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Diffstat (limited to 'apps/plugins/sdl/progs/quake/sv_user.c')
-rw-r--r-- | apps/plugins/sdl/progs/quake/sv_user.c | 629 |
1 files changed, 629 insertions, 0 deletions
diff --git a/apps/plugins/sdl/progs/quake/sv_user.c b/apps/plugins/sdl/progs/quake/sv_user.c new file mode 100644 index 0000000000..b3082a5918 --- /dev/null +++ b/apps/plugins/sdl/progs/quake/sv_user.c | |||
@@ -0,0 +1,629 @@ | |||
1 | /* | ||
2 | Copyright (C) 1996-1997 Id Software, Inc. | ||
3 | |||
4 | This program is free software; you can redistribute it and/or | ||
5 | modify it under the terms of the GNU General Public License | ||
6 | as published by the Free Software Foundation; either version 2 | ||
7 | of the License, or (at your option) any later version. | ||
8 | |||
9 | This program is distributed in the hope that it will be useful, | ||
10 | but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
11 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. | ||
12 | |||
13 | See the GNU General Public License for more details. | ||
14 | |||
15 | You should have received a copy of the GNU General Public License | ||
16 | along with this program; if not, write to the Free Software | ||
17 | Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. | ||
18 | |||
19 | */ | ||
20 | // sv_user.c -- server code for moving users | ||
21 | |||
22 | #include "quakedef.h" | ||
23 | |||
24 | edict_t *sv_player; | ||
25 | |||
26 | extern cvar_t sv_friction; | ||
27 | cvar_t sv_edgefriction = {"edgefriction", "2"}; | ||
28 | extern cvar_t sv_stopspeed; | ||
29 | |||
30 | static vec3_t forward, right, up; | ||
31 | |||
32 | vec3_t wishdir; | ||
33 | float wishspeed; | ||
34 | |||
35 | // world | ||
36 | float *angles; | ||
37 | float *origin; | ||
38 | float *velocity; | ||
39 | |||
40 | qboolean onground; | ||
41 | |||
42 | usercmd_t cmd; | ||
43 | |||
44 | cvar_t sv_idealpitchscale = {"sv_idealpitchscale","0.8"}; | ||
45 | |||
46 | |||
47 | /* | ||
48 | =============== | ||
49 | SV_SetIdealPitch | ||
50 | =============== | ||
51 | */ | ||
52 | #define MAX_FORWARD 6 | ||
53 | void SV_SetIdealPitch (void) | ||
54 | { | ||
55 | float angleval, sinval, cosval; | ||
56 | trace_t tr; | ||
57 | vec3_t top, bottom; | ||
58 | float z[MAX_FORWARD]; | ||
59 | int i, j; | ||
60 | int step, dir, steps; | ||
61 | |||
62 | if (!((int)sv_player->v.flags & FL_ONGROUND)) | ||
63 | return; | ||
64 | |||
65 | angleval = sv_player->v.angles[YAW] * M_PI*2 / 360; | ||
66 | sinval = sin(angleval); | ||
67 | cosval = cos(angleval); | ||
68 | |||
69 | for (i=0 ; i<MAX_FORWARD ; i++) | ||
70 | { | ||
71 | top[0] = sv_player->v.origin[0] + cosval*(i+3)*12; | ||
72 | top[1] = sv_player->v.origin[1] + sinval*(i+3)*12; | ||
73 | top[2] = sv_player->v.origin[2] + sv_player->v.view_ofs[2]; | ||
74 | |||
75 | bottom[0] = top[0]; | ||
76 | bottom[1] = top[1]; | ||
77 | bottom[2] = top[2] - 160; | ||
78 | |||
79 | tr = SV_Move (top, vec3_origin, vec3_origin, bottom, 1, sv_player); | ||
80 | if (tr.allsolid) | ||
81 | return; // looking at a wall, leave ideal the way is was | ||
82 | |||
83 | if (tr.fraction == 1) | ||
84 | return; // near a dropoff | ||
85 | |||
