diff options
Diffstat (limited to 'apps/plugins/sdl/progs/quake/quakedef.h')
-rw-r--r-- | apps/plugins/sdl/progs/quake/quakedef.h | 333 |
1 files changed, 333 insertions, 0 deletions
diff --git a/apps/plugins/sdl/progs/quake/quakedef.h b/apps/plugins/sdl/progs/quake/quakedef.h new file mode 100644 index 0000000000..e676b7c9e7 --- /dev/null +++ b/apps/plugins/sdl/progs/quake/quakedef.h | |||
@@ -0,0 +1,333 @@ | |||
1 | /* | ||
2 | Copyright (C) 1996-1997 Id Software, Inc. | ||
3 | |||
4 | This program is free software; you can redistribute it and/or | ||
5 | modify it under the terms of the GNU General Public License | ||
6 | as published by the Free Software Foundation; either version 2 | ||
7 | of the License, or (at your option) any later version. | ||
8 | |||
9 | This program is distributed in the hope that it will be useful, | ||
10 | but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
11 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. | ||
12 | |||
13 | See the GNU General Public License for more details. | ||
14 | |||
15 | You should have received a copy of the GNU General Public License | ||
16 | along with this program; if not, write to the Free Software | ||
17 | Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. | ||
18 | |||
19 | */ | ||
20 | // quakedef.h -- primary header for client | ||
21 | |||
22 | //#define GLTEST // experimental stuff | ||
23 | |||
24 | #include "SDL.h" | ||
25 | #include <stdarg.h> | ||
26 | #include <setjmp.h> | ||
27 | |||
28 | #define QUAKE_GAME // as opposed to utilities | ||
29 | |||
30 | #undef VERSION | ||
31 | #define VERSION 1.09 | ||
32 | #define GLQUAKE_VERSION 1.00 | ||
33 | #define D3DQUAKE_VERSION 0.01 | ||
34 | #define WINQUAKE_VERSION 0.996 | ||
35 | #define LINUX_VERSION 1.30 | ||
36 | #define X11_VERSION 1.10 | ||
37 | |||
38 | //define PARANOID // speed sapping error checking | ||
39 | |||
40 | #ifdef QUAKE2 | ||
41 | #define GAMENAME "id1" // directory to look in by default | ||
42 | #else | ||
43 | #define GAMENAME "id1" | ||
44 | #endif | ||
45 | |||
46 | #if defined(_WIN32) && !defined(WINDED) | ||
47 | |||
48 | #if defined(_M_IX86) | ||
49 | #define __i386__ 1 | ||
50 | #endif | ||
51 | |||
52 | void VID_LockBuffer (void); | ||
53 | void VID_UnlockBuffer (void); | ||
54 | |||
55 | #else | ||
56 | |||
57 | #define VID_LockBuffer() | ||
58 | #define VID_UnlockBuffer() | ||
59 | |||
60 | #endif | ||
61 | |||
62 | #if defined(__i386__) && defined(USE_ASM) | ||
63 | #define id386 1 | ||
64 | #else | ||
65 | #define id386 0 | ||
66 | #endif | ||
67 | |||
68 | #if id386 | ||
69 | #define UNALIGNED_OK 1 // set to 0 if unaligned accesses are not supported | ||
70 | #else | ||
71 | #define UNALIGNED_OK 0 | ||
72 | #endif | ||
73 | |||
74 | // !!! if this is changed, it must be changed in d_ifacea.h too !!! | ||
75 | #define CACHE_SIZE 32 // used to align key data structures | ||
76 | |||
77 | #define UNUSED(x) (x = x) // for pesky compiler / lint warnings | ||
78 | |||
79 | #define MINIMUM_MEMORY 0x550000 | ||
80 | #define MINIMUM_MEMORY_LEVELPAK (MINIMUM_MEMORY + 0x100000) | ||
81 | |||
82 | #define MAX_NUM_ARGVS 50 | ||
83 | |||
84 | // up / down | ||
85 | #define PITCH 0 | ||
86 | |||
87 | // left / right | ||
88 | #define YAW 1 | ||
89 | |||
90 | // fall over | ||
91 | #define ROLL 2 | ||
92 | |||
93 | |||
94 | #define MAX_QPATH 64 // max length of a quake game pathname | ||
95 | #define MAX_OSPATH 128 // max length of a filesystem pathname | ||
96 | |||
97 | #define ON_EPSILON 0.1 // point on plane side epsilon | ||
98 | |||
99 | #define MAX_MSGLEN 8000 // max length of a reliable message | ||
100 | #define MAX_DATAGRAM 1024 // max length of unreliable message | ||
101 | |||
102 | // | ||
103 | // per-level limits | ||
104 | // | ||
105 | #define MAX_EDICTS 600 // FIXME: ouch! ouch! ouch! | ||
106 | #define MAX_LIGHTSTYLES 64 | ||
