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1 | /* auto-generated by genhelp.sh */ | ||
2 | /* DO NOT EDIT! */ | ||
3 | const char help_text[] = | ||
4 | "#Chapter 38: Unruly " | ||
5 | "\n" | ||
6 | "You are given a grid of squares, which you must colour either black " | ||
7 | "or white. Some squares are provided as clues; the rest are left for " | ||
8 | "you to fill in. Each row and column must contain the same number " | ||
9 | "of black and white squares, and no row or column may contain three " | ||
10 | "consecutive squares of the same colour. " | ||
11 | "\n" | ||
12 | "This puzzle type was invented by Adolfo Zanellati, under the name " | ||
13 | "`Tohu wa Vohu'. See [21] for more details. " | ||
14 | "\n" | ||
15 | "Unruly was contributed to this collection by Lennard Sprong. " | ||
16 | "\n" | ||
17 | "[21] http://www.janko.at/Raetsel/Tohu-Wa-Vohu/index.htm " | ||
18 | "\n" | ||
19 | "\n#38.1 Unruly controls " | ||
20 | "\n" | ||
21 | "To play Unruly, click the mouse in a square to change its colour. " | ||
22 | "Left-clicking an empty square will turn it black, and right-clicking " | ||
23 | "will turn it white. Keep clicking the same button to cycle through " | ||
24 | "the three possible states for the square. If you middle-click in a " | ||
25 | "square it will be reset to empty. " | ||
26 | "\n" | ||
27 | "You can also use the cursor keys to move around the grid. Pressing " | ||
28 | "the return or space keys will turn an empty square black or white " | ||
29 | "respectively (and then cycle the colours in the same way as the " | ||
30 | "mouse buttons), and pressing Backspace will reset a square to empty. " | ||
31 | "\n" | ||
32 | "(All the actions described in section 2.1 are also available.) " | ||
33 | "\n" | ||
34 | "\n#38.2 Unruly parameters " | ||
35 | "\n" | ||
36 | "These parameters are available from the `Custom...' option on the " | ||
37 | "`Type' menu. " | ||
38 | "\n" | ||
39 | "_Width_, _Height_ " | ||
40 | "\n" | ||
41 | "Size of grid in squares. (Note that the rules of the game " | ||
42 | "require both the width and height to be even numbers.) " | ||
43 | "\n" | ||
44 | "_Difficulty_ " | ||
45 | "\n" | ||
46 | "Controls the difficulty of the generated puzzle. " | ||
47 | "\n" | ||
48 | "_Unique rows and columns_ " | ||
49 | "\n" | ||
50 | "If enabled, no two rows are permitted to have exactly the same " | ||
51 | "pattern, and likewise columns. (A row and a column can match, " | ||
52 | "though.) " | ||
53 | "\n" | ||
54 | ; | ||
55 | const char quick_help_text[] = "Fill in the black and white grid to avoid runs of three."; | ||