86 | z[i] = top[2] + tr.fraction*(bottom[2]-top[2]); | ||
87 | } | ||
88 | |||
89 | dir = 0; | ||
90 | steps = 0; | ||
91 | for (j=1 ; j<i ; j++) | ||
92 | { | ||
93 | step = z[j] - z[j-1]; | ||
94 | if (step > -ON_EPSILON && step < ON_EPSILON) | ||
95 | continue; | ||
96 | |||
97 | if (dir && ( step-dir > ON_EPSILON || step-dir < -ON_EPSILON ) ) | ||
98 | return; // mixed changes | ||
99 | |||
100 | steps++; | ||
101 | dir = step; | ||
102 | } | ||
103 | |||
104 | if (!dir) | ||
105 | { | ||
106 | sv_player->v.idealpitch = 0; | ||
107 | return; | ||
108 | } | ||
109 | |||
110 | if (steps < 2) | ||
111 | return; | ||
112 | sv_player->v.idealpitch = -dir * sv_idealpitchscale.value; | ||
113 | } | ||
114 | |||
115 | |||
116 | /* | ||
117 | ================== | ||
118 | SV_UserFriction | ||
119 | |||
120 | ================== | ||
121 | */ | ||
122 | void SV_UserFriction (void) | ||
123 | { | ||
124 | float *vel; | ||
125 | float speed, newspeed, control; | ||
126 | vec3_t start, stop; | ||
127 | float friction; | ||
128 | trace_t trace; | ||
129 | |||
130 | vel = velocity; | ||
131 | |||
132 | speed = sqrt(vel[0]*vel[0] +vel[1]*vel[1]); | ||
133 | if (!speed) | ||
134 | return; | ||
135 | |||
136 | // if the leading edge is over a dropoff, increase friction | ||
137 | start[0] = stop[0] = origin[0] + vel[0]/speed*16; | ||
138 | start[1] = stop[1] = origin[1] + vel[1]/speed*16; | ||
139 | start[2] = origin[2] + sv_player->v.mins[2]; | ||
140 | stop[2] = start[2] - 34; | ||
141 | |||
142 | trace = SV_Move (start, vec3_origin, vec3_origin, stop, true, sv_player); | ||
143 | |||
144 | if (trace.fraction == 1.0) | ||
145 | friction = sv_friction.value*sv_edgefriction.value; | ||
146 | else | ||
147 | friction = sv_friction.value; | ||
148 | |||
149 | // apply friction | ||
150 | control = speed < sv_stopspeed.value ? sv_stopspeed.value : speed; | ||
151 | newspeed = speed - host_frametime*control*friction; | ||
152 | |||
153 | if (newspeed < 0) | ||
154 | newspeed = 0; | ||
155 | newspeed /= speed; | ||
156 | |||
157 | vel[0] = vel[0] * newspeed; | ||
158 | vel[1] = vel[1] * newspeed; | ||
159 | vel[2] = vel[2] * newspeed; | ||
160 | } | ||
161 | |||
162 | /* | ||
163 | ============== | ||
164 | SV_Accelerate | ||
165 | ============== | ||
166 | */ | ||
167 | cvar_t sv_maxspeed = {"sv_maxspeed", "320", false, true}; | ||
168 | cvar_t sv_accelerate = {"sv_accelerate", "10"}; | ||
169 | #if 0 | ||
170 | void SV_Accelerate (vec3_t wishvel) | ||
171 | { | ||
172 | int i; | ||
173 | float addspeed, accelspeed; | ||
174 | vec3_t pushvec; | ||
175 | |||
176 | if (wishspeed == 0) | ||
177 | return; | ||
178 | |||
179 | VectorSubtract (wishvel, velocity, pushvec); | ||
180 | addspeed = VectorNormalize (pushvec); | ||
181 | |||
182 | accelspeed = sv_accelerate.value*host_frametime*addspeed; | ||
183 | if (accelspeed > addspeed) | ||
184 | accelspeed = addspeed; | ||
185 | |||
186 | for (i=0 ; i<3 ; i++) | ||
187 | velocity[i] += accelspeed*pushvec[i]; | ||
188 | } | ||
189 | #endif | ||
190 | void SV_Accelerate (void) | ||
191 | { | ||
192 | int i; | ||
193 | float addspeed, accelspeed, currentspeed; | ||
194 | |||
195 | currentspeed = DotProduct (velocity, wishdir); | ||
