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diff --git a/apps/plugins/sdl/progs/quake/cl_input.c b/apps/plugins/sdl/progs/quake/cl_input.c
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1/*
2Copyright (C) 1996-1997 Id Software, Inc.
3
4This program is free software; you can redistribute it and/or
5modify it under the terms of the GNU General Public License
6as published by the Free Software Foundation; either version 2
7of the License, or (at your option) any later version.
8
9This program is distributed in the hope that it will be useful,
10but WITHOUT ANY WARRANTY; without even the implied warranty of
11MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13See the GNU General Public License for more details.
14
15You should have received a copy of the GNU General Public License
16along with this program; if not, write to the Free Software
17Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
18
19*/
20// cl.input.c -- builds an intended movement command to send to the server
21
22// Quake is a trademark of Id Software, Inc., (c) 1996 Id Software, Inc. All
23// rights reserved.
24
25#include "quakedef.h"
26
27/*
28===============================================================================
29
30KEY BUTTONS
31
32Continuous button event tracking is complicated by the fact that two different
33input sources (say, mouse button 1 and the control key) can both press the
34same button, but the button should only be released when both of the
35pressing key have been released.
36
37When a key event issues a button command (+forward, +attack, etc), it appends
38its key number as a parameter to the command so it can be matched up with
39the release.
40
41state bit 0 is the current state of the key
42state bit 1 is edge triggered on the up to down transition
43state bit 2 is edge triggered on the down to up transition
44
45===============================================================================
46*/
47
48
49kbutton_t in_mlook, in_klook;
50kbutton_t in_left, in_right, in_forward, in_back;
51kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright;
52kbutton_t in_strafe, in_speed, in_use, in_jump, in_attack;
53kbutton_t in_up, in_down;
54
55int in_impulse;
56
57
58void KeyDown (kbutton_t *b)
59{
60 int k;
61 char *c;
62
63 c = Cmd_Argv(1);
64 if (c[0])
65 k = atoi(c);
66 else
67 k = -1; // typed manually at the console for continuous down
68
69 if (k == b->down[0] || k == b->down[1])
70 return; // repeating key
71
72 if (!b->down[0])
73 b->down[0] = k;
74 else if (!b->down[1])
75 b->down[1] = k;
76 else
77 {
78 Con_Printf ("Three keys down for a button!\n");
79 return;
80 }
81
82 if (b->state & 1)
83 return; // still down
84 b->state |= 1 + 2; // down + impulse down
85}
86
87void KeyUp (kbutton_t *b)
88{
89 int k;
90 char *c;
91
92 c = Cmd_Argv(1);
93 if (c[0])
94 k = atoi(c);
95 else
96 { // typed manually at the console, assume for unsticking, so clear all
97 b->down[0] = b->down[1] = 0;
98 b->state = 4; // impulse up
99 return;
100 }
101
102 if (b->down[0] == k)
103 b->down[0] = 0;
104 else if (b->down[1] == k)
105 b->down[1] = 0;
106 else
