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1/*
2Copyright (C) 1996-1997 Id Software, Inc.
3
4This program is free software; you can redistribute it and/or
5modify it under the terms of the GNU General Public License
6as published by the Free Software Foundation; either version 2
7of the License, or (at your option) any later version.
8
9This program is distributed in the hope that it will be useful,
10but WITHOUT ANY WARRANTY; without even the implied warranty of
11MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13See the GNU General Public License for more details.
14
15You should have received a copy of the GNU General Public License
16along with this program; if not, write to the Free Software
17Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
18
19*/
20// world.c -- world query functions
21
22#include "quakedef.h"
23
24/*
25
26entities never clip against themselves, or their owner
27
28line of sight checks trace->crosscontent, but bullets don't
29
30*/
31
32
33typedef struct
34{
35 vec3_t boxmins, boxmaxs;// enclose the test object along entire move
36 float *mins, *maxs; // size of the moving object
37 vec3_t mins2, maxs2; // size when clipping against mosnters
38 float *start, *end;
39 trace_t trace;
40 int type;
41 edict_t *passedict;
42} moveclip_t;
43
44
45int SV_HullPointContents (hull_t *hull, int num, vec3_t p);
46
47/*
48===============================================================================
49
50HULL BOXES
51
52===============================================================================
53*/
54
55
56static hull_t box_hull;
57static dclipnode_t box_clipnodes[6];
58static mplane_t box_planes[6];
59
60/*
61===================
62SV_InitBoxHull
63
64Set up the planes and clipnodes so that the six floats of a bounding box
65can just be stored out and get a proper hull_t structure.
66===================
67*/
68void SV_InitBoxHull (void)
69{
70 int i;
71 int side;
72
73 box_hull.clipnodes = box_clipnodes;
74 box_hull.planes = box_planes;
75 box_hull.firstclipnode = 0;
76 box_hull.lastclipnode = 5;
77
78 for (i=0 ; i<6 ; i++)
79 {
80 box_clipnodes[i].planenum = i;
81
82 side = i&1;
83
84 box_clipnodes[i].children[side] = CONTENTS_EMPTY;
85 if (i != 5)
86 box_clipnodes[i].children[side^1] = i + 1;
87 else
88 box_clipnodes[i].children[side^1] = CONTENTS_SOLID;
89
90 box_planes[i].type = i>>1;
91 box_planes[i].normal[i>>1] = 1;
92 }
93
94}
95
96
97/*
98===================
99SV_HullForBox
100
101To keep everything totally uniform, bounding boxes are turned into small
102BSP trees instead of being compared directly.
103===================
104*/
105hull_t *SV_HullForBox (vec3_t mins, vec3_t maxs)
106{
107 box_planes[0].dist = maxs[0];
108 box_planes[1].dist = mins[0];
109 box_planes[2].dist = maxs[1];
110 box_planes[3].dist = mins[1];
111 box_planes[4].dist = maxs[2];
112 box_planes[5].dist = mins[2];
113
114 return &box_hull;
115}
116
117
118
119/*
120================
121SV_HullForEntity
122
123Returns a hull that can be used for testing or clipping an object of mins/maxs
124size.
125Offset is filled in to contain the adjustment that must be added to the
126testing object's origin to get a point to use with the returned hull.