196 | addspeed = wishspeed - currentspeed; | ||
197 | if (addspeed <= 0) | ||
198 | return; | ||
199 | accelspeed = sv_accelerate.value*host_frametime*wishspeed; | ||
200 | if (accelspeed > addspeed) | ||
201 | accelspeed = addspeed; | ||
202 | |||
203 | for (i=0 ; i<3 ; i++) | ||
204 | velocity[i] += accelspeed*wishdir[i]; | ||
205 | } | ||
206 | |||
207 | void SV_AirAccelerate (vec3_t wishveloc) | ||
208 | { | ||
209 | int i; | ||
210 | float addspeed, wishspd, accelspeed, currentspeed; | ||
211 | |||
212 | wishspd = VectorNormalize (wishveloc); | ||
213 | if (wishspd > 30) | ||
214 | wishspd = 30; | ||
215 | currentspeed = DotProduct (velocity, wishveloc); | ||
216 | addspeed = wishspd - currentspeed; | ||
217 | if (addspeed <= 0) | ||
218 | return; | ||
219 | // accelspeed = sv_accelerate.value * host_frametime; | ||
220 | accelspeed = sv_accelerate.value*wishspeed * host_frametime; | ||
221 | if (accelspeed > addspeed) | ||
222 | accelspeed = addspeed; | ||
223 | |||
224 | for (i=0 ; i<3 ; i++) | ||
225 | velocity[i] += accelspeed*wishveloc[i]; | ||
226 | } | ||
227 | |||
228 | |||
229 | void DropPunchAngle (void) | ||
230 | { | ||
231 | float len; | ||
232 | |||
233 | len = VectorNormalize (sv_player->v.punchangle); | ||
234 | |||
235 | len -= 10*host_frametime; | ||
236 | if (len < 0) | ||
237 | len = 0; | ||
238 | VectorScale (sv_player->v.punchangle, len, sv_player->v.punchangle); | ||
239 | } | ||
240 | |||
241 | /* | ||
242 | =================== | ||
243 | SV_WaterMove | ||
244 | |||
245 | =================== | ||
246 | */ | ||
247 | void SV_WaterMove (void) | ||
248 | { | ||
249 | int i; | ||
250 | vec3_t wishvel; | ||
251 | float speed, newspeed, wishspeed, addspeed, accelspeed; | ||
252 | |||
253 | // | ||
254 | // user intentions | ||
255 | // | ||
256 | AngleVectors (sv_player->v.v_angle, forward, right, up); | ||
257 | |||
258 | for (i=0 ; i<3 ; i++) | ||
259 | wishvel[i] = forward[i]*cmd.forwardmove + right[i]*cmd.sidemove; | ||
260 | |||
261 | if (!cmd.forwardmove && !cmd.sidemove && !cmd.upmove) | ||
262 | wishvel[2] -= 60; // drift towards bottom | ||
263 | else | ||
264 | wishvel[2] += cmd.upmove; | ||
265 | |||
266 | wishspeed = Length(wishvel); | ||
267 | if (wishspeed > sv_maxspeed.value) | ||
268 | { | ||
269 | VectorScale (wishvel, sv_maxspeed.value/wishspeed, wishvel); | ||
270 | wishspeed = sv_maxspeed.value; | ||
271 | } | ||
272 | wishspeed *= 0.7; | ||
273 | |||
274 | // | ||
275 | // water friction | ||
276 | // | ||
277 | speed = Length (velocity); | ||
278 | if (speed) | ||
279 | { | ||
280 | newspeed = speed - host_frametime * speed * sv_friction.value; | ||
281 | if (newspeed < 0) | ||
282 | newspeed = 0; | ||
283 | VectorScale (velocity, newspeed/speed, velocity); | ||
284 | } | ||
285 | else | ||
286 | newspeed = 0; | ||
287 | |||
288 | // | ||
289 | // water acceleration | ||
290 | // | ||
291 | if (!wishspeed) | ||
292 | return; | ||
293 | |||
294 | addspeed = wishspeed - newspeed; | ||
295 | if (addspeed <= 0) | ||
296 | return; | ||
297 | |||
298 | VectorNormalizeNoRet (wishvel); | ||
299 | accelspeed = sv_accelerate.value * wishspeed * host_frametime; | ||
300 | if (accelspeed > addspeed) | ||
