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1/*
2Copyright (C) 1996-1997 Id Software, Inc.
3
4This program is free software; you can redistribute it and/or
5modify it under the terms of the GNU General Public License
6as published by the Free Software Foundation; either version 2
7of the License, or (at your option) any later version.
8
9This program is distributed in the hope that it will be useful,
10but WITHOUT ANY WARRANTY; without even the implied warranty of
11MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13See the GNU General Public License for more details.
14
15You should have received a copy of the GNU General Public License
16along with this program; if not, write to the Free Software
17Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
18
19*/
20// server.h
21
22typedef struct
23{
24 int maxclients;
25 int maxclientslimit;
26 struct client_s *clients; // [maxclients]
27 int serverflags; // episode completion information
28 qboolean changelevel_issued; // cleared when at SV_SpawnServer
29} server_static_t;
30
31//=============================================================================
32
33typedef int server_state_t;
34enum {ss_loading, ss_active};
35
36typedef struct
37{
38 qboolean active; // false if only a net client
39
40 qboolean paused;
41 qboolean loadgame; // handle connections specially
42
43 double time;
44
45 int lastcheck; // used by PF_checkclient
46 double lastchecktime;
47
48 char name[64]; // map name
49#ifdef QUAKE2
50 char startspot[64];
51#endif
52 char modelname[64]; // maps/<name>.bsp, for model_precache[0]
53 struct model_s *worldmodel;
54 char *model_precache[MAX_MODELS]; // NULL terminated
55 struct model_s *models[MAX_MODELS];
56 char *sound_precache[MAX_SOUNDS]; // NULL terminated
57 char *lightstyles[MAX_LIGHTSTYLES];
58 int num_edicts;
59 int max_edicts;
60 edict_t *edicts; // can NOT be array indexed, because
61 // edict_t is variable sized, but can
62 // be used to reference the world ent
63 server_state_t state; // some actions are only valid during load
64
65 sizebuf_t datagram;
66 byte datagram_buf[MAX_DATAGRAM];
67
68 sizebuf_t reliable_datagram; // copied to all clients at end of frame
69 byte reliable_datagram_buf[MAX_DATAGRAM];
70
71 sizebuf_t signon;
72 byte signon_buf[8192];
73} server_t;
74
75
76#define NUM_PING_TIMES 16
77#define NUM_SPAWN_PARMS 16
78
79typedef struct client_s
80{
81 qboolean active; // false = client is free
82 qboolean spawned; // false = don't send datagrams
83 qboolean dropasap; // has been told to go to another level
84 qboolean privileged; // can execute any host command
85 qboolean sendsignon; // only valid before spawned
86
87 double last_message; // reliable messages must be sent
88 // periodically
89
90 struct qsocket_s *netconnection; // communications handle
91
92 usercmd_t cmd; // movement
93 vec3_t wishdir; // intended motion calced from cmd
94
95 sizebuf_t message; // can be added to at any time,
96 // copied and clear once per frame
97 byte msgbuf[MAX_MSGLEN];
98 edict_t *edict; // EDICT_NUM(clientnum+1)
99 char name[32]; // for printing to other people
100 int colors;
101
102 float ping_times[NUM_PING_TIMES];
103 int num_pings; // ping_times[num_pings%NUM_PING_TIMES]
104
105// spawn parms are carried from level to level
106 float spawn_parms[NUM_SPAWN_PARMS];
107
108// client known data for deltas
109 int old_frags;
110} client_t;
111
112
113//=============================================================================
114
115// edict->movetype values
116#define MOVETYPE_NONE 0 // never moves
117#define MOVETYPE_ANGLENOCLIP 1
118#define MOVETYPE_ANGLECLIP 2
119#define MOVETYPE_WALK 3 // gravity
120#define MOVETYPE_STEP 4 // gravity, special edge handling
121#define MOVETYPE_FLY 5
