diff options
Diffstat (limited to 'apps/plugins/sdl/progs/wolf3d/foreign.h')
-rw-r--r-- | apps/plugins/sdl/progs/wolf3d/foreign.h | 131 |
1 files changed, 131 insertions, 0 deletions
diff --git a/apps/plugins/sdl/progs/wolf3d/foreign.h b/apps/plugins/sdl/progs/wolf3d/foreign.h new file mode 100644 index 0000000000..b0f2f2197f --- /dev/null +++ b/apps/plugins/sdl/progs/wolf3d/foreign.h | |||
@@ -0,0 +1,131 @@ | |||
1 | #define QUITSUR "Are you sure you want\n"\ | ||
2 | "to quit this great game?" | ||
3 | |||
4 | #define CURGAME "You are currently in\n"\ | ||
5 | "a game. Continuing will\n"\ | ||
6 | "erase old game. Ok?" | ||
7 | |||
8 | #define GAMESVD "There's already a game\n"\ | ||
9 | "saved at this position.\n"\ | ||
10 | " Overwrite?" | ||
11 | |||
12 | #define ENDGAMESTR "Are you sure you want\n"\ | ||
13 | "to end the game you\n"\ | ||
14 | "are playing? (Y or N):" | ||
15 | |||
16 | #define STR_NG "New Game" | ||
17 | #define STR_SD "Sound" | ||
18 | #define STR_CL "Control" | ||
19 | #define STR_LG "Load Game" | ||
20 | #define STR_SG "Save Game" | ||
21 | #define STR_CV "Change View" | ||
22 | #define STR_VS "View Scores" | ||
23 | #define STR_EG "End Game" | ||
24 | #define STR_BD "Back to Demo" | ||
25 | #define STR_QT "Quit" | ||
26 | |||
27 | #define STR_LOADING "Loading" | ||
28 | #define STR_SAVING "Saving" | ||
29 | |||
30 | #define STR_GAME "Game" | ||
31 | #define STR_DEMO "Demo" | ||
32 | #define STR_LGC "Load Game called\n\"" | ||
33 | #define STR_EMPTY "empty" | ||
34 | #define STR_CALIB "Calibrate" | ||
35 | #define STR_JOYST "Joystick" | ||
36 | #define STR_MOVEJOY "Move joystick to\nupper left and\npress button 0\n" | ||
37 | #define STR_MOVEJOY2 "Move joystick to\nlower right and\npress button 1\n" | ||
38 | #define STR_ESCEXIT "ESC to exit" | ||
39 | |||
40 | #define STR_NONE "None" | ||
41 | #define STR_PC "PC Speaker" | ||
42 | #define STR_ALSB "AdLib/Sound Blaster" | ||
43 | #define STR_DISNEY "Disney Sound Source" | ||
44 | #define STR_SB "Sound Blaster" | ||
45 | |||
46 | #define STR_MOUSEEN "Mouse Enabled" | ||
47 | #define STR_JOYEN "Joystick Enabled" | ||
48 | #define STR_PORT2 "Use joystick port 2" | ||
49 | #define STR_GAMEPAD "Gravis GamePad Enabled" | ||
50 | #define STR_SENS "Mouse Sensitivity" | ||
51 | #define STR_CUSTOM "Customize controls" | ||
52 | |||
53 | #define STR_DADDY "Can I play, Daddy?" | ||
54 | #define STR_HURTME "Don't hurt me." | ||
55 | #define STR_BRINGEM "Bring 'em on!" | ||
56 | #define STR_DEATH "I am Death incarnate!" | ||
57 | |||
58 | #define STR_MOUSEADJ "Adjust Mouse Sensitivity" | ||
59 | #define STR_SLOW "Slow" | ||
60 | #define STR_FAST "Fast" | ||
61 | |||
62 | #define STR_CRUN "Run" | ||
63 | #define STR_COPEN "Open" | ||
64 | #define STR_CFIRE "Fire" | ||
65 | #define STR_CSTRAFE "Strafe" | ||
66 | |||
67 | #define STR_LEFT "Left" | ||
68 | #define STR_RIGHT "Right" | ||
69 | #define STR_FRWD "Frwd" | ||
70 | #define STR_BKWD "Bkwrd" | ||
71 | #define STR_THINK "Thinking" | ||
72 | |||
73 | #define STR_SIZE1 "Use arrows to size" | ||
74 | #define STR_SIZE2 "ENTER to accept" | ||
75 | #define STR_SIZE3 "ESC to cancel" | ||
76 | |||
77 | #define STR_YOUWIN "you win!" | ||