107 | #define MAX_MODELS 256 // these are sent over the net as bytes | ||
108 | #define MAX_SOUNDS 256 // so they cannot be blindly increased | ||
109 | |||
110 | #define SAVEGAME_COMMENT_LENGTH 39 | ||
111 | |||
112 | #define MAX_STYLESTRING 64 | ||
113 | |||
114 | // | ||
115 | // stats are integers communicated to the client by the server | ||
116 | // | ||
117 | #define MAX_CL_STATS 32 | ||
118 | #define STAT_HEALTH 0 | ||
119 | #define STAT_FRAGS 1 | ||
120 | #define STAT_WEAPON 2 | ||
121 | #define STAT_AMMO 3 | ||
122 | #define STAT_ARMOR 4 | ||
123 | #define STAT_WEAPONFRAME 5 | ||
124 | #define STAT_SHELLS 6 | ||
125 | #define STAT_NAILS 7 | ||
126 | #define STAT_ROCKETS 8 | ||
127 | #define STAT_CELLS 9 | ||
128 | #define STAT_ACTIVEWEAPON 10 | ||
129 | #define STAT_TOTALSECRETS 11 | ||
130 | #define STAT_TOTALMONSTERS 12 | ||
131 | #define STAT_SECRETS 13 // bumped on client side by svc_foundsecret | ||
132 | #define STAT_MONSTERS 14 // bumped by svc_killedmonster | ||
133 | |||
134 | // stock defines | ||
135 | |||
136 | #define IT_SHOTGUN 1 | ||
137 | #define IT_SUPER_SHOTGUN 2 | ||
138 | #define IT_NAILGUN 4 | ||
139 | #define IT_SUPER_NAILGUN 8 | ||
140 | #define IT_GRENADE_LAUNCHER 16 | ||
141 | #define IT_ROCKET_LAUNCHER 32 | ||
142 | #define IT_LIGHTNING 64 | ||
143 | #define IT_SUPER_LIGHTNING 128 | ||
144 | #define IT_SHELLS 256 | ||
145 | #define IT_NAILS 512 | ||
146 | #define IT_ROCKETS 1024 | ||
147 | #define IT_CELLS 2048 | ||
148 | #define IT_AXE 4096 | ||
149 | #define IT_ARMOR1 8192 | ||
150 | #define IT_ARMOR2 16384 | ||
151 | #define IT_ARMOR3 32768 | ||
152 | #define IT_SUPERHEALTH 65536 | ||
153 | #define IT_KEY1 131072 | ||
154 | #define IT_KEY2 262144 | ||
155 | #define IT_INVISIBILITY 524288 | ||
156 | #define IT_INVULNERABILITY 1048576 | ||
157 | #define IT_SUIT 2097152 | ||
158 | #define IT_QUAD 4194304 | ||
159 | #define IT_SIGIL1 (1<<28) | ||
160 | #define IT_SIGIL2 (1<<29) | ||
161 | #define IT_SIGIL3 (1<<30) | ||
162 | #define IT_SIGIL4 (1<<31) | ||
163 | |||
164 | //=========================================== | ||
165 | //rogue changed and added defines | ||
166 | |||
167 | #define RIT_SHELLS 128 | ||
168 | #define RIT_NAILS 256 | ||
169 | #define RIT_ROCKETS 512 | ||
170 | #define RIT_CELLS 1024 | ||
171 | #define RIT_AXE 2048 | ||
172 | #define RIT_LAVA_NAILGUN 4096 | ||
173 | #define RIT_LAVA_SUPER_NAILGUN 8192 | ||
174 | #define RIT_MULTI_GRENADE 16384 | ||
175 | #define RIT_MULTI_ROCKET 32768 | ||
176 | #define RIT_PLASMA_GUN 65536 | ||
177 | #define RIT_ARMOR1 8388608 | ||
178 | #define RIT_ARMOR2 16777216 | ||
179 | #define RIT_ARMOR3 33554432 | ||
180 | #define RIT_LAVA_NAILS 67108864 | ||
181 | #define RIT_PLASMA_AMMO 134217728 | ||
182 | #define RIT_MULTI_ROCKETS 268435456 | ||
183 | #define RIT_SHIELD 536870912 | ||
184 | #define RIT_ANTIGRAV 1073741824 | ||
185 | #define RIT_SUPERHEALTH 2147483648 | ||
186 | |||
187 | //MED 01/04/97 added hipnotic defines | ||
188 | //=========================================== | ||
189 | //hipnotic added defines | ||
190 | #define HIT_PROXIMITY_GUN_BIT 16 | ||
191 | #define HIT_MJOLNIR_BIT 7 | ||
192 | #define HIT_LASER_CANNON_BIT 23 | ||
193 | #define HIT_PROXIMITY_GUN (1<<HIT_PROXIMITY_GUN_BIT) | ||
194 | #define HIT_MJOLNIR (1<<HIT_MJOLNIR_BIT) | ||
195 | #define HIT_LASER_CANNON (1<<HIT_LASER_CANNON_BIT) | ||
196 | #define HIT_WETSUIT (1<<(23+2)) | ||
197 | #define HIT_EMPATHY_SHIELDS (1<<(23+3)) | ||
198 | |||
199 | //=========================================== | ||
200 | |||
201 | #define MAX_SCOREBOARD 16 | ||
202 | #define MAX_SCOREBOARDNAME 32 | ||
203 | |||
204 | #define SOUND_CHANNELS 8 | ||
205 | |||
206 | // This makes anyone on id's net privileged | ||
207 | // Use for multiplayer testing only - VERY dangerous!!! | ||
208 | // #define IDGODS | ||
209 | |||
210 | #include "common.h" | ||
211 | #include "bspfile.h" | ||