127================
128*/
129hull_t *SV_HullForEntity (edict_t *ent, vec3_t mins, vec3_t maxs, vec3_t offset)
130{
131 model_t *model;
132 vec3_t size;
133 vec3_t hullmins, hullmaxs;
134 hull_t *hull;
135
136// decide which clipping hull to use, based on the size
137 if (ent->v.solid == SOLID_BSP)
138 { // explicit hulls in the BSP model
139 if (ent->v.movetype != MOVETYPE_PUSH)
140 Sys_Error ("SOLID_BSP without MOVETYPE_PUSH");
141
142 model = sv.models[ (int)ent->v.modelindex ];
143
144 if (!model || model->type != mod_brush)
145 Sys_Error ("MOVETYPE_PUSH with a non bsp model");
146
147 VectorSubtract (maxs, mins, size);
148 if (size[0] < 3)
149 hull = &model->hulls[0];
150 else if (size[0] <= 32)
151 hull = &model->hulls[1];
152 else
153 hull = &model->hulls[2];
154
155// calculate an offset value to center the origin
156 VectorSubtract (hull->clip_mins, mins, offset);
157 VectorAdd (offset, ent->v.origin, offset);
158 }
159 else
160 { // create a temp hull from bounding box sizes
161
162 VectorSubtract (ent->v.mins, maxs, hullmins);
163 VectorSubtract (ent->v.maxs, mins, hullmaxs);
164 hull = SV_HullForBox (hullmins, hullmaxs);
165
166 VectorCopy (ent->v.origin, offset);
167 }
168
169
170 return hull;
171}
172
173/*
174===============================================================================
175
176ENTITY AREA CHECKING
177
178===============================================================================
179*/
180
181typedef struct areanode_s
182{
183 int axis; // -1 = leaf node
184 float dist;
185 struct areanode_s *children[2];
186 link_t trigger_edicts;
187 link_t solid_edicts;
188} areanode_t;
189
190#define AREA_DEPTH 4
191#define AREA_NODES 32
192
193static areanode_t sv_areanodes[AREA_NODES];
194static int sv_numareanodes;
195
196/*
197===============
198SV_CreateAreaNode
199
200===============
201*/
202areanode_t *SV_CreateAreaNode (int depth, vec3_t mins, vec3_t maxs)
203{
204 areanode_t *anode;
205 vec3_t size;
206 vec3_t mins1, maxs1, mins2, maxs2;
207
208 anode = &sv_areanodes[sv_numareanodes];
209 sv_numareanodes++;
210
211 ClearLink (&anode->trigger_edicts);
212 ClearLink (&anode->solid_edicts);
213
214 if (depth == AREA_DEPTH)
215 {
216 anode->axis = -1;
217 anode->children[0] = anode->children[1] = NULL;
218 return anode;
219 }
220
221 VectorSubtract (maxs, mins, size);
222 if (size[0] > size[1])
223 anode->axis = 0;
224 else
225 anode->axis = 1;
226
227 anode->dist = 0.5 * (maxs[anode->axis] + mins[anode->axis]);
228 VectorCopy (mins, mins1);
229 VectorCopy (mins, mins2);
230 VectorCopy (maxs, maxs1);
231 VectorCopy (maxs, maxs2);
232
233 maxs1[anode->axis] = mins2[anode->axis] = anode->dist;
234
235 anode->children[0] = SV_CreateAreaNode (depth+1, mins2, maxs2);
236 anode->children[1] = SV_CreateAreaNode (depth+1, mins1, maxs1);
237
238 return anode;
239}
240
241/*
242===============
243SV_ClearWorld
244
245===============
246*/
247void SV_ClearWorld (void)
248{
249 SV_InitBoxHull ();
250
251 memset (sv_areanodes, 0, sizeof(sv_areanodes));
252 sv_numareanodes = 0;
253 SV_CreateAreaNode (0, sv.worldmodel->mins, sv.worldmodel->maxs);
254}
255
256
257/*
258===============
259SV_UnlinkEdict
260
261===============
262*/
263void SV_UnlinkEdict (edict_t *ent)
264{
265 if (!ent->area.prev)
