
886 | |||
887 | |||
888 | map = mapsegs[0]+(tiley<<mapshift)+tilex; | ||
889 | tile = *map; | ||
890 | if (tile == AMBUSHTILE) | ||
891 | { | ||
892 | tilemap[tilex][tiley] = 0; | ||
893 | |||
894 | if (*(map+1) >= AREATILE) | ||
895 | tile = *(map+1); | ||
896 | if (*(map-mapwidth) >= AREATILE) | ||
897 | tile = *(map-mapwidth); | ||
898 | if (*(map+mapwidth) >= AREATILE) | ||
899 | tile = *(map+mapwidth); | ||
900 | if ( *(map-1) >= AREATILE) | ||
901 | tile = *(map-1); | ||
902 | |||
903 | *map = tile; | ||
904 | newobj->areanumber = tile-AREATILE; | ||
905 | |||
906 | newobj->flags |= FL_AMBUSH; | ||
907 | } | ||
908 | |||
909 | newobj->obclass = (classtype)(guardobj + which); | ||
910 | newobj->hitpoints = starthitpoints[gamestate.difficulty][which]; | ||
911 | newobj->dir = (dirtype)(dir * 2); | ||
912 | newobj->flags |= FL_SHOOTABLE; | ||
913 | } | ||
914 | |||
915 | |||
916 | |||
917 | /* | ||
918 | =============== | ||
919 | = | ||
920 | = SpawnDeadGuard | ||
921 | = | ||
922 | =============== | ||
923 | */ | ||
924 | |||
925 | void SpawnDeadGuard (int tilex, int tiley) | ||
926 | { | ||
927 | SpawnNewObj (tilex,tiley,&s_grddie4); | ||
928 | DEMOIF_SDL | ||
929 | { | ||
930 | newobj->flags |= FL_NONMARK; // walk through moving enemy fix | ||
931 | } | ||
932 | newobj->obclass = inertobj; | ||
933 | } | ||
934 | |||
935 | |||
936 | |||
937 | #ifndef SPEAR | ||
938 | /* | ||
939 | =============== | ||
940 | = | ||
941 | = SpawnBoss | ||
942 | = | ||
943 | =============== | ||
944 | */ | ||
945 | |||
946 | void SpawnBoss (int tilex, int tiley) | ||
947 | { | ||
948 | SpawnNewObj (tilex,tiley,&s_bossstand); | ||
949 | newobj->speed = SPDPATROL; | ||
950 | |||
951 | newobj->obclass = bossobj; | ||
952 | newobj->hitpoints = starthitpoints[gamestate.difficulty][en_boss]; | ||
953 | newobj->dir = nodir; | ||
954 | newobj->flags |= FL_SHOOTABLE|FL_AMBUSH; | ||
955 | if (!loadedgame) | ||
956 | gamestate.killtotal++; | ||
957 | } | ||
958 | |||
959 | /* | ||
960 | =============== | ||
961 | = | ||
962 | = SpawnGretel | ||
963 | = | ||
964 | =============== | ||
965 | */ | ||
966 | |||
967 | void SpawnGretel (int tilex, int tiley) | ||
968 | { | ||
969 | SpawnNewObj (tilex,tiley,&s_gretelstand); | ||
970 | newobj->speed = SPDPATROL; | ||
971 | |||
972 | newobj->obclass = gretelobj; | ||
973 | newobj->hitpoints = starthitpoints[gamestate.difficulty][en_gretel]; | ||
974 | newobj->dir = nodir; | ||
975 | newobj->flags |= FL_SHOOTABLE|FL_AMBUSH; | ||
976 | if (!loadedgame) | ||
977 | gamestate.killtotal++; | ||
978 | } | ||
979 | #endif | ||
980 | |||
981 | /* | ||
982 | =============== | ||
983 | = | ||
984 | = SpawnPatrol | ||
985 | = | ||
986 | =============== | ||
987 | */ | ||
988 | |||
989 | void SpawnPatrol (enemy_t which, int tilex, int tiley, int dir) | ||
990 | { | ||
991 | switch (which) | ||
992 | { | ||
993 | case en_guard: | ||
994 | SpawnNewObj (tilex,tiley,&s_grdpath1); | ||
995 | newobj->speed = SPDPATROL; | ||
996 | if (!loadedgame) | ||
997 | gamestate.killtotal++; | ||
998 | break; | ||
999 | |||
1000 | case en_officer: | ||
1001 | SpawnNewObj (tilex,tiley,&s_ofcpath1); | ||
1002 | newobj->speed = SPDPATROL; | ||
1003 | if (!loadedgame) | ||
1004 | gamestate.killtotal++; | ||
1005 | break; | ||
1006 | |||
1007 | case en_ss: | ||
1008 | SpawnNewObj (tilex,tiley,&s_sspath1); | ||
1009 | newobj->speed = SPDPATROL; | ||
1010 | if (!loadedgame) | ||
1011 | gamestate.killtotal++; | ||
1012 | break; | ||
1013 | |||
1014 | case en_mutant: | ||
1015 | SpawnNewObj (tilex,tiley,&s_mutpath1); | ||
1016 | newobj->speed = SPDPATROL; | ||
1017 | if (!loadedgame) | ||
1018 | gamestate.killtotal++; | ||
1019 | break; | ||
1020 | |||
1021 | case en_dog: | ||
1022 | SpawnNewObj (tilex,tiley,&s_dogpath1); | ||
1023 | newobj->speed = SPDDOG; | ||
1024 | if (!loadedgame) | ||
1025 | gamestate.killtotal++; | ||
1026 | break; | ||
1027 | } | ||
1028 | |||
1029 | newobj->obclass = (classtype)(guardobj+which); | ||
1030 | newobj->dir = (dirtype)(dir*2); | ||
1031 | newobj->hitpoints = starthitpoints[gamestate.difficulty][which]; | ||
1032 | newobj->distance = TILEGLOBAL; | ||
1033 | newobj->flags |= FL_SHOOTABLE; | ||
1034 | newobj->active = ac_yes; | ||
1035 | |||
1036 | actorat[newobj->tilex][newobj->tiley] = NULL; // don't use original spot | ||
1037 | |||
1038 | switch (dir) | ||
1039 | { | ||
1040 | case 0: | ||
1041 | newobj->tilex++; | ||
1042 | break; | ||
1043 | case 1: | ||
1044 | newobj->tiley--; | ||
1045 | break; | ||
1046 | case 2: | ||
1047 | newobj->tilex--; | ||
1048 | break; | ||
1049 | case 3: | ||
1050 | newobj->tiley++; | ||
1051 | break; | ||
1052 | } | ||
1053 | |||
1054 | actorat[newobj->tilex][newobj->tiley] = newobj; | ||
1055 | } | ||
1056 | |||
1057 | |||
1058 | |||
1059 | /* | ||
1060 | ================== | ||
1061 | = | ||
1062 | = A_DeathScream | ||
1063 | = | ||
1064 | ================== | ||
1065 | */ | ||
1066 | |||
1067 | void A_DeathScream (objtype *ob) | ||
1068 | { | ||
1069 | #ifndef UPLOAD | ||
1070 | #ifndef SPEAR | ||
1071 | if (mapon==9 && !US_RndT()) | ||
1072 | #else | ||
1073 | if ((mapon==18 || mapon==19) && !US_RndT()) | ||
1074 | #endif | ||
1075 | { | ||
1076 | switch(ob->obclass) | ||
1077 | { | ||
1078 | case mutantobj: | ||
1079 | case guardobj: | ||
1080 | case officerobj: | ||
1081 | case ssobj: | ||
1082 | case dogobj: | ||
1083 | PlaySoundLocActor(DEATHSCREAM6SND,ob); | ||
1084 | return; | ||
1085 | } | ||
1086 | } | ||
1087 | #endif | ||
1088 | |||
1089 | switch (ob->obclass) | ||
1090 | { | ||
1091 | case mutantobj: | ||
1092 | PlaySoundLocActor(AHHHGSND,ob); | ||
1093 | break; | ||
1094 | |||
1095 | case guardobj: | ||
1096 | { | ||
1097 | int sounds[9]={ DEATHSCREAM1SND, | ||
1098 | DEATHSCREAM2SND, | ||
1099 | DEATHSCREAM3SND, | ||
1100 | #ifndef APOGEE_1_0 | ||
1101 | DEATHSCREAM4SND, | ||
1102 | DEATHSCREAM5SND, | ||
1103 | DEATHSCREAM7SND, | ||
1104 | DEATHSCREAM8SND, | ||
1105 | DEATHSCREAM9SND | ||
1106 | #endif | ||
1107 | }; | ||
1108 | |||
1109 | #ifndef UPLOAD | ||
1110 | PlaySoundLocActor(sounds[US_RndT()%8],ob); | ||
1111 | #else | ||
1112 | PlaySoundLocActor(sounds[US_RndT()%2],ob); | ||
1113 | #endif | ||
1114 | break; | ||
1115 | } | ||
1116 | case officerobj: | ||
1117 | PlaySoundLocActor(NEINSOVASSND,ob); | ||
1118 | break; | ||
1119 | case ssobj: | ||
1120 | PlaySoundLocActor(LEBENSND,ob); // JAB | ||
1121 | break; | ||
1122 | case dogobj: | ||
1123 | PlaySoundLocActor(DOGDEATHSND,ob); // JAB | ||
1124 | break; | ||
1125 | #ifndef SPEAR | ||
1126 | case bossobj: | ||
1127 | SD_PlaySound(MUTTISND); // JAB | ||
1128 | break; | ||
1129 | case schabbobj: | ||
1130 | SD_PlaySound(MEINGOTTSND); | ||
1131 | break; | ||
1132 | case fakeobj: | ||
1133 | SD_PlaySound(HITLERHASND); | ||
1134 | break; | ||
1135 | case mechahitlerobj: | ||
1136 | SD_PlaySound(SCHEISTSND); | ||
1137 | break; | ||
1138 | case realhitlerobj: | ||
1139 | SD_PlaySound(EVASND); | ||
1140 | break; | ||
1141 | #ifndef APOGEE_1_0 | ||
1142 | case gretelobj: | ||
1143 | SD_PlaySound(MEINSND); | ||
1144 | break; | ||
1145 | case giftobj: | ||
1146 | SD_PlaySound(DONNERSND); | ||
1147 | break; | ||
1148 | case fatobj: | ||
1149 | SD_PlaySound(ROSESND); | ||
1150 | break; | ||
1151 | #endif | ||
1152 | #else | ||
1153 | case spectreobj: | ||
1154 | SD_PlaySound(GHOSTFADESND); | ||
1155 | break; | ||
1156 | case angelobj: | ||
1157 | SD_PlaySound(ANGELDEATHSND); | ||
1158 | break; | ||
1159 | case transobj: | ||
1160 | SD_PlaySound(TRANSDEATHSND); | ||
1161 | break; | ||
1162 | case uberobj: | ||
1163 | SD_PlaySound(UBERDEATHSND); | ||
1164 | break; | ||
1165 | case willobj: | ||
1166 | SD_PlaySound(WILHELMDEATHSND); | ||
1167 | break; | ||
1168 | case deathobj: | ||
1169 | SD_PlaySound(KNIGHTDEATHSND); | ||
1170 | break; | ||
1171 | #endif | ||
1172 | } | ||
1173 | } | ||
1174 | |||
1175 | |||
1176 | /* | ||
1177 | ============================================================================= | ||
1178 | |||
1179 | SPEAR ACTORS | ||
1180 | |||
1181 | ============================================================================= | ||
1182 | */ | ||
1183 | |||
1184 | #ifdef SPEAR | ||
1185 | |||
1186 | void T_Launch (objtype *ob); | ||
1187 | void T_Will (objtype *ob); | ||
1188 | |||
1189 | extern statetype s_angelshoot1; | ||
1190 | extern statetype s_deathshoot1; | ||
1191 | extern statetype s_spark1; | ||
1192 | |||
1193 | // | ||
1194 | // trans | ||
1195 | // | ||
1196 | extern statetype s_transstand; | ||
1197 | |||
1198 | extern statetype s_transchase1; | ||
1199 | extern statetype s_transchase1s; | ||
1200 | extern statetype s_transchase2; | ||
1201 | extern statetype s_transchase3; | ||
1202 | extern statetype s_transchase3s; | ||
1203 | extern statetype s_transchase4; | ||
1204 | |||
1205 | extern statetype s_transdie0; | ||
1206 | extern statetype s_transdie01; | ||
1207 | extern statetype s_transdie1; | ||
1208 | extern statetype s_transdie2; | ||
1209 | extern statetype s_transdie3; | ||
1210 | extern statetype s_transdie4; | ||
1211 | |||
1212 | extern statetype s_transshoot1; | ||
1213 | extern statetype s_transshoot2; | ||
1214 | extern statetype s_transshoot3; | ||
1215 | extern statetype s_transshoot4; | ||
1216 | extern statetype s_transshoot5; | ||
1217 | extern statetype s_transshoot6; | ||
1218 | extern statetype s_transshoot7; | ||
1219 | extern statetype s_transshoot8; | ||
1220 | |||
1221 | |||
1222 | statetype s_transstand = {false,SPR_TRANS_W1,0,(statefunc)T_Stand,NULL,&s_transstand}; | ||
1223 | |||
1224 | statetype s_transchase1 = {false,SPR_TRANS_W1,10,(statefunc)T_Chase,NULL,&s_transchase1s}; | ||
1225 | statetype s_transchase1s = {false,SPR_TRANS_W1,3,NULL,NULL,&s_transchase2}; | ||
1226 | statetype s_transchase2 = {false,SPR_TRANS_W2,8,(statefunc)T_Chase,NULL,&s_transchase3}; | ||
1227 | statetype s_transchase3 = {false,SPR_TRANS_W3,10,(statefunc)T_Chase,NULL,&s_transchase3s}; | ||
1228 | statetype s_transchase3s = {false,SPR_TRANS_W3,3,NULL,NULL,&s_transchase4}; | ||
1229 | statetype s_transchase4 = {false,SPR_TRANS_W4,8,(statefunc)T_Chase,NULL,&s_transchase1}; | ||
1230 | |||
1231 | statetype s_transdie0 = {false,SPR_TRANS_W1,1,NULL,(statefunc)A_DeathScream,&s_transdie01}; | ||
1232 | statetype s_transdie01 = {false,SPR_TRANS_W1,1,NULL,NULL,&s_transdie1}; | ||
1233 | statetype s_transdie1 = {false,SPR_TRANS_DIE1,15,NULL,NULL,&s_transdie2}; | ||
1234 | statetype s_transdie2 = {false,SPR_TRANS_DIE2,15,NULL,NULL,&s_transdie3}; | ||
1235 | statetype s_transdie3 = {false,SPR_TRANS_DIE3,15,NULL,NULL,&s_transdie4}; | ||
1236 | statetype s_transdie4 = {false,SPR_TRANS_DEAD,0,NULL,NULL,&s_transdie4}; | ||
1237 | |||
1238 | statetype s_transshoot1 = {false,SPR_TRANS_SHOOT1,30,NULL,NULL,&s_transshoot2}; | ||
1239 | statetype s_transshoot2 = {false,SPR_TRANS_SHOOT2,10,NULL,(statefunc)T_Shoot,&s_transshoot3}; | ||
1240 | statetype s_transshoot3 = {false,SPR_TRANS_SHOOT3,10,NULL,(statefunc)T_Shoot,&s_transshoot4}; | ||
1241 | statetype s_transshoot4 = {false,SPR_TRANS_SHOOT2,10,NULL,(statefunc)T_Shoot,&s_transshoot5}; | ||
1242 | statetype s_transshoot5 = {false,SPR_TRANS_SHOOT3,10,NULL,(statefunc)T_Shoot,&s_transshoot6}; | ||
1243 | statetype s_transshoot6 = {false,SPR_TRANS_SHOOT2,10,NULL,(statefunc)T_Shoot,&s_transshoot7}; | ||
1244 | statetype s_transshoot7 = {false,SPR_TRANS_SHOOT3,10,NULL,(statefunc)T_Shoot,&s_transshoot8}; | ||
1245 | statetype s_transshoot8 = {false,SPR_TRANS_SHOOT1,10,NULL,NULL,&s_transchase1}; | ||
1246 | |||
1247 | |||
1248 | /* | ||
1249 | =============== | ||
1250 | = | ||
1251 | = SpawnTrans | ||
1252 | = | ||
1253 | =============== | ||
1254 | */ | ||
1255 | |||
1256 | void SpawnTrans (int tilex, int tiley) | ||
1257 | { | ||
1258 | // word *map; | ||
1259 | // word tile; | ||
1260 | |||
1261 | if (SoundBlasterPresent && DigiMode != sds_Off) | ||
1262 | s_transdie01.tictime = 105; | ||
1263 | |||
1264 | SpawnNewObj (tilex,tiley,&s_transstand); | ||
1265 | newobj->obclass = transobj; | ||
1266 | newobj->hitpoints = starthitpoints[gamestate.difficulty][en_trans]; | ||
1267 | newobj->flags |= FL_SHOOTABLE|FL_AMBUSH; | ||
1268 | if (!loadedgame) | ||
1269 | gamestate.killtotal++; | ||
1270 | } | ||
1271 | |||
1272 | |||
1273 | // | ||
1274 | // uber | ||
1275 | // | ||
1276 | void T_UShoot (objtype *ob); | ||
1277 | |||
1278 | extern statetype s_uberstand; | ||
1279 | |||
1280 | extern statetype s_uberchase1; | ||
1281 | extern statetype s_uberchase1s; | ||
1282 | extern statetype s_uberchase2; | ||
