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1#!/usr/bin/perl
2
3use strict;
4use warnings;
5
6open my $footerfile, "<", shift @ARGV or die "footer: open: $!\n";
7my $footer = "";
8$footer .= $_ while <$footerfile>;
9close $footerfile;
10
11for my $arg (@ARGV) {
12 $arg =~ /(.*\/)?([^\/]+)\.html$/ or die;
13 my $filename = $2;
14 open my $gamefile, "<", $arg or die "$arg: open: $!\n";
15 my $unfinished = 0;
16 my $docname = $filename;
17 chomp(my $puzzlename = <$gamefile>);
18 while ($puzzlename =~ s/^([^:=]+)(=([^:]+))?://) {
19 if ($1 eq "unfinished") {
20 $unfinished = 1;
21 } elsif ($1 eq "docname") {
22 $docname = $3;
23 } else {
24 die "$arg: unknown keyword '$1'\n";
25 }
26 }
27 my $instructions = "";
28 $instructions .= $_ while <$gamefile>;
29 close $gamefile;
30
31 open my $outpage, ">", "${filename}.html";
32
33 my $unfinishedtitlefragment = $unfinished ? "an unfinished puzzle " : "";
34 my $unfinishedheading = $unfinished ? "<h2 align=center>an unfinished puzzle</h2>\n" : "";
35 my $unfinishedpara;
36 my $links;
37 if ($unfinished) {
38 $unfinishedpara = <<EOF;
39<p>
40You have found your way to a page containing an <em>unfinished</em>
41puzzle in my collection, not linked from the <a href="../">main
42puzzles page</a>. Don't be surprised if things are hard to understand
43or don't work as you expect.
44EOF
45 $links = <<EOF;
46<p align="center">
47<a href="../">Back to main puzzles page</a> (which does not link to this)
48EOF
49 } else {
50 $unfinishedpara = "";
51 $links = <<EOF;
52<p align="center">
53<a href="../doc/${docname}.html#${docname}">Full instructions</a>
54|
55<a href="../">Back to main puzzles page</a>
56EOF
57 }
58
59 print $outpage <<EOF;
60<!DOCTYPE html>
61<html>
62<head>
63<meta http-equiv="Content-Type" content="text/html; charset=ASCII" />
64<title>${puzzlename}, ${unfinishedtitlefragment}from Simon Tatham's Portable Puzzle Collection</title>
65<script type="text/javascript" src="${filename}.js"></script>
66<style class="text/css">
67/* Margins and centring on the top-level div for the game menu */
68#gamemenu { margin-top: 0; margin-bottom: 0.5em; text-align: center }
69
70/* Inside that div, the main menu bar and every submenu inside it is a <ul> */
71#gamemenu ul {
72 list-style: none; /* get rid of the normal unordered-list bullets */
73 display: inline; /* make top-level menu bar items appear side by side */
74 position: relative; /* allow submenus to position themselves near parent */
75 margin: 0;
76 margin-bottom: 0.5em;
77 padding: 0;
78}
79
80/* Individual menu items are <li> elements within such a <ul> */
81#gamemenu ul li {
82 /* Add a little mild text formatting */
83 font-weight: bold; font-size: 0.8em;
84 /* Line height and padding appropriate to top-level menu items */
85 padding-left: 0.75em; padding-right: 0.75em;
86 padding-top: 0.2em; padding-bottom: 0.2em;
87 margin: 0;
88 /* Make top-level menu items appear side by side, not vertically stacked */
89 display: inline;
90 /* Suppress the text-selection I-beam pointer */
91 cursor: default;
92 /* Surround each menu item with a border. The left border is removed
93 * because it will abut the right border of the previous item. (A rule
94 * below will reinstate the left border for the leftmost menu item.) */
95 border-left: 0;
96 border-right: 1px solid rgba(0,0,0,0.3);
97 border-top: 1px solid rgba(0,0,0,0.3);
98 border-bottom: 1px solid rgba(0,0,0,0.3);
99}
100
101#gamemenu ul li.disabled {
102 /* Grey out menu items with the "disabled" class */
103 color: rgba(0,0,0,0.5);
104}
105
106#gamemenu ul li:first-of-type {
107 /* Reinstate the left border for the leftmost top-level menu item */
108 border-left: 1px solid rgba(0,0,0,0.3);
109}
110
111#gamemenu ul li:hover {
112 /* When the mouse is over a menu item, highlight it */
113 background: rgba(0,0,0,0.3);
114 /* Set position:relative, so that if this item has a submenu it can
115 * position itself relative to the parent item. */