266 return; // not linked in anywhere
267 RemoveLink (&ent->area);
268 ent->area.prev = ent->area.next = NULL;
269}
270
271
272/*
273====================
274SV_TouchLinks
275====================
276*/
277void SV_TouchLinks ( edict_t *ent, areanode_t *node )
278{
279 link_t *l, *next;
280 edict_t *touch;
281 int old_self, old_other;
282
283// touch linked edicts
284 for (l = node->trigger_edicts.next ; l != &node->trigger_edicts ; l = next)
285 {
286 next = l->next;
287 touch = EDICT_FROM_AREA(l);
288 if (touch == ent)
289 continue;
290 if (!touch->v.touch || touch->v.solid != SOLID_TRIGGER)
291 continue;
292 if (ent->v.absmin[0] > touch->v.absmax[0]
293 || ent->v.absmin[1] > touch->v.absmax[1]
294 || ent->v.absmin[2] > touch->v.absmax[2]
295 || ent->v.absmax[0] < touch->v.absmin[0]
296 || ent->v.absmax[1] < touch->v.absmin[1]
297 || ent->v.absmax[2] < touch->v.absmin[2] )
298 continue;
299 old_self = pr_global_struct->self;
300 old_other = pr_global_struct->other;
301
302 pr_global_struct->self = EDICT_TO_PROG(touch);
303 pr_global_struct->other = EDICT_TO_PROG(ent);
304 pr_global_struct->time = sv.time;
305 PR_ExecuteProgram (touch->v.touch);
306
307 pr_global_struct->self = old_self;
308 pr_global_struct->other = old_other;
309 }
310
311// recurse down both sides
312 if (node->axis == -1)
313 return;
314
315 if ( ent->v.absmax[node->axis] > node->dist )
316 SV_TouchLinks ( ent, node->children[0] );
317 if ( ent->v.absmin[node->axis] < node->dist )
318 SV_TouchLinks ( ent, node->children[1] );
319}
320
321
322/*
323===============
324SV_FindTouchedLeafs
325
326===============
327*/
328void SV_FindTouchedLeafs (edict_t *ent, mnode_t *node)
329{
330 mplane_t *splitplane;
331 mleaf_t *leaf;
332 int sides;
333 int leafnum;
334
335 if (node->contents == CONTENTS_SOLID)
336 return;
337
338// add an efrag if the node is a leaf
339
340 if ( node->contents < 0)
341 {
342 if (ent->num_leafs == MAX_ENT_LEAFS)
343 return;
344
345 leaf = (mleaf_t *)node;
346 leafnum = leaf - sv.worldmodel->leafs - 1;
347
348 ent->leafnums[ent->num_leafs] = leafnum;
349 ent->num_leafs++;
350 return;
351 }
352
353// NODE_MIXED
354
355 splitplane = node->plane;
356 sides = BOX_ON_PLANE_SIDE(ent->v.absmin, ent->v.absmax, splitplane);
357
358// recurse down the contacted sides
359 if (sides & 1)
360 SV_FindTouchedLeafs (ent, node->children[0]);
361
362 if (sides & 2)
363 SV_FindTouchedLeafs (ent, node->children[1]);
364}
365
366/*
367===============
368SV_LinkEdict
369
370===============
371*/
372void SV_LinkEdict (edict_t *ent, qboolean touch_triggers)
373{
374 areanode_t *node;
375
376 if (ent->area.prev)
377 SV_UnlinkEdict (ent); // unlink from old position
378
379 if (ent == sv.edicts)
380 return; // don't add the world
381
382 if (ent->free)
383 return;
384
385// set the abs box
386
387#ifdef QUAKE2
388 if (ent->v.solid == SOLID_BSP &&
389 (ent->v.angles[0] || ent->v.angles[1] || ent->v.angles[2]) )
390 { // expand for rotation
391 float max, v;
392 int i;
393
394 max = 0;
395 for (i=0 ; i<3 ; i++)
396 {
397 v =fabs( ent->v.mins[i]);
398 if (v > max)
399 max = v;
400 v =fabs( ent->v.maxs[i]);
401 if (v > max)
402 max = v;
403 }
404 for (i=0 ; i<3 ; i++)
405 {
406 ent->v.absmin[i] = ent->v.origin[i] - max;
