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1Net
2<p>
3Rotate the grid squares so that they all join up into a single
4connected network with no loops.
5<p>
6Left-click in a square to rotate it anticlockwise. Right-click to
7rotate it clockwise. Middle-click, or shift-left-click if you have
8no middle mouse button, to lock a square once you think it is
9correct (so you don't accidentally rotate it again); do the same
10again to unlock it if you change your mind.
11<p>
12Squares connected to the middle square are lit up. Aim to light up
13every square in the grid (not just the endpoint blobs).
14<p>
15When this gets too easy, select a 'wrapping' variant from the Type
16menu to enable grid lines to run off one edge of the playing area
17and come back on the opposite edge!