116 position: relative;
117}
118
119#gamemenu ul li.disabled:hover {
120 /* Disabled menu items don't get a highlight on mouse hover */
121 background: inherit;
122}
123
124#gamemenu ul ul {
125 /* Second-level menus and below are not displayed by default */
126 display: none;
127 /* When they are displayed, they are positioned immediately below
128 * their parent <li>, and with the left edge aligning */
129 position: absolute;
130 top: 100%;
131 left: 0;
132 /* We must specify an explicit background colour for submenus, because
133 * they must be opaque (don't want other page contents showing through
134 * them). */
135 background: white;
136 /* And make sure they appear in front. */
137 z-index: 1;
138}
139
140#gamemenu ul ul.left {
141 /* A second-level menu with class "left" aligns its right edge with
142 * its parent, rather than its left edge */
143 left: inherit; right: 0;
144}
145
146/* Menu items in second-level menus and below */
147#gamemenu ul ul li {
148 /* Go back to vertical stacking, for drop-down submenus */
149 display: block;
150 /* Inhibit wrapping, so the submenu will expand its width as needed. */
151 white-space: nowrap;
152 /* Override the text-align:center from above */
153 text-align: left;
154 /* Don't make the text any smaller than the previous level of menu */
155 font-size: 100%;
156 /* This time it's the top border that we omit on all but the first
157 * element in the submenu, since now they're vertically stacked */
158 border-left: 1px solid rgba(0,0,0,0.3);
159 border-right: 1px solid rgba(0,0,0,0.3);
160 border-top: 0;
161 border-bottom: 1px solid rgba(0,0,0,0.3);
162}
163
164#gamemenu ul ul li:first-of-type {
165 /* Reinstate top border for first item in a submenu */
166 border-top: 1px solid rgba(0,0,0,0.3);
167}
168
169#gamemenu ul ul ul {
170 /* Third-level submenus are drawn to the side of their parent menu
171 * item, not below it */
172 top: 0; left: 100%;
173}
174
175#gamemenu ul ul ul.left {
176 /* A submenu with class "left" goes to the left of its parent,
177 * not the right */
178 left: inherit; right: 100%;
179}
180
181#gamemenu ul li:hover > ul {
182 /* Last but by no means least, the all-important line that makes
183 * submenus be displayed! Any <ul> whose parent <li> is being
184 * hovered over gets display:block overriding the display:none
185 * from above. */
186 display: block;
187}
188</style>
189</head>
190<body onLoad="initPuzzle();">
191<h1 align=center>${puzzlename}</h1>
192${unfinishedheading}
193<h2 align=center>from Simon Tatham's Portable Puzzle Collection</h2>
194
195${unfinishedpara}
196
197<hr>
198<div id="puzzle" style="display: none">
199<div id="gamemenu"><ul><li id="new">New game</li
200><li id="restart">Restart game</li
201><li id="undo">Undo move</li
202><li id="redo">Redo move</li
203><li id="solve">Solve game</li
204><li id="specific">Enter game ID</li
205><li id="random">Enter random seed</li
206><li>Select game type<ul id="gametype" class="left"></ul></li
207></ul></div>
208<div align=center>
209 <div id="resizable" style="position:relative; left:0; top:0">
210 <canvas style="display: block" id="puzzlecanvas" width="1px" height="1px" tabindex="1">
211 </canvas>
212 <div id="statusbarholder" style="display: block">
213 </div>
214 </div>
215 <p>
216 Link to this puzzle:
217 <a id="permalink-desc">by game ID</a>
218 <a id="permalink-seed">by random seed</a>
219 </p>
220</div>
221</div>
222<div id="apology">
223Sorry, this Javascript puzzle doesn't seem to work in your web
224browser. Perhaps you have Javascript disabled, or perhaps your browser
225doesn't provide a feature that the puzzle code requires (such as
226<a href="https://developer.mozilla.org/en-US/docs/JavaScript/Typed_arrays">typed arrays</a>).
227These puzzles have been successfully run in Firefox 19, Chrome 26,
228Internet Explorer 10 and Safari 6.
229</div>
230<hr>
231
232${instructions}
233
234${links}
235
236${footer}
237</body>
238</html>
239EOF
240
241 close $outpage;
242}