407 ent->v.absmax[i] = ent->v.origin[i] + max;
408 }
409 }
410 else
411#endif
412 {
413 VectorAdd (ent->v.origin, ent->v.mins, ent->v.absmin);
414 VectorAdd (ent->v.origin, ent->v.maxs, ent->v.absmax);
415 }
416
417//
418// to make items easier to pick up and allow them to be grabbed off
419// of shelves, the abs sizes are expanded
420//
421 if ((int)ent->v.flags & FL_ITEM)
422 {
423 ent->v.absmin[0] -= 15;
424 ent->v.absmin[1] -= 15;
425 ent->v.absmax[0] += 15;
426 ent->v.absmax[1] += 15;
427 }
428 else
429 { // because movement is clipped an epsilon away from an actual edge,
430 // we must fully check even when bounding boxes don't quite touch
431 ent->v.absmin[0] -= 1;
432 ent->v.absmin[1] -= 1;
433 ent->v.absmin[2] -= 1;
434 ent->v.absmax[0] += 1;
435 ent->v.absmax[1] += 1;
436 ent->v.absmax[2] += 1;
437 }
438
439// link to PVS leafs
440 ent->num_leafs = 0;
441 if (ent->v.modelindex)
442 SV_FindTouchedLeafs (ent, sv.worldmodel->nodes);
443
444 if (ent->v.solid == SOLID_NOT)
445 return;
446
447// find the first node that the ent's box crosses
448 node = sv_areanodes;
449 while (1)
450 {
451 if (node->axis == -1)
452 break;
453 if (ent->v.absmin[node->axis] > node->dist)
454 node = node->children[0];
455 else if (ent->v.absmax[node->axis] < node->dist)
456 node = node->children[1];
457 else
458 break; // crosses the node
459 }
460
461// link it in
462
463 if (ent->v.solid == SOLID_TRIGGER)
464 InsertLinkBefore (&ent->area, &node->trigger_edicts);
465 else
466 InsertLinkBefore (&ent->area, &node->solid_edicts);
467
468// if touch_triggers, touch all entities at this node and decend for more
469 if (touch_triggers)
470 SV_TouchLinks ( ent, sv_areanodes );
471}
472
473
474
475/*
476===============================================================================
477
478POINT TESTING IN HULLS
479
480===============================================================================
481*/
482
483#if !id386
484
485/*
486==================
487SV_HullPointContents
488
489==================
490*/
491int SV_HullPointContents (hull_t *hull, int num, vec3_t p)
492{
493 float d;
494 dclipnode_t *node;
495 mplane_t *plane;
496
497 while (num >= 0)
498 {
499 if (num < hull->firstclipnode || num > hull->lastclipnode)
500 Sys_Error ("SV_HullPointContents: bad node number");
501
502 node = hull->clipnodes + num;
503 plane = hull->planes + node->planenum;
504
505 if (plane->type < 3)
506 d = p[plane->type] - plane->dist;
507 else
508 d = DotProduct (plane->normal, p) - plane->dist;
509 if (d < 0)
510 num = node->children[1];
511 else
512 num = node->children[0];
513 }
514
515 return num;
516}
517
518#endif // !id386
519
520
521/*
522==================
523SV_PointContents
524
525==================
526*/
527int SV_PointContents (vec3_t p)
528{
529 int cont;
530
531 cont = SV_HullPointContents (&sv.worldmodel->hulls[0], 0, p);
532 if (cont <= CONTENTS_CURRENT_0 && cont >= CONTENTS_CURRENT_DOWN)
533 cont = CONTENTS_WATER;
534 return cont;
535}
536
537int SV_TruePointContents (vec3_t p)
538{
539 return SV_HullPointContents (&sv.worldmodel->hulls[0], 0, p);
540}
541
542//===========================================================================
543
544/*
545============
546SV_TestEntityPosition
547
548This could be a lot more efficient...
