diff options
Diffstat (limited to 'apps/plugins/sdl/progs/quake/r_part.c')
-rw-r--r-- | apps/plugins/sdl/progs/quake/r_part.c | 802 |
1 files changed, 802 insertions, 0 deletions
diff --git a/apps/plugins/sdl/progs/quake/r_part.c b/apps/plugins/sdl/progs/quake/r_part.c new file mode 100644 index 0000000000..8c0dcff5e8 --- /dev/null +++ b/apps/plugins/sdl/progs/quake/r_part.c | |||
@@ -0,0 +1,802 @@ | |||
1 | /* | ||
2 | Copyright (C) 1996-1997 Id Software, Inc. | ||
3 | |||
4 | This program is free software; you can redistribute it and/or | ||
5 | modify it under the terms of the GNU General Public License | ||
6 | as published by the Free Software Foundation; either version 2 | ||
7 | of the License, or (at your option) any later version. | ||
8 | |||
9 | This program is distributed in the hope that it will be useful, | ||
10 | but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
11 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. | ||
12 | |||
13 | See the GNU General Public License for more details. | ||
14 | |||
15 | You should have received a copy of the GNU General Public License | ||
16 | along with this program; if not, write to the Free Software | ||
17 | Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. | ||
18 | |||
19 | */ | ||
20 | |||
21 | #include "quakedef.h" | ||
22 | #include "r_local.h" | ||
23 | |||
24 | #define MAX_PARTICLES 2048 // default max # of particles at one | ||
25 | // time | ||
26 | #define ABSOLUTE_MIN_PARTICLES 512 // no fewer than this no matter what's | ||
27 | // on the command line | ||
28 | |||
29 | int ramp1[8] = {0x6f, 0x6d, 0x6b, 0x69, 0x67, 0x65, 0x63, 0x61}; | ||
30 | int ramp2[8] = {0x6f, 0x6e, 0x6d, 0x6c, 0x6b, 0x6a, 0x68, 0x66}; | ||
31 | int ramp3[8] = {0x6d, 0x6b, 6, 5, 4, 3}; | ||
32 | |||
33 | particle_t *active_particles, *free_particles; | ||
34 | |||
35 | particle_t *particles; | ||
36 | int r_numparticles; | ||
37 | |||
38 | vec3_t r_pright, r_pup, r_ppn; | ||
39 | |||
40 | |||
41 | /* | ||
42 | =============== | ||
43 | R_InitParticles | ||
44 | =============== | ||
45 | */ | ||
46 | void R_InitParticles (void) | ||
47 | { | ||
48 | int i; | ||
49 | |||
50 | i = COM_CheckParm ("-particles"); | ||
51 | |||
52 | if (i) | ||
53 | { | ||
54 | r_numparticles = (int)(Q_atoi(com_argv[i+1])); | ||
55 | if (r_numparticles < ABSOLUTE_MIN_PARTICLES) | ||
56 | r_numparticles = ABSOLUTE_MIN_PARTICLES; | ||
57 | } | ||
58 | else | ||
59 | { | ||
60 | r_numparticles = MAX_PARTICLES; | ||
61 | } | ||
62 | |||
63 | particles = (particle_t *) | ||
64 | Hunk_AllocName (r_numparticles * sizeof(particle_t), "particles"); | ||
65 | } | ||
66 | |||
67 | #ifdef QUAKE2 | ||
68 | void R_DarkFieldParticles (entity_t *ent) | ||
69 | { | ||
70 | int i, j, k; | ||
71 | particle_t *p; | ||
72 | float vel; | ||
73 | vec3_t dir; | ||
