diff options
Diffstat (limited to 'apps/plugins/sdl/progs/quake/quakesound.h')
-rw-r--r-- | apps/plugins/sdl/progs/quake/quakesound.h | 177 |
1 files changed, 177 insertions, 0 deletions
diff --git a/apps/plugins/sdl/progs/quake/quakesound.h b/apps/plugins/sdl/progs/quake/quakesound.h new file mode 100644 index 0000000000..1ba08d3f6e --- /dev/null +++ b/apps/plugins/sdl/progs/quake/quakesound.h | |||
@@ -0,0 +1,177 @@ | |||
1 | /* | ||
2 | Copyright (C) 1996-1997 Id Software, Inc. | ||
3 | |||
4 | This program is free software; you can redistribute it and/or | ||
5 | modify it under the terms of the GNU General Public License | ||
6 | as published by the Free Software Foundation; either version 2 | ||
7 | of the License, or (at your option) any later version. | ||
8 | |||
9 | This program is distributed in the hope that it will be useful, | ||
10 | but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
11 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. | ||
12 | |||
13 | See the GNU General Public License for more details. | ||
14 | |||
15 | You should have received a copy of the GNU General Public License | ||
16 | along with this program; if not, write to the Free Software | ||
17 | Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. | ||
18 | |||
19 | */ | ||
20 | // sound.h -- client sound i/o functions | ||
21 | |||
22 | #ifndef __SOUND__ | ||
23 | #define __SOUND__ | ||
24 | |||
25 | #define DEFAULT_SOUND_PACKET_VOLUME 255 | ||
26 | #define DEFAULT_SOUND_PACKET_ATTENUATION 1.0 | ||
27 | |||
28 | // !!! if this is changed, it much be changed in asm_i386.h too !!! | ||
29 | typedef struct | ||
30 | { | ||
31 | int left; | ||
32 | int right; | ||
33 | } portable_samplepair_t; | ||
34 | |||
35 | typedef struct sfx_s | ||
36 | { | ||
37 | char name[MAX_QPATH]; | ||
38 | cache_user_t cache; | ||
39 | } sfx_t; | ||
40 | |||
41 | // !!! if this is changed, it much be changed in asm_i386.h too !!! | ||
42 | typedef struct | ||
43 | { | ||
44 | int length; | ||
45 | int loopstart; | ||
46 | int speed; | ||
47 | int width; | ||
48 | int stereo; | ||
49 | byte data[1]; // variable sized | ||
50 | } sfxcache_t; | ||
51 | |||
52 | typedef struct | ||
53 | { | ||
54 | qboolean gamealive; | ||
55 | qboolean soundalive; | ||
56 | qboolean splitbuffer; | ||
57 | int channels; | ||
58 | int samples; // mono samples in buffer | ||
59 | int submission_chunk; // don't mix less than this # | ||
60 | int samplepos; // in mono samples | ||
61 | int samplebits; | ||
62 | int speed; | ||
63 | unsigned char *buffer; | ||
64 | } dma_t; | ||
65 | |||
66 | // !!! if this is changed, it much be changed in asm_i386.h too !!! | ||
67 | typedef struct | ||
68 | { | ||
69 | sfx_t *sfx; // sfx number | ||
70 | int leftvol; // 0-255 volume | ||
71 | int rightvol; // 0-255 volume | ||
72 | int end; // end time in global paintsamples | ||
73 | int pos; // sample position in sfx | ||
74 | int looping; // where to loop, -1 = no looping | ||
75 | int entnum; // to allow overriding a specific sound | ||
76 | int entchannel; // | ||
77 | vec3_t origin; // origin of sound effect | ||
78 | vec_t dist_mult; // distance multiplier (attenuation/clipK) | ||
79 | int master_vol; // 0-255 master volume | ||
80 | } channel_t; | ||
81 | |||
82 | typedef struct | ||
83 | { | ||
84 | int rate; | ||
85 | int width; | ||
86 | int channels; | ||
87 | int loopstart; | ||
88 | int samples; | ||