1283 | extern statetype s_uberchase3; | ||
1284 | extern statetype s_uberchase3s; | ||
1285 | extern statetype s_uberchase4; | ||
1286 | |||
1287 | extern statetype s_uberdie0; | ||
1288 | extern statetype s_uberdie01; | ||
1289 | extern statetype s_uberdie1; | ||
1290 | extern statetype s_uberdie2; | ||
1291 | extern statetype s_uberdie3; | ||
1292 | extern statetype s_uberdie4; | ||
1293 | extern statetype s_uberdie5; | ||
1294 | |||
1295 | extern statetype s_ubershoot1; | ||
1296 | extern statetype s_ubershoot2; | ||
1297 | extern statetype s_ubershoot3; | ||
1298 | extern statetype s_ubershoot4; | ||
1299 | extern statetype s_ubershoot5; | ||
1300 | extern statetype s_ubershoot6; | ||
1301 | extern statetype s_ubershoot7; | ||
1302 | |||
1303 | |||
1304 | statetype s_uberstand = {false,SPR_UBER_W1,0,(statefunc)T_Stand,NULL,&s_uberstand}; | ||
1305 | |||
1306 | statetype s_uberchase1 = {false,SPR_UBER_W1,10,(statefunc)T_Chase,NULL,&s_uberchase1s}; | ||
1307 | statetype s_uberchase1s = {false,SPR_UBER_W1,3,NULL,NULL,&s_uberchase2}; | ||
1308 | statetype s_uberchase2 = {false,SPR_UBER_W2,8,(statefunc)T_Chase,NULL,&s_uberchase3}; | ||
1309 | statetype s_uberchase3 = {false,SPR_UBER_W3,10,(statefunc)T_Chase,NULL,&s_uberchase3s}; | ||
1310 | statetype s_uberchase3s = {false,SPR_UBER_W3,3,NULL,NULL,&s_uberchase4}; | ||
1311 | statetype s_uberchase4 = {false,SPR_UBER_W4,8,(statefunc)T_Chase,NULL,&s_uberchase1}; | ||
1312 | |||
1313 | statetype s_uberdie0 = {false,SPR_UBER_W1,1,NULL,(statefunc)A_DeathScream,&s_uberdie01}; | ||
1314 | statetype s_uberdie01 = {false,SPR_UBER_W1,1,NULL,NULL,&s_uberdie1}; | ||
1315 | statetype s_uberdie1 = {false,SPR_UBER_DIE1,15,NULL,NULL,&s_uberdie2}; | ||
1316 | statetype s_uberdie2 = {false,SPR_UBER_DIE2,15,NULL,NULL,&s_uberdie3}; | ||
1317 | statetype s_uberdie3 = {false,SPR_UBER_DIE3,15,NULL,NULL,&s_uberdie4}; | ||
1318 | statetype s_uberdie4 = {false,SPR_UBER_DIE4,15,NULL,NULL,&s_uberdie5}; | ||
1319 | statetype s_uberdie5 = {false,SPR_UBER_DEAD,0,NULL,NULL,&s_uberdie5}; | ||
1320 | |||
1321 | statetype s_ubershoot1 = {false,SPR_UBER_SHOOT1,30,NULL,NULL,&s_ubershoot2}; | ||
1322 | statetype s_ubershoot2 = {false,SPR_UBER_SHOOT2,12,NULL,(statefunc)T_UShoot,&s_ubershoot3}; | ||
1323 | statetype s_ubershoot3 = {false,SPR_UBER_SHOOT3,12,NULL,(statefunc)T_UShoot,&s_ubershoot4}; | ||
1324 | statetype s_ubershoot4 = {false,SPR_UBER_SHOOT4,12,NULL,(statefunc)T_UShoot,&s_ubershoot5}; | ||
1325 | statetype s_ubershoot5 = {false,SPR_UBER_SHOOT3,12,NULL,(statefunc)T_UShoot,&s_ubershoot6}; | ||
1326 | statetype s_ubershoot6 = {false,SPR_UBER_SHOOT2,12,NULL,(statefunc)T_UShoot,&s_ubershoot7}; | ||
1327 | statetype s_ubershoot7 = {false,SPR_UBER_SHOOT1,12,NULL,NULL,&s_uberchase1}; | ||
1328 | |||
1329 | |||
1330 | /* | ||
1331 | =============== | ||
1332 | = | ||
1333 | = SpawnUber | ||
1334 | = | ||
1335 | =============== | ||
1336 | */ | ||
1337 | |||
1338 | void SpawnUber (int tilex, int tiley) | ||
1339 | { | ||
1340 | if (SoundBlasterPresent && DigiMode != sds_Off) | ||
1341 | s_uberdie01.tictime = 70; | ||
1342 | |||
1343 | SpawnNewObj (tilex,tiley,&s_uberstand); | ||
1344 | newobj->obclass = uberobj; | ||
1345 | newobj->hitpoints = starthitpoints[gamestate.difficulty][en_uber]; | ||
1346 | newobj->flags |= FL_SHOOTABLE|FL_AMBUSH; | ||
1347 | if (!loadedgame) | ||
1348 | gamestate.killtotal++; | ||
1349 | } | ||
1350 | |||
1351 | |||
1352 | /* | ||
1353 | =============== | ||
1354 | = | ||
1355 | = T_UShoot | ||
1356 | = | ||
1357 | =============== | ||
1358 | */ | ||
1359 | |||
1360 | void T_UShoot (objtype *ob) | ||
1361 | { | ||
1362 | int dx,dy,dist; | ||
1363 | |||
1364 | T_Shoot (ob); | ||
1365 | |||
1366 | dx = abs(ob->tilex - player->tilex); | ||
1367 | dy = abs(ob->tiley - player->tiley); | ||
1368 | dist = dx>dy ? dx : dy; | ||
1369 | if (dist <= 1) | ||
1370 | TakeDamage (10,ob); | ||
1371 | } | ||
1372 | |||
1373 | |||
1374 | // | ||
1375 | // will | ||
1376 | // | ||
1377 | extern statetype s_willstand; | ||
1378 | |||
1379 | extern statetype s_willchase1; | ||
1380 | extern statetype s_willchase1s; | ||
1381 | extern statetype s_willchase2; | ||
1382 | extern statetype s_willchase3; | ||
1383 | extern statetype s_willchase3s; | ||
1384 | extern statetype s_willchase4; | ||
1385 | |||
1386 | extern statetype s_willdie1; | ||
1387 | extern statetype s_willdie2; | ||
1388 | extern statetype s_willdie3; | ||
1389 | extern statetype s_willdie4; | ||
1390 | extern statetype s_willdie5; | ||
1391 | extern statetype s_willdie6; | ||
1392 | |||
1393 | extern statetype s_willshoot1; | ||
1394 | extern statetype s_willshoot2; | ||
1395 | extern statetype s_willshoot3; | ||
1396 | extern statetype s_willshoot4; | ||
1397 | extern statetype s_willshoot5; | ||
1398 | extern statetype s_willshoot6; | ||
1399 | |||
1400 | |||
1401 | statetype s_willstand = {false,SPR_WILL_W1,0,(statefunc)T_Stand,NULL,&s_willstand}; | ||
1402 | |||
1403 | statetype s_willchase1 = {false,SPR_WILL_W1,10,(statefunc)T_Will,NULL,&s_willchase1s}; | ||
1404 | statetype s_willchase1s = {false,SPR_WILL_W1,3,NULL,NULL,&s_willchase2}; | ||
1405 | statetype s_willchase2 = {false,SPR_WILL_W2,8,(statefunc)T_Will,NULL,&s_willchase3}; | ||
1406 | statetype s_willchase3 = {false,SPR_WILL_W3,10,(statefunc)T_Will,NULL,&s_willchase3s}; | ||
1407 | statetype s_willchase3s = {false,SPR_WILL_W3,3,NULL,NULL,&s_willchase4}; | ||
1408 | statetype s_willchase4 = {false,SPR_WILL_W4,8,(statefunc)T_Will,NULL,&s_willchase1}; | ||
1409 | |||
1410 | statetype s_willdeathcam = {false,SPR_WILL_W1,1,NULL,NULL,&s_willdie1}; | ||
1411 | |||
1412 | statetype s_willdie1 = {false,SPR_WILL_W1,1,NULL,(statefunc)A_DeathScream,&s_willdie2}; | ||
1413 | statetype s_willdie2 = {false,SPR_WILL_W1,10,NULL,NULL,&s_willdie3}; | ||
1414 | statetype s_willdie3 = {false,SPR_WILL_DIE1,10,NULL,NULL,&s_willdie4}; | ||
1415 | statetype s_willdie4 = {false,SPR_WILL_DIE2,10,NULL,NULL,&s_willdie5}; | ||
1416 | statetype s_willdie5 = {false,SPR_WILL_DIE3,10,NULL,NULL,&s_willdie6}; | ||
1417 | statetype s_willdie6 = {false,SPR_WILL_DEAD,20,NULL,NULL,&s_willdie6}; | ||
1418 | |||
1419 | statetype s_willshoot1 = {false,SPR_WILL_SHOOT1,30,NULL,NULL,&s_willshoot2}; | ||
1420 | statetype s_willshoot2 = {false,SPR_WILL_SHOOT2,10,NULL,(statefunc)T_Launch,&s_willshoot3}; | ||
1421 | statetype s_willshoot3 = {false,SPR_WILL_SHOOT3,10,NULL,(statefunc)T_Shoot,&s_willshoot4}; | ||
1422 | statetype s_willshoot4 = {false,SPR_WILL_SHOOT4,10,NULL,(statefunc)T_Shoot,&s_willshoot5}; | ||
1423 | statetype s_willshoot5 = {false,SPR_WILL_SHOOT3,10,NULL,(statefunc)T_Shoot,&s_willshoot6}; | ||
1424 | statetype s_willshoot6 = {false,SPR_WILL_SHOOT4,10,NULL,(statefunc)T_Shoot,&s_willchase1}; | ||
1425 | |||
1426 | |||
1427 | /* | ||
1428 | =============== | ||
1429 | = | ||
1430 | = SpawnWill | ||
1431 | = | ||
1432 | =============== | ||
1433 | */ | ||
1434 | |||
1435 | void SpawnWill (int tilex, int tiley) | ||
1436 | { | ||
1437 | if (SoundBlasterPresent && DigiMode != sds_Off) | ||
1438 | s_willdie2.tictime = 70; | ||
1439 | |||
1440 | SpawnNewObj (tilex,tiley,&s_willstand); | ||
1441 | newobj->obclass = willobj; | ||
1442 | newobj->hitpoints = starthitpoints[gamestate.difficulty][en_will]; | ||
1443 | newobj->flags |= FL_SHOOTABLE|FL_AMBUSH; | ||
1444 | if (!loadedgame) | ||
1445 | gamestate.killtotal++; | ||
1446 | } | ||
1447 | |||
1448 | |||
1449 | /* | ||
1450 | ================ | ||
1451 | = | ||
1452 | = T_Will | ||
1453 | = | ||
1454 | ================ | ||
1455 | */ | ||
1456 | |||
1457 | void T_Will (objtype *ob) | ||
1458 | { | ||
1459 | int32_t move; | ||
1460 | int dx,dy,dist; | ||
1461 | boolean dodge; | ||
1462 | |||
1463 | dodge = false; | ||
1464 | dx = abs(ob->tilex - player->tilex); | ||
1465 | dy = abs(ob->tiley - player->tiley); | ||
1466 | dist = dx>dy ? dx : dy; | ||
1467 | |||
1468 | if (CheckLine(ob)) // got a shot at player? | ||
1469 | { | ||
1470 | ob->hidden = false; | ||
1471 | if ( (unsigned) US_RndT() < (tics<<3) && objfreelist) | ||
1472 | { | ||
1473 | // | ||
1474 | // go into attack frame | ||
1475 | // | ||
1476 | if (ob->obclass == willobj) | ||
1477 | NewState (ob,&s_willshoot1); | ||
1478 | else if (ob->obclass == angelobj) | ||
1479 | NewState (ob,&s_angelshoot1); | ||
1480 | else | ||
1481 | NewState (ob,&s_deathshoot1); | ||
1482 | return; | ||
1483 | } | ||
1484 | dodge = true; | ||
1485 | } | ||
1486 | else | ||
1487 | ob->hidden = true; | ||
1488 | |||
1489 | if (ob->dir == nodir) | ||
1490 | { | ||
1491 | if (dodge) | ||
1492 | SelectDodgeDir (ob); | ||
1493 | else | ||
1494 | SelectChaseDir (ob); | ||
1495 | if (ob->dir == nodir) | ||
1496 | return; // object is blocked in | ||
1497 | } | ||
1498 | |||
1499 | move = ob->speed*tics; | ||
1500 | |||
1501 | while (move) | ||
1502 | { | ||
1503 | if (ob->distance < 0) | ||
1504 | { | ||
1505 | // | ||
1506 | // waiting for a door to open | ||
1507 | // | ||
1508 | OpenDoor (-ob->distance-1); | ||
1509 | if (doorobjlist[-ob->distance-1].action != dr_open) | ||
1510 | return; | ||
1511 | ob->distance = TILEGLOBAL; // go ahead, the door is now open | ||
1512 | TryWalk(ob); | ||
1513 | } | ||
1514 | |||
1515 | if (move < ob->distance) | ||
1516 | { | ||
1517 | MoveObj (ob,move); | ||
1518 | break; | ||
1519 | } | ||
1520 | |||
1521 | // | ||
1522 | // reached goal tile, so select another one | ||
1523 | // | ||
1524 | |||
1525 | // | ||
1526 | // fix position to account for round off during moving | ||
1527 | // | ||
1528 | ob->x = ((int32_t)ob->tilex<<TILESHIFT)+TILEGLOBAL/2; | ||
1529 | ob->y = ((int32_t)ob->tiley<<TILESHIFT)+TILEGLOBAL/2; | ||
1530 | |||
1531 | move -= ob->distance; | ||
1532 | |||
1533 | if (dist <4) | ||
1534 | SelectRunDir (ob); | ||
1535 | else if (dodge) | ||
1536 | SelectDodgeDir (ob); | ||
1537 | else | ||
1538 | SelectChaseDir (ob); | ||
1539 | |||
1540 | if (ob->dir == nodir) | ||
1541 | return; // object is blocked in | ||
1542 | } | ||
1543 | |||
1544 | } | ||
1545 | |||
1546 | |||
1547 | // | ||
1548 | // death | ||
1549 | // | ||
1550 | extern statetype s_deathstand; | ||
1551 | |||
1552 | extern statetype s_deathchase1; | ||
1553 | extern statetype s_deathchase1s; | ||
1554 | extern statetype s_deathchase2; | ||
1555 | extern statetype s_deathchase3; | ||
1556 | extern statetype s_deathchase3s; | ||
1557 | extern statetype s_deathchase4; | ||
1558 | |||
1559 | extern statetype s_deathdie1; | ||
1560 | extern statetype s_deathdie2; | ||
1561 | extern statetype s_deathdie3; | ||
1562 | extern statetype s_deathdie4; | ||
1563 | extern statetype s_deathdie5; | ||
1564 | extern statetype s_deathdie6; | ||
1565 | extern statetype s_deathdie7; | ||
1566 | extern statetype s_deathdie8; | ||
1567 | extern statetype s_deathdie9; | ||
1568 | |||
1569 | extern statetype s_deathshoot1; | ||
1570 | extern statetype s_deathshoot2; | ||
1571 | extern statetype s_deathshoot3; | ||
1572 | extern statetype s_deathshoot4; | ||
1573 | extern statetype s_deathshoot5; | ||
1574 | |||
1575 | |||
1576 | statetype s_deathstand = {false,SPR_DEATH_W1,0,(statefunc)T_Stand,NULL,&s_deathstand}; | ||
1577 | |||
1578 | statetype s_deathchase1 = {false,SPR_DEATH_W1,10,(statefunc)T_Will,NULL,&s_deathchase1s}; | ||
1579 | statetype s_deathchase1s = {false,SPR_DEATH_W1,3,NULL,NULL,&s_deathchase2}; | ||
1580 | statetype s_deathchase2 = {false,SPR_DEATH_W2,8,(statefunc)T_Will,NULL,&s_deathchase3}; | ||
1581 | statetype s_deathchase3 = {false,SPR_DEATH_W3,10,(statefunc)T_Will,NULL,&s_deathchase3s}; | ||
1582 | statetype s_deathchase3s = {false,SPR_DEATH_W3,3,NULL,NULL,&s_deathchase4}; | ||
1583 | statetype s_deathchase4 = {false,SPR_DEATH_W4,8,(statefunc)T_Will,NULL,&s_deathchase1}; | ||
1584 | |||
1585 | statetype s_deathdeathcam = {false,SPR_DEATH_W1,1,NULL,NULL,&s_deathdie1}; | ||
1586 | |||
1587 | statetype s_deathdie1 = {false,SPR_DEATH_W1,1,NULL,(statefunc)A_DeathScream,&s_deathdie2}; | ||
1588 | statetype s_deathdie2 = {false,SPR_DEATH_W1,10,NULL,NULL,&s_deathdie3}; | ||
1589 | statetype s_deathdie3 = {false,SPR_DEATH_DIE1,10,NULL,NULL,&s_deathdie4}; | ||
1590 | statetype s_deathdie4 = {false,SPR_DEATH_DIE2,10,NULL,NULL,&s_deathdie5}; | ||
1591 | statetype s_deathdie5 = {false,SPR_DEATH_DIE3,10,NULL,NULL,&s_deathdie6}; | ||
1592 | statetype s_deathdie6 = {false,SPR_DEATH_DIE4,10,NULL,NULL,&s_deathdie7}; | ||
1593 | statetype s_deathdie7 = {false,SPR_DEATH_DIE5,10,NULL,NULL,&s_deathdie8}; | ||
1594 | statetype s_deathdie8 = {false,SPR_DEATH_DIE6,10,NULL,NULL,&s_deathdie9}; | ||