74 | vec3_t org; | ||
75 | |||
76 | org[0] = ent->origin[0]; | ||
77 | org[1] = ent->origin[1]; | ||
78 | org[2] = ent->origin[2]; | ||
79 | for (i=-16 ; i<16 ; i+=8) | ||
80 | for (j=-16 ; j<16 ; j+=8) | ||
81 | for (k=0 ; k<32 ; k+=8) | ||
82 | { | ||
83 | if (!free_particles) | ||
84 | return; | ||
85 | p = free_particles; | ||
86 | free_particles = p->next; | ||
87 | p->next = active_particles; | ||
88 | active_particles = p; | ||
89 | |||
90 | p->die = cl.time + 0.2 + (rand()&7) * 0.02; | ||
91 | p->color = 150 + rand()%6; | ||
92 | p->type = pt_slowgrav; | ||
93 | |||
94 | dir[0] = j*8; | ||
95 | dir[1] = i*8; | ||
96 | dir[2] = k*8; | ||
97 | |||
98 | p->org[0] = org[0] + i + (rand()&3); | ||
99 | p->org[1] = org[1] + j + (rand()&3); | ||
100 | p->org[2] = org[2] + k + (rand()&3); | ||
101 | |||
102 | VectorNormalizeNoRet (dir); | ||
103 | vel = 50 + (rand()&63); | ||
104 | VectorScale (dir, vel, p->vel); | ||
105 | } | ||
106 | } | ||
107 | #endif | ||
108 | |||
109 | |||
110 | /* | ||
111 | =============== | ||
112 | R_EntityParticles | ||
113 | =============== | ||
114 | */ | ||
115 | |||
116 | #define NUMVERTEXNORMALS 162 | ||
117 | extern float r_avertexnormals[NUMVERTEXNORMALS][3]; | ||
118 | vec3_t avelocities[NUMVERTEXNORMALS]; | ||
119 | float beamlength = 16; | ||
120 | vec3_t avelocity = {23, 7, 3}; | ||
121 | float partstep = 0.01; | ||
122 | float timescale = 0.01; | ||
123 | |||
124 | void R_EntityParticles (entity_t *ent) | ||
125 | { | ||
126 | int count; | ||
127 | int i; | ||
128 | particle_t *p; | ||
129 | float angle; | ||
130 | float sr, sp, sy, cr, cp, cy; | ||
131 | vec3_t forward; | ||
132 | float dist; | ||
133 | |||
134 | dist = 64; | ||
135 | count = 50; | ||
136 | |||
137 | if (!avelocities[0][0]) | ||
138 | { | ||
139 | for (i=0 ; i<NUMVERTEXNORMALS*3 ; i++) | ||
140 | avelocities[0][i] = (rand()&255) * 0.01; | ||
141 | } | ||
142 | |||
143 | |||
144 | for (i=0 ; i<NUMVERTEXNORMALS ; i++) | ||
145 | { | ||
146 | angle = cl.time * avelocities[i][0]; | ||
147 | sy = sin(angle); | ||
148 | cy = cos(angle); | ||
149 | angle = cl.time * avelocities[i][1]; | ||
150 | sp = sin(angle); | ||
151 | cp = cos(angle); | ||
152 | angle = cl.time * avelocities[i][2]; | ||
153 | sr = sin(angle); | ||
154 | cr = cos(angle); | ||
155 | |||
156 | forward[0] = cp*cy; | ||
157 | forward[1] = cp*sy; | ||
158 | forward[2] = -sp; | ||
159 | |||
160 | if (!free_particles) | ||
161 | return; | ||
162 | p = free_particles; | ||
163 | free_particles = p->next; | ||
164 | p->next = active_particles; | ||
165 | active_particles = p; | ||
166 | |||
167 | p->die = cl.time + 0.01; | ||
168 | p->color = 0x6f; | ||
169 | p->type = pt_explode; | ||
170 | |||
171 | p->org[0] = ent->origin[0] + r_avertexnormals[i][0]*dist + forward[0]*beamlength; | ||