107 return; // key up without coresponding down (menu pass through)
108 if (b->down[0] || b->down[1])
109 return; // some other key is still holding it down
110
111 if (!(b->state & 1))
112 return; // still up (this should not happen)
113 b->state &= ~1; // now up
114 b->state |= 4; // impulse up
115}
116
117void IN_KLookDown (void) {KeyDown(&in_klook);}
118void IN_KLookUp (void) {KeyUp(&in_klook);}
119void IN_MLookDown (void) {KeyDown(&in_mlook);}
120void IN_MLookUp (void) {
121KeyUp(&in_mlook);
122if ( !(in_mlook.state&1) && lookspring.value)
123 V_StartPitchDrift();
124}
125void IN_UpDown(void) {KeyDown(&in_up);}
126void IN_UpUp(void) {KeyUp(&in_up);}
127void IN_DownDown(void) {KeyDown(&in_down);}
128void IN_DownUp(void) {KeyUp(&in_down);}
129void IN_LeftDown(void) {KeyDown(&in_left);}
130void IN_LeftUp(void) {KeyUp(&in_left);}
131void IN_RightDown(void) {KeyDown(&in_right);}
132void IN_RightUp(void) {KeyUp(&in_right);}
133void IN_ForwardDown(void) {KeyDown(&in_forward);}
134void IN_ForwardUp(void) {KeyUp(&in_forward);}
135void IN_BackDown(void) {KeyDown(&in_back);}
136void IN_BackUp(void) {KeyUp(&in_back);}
137void IN_LookupDown(void) {KeyDown(&in_lookup);}
138void IN_LookupUp(void) {KeyUp(&in_lookup);}
139void IN_LookdownDown(void) {KeyDown(&in_lookdown);}
140void IN_LookdownUp(void) {KeyUp(&in_lookdown);}
141void IN_MoveleftDown(void) {KeyDown(&in_moveleft);}
142void IN_MoveleftUp(void) {KeyUp(&in_moveleft);}
143void IN_MoverightDown(void) {KeyDown(&in_moveright);}
144void IN_MoverightUp(void) {KeyUp(&in_moveright);}
145
146void IN_SpeedDown(void) {KeyDown(&in_speed);}
147void IN_SpeedUp(void) {KeyUp(&in_speed);}
148void IN_StrafeDown(void) {KeyDown(&in_strafe);}
149void IN_StrafeUp(void) {KeyUp(&in_strafe);}
150
151void IN_AttackDown(void) {KeyDown(&in_attack);}
152void IN_AttackUp(void) {KeyUp(&in_attack);}
153
154void IN_UseDown (void) {KeyDown(&in_use);}
155void IN_UseUp (void) {KeyUp(&in_use);}
156void IN_JumpDown (void) {KeyDown(&in_jump);}
157void IN_JumpUp (void) {KeyUp(&in_jump);}
158
159void IN_Impulse (void) {in_impulse=Q_atoi(Cmd_Argv(1));}
160
161/*
162===============
163CL_KeyState
164
165Returns 0.25 if a key was pressed and released during the frame,
1660.5 if it was pressed and held
1670 if held then released, and
1681.0 if held for the entire time
169===============
170*/
171float CL_KeyState (kbutton_t *key)
172{
173 float val;
174 qboolean impulsedown, impulseup, down;
175
176 impulsedown = key->state & 2;
177 impulseup = key->state & 4;
178 down = key->state & 1;
179 val = 0;
180
181 if (impulsedown && !impulseup)
182 if (down)
183 val = 0.5; // pressed and held this frame
184 else
185 val = 0; // I_Error ();
186 if (impulseup && !impulsedown)
187 if (down)
188 val = 0; // I_Error ();
189 else
190 val = 0; // released this frame
191 if (!impulsedown && !impulseup)
192 if (down)
193 val = 1.0; // held the entire frame
194 else
195 val = 0; // up the entire frame
196 if (impulsedown && impulseup)
197 if (down)
198 val = 0.75; // released and re-pressed this frame
199 else
200 val = 0.25; // pressed and released this frame
201