1595 | statetype s_deathdie9 = {false,SPR_DEATH_DEAD,0,NULL,NULL,&s_deathdie9}; | ||
1596 | |||
1597 | statetype s_deathshoot1 = {false,SPR_DEATH_SHOOT1,30,NULL,NULL,&s_deathshoot2}; | ||
1598 | statetype s_deathshoot2 = {false,SPR_DEATH_SHOOT2,10,NULL,(statefunc)T_Launch,&s_deathshoot3}; | ||
1599 | statetype s_deathshoot3 = {false,SPR_DEATH_SHOOT4,10,NULL,(statefunc)T_Shoot,&s_deathshoot4}; | ||
1600 | statetype s_deathshoot4 = {false,SPR_DEATH_SHOOT3,10,NULL,(statefunc)T_Launch,&s_deathshoot5}; | ||
1601 | statetype s_deathshoot5 = {false,SPR_DEATH_SHOOT4,10,NULL,(statefunc)T_Shoot,&s_deathchase1}; | ||
1602 | |||
1603 | |||
1604 | /* | ||
1605 | =============== | ||
1606 | = | ||
1607 | = SpawnDeath | ||
1608 | = | ||
1609 | =============== | ||
1610 | */ | ||
1611 | |||
1612 | void SpawnDeath (int tilex, int tiley) | ||
1613 | { | ||
1614 | if (SoundBlasterPresent && DigiMode != sds_Off) | ||
1615 | s_deathdie2.tictime = 105; | ||
1616 | |||
1617 | SpawnNewObj (tilex,tiley,&s_deathstand); | ||
1618 | newobj->obclass = deathobj; | ||
1619 | newobj->hitpoints = starthitpoints[gamestate.difficulty][en_death]; | ||
1620 | newobj->flags |= FL_SHOOTABLE|FL_AMBUSH; | ||
1621 | if (!loadedgame) | ||
1622 | gamestate.killtotal++; | ||
1623 | } | ||
1624 | |||
1625 | /* | ||
1626 | =============== | ||
1627 | = | ||
1628 | = T_Launch | ||
1629 | = | ||
1630 | =============== | ||
1631 | */ | ||
1632 | |||
1633 | void T_Launch (objtype *ob) | ||
1634 | { | ||
1635 | int32_t deltax,deltay; | ||
1636 | float angle; | ||
1637 | int iangle; | ||
1638 | |||
1639 | deltax = player->x - ob->x; | ||
1640 | deltay = ob->y - player->y; | ||
1641 | angle = (float) atan2 ((float) deltay, (float) deltax); | ||
1642 | if (angle<0) | ||
1643 | angle = (float) (M_PI*2+angle); | ||
1644 | iangle = (int) (angle/(M_PI*2)*ANGLES); | ||
1645 | if (ob->obclass == deathobj) | ||
1646 | { | ||
1647 | T_Shoot (ob); | ||
1648 | if (ob->state == &s_deathshoot2) | ||
1649 | { | ||
1650 | iangle-=4; | ||
1651 | if (iangle<0) | ||
1652 | iangle+=ANGLES; | ||
1653 | } | ||
1654 | else | ||
1655 | { | ||
1656 | iangle+=4; | ||
1657 | if (iangle>=ANGLES) | ||
1658 | iangle-=ANGLES; | ||
1659 | } | ||
1660 | } | ||
1661 | |||
1662 | GetNewActor (); | ||
1663 | newobj->state = &s_rocket; | ||
1664 | newobj->ticcount = 1; | ||
1665 | |||
1666 | newobj->tilex = ob->tilex; | ||
1667 | newobj->tiley = ob->tiley; | ||
1668 | newobj->x = ob->x; | ||
1669 | newobj->y = ob->y; | ||
1670 | newobj->obclass = rocketobj; | ||
1671 | switch(ob->obclass) | ||
1672 | { | ||
1673 | case deathobj: | ||
1674 | newobj->state = &s_hrocket; | ||
1675 | newobj->obclass = hrocketobj; | ||
1676 | PlaySoundLocActor (KNIGHTMISSILESND,newobj); | ||
1677 | break; | ||
1678 | case angelobj: | ||
1679 | newobj->state = &s_spark1; | ||
1680 | newobj->obclass = sparkobj; | ||
1681 | PlaySoundLocActor (ANGELFIRESND,newobj); | ||
1682 | break; | ||
1683 | default: | ||
1684 | PlaySoundLocActor (MISSILEFIRESND,newobj); | ||
1685 | } | ||
1686 | |||
1687 | newobj->dir = nodir; | ||
1688 | newobj->angle = iangle; | ||
1689 | newobj->speed = 0x2000l; | ||
1690 | newobj->flags = FL_NEVERMARK; | ||
1691 | newobj->active = ac_yes; | ||
1692 | } | ||
1693 | |||
1694 | |||
1695 | |||
1696 | // | ||
1697 | // angel | ||
1698 | // | ||
1699 | void A_Relaunch (objtype *ob); | ||
1700 | void A_Victory (objtype *ob); | ||
1701 | void A_StartAttack (objtype *ob); | ||
1702 | void A_Breathing (objtype *ob); | ||
1703 | |||
1704 | extern statetype s_angelstand; | ||
1705 | |||
1706 | extern statetype s_angelchase1; | ||
1707 | extern statetype s_angelchase1s; | ||
1708 | extern statetype s_angelchase2; | ||
1709 | extern statetype s_angelchase3; | ||
1710 | extern statetype s_angelchase3s; | ||
1711 | extern statetype s_angelchase4; | ||
1712 | |||
1713 | extern statetype s_angeldie1; | ||
1714 | extern statetype s_angeldie11; | ||
1715 | extern statetype s_angeldie2; | ||
1716 | extern statetype s_angeldie3; | ||
1717 | extern statetype s_angeldie4; | ||
1718 | extern statetype s_angeldie5; | ||
1719 | extern statetype s_angeldie6; | ||
1720 | extern statetype s_angeldie7; | ||
1721 | extern statetype s_angeldie8; | ||
1722 | extern statetype s_angeldie9; | ||
1723 | |||
1724 | extern statetype s_angelshoot1; | ||
1725 | extern statetype s_angelshoot2; | ||
1726 | extern statetype s_angelshoot3; | ||
1727 | extern statetype s_angelshoot4; | ||
1728 | extern statetype s_angelshoot5; | ||
1729 | extern statetype s_angelshoot6; | ||
1730 | |||
1731 | extern statetype s_angeltired; | ||
1732 | extern statetype s_angeltired2; | ||
1733 | extern statetype s_angeltired3; | ||
1734 | extern statetype s_angeltired4; | ||
1735 | extern statetype s_angeltired5; | ||
1736 | extern statetype s_angeltired6; | ||
1737 | extern statetype s_angeltired7; | ||
1738 | |||
1739 | extern statetype s_spark1; | ||
1740 | extern statetype s_spark2; | ||
1741 | extern statetype s_spark3; | ||
1742 | extern statetype s_spark4; | ||
1743 | |||
1744 | |||
1745 | statetype s_angelstand = {false,SPR_ANGEL_W1,0,(statefunc)T_Stand,NULL,&s_angelstand}; | ||
1746 | |||
1747 | statetype s_angelchase1 = {false,SPR_ANGEL_W1,10,(statefunc)T_Will,NULL,&s_angelchase1s}; | ||
1748 | statetype s_angelchase1s = {false,SPR_ANGEL_W1,3,NULL,NULL,&s_angelchase2}; | ||
1749 | statetype s_angelchase2 = {false,SPR_ANGEL_W2,8,(statefunc)T_Will,NULL,&s_angelchase3}; | ||
1750 | statetype s_angelchase3 = {false,SPR_ANGEL_W3,10,(statefunc)T_Will,NULL,&s_angelchase3s}; | ||
1751 | statetype s_angelchase3s = {false,SPR_ANGEL_W3,3,NULL,NULL,&s_angelchase4}; | ||
1752 | statetype s_angelchase4 = {false,SPR_ANGEL_W4,8,(statefunc)T_Will,NULL,&s_angelchase1}; | ||
1753 | |||
1754 | statetype s_angeldie1 = {false,SPR_ANGEL_W1,1,NULL,(statefunc)A_DeathScream,&s_angeldie11}; | ||
1755 | statetype s_angeldie11 = {false,SPR_ANGEL_W1,1,NULL,NULL,&s_angeldie2}; | ||
1756 | statetype s_angeldie2 = {false,SPR_ANGEL_DIE1,10,NULL,(statefunc)A_Slurpie,&s_angeldie3}; | ||
1757 | statetype s_angeldie3 = {false,SPR_ANGEL_DIE2,10,NULL,NULL,&s_angeldie4}; | ||
1758 | statetype s_angeldie4 = {false,SPR_ANGEL_DIE3,10,NULL,NULL,&s_angeldie5}; | ||
1759 | statetype s_angeldie5 = {false,SPR_ANGEL_DIE4,10,NULL,NULL,&s_angeldie6}; | ||
1760 | statetype s_angeldie6 = {false,SPR_ANGEL_DIE5,10,NULL,NULL,&s_angeldie7}; | ||
1761 | statetype s_angeldie7 = {false,SPR_ANGEL_DIE6,10,NULL,NULL,&s_angeldie8}; | ||
1762 | statetype s_angeldie8 = {false,SPR_ANGEL_DIE7,10,NULL,NULL,&s_angeldie9}; | ||
1763 | statetype s_angeldie9 = {false,SPR_ANGEL_DEAD,130,NULL,(statefunc)A_Victory,&s_angeldie9}; | ||
1764 | |||
1765 | statetype s_angelshoot1 = {false,SPR_ANGEL_SHOOT1,10,NULL,(statefunc)A_StartAttack,&s_angelshoot2}; | ||
1766 | statetype s_angelshoot2 = {false,SPR_ANGEL_SHOOT2,20,NULL,(statefunc)T_Launch,&s_angelshoot3}; | ||
1767 | statetype s_angelshoot3 = {false,SPR_ANGEL_SHOOT1,10,NULL,(statefunc)A_Relaunch,&s_angelshoot2}; | ||
1768 | |||
1769 | statetype s_angeltired = {false,SPR_ANGEL_TIRED1,40,NULL,(statefunc)A_Breathing,&s_angeltired2}; | ||
1770 | statetype s_angeltired2 = {false,SPR_ANGEL_TIRED2,40,NULL,NULL,&s_angeltired3}; | ||
1771 | statetype s_angeltired3 = {false,SPR_ANGEL_TIRED1,40,NULL,(statefunc)A_Breathing,&s_angeltired4}; | ||
1772 | statetype s_angeltired4 = {false,SPR_ANGEL_TIRED2,40,NULL,NULL,&s_angeltired5}; | ||
1773 | statetype s_angeltired5 = {false,SPR_ANGEL_TIRED1,40,NULL,(statefunc)A_Breathing,&s_angeltired6}; | ||
1774 | statetype s_angeltired6 = {false,SPR_ANGEL_TIRED2,40,NULL,NULL,&s_angeltired7}; | ||
1775 | statetype s_angeltired7 = {false,SPR_ANGEL_TIRED1,40,NULL,(statefunc)A_Breathing,&s_angelchase1}; | ||
1776 | |||
1777 | statetype s_spark1 = {false,SPR_SPARK1,6,(statefunc)T_Projectile,NULL,&s_spark2}; | ||
1778 | statetype s_spark2 = {false,SPR_SPARK2,6,(statefunc)T_Projectile,NULL,&s_spark3}; | ||
1779 | statetype s_spark3 = {false,SPR_SPARK3,6,(statefunc)T_Projectile,NULL,&s_spark4}; | ||
1780 | statetype s_spark4 = {false,SPR_SPARK4,6,(statefunc)T_Projectile,NULL,&s_spark1}; | ||
1781 | |||
1782 | |||
1783 | void A_Slurpie (objtype *) | ||
1784 | { | ||
1785 | SD_PlaySound(SLURPIESND); | ||
1786 | } | ||
1787 | |||
1788 | void A_Breathing (objtype *) | ||
1789 | { | ||
1790 | SD_PlaySound(ANGELTIREDSND); | ||
1791 | } | ||
1792 | |||
1793 | /* | ||
1794 | =============== | ||
1795 | = | ||
1796 | = SpawnAngel | ||
1797 | = | ||
1798 | =============== | ||
1799 | */ | ||
1800 | |||
1801 | void SpawnAngel (int tilex, int tiley) | ||
1802 | { | ||
1803 | if (SoundBlasterPresent && DigiMode != sds_Off) | ||
1804 | s_angeldie11.tictime = 105; | ||
1805 | |||
1806 | SpawnNewObj (tilex,tiley,&s_angelstand); | ||
1807 | newobj->obclass = angelobj; | ||
1808 | newobj->hitpoints = starthitpoints[gamestate.difficulty][en_angel]; | ||
1809 | newobj->flags |= FL_SHOOTABLE|FL_AMBUSH; | ||
1810 | if (!loadedgame) | ||
1811 | gamestate.killtotal++; | ||
1812 | } | ||
1813 | |||
1814 | |||
1815 | /* | ||
1816 | ================= | ||
1817 | = | ||
1818 | = A_Victory | ||
1819 | = | ||
1820 | ================= | ||
1821 | */ | ||
1822 | |||
1823 | void A_Victory (objtype *) | ||
1824 | { | ||
1825 | playstate = ex_victorious; | ||
1826 | } | ||
1827 | |||
1828 | |||
1829 | /* | ||
1830 | ================= | ||
1831 | = | ||
1832 | = A_StartAttack | ||
1833 | = | ||
1834 | ================= | ||
1835 | */ | ||
1836 | |||
1837 | void A_StartAttack (objtype *ob) | ||
1838 | { | ||
1839 | ob->temp1 = 0; | ||
1840 | } | ||
1841 | |||
1842 | |||
1843 | /* | ||
1844 | ================= | ||
1845 | = | ||
1846 | = A_Relaunch | ||
1847 | = | ||
1848 | ================= | ||
1849 | */ | ||
1850 | |||
1851 | void A_Relaunch (objtype *ob) | ||
1852 | { | ||
1853 | if (++ob->temp1 == 3) | ||
1854 | { | ||
1855 | NewState (ob,&s_angeltired); | ||
1856 | return; | ||
1857 | } | ||
1858 | |||
1859 | if (US_RndT()&1) | ||
1860 | { | ||
1861 | NewState (ob,&s_angelchase1); | ||
1862 | return; | ||
1863 | } | ||
1864 | } | ||
1865 | |||
1866 | |||
1867 | |||
1868 | |||
1869 | // | ||
1870 | // spectre | ||
1871 | // | ||
1872 | void T_SpectreWait (objtype *ob); | ||
1873 | void A_Dormant (objtype *ob); | ||
1874 | |||
1875 | extern statetype s_spectrewait1; | ||
1876 | extern statetype s_spectrewait2; | ||
1877 | extern statetype s_spectrewait3; | ||
1878 | extern statetype s_spectrewait4; | ||
1879 | |||
1880 | extern statetype s_spectrechase1; | ||
1881 | extern statetype s_spectrechase2; | ||
1882 | extern statetype s_spectrechase3; | ||
1883 | extern statetype s_spectrechase4; | ||
1884 | |||
1885 | extern statetype s_spectredie1; | ||
1886 | extern statetype s_spectredie2; | ||
1887 | extern statetype s_spectredie3; | ||
1888 | extern statetype s_spectredie4; | ||
1889 | |||
1890 | extern statetype s_spectrewake; | ||
1891 | |||
1892 | statetype s_spectrewait1 = {false,SPR_SPECTRE_W1,10,(statefunc)T_Stand,NULL,&s_spectrewait2}; | ||
1893 | statetype s_spectrewait2 = {false,SPR_SPECTRE_W2,10,(statefunc)T_Stand,NULL,&s_spectrewait3}; | ||
1894 | statetype s_spectrewait3 = {false,SPR_SPECTRE_W3,10,(statefunc)T_Stand,NULL,&s_spectrewait4}; | ||
1895 | statetype s_spectrewait4 = {false,SPR_SPECTRE_W4,10,(statefunc)T_Stand,NULL,&s_spectrewait1}; | ||
1896 | |||
1897 | statetype s_spectrechase1 = {false,SPR_SPECTRE_W1,10,(statefunc)T_Ghosts,NULL,&s_spectrechase2}; | ||
1898 | statetype s_spectrechase2 = {false,SPR_SPECTRE_W2,10,(statefunc)T_Ghosts,NULL,&s_spectrechase3}; | ||
1899 | statetype s_spectrechase3 = {false,SPR_SPECTRE_W3,10,(statefunc)T_Ghosts,NULL,&s_spectrechase4}; | ||
1900 | statetype s_spectrechase4 = {false,SPR_SPECTRE_W4,10,(statefunc)T_Ghosts,NULL,&s_spectrechase1}; | ||
1901 | |||
1902 | statetype s_spectredie1 = {false,SPR_SPECTRE_F1,10,NULL,NULL,&s_spectredie2}; | ||
1903 | statetype s_spectredie2 = {false,SPR_SPECTRE_F2,10,NULL,NULL,&s_spectredie3}; | ||
1904 | statetype s_spectredie3 = {false,SPR_SPECTRE_F3,10,NULL,NULL,&s_spectredie4}; | ||
1905 | statetype s_spectredie4 = {false,SPR_SPECTRE_F4,300,NULL,NULL,&s_spectrewake}; | ||
1906 | statetype s_spectrewake = {false,SPR_SPECTRE_F4,10,NULL,(statefunc)A_Dormant,&s_spectrewake}; | ||
1907 | |||
1908 | /* | ||
1909 | =============== | ||
1910 | = | ||
1911 | = SpawnSpectre | ||
1912 | = | ||
1913 | =============== | ||
1914 | */ | ||
1915 | |||
1916 | void SpawnSpectre (int tilex, int tiley) | ||
1917 | { | ||
1918 | SpawnNewObj (tilex,tiley,&s_spectrewait1); | ||
1919 | newobj->obclass = spectreobj; | ||