172 | p->org[1] = ent->origin[1] + r_avertexnormals[i][1]*dist + forward[1]*beamlength; | ||
173 | p->org[2] = ent->origin[2] + r_avertexnormals[i][2]*dist + forward[2]*beamlength; | ||
174 | } | ||
175 | } | ||
176 | |||
177 | |||
178 | /* | ||
179 | =============== | ||
180 | R_ClearParticles | ||
181 | =============== | ||
182 | */ | ||
183 | void R_ClearParticles (void) | ||
184 | { | ||
185 | int i; | ||
186 | |||
187 | free_particles = &particles[0]; | ||
188 | active_particles = NULL; | ||
189 | |||
190 | for (i=0 ;i<r_numparticles ; i++) | ||
191 | particles[i].next = &particles[i+1]; | ||
192 | particles[r_numparticles-1].next = NULL; | ||
193 | } | ||
194 | |||
195 | |||
196 | void R_ReadPointFile_f (void) | ||
197 | { | ||
198 | FILE *f; | ||
199 | vec3_t org; | ||
200 | int r; | ||
201 | int c; | ||
202 | particle_t *p; | ||
203 | char name[MAX_OSPATH]; | ||
204 | |||
205 | sprintf (name,"maps/%s.pts", sv.name); | ||
206 | |||
207 | COM_FOpenFile (name, &f); | ||
208 | if (!f) | ||
209 | { | ||
210 | Con_Printf ("couldn't open %s\n", name); | ||
211 | return; | ||
212 | } | ||
213 | |||
214 | Con_Printf ("Reading %s...\n", name); | ||
215 | c = 0; | ||
216 | for ( ;; ) | ||
217 | { | ||
218 | r = fscanf (f,"%f ", &org[0]); | ||
219 | r += fscanf (f,"%f ", &org[1]); | ||
220 | r += fscanf (f,"%f\n", &org[2]); | ||
221 | if (r != 3) | ||
222 | break; | ||
223 | c++; | ||
224 | |||
225 | if (!free_particles) | ||
226 | { | ||
227 | Con_Printf ("Not enough free particles\n"); | ||
228 | break; | ||
229 | } | ||
230 | p = free_particles; | ||
231 | free_particles = p->next; | ||
232 | p->next = active_particles; | ||
233 | active_particles = p; | ||
234 | |||
235 | p->die = 99999; | ||
236 | p->color = (-c)&15; | ||
237 | p->type = pt_static; | ||
238 | VectorCopy (vec3_origin, p->vel); | ||
239 | VectorCopy (org, p->org); | ||
240 | } | ||
241 | |||
242 | fclose (f); | ||
243 | Con_Printf ("%i points read\n", c); | ||
244 | } | ||
245 | |||
246 | /* | ||
247 | =============== | ||
248 | R_ParseParticleEffect | ||
249 | |||
250 | Parse an effect out of the server message | ||
251 | =============== | ||
252 | */ | ||
253 | void R_ParseParticleEffect (void) | ||
254 | { | ||
255 | vec3_t org, dir; | ||
256 | int i, count, msgcount, color; | ||
257 | |||
258 | for (i=0 ; i<3 ; i++) | ||
259 | org[i] = MSG_ReadCoord (); | ||
260 | for (i=0 ; i<3 ; i++) | ||
261 | dir[i] = MSG_ReadChar () * (1.0/16); | ||
262 | msgcount = MSG_ReadByte (); | ||
263 | color = MSG_ReadByte (); | ||
264 | |||
265 | if (msgcount == 255) | ||
266 | count = 1024; | ||
267 | else | ||
268 | count = msgcount; | ||
269 | |||
270 | R_RunParticleEffect (org, dir, color, count); | ||
271 | } | ||
272 | |||
273 | /* | ||
274 | =============== | ||
275 | R_ParticleExplosion | ||
276 | |||
277 | =============== | ||