122#define MOVETYPE_TOSS 6 // gravity
123#define MOVETYPE_PUSH 7 // no clip to world, push and crush
124#define MOVETYPE_NOCLIP 8
125#define MOVETYPE_FLYMISSILE 9 // extra size to monsters
126#define MOVETYPE_BOUNCE 10
127#ifdef QUAKE2
128#define MOVETYPE_BOUNCEMISSILE 11 // bounce w/o gravity
129#define MOVETYPE_FOLLOW 12 // track movement of aiment
130#endif
131
132// edict->solid values
133#define SOLID_NOT 0 // no interaction with other objects
134#define SOLID_TRIGGER 1 // touch on edge, but not blocking
135#define SOLID_BBOX 2 // touch on edge, block
136#define SOLID_SLIDEBOX 3 // touch on edge, but not an onground
137#define SOLID_BSP 4 // bsp clip, touch on edge, block
138
139// edict->deadflag values
140#define DEAD_NO 0
141#define DEAD_DYING 1
142#define DEAD_DEAD 2
143
144#define DAMAGE_NO 0
145#define DAMAGE_YES 1
146#define DAMAGE_AIM 2
147
148// edict->flags
149#define FL_FLY 1
150#define FL_SWIM 2
151//#define FL_GLIMPSE 4
152#define FL_CONVEYOR 4
153#define FL_CLIENT 8
154#define FL_INWATER 16
155#define FL_MONSTER 32
156#define FL_GODMODE 64
157#define FL_NOTARGET 128
158#define FL_ITEM 256
159#define FL_ONGROUND 512
160#define FL_PARTIALGROUND 1024 // not all corners are valid
161#define FL_WATERJUMP 2048 // player jumping out of water
162#define FL_JUMPRELEASED 4096 // for jump debouncing
163#ifdef QUAKE2
164#define FL_FLASHLIGHT 8192
165#define FL_ARCHIVE_OVERRIDE 1048576
166#endif
167
168// entity effects
169
170#define EF_BRIGHTFIELD 1
171#define EF_MUZZLEFLASH 2
172#define EF_BRIGHTLIGHT 4
173#define EF_DIMLIGHT 8
174#ifdef QUAKE2
175#define EF_DARKLIGHT 16
176#define EF_DARKFIELD 32
177#define EF_LIGHT 64
178#define EF_NODRAW 128
179#endif
180
181#define SPAWNFLAG_NOT_EASY 256
182#define SPAWNFLAG_NOT_MEDIUM 512
183#define SPAWNFLAG_NOT_HARD 1024
184#define SPAWNFLAG_NOT_DEATHMATCH 2048
185
186#ifdef QUAKE2
187// server flags
188#define SFL_EPISODE_1 1
189#define SFL_EPISODE_2 2
190#define SFL_EPISODE_3 4
191#define SFL_EPISODE_4 8
192#define SFL_NEW_UNIT 16
193#define SFL_NEW_EPISODE 32
194#define SFL_CROSS_TRIGGERS 65280
195#endif
196
197//============================================================================
198
199extern cvar_t teamplay;
200extern cvar_t skill;
201extern cvar_t deathmatch;
202extern cvar_t coop;
203extern cvar_t fraglimit;
204extern cvar_t timelimit;
205
206extern server_static_t svs; // persistant server info
207extern server_t sv; // local server
208
209extern client_t *host_client;
210
211extern jmp_buf host_abortserver;
212
213extern double host_time;
214
215extern edict_t *sv_player;
216
217//===========================================================
218
219void SV_Init (void);
220
221void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count);
222void SV_StartSound (edict_t *entity, int channel, char *sample, int volume,
223 float attenuation);
224
225void SV_DropClient (qboolean crash);
226
227void SV_SendClientMessages (void);
228void SV_ClearDatagram (void);
229
230int SV_ModelIndex (char *name);
231
232void SV_SetIdealPitch (void);
233
234void SV_AddUpdates (void);
235
236void SV_ClientThink (void);
237void SV_AddClientToServer (struct qsocket_s *ret);
238
239void SV_ClientPrintf (char *fmt, ...);
240void SV_BroadcastPrintf (char *fmt, ...);
241
242void SV_Physics (void);
243
244qboolean SV_CheckBottom (edict_t *ent);
245qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink);
246
247void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg);
248
249void SV_MoveToGoal (void);
250
251void SV_CheckForNewClients (void);
252void SV_RunClients (void);
253void SV_SaveSpawnparms ();
254#ifdef QUAKE2
255void SV_SpawnServer (char *server, char *startspot);
256#else
257void SV_SpawnServer (char *server);
258#endif