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1/* auto-generated by genhelp.sh */
2/* DO NOT EDIT! */
3const char help_text[] =
4"#Chapter 5: Fifteen "
5"\n"
6"The old ones are the best: this is the good old `15-puzzle' with "
7"sliding tiles. You have a 4x4 square grid; 15 squares contain "
8"numbered tiles, and the sixteenth is empty. Your move is to choose a "
9"tile next to the empty space, and slide it into the space. The aim "
10"is to end up with the tiles in numerical order, with the space in "
11"the bottom right (so that the top row reads 1,2,3,4 and the bottom "
12"row reads 13,14,15,_space_). "
13"\n"
14"\n#5.1 Fifteen controls "
15"\n"
16"This game can be controlled with the mouse or the keyboard. "
17"\n"
18"A left-click with the mouse in the row or column containing the "
19"empty space will move as many tiles as necessary to move the space "
20"to the mouse pointer. "
21"\n"
22"The arrow keys will move a tile adjacent to the space in the "
23"direction indicated (moving the space in the _opposite_ direction). "
24"\n"
25"Pressing `h' will make a suggested move. Pressing `h' enough times "
26"will solve the game, but it may scramble your progress while doing "
27"so. "
28"\n"
29"(All the actions described in section 2.1 are also available.) "
30"\n"
31"\n#5.2 Fifteen parameters "
32"\n"
33"The only options available from the `Custom...' option on the `Type' "
34"menu are _Width_ and _Height_, which are self-explanatory. (Once "
35"you've changed these, it's not a `15-puzzle' any more, of course!) "
36"\n"
37;
38const char quick_help_text[] = "Slide the tiles around to arrange them into order.";