278 | */ | ||
279 | void R_ParticleExplosion (vec3_t org) | ||
280 | { | ||
281 | int i, j; | ||
282 | particle_t *p; | ||
283 | |||
284 | for (i=0 ; i<1024 ; i++) | ||
285 | { | ||
286 | if (!free_particles) | ||
287 | return; | ||
288 | p = free_particles; | ||
289 | free_particles = p->next; | ||
290 | p->next = active_particles; | ||
291 | active_particles = p; | ||
292 | |||
293 | p->die = cl.time + 5; | ||
294 | p->color = ramp1[0]; | ||
295 | p->ramp = rand()&3; | ||
296 | if (i & 1) | ||
297 | { | ||
298 | p->type = pt_explode; | ||
299 | for (j=0 ; j<3 ; j++) | ||
300 | { | ||
301 | p->org[j] = org[j] + ((rand()%32)-16); | ||
302 | p->vel[j] = (rand()%512)-256; | ||
303 | } | ||
304 | } | ||
305 | else | ||
306 | { | ||
307 | p->type = pt_explode2; | ||
308 | for (j=0 ; j<3 ; j++) | ||
309 | { | ||
310 | p->org[j] = org[j] + ((rand()%32)-16); | ||
311 | p->vel[j] = (rand()%512)-256; | ||
312 | } | ||
313 | } | ||
314 | } | ||
315 | } | ||
316 | |||
317 | /* | ||
318 | =============== | ||
319 | R_ParticleExplosion2 | ||
320 | |||
321 | =============== | ||
322 | */ | ||
323 | void R_ParticleExplosion2 (vec3_t org, int colorStart, int colorLength) | ||
324 | { | ||
325 | int i, j; | ||
326 | particle_t *p; | ||
327 | int colorMod = 0; | ||
328 | |||
329 | for (i=0; i<512; i++) | ||
330 | { | ||
331 | if (!free_particles) | ||
332 | return; | ||
333 | p = free_particles; | ||
334 | free_particles = p->next; | ||
335 | p->next = active_particles; | ||
336 | active_particles = p; | ||
337 | |||
338 | p->die = cl.time + 0.3; | ||
339 | p->color = colorStart + (colorMod % colorLength); | ||
340 | colorMod++; | ||
341 | |||
342 | p->type = pt_blob; | ||
343 | for (j=0 ; j<3 ; j++) | ||
344 | { | ||
345 | p->org[j] = org[j] + ((rand()%32)-16); | ||
346 | p->vel[j] = (rand()%512)-256; | ||
347 | } | ||
348 | } | ||
349 | } | ||
350 | |||
351 | /* | ||
352 | =============== | ||
353 | R_BlobExplosion | ||
354 | |||
355 | =============== | ||
356 | */ | ||
357 | void R_BlobExplosion (vec3_t org) | ||
358 | { | ||
359 | int i, j; | ||
360 | particle_t *p; | ||
361 | |||
362 | for (i=0 ; i<1024 ; i++) | ||
363 | { | ||
364 | if (!free_particles) | ||
365 | return; | ||
366 | p = free_particles; | ||
367 | free_particles = p->next; | ||
368 | p->next = active_particles; | ||
369 | active_particles = p; | ||
370 | |||
371 | p->die = cl.time + 1 + (rand()&8)*0.05; | ||
372 | |||
373 | if (i & 1) | ||
374 | { | ||
375 | p->type = pt_blob; | ||
376 | p->color = 66 + rand()%6; | ||
377 | for (j=0 ; j<3 ; j++) | ||
378 | { | ||
379 | p->org[j] = org[j] + ((rand()%32)-16); | ||
380 | p->vel[j] = (rand()%512)-256; | ||
381 | } | ||
382 | } | ||
383 | else | ||
384 | { | ||
385 | p->type = pt_blob2; | ||
386 | p->color = 150 + rand()%6; | ||
387 | for (j=0 ; j<3 ; j++) | ||
388 | { | ||
