summaryrefslogtreecommitdiff
path: root/apps/plugins/puzzles/help/unruly.c
diff options
context:
space:
mode:
Diffstat (limited to 'apps/plugins/puzzles/help/unruly.c')
-rw-r--r--apps/plugins/puzzles/help/unruly.c55
1 files changed, 55 insertions, 0 deletions
diff --git a/apps/plugins/puzzles/help/unruly.c b/apps/plugins/puzzles/help/unruly.c
new file mode 100644
index 0000000000..78239d1b25
--- /dev/null
+++ b/apps/plugins/puzzles/help/unruly.c
@@ -0,0 +1,55 @@
1/* auto-generated by genhelp.sh */
2/* DO NOT EDIT! */
3const char help_text[] =
4"#Chapter 38: Unruly "
5"\n"
6"You are given a grid of squares, which you must colour either black "
7"or white. Some squares are provided as clues; the rest are left for "
8"you to fill in. Each row and column must contain the same number "
9"of black and white squares, and no row or column may contain three "
10"consecutive squares of the same colour. "
11"\n"
12"This puzzle type was invented by Adolfo Zanellati, under the name "
13"`Tohu wa Vohu'. See [21] for more details. "
14"\n"
15"Unruly was contributed to this collection by Lennard Sprong. "
16"\n"
17"[21] http://www.janko.at/Raetsel/Tohu-Wa-Vohu/index.htm "
18"\n"
19"\n#38.1 Unruly controls "
20"\n"
21"To play Unruly, click the mouse in a square to change its colour. "
22"Left-clicking an empty square will turn it black, and right-clicking "
23"will turn it white. Keep clicking the same button to cycle through "
24"the three possible states for the square. If you middle-click in a "
25"square it will be reset to empty. "
26"\n"
27"You can also use the cursor keys to move around the grid. Pressing "
28"the return or space keys will turn an empty square black or white "
29"respectively (and then cycle the colours in the same way as the "
30"mouse buttons), and pressing Backspace will reset a square to empty. "
31"\n"
32"(All the actions described in section 2.1 are also available.) "
33"\n"
34"\n#38.2 Unruly parameters "
35"\n"
36"These parameters are available from the `Custom...' option on the "
37"`Type' menu. "
38"\n"
39"_Width_, _Height_ "
40"\n"
41"Size of grid in squares. (Note that the rules of the game "
42"require both the width and height to be even numbers.) "
43"\n"
44"_Difficulty_ "
45"\n"
46"Controls the difficulty of the generated puzzle. "
47"\n"
48"_Unique rows and columns_ "
49"\n"
50"If enabled, no two rows are permitted to have exactly the same "
51"pattern, and likewise columns. (A row and a column can match, "
52"though.) "
53"\n"
54;
55const char quick_help_text[] = "Fill in the black and white grid to avoid runs of three.";