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-rw-r--r--apps/plugins/sdl/progs/quake/README.rockbox13
1 files changed, 10 insertions, 3 deletions
diff --git a/apps/plugins/sdl/progs/quake/README.rockbox b/apps/plugins/sdl/progs/quake/README.rockbox
index 9e302f2898..89e824c89e 100644
--- a/apps/plugins/sdl/progs/quake/README.rockbox
+++ b/apps/plugins/sdl/progs/quake/README.rockbox
@@ -2,7 +2,7 @@ Introduction
2============ 2============
3 3
4These are my port notes for Quake. This runs, of course, on our SDL 4These are my port notes for Quake. This runs, of course, on our SDL
5port. See <https://www.rockbox.org/wiki/SdlPort> for more. 5port. See <https://www.rockbox.org/wiki/SdlPluginPort> for more.
6 6
7Port Lineage 7Port Lineage
8============ 8============
@@ -29,11 +29,18 @@ when running, so there's plenty of space for this on some targets
29Known bugs 29Known bugs
30========== 30==========
31 31
32Setting the sample rate to 44.1 KHz leads to all sorts of weird 32SOLVED: Setting the sample rate to 44.1 KHz leads to all sorts of
33crashes, which stem (probably) from the same underlying memory 33weird crashes, which stem (probably) from the same underlying memory
34corruption issue. Only thing is, it seems to occur only on hardware so 34corruption issue. Only thing is, it seems to occur only on hardware so
35it's a huge pain to debug. 35it's a huge pain to debug.
36 36
37This issue turned out to be a synchronization issue when loading files
38from multiple threads. Fixed with some mutex locks. - 8/2/19
39
40There is a weird crash that occurs on simulator only when playing the
41first demo. I've inserted a splash statement so we can watch for it on
42target.
43
37Optimization targets 44Optimization targets
38==================== 45====================
39 46