301 | accelspeed = addspeed; | ||
302 | |||
303 | for (i=0 ; i<3 ; i++) | ||
304 | velocity[i] += accelspeed * wishvel[i]; | ||
305 | } | ||
306 | |||
307 | void SV_WaterJump (void) | ||
308 | { | ||
309 | if (sv.time > sv_player->v.teleport_time | ||
310 | || !sv_player->v.waterlevel) | ||
311 | { | ||
312 | sv_player->v.flags = (int)sv_player->v.flags & ~FL_WATERJUMP; | ||
313 | sv_player->v.teleport_time = 0; | ||
314 | } | ||
315 | sv_player->v.velocity[0] = sv_player->v.movedir[0]; | ||
316 | sv_player->v.velocity[1] = sv_player->v.movedir[1]; | ||
317 | } | ||
318 | |||
319 | |||
320 | /* | ||
321 | =================== | ||
322 | SV_AirMove | ||
323 | |||
324 | =================== | ||
325 | */ | ||
326 | void SV_AirMove (void) | ||
327 | { | ||
328 | int i; | ||
329 | vec3_t wishvel; | ||
330 | float fmove, smove; | ||
331 | |||
332 | AngleVectors (sv_player->v.angles, forward, right, up); | ||
333 | |||
334 | fmove = cmd.forwardmove; | ||
335 | smove = cmd.sidemove; | ||
336 | |||
337 | // hack to not let you back into teleporter | ||
338 | if (sv.time < sv_player->v.teleport_time && fmove < 0) | ||
339 | fmove = 0; | ||
340 | |||
341 | for (i=0 ; i<3 ; i++) | ||
342 | wishvel[i] = forward[i]*fmove + right[i]*smove; | ||
343 | |||
344 | if ( (int)sv_player->v.movetype != MOVETYPE_WALK) | ||
345 | wishvel[2] = cmd.upmove; | ||
346 | else | ||
347 | wishvel[2] = 0; | ||
348 | |||
349 | VectorCopy (wishvel, wishdir); | ||
350 | wishspeed = VectorNormalize(wishdir); | ||
351 | if (wishspeed > sv_maxspeed.value) | ||
352 | { | ||
353 | VectorScale (wishvel, sv_maxspeed.value/wishspeed, wishvel); | ||
354 | wishspeed = sv_maxspeed.value; | ||
355 | } | ||
356 | |||
357 | if ( sv_player->v.movetype == MOVETYPE_NOCLIP) | ||
358 | { // noclip | ||
359 | VectorCopy (wishvel, velocity); | ||
360 | } | ||
361 | else if ( onground ) | ||
362 | { | ||
363 | SV_UserFriction (); | ||
364 | SV_Accelerate (); | ||
365 | } | ||
366 | else | ||
367 | { // not on ground, so little effect on velocity | ||
368 | SV_AirAccelerate (wishvel); | ||
369 | } | ||
370 | } | ||
371 | |||
372 | /* | ||
373 | =================== | ||
374 | SV_ClientThink | ||
375 | |||
376 | the move fields specify an intended velocity in pix/sec | ||
377 | the angle fields specify an exact angular motion in degrees | ||
378 | =================== | ||
379 | */ | ||
380 | void SV_ClientThink (void) | ||
381 | { | ||
382 | vec3_t v_angle; | ||
383 | |||
384 | if (sv_player->v.movetype == MOVETYPE_NONE) | ||
385 | return; | ||
386 | |||
387 | onground = (int)sv_player->v.flags & FL_ONGROUND; | ||
388 | |||
389 | origin = sv_player->v.origin; | ||
390 | velocity = sv_player->v.velocity; | ||
391 | |||
392 | DropPunchAngle (); | ||
393 | |||
394 | // | ||
395 | // if dead, behave differently | ||
396 | // | ||
397 | if (sv_player->v.health <= 0) | ||
398 | return; | ||
399 | |||
400 | // | ||
401 | // angles | ||
402 | // show 1/3 the pitch angle and all the roll angle | ||
403 | cmd = host_client->cmd; | ||
404 | angles = sv_player->v.angles; | ||
405 | |||
406 | VectorAdd (sv_player->v.v_angle, sv_player->v.punchangle, v_angle); | ||