212 | #include "vid.h" | ||
213 | #include "sys.h" | ||
214 | #include "zone.h" | ||
215 | #include "mathlib.h" | ||
216 | |||
217 | typedef struct | ||
218 | { | ||
219 | vec3_t origin; | ||
220 | vec3_t angles; | ||
221 | int modelindex; | ||
222 | int frame; | ||
223 | int colormap; | ||
224 | int skin; | ||
225 | int effects; | ||
226 | } entity_state_t; | ||
227 | |||
228 | |||
229 | #include "wad.h" | ||
230 | #include "draw.h" | ||
231 | #include "cvar.h" | ||
232 | #include "screen.h" | ||
233 | #include "net.h" | ||
234 | #include "protocol.h" | ||
235 | #include "cmd.h" | ||
236 | #include "sbar.h" | ||
237 | #include "quakesound.h" | ||
238 | #include "render.h" | ||
239 | #include "client.h" | ||
240 | #include "progs.h" | ||
241 | #include "server.h" | ||
242 | |||
243 | #ifdef GLQUAKE | ||
244 | #include "gl_model.h" | ||
245 | #else | ||
246 | #include "model.h" | ||
247 | #include "d_iface.h" | ||
248 | #endif | ||
249 | |||
250 | #include "input.h" | ||
251 | #include "world.h" | ||
252 | #include "keys.h" | ||
253 | #include "console.h" | ||
254 | #include "view.h" | ||
255 | #include "menu.h" | ||
256 | #include "crc.h" | ||
257 | #include "cdaudio.h" | ||
258 | |||
259 | #ifdef GLQUAKE | ||
260 | #include "glquake.h" | ||
261 | #endif | ||
262 | |||
263 | //============================================================================= | ||
264 | |||
265 | // the host system specifies the base of the directory tree, the | ||
266 | // command line parms passed to the program, and the amount of memory | ||
267 | // available for the program to use | ||
268 | |||
269 | typedef struct | ||
270 | { | ||
271 | char *basedir; | ||
272 | char *cachedir; // for development over ISDN lines | ||
273 | int argc; | ||
274 | char **argv; | ||
275 | void *membase; | ||
276 | int memsize; | ||
277 | } quakeparms_t; | ||
278 | |||
279 | |||
280 | //============================================================================= | ||
281 | |||
282 | |||
283 | |||
284 | extern qboolean noclip_anglehack; | ||
285 | |||
286 | |||
287 | // | ||
288 | // host | ||
289 | // | ||
290 | extern quakeparms_t host_parms; | ||
291 | |||
292 | extern cvar_t sys_ticrate; | ||
293 | extern cvar_t sys_nostdout; | ||
294 | extern cvar_t developer; | ||
295 | |||
296 | extern qboolean host_initialized; // true if into command execution | ||
297 | extern double host_frametime; | ||
298 | extern byte *host_basepal; | ||
299 | extern byte *host_colormap; | ||
300 | extern int host_framecount; // incremented every frame, never reset | ||
301 | extern double realtime; // not bounded in any way, changed at | ||
302 | // start of every frame, never reset | ||
303 | |||
304 | void Host_ClearMemory (void); | ||
305 | void Host_ServerFrame (void); | ||
306 | void Host_InitCommands (void); | ||
307 | void Host_Init (quakeparms_t *parms); | ||
308 | void Host_Shutdown(void); | ||
309 | void Host_Error (char *error, ...); | ||
310 | void Host_EndGame (char *message, ...); | ||
311 | void Host_Frame (float time); | ||
312 | void Host_Quit_f (void); | ||
313 | void Host_ClientCommands (char *fmt, ...); | ||
314 | void Host_ShutdownServer (qboolean crash); | ||
315 | |||
316 | extern qboolean msg_suppress_1; // suppresses resolution and cache size console output | ||
317 | // an fullscreen DIB focus gain/loss | ||
318 | extern int current_skill; // skill level for currently loaded level (in case | ||
319 | // the user changes the cvar while the level is | ||
320 | // running, this reflects the level actually in use) | ||
321 | |||
322 | extern qboolean isDedicated; | ||
323 | |||
324 | extern int minimum_memory; | ||
325 | |||
326 | // | ||
327 | // chase | ||
328 | // | ||
329 | extern cvar_t chase_active; | ||
330 | |||
331 | void Chase_Init (void); | ||
332 | void Chase_Reset (void); | ||
333 | void Chase_Update (void); | ||