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1 | Wolf4SDL\DC 1.7 | ||
2 | ported to Dreamcast by dcbasic | ||
3 | |||
4 | A port of Wolf4SDL by Moritz "Ripper" Kroll. | ||
5 | |||
6 | What's new in 1.7: | ||
7 | - See Changes-dc.txt | ||
8 | |||
9 | Instructions: | ||
10 | - Extract the Wolf4SDL\DC archive to it's own folder. | ||
11 | - Put your *.wl6 files inside /cd/data/wolf3d (if you have a commercial CD-ROM | ||
12 | release of Wolfenstein you can skip this step). | ||
13 | - If you want to use the command line, create a text file called 'args.txt' | ||
14 | (without quotes) in the /cd/data/wolf3d folder and add any valid | ||
15 | arguments. Please keep them on one line. | ||
16 | - Download and install BootDreams (http://dchelp.dcemulation.org/?BootDreams). | ||
17 | - Open the folder you extracted Wolf4SDL\DC to in BootDreams. | ||
18 | - Select a task. If you'd like to burn Wolf4SDL\DC directly to a CD-R, select | ||
19 | the CDRecord task and set the disc format to either Audio\Data or Data\Data | ||
20 | (both do essentially the same thing). | ||
21 | - Click Process. | ||
22 | - If you created a CD image, burn it with the appropriate burning program | ||
23 | e.g. Alcohol 120%. | ||
24 | - Pop the CD-R in your Dreamcast and play. | ||
25 | - If you have a commercial CD-ROM, wait until you're asked to swap in your | ||
26 | copy of Wolfenstein 3D, swap your copy in, press start and play. | ||
27 | |||
28 | Valid Arguments: | ||
29 | --goobers (Wolfenstein 3D only) | ||
30 | --debugkeys (Spear of Destiny only) | ||
31 | --goodtimes (Spear of Destiny only) | ||
32 | --nowait | ||
33 | --baby | ||
34 | --easy | ||
35 | --normal | ||
36 | --hard | ||
37 | --tedlevel <level> | ||
38 | --res <width> <height> (default 320x200) | ||
39 | --resf <width> <height> | ||
40 | --bits <screen_bits> (default 8) | ||
41 | --dblbuf | ||
42 | --extravbls <vbls> | ||
43 | --samplerate <rate> (default 11025) | ||
44 | --audiobuffer <size> (default 4096) | ||
45 | |||
46 | Notes: | ||
47 | - The --res argument will also except '640 400' but will slow rendering down | ||
48 | greatly. The width must be a multiple of 320 and the height must be a | ||
49 | multiple of 200 or 240. | ||
50 | - The --resf argument will force the passed screen resolution but may result | ||
51 | in graphic corruption. | ||
52 | - The default samplerate is 11025 to keep the extra SOD missions from running | ||
53 | out of memory. Wolfenstein 3D and the original SOD mission will happily run | ||
54 | with the samplerate set to 22050. | ||
55 | - The --dblbuf argument works but slows speed down by about 10 frames. | ||
56 | |||
57 | Compiling: | ||
58 | This port was developed under Code::Blocks 8.02 with the DC Dev ISO R4 | ||
59 | integrated within it. I've also included a Makefile in case you don't use | ||
60 | Code::Blocks. You will need SDL and SDL mixer to compile Wolf4SDL\DC. | ||
61 | |||
62 | DC Dev ISO can be downloaded from here: | ||
63 | http://dcemulation.org/?title=DC_Dev_ISO | ||
64 | |||
65 | It contains everything you need to compile Wolf4SDL. It includes Code::Blocks | ||
66 | 8.02 and a tool to integrate Code::Blocks with DC Dev ISO. It uses Cygwin as | ||
67 | the terminal environment and includes the DC compilers and all the SDL | ||
68 | libraries that are needed to compile Wolf4SDL. | ||
69 | |||
70 | To compile Wolf4SDL\DC under Code::Blocks, extract the source to it's own | ||
71 | folder, open 'Wolf4SDL-DC.cbp' and goto 'Build' | 'Build'. | ||
72 | |||
73 | To compile Wolf4SDL\DC using the supplied Makefile, extract the source to it's | ||
74 | own directory in C:\cygwin\usr\local\dc and type 'make -f Makefile.dc' in your | ||
75 | terminal while inside the folder Wolf4SDL\DC was extracted to. By default the | ||
76 | Makefile will create a scrambled 1ST_READ.BIN, unscrambled Wolf4SDL.bin and of | ||
77 | course, Wolf4SDL.elf. | ||
78 | |||
79 | Credits & Thanks: | ||
80 | - OneThiryt8 for which parts of this port was based on his port, sdlWolf | ||
81 | - BlueCrab who wrote parts of the swap disc menu | ||
82 | - BlackAura for which I stole parts of his menu code from nxDoom | ||
83 | - Ripper for such a clean and friendly Wolfenstein 3D engine | ||
84 | - Bero for the Dreamcast port of SDL, which this port uses | ||
85 | - Dan Potter and team for KOS, which this port uses | ||