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1/*
2Copyright (C) 1996-1997 Id Software, Inc.
3
4This program is free software; you can redistribute it and/or
5modify it under the terms of the GNU General Public License
6as published by the Free Software Foundation; either version 2
7of the License, or (at your option) any later version.
8
9This program is distributed in the hope that it will be useful,
10but WITHOUT ANY WARRANTY; without even the implied warranty of
11MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13See the GNU General Public License for more details.
14
15You should have received a copy of the GNU General Public License
16along with this program; if not, write to the Free Software
17Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
18
19*/
20// protocol.h -- communications protocols
21
22#define PROTOCOL_VERSION 15
23
24// if the high bit of the servercmd is set, the low bits are fast update flags:
25#define U_MOREBITS (1<<0)
26#define U_ORIGIN1 (1<<1)
27#define U_ORIGIN2 (1<<2)
28#define U_ORIGIN3 (1<<3)
29#define U_ANGLE2 (1<<4)
30#define U_NOLERP (1<<5) // don't interpolate movement
31#define U_FRAME (1<<6)
32#define U_SIGNAL (1<<7) // just differentiates from other updates
33
34// svc_update can pass all of the fast update bits, plus more
35#define U_ANGLE1 (1<<8)
36#define U_ANGLE3 (1<<9)
37#define U_MODEL (1<<10)
38#define U_COLORMAP (1<<11)
39#define U_SKIN (1<<12)
40#define U_EFFECTS (1<<13)
41#define U_LONGENTITY (1<<14)
42
43
44#define SU_VIEWHEIGHT (1<<0)
45#define SU_IDEALPITCH (1<<1)
46#define SU_PUNCH1 (1<<2)
47#define SU_PUNCH2 (1<<3)
48#define SU_PUNCH3 (1<<4)
49#define SU_VELOCITY1 (1<<5)
50#define SU_VELOCITY2 (1<<6)
51#define SU_VELOCITY3 (1<<7)
52//define SU_AIMENT (1<<8) AVAILABLE BIT
53#define SU_ITEMS (1<<9)
54#define SU_ONGROUND (1<<10) // no data follows, the bit is it
55#define SU_INWATER (1<<11) // no data follows, the bit is it
56#define SU_WEAPONFRAME (1<<12)
57#define SU_ARMOR (1<<13)
58#define SU_WEAPON (1<<14)
59
60// a sound with no channel is a local only sound
61#define SND_VOLUME (1<<0) // a byte
62#define SND_ATTENUATION (1<<1) // a byte
63#define SND_LOOPING (1<<2) // a long
64
65
66// defaults for clientinfo messages
67#define DEFAULT_VIEWHEIGHT 22
68
69
70// game types sent by serverinfo
71// these determine which intermission screen plays
72#define GAME_COOP 0
73#define GAME_DEATHMATCH 1
74
75//==================
76// note that there are some defs.qc that mirror to these numbers
77// also related to svc_strings[] in cl_parse
78//==================
79
80//
81// server to client
82//
83#define svc_bad 0
84#define svc_nop 1
85#define svc_disconnect 2
86#define svc_updatestat 3 // [byte] [long]
87#define svc_version 4 // [long] server version
88#define svc_setview 5 // [short] entity number
89#define svc_sound 6 // <see code>
90#define svc_time 7 // [float] server time
91#define svc_print 8 // [string] null terminated string
92#define svc_stufftext 9 // [string] stuffed into client's console buffer
93 // the string should be \n terminated
94#define svc_setangle 10 // [angle3] set the view angle to this absolute value
95
96#define svc_serverinfo 11 // [long] version
97 // [string] signon string
98 // [string]..[0]model cache
99 // [string]...[0]sounds cache
100#define svc_lightstyle 12 // [byte] [string]
101#define svc_updatename 13 // [byte] [string]
102#define svc_updatefrags 14 // [byte] [short]
103#define svc_clientdata 15 // <shortbits + data>
104#define svc_stopsound 16 // <see code>
105#define svc_updatecolors 17 // [byte] [byte]
106#define svc_particle 18 // [vec3] <variable>
107#define svc_damage 19
108
109#define svc_spawnstatic 20
110// svc_spawnbinary 21
111#define svc_spawnbaseline 22
112
113#define svc_temp_entity 23
114
115#define svc_setpause 24 // [byte] on / off
116#define svc_signonnum 25 // [byte] used for the signon sequence
117
118#define svc_centerprint 26 // [string] to put in center of the screen
119
120#define svc_killedmonster 27
121#define svc_foundsecret 28
122
123#define svc_spawnstaticsound 29 // [coord3] [byte] samp [byte] vol [byte] aten
124
125#define svc_intermission 30 // [string] music
126#define svc_finale 31 // [string] music [string] text
127
128#define svc_cdtrack 32 // [byte] track [byte] looptrack
129#define svc_sellscreen 33
130
131#define svc_cutscene 34
132
133//
134// client to server
135//
136#define clc_bad 0
137#define clc_nop 1
138#define clc_disconnect 2
139#define clc_move 3 // [usercmd_t]
140#define clc_stringcmd 4 // [string] message
141
142
143//
144// temp entity events
145//
146#define TE_SPIKE 0
147#define TE_SUPERSPIKE 1
148#define TE_GUNSHOT 2
149#define TE_EXPLOSION 3
150#define TE_TAREXPLOSION 4
151#define TE_LIGHTNING1 5
152#define TE_LIGHTNING2 6
153#define TE_WIZSPIKE 7
154#define TE_KNIGHTSPIKE 8
155#define TE_LIGHTNING3 9
156#define TE_LAVASPLASH 10
157#define TE_TELEPORT 11
158#define TE_EXPLOSION2 12
159
160// PGM 01/21/97
161#define TE_BEAM 13
162// PGM 01/21/97
163
164#ifdef QUAKE2
165#define TE_IMPLOSION 14
166#define TE_RAILTRAIL 15
167#endif