202 key->state &= 1; // clear impulses
203
204 return val;
205}
206
207
208
209
210//==========================================================================
211
212cvar_t cl_upspeed = {"cl_upspeed","200"};
213cvar_t cl_forwardspeed = {"cl_forwardspeed","200", true};
214cvar_t cl_backspeed = {"cl_backspeed","200", true};
215cvar_t cl_sidespeed = {"cl_sidespeed","350"};
216
217cvar_t cl_movespeedkey = {"cl_movespeedkey","2.0"};
218
219cvar_t cl_yawspeed = {"cl_yawspeed","140"};
220cvar_t cl_pitchspeed = {"cl_pitchspeed","150"};
221
222cvar_t cl_anglespeedkey = {"cl_anglespeedkey","1.5"};
223
224
225/*
226================
227CL_AdjustAngles
228
229Moves the local angle positions
230================
231*/
232void CL_AdjustAngles (void)
233{
234 float speed;
235 float up, down;
236
237 if (in_speed.state & 1)
238 speed = host_frametime * cl_anglespeedkey.value;
239 else
240 speed = host_frametime;
241
242 if (!(in_strafe.state & 1))
243 {
244 cl.viewangles[YAW] -= speed*cl_yawspeed.value*CL_KeyState (&in_right);
245 cl.viewangles[YAW] += speed*cl_yawspeed.value*CL_KeyState (&in_left);
246 cl.viewangles[YAW] = anglemod(cl.viewangles[YAW]);
247 }
248 if (in_klook.state & 1)
249 {
250 V_StopPitchDrift ();
251 cl.viewangles[PITCH] -= speed*cl_pitchspeed.value * CL_KeyState (&in_forward);
252 cl.viewangles[PITCH] += speed*cl_pitchspeed.value * CL_KeyState (&in_back);
253 }
254
255 up = CL_KeyState (&in_lookup);
256 down = CL_KeyState(&in_lookdown);
257
258 cl.viewangles[PITCH] -= speed*cl_pitchspeed.value * up;
259 cl.viewangles[PITCH] += speed*cl_pitchspeed.value * down;
260
261 if (up || down)
262 V_StopPitchDrift ();
263
264 if (cl.viewangles[PITCH] > 80)
265 cl.viewangles[PITCH] = 80;
266 if (cl.viewangles[PITCH] < -70)
267 cl.viewangles[PITCH] = -70;
268
269 if (cl.viewangles[ROLL] > 50)
270 cl.viewangles[ROLL] = 50;
271 if (cl.viewangles[ROLL] < -50)
272 cl.viewangles[ROLL] = -50;
273
274}
275
276/*
277================
278CL_BaseMove
279
280Send the intended movement message to the server
281================
282*/
283void CL_BaseMove (usercmd_t *cmd)
284{
285 if (cls.signon != SIGNONS)
286 return;
287
288 CL_AdjustAngles ();
289
290 Q_memset (cmd, 0, sizeof(*cmd));
291
292 if (in_strafe.state & 1)
293 {
294 cmd->sidemove += cl_sidespeed.value * CL_KeyState (&in_right);
295 cmd->sidemove -= cl_sidespeed.value * CL_KeyState (&in_left);
296 }
297
298 cmd->sidemove += cl_sidespeed.value * CL_KeyState (&in_moveright);
299 cmd->sidemove -= cl_sidespeed.value * CL_KeyState (&in_moveleft);
300
301 cmd->upmove += cl_upspeed.value * CL_KeyState (&in_up);
302 cmd->upmove -= cl_upspeed.value * CL_KeyState (&in_down);
303
304 if (! (in_klook.state & 1) )
305 {
306 cmd->forwardmove += cl_forwardspeed.value * CL_KeyState (&in_forward);
307 cmd->forwardmove -= cl_backspeed.value * CL_KeyState (&in_back);
308 }
309
310//
311// adjust for speed key
312//
313 if (in_speed.state & 1)
314 {
315 cmd->forwardmove *= cl_movespeedkey.value;
316 cmd->sidemove *= cl_movespeedkey.value;
317 cmd->upmove *= cl_movespeedkey.value;
318 }
319
320#ifdef QUAKE2
321 cmd->lightlevel = cl.light_level;
322#endif
323}
324