1920 | newobj->hitpoints = starthitpoints[gamestate.difficulty][en_spectre]; | ||
1921 | newobj->flags |= FL_SHOOTABLE|FL_AMBUSH|FL_BONUS; // |FL_NEVERMARK|FL_NONMARK; | ||
1922 | if (!loadedgame) | ||
1923 | gamestate.killtotal++; | ||
1924 | } | ||
1925 | |||
1926 | |||
1927 | /* | ||
1928 | =============== | ||
1929 | = | ||
1930 | = A_Dormant | ||
1931 | = | ||
1932 | =============== | ||
1933 | */ | ||
1934 | |||
1935 | void A_Dormant (objtype *ob) | ||
1936 | { | ||
1937 | int32_t deltax,deltay; | ||
1938 | int xl,xh,yl,yh; | ||
1939 | int x,y; | ||
1940 | uintptr_t tile; | ||
1941 | |||
1942 | deltax = ob->x - player->x; | ||
1943 | if (deltax < -MINACTORDIST || deltax > MINACTORDIST) | ||
1944 | goto moveok; | ||
1945 | deltay = ob->y - player->y; | ||
1946 | if (deltay < -MINACTORDIST || deltay > MINACTORDIST) | ||
1947 | goto moveok; | ||
1948 | |||
1949 | return; | ||
1950 | moveok: | ||
1951 | |||
1952 | xl = (ob->x-MINDIST) >> TILESHIFT; | ||
1953 | xh = (ob->x+MINDIST) >> TILESHIFT; | ||
1954 | yl = (ob->y-MINDIST) >> TILESHIFT; | ||
1955 | yh = (ob->y+MINDIST) >> TILESHIFT; | ||
1956 | |||
1957 | for (y=yl ; y<=yh ; y++) | ||
1958 | for (x=xl ; x<=xh ; x++) | ||
1959 | { | ||
1960 | tile = (uintptr_t)actorat[x][y]; | ||
1961 | if (!tile) | ||
1962 | continue; | ||
1963 | if (!ISPOINTER(tile)) | ||
1964 | return; | ||
1965 | if (((objtype *)tile)->flags&FL_SHOOTABLE) | ||
1966 | return; | ||
1967 | } | ||
1968 | |||
1969 | ob->flags |= FL_AMBUSH | FL_SHOOTABLE; | ||
1970 | ob->flags &= ~FL_ATTACKMODE; | ||
1971 | ob->flags &= ~FL_NONMARK; // stuck bugfix 1 | ||
1972 | ob->dir = nodir; | ||
1973 | NewState (ob,&s_spectrewait1); | ||
1974 | } | ||
1975 | |||
1976 | |||
1977 | #endif | ||
1978 | |||
1979 | /* | ||
1980 | ============================================================================= | ||
1981 | |||
1982 | SCHABBS / GIFT / FAT | ||
1983 | |||
1984 | ============================================================================= | ||
1985 | */ | ||
1986 | |||
1987 | #ifndef SPEAR | ||
1988 | /* | ||
1989 | =============== | ||
1990 | = | ||
1991 | = SpawnGhosts | ||
1992 | = | ||
1993 | =============== | ||
1994 | */ | ||
1995 | |||
1996 | void SpawnGhosts (int which, int tilex, int tiley) | ||
1997 | { | ||
1998 | switch(which) | ||
1999 | { | ||
2000 | case en_blinky: | ||
2001 | SpawnNewObj (tilex,tiley,&s_blinkychase1); | ||
2002 | break; | ||
2003 | case en_clyde: | ||
2004 | SpawnNewObj (tilex,tiley,&s_clydechase1); | ||
2005 | break; | ||
2006 | case en_pinky: | ||
2007 | SpawnNewObj (tilex,tiley,&s_pinkychase1); | ||
2008 | break; | ||
2009 | case en_inky: | ||
2010 | SpawnNewObj (tilex,tiley,&s_inkychase1); | ||
2011 | break; | ||
2012 | } | ||
2013 | |||
2014 | newobj->obclass = ghostobj; | ||
2015 | newobj->speed = SPDDOG; | ||
2016 | |||
2017 | newobj->dir = east; | ||
2018 | newobj->flags |= FL_AMBUSH; | ||
2019 | if (!loadedgame) | ||
2020 | { | ||
2021 | gamestate.killtotal++; | ||
2022 | gamestate.killcount++; | ||
2023 | } | ||
2024 | } | ||
2025 | |||
2026 | |||
2027 | |||
2028 | void T_Gift (objtype *ob); | ||
2029 | void T_GiftThrow (objtype *ob); | ||
2030 | |||
2031 | void T_Fat (objtype *ob); | ||
2032 | void T_FatThrow (objtype *ob); | ||
2033 | |||
2034 | // | ||
2035 | // schabb | ||
2036 | // | ||
2037 | extern statetype s_schabbstand; | ||
2038 | |||
2039 | extern statetype s_schabbchase1; | ||
2040 | extern statetype s_schabbchase1s; | ||
2041 | extern statetype s_schabbchase2; | ||
2042 | extern statetype s_schabbchase3; | ||
2043 | extern statetype s_schabbchase3s; | ||
2044 | extern statetype s_schabbchase4; | ||
2045 | |||
2046 | extern statetype s_schabbdie1; | ||
2047 | extern statetype s_schabbdie2; | ||
2048 | extern statetype s_schabbdie3; | ||
2049 | extern statetype s_schabbdie4; | ||
2050 | extern statetype s_schabbdie5; | ||
2051 | extern statetype s_schabbdie6; | ||
2052 | |||
2053 | extern statetype s_schabbshoot1; | ||
2054 | extern statetype s_schabbshoot2; | ||
2055 | |||
2056 | extern statetype s_needle1; | ||
2057 | extern statetype s_needle2; | ||
2058 | extern statetype s_needle3; | ||
2059 | extern statetype s_needle4; | ||
2060 | |||
2061 | extern statetype s_schabbdeathcam; | ||
2062 | |||
2063 | |||
2064 | statetype s_schabbstand = {false,SPR_SCHABB_W1,0,(statefunc)T_Stand,NULL,&s_schabbstand}; | ||
2065 | |||
2066 | statetype s_schabbchase1 = {false,SPR_SCHABB_W1,10,(statefunc)T_Schabb,NULL,&s_schabbchase1s}; | ||
2067 | statetype s_schabbchase1s = {false,SPR_SCHABB_W1,3,NULL,NULL,&s_schabbchase2}; | ||
2068 | statetype s_schabbchase2 = {false,SPR_SCHABB_W2,8,(statefunc)T_Schabb,NULL,&s_schabbchase3}; | ||
2069 | statetype s_schabbchase3 = {false,SPR_SCHABB_W3,10,(statefunc)T_Schabb,NULL,&s_schabbchase3s}; | ||
2070 | statetype s_schabbchase3s = {false,SPR_SCHABB_W3,3,NULL,NULL,&s_schabbchase4}; | ||
2071 | statetype s_schabbchase4 = {false,SPR_SCHABB_W4,8,(statefunc)T_Schabb,NULL,&s_schabbchase1}; | ||
2072 | |||
2073 | statetype s_schabbdeathcam = {false,SPR_SCHABB_W1,1,NULL,NULL,&s_schabbdie1}; | ||
2074 | |||
2075 | statetype s_schabbdie1 = {false,SPR_SCHABB_W1,10,NULL,(statefunc)A_DeathScream,&s_schabbdie2}; | ||
2076 | statetype s_schabbdie2 = {false,SPR_SCHABB_W1,10,NULL,NULL,&s_schabbdie3}; | ||
2077 | statetype s_schabbdie3 = {false,SPR_SCHABB_DIE1,10,NULL,NULL,&s_schabbdie4}; | ||
2078 | statetype s_schabbdie4 = {false,SPR_SCHABB_DIE2,10,NULL,NULL,&s_schabbdie5}; | ||
2079 | statetype s_schabbdie5 = {false,SPR_SCHABB_DIE3,10,NULL,NULL,&s_schabbdie6}; | ||
2080 | statetype s_schabbdie6 = {false,SPR_SCHABB_DEAD,20,NULL,(statefunc)A_StartDeathCam,&s_schabbdie6}; | ||
2081 | |||
2082 | statetype s_schabbshoot1 = {false,SPR_SCHABB_SHOOT1,30,NULL,NULL,&s_schabbshoot2}; | ||
2083 | statetype s_schabbshoot2 = {false,SPR_SCHABB_SHOOT2,10,NULL,(statefunc)T_SchabbThrow,&s_schabbchase1}; | ||
2084 | |||
2085 | statetype s_needle1 = {false,SPR_HYPO1,6,(statefunc)T_Projectile,NULL,&s_needle2}; | ||
2086 | statetype s_needle2 = {false,SPR_HYPO2,6,(statefunc)T_Projectile,NULL,&s_needle3}; | ||
2087 | statetype s_needle3 = {false,SPR_HYPO3,6,(statefunc)T_Projectile,NULL,&s_needle4}; | ||
2088 | statetype s_needle4 = {false,SPR_HYPO4,6,(statefunc)T_Projectile,NULL,&s_needle1}; | ||
2089 | |||
2090 | |||
2091 | // | ||
2092 | // gift | ||
2093 | // | ||
2094 | extern statetype s_giftstand; | ||
2095 | |||
2096 | extern statetype s_giftchase1; | ||
2097 | extern statetype s_giftchase1s; | ||
2098 | extern statetype s_giftchase2; | ||
2099 | extern statetype s_giftchase3; | ||
2100 | extern statetype s_giftchase3s; | ||
2101 | extern statetype s_giftchase4; | ||
2102 | |||
2103 | extern statetype s_giftdie1; | ||
2104 | extern statetype s_giftdie2; | ||
2105 | extern statetype s_giftdie3; | ||
2106 | extern statetype s_giftdie4; | ||
2107 | extern statetype s_giftdie5; | ||
2108 | extern statetype s_giftdie6; | ||
2109 | |||
2110 | extern statetype s_giftshoot1; | ||
2111 | extern statetype s_giftshoot2; | ||
2112 | |||
2113 | extern statetype s_needle1; | ||
2114 | extern statetype s_needle2; | ||
2115 | extern statetype s_needle3; | ||
2116 | extern statetype s_needle4; | ||
2117 | |||
2118 | extern statetype s_giftdeathcam; | ||
2119 | |||
2120 | extern statetype s_boom1; | ||
2121 | extern statetype s_boom2; | ||
2122 | extern statetype s_boom3; | ||
2123 | |||
2124 | |||
2125 | statetype s_giftstand = {false,SPR_GIFT_W1,0,(statefunc)T_Stand,NULL,&s_giftstand}; | ||
2126 | |||
2127 | statetype s_giftchase1 = {false,SPR_GIFT_W1,10,(statefunc)T_Gift,NULL,&s_giftchase1s}; | ||
2128 | statetype s_giftchase1s = {false,SPR_GIFT_W1,3,NULL,NULL,&s_giftchase2}; | ||
2129 | statetype s_giftchase2 = {false,SPR_GIFT_W2,8,(statefunc)T_Gift,NULL,&s_giftchase3}; | ||
2130 | statetype s_giftchase3 = {false,SPR_GIFT_W3,10,(statefunc)T_Gift,NULL,&s_giftchase3s}; | ||
2131 | statetype s_giftchase3s = {false,SPR_GIFT_W3,3,NULL,NULL,&s_giftchase4}; | ||
2132 | statetype s_giftchase4 = {false,SPR_GIFT_W4,8,(statefunc)T_Gift,NULL,&s_giftchase1}; | ||
2133 | |||
2134 | statetype s_giftdeathcam = {false,SPR_GIFT_W1,1,NULL,NULL,&s_giftdie1}; | ||
2135 | |||
2136 | statetype s_giftdie1 = {false,SPR_GIFT_W1,1,NULL,(statefunc)A_DeathScream,&s_giftdie2}; | ||
2137 | statetype s_giftdie2 = {false,SPR_GIFT_W1,10,NULL,NULL,&s_giftdie3}; | ||
2138 | statetype s_giftdie3 = {false,SPR_GIFT_DIE1,10,NULL,NULL,&s_giftdie4}; | ||
2139 | statetype s_giftdie4 = {false,SPR_GIFT_DIE2,10,NULL,NULL,&s_giftdie5}; | ||
2140 | statetype s_giftdie5 = {false,SPR_GIFT_DIE3,10,NULL,NULL,&s_giftdie6}; | ||
2141 | statetype s_giftdie6 = {false,SPR_GIFT_DEAD,20,NULL,(statefunc)A_StartDeathCam,&s_giftdie6}; | ||
2142 | |||
2143 | statetype s_giftshoot1 = {false,SPR_GIFT_SHOOT1,30,NULL,NULL,&s_giftshoot2}; | ||
2144 | statetype s_giftshoot2 = {false,SPR_GIFT_SHOOT2,10,NULL,(statefunc)T_GiftThrow,&s_giftchase1}; | ||
2145 | |||
2146 | |||
2147 | // | ||
2148 | // fat | ||
2149 | // | ||
2150 | extern statetype s_fatstand; | ||
2151 | |||
2152 | extern statetype s_fatchase1; | ||
2153 | extern statetype s_fatchase1s; | ||
2154 | extern statetype s_fatchase2; | ||
2155 | extern statetype s_fatchase3; | ||
2156 | extern statetype s_fatchase3s; | ||
2157 | extern statetype s_fatchase4; | ||
2158 | |||
2159 | extern statetype s_fatdie1; | ||
2160 | extern statetype s_fatdie2; | ||
2161 | extern statetype s_fatdie3; | ||
2162 | extern statetype s_fatdie4; | ||
2163 | extern statetype s_fatdie5; | ||
2164 | extern statetype s_fatdie6; | ||
2165 | |||
2166 | extern statetype s_fatshoot1; | ||
2167 | extern statetype s_fatshoot2; | ||
2168 | extern statetype s_fatshoot3; | ||
2169 | extern statetype s_fatshoot4; | ||
2170 | extern statetype s_fatshoot5; | ||
2171 | extern statetype s_fatshoot6; | ||
2172 | |||
2173 | extern statetype s_needle1; | ||
2174 | extern statetype s_needle2; | ||
2175 | extern statetype s_needle3; | ||
2176 | extern statetype s_needle4; | ||
2177 | |||
2178 | extern statetype s_fatdeathcam; | ||
2179 | |||
2180 | |||
2181 | statetype s_fatstand = {false,SPR_FAT_W1,0,(statefunc)T_Stand,NULL,&s_fatstand}; | ||
2182 | |||
2183 | statetype s_fatchase1 = {false,SPR_FAT_W1,10,(statefunc)T_Fat,NULL,&s_fatchase1s}; | ||
2184 | statetype s_fatchase1s = {false,SPR_FAT_W1,3,NULL,NULL,&s_fatchase2}; | ||
2185 | statetype s_fatchase2 = {false,SPR_FAT_W2,8,(statefunc)T_Fat,NULL,&s_fatchase3}; | ||
2186 | statetype s_fatchase3 = {false,SPR_FAT_W3,10,(statefunc)T_Fat,NULL,&s_fatchase3s}; | ||
2187 | statetype s_fatchase3s = {false,SPR_FAT_W3,3,NULL,NULL,&s_fatchase4}; | ||
2188 | statetype s_fatchase4 = {false,SPR_FAT_W4,8,(statefunc)T_Fat,NULL,&s_fatchase1}; | ||
2189 | |||
2190 | statetype s_fatdeathcam = {false,SPR_FAT_W1,1,NULL,NULL,&s_fatdie1}; | ||
2191 | |||
2192 | statetype s_fatdie1 = {false,SPR_FAT_W1,1,NULL,(statefunc)A_DeathScream,&s_fatdie2}; | ||
2193 | statetype s_fatdie2 = {false,SPR_FAT_W1,10,NULL,NULL,&s_fatdie3}; | ||
2194 | statetype s_fatdie3 = {false,SPR_FAT_DIE1,10,NULL,NULL,&s_fatdie4}; | ||
2195 | statetype s_fatdie4 = {false,SPR_FAT_DIE2,10,NULL,NULL,&s_fatdie5}; | ||
2196 | statetype s_fatdie5 = {false,SPR_FAT_DIE3,10,NULL,NULL,&s_fatdie6}; | ||
2197 | statetype s_fatdie6 = {false,SPR_FAT_DEAD,20,NULL,(statefunc)A_StartDeathCam,&s_fatdie6}; | ||
2198 | |||
2199 | statetype s_fatshoot1 = {false,SPR_FAT_SHOOT1,30,NULL,NULL,&s_fatshoot2}; | ||
2200 | statetype s_fatshoot2 = {false,SPR_FAT_SHOOT2,10,NULL,(statefunc)T_GiftThrow,&s_fatshoot3}; | ||
2201 | statetype s_fatshoot3 = {false,SPR_FAT_SHOOT3,10,NULL,(statefunc)T_Shoot,&s_fatshoot4}; | ||
2202 | statetype s_fatshoot4 = {false,SPR_FAT_SHOOT4,10,NULL,(statefunc)T_Shoot,&s_fatshoot5}; | ||
2203 | statetype s_fatshoot5 = {false,SPR_FAT_SHOOT3,10,NULL,(statefunc)T_Shoot,&s_fatshoot6}; | ||
2204 | statetype s_fatshoot6 = {false,SPR_FAT_SHOOT4,10,NULL,(statefunc)T_Shoot,&s_fatchase1}; | ||
2205 | |||
2206 | |||
2207 | /* | ||
2208 | =============== | ||
2209 | = | ||
2210 | = SpawnSchabbs | ||
2211 | = | ||
2212 | =============== | ||
2213 | */ | ||
2214 | |||
2215 | void SpawnSchabbs (int tilex, int tiley) | ||
2216 | { | ||
2217 | if (DigiMode != sds_Off) | ||
2218 | s_schabbdie2.tictime = 140; | ||
2219 | else | ||
2220 | s_schabbdie2.tictime = 5; | ||
2221 | |||
2222 | SpawnNewObj (tilex,tiley,&s_schabbstand); | ||
2223 | newobj->speed = SPDPATROL; | ||
2224 | |||
2225 | newobj->obclass = schabbobj; | ||
2226 | newobj->hitpoints = starthitpoints[gamestate.difficulty][en_schabbs]; | ||