389 | p->org[j] = org[j] + ((rand()%32)-16); | ||
390 | p->vel[j] = (rand()%512)-256; | ||
391 | } | ||
392 | } | ||
393 | } | ||
394 | } | ||
395 | |||
396 | /* | ||
397 | =============== | ||
398 | R_RunParticleEffect | ||
399 | |||
400 | =============== | ||
401 | */ | ||
402 | void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count) | ||
403 | { | ||
404 | int i, j; | ||
405 | particle_t *p; | ||
406 | |||
407 | for (i=0 ; i<count ; i++) | ||
408 | { | ||
409 | if (!free_particles) | ||
410 | return; | ||
411 | p = free_particles; | ||
412 | free_particles = p->next; | ||
413 | p->next = active_particles; | ||
414 | active_particles = p; | ||
415 | |||
416 | if (count == 1024) | ||
417 | { // rocket explosion | ||
418 | p->die = cl.time + 5; | ||
419 | p->color = ramp1[0]; | ||
420 | p->ramp = rand()&3; | ||
421 | if (i & 1) | ||
422 | { | ||
423 | p->type = pt_explode; | ||
424 | for (j=0 ; j<3 ; j++) | ||
425 | { | ||
426 | p->org[j] = org[j] + ((rand()%32)-16); | ||
427 | p->vel[j] = (rand()%512)-256; | ||
428 | } | ||
429 | } | ||
430 | else | ||
431 | { | ||
432 | p->type = pt_explode2; | ||
433 | for (j=0 ; j<3 ; j++) | ||
434 | { | ||
435 | p->org[j] = org[j] + ((rand()%32)-16); | ||
436 | p->vel[j] = (rand()%512)-256; | ||
437 | } | ||
438 | } | ||
439 | } | ||
440 | else | ||
441 | { | ||
442 | p->die = cl.time + 0.1*(rand()%5); | ||
443 | p->color = (color&~7) + (rand()&7); | ||
444 | p->type = pt_slowgrav; | ||
445 | for (j=0 ; j<3 ; j++) | ||
446 | { | ||
447 | p->org[j] = org[j] + ((rand()&15)-8); | ||
448 | p->vel[j] = dir[j]*15;// + (rand()%300)-150; | ||
449 | } | ||
450 | } | ||
451 | } | ||
452 | } | ||
453 | |||
454 | |||
455 | /* | ||
456 | =============== | ||
457 | R_LavaSplash | ||
458 | |||
459 | =============== | ||
460 | */ | ||
461 | void R_LavaSplash (vec3_t org) | ||
462 | { | ||
463 | int i, j, k; | ||
464 | particle_t *p; | ||
465 | float vel; | ||
466 | vec3_t dir; | ||
467 | |||
468 | for (i=-16 ; i<16 ; i++) | ||
469 | for (j=-16 ; j<16 ; j++) | ||
470 | for (k=0 ; k<1 ; k++) | ||
471 | { | ||
472 | if (!free_particles) | ||
473 | return; | ||
474 | p = free_particles; | ||
475 | free_particles = p->next; | ||
476 | p->next = active_particles; | ||
477 | active_particles = p; | ||
478 | |||
479 | p->die = cl.time + 2 + (rand()&31) * 0.02; | ||
480 | p->color = 224 + (rand()&7); | ||
481 | p->type = pt_slowgrav; | ||
482 | |||
483 | dir[0] = j*8 + (rand()&7); | ||
484 | dir[1] = i*8 + (rand()&7); | ||
485 | dir[2] = 256; | ||
486 | |||
487 | p->org[0] = org[0] + dir[0]; | ||
488 | p->org[1] = org[1] + dir[1]; | ||
489 | p->org[2] = org[2] + (rand()&63); | ||
490 | |||
491 | VectorNormalizeNoRet (dir); | ||
492 | vel = 50 + (rand()&63); | ||
493 | VectorScale (dir, vel, p->vel); | ||
494 | } | ||
495 | } | ||
496 | |||
497 | /* | ||