78 | |||
79 | #define STR_TOTALTIME "total time" | ||
80 | |||
81 | #define STR_RATKILL "kill %" | ||
82 | #define STR_RATSECRET "secret %" | ||
83 | #define STR_RATTREASURE "treasure %" | ||
84 | |||
85 | #define STR_BONUS "bonus" | ||
86 | #define STR_TIME "time" | ||
87 | #define STR_PAR " par" | ||
88 | |||
89 | #define STR_RAT2KILL "kill ratio %" | ||
90 | #define STR_RAT2SECRET "secret ratio %" | ||
91 | #define STR_RAT2TREASURE "treasure ratio %" | ||
92 | |||
93 | #define STR_DEFEATED "defeated!" | ||
94 | |||
95 | #define STR_CHEATER1 "You now have 100% Health," | ||
96 | #define STR_CHEATER2 "99 Ammo and both Keys!" | ||
97 | #define STR_CHEATER3 "Note that you have basically" | ||
98 | #define STR_CHEATER4 "eliminated your chances of" | ||
99 | #define STR_CHEATER5 "getting a high score!" | ||
100 | |||
101 | #define STR_NOSPACE1 "There is not enough space" | ||
102 | #define STR_NOSPACE2 "on your disk to Save Game!" | ||
103 | |||
104 | #define STR_SAVECHT1 "Your Save Game file is," | ||
105 | #define STR_SAVECHT2 "shall we say, \"corrupted\"." | ||
106 | #define STR_SAVECHT3 "But I'll let you go on and" | ||
107 | #define STR_SAVECHT4 "play anyway...." | ||
108 | |||
109 | #define STR_SEEAGAIN "Let's see that again!" | ||
110 | |||
111 | #ifdef SPEAR | ||
112 | #define ENDSTR1 "Heroes don't quit, but\ngo ahead and press " YESBUTTONNAME "\nif you aren't one." | ||
113 | #define ENDSTR2 "Press " YESBUTTONNAME " to quit,\nor press " NOBUTTONNAME " to enjoy\nmore violent diversion." | ||
114 | #define ENDSTR3 "Depressing the " YESBUTTONNAME " key means\nyou must return to the\nhumdrum workday world." | ||
115 | #define ENDSTR4 "Hey, quit or play,\n" YESBUTTONNAME " or " NOBUTTONNAME ":\nit's your choice." | ||
116 | #define ENDSTR5 "Sure you don't want to\nwaste a few more\nproductive hours?" | ||
117 | #define ENDSTR6 "I think you had better\nplay some more. Please\npress " NOBUTTONNAME "...please?" | ||
118 | #define ENDSTR7 "If you are tough, press " NOBUTTONNAME ".\nIf not, press " YESBUTTONNAME " daintily." | ||
119 | #define ENDSTR8 "I'm thinkin' that\nyou might wanna press " NOBUTTONNAME "\nto play more. You do it." | ||
120 | #define ENDSTR9 "Sure. Fine. Quit.\nSee if we care.\nGet it over with.\nPress " YESBUTTONNAME "." | ||
121 | #else | ||
122 | #define ENDSTR1 "Dost thou wish to\nleave with such hasty\nabandon?" | ||
123 | #define ENDSTR2 "Chickening out...\nalready?" | ||
124 | #define ENDSTR3 "Press " NOBUTTONNAME " for more carnage.\nPress " YESBUTTONNAME " to be a weenie." | ||
125 | #define ENDSTR4 "So, you think you can\nquit this easily, huh?" | ||
126 | #define ENDSTR5 "Press " NOBUTTONNAME " to save the world.\nPress " YESBUTTONNAME " to abandon it in\nits hour of need." | ||
127 | #define ENDSTR6 "Press " NOBUTTONNAME " if you are brave.\nPress " YESBUTTONNAME " to cower in shame." | ||
128 | #define ENDSTR7 "Heroes, press " NOBUTTONNAME ".\nWimps, press " YESBUTTONNAME "." | ||
129 | #define ENDSTR8 "You are at an intersection.\nA sign says, 'Press " YESBUTTONNAME " to quit.'\n>" | ||
130 | #define ENDSTR9 "For guns and glory, press " NOBUTTONNAME ".\nFor work and worry, press " YESBUTTONNAME "." | ||
131 | #endif | ||