2227 | newobj->dir = nodir; | ||
2228 | newobj->flags |= FL_SHOOTABLE|FL_AMBUSH; | ||
2229 | if (!loadedgame) | ||
2230 | gamestate.killtotal++; | ||
2231 | } | ||
2232 | |||
2233 | |||
2234 | /* | ||
2235 | =============== | ||
2236 | = | ||
2237 | = SpawnGift | ||
2238 | = | ||
2239 | =============== | ||
2240 | */ | ||
2241 | |||
2242 | void SpawnGift (int tilex, int tiley) | ||
2243 | { | ||
2244 | if (DigiMode != sds_Off) | ||
2245 | s_giftdie2.tictime = 140; | ||
2246 | else | ||
2247 | s_giftdie2.tictime = 5; | ||
2248 | |||
2249 | SpawnNewObj (tilex,tiley,&s_giftstand); | ||
2250 | newobj->speed = SPDPATROL; | ||
2251 | |||
2252 | newobj->obclass = giftobj; | ||
2253 | newobj->hitpoints = starthitpoints[gamestate.difficulty][en_gift]; | ||
2254 | newobj->dir = nodir; | ||
2255 | newobj->flags |= FL_SHOOTABLE|FL_AMBUSH; | ||
2256 | if (!loadedgame) | ||
2257 | gamestate.killtotal++; | ||
2258 | } | ||
2259 | |||
2260 | |||
2261 | /* | ||
2262 | =============== | ||
2263 | = | ||
2264 | = SpawnFat | ||
2265 | = | ||
2266 | =============== | ||
2267 | */ | ||
2268 | |||
2269 | void SpawnFat (int tilex, int tiley) | ||
2270 | { | ||
2271 | if (DigiMode != sds_Off) | ||
2272 | s_fatdie2.tictime = 140; | ||
2273 | else | ||
2274 | s_fatdie2.tictime = 5; | ||
2275 | |||
2276 | SpawnNewObj (tilex,tiley,&s_fatstand); | ||
2277 | newobj->speed = SPDPATROL; | ||
2278 | |||
2279 | newobj->obclass = fatobj; | ||
2280 | newobj->hitpoints = starthitpoints[gamestate.difficulty][en_fat]; | ||
2281 | newobj->dir = nodir; | ||
2282 | newobj->flags |= FL_SHOOTABLE|FL_AMBUSH; | ||
2283 | if (!loadedgame) | ||
2284 | gamestate.killtotal++; | ||
2285 | } | ||
2286 | |||
2287 | |||
2288 | /* | ||
2289 | ================= | ||
2290 | = | ||
2291 | = T_SchabbThrow | ||
2292 | = | ||
2293 | ================= | ||
2294 | */ | ||
2295 | |||
2296 | void T_SchabbThrow (objtype *ob) | ||
2297 | { | ||
2298 | int32_t deltax,deltay; | ||
2299 | float angle; | ||
2300 | int iangle; | ||
2301 | |||
2302 | deltax = player->x - ob->x; | ||
2303 | deltay = ob->y - player->y; | ||
2304 | angle = (float) atan2((float) deltay, (float) deltax); | ||
2305 | if (angle<0) | ||
2306 | angle = (float) (M_PI*2+angle); | ||
2307 | iangle = (int) (angle/(M_PI*2)*ANGLES); | ||
2308 | |||
2309 | GetNewActor (); | ||
2310 | newobj->state = &s_needle1; | ||
2311 | newobj->ticcount = 1; | ||
2312 | |||
2313 | newobj->tilex = ob->tilex; | ||
2314 | newobj->tiley = ob->tiley; | ||
2315 | newobj->x = ob->x; | ||
2316 | newobj->y = ob->y; | ||
2317 | newobj->obclass = needleobj; | ||
2318 | newobj->dir = nodir; | ||
2319 | newobj->angle = iangle; | ||
2320 | newobj->speed = 0x2000l; | ||
2321 | |||
2322 | newobj->flags = FL_NEVERMARK; | ||
2323 | newobj->active = ac_yes; | ||
2324 | |||
2325 | PlaySoundLocActor (SCHABBSTHROWSND,newobj); | ||
2326 | } | ||
2327 | |||
2328 | /* | ||
2329 | ================= | ||
2330 | = | ||
2331 | = T_GiftThrow | ||
2332 | = | ||
2333 | ================= | ||
2334 | */ | ||
2335 | |||
2336 | void T_GiftThrow (objtype *ob) | ||
2337 | { | ||
2338 | int32_t deltax,deltay; | ||
2339 | float angle; | ||
2340 | int iangle; | ||
2341 | |||
2342 | deltax = player->x - ob->x; | ||
2343 | deltay = ob->y - player->y; | ||
2344 | angle = (float) atan2((float) deltay, (float) deltax); | ||
2345 | if (angle<0) | ||
2346 | angle = (float) (M_PI*2+angle); | ||
2347 | iangle = (int) (angle/(M_PI*2)*ANGLES); | ||
2348 | |||
2349 | GetNewActor (); | ||
2350 | newobj->state = &s_rocket; | ||
2351 | newobj->ticcount = 1; | ||
2352 | |||
2353 | newobj->tilex = ob->tilex; | ||
2354 | newobj->tiley = ob->tiley; | ||
2355 | newobj->x = ob->x; | ||
2356 | newobj->y = ob->y; | ||
2357 | newobj->obclass = rocketobj; | ||
2358 | newobj->dir = nodir; | ||
2359 | newobj->angle = iangle; | ||
2360 | newobj->speed = 0x2000l; | ||
2361 | newobj->flags = FL_NEVERMARK; | ||
2362 | newobj->active = ac_yes; | ||
2363 | |||
2364 | #ifndef APOGEE_1_0 // T_GiftThrow will never be called in shareware v1.0 | ||
2365 | PlaySoundLocActor (MISSILEFIRESND,newobj); | ||
2366 | #endif | ||
2367 | } | ||
2368 | |||
2369 | |||
2370 | /* | ||
2371 | ================= | ||
2372 | = | ||
2373 | = T_Schabb | ||
2374 | = | ||
2375 | ================= | ||
2376 | */ | ||
2377 | |||
2378 | void T_Schabb (objtype *ob) | ||
2379 | { | ||
2380 | int32_t move; | ||
2381 | int dx,dy,dist; | ||
2382 | boolean dodge; | ||
2383 | |||
2384 | dodge = false; | ||
2385 | dx = abs(ob->tilex - player->tilex); | ||
2386 | dy = abs(ob->tiley - player->tiley); | ||
2387 | dist = dx>dy ? dx : dy; | ||
2388 | |||
2389 | if (CheckLine(ob)) // got a shot at player? | ||
2390 | { | ||
2391 | ob->hidden = false; | ||
2392 | if ( (unsigned) US_RndT() < (tics<<3) && objfreelist) | ||
2393 | { | ||
2394 | // | ||
2395 | // go into attack frame | ||
2396 | // | ||
2397 | NewState (ob,&s_schabbshoot1); | ||
2398 | return; | ||
2399 | } | ||
2400 | dodge = true; | ||
2401 | } | ||
2402 | else | ||
2403 | ob->hidden = true; | ||
2404 | |||
2405 | if (ob->dir == nodir) | ||
2406 | { | ||
2407 | if (dodge) | ||
2408 | SelectDodgeDir (ob); | ||
2409 | else | ||
2410 | SelectChaseDir (ob); | ||
2411 | if (ob->dir == nodir) | ||
2412 | return; // object is blocked in | ||
2413 | } | ||
2414 | |||
2415 | move = ob->speed*tics; | ||
2416 | |||
2417 | while (move) | ||
2418 | { | ||
2419 | if (ob->distance < 0) | ||
2420 | { | ||
2421 | // | ||
2422 | // waiting for a door to open | ||
2423 | // | ||
2424 | OpenDoor (-ob->distance-1); | ||
2425 | if (doorobjlist[-ob->distance-1].action != dr_open) | ||
2426 | return; | ||
2427 | ob->distance = TILEGLOBAL; // go ahead, the door is now open | ||
2428 | TryWalk(ob); | ||
2429 | } | ||
2430 | |||
2431 | if (move < ob->distance) | ||
2432 | { | ||
2433 | MoveObj (ob,move); | ||
2434 | break; | ||
2435 | } | ||
2436 | |||
2437 | // | ||
2438 | // reached goal tile, so select another one | ||
2439 | // | ||
2440 | |||
2441 | // | ||
2442 | // fix position to account for round off during moving | ||
2443 | // | ||
2444 | ob->x = ((int32_t)ob->tilex<<TILESHIFT)+TILEGLOBAL/2; | ||
2445 | ob->y = ((int32_t)ob->tiley<<TILESHIFT)+TILEGLOBAL/2; | ||
2446 | |||
2447 | move -= ob->distance; | ||
2448 | |||
2449 | if (dist <4) | ||
2450 | SelectRunDir (ob); | ||
2451 | else if (dodge) | ||
2452 | SelectDodgeDir (ob); | ||
2453 | else | ||
2454 | SelectChaseDir (ob); | ||
2455 | |||
2456 | if (ob->dir == nodir) | ||
2457 | return; // object is blocked in | ||
2458 | } | ||
2459 | } | ||
2460 | |||
2461 | |||
2462 | /* | ||
2463 | ================= | ||
2464 | = | ||
2465 | = T_Gift | ||
2466 | = | ||
2467 | ================= | ||
2468 | */ | ||
2469 | |||
2470 | void T_Gift (objtype *ob) | ||
2471 | { | ||
2472 | int32_t move; | ||
2473 | int dx,dy,dist; | ||
2474 | boolean dodge; | ||
2475 | |||
2476 | dodge = false; | ||
2477 | dx = abs(ob->tilex - player->tilex); | ||
2478 | dy = abs(ob->tiley - player->tiley); | ||
2479 | dist = dx>dy ? dx : dy; | ||
2480 | |||
2481 | if (CheckLine(ob)) // got a shot at player? | ||
2482 | { | ||
2483 | ob->hidden = false; | ||
2484 | if ( (unsigned) US_RndT() < (tics<<3) && objfreelist) | ||
2485 | { | ||
2486 | // | ||
2487 | // go into attack frame | ||
2488 | // | ||
2489 | NewState (ob,&s_giftshoot1); | ||
2490 | return; | ||
2491 | } | ||
2492 | dodge = true; | ||
2493 | } | ||
2494 | else | ||
2495 | ob->hidden = true; | ||
2496 | |||
2497 | if (ob->dir == nodir) | ||
2498 | { | ||
2499 | if (dodge) | ||
2500 | SelectDodgeDir (ob); | ||
2501 | else | ||
2502 | SelectChaseDir (ob); | ||
2503 | if (ob->dir == nodir) | ||
2504 | return; // object is blocked in | ||
2505 | } | ||
2506 | |||
2507 | move = ob->speed*tics; | ||
2508 | |||
2509 | while (move) | ||
2510 | { | ||
2511 | if (ob->distance < 0) | ||
2512 | { | ||
2513 | // | ||
2514 | // waiting for a door to open | ||
2515 | // | ||
2516 | OpenDoor (-ob->distance-1); | ||
2517 | if (doorobjlist[-ob->distance-1].action != dr_open) | ||
2518 | return; | ||
2519 | ob->distance = TILEGLOBAL; // go ahead, the door is now open | ||
2520 | TryWalk(ob); | ||
2521 | } | ||
2522 | |||
2523 | if (move < ob->distance) | ||
2524 | { | ||
2525 | MoveObj (ob,move); | ||
2526 | break; | ||
2527 | } | ||
2528 | |||
2529 | // | ||
2530 | // reached goal tile, so select another one | ||
2531 | // | ||
2532 | |||
2533 | // | ||
2534 | // fix position to account for round off during moving | ||
2535 | // | ||
2536 | ob->x = ((int32_t)ob->tilex<<TILESHIFT)+TILEGLOBAL/2; | ||
2537 | ob->y = ((int32_t)ob->tiley<<TILESHIFT)+TILEGLOBAL/2; | ||
2538 | |||
2539 | move -= ob->distance; | ||
2540 | |||
2541 | if (dist <4) | ||
2542 | SelectRunDir (ob); | ||
2543 | else if (dodge) | ||
2544 | SelectDodgeDir (ob); | ||
2545 | else | ||
2546 | SelectChaseDir (ob); | ||
2547 | |||
2548 | if (ob->dir == nodir) | ||
2549 | return; // object is blocked in | ||
2550 | } | ||
2551 | } | ||
2552 | |||
2553 | |||
2554 | /* | ||
2555 | ================= | ||
2556 | = | ||
2557 | = T_Fat | ||
2558 | = | ||
2559 | ================= | ||
2560 | */ | ||
2561 | |||
2562 | void T_Fat (objtype *ob) | ||
2563 | { | ||
2564 | int32_t move; | ||
2565 | int dx,dy,dist; | ||
2566 | boolean dodge; | ||
2567 | |||
2568 | dodge = false; | ||
2569 | dx = abs(ob->tilex - player->tilex); | ||
2570 | dy = abs(ob->tiley - player->tiley); | ||
2571 | dist = dx>dy ? dx : dy; | ||
2572 | |||
2573 | if (CheckLine(ob)) // got a shot at player? | ||
2574 | { | ||
2575 | ob->hidden = false; | ||
2576 | if ( (unsigned) US_RndT() < (tics<<3) && objfreelist) | ||
2577 | { | ||
2578 | // | ||
2579 | // go into attack frame | ||
2580 | // | ||
2581 | NewState (ob,&s_fatshoot1); | ||
2582 | return; | ||
2583 | } | ||
2584 | dodge = true; | ||
2585 | } | ||
2586 | else | ||
2587 | ob->hidden = true; | ||
2588 | |||
2589 | if (ob->dir == nodir) | ||
2590 | { | ||
2591 | if (dodge) | ||
2592 | SelectDodgeDir (ob); | ||
2593 | else | ||
2594 | SelectChaseDir (ob); | ||
2595 | if (ob->dir == nodir) | ||
2596 | return; // object is blocked in | ||
2597 | } | ||
2598 | |||
2599 | move = ob->speed*tics; | ||
2600 | |||
2601 | while (move) | ||
2602 | { | ||
2603 | if (ob->distance < 0) | ||
2604 | { | ||
2605 | // | ||
2606 | // waiting for a door to open | ||
2607 | // | ||
2608 | OpenDoor (-ob->distance-1); | ||
2609 | if (doorobjlist[-ob->distance-1].action != dr_open) | ||
2610 | return; | ||
2611 | ob->distance = TILEGLOBAL; // go ahead, the door is now open | ||
2612 | TryWalk(ob); | ||
2613 | } | ||
2614 | |||
2615 | if (move < ob->distance) | ||
2616 | { | ||
2617 | MoveObj (ob,move); | ||
2618 | break; | ||
2619 | } | ||
2620 | |||
2621 | // | ||
2622 | // reached goal tile, so select another one | ||
2623 | // | ||
2624 | |||
2625 | // | ||
2626 | // fix position to account for round off during moving | ||
2627 | // | ||
2628 | ob->x = ((int32_t)ob->tilex<<TILESHIFT)+TILEGLOBAL/2; | ||
2629 | ob->y = ((int32_t)ob->tiley<<TILESHIFT)+TILEGLOBAL/2; | ||
2630 | |||
2631 | move -= ob->distance; | ||
2632 | |||
2633 | if (dist <4) | ||
2634 | SelectRunDir (ob); | ||
2635 | else if (dodge) | ||
2636 | SelectDodgeDir (ob); | ||
2637 | else | ||
2638 | SelectChaseDir (ob); | ||
2639 | |||
2640 | if (ob->dir == nodir) | ||
2641 | return; // object is blocked in | ||
2642 | } | ||
2643 | } | ||
2644 | |||
2645 | |||
2646 | /* | ||
2647 | ============================================================================= | ||
2648 | |||
2649 | HITLERS | ||
2650 | |||
2651 | ============================================================================= | ||
2652 | */ | ||
2653 | |||
2654 | |||
2655 | // | ||
2656 | // fake | ||
2657 | // | ||
2658 | extern statetype s_fakestand; | ||
2659 | |||
2660 | extern statetype s_fakechase1; | ||
2661 | extern statetype s_fakechase1s; | ||
2662 | extern statetype s_fakechase2; | ||
2663 | extern statetype s_fakechase3; | ||
2664 | extern statetype s_fakechase3s; | ||
2665 | extern statetype s_fakechase4; | ||
2666 | |||
2667 | extern statetype s_fakedie1; | ||
2668 | extern statetype s_fakedie2; | ||
2669 | extern statetype s_fakedie3; | ||
2670 | extern statetype s_fakedie4; | ||
2671 | extern statetype s_fakedie5; | ||
2672 | extern statetype s_fakedie6; | ||
2673 | |||
2674 | extern statetype s_fakeshoot1; | ||
2675 | extern statetype s_fakeshoot2; | ||
2676 | extern statetype s_fakeshoot3; | ||
2677 | extern statetype s_fakeshoot4; | ||
2678 | extern statetype s_fakeshoot5; | ||
2679 | extern statetype s_fakeshoot6; | ||