498 | =============== | ||
499 | R_TeleportSplash | ||
500 | |||
501 | =============== | ||
502 | */ | ||
503 | void R_TeleportSplash (vec3_t org) | ||
504 | { | ||
505 | int i, j, k; | ||
506 | particle_t *p; | ||
507 | float vel; | ||
508 | vec3_t dir; | ||
509 | |||
510 | for (i=-16 ; i<16 ; i+=4) | ||
511 | for (j=-16 ; j<16 ; j+=4) | ||
512 | for (k=-24 ; k<32 ; k+=4) | ||
513 | { | ||
514 | if (!free_particles) | ||
515 | return; | ||
516 | p = free_particles; | ||
517 | free_particles = p->next; | ||
518 | p->next = active_particles; | ||
519 | active_particles = p; | ||
520 | |||
521 | p->die = cl.time + 0.2 + (rand()&7) * 0.02; | ||
522 | p->color = 7 + (rand()&7); | ||
523 | p->type = pt_slowgrav; | ||
524 | |||
525 | dir[0] = j*8; | ||
526 | dir[1] = i*8; | ||
527 | dir[2] = k*8; | ||
528 | |||
529 | p->org[0] = org[0] + i + (rand()&3); | ||
530 | p->org[1] = org[1] + j + (rand()&3); | ||
531 | p->org[2] = org[2] + k + (rand()&3); | ||
532 | |||
533 | VectorNormalizeNoRet (dir); | ||
534 | vel = 50 + (rand()&63); | ||
535 | VectorScale (dir, vel, p->vel); | ||
536 | } | ||
537 | } | ||
538 | |||
539 | void R_RocketTrail (vec3_t start, vec3_t end, int type) | ||
540 | { | ||
541 | vec3_t vec; | ||
542 | float len; | ||
543 | int j; | ||
544 | particle_t *p; | ||
545 | int dec; | ||
546 | static int tracercount; | ||
547 | |||
548 | VectorSubtract (end, start, vec); | ||
549 | len = VectorNormalize (vec); | ||
550 | if (type < 128) | ||
551 | dec = 3; | ||
552 | else | ||
553 | { | ||
554 | dec = 1; | ||
555 | type -= 128; | ||
556 | } | ||
557 | |||
558 | while (len > 0) | ||
559 | { | ||
560 | len -= dec; | ||
561 | |||
562 | if (!free_particles) | ||
563 | return; | ||
564 | p = free_particles; | ||
565 | free_particles = p->next; | ||
566 | p->next = active_particles; | ||
567 | active_particles = p; | ||
568 | |||
569 | VectorCopy (vec3_origin, p->vel); | ||
570 | p->die = cl.time + 2; | ||
571 | |||
572 | switch (type) | ||
573 | { | ||
574 | case 0: // rocket trail | ||
575 | p->ramp = (rand()&3); | ||
576 | p->color = ramp3[(int)p->ramp]; | ||
577 | p->type = pt_fire; | ||
578 | for (j=0 ; j<3 ; j++) | ||
579 | p->org[j] = start[j] + ((rand()%6)-3); | ||
580 | break; | ||
581 | |||
582 | case 1: // smoke smoke | ||
583 | p->ramp = (rand()&3) + 2; | ||
584 | p->color = ramp3[(int)p->ramp]; | ||
585 | p->type = pt_fire; | ||
586 | for (j=0 ; j<3 ; j++) | ||
587 | p->org[j] = start[j] + ((rand()%6)-3); | ||
588 | break; | ||
589 | |||
590 | case 2: // blood | ||
591 | p->type = pt_grav; | ||
592 | p->color = 67 + (rand()&3); | ||
593 | for (j=0 ; j<3 ; j++) | ||
594 | p->org[j] = start[j] + ((rand()%6)-3); | ||
595 | break; | ||
596 | |||
597 | case 3: | ||
598 | case 5: // tracer | ||
599 | p->die = cl.time + 0.5; | ||
600 | p->type = pt_static; | ||
