diff options
Diffstat (limited to 'apps/plugins/sdl/progs/quake/progdefs.q2')
-rw-r--r-- | apps/plugins/sdl/progs/quake/progdefs.q2 | 158 |
1 files changed, 158 insertions, 0 deletions
diff --git a/apps/plugins/sdl/progs/quake/progdefs.q2 b/apps/plugins/sdl/progs/quake/progdefs.q2 new file mode 100644 index 0000000000..dc7f3be9bb --- /dev/null +++ b/apps/plugins/sdl/progs/quake/progdefs.q2 | |||
@@ -0,0 +1,158 @@ | |||
1 | |||
2 | /* file generated by qcc, do not modify */ | ||
3 | |||
4 | typedef struct | ||
5 | { int pad[28]; | ||
6 | int self; | ||
7 | int other; | ||
8 | int world; | ||
9 | float time; | ||
10 | float frametime; | ||
11 | float force_retouch; | ||
12 | string_t mapname; | ||
13 | string_t startspot; | ||
14 | float deathmatch; | ||
15 | float coop; | ||
16 | float teamplay; | ||
17 | float serverflags; | ||
18 | float total_secrets; | ||
19 | float total_monsters; | ||
20 | float found_secrets; | ||
21 | float killed_monsters; | ||
22 | float parm1; | ||
23 | float parm2; | ||
24 | float parm3; | ||
25 | float parm4; | ||
26 | float parm5; | ||
27 | float parm6; | ||
28 | float parm7; | ||
29 | float parm8; | ||
30 | float parm9; | ||
31 | float parm10; | ||
32 | float parm11; | ||
33 | float parm12; | ||
34 | float parm13; | ||
35 | float parm14; | ||
36 | float parm15; | ||
37 | float parm16; | ||
38 | vec3_t v_forward; | ||
39 | vec3_t v_up; | ||
40 | vec3_t v_right; | ||
41 | float trace_allsolid; | ||
42 | float trace_startsolid; | ||
43 | float trace_fraction; | ||
44 | vec3_t trace_endpos; | ||
45 | vec3_t trace_plane_normal; | ||
46 | float trace_plane_dist; | ||
47 | int trace_ent; | ||
48 | float trace_inopen; | ||
49 | float trace_inwater; | ||
50 | int msg_entity; | ||
51 | string_t null; | ||
52 | func_t main; | ||
53 | func_t StartFrame; | ||
54 | func_t PlayerPreThink; | ||
55 | func_t PlayerPostThink; | ||
56 | func_t ClientKill; | ||
57 | func_t ClientConnect; | ||
58 | func_t PutClientInServer; | ||
59 | func_t ClientDisconnect; | ||
60 | func_t SetNewParms; | ||
61 | func_t SetChangeParms; | ||
62 | } globalvars_t; | ||
63 | |||
64 | typedef struct | ||
65 | { | ||
66 | float modelindex; | ||
67 | vec3_t absmin; | ||
68 | vec3_t absmax; | ||
69 | float ltime; | ||
70 | float movetype; | ||
71 | float solid; | ||
72 | vec3_t origin; | ||
73 | vec3_t oldorigin; | ||
74 | vec3_t velocity; | ||
75 | vec3_t angles; | ||
76 | vec3_t avelocity; | ||
77 | vec3_t basevelocity; | ||
78 | vec3_t punchangle; | ||
79 | string_t classname; | ||
80 | string_t model; | ||
81 | float frame; | ||
82 | float skin; | ||
83 | float effects; | ||
84 | float drawPercent; | ||
85 | float gravity; | ||
86 | float mass; | ||
87 | float light_level; | ||
88 | vec3_t mins; | ||
89 | vec3_t maxs; | ||
90 | vec3_t size; | ||
91 | func_t touch; | ||
92 | func_t use; | ||
93 | func_t think; | ||
94 | func_t blocked; | ||
95 | float nextthink; | ||
96 | int groundentity; | ||
97 | float health; | ||
98 | float frags; | ||
99 | float weapon; | ||
100 | string_t weaponmodel; | ||
101 | float weaponframe; | ||
102 | float currentammo; | ||
103 | float ammo_shells; | ||
104 | float ammo_nails; | ||
105 | float ammo_rockets; | ||
106 | float ammo_cells; | ||
107 | float items; | ||
108 | float items2; | ||
109 | float takedamage; | ||
110 | int chain; | ||
111 | float deadflag; | ||
112 | vec3_t view_ofs; | ||
113 | float button0; | ||
114 | float button1; | ||
115 | float button2; | ||
116 | float impulse; | ||
117 | float fixangle; | ||
118 | vec3_t v_angle; | ||
119 | float idealpitch; | ||
120 | float pitch_speed; | ||
121 | string_t netname; | ||
122 | int enemy; | ||
123 | float flags; | ||
124 | float colormap; | ||
125 | float team; | ||
126 | float max_health; | ||
127 | float teleport_time; | ||
128 | float armortype; | ||
129 | float armorvalue; | ||
130 | float waterlevel; | ||
131 | float watertype; | ||
132 | float ideal_yaw; | ||
133 | float yaw_speed; | ||
134 | int aiment; | ||
135 | int goalentity; | ||
136 | float spawnflags; | ||
137 | string_t target; | ||
138 | string_t targetname; | ||
139 | float dmg_take; | ||
140 | float dmg_save; | ||
141 | int dmg_inflictor; | ||
142 | int owner; | ||
143 | vec3_t movedir; | ||
144 | string_t message; | ||
145 | float sounds; | ||
146 | string_t noise; | ||
147 | string_t noise1; | ||
148 | string_t noise2; | ||
149 | string_t noise3; | ||
150 | float dmg; | ||
151 | float dmgtime; | ||
152 | float air_finished; | ||
153 | float pain_finished; | ||
154 | float radsuit_finished; | ||
155 | float speed; | ||
156 | } entvars_t; | ||
157 | |||
158 | #define PROGHEADER_CRC 31586 | ||