325
326
327/*
328==============
329CL_SendMove
330==============
331*/
332void CL_SendMove (usercmd_t *cmd)
333{
334 int i;
335 int bits;
336 sizebuf_t buf;
337 byte data[128];
338
339 buf.maxsize = 128;
340 buf.cursize = 0;
341 buf.data = data;
342
343 cl.cmd = *cmd;
344
345//
346// send the movement message
347//
348 MSG_WriteByte (&buf, clc_move);
349
350 MSG_WriteFloat (&buf, cl.mtime[0]); // so server can get ping times
351
352 for (i=0 ; i<3 ; i++)
353 MSG_WriteAngle (&buf, cl.viewangles[i]);
354
355 MSG_WriteShort (&buf, cmd->forwardmove);
356 MSG_WriteShort (&buf, cmd->sidemove);
357 MSG_WriteShort (&buf, cmd->upmove);
358
359//
360// send button bits
361//
362 bits = 0;
363
364 if ( in_attack.state & 3 )
365 bits |= 1;
366 in_attack.state &= ~2;
367
368 if (in_jump.state & 3)
369 bits |= 2;
370 in_jump.state &= ~2;
371
372 MSG_WriteByte (&buf, bits);
373
374 MSG_WriteByte (&buf, in_impulse);
375 in_impulse = 0;
376
377#ifdef QUAKE2
378//
379// light level
380//
381 MSG_WriteByte (&buf, cmd->lightlevel);
382#endif
383
384//
385// deliver the message
386//
387 if (cls.demoplayback)
388 return;
389
390//
391// allways dump the first two message, because it may contain leftover inputs
392// from the last level
393//
394 if (++cl.movemessages <= 2)
395 return;
396
397 if (NET_SendUnreliableMessage (cls.netcon, &buf) == -1)
398 {
399 Con_Printf ("CL_SendMove: lost server connection\n");
400 CL_Disconnect ();
401 }
402}
403
404/*
405============
406CL_InitInput
407============
408*/
409void CL_InitInput (void)
410{
411 Cmd_AddCommand ("+moveup",IN_UpDown);
412 Cmd_AddCommand ("-moveup",IN_UpUp);
413 Cmd_AddCommand ("+movedown",IN_DownDown);
414 Cmd_AddCommand ("-movedown",IN_DownUp);
415 Cmd_AddCommand ("+left",IN_LeftDown);
416 Cmd_AddCommand ("-left",IN_LeftUp);
417 Cmd_AddCommand ("+right",IN_RightDown);
418 Cmd_AddCommand ("-right",IN_RightUp);
419 Cmd_AddCommand ("+forward",IN_ForwardDown);
420 Cmd_AddCommand ("-forward",IN_ForwardUp);
421 Cmd_AddCommand ("+back",IN_BackDown);
422 Cmd_AddCommand ("-back",IN_BackUp);
423 Cmd_AddCommand ("+lookup", IN_LookupDown);
424 Cmd_AddCommand ("-lookup", IN_LookupUp);
425 Cmd_AddCommand ("+lookdown", IN_LookdownDown);
426 Cmd_AddCommand ("-lookdown", IN_LookdownUp);
427 Cmd_AddCommand ("+strafe", IN_StrafeDown);
428 Cmd_AddCommand ("-strafe", IN_StrafeUp);
429 Cmd_AddCommand ("+moveleft", IN_MoveleftDown);
430 Cmd_AddCommand ("-moveleft", IN_MoveleftUp);
431 Cmd_AddCommand ("+moveright", IN_MoverightDown);
432 Cmd_AddCommand ("-moveright", IN_MoverightUp);
433 Cmd_AddCommand ("+speed", IN_SpeedDown);
434 Cmd_AddCommand ("-speed", IN_SpeedUp);
435 Cmd_AddCommand ("+attack", IN_AttackDown);
436 Cmd_AddCommand ("-attack", IN_AttackUp);
437 Cmd_AddCommand ("+use", IN_UseDown);
438 Cmd_AddCommand ("-use", IN_UseUp);
439 Cmd_AddCommand ("+jump", IN_JumpDown);
440 Cmd_AddCommand ("-jump", IN_JumpUp);
441 Cmd_AddCommand ("impulse", IN_Impulse);
442 Cmd_AddCommand ("+klook", IN_KLookDown);
443 Cmd_AddCommand ("-klook", IN_KLookUp);
444 Cmd_AddCommand ("+mlook", IN_MLookDown);
445 Cmd_AddCommand ("-mlook", IN_MLookUp);
446
447}
448