601 | if (type == 3) | ||
602 | p->color = 52 + ((tracercount&4)<<1); | ||
603 | else | ||
604 | p->color = 230 + ((tracercount&4)<<1); | ||
605 | |||
606 | tracercount++; | ||
607 | |||
608 | VectorCopy (start, p->org); | ||
609 | if (tracercount & 1) | ||
610 | { | ||
611 | p->vel[0] = 30*vec[1]; | ||
612 | p->vel[1] = 30*-vec[0]; | ||
613 | } | ||
614 | else | ||
615 | { | ||
616 | p->vel[0] = 30*-vec[1]; | ||
617 | p->vel[1] = 30*vec[0]; | ||
618 | } | ||
619 | break; | ||
620 | |||
621 | case 4: // slight blood | ||
622 | p->type = pt_grav; | ||
623 | p->color = 67 + (rand()&3); | ||
624 | for (j=0 ; j<3 ; j++) | ||
625 | p->org[j] = start[j] + ((rand()%6)-3); | ||
626 | len -= 3; | ||
627 | break; | ||
628 | |||
629 | case 6: // voor trail | ||
630 | p->color = 9*16 + 8 + (rand()&3); | ||
631 | p->type = pt_static; | ||
632 | p->die = cl.time + 0.3; | ||
633 | for (j=0 ; j<3 ; j++) | ||
634 | p->org[j] = start[j] + ((rand()&15)-8); | ||
635 | break; | ||
636 | } | ||
637 | |||
638 | |||
639 | VectorAdd (start, vec, start); | ||
640 | } | ||
641 | } | ||
642 | |||
643 | |||
644 | /* | ||
645 | =============== | ||
646 | R_DrawParticles | ||
647 | =============== | ||
648 | */ | ||
649 | extern cvar_t sv_gravity; | ||
650 | |||
651 | void R_DrawParticles (void) | ||
652 | { | ||
653 | particle_t *p, *kill; | ||
654 | float grav; | ||
655 | int i; | ||
656 | float time2, time3; | ||
657 | float time1; | ||
658 | float dvel; | ||
659 | float frametime; | ||
660 | |||
661 | #ifdef GLQUAKE | ||
662 | vec3_t up, right; | ||
663 | float scale; | ||
664 | |||
665 | GL_Bind(particletexture); | ||
666 | glEnable (GL_BLEND); | ||
667 | glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); | ||
668 | glBegin (GL_TRIANGLES); | ||
669 | |||
670 | VectorScale (vup, 1.5, up); | ||
671 | VectorScale (vright, 1.5, right); | ||
672 | #else | ||
673 | D_StartParticles (); | ||
674 | |||
675 | VectorScale (vright, xscaleshrink, r_pright); | ||
676 | VectorScale (vup, yscaleshrink, r_pup); | ||
677 | VectorCopy (vpn, r_ppn); | ||
678 | #endif | ||
679 | frametime = cl.time - cl.oldtime; | ||
680 | time3 = frametime * 15; | ||
681 | time2 = frametime * 10; // 15; | ||
682 | time1 = frametime * 5; | ||
683 | grav = frametime * sv_gravity.value * 0.05; | ||
684 | dvel = 4*frametime; | ||
685 | |||
686 | for ( ;; ) | ||
687 | { | ||
688 | kill = active_particles; | ||
689 | if (kill && kill->die < cl.time) | ||
690 | { | ||
691 | active_particles = kill->next; | ||
692 | kill->next = free_particles; | ||
693 | free_particles = kill; | ||
694 | continue; | ||
695 | } | ||
696 | break; | ||
697 | } | ||
698 | |||
699 | for (p=active_particles ; p ; p=p->next) | ||
700 | { | ||
701 | for ( ;; ) | ||
702 | { | ||
703 | kill = p->next; | ||
704 | if (kill && kill->die < cl.time) | ||