407 | angles[ROLL] = V_CalcRoll (sv_player->v.angles, sv_player->v.velocity)*4; | ||
408 | if (!sv_player->v.fixangle) | ||
409 | { | ||
410 | angles[PITCH] = -v_angle[PITCH]/3; | ||
411 | angles[YAW] = v_angle[YAW]; | ||
412 | } | ||
413 | |||
414 | if ( (int)sv_player->v.flags & FL_WATERJUMP ) | ||
415 | { | ||
416 | SV_WaterJump (); | ||
417 | return; | ||
418 | } | ||
419 | // | ||
420 | // walk | ||
421 | // | ||
422 | if ( (sv_player->v.waterlevel >= 2) | ||
423 | && (sv_player->v.movetype != MOVETYPE_NOCLIP) ) | ||
424 | { | ||
425 | SV_WaterMove (); | ||
426 | return; | ||
427 | } | ||
428 | |||
429 | SV_AirMove (); | ||
430 | } | ||
431 | |||
432 | |||
433 | /* | ||
434 | =================== | ||
435 | SV_ReadClientMove | ||
436 | =================== | ||
437 | */ | ||
438 | void SV_ReadClientMove (usercmd_t *move) | ||
439 | { | ||
440 | int i; | ||
441 | vec3_t angle; | ||
442 | int bits; | ||
443 | |||
444 | // read ping time | ||
445 | host_client->ping_times[host_client->num_pings%NUM_PING_TIMES] | ||
446 | = sv.time - MSG_ReadFloat (); | ||
447 | host_client->num_pings++; | ||
448 | |||
449 | // read current angles | ||
450 | for (i=0 ; i<3 ; i++) | ||
451 | angle[i] = MSG_ReadAngle (); | ||
452 | |||
453 | VectorCopy (angle, host_client->edict->v.v_angle); | ||
454 | |||
455 | // read movement | ||
456 | move->forwardmove = MSG_ReadShort (); | ||
457 | move->sidemove = MSG_ReadShort (); | ||
458 | move->upmove = MSG_ReadShort (); | ||
459 | |||
460 | // read buttons | ||
461 | bits = MSG_ReadByte (); | ||
462 | host_client->edict->v.button0 = bits & 1; | ||
463 | host_client->edict->v.button2 = (bits & 2)>>1; | ||
464 | |||
465 | i = MSG_ReadByte (); | ||
466 | if (i) | ||
467 | host_client->edict->v.impulse = i; | ||
468 | |||
469 | #ifdef QUAKE2 | ||
470 | // read light level | ||
471 | host_client->edict->v.light_level = MSG_ReadByte (); | ||
472 | #endif | ||
473 | } | ||
474 | |||
475 | /* | ||
476 | =================== | ||
477 | SV_ReadClientMessage | ||
478 | |||
479 | Returns false if the client should be killed | ||
480 | =================== | ||
481 | */ | ||
482 | qboolean SV_ReadClientMessage (void) | ||
483 | { | ||
484 | int ret; | ||
485 | int cmd; | ||
486 | char *s; | ||
487 | |||
488 | do | ||
489 | { | ||
490 | nextmsg: | ||
491 | ret = NET_GetMessage (host_client->netconnection); | ||
492 | if (ret == -1) | ||
493 | { | ||
494 | Sys_Printf ("SV_ReadClientMessage: NET_GetMessage failed\n"); | ||
495 | return false; | ||
496 | } | ||
497 | if (!ret) | ||
498 | return true; | ||
499 | |||
500 | MSG_BeginReading (); | ||
501 | |||
502 | while (1) | ||
503 | { | ||
504 | if (!host_client->active) | ||
505 | return false; // a command caused an error | ||
506 | |||
507 | if (msg_badread) | ||
508 | { | ||
509 | Sys_Printf ("SV_ReadClientMessage: badread\n"); | ||
510 | return false; | ||
511 | } | ||
512 | |||
513 | cmd = MSG_ReadChar (); | ||
514 | |||
515 | switch (cmd) | ||
516 | { | ||
517 | case -1: | ||
518 | goto nextmsg; // end of message | ||
519 | |||
520 | default: | ||
521 | Sys_Printf ("SV_ReadClientMessage: unknown command char\n"); | ||
522 | return false; | ||
523 | |||
524 | case clc_nop: | ||
525 | // Sys_Printf ("clc_nop\n"); | ||
