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1 | <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" | ||
2 | "http://www.w3.org/TR/html4/strict.dtd"> | ||
3 | <html> | ||
4 | <head> | ||
5 | <meta http-equiv="content-type" content="text/html; charset=US-ASCII"> | ||
6 | <title>Same Game</title> | ||
7 | <link rel="previous" href="mines.html"> | ||
8 | <link rel="ToC" href="index.html"> | ||
9 | <link rel="up" href="index.html"> | ||
10 | <link rel="index" href="docindex.html"> | ||
11 | <link rel="next" href="flip.html"> | ||
12 | </head> | ||
13 | <body> | ||
14 | <p><a href="mines.html">Previous</a> | <a href="index.html">Contents</a> | <a href="docindex.html">Index</a> | <a href="flip.html">Next</a></p> | ||
15 | <h1><a name="C13"></a>Chapter 13: <a name="i0"></a>Same Game</h1> | ||
16 | <p> | ||
17 | You have a grid of coloured squares, which you have to clear by highlighting contiguous regions of more than one coloured square; the larger the region you highlight, the more points you get (and the faster you clear the arena). | ||
18 | </p> | ||
19 | <p> | ||
20 | If you clear the grid you win. If you end up with nothing but single squares (i.e., there are no more clickable regions left) you lose. | ||
21 | </p> | ||
22 | <p> | ||
23 | Removing a region causes the rest of the grid to shuffle up: blocks that are suspended will fall down (first), and then empty columns are filled from the right. | ||
24 | </p> | ||
25 | <p> | ||
26 | Same Game was contributed to this collection by James Harvey. | ||
27 | </p> | ||
28 | <h2><a name="S13.1"></a>13.1 <a name="i1"></a>Same Game controls</h2> | ||
29 | <p> | ||
30 | This game can be played with either the keyboard or the mouse. | ||
31 | </p> | ||
32 | <p> | ||
33 | If you left-click an unselected region, it becomes selected (possibly clearing the current selection). | ||
34 | </p> | ||
35 | <p> | ||
36 | If you left-click the selected region, it will be removed (and the rest of the grid shuffled immediately). | ||
37 | </p> | ||
38 | <p> | ||
39 | If you right-click the selected region, it will be unselected. | ||
40 | </p> | ||
41 | <p> | ||
42 | The cursor keys move a cursor around the grid. Pressing the Space or Enter keys while the cursor is in an unselected region selects it; pressing Space or Enter again removes it as above. | ||
43 | </p> | ||
44 | <p> | ||
45 | (All the actions described in <a href="common.html#S2.1">section 2.1</a> are also available.) | ||
46 | </p> | ||
47 | <h2><a name="S13.2"></a>13.2 <a name="i2"></a>Same Game parameters</h2> | ||
48 | <p> | ||
49 | These parameters are available from the ‘Custom...’ option on the ‘Type’ menu. | ||
50 | </p> | ||
51 | <dl><dt> | ||
52 | <em>Width</em>, <em>Height</em> | ||
53 | </dt> | ||
54 | <dd> | ||
55 | Size of grid in squares. | ||
56 | </dd> | ||
57 | <dt> | ||
58 | <em>No. of colours</em> | ||
59 | </dt> | ||
60 | <dd> | ||
61 | Number of different colours used to fill the grid; the more colours, the fewer large regions of colour and thus the more difficult it is to successfully clear the grid. | ||
62 | </dd> | ||
63 | <dt> | ||
64 | <em>Scoring system</em> | ||
65 | </dt> | ||
66 | <dd> | ||
67 | Controls the precise mechanism used for scoring. With the default system, ‘(n-2)^2’, only regions of three squares or more will score any points at all. With the alternative ‘(n-1)^2’ system, regions of two squares score a point each, and larger regions score relatively more points. | ||
68 | </dd> | ||
69 | <dt> | ||
70 | <em>Ensure solubility</em> | ||
71 | </dt> | ||
72 | <dd> | ||
73 | If this option is ticked (the default state), generated grids will be guaranteed to have at least one solution. | ||
74 | <p> | ||
75 | If you turn it off, the game generator will not try to guarantee soluble grids; it will, however, still ensure that there are at least 2 squares of each colour on the grid at the start (since a grid with exactly one square of a given colour is <em>definitely</em> insoluble). Grids generated with this option disabled may contain more large areas of contiguous colour, leading to opportunities for higher scores; they can also take less time to generate. | ||
76 | </p> | ||
77 | |||
78 | </dd> | ||
79 | </dl> | ||
80 | |||
81 | <hr><address></address></body> | ||
82 | </html> | ||