89 | int dataofs; // chunk starts this many bytes from file start | ||
90 | } wavinfo_t; | ||
91 | |||
92 | void S_Init (void); | ||
93 | void S_Startup (void); | ||
94 | void S_Shutdown (void); | ||
95 | void S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation); | ||
96 | void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation); | ||
97 | void S_StopSound (int entnum, int entchannel); | ||
98 | void S_StopAllSounds(qboolean clear); | ||
99 | void S_ClearBuffer (void); | ||
100 | void S_Update (vec3_t origin, vec3_t v_forward, vec3_t v_right, vec3_t v_up); | ||
101 | void S_ExtraUpdate (void); | ||
102 | |||
103 | sfx_t *S_PrecacheSound (char *sample); | ||
104 | void S_TouchSound (char *sample); | ||
105 | void S_ClearPrecache (void); | ||
106 | void S_BeginPrecaching (void); | ||
107 | void S_EndPrecaching (void); | ||
108 | void S_PaintChannels(int endtime); | ||
109 | void S_InitPaintChannels (void); | ||
110 | |||
111 | // picks a channel based on priorities, empty slots, number of channels | ||
112 | channel_t *SND_PickChannel(int entnum, int entchannel); | ||
113 | |||
114 | // spatializes a channel | ||
115 | void SND_Spatialize(channel_t *ch); | ||
116 | |||
117 | // initializes cycling through a DMA buffer and returns information on it | ||
118 | qboolean SNDDMA_Init(void); | ||
119 | |||
120 | // gets the current DMA position | ||
121 | int SNDDMA_GetDMAPos(void); | ||
122 | |||
123 | // shutdown the DMA xfer. | ||
124 | void SNDDMA_Shutdown(void); | ||
125 | |||
126 | // ==================================================================== | ||
127 | // User-setable variables | ||
128 | // ==================================================================== | ||
129 | |||
130 | #define MAX_CHANNELS 128 | ||
131 | #define MAX_DYNAMIC_CHANNELS 8 | ||
132 | |||
133 | |||
134 | extern channel_t channels[MAX_CHANNELS]; | ||
135 | // 0 to MAX_DYNAMIC_CHANNELS-1 = normal entity sounds | ||
136 | // MAX_DYNAMIC_CHANNELS to MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS -1 = water, etc | ||
137 | // MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS to total_channels = static sounds | ||
138 | |||
139 | extern int total_channels; | ||
140 | |||
141 | // | ||
142 | // Fake dma is a synchronous faking of the DMA progress used for | ||
143 | // isolating performance in the renderer. The fakedma_updates is | ||
144 | // number of times S_Update() is called per second. | ||
145 | // | ||
146 | |||
147 | extern qboolean fakedma; | ||
148 | extern int fakedma_updates; | ||
149 | extern int paintedtime; | ||
150 | extern vec3_t listener_origin; | ||
151 | extern vec3_t listener_forward; | ||
152 | extern vec3_t listener_right; | ||
153 | extern vec3_t listener_up; | ||
154 | extern volatile dma_t *shm; | ||
155 | extern volatile dma_t sn; | ||
156 | extern vec_t sound_nominal_clip_dist; | ||
157 | |||
158 | extern cvar_t loadas8bit; | ||
159 | extern cvar_t bgmvolume; | ||
160 | extern cvar_t volume; | ||
161 | |||
162 | extern qboolean snd_initialized; | ||
163 | |||
164 | extern int snd_blocked; | ||
165 | |||
166 | void S_LocalSound (char *s); | ||
167 | sfxcache_t *S_LoadSound (sfx_t *s); | ||
168 | |||
169 | wavinfo_t GetWavinfo (char *name, byte *wav, int wavlength); | ||
170 | |||
171 | void SND_InitScaletable (void); | ||
172 | void SNDDMA_Submit(void); | ||
173 | |||
174 | void S_AmbientOff (void); | ||
175 | void S_AmbientOn (void); | ||
176 | |||
177 | #endif | ||