526 | break; | ||
527 | |||
528 | case clc_stringcmd: | ||
529 | s = MSG_ReadString (); | ||
530 | if (host_client->privileged) | ||
531 | ret = 2; | ||
532 | else | ||
533 | ret = 0; | ||
534 | if (Q_strncasecmp(s, "status", 6) == 0) | ||
535 | ret = 1; | ||
536 | else if (Q_strncasecmp(s, "god", 3) == 0) | ||
537 | ret = 1; | ||
538 | else if (Q_strncasecmp(s, "notarget", 8) == 0) | ||
539 | ret = 1; | ||
540 | else if (Q_strncasecmp(s, "fly", 3) == 0) | ||
541 | ret = 1; | ||
542 | else if (Q_strncasecmp(s, "name", 4) == 0) | ||
543 | ret = 1; | ||
544 | else if (Q_strncasecmp(s, "noclip", 6) == 0) | ||
545 | ret = 1; | ||
546 | else if (Q_strncasecmp(s, "say", 3) == 0) | ||
547 | ret = 1; | ||
548 | else if (Q_strncasecmp(s, "say_team", 8) == 0) | ||
549 | ret = 1; | ||
550 | else if (Q_strncasecmp(s, "tell", 4) == 0) | ||
551 | ret = 1; | ||
552 | else if (Q_strncasecmp(s, "color", 5) == 0) | ||
553 | ret = 1; | ||
554 | else if (Q_strncasecmp(s, "kill", 4) == 0) | ||
555 | ret = 1; | ||
556 | else if (Q_strncasecmp(s, "pause", 5) == 0) | ||
557 | ret = 1; | ||
558 | else if (Q_strncasecmp(s, "spawn", 5) == 0) | ||
559 | ret = 1; | ||
560 | else if (Q_strncasecmp(s, "begin", 5) == 0) | ||
561 | ret = 1; | ||
562 | else if (Q_strncasecmp(s, "prespawn", 8) == 0) | ||
563 | ret = 1; | ||
564 | else if (Q_strncasecmp(s, "kick", 4) == 0) | ||
565 | ret = 1; | ||
566 | else if (Q_strncasecmp(s, "ping", 4) == 0) | ||
567 | ret = 1; | ||
568 | else if (Q_strncasecmp(s, "give", 4) == 0) | ||
569 | ret = 1; | ||
570 | else if (Q_strncasecmp(s, "ban", 3) == 0) | ||
571 | ret = 1; | ||
572 | if (ret == 2) | ||
573 | Cbuf_InsertText (s); | ||
574 | else if (ret == 1) | ||
575 | Cmd_ExecuteString (s, src_client); | ||
576 | else | ||
577 | Con_DPrintf("%s tried to %s\n", host_client->name, s); | ||
578 | break; | ||
579 | |||
580 | case clc_disconnect: | ||
581 | // Sys_Printf ("SV_ReadClientMessage: client disconnected\n"); | ||
582 | return false; | ||
583 | |||
584 | case clc_move: | ||
585 | SV_ReadClientMove (&host_client->cmd); | ||
586 | break; | ||
587 | } | ||
588 | } | ||
589 | } while (ret == 1); | ||
590 | |||
591 | return true; | ||
592 | } | ||
593 | |||
594 | |||
595 | /* | ||
596 | ================== | ||
597 | SV_RunClients | ||
598 | ================== | ||
599 | */ | ||
600 | void SV_RunClients (void) | ||
601 | { | ||
602 | int i; | ||
603 | |||
604 | for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++) | ||
605 | { | ||
606 | if (!host_client->active) | ||
607 | continue; | ||
608 | |||
609 | sv_player = host_client->edict; | ||
610 | |||
611 | if (!SV_ReadClientMessage ()) | ||
612 | { | ||
613 | SV_DropClient (false); // client misbehaved... | ||
614 | continue; | ||
615 | } | ||
616 | |||
617 | if (!host_client->spawned) | ||
618 | { | ||
619 | // clear client movement until a new packet is received | ||
620 | memset (&host_client->cmd, 0, sizeof(host_client->cmd)); | ||
621 | continue; | ||
622 | } | ||
623 | |||
624 | // always pause in single player if in console or menus | ||
625 | if (!sv.paused && (svs.maxclients > 1 || key_dest == key_game) ) | ||
626 | SV_ClientThink (); | ||
627 | } | ||
628 | } | ||
629 | |||