705 | { | ||
706 | p->next = kill->next; | ||
707 | kill->next = free_particles; | ||
708 | free_particles = kill; | ||
709 | continue; | ||
710 | } | ||
711 | break; | ||
712 | } | ||
713 | |||
714 | #ifdef GLQUAKE | ||
715 | // hack a scale up to keep particles from disapearing | ||
716 | scale = (p->org[0] - r_origin[0])*vpn[0] + (p->org[1] - r_origin[1])*vpn[1] | ||
717 | + (p->org[2] - r_origin[2])*vpn[2]; | ||
718 | if (scale < 20) | ||
719 | scale = 1; | ||
720 | else | ||
721 | scale = 1 + scale * 0.004; | ||
722 | glColor3ubv ((byte *)&d_8to24table[(int)p->color]); | ||
723 | glTexCoord2f (0,0); | ||
724 | glVertex3fv (p->org); | ||
725 | glTexCoord2f (1,0); | ||
726 | glVertex3f (p->org[0] + up[0]*scale, p->org[1] + up[1]*scale, p->org[2] + up[2]*scale); | ||
727 | glTexCoord2f (0,1); | ||
728 | glVertex3f (p->org[0] + right[0]*scale, p->org[1] + right[1]*scale, p->org[2] + right[2]*scale); | ||
729 | #else | ||
730 | D_DrawParticle (p); | ||
731 | #endif | ||
732 | p->org[0] += p->vel[0]*frametime; | ||
733 | p->org[1] += p->vel[1]*frametime; | ||
734 | p->org[2] += p->vel[2]*frametime; | ||
735 | |||
736 | switch (p->type) | ||
737 | { | ||
738 | case pt_static: | ||
739 | break; | ||
740 | case pt_fire: | ||
741 | p->ramp += time1; | ||
742 | if (p->ramp >= 6) | ||
743 | p->die = -1; | ||
744 | else | ||
745 | p->color = ramp3[(int)p->ramp]; | ||
746 | p->vel[2] += grav; | ||
747 | break; | ||
748 | |||
749 | case pt_explode: | ||
750 | p->ramp += time2; | ||
751 | if (p->ramp >=8) | ||
752 | p->die = -1; | ||
753 | else | ||
754 | p->color = ramp1[(int)p->ramp]; | ||
755 | for (i=0 ; i<3 ; i++) | ||
756 | p->vel[i] += p->vel[i]*dvel; | ||
757 | p->vel[2] -= grav; | ||
758 | break; | ||
759 | |||
760 | case pt_explode2: | ||
761 | p->ramp += time3; | ||
762 | if (p->ramp >=8) | ||
763 | p->die = -1; | ||
764 | else | ||
765 | p->color = ramp2[(int)p->ramp]; | ||
766 | for (i=0 ; i<3 ; i++) | ||
767 | p->vel[i] -= p->vel[i]*frametime; | ||
768 | p->vel[2] -= grav; | ||
769 | break; | ||
770 | |||
771 | case pt_blob: | ||
772 | for (i=0 ; i<3 ; i++) | ||
773 | p->vel[i] += p->vel[i]*dvel; | ||
774 | p->vel[2] -= grav; | ||
775 | break; | ||
776 | |||
777 | case pt_blob2: | ||
778 | for (i=0 ; i<2 ; i++) | ||
779 | p->vel[i] -= p->vel[i]*dvel; | ||
780 | p->vel[2] -= grav; | ||
781 | break; | ||
782 | |||
783 | case pt_grav: | ||
784 | #ifdef QUAKE2 | ||
785 | p->vel[2] -= grav * 20; | ||
786 | break; | ||
787 | #endif | ||
788 | case pt_slowgrav: | ||
789 | p->vel[2] -= grav; | ||
790 | break; | ||
791 | } | ||
792 | } | ||
793 | |||
794 | #ifdef GLQUAKE | ||
795 | glEnd (); | ||
796 | glDisable (GL_BLEND); | ||
797 | glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); | ||
798 | #else | ||
799 | D_EndParticles (); | ||
800 | #endif | ||
801 | } | ||
802 | |||