2680 | extern statetype s_fakeshoot7; | ||
2681 | extern statetype s_fakeshoot8; | ||
2682 | extern statetype s_fakeshoot9; | ||
2683 | |||
2684 | extern statetype s_fire1; | ||
2685 | extern statetype s_fire2; | ||
2686 | |||
2687 | statetype s_fakestand = {false,SPR_FAKE_W1,0,(statefunc)T_Stand,NULL,&s_fakestand}; | ||
2688 | |||
2689 | statetype s_fakechase1 = {false,SPR_FAKE_W1,10,(statefunc)T_Fake,NULL,&s_fakechase1s}; | ||
2690 | statetype s_fakechase1s = {false,SPR_FAKE_W1,3,NULL,NULL,&s_fakechase2}; | ||
2691 | statetype s_fakechase2 = {false,SPR_FAKE_W2,8,(statefunc)T_Fake,NULL,&s_fakechase3}; | ||
2692 | statetype s_fakechase3 = {false,SPR_FAKE_W3,10,(statefunc)T_Fake,NULL,&s_fakechase3s}; | ||
2693 | statetype s_fakechase3s = {false,SPR_FAKE_W3,3,NULL,NULL,&s_fakechase4}; | ||
2694 | statetype s_fakechase4 = {false,SPR_FAKE_W4,8,(statefunc)T_Fake,NULL,&s_fakechase1}; | ||
2695 | |||
2696 | statetype s_fakedie1 = {false,SPR_FAKE_DIE1,10,NULL,(statefunc)A_DeathScream,&s_fakedie2}; | ||
2697 | statetype s_fakedie2 = {false,SPR_FAKE_DIE2,10,NULL,NULL,&s_fakedie3}; | ||
2698 | statetype s_fakedie3 = {false,SPR_FAKE_DIE3,10,NULL,NULL,&s_fakedie4}; | ||
2699 | statetype s_fakedie4 = {false,SPR_FAKE_DIE4,10,NULL,NULL,&s_fakedie5}; | ||
2700 | statetype s_fakedie5 = {false,SPR_FAKE_DIE5,10,NULL,NULL,&s_fakedie6}; | ||
2701 | statetype s_fakedie6 = {false,SPR_FAKE_DEAD,0,NULL,NULL,&s_fakedie6}; | ||
2702 | |||
2703 | statetype s_fakeshoot1 = {false,SPR_FAKE_SHOOT,8,NULL,(statefunc)T_FakeFire,&s_fakeshoot2}; | ||
2704 | statetype s_fakeshoot2 = {false,SPR_FAKE_SHOOT,8,NULL,(statefunc)T_FakeFire,&s_fakeshoot3}; | ||
2705 | statetype s_fakeshoot3 = {false,SPR_FAKE_SHOOT,8,NULL,(statefunc)T_FakeFire,&s_fakeshoot4}; | ||
2706 | statetype s_fakeshoot4 = {false,SPR_FAKE_SHOOT,8,NULL,(statefunc)T_FakeFire,&s_fakeshoot5}; | ||
2707 | statetype s_fakeshoot5 = {false,SPR_FAKE_SHOOT,8,NULL,(statefunc)T_FakeFire,&s_fakeshoot6}; | ||
2708 | statetype s_fakeshoot6 = {false,SPR_FAKE_SHOOT,8,NULL,(statefunc)T_FakeFire,&s_fakeshoot7}; | ||
2709 | statetype s_fakeshoot7 = {false,SPR_FAKE_SHOOT,8,NULL,(statefunc)T_FakeFire,&s_fakeshoot8}; | ||
2710 | statetype s_fakeshoot8 = {false,SPR_FAKE_SHOOT,8,NULL,(statefunc)T_FakeFire,&s_fakeshoot9}; | ||
2711 | statetype s_fakeshoot9 = {false,SPR_FAKE_SHOOT,8,NULL,NULL,&s_fakechase1}; | ||
2712 | |||
2713 | statetype s_fire1 = {false,SPR_FIRE1,6,NULL,(statefunc)T_Projectile,&s_fire2}; | ||
2714 | statetype s_fire2 = {false,SPR_FIRE2,6,NULL,(statefunc)T_Projectile,&s_fire1}; | ||
2715 | |||
2716 | // | ||
2717 | // hitler | ||
2718 | // | ||
2719 | extern statetype s_mechachase1; | ||
2720 | extern statetype s_mechachase1s; | ||
2721 | extern statetype s_mechachase2; | ||
2722 | extern statetype s_mechachase3; | ||
2723 | extern statetype s_mechachase3s; | ||
2724 | extern statetype s_mechachase4; | ||
2725 | |||
2726 | extern statetype s_mechadie1; | ||
2727 | extern statetype s_mechadie2; | ||
2728 | extern statetype s_mechadie3; | ||
2729 | extern statetype s_mechadie4; | ||
2730 | |||
2731 | extern statetype s_mechashoot1; | ||
2732 | extern statetype s_mechashoot2; | ||
2733 | extern statetype s_mechashoot3; | ||
2734 | extern statetype s_mechashoot4; | ||
2735 | extern statetype s_mechashoot5; | ||
2736 | extern statetype s_mechashoot6; | ||
2737 | |||
2738 | |||
2739 | extern statetype s_hitlerchase1; | ||
2740 | extern statetype s_hitlerchase1s; | ||
2741 | extern statetype s_hitlerchase2; | ||
2742 | extern statetype s_hitlerchase3; | ||
2743 | extern statetype s_hitlerchase3s; | ||
2744 | extern statetype s_hitlerchase4; | ||
2745 | |||
2746 | extern statetype s_hitlerdie1; | ||
2747 | extern statetype s_hitlerdie2; | ||
2748 | extern statetype s_hitlerdie3; | ||
2749 | extern statetype s_hitlerdie4; | ||
2750 | extern statetype s_hitlerdie5; | ||
2751 | extern statetype s_hitlerdie6; | ||
2752 | extern statetype s_hitlerdie7; | ||
2753 | extern statetype s_hitlerdie8; | ||
2754 | extern statetype s_hitlerdie9; | ||
2755 | extern statetype s_hitlerdie10; | ||
2756 | |||
2757 | extern statetype s_hitlershoot1; | ||
2758 | extern statetype s_hitlershoot2; | ||
2759 | extern statetype s_hitlershoot3; | ||
2760 | extern statetype s_hitlershoot4; | ||
2761 | extern statetype s_hitlershoot5; | ||
2762 | extern statetype s_hitlershoot6; | ||
2763 | |||
2764 | extern statetype s_hitlerdeathcam; | ||
2765 | |||
2766 | statetype s_mechastand = {false,SPR_MECHA_W1,0,(statefunc)T_Stand,NULL,&s_mechastand}; | ||
2767 | |||
2768 | statetype s_mechachase1 = {false,SPR_MECHA_W1,10,(statefunc)T_Chase,(statefunc)A_MechaSound,&s_mechachase1s}; | ||
2769 | statetype s_mechachase1s = {false,SPR_MECHA_W1,6,NULL,NULL,&s_mechachase2}; | ||
2770 | statetype s_mechachase2 = {false,SPR_MECHA_W2,8,(statefunc)T_Chase,NULL,&s_mechachase3}; | ||
2771 | statetype s_mechachase3 = {false,SPR_MECHA_W3,10,(statefunc)T_Chase,(statefunc)A_MechaSound,&s_mechachase3s}; | ||
2772 | statetype s_mechachase3s = {false,SPR_MECHA_W3,6,NULL,NULL,&s_mechachase4}; | ||
2773 | statetype s_mechachase4 = {false,SPR_MECHA_W4,8,(statefunc)T_Chase,NULL,&s_mechachase1}; | ||
2774 | |||
2775 | statetype s_mechadie1 = {false,SPR_MECHA_DIE1,10,NULL,(statefunc)A_DeathScream,&s_mechadie2}; | ||
2776 | statetype s_mechadie2 = {false,SPR_MECHA_DIE2,10,NULL,NULL,&s_mechadie3}; | ||
2777 | statetype s_mechadie3 = {false,SPR_MECHA_DIE3,10,NULL,(statefunc)A_HitlerMorph,&s_mechadie4}; | ||
2778 | statetype s_mechadie4 = {false,SPR_MECHA_DEAD,0,NULL,NULL,&s_mechadie4}; | ||
2779 | |||
2780 | statetype s_mechashoot1 = {false,SPR_MECHA_SHOOT1,30,NULL,NULL,&s_mechashoot2}; | ||
2781 | statetype s_mechashoot2 = {false,SPR_MECHA_SHOOT2,10,NULL,(statefunc)T_Shoot,&s_mechashoot3}; | ||
2782 | statetype s_mechashoot3 = {false,SPR_MECHA_SHOOT3,10,NULL,(statefunc)T_Shoot,&s_mechashoot4}; | ||
2783 | statetype s_mechashoot4 = {false,SPR_MECHA_SHOOT2,10,NULL,(statefunc)T_Shoot,&s_mechashoot5}; | ||
2784 | statetype s_mechashoot5 = {false,SPR_MECHA_SHOOT3,10,NULL,(statefunc)T_Shoot,&s_mechashoot6}; | ||
2785 | statetype s_mechashoot6 = {false,SPR_MECHA_SHOOT2,10,NULL,(statefunc)T_Shoot,&s_mechachase1}; | ||
2786 | |||
2787 | |||
2788 | statetype s_hitlerchase1 = {false,SPR_HITLER_W1,6,(statefunc)T_Chase,NULL,&s_hitlerchase1s}; | ||
2789 | statetype s_hitlerchase1s = {false,SPR_HITLER_W1,4,NULL,NULL,&s_hitlerchase2}; | ||
2790 | statetype s_hitlerchase2 = {false,SPR_HITLER_W2,2,(statefunc)T_Chase,NULL,&s_hitlerchase3}; | ||
2791 | statetype s_hitlerchase3 = {false,SPR_HITLER_W3,6,(statefunc)T_Chase,NULL,&s_hitlerchase3s}; | ||
2792 | statetype s_hitlerchase3s = {false,SPR_HITLER_W3,4,NULL,NULL,&s_hitlerchase4}; | ||
2793 | statetype s_hitlerchase4 = {false,SPR_HITLER_W4,2,(statefunc)T_Chase,NULL,&s_hitlerchase1}; | ||
2794 | |||
2795 | statetype s_hitlerdeathcam = {false,SPR_HITLER_W1,10,NULL,NULL,&s_hitlerdie1}; | ||
2796 | |||
2797 | statetype s_hitlerdie1 = {false,SPR_HITLER_W1,1,NULL,(statefunc)A_DeathScream,&s_hitlerdie2}; | ||
2798 | statetype s_hitlerdie2 = {false,SPR_HITLER_W1,10,NULL,NULL,&s_hitlerdie3}; | ||
2799 | statetype s_hitlerdie3 = {false,SPR_HITLER_DIE1,10,NULL,(statefunc)A_Slurpie,&s_hitlerdie4}; | ||
2800 | statetype s_hitlerdie4 = {false,SPR_HITLER_DIE2,10,NULL,NULL,&s_hitlerdie5}; | ||
2801 | statetype s_hitlerdie5 = {false,SPR_HITLER_DIE3,10,NULL,NULL,&s_hitlerdie6}; | ||
2802 | statetype s_hitlerdie6 = {false,SPR_HITLER_DIE4,10,NULL,NULL,&s_hitlerdie7}; | ||
2803 | statetype s_hitlerdie7 = {false,SPR_HITLER_DIE5,10,NULL,NULL,&s_hitlerdie8}; | ||
2804 | statetype s_hitlerdie8 = {false,SPR_HITLER_DIE6,10,NULL,NULL,&s_hitlerdie9}; | ||
2805 | statetype s_hitlerdie9 = {false,SPR_HITLER_DIE7,10,NULL,NULL,&s_hitlerdie10}; | ||
2806 | statetype s_hitlerdie10 = {false,SPR_HITLER_DEAD,20,NULL,(statefunc)A_StartDeathCam,&s_hitlerdie10}; | ||
2807 | |||
2808 | statetype s_hitlershoot1 = {false,SPR_HITLER_SHOOT1,30,NULL,NULL,&s_hitlershoot2}; | ||
2809 | statetype s_hitlershoot2 = {false,SPR_HITLER_SHOOT2,10,NULL,(statefunc)T_Shoot,&s_hitlershoot3}; | ||
2810 | statetype s_hitlershoot3 = {false,SPR_HITLER_SHOOT3,10,NULL,(statefunc)T_Shoot,&s_hitlershoot4}; | ||
2811 | statetype s_hitlershoot4 = {false,SPR_HITLER_SHOOT2,10,NULL,(statefunc)T_Shoot,&s_hitlershoot5}; | ||
2812 | statetype s_hitlershoot5 = {false,SPR_HITLER_SHOOT3,10,NULL,(statefunc)T_Shoot,&s_hitlershoot6}; | ||
2813 | statetype s_hitlershoot6 = {false,SPR_HITLER_SHOOT2,10,NULL,(statefunc)T_Shoot,&s_hitlerchase1}; | ||
2814 | |||
2815 | |||
2816 | |||
2817 | /* | ||
2818 | =============== | ||
2819 | = | ||
2820 | = SpawnFakeHitler | ||
2821 | = | ||
2822 | =============== | ||
2823 | */ | ||
2824 | |||
2825 | void SpawnFakeHitler (int tilex, int tiley) | ||
2826 | { | ||
2827 | if (DigiMode != sds_Off) | ||
2828 | s_hitlerdie2.tictime = 140; | ||
2829 | else | ||
2830 | s_hitlerdie2.tictime = 5; | ||
2831 | |||
2832 | SpawnNewObj (tilex,tiley,&s_fakestand); | ||
2833 | newobj->speed = SPDPATROL; | ||
2834 | |||
2835 | newobj->obclass = fakeobj; | ||
2836 | newobj->hitpoints = starthitpoints[gamestate.difficulty][en_fake]; | ||
2837 | newobj->dir = nodir; | ||
2838 | newobj->flags |= FL_SHOOTABLE|FL_AMBUSH; | ||
2839 | if (!loadedgame) | ||
2840 | gamestate.killtotal++; | ||
2841 | } | ||
2842 | |||
2843 | |||
2844 | /* | ||
2845 | =============== | ||
2846 | = | ||
2847 | = SpawnHitler | ||
2848 | = | ||
2849 | =============== | ||
2850 | */ | ||
2851 | |||
2852 | void SpawnHitler (int tilex, int tiley) | ||
2853 | { | ||
2854 | if (DigiMode != sds_Off) | ||
2855 | s_hitlerdie2.tictime = 140; | ||
2856 | else | ||
2857 | s_hitlerdie2.tictime = 5; | ||
2858 | |||
2859 | |||
2860 | SpawnNewObj (tilex,tiley,&s_mechastand); | ||
2861 | newobj->speed = SPDPATROL; | ||
2862 | |||
2863 | newobj->obclass = mechahitlerobj; | ||
2864 | newobj->hitpoints = starthitpoints[gamestate.difficulty][en_hitler]; | ||
2865 | newobj->dir = nodir; | ||
2866 | newobj->flags |= FL_SHOOTABLE|FL_AMBUSH; | ||
2867 | if (!loadedgame) | ||
2868 | gamestate.killtotal++; | ||
2869 | } | ||
2870 | |||
2871 | |||
2872 | /* | ||
2873 | =============== | ||
2874 | = | ||
2875 | = A_HitlerMorph | ||
2876 | = | ||
2877 | =============== | ||
2878 | */ | ||
2879 | |||
2880 | void A_HitlerMorph (objtype *ob) | ||
2881 | { | ||
2882 | short hitpoints[4]={500,700,800,900}; | ||
2883 | |||
2884 | SpawnNewObj (ob->tilex,ob->tiley,&s_hitlerchase1); | ||
2885 | newobj->speed = SPDPATROL*5; | ||
2886 | |||
2887 | newobj->x = ob->x; | ||
2888 | newobj->y = ob->y; | ||
2889 | |||
2890 | newobj->distance = ob->distance; | ||
2891 | newobj->dir = ob->dir; | ||
2892 | newobj->flags = ob->flags | FL_SHOOTABLE; | ||
2893 | newobj->flags &= ~FL_NONMARK; // hitler stuck with nodir fix | ||
2894 | |||
2895 | newobj->obclass = realhitlerobj; | ||
2896 | newobj->hitpoints = hitpoints[gamestate.difficulty]; | ||
2897 | } | ||
2898 | |||
2899 | |||
2900 | //////////////////////////////////////////////////////// | ||
2901 | // | ||
2902 | // A_MechaSound | ||
2903 | // A_Slurpie | ||
2904 | // | ||
2905 | //////////////////////////////////////////////////////// | ||
2906 | void A_MechaSound (objtype *ob) | ||
2907 | { | ||
2908 | if (areabyplayer[ob->areanumber]) | ||
2909 | PlaySoundLocActor (MECHSTEPSND,ob); | ||
2910 | } | ||
2911 | |||
2912 | void A_Slurpie (objtype * ob) | ||
2913 | { | ||
2914 | SD_PlaySound(SLURPIESND); | ||
2915 | } | ||
2916 | |||
2917 | /* | ||
2918 | ================= | ||
2919 | = | ||
2920 | = T_FakeFire | ||
2921 | = | ||
2922 | ================= | ||
2923 | */ | ||
2924 | |||
2925 | void T_FakeFire (objtype *ob) | ||
2926 | { | ||
2927 | int32_t deltax,deltay; | ||
2928 | float angle; | ||
2929 | int iangle; | ||
2930 | |||
2931 | if (!objfreelist) // stop shooting if over MAXACTORS | ||
2932 | { | ||
2933 | NewState (ob,&s_fakechase1); | ||
2934 | return; | ||
2935 | } | ||
2936 | |||
2937 | deltax = player->x - ob->x; | ||
2938 | deltay = ob->y - player->y; | ||
2939 | angle = (float) atan2((float) deltay, (float) deltax); | ||
2940 | if (angle<0) | ||
2941 | angle = (float)(M_PI*2+angle); | ||
2942 | iangle = (int) (angle/(M_PI*2)*ANGLES); | ||
2943 | |||
2944 | GetNewActor (); | ||
2945 | newobj->state = &s_fire1; | ||
2946 | newobj->ticcount = 1; | ||
2947 | |||
2948 | newobj->tilex = ob->tilex; | ||
2949 | newobj->tiley = ob->tiley; | ||
2950 | newobj->x = ob->x; | ||
2951 | newobj->y = ob->y; | ||
2952 | newobj->dir = nodir; | ||
2953 | newobj->angle = iangle; | ||