549============
550*/
551edict_t *SV_TestEntityPosition (edict_t *ent)
552{
553 trace_t trace;
554
555 trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, ent->v.origin, 0, ent);
556
557 if (trace.startsolid)
558 return sv.edicts;
559
560 return NULL;
561}
562
563
564/*
565===============================================================================
566
567LINE TESTING IN HULLS
568
569===============================================================================
570*/
571
572// 1/32 epsilon to keep floating point happy
573#define DIST_EPSILON (0.03125)
574
575/*
576==================
577SV_RecursiveHullCheck
578
579==================
580*/
581qboolean SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, trace_t *trace)
582{
583 dclipnode_t *node;
584 mplane_t *plane;
585 float t1, t2;
586 float frac;
587 int i;
588 vec3_t mid;
589 int side;
590 float midf;
591
592// check for empty
593 if (num < 0)
594 {
595 if (num != CONTENTS_SOLID)
596 {
597 trace->allsolid = false;
598 if (num == CONTENTS_EMPTY)
599 trace->inopen = true;
600 else
601 trace->inwater = true;
602 }
603 else
604 trace->startsolid = true;
605 return true; // empty
606 }
607
608 if (num < hull->firstclipnode || num > hull->lastclipnode)
609 Sys_Error ("SV_RecursiveHullCheck: bad node number");
610
611//
612// find the point distances
613//
614 node = hull->clipnodes + num;
615 plane = hull->planes + node->planenum;
616
617 if (plane->type < 3)
618 {
619 t1 = p1[plane->type] - plane->dist;
620 t2 = p2[plane->type] - plane->dist;
621 }
622 else
623 {
624 t1 = DotProduct (plane->normal, p1) - plane->dist;
625 t2 = DotProduct (plane->normal, p2) - plane->dist;
626 }
627
628#if 1
629 if (t1 >= 0 && t2 >= 0)
630 return SV_RecursiveHullCheck (hull, node->children[0], p1f, p2f, p1, p2, trace);
631 if (t1 < 0 && t2 < 0)
632 return SV_RecursiveHullCheck (hull, node->children[1], p1f, p2f, p1, p2, trace);
633#else
634 if ( (t1 >= DIST_EPSILON && t2 >= DIST_EPSILON) || (t2 > t1 && t1 >= 0) )
635 return SV_RecursiveHullCheck (hull, node->children[0], p1f, p2f, p1, p2, trace);
636 if ( (t1 <= -DIST_EPSILON && t2 <= -DIST_EPSILON) || (t2 < t1 && t1 <= 0) )
637 return SV_RecursiveHullCheck (hull, node->children[1], p1f, p2f, p1, p2, trace);
638#endif
639
640// put the crosspoint DIST_EPSILON pixels on the near side
641 if (t1 < 0)
642 frac = (t1 + DIST_EPSILON)/(t1-t2);
643 else
644 frac = (t1 - DIST_EPSILON)/(t1-t2);
645 if (frac < 0)
646 frac = 0;
647 if (frac > 1)
648 frac = 1;
649
650 midf = p1f + (p2f - p1f)*frac;
651 for (i=0 ; i<3 ; i++)
652 mid[i] = p1[i] + frac*(p2[i] - p1[i]);
653
654 side = (t1 < 0);
655
656// move up to the node
657 if (!SV_RecursiveHullCheck (hull, node->children[side], p1f, midf, p1, mid, trace) )
658 return false;
659
660#ifdef PARANOID
661 if (SV_HullPointContents (sv_hullmodel, mid, node->children[side])
662 == CONTENTS_SOLID)
663 {
664 Con_Printf ("mid PointInHullSolid\n");
665 return false;
666 }
667#endif
668
669 if (SV_HullPointContents (hull, node->children[side^1], mid)
670 != CONTENTS_SOLID)
671// go past the node
672 return SV_RecursiveHullCheck (hull, node->children[side^1], midf, p2f, mid, p2, trace);
673
674 if (trace->allsolid)
675 return false; // never got out of the solid area
676
677//==================