2954 | newobj->obclass = fireobj; | ||
2955 | newobj->speed = 0x1200l; | ||
2956 | newobj->flags = FL_NEVERMARK; | ||
2957 | newobj->active = ac_yes; | ||
2958 | |||
2959 | PlaySoundLocActor (FLAMETHROWERSND,newobj); | ||
2960 | } | ||
2961 | |||
2962 | |||
2963 | |||
2964 | /* | ||
2965 | ================= | ||
2966 | = | ||
2967 | = T_Fake | ||
2968 | = | ||
2969 | ================= | ||
2970 | */ | ||
2971 | |||
2972 | void T_Fake (objtype *ob) | ||
2973 | { | ||
2974 | int32_t move; | ||
2975 | |||
2976 | if (CheckLine(ob)) // got a shot at player? | ||
2977 | { | ||
2978 | ob->hidden = false; | ||
2979 | if ( (unsigned) US_RndT() < (tics<<1) && objfreelist) | ||
2980 | { | ||
2981 | // | ||
2982 | // go into attack frame | ||
2983 | // | ||
2984 | NewState (ob,&s_fakeshoot1); | ||
2985 | return; | ||
2986 | } | ||
2987 | } | ||
2988 | else | ||
2989 | ob->hidden = true; | ||
2990 | |||
2991 | if (ob->dir == nodir) | ||
2992 | { | ||
2993 | SelectDodgeDir (ob); | ||
2994 | if (ob->dir == nodir) | ||
2995 | return; // object is blocked in | ||
2996 | } | ||
2997 | |||
2998 | move = ob->speed*tics; | ||
2999 | |||
3000 | while (move) | ||
3001 | { | ||
3002 | if (move < ob->distance) | ||
3003 | { | ||
3004 | MoveObj (ob,move); | ||
3005 | break; | ||
3006 | } | ||
3007 | |||
3008 | // | ||
3009 | // reached goal tile, so select another one | ||
3010 | // | ||
3011 | |||
3012 | // | ||
3013 | // fix position to account for round off during moving | ||
3014 | // | ||
3015 | ob->x = ((int32_t)ob->tilex<<TILESHIFT)+TILEGLOBAL/2; | ||
3016 | ob->y = ((int32_t)ob->tiley<<TILESHIFT)+TILEGLOBAL/2; | ||
3017 | |||
3018 | move -= ob->distance; | ||
3019 | |||
3020 | SelectDodgeDir (ob); | ||
3021 | |||
3022 | if (ob->dir == nodir) | ||
3023 | return; // object is blocked in | ||
3024 | } | ||
3025 | } | ||
3026 | |||
3027 | #endif | ||
3028 | /* | ||
3029 | ============================================================================ | ||
3030 | |||
3031 | STAND | ||
3032 | |||
3033 | ============================================================================ | ||
3034 | */ | ||
3035 | |||
3036 | |||
3037 | /* | ||
3038 | =============== | ||
3039 | = | ||
3040 | = T_Stand | ||
3041 | = | ||
3042 | =============== | ||
3043 | */ | ||
3044 | |||
3045 | void T_Stand (objtype *ob) | ||
3046 | { | ||
3047 | SightPlayer (ob); | ||
3048 | } | ||
3049 | |||
3050 | |||
3051 | /* | ||
3052 | ============================================================================ | ||
3053 | |||
3054 | CHASE | ||
3055 | |||
3056 | ============================================================================ | ||
3057 | */ | ||
3058 | |||
3059 | /* | ||
3060 | ================= | ||
3061 | = | ||
3062 | = T_Chase | ||
3063 | = | ||
3064 | ================= | ||
3065 | */ | ||
3066 | |||
3067 | void T_Chase (objtype *ob) | ||
3068 | { | ||
3069 | int32_t move,target; | ||
3070 | int dx,dy,dist,chance; | ||
3071 | boolean dodge; | ||
3072 | |||
3073 | if (gamestate.victoryflag) | ||
3074 | return; | ||
3075 | |||
3076 | dodge = false; | ||
3077 | if (CheckLine(ob)) // got a shot at player? | ||
3078 | { | ||
3079 | ob->hidden = false; | ||
3080 | dx = abs(ob->tilex - player->tilex); | ||
3081 | dy = abs(ob->tiley - player->tiley); | ||
3082 | dist = dx>dy ? dx : dy; | ||
3083 | |||
3084 | #ifdef PLAYDEMOLIKEORIGINAL | ||
3085 | if(DEMOCOND_ORIG) | ||
3086 | { | ||
3087 | if(!dist || (dist == 1 && ob->distance < 0x4000)) | ||
3088 | chance = 300; | ||
3089 | else | ||
3090 | chance = (tics<<4)/dist; | ||
3091 | } | ||
3092 | else | ||
3093 | #endif | ||
3094 | { | ||
3095 | if (dist) | ||
3096 | chance = (tics<<4)/dist; | ||
3097 | else | ||
3098 | chance = 300; | ||
3099 | |||
3100 | if (dist == 1) | ||
3101 | { | ||
3102 | target = abs(ob->x - player->x); | ||
3103 | if (target < 0x14000l) | ||
3104 | { | ||
3105 | target = abs(ob->y - player->y); | ||
3106 | if (target < 0x14000l) | ||
3107 | chance = 300; | ||
3108 | } | ||
3109 | } | ||
3110 | } | ||
3111 | |||
3112 | if ( US_RndT()<chance) | ||
3113 | { | ||
3114 | // | ||
3115 | // go into attack frame | ||
3116 | // | ||
3117 | switch (ob->obclass) | ||
3118 | { | ||
3119 | case guardobj: | ||
3120 | NewState (ob,&s_grdshoot1); | ||
3121 | break; | ||
3122 | case officerobj: | ||
3123 | NewState (ob,&s_ofcshoot1); | ||
3124 | break; | ||
3125 | case mutantobj: | ||
3126 | NewState (ob,&s_mutshoot1); | ||
3127 | break; | ||
3128 | case ssobj: | ||
3129 | NewState (ob,&s_ssshoot1); | ||
3130 | break; | ||
3131 | #ifndef SPEAR | ||
3132 | case bossobj: | ||
3133 | NewState (ob,&s_bossshoot1); | ||
3134 | break; | ||
3135 | case gretelobj: | ||
3136 | NewState (ob,&s_gretelshoot1); | ||
3137 | break; | ||
3138 | case mechahitlerobj: | ||
3139 | NewState (ob,&s_mechashoot1); | ||
3140 | break; | ||
3141 | case realhitlerobj: | ||
3142 | NewState (ob,&s_hitlershoot1); | ||
3143 | break; | ||
3144 | #else | ||
3145 | case angelobj: | ||
3146 | NewState (ob,&s_angelshoot1); | ||
3147 | break; | ||
3148 | case transobj: | ||
3149 | NewState (ob,&s_transshoot1); | ||
3150 | break; | ||
3151 | case uberobj: | ||
3152 | NewState (ob,&s_ubershoot1); | ||
3153 | break; | ||
3154 | case willobj: | ||
3155 | NewState (ob,&s_willshoot1); | ||
3156 | break; | ||
3157 | case deathobj: | ||
3158 | NewState (ob,&s_deathshoot1); | ||
3159 | break; | ||
3160 | #endif | ||
3161 | } | ||
3162 | return; | ||
3163 | } | ||
3164 | dodge = true; | ||
3165 | } | ||
3166 | else | ||
3167 | ob->hidden = true; | ||
3168 | |||
3169 | if (ob->dir == nodir) | ||
3170 | { | ||
3171 | if (dodge) | ||
3172 | SelectDodgeDir (ob); | ||
3173 | else | ||
3174 | SelectChaseDir (ob); | ||
3175 | if (ob->dir == nodir) | ||
3176 | return; // object is blocked in | ||
3177 | } | ||
3178 | |||
3179 | move = ob->speed*tics; | ||
3180 | |||
3181 | while (move) | ||
3182 | { | ||
3183 | if (ob->distance < 0) | ||
3184 | { | ||
3185 | // | ||
3186 | // waiting for a door to open | ||
3187 | // | ||
3188 | OpenDoor (-ob->distance-1); | ||
3189 | if (doorobjlist[-ob->distance-1].action != dr_open) | ||
3190 | return; | ||
3191 | ob->distance = TILEGLOBAL; // go ahead, the door is now open | ||
3192 | DEMOIF_SDL | ||
3193 | { | ||
3194 | TryWalk(ob); | ||
3195 | } | ||
3196 | } | ||
3197 | |||
3198 | if (move < ob->distance) | ||
3199 | { | ||
3200 | MoveObj (ob,move); | ||
3201 | break; | ||
3202 | } | ||
3203 | |||
3204 | // | ||
3205 | // reached goal tile, so select another one | ||
3206 | // | ||
3207 | |||
3208 | // | ||
3209 | // fix position to account for round off during moving | ||
3210 | // | ||
3211 | ob->x = ((int32_t)ob->tilex<<TILESHIFT)+TILEGLOBAL/2; | ||
3212 | ob->y = ((int32_t)ob->tiley<<TILESHIFT)+TILEGLOBAL/2; | ||
3213 | |||
3214 | move -= ob->distance; | ||
3215 | |||
3216 | if (dodge) | ||
3217 | SelectDodgeDir (ob); | ||
3218 | else | ||
3219 | SelectChaseDir (ob); | ||
3220 | |||
3221 | if (ob->dir == nodir) | ||
3222 | return; // object is blocked in | ||
3223 | } | ||
3224 | } | ||
3225 | |||
3226 | |||
3227 | /* | ||
3228 | ================= | ||
3229 | = | ||
3230 | = T_Ghosts | ||
3231 | = | ||
3232 | ================= | ||
3233 | */ | ||
3234 | |||
3235 | void T_Ghosts (objtype *ob) | ||
3236 | { | ||
3237 | int32_t move; | ||
3238 | |||
3239 | if (ob->dir == nodir) | ||
3240 | { | ||
3241 | SelectChaseDir (ob); | ||
3242 | if (ob->dir == nodir) | ||
3243 | return; // object is blocked in | ||
3244 | } | ||
3245 | |||
3246 | move = ob->speed*tics; | ||
3247 | |||
3248 | while (move) | ||
3249 | { | ||
3250 | if (move < ob->distance) | ||
3251 | { | ||
3252 | MoveObj (ob,move); | ||
3253 | break; | ||
3254 | } | ||
3255 | |||
3256 | // | ||
3257 | // reached goal tile, so select another one | ||
3258 | // | ||
3259 | |||
3260 | // | ||
3261 | // fix position to account for round off during moving | ||
3262 | // | ||
3263 | ob->x = ((int32_t)ob->tilex<<TILESHIFT)+TILEGLOBAL/2; | ||
3264 | ob->y = ((int32_t)ob->tiley<<TILESHIFT)+TILEGLOBAL/2; | ||
3265 | |||
3266 | move -= ob->distance; | ||
3267 | |||
3268 | SelectChaseDir (ob); | ||
3269 | |||
3270 | if (ob->dir == nodir) | ||
3271 | return; // object is blocked in | ||
3272 | } | ||
3273 | } | ||
3274 | |||
3275 | /* | ||
3276 | ================= | ||
3277 | = | ||
3278 | = T_DogChase | ||
3279 | = | ||
3280 | ================= | ||
3281 | */ | ||
3282 | |||
3283 | void T_DogChase (objtype *ob) | ||
3284 | { | ||
3285 | int32_t move; | ||
3286 | int32_t dx,dy; | ||
3287 | |||
3288 | |||
3289 | if (ob->dir == nodir) | ||
3290 | { | ||
3291 | SelectDodgeDir (ob); | ||
3292 | if (ob->dir == nodir) | ||
3293 | return; // object is blocked in | ||
3294 | } | ||
3295 | |||
3296 | move = ob->speed*tics; | ||
3297 | |||
3298 | while (move) | ||
3299 | { | ||
3300 | // | ||
3301 | // check for byte range | ||
3302 | // | ||
3303 | dx = player->x - ob->x; | ||
3304 | if (dx<0) | ||
3305 | dx = -dx; | ||
3306 | dx -= move; | ||
3307 | if (dx <= MINACTORDIST) | ||
3308 | { | ||
3309 | dy = player->y - ob->y; | ||
3310 | if (dy<0) | ||
3311 | dy = -dy; | ||
3312 | dy -= move; | ||
3313 | if (dy <= MINACTORDIST) | ||
3314 | { | ||
3315 | NewState (ob,&s_dogjump1); | ||
3316 | return; | ||
3317 | } | ||
3318 | } | ||
3319 | |||
3320 | if (move < ob->distance) | ||
3321 | { | ||
3322 | MoveObj (ob,move); | ||
3323 | break; | ||
3324 | } | ||
3325 | |||
3326 | // | ||
3327 | // reached goal tile, so select another one | ||
3328 | // | ||
3329 | |||
3330 | // | ||
3331 | // fix position to account for round off during moving | ||
3332 | // | ||
3333 | ob->x = ((int32_t)ob->tilex<<TILESHIFT)+TILEGLOBAL/2; | ||
3334 | ob->y = ((int32_t)ob->tiley<<TILESHIFT)+TILEGLOBAL/2; | ||
3335 | |||
3336 | move -= ob->distance; | ||
3337 | |||
3338 | SelectDodgeDir (ob); | ||
3339 | |||
3340 | if (ob->dir == nodir) | ||
3341 | return; // object is blocked in | ||
3342 | } | ||
3343 | } | ||
3344 | |||
3345 | |||
3346 | |||
3347 | /* | ||
3348 | ============================================================================ | ||
3349 | |||
3350 | PATH | ||
3351 | |||
3352 | ============================================================================ | ||
3353 | */ | ||
3354 | |||
3355 | |||
3356 | /* | ||
3357 | =============== | ||
3358 | = | ||
3359 | = SelectPathDir | ||
3360 | = | ||
3361 | =============== | ||
3362 | */ | ||
3363 | |||
3364 | void SelectPathDir (objtype *ob) | ||
3365 | { | ||
3366 | unsigned spot; | ||
3367 | |||
3368 | spot = MAPSPOT(ob->tilex,ob->tiley,1)-ICONARROWS; | ||
3369 | |||
3370 | if (spot<8) | ||
3371 | { | ||
3372 | // new direction | ||
3373 | ob->dir = (dirtype)(spot); | ||
3374 | } | ||
3375 | |||
3376 | ob->distance = TILEGLOBAL; | ||
3377 | |||
3378 | if (!TryWalk (ob)) | ||
3379 | ob->dir = nodir; | ||
3380 | } | ||
3381 | |||
3382 | |||
3383 | /* | ||
3384 | =============== | ||
3385 | = | ||
3386 | = T_Path | ||
3387 | = | ||
3388 | =============== | ||
3389 | */ | ||
3390 | |||
3391 | void T_Path (objtype *ob) | ||
3392 | { | ||
3393 | int32_t move; | ||
3394 | |||
3395 | if (SightPlayer (ob)) | ||
3396 | return; | ||
3397 | |||
3398 | if (ob->dir == nodir) | ||
3399 | { | ||
3400 | SelectPathDir (ob); | ||
3401 | if (ob->dir == nodir) | ||
3402 | return; // all movement is blocked | ||
3403 | } | ||
3404 | |||
3405 | |||
3406 | move = ob->speed*tics; | ||
3407 | |||
3408 | while (move) | ||
3409 | { | ||
3410 | if (ob->distance < 0) | ||
3411 | { | ||
3412 | // | ||
3413 | // waiting for a door to open | ||
3414 | // | ||
3415 | OpenDoor (-ob->distance-1); | ||
3416 | if (doorobjlist[-ob->distance-1].action != dr_open) | ||
3417 | return; | ||
3418 | ob->distance = TILEGLOBAL; // go ahead, the door is now open | ||
3419 | DEMOIF_SDL | ||
3420 | { | ||
3421 | TryWalk(ob); | ||
3422 | } | ||
3423 | } | ||
3424 | |||
3425 | if (move < ob->distance) | ||
3426 | { | ||
3427 | MoveObj (ob,move); | ||
3428 | break; | ||
3429 | } | ||
3430 | |||
3431 | if (ob->tilex>MAPSIZE || ob->tiley>MAPSIZE) | ||
3432 | { | ||
3433 | sprintf (str, "T_Path hit a wall at %u,%u, dir %u", | ||
3434 | ob->tilex,ob->tiley,ob->dir); | ||
3435 | Quit (str); | ||
3436 | } | ||
3437 | |||
3438 | ob->x = ((int32_t)ob->tilex<<TILESHIFT)+TILEGLOBAL/2; | ||
3439 | ob->y = ((int32_t)ob->tiley<<TILESHIFT)+TILEGLOBAL/2; | ||
3440 | move -= ob->distance; | ||
3441 | |||
3442 | SelectPathDir (ob); | ||
3443 | |||
3444 | if (ob->dir == nodir) | ||
3445 | return; // all movement is blocked | ||
3446 | } | ||
3447 | } | ||
3448 | |||
3449 | |||
3450 | /* | ||
3451 | ============================================================================= | ||
3452 | |||
3453 | FIGHT | ||
3454 | |||
3455 | ============================================================================= | ||
3456 | */ | ||
3457 | |||
3458 | |||
3459 | /* | ||
3460 | =============== | ||
3461 | = | ||
3462 | = T_Shoot | ||
3463 | = | ||
3464 | = Try to damage the player, based on skill level and player's speed | ||
3465 | = | ||
3466 | =============== | ||
3467 | */ | ||
3468 | |||
3469 | void T_Shoot (objtype *ob) | ||
3470 | { | ||
3471 | int dx,dy,dist; | ||
3472 | int hitchance,damage; | ||
3473 | |||
3474 | hitchance = 128; | ||
3475 | |||
3476 | if (!areabyplayer[ob->areanumber]) | ||
3477 | return; | ||
3478 | |||
3479 | if (CheckLine (ob)) // player is not behind a wall | ||
3480 | { | ||
3481 | dx = abs(ob->tilex - player->tilex); | ||
3482 | dy = abs(ob->tiley - player->tiley); | ||
3483 | dist = dx>dy ? dx:dy; | ||
3484 | |||
3485 | if (ob->obclass == ssobj || ob->obclass == bossobj) | ||
3486 | dist = dist*2/3; // ss are better shots | ||
3487 | |||
3488 | if (thrustspeed >= RUNSPEED) | ||
3489 | { | ||
3490 | if (ob->flags&FL_VISABLE) | ||
3491 | hitchance = 160-dist*16; // player can see to dodge | ||
3492 | else | ||
3493 | hitchance = 160-dist*8; | ||
3494 | } | ||
3495 | else | ||
3496 | { | ||
3497 | if (ob->flags&FL_VISABLE) | ||
3498 | hitchance = 256-dist*16; // player can see to dodge | ||
3499 | else | ||
3500 | hitchance = 256-dist*8; | ||
3501 | } | ||
3502 | |||
3503 | // see if the shot was a hit | ||
3504 | |||
3505 | if (US_RndT()<hitchance) | ||
3506 | { | ||
3507 | if (dist<2) | ||
3508 | damage = US_RndT()>>2; | ||
3509 | else if (dist<4) | ||
3510 | damage = US_RndT()>>3; | ||
3511 | else | ||
3512 | damage = US_RndT()>>4; | ||
3513 | |||
3514 | TakeDamage (damage,ob); | ||
3515 | } | ||
3516 | } | ||
3517 | |||
3518 | switch(ob->obclass) | ||
3519 | { | ||
3520 | case ssobj: | ||
3521 | PlaySoundLocActor(SSFIRESND,ob); | ||
3522 | break; | ||
3523 | #ifndef SPEAR | ||
3524 | #ifndef APOGEE_1_0 | ||
3525 | case giftobj: | ||
3526 | case fatobj: | ||
3527 | PlaySoundLocActor(MISSILEFIRESND,ob); | ||
3528 | break; | ||
3529 | #endif | ||
3530 | case mechahitlerobj: | ||
3531 | case realhitlerobj: | ||
3532 | case bossobj: | ||
3533 | PlaySoundLocActor(BOSSFIRESND,ob); | ||
3534 | break; | ||
3535 | case schabbobj: | ||
3536 | PlaySoundLocActor(SCHABBSTHROWSND,ob); | ||
3537 | break; | ||
3538 | case fakeobj: | ||
3539 | PlaySoundLocActor(FLAMETHROWERSND,ob); | ||
3540 | break; | ||
3541 | #endif | ||
3542 | default: | ||
3543 | PlaySoundLocActor(NAZIFIRESND,ob); | ||
3544 | } | ||
3545 | } | ||
3546 | |||
3547 | |||
3548 | /* | ||
3549 | =============== | ||
3550 | = | ||
3551 | = T_Bite | ||
3552 | = | ||
3553 | =============== | ||
3554 | */ | ||
3555 | |||
3556 | void T_Bite (objtype *ob) | ||
3557 | { | ||
3558 | int32_t dx,dy; | ||
3559 | |||
3560 | PlaySoundLocActor(DOGATTACKSND,ob); // JAB | ||
3561 | |||
3562 | dx = player->x - ob->x; | ||
3563 | if (dx<0) | ||
3564 | dx = -dx; | ||
3565 | dx -= TILEGLOBAL; | ||
3566 | if (dx <= MINACTORDIST) | ||
3567 | { | ||
3568 | dy = player->y - ob->y; | ||
3569 | if (dy<0) | ||
3570 | dy = -dy; | ||
3571 | dy -= TILEGLOBAL; | ||
3572 | if (dy <= MINACTORDIST) | ||
3573 | { | ||
3574 | if (US_RndT()<180) | ||
3575 | { | ||
3576 | TakeDamage (US_RndT()>>4,ob); | ||
3577 | return; | ||
3578 | } | ||
3579 | } | ||
3580 | } | ||
3581 | } | ||
3582 | |||
3583 | |||
3584 | #ifndef SPEAR | ||
3585 | /* | ||
3586 | ============================================================================ | ||
3587 | |||
3588 | BJ VICTORY | ||
3589 | |||
3590 | ============================================================================ | ||
3591 | */ | ||
3592 | |||
3593 | |||
3594 | // | ||
3595 | // BJ victory | ||
3596 | // | ||
3597 | |||
3598 | void T_BJRun (objtype *ob); | ||
3599 | void T_BJJump (objtype *ob); | ||
3600 | void T_BJDone (objtype *ob); | ||
3601 | void T_BJYell (objtype *ob); | ||
3602 | |||
3603 | void T_DeathCam (objtype *ob); | ||
3604 | |||
3605 | extern statetype s_bjrun1; | ||
3606 | extern statetype s_bjrun1s; | ||
3607 | extern statetype s_bjrun2; | ||
3608 | extern statetype s_bjrun3; | ||
3609 | extern statetype s_bjrun3s; | ||
3610 | extern statetype s_bjrun4; | ||
3611 | |||
3612 | extern statetype s_bjjump1; | ||
3613 | extern statetype s_bjjump2; | ||
3614 | extern statetype s_bjjump3; | ||
3615 | extern statetype s_bjjump4; | ||
3616 | |||
3617 | |||
3618 | statetype s_bjrun1 = {false,SPR_BJ_W1,12,(statefunc)T_BJRun,NULL,&s_bjrun1s}; | ||
3619 | statetype s_bjrun1s = {false,SPR_BJ_W1,3, NULL,NULL,&s_bjrun2}; | ||
3620 | statetype s_bjrun2 = {false,SPR_BJ_W2,8,(statefunc)T_BJRun,NULL,&s_bjrun3}; | ||
3621 | statetype s_bjrun3 = {false,SPR_BJ_W3,12,(statefunc)T_BJRun,NULL,&s_bjrun3s}; | ||
3622 | statetype s_bjrun3s = {false,SPR_BJ_W3,3, NULL,NULL,&s_bjrun4}; | ||
3623 | statetype s_bjrun4 = {false,SPR_BJ_W4,8,(statefunc)T_BJRun,NULL,&s_bjrun1}; | ||
3624 | |||
3625 | |||
3626 | statetype s_bjjump1 = {false,SPR_BJ_JUMP1,14,(statefunc)T_BJJump,NULL,&s_bjjump2}; | ||
3627 | statetype s_bjjump2 = {false,SPR_BJ_JUMP2,14,(statefunc)T_BJJump,(statefunc)T_BJYell,&s_bjjump3}; | ||
3628 | statetype s_bjjump3 = {false,SPR_BJ_JUMP3,14,(statefunc)T_BJJump,NULL,&s_bjjump4}; | ||
3629 | statetype s_bjjump4 = {false,SPR_BJ_JUMP4,300,NULL,(statefunc)T_BJDone,&s_bjjump4}; | ||
3630 | |||
3631 | |||
3632 | statetype s_deathcam = {false,0,0,NULL,NULL,NULL}; | ||
3633 | |||
3634 | |||
3635 | /* | ||
3636 | =============== | ||
3637 | = | ||
3638 | = SpawnBJVictory | ||
3639 | = | ||
3640 | =============== | ||
3641 | */ | ||
3642 | |||
3643 | void SpawnBJVictory (void) | ||
3644 | { | ||
3645 | SpawnNewObj (player->tilex,player->tiley+1,&s_bjrun1); | ||
3646 | newobj->x = player->x; | ||
3647 | newobj->y = player->y; | ||
3648 | newobj->obclass = bjobj; | ||
3649 | newobj->dir = north; | ||
3650 | newobj->temp1 = 6; // tiles to run forward | ||
3651 | } | ||
3652 | |||
3653 | |||
3654 | |||
3655 | /* | ||
3656 | =============== | ||
3657 | = | ||
3658 | = T_BJRun | ||
3659 | = | ||
3660 | =============== | ||
3661 | */ | ||
3662 | |||
3663 | void T_BJRun (objtype *ob) | ||
3664 | { | ||
3665 | int32_t move; | ||
3666 | |||
3667 | move = BJRUNSPEED*tics; | ||
3668 | |||
3669 | while (move) | ||
3670 | { | ||
3671 | if (move < ob->distance) | ||
3672 | { | ||
3673 | MoveObj (ob,move); | ||
3674 | break; | ||
3675 | } | ||
3676 | |||
3677 | |||
3678 | ob->x = ((int32_t)ob->tilex<<TILESHIFT)+TILEGLOBAL/2; | ||
3679 | ob->y = ((int32_t)ob->tiley<<TILESHIFT)+TILEGLOBAL/2; | ||
3680 | move -= ob->distance; | ||
3681 | |||
3682 | SelectPathDir (ob); | ||
3683 | |||
3684 | if ( !(--ob->temp1) ) | ||
3685 | { | ||
3686 | NewState (ob,&s_bjjump1); | ||
3687 | return; | ||
3688 | } | ||
3689 | } | ||
3690 | } | ||
3691 | |||
3692 | |||
3693 | /* | ||
3694 | =============== | ||
3695 | = | ||
3696 | = T_BJJump | ||
3697 | = | ||
3698 | =============== | ||
3699 | */ | ||
3700 | |||
3701 | void T_BJJump (objtype *ob) | ||
3702 | { | ||
3703 | int32_t move; | ||
3704 | |||
3705 | move = BJJUMPSPEED*tics; | ||
3706 | MoveObj (ob,move); | ||
3707 | } | ||
3708 | |||
3709 | |||
3710 | /* | ||
3711 | =============== | ||
3712 | = | ||
3713 | = T_BJYell | ||
3714 | = | ||
3715 | =============== | ||
3716 | */ | ||
3717 | |||
3718 | void T_BJYell (objtype *ob) | ||
3719 | { | ||
3720 | PlaySoundLocActor(YEAHSND,ob); // JAB | ||
3721 | } | ||
3722 | |||
3723 | |||
3724 | /* | ||
3725 | =============== | ||
3726 | = | ||
3727 | = T_BJDone | ||
3728 | = | ||
3729 | =============== | ||
3730 | */ | ||
3731 | |||
3732 | void T_BJDone (objtype * ob) | ||
3733 | { | ||
3734 | playstate = ex_victorious; // exit castle tile | ||
3735 | } | ||
3736 | |||
3737 | |||
3738 | |||
3739 | //=========================================================================== | ||
3740 | |||
3741 | |||
3742 | /* | ||
3743 | =============== | ||
3744 | = | ||
3745 | = CheckPosition | ||
3746 | = | ||
3747 | =============== | ||
3748 | */ | ||
3749 | |||
3750 | boolean CheckPosition (objtype *ob) | ||
3751 | { | ||
3752 | int x,y,xl,yl,xh,yh; | ||
3753 | objtype *check; | ||
3754 | |||
3755 | xl = (ob->x-PLAYERSIZE) >> TILESHIFT; | ||
3756 | yl = (ob->y-PLAYERSIZE) >> TILESHIFT; | ||
3757 | |||
3758 | xh = (ob->x+PLAYERSIZE) >> TILESHIFT; | ||
3759 | yh = (ob->y+PLAYERSIZE) >> TILESHIFT; | ||
3760 | |||
3761 | // | ||
3762 | // check for solid walls | ||
3763 | // | ||
3764 | for (y=yl;y<=yh;y++) | ||
3765 | { | ||
3766 | for (x=xl;x<=xh;x++) | ||
3767 | { | ||
3768 | check = actorat[x][y]; | ||
3769 | if (check && !ISPOINTER(check)) | ||
3770 | return false; | ||
3771 | } | ||
3772 | } | ||
3773 | |||
3774 | return true; | ||
3775 | } | ||
3776 | |||
3777 | |||
3778 | /* | ||
3779 | =============== | ||
3780 | = | ||
3781 | = A_StartDeathCam | ||
3782 | = | ||
3783 | =============== | ||
3784 | */ | ||
3785 | |||
3786 | void A_StartDeathCam (objtype *ob) | ||
3787 | { | ||
3788 | int32_t dx,dy; | ||
3789 | float fangle; | ||
3790 | int32_t xmove,ymove; | ||
3791 | int32_t dist; | ||
3792 | |||
3793 | FinishPaletteShifts (); | ||
3794 | |||
3795 | VW_WaitVBL (100); | ||
3796 | |||
3797 | if (gamestate.victoryflag) | ||
3798 | { | ||
3799 | playstate = ex_victorious; // exit castle tile | ||
3800 | return; | ||
3801 | } | ||
3802 | |||
3803 | if(usedoublebuffering) VH_UpdateScreen(); | ||
3804 | |||
3805 | gamestate.victoryflag = true; | ||
3806 | unsigned fadeheight = viewsize != 21 ? screenHeight-scaleFactor*STATUSLINES : screenHeight; | ||
3807 | VL_BarScaledCoord (0, 0, screenWidth, fadeheight, bordercol); | ||
3808 | FizzleFade(screenBuffer, 0, 0, screenWidth, fadeheight, 70, false); | ||
3809 | |||
3810 | if (bordercol != VIEWCOLOR) | ||
3811 | { | ||
3812 | CA_CacheGrChunk (STARTFONT+1); | ||
3813 | fontnumber = 1; | ||
3814 | SETFONTCOLOR(15,bordercol); | ||
3815 | PrintX = 68; PrintY = 45; | ||
3816 | US_Print (STR_SEEAGAIN); | ||
3817 | UNCACHEGRCHUNK(STARTFONT+1); | ||
3818 | } | ||
3819 | else | ||
3820 | { | ||
3821 | CacheLump(LEVELEND_LUMP_START,LEVELEND_LUMP_END); | ||
3822 | #ifdef JAPAN | ||
3823 | #ifndef JAPDEMO | ||
3824 | CA_CacheScreen(C_LETSSEEPIC); | ||
3825 | #endif | ||
3826 | #else | ||
3827 | Write(0,7,STR_SEEAGAIN); | ||
3828 | #endif | ||
3829 | } | ||
3830 | |||
3831 | VW_UpdateScreen (); | ||
3832 | if(usedoublebuffering) VH_UpdateScreen(); | ||
3833 | |||
3834 | IN_UserInput(300); | ||
3835 | |||
3836 | // | ||
3837 | // line angle up exactly | ||
3838 | // | ||
3839 | NewState (player,&s_deathcam); | ||
3840 | |||
3841 | player->x = gamestate.killx; | ||
3842 | player->y = gamestate.killy; | ||
3843 | |||
3844 | dx = ob->x - player->x; | ||
3845 | dy = player->y - ob->y; | ||
3846 | |||
3847 | fangle = (float) atan2((float) dy, (float) dx); // returns -pi to pi | ||
3848 | if (fangle<0) | ||
3849 | fangle = (float) (M_PI*2+fangle); | ||
3850 | |||
3851 | player->angle = (short) (fangle/(M_PI*2)*ANGLES); | ||
3852 | |||
3853 | // | ||
3854 | // try to position as close as possible without being in a wall | ||
3855 | // | ||
3856 | dist = 0x14000l; | ||
3857 | do | ||
3858 | { | ||
3859 | xmove = FixedMul(dist,costable[player->angle]); | ||
3860 | ymove = -FixedMul(dist,sintable[player->angle]); | ||
3861 | |||
3862 | player->x = ob->x - xmove; | ||
3863 | player->y = ob->y - ymove; | ||
3864 | dist += 0x1000; | ||
3865 | |||
3866 | } while (!CheckPosition (player)); | ||
3867 | plux = (word)(player->x >> UNSIGNEDSHIFT); // scale to fit in unsigned | ||
3868 | pluy = (word)(player->y >> UNSIGNEDSHIFT); | ||
3869 | player->tilex = (word)(player->x >> TILESHIFT); // scale to tile values | ||
3870 | player->tiley = (word)(player->y >> TILESHIFT); | ||
3871 | |||
3872 | // | ||
3873 | // go back to the game | ||
3874 | // | ||
3875 | |||
3876 | DrawPlayBorder (); | ||
3877 | |||
3878 | fizzlein = true; | ||
3879 | |||
3880 | switch (ob->obclass) | ||
3881 | { | ||
3882 | #ifndef SPEAR | ||
3883 | case schabbobj: | ||
3884 | NewState (ob,&s_schabbdeathcam); | ||
3885 | break; | ||
3886 | case realhitlerobj: | ||
3887 | NewState (ob,&s_hitlerdeathcam); | ||
3888 | break; | ||
3889 | case giftobj: | ||
3890 | NewState (ob,&s_giftdeathcam); | ||
3891 | break; | ||
3892 | case fatobj: | ||
3893 | NewState (ob,&s_fatdeathcam); | ||
3894 | break; | ||
3895 | #endif | ||
3896 | } | ||
3897 | } | ||
3898 | |||
3899 | #endif | ||