678// the other side of the node is solid, this is the impact point
679//==================
680 if (!side)
681 {
682 VectorCopy (plane->normal, trace->plane.normal);
683 trace->plane.dist = plane->dist;
684 }
685 else
686 {
687 VectorSubtract (vec3_origin, plane->normal, trace->plane.normal);
688 trace->plane.dist = -plane->dist;
689 }
690
691 while (SV_HullPointContents (hull, hull->firstclipnode, mid)
692 == CONTENTS_SOLID)
693 { // shouldn't really happen, but does occasionally
694 frac -= 0.1;
695 if (frac < 0)
696 {
697 trace->fraction = midf;
698 VectorCopy (mid, trace->endpos);
699 Con_DPrintf ("backup past 0\n");
700 return false;
701 }
702 midf = p1f + (p2f - p1f)*frac;
703 for (i=0 ; i<3 ; i++)
704 mid[i] = p1[i] + frac*(p2[i] - p1[i]);
705 }
706
707 trace->fraction = midf;
708 VectorCopy (mid, trace->endpos);
709
710 return false;
711}
712
713
714/*
715==================
716SV_ClipMoveToEntity
717
718Handles selection or creation of a clipping hull, and offseting (and
719eventually rotation) of the end points
720==================
721*/
722trace_t SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end)
723{
724 trace_t trace;
725 vec3_t offset;
726 vec3_t start_l, end_l;
727 hull_t *hull;
728
729// fill in a default trace
730 memset (&trace, 0, sizeof(trace_t));
731 trace.fraction = 1;
732 trace.allsolid = true;
733 VectorCopy (end, trace.endpos);
734
735// get the clipping hull
736 hull = SV_HullForEntity (ent, mins, maxs, offset);
737
738 VectorSubtract (start, offset, start_l);
739 VectorSubtract (end, offset, end_l);
740
741#ifdef QUAKE2
742 // rotate start and end into the models frame of reference
743 if (ent->v.solid == SOLID_BSP &&
744 (ent->v.angles[0] || ent->v.angles[1] || ent->v.angles[2]) )
745 {
746 vec3_t a;
747 vec3_t forward, right, up;
748 vec3_t temp;
749
750 AngleVectors (ent->v.angles, forward, right, up);
751
752 VectorCopy (start_l, temp);
753 start_l[0] = DotProduct (temp, forward);
754 start_l[1] = -DotProduct (temp, right);
755 start_l[2] = DotProduct (temp, up);
756
757 VectorCopy (end_l, temp);
758 end_l[0] = DotProduct (temp, forward);
759 end_l[1] = -DotProduct (temp, right);
760 end_l[2] = DotProduct (temp, up);
761 }
762#endif
763
764// trace a line through the apropriate clipping hull
765 SV_RecursiveHullCheck (hull, hull->firstclipnode, 0, 1, start_l, end_l, &trace);
766
767#ifdef QUAKE2
768 // rotate endpos back to world frame of reference
769 if (ent->v.solid == SOLID_BSP &&
770 (ent->v.angles[0] || ent->v.angles[1] || ent->v.angles[2]) )
771 {
772 vec3_t a;
773 vec3_t forward, right, up;
774 vec3_t temp;
775
776 if (trace.fraction != 1)
777 {
778 VectorSubtract (vec3_origin, ent->v.angles, a);
779 AngleVectors (a, forward, right, up);
780
781 VectorCopy (trace.endpos, temp);
782 trace.endpos[0] = DotProduct (temp, forward);
783 trace.endpos[1] = -DotProduct (temp, right);
784 trace.endpos[2] = DotProduct (temp, up);
785
786 VectorCopy (trace.plane.normal, temp);
787 trace.plane.normal[0] = DotProduct (temp, forward);
788 trace.plane.normal[1] = -DotProduct (temp, right);
789 trace.plane.normal[2] = DotProduct (temp, up);
790 }
791 }
792#endif
793
794// fix trace up by the offset
795 if (trace.fraction != 1)
796 VectorAdd (trace.endpos, offset, trace.endpos);
797
798// did we clip the move?
799 if (trace.fraction < 1 || trace.startsolid )
800 trace.ent = ent;
801
802 return trace;
803}
804
805//===========================================================================
806
807/*
808====================
809SV_ClipToLinks
810
811Mins and maxs enclose the entire area swept by the move
812====================
813*/
814void SV_ClipToLinks ( areanode_t *node, moveclip_t *clip )
815{
816 link_t *l, *next;
817 edict_t *touch;
818 trace_t trace;
819
820// touch linked edicts
821 for (l = node->solid_edicts.next ; l != &node->solid_edicts ; l = next)
822 {
823 next = l->next;
824 touch = EDICT_FROM_AREA(l);
825 if (touch->v.solid == SOLID_NOT)
826 continue;
827 if (touch == clip->passedict)
828 continue;
829 if (touch->v.solid == SOLID_TRIGGER)
830 Sys_Error ("Trigger in clipping list");
831
832 if (clip->type == MOVE_NOMONSTERS && touch->v.solid != SOLID_BSP)
833 continue;
834
835 if (clip->boxmins[0] > touch->v.absmax[0]
836 || clip->boxmins[1] > touch->v.absmax[1]
837 || clip->boxmins[2] > touch->v.absmax[2]
838 || clip->boxmaxs[0] < touch->v.absmin[0]
839 || clip->boxmaxs[1] < touch->v.absmin[1]
840 || clip->boxmaxs[2] < touch->v.absmin[2] )
841 continue;
842
843 if (clip->passedict && clip->passedict->v.size[0] && !touch->v.size[0])
844 continue; // points never interact
845
846 // might intersect, so do an exact clip
847 if (clip->trace.allsolid)
848 return;
849 if (clip->passedict)
850 {
851 if (PROG_TO_EDICT(touch->v.owner) == clip->passedict)
852 continue; // don't clip against own missiles
853 if (PROG_TO_EDICT(clip->passedict->v.owner) == touch)
854 continue; // don't clip against owner
855 }
856
857 if ((int)touch->v.flags & FL_MONSTER)
858 trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins2, clip->maxs2, clip->end);
859 else
860 trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins, clip->maxs, clip->end);
861 if (trace.allsolid || trace.startsolid ||
862 trace.fraction < clip->trace.fraction)
863 {
864 trace.ent = touch;
865 if (clip->trace.startsolid)
866 {
867 clip->trace = trace;
868 clip->trace.startsolid = true;
869 }
870 else
871 clip->trace = trace;
872 }
873 else if (trace.startsolid)
874 clip->trace.startsolid = true;
875 }
876
877// recurse down both sides
878 if (node->axis == -1)
879 return;
880
881 if ( clip->boxmaxs[node->axis] > node->dist )
882 SV_ClipToLinks ( node->children[0], clip );
883 if ( clip->boxmins[node->axis] < node->dist )
884 SV_ClipToLinks ( node->children[1], clip );
885}
886
887
888/*
889==================
890SV_MoveBounds
891==================
892*/
893void SV_MoveBounds (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, vec3_t boxmins, vec3_t boxmaxs)
894{
895#if 0
896// debug to test against everything
897boxmins[0] = boxmins[1] = boxmins[2] = -9999;
898boxmaxs[0] = boxmaxs[1] = boxmaxs[2] = 9999;
899#else
900 int i;
901
902 for (i=0 ; i<3 ; i++)
903 {
904 if (end[i] > start[i])
905 {
906 boxmins[i] = start[i] + mins[i] - 1;
907 boxmaxs[i] = end[i] + maxs[i] + 1;
908 }
909 else
910 {
911 boxmins[i] = end[i] + mins[i] - 1;
912 boxmaxs[i] = start[i] + maxs[i] + 1;
913 }
914 }
915#endif
916}
917
918/*
919==================
920SV_Move
921==================
922*/
923trace_t SV_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, edict_t *passedict)
924{
925 moveclip_t clip;
926 int i;
927
928 memset ( &clip, 0, sizeof ( moveclip_t ) );
929
930// clip to world
931 clip.trace = SV_ClipMoveToEntity ( sv.edicts, start, mins, maxs, end );
932
933 clip.start = start;
934 clip.end = end;
935 clip.mins = mins;
936 clip.maxs = maxs;
937 clip.type = type;
938 clip.passedict = passedict;
939
940 if (type == MOVE_MISSILE)
941 {
942 for (i=0 ; i<3 ; i++)
943 {
944 clip.mins2[i] = -15;
945 clip.maxs2[i] = 15;
946 }
947 }
948 else
949 {
950 VectorCopy (mins, clip.mins2);
951 VectorCopy (maxs, clip.maxs2);
952 }
953
954// create the bounding box of the entire move
955 SV_MoveBounds ( start, clip.mins2, clip.maxs2, end, clip.boxmins, clip.boxmaxs );
956
957// clip to entities
958 SV_ClipToLinks ( sv_areanodes, &clip );
959
960 return clip.trace;
961}
962