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Diffstat (limited to 'apps/plugins/puzzles/Buildscr')
-rw-r--r-- | apps/plugins/puzzles/Buildscr | 194 |
1 files changed, 194 insertions, 0 deletions
diff --git a/apps/plugins/puzzles/Buildscr b/apps/plugins/puzzles/Buildscr new file mode 100644 index 0000000000..910981f079 --- /dev/null +++ b/apps/plugins/puzzles/Buildscr | |||
@@ -0,0 +1,194 @@ | |||
1 | # -*- sh -*- | ||
2 | # Build script to build Puzzles. | ||
3 | |||
4 | module puzzles | ||
5 | |||
6 | set Version $(!builddate).$(vcsid) | ||
7 | |||
8 | # Start by substituting the right version number in configure.ac. | ||
9 | in puzzles do perl -i~ -pe 's/6.66/$(Version)/' configure.ac | ||
10 | in puzzles do rm configure.ac~ | ||
11 | |||
12 | # And put it into the documentation as a versionid. | ||
13 | # use perl to avoid inconsistent behaviour of echo '\v' | ||
14 | in puzzles do perl -e 'print "\n\\versionid Simon Tatham'\''s Portable Puzzle Collection, version $$ARGV[0]\n"' $(Version) >> puzzles.but | ||
15 | in puzzles do perl -e 'print "\n\\versionid Simon Tatham'\''s Portable Puzzle Collection, version $$ARGV[0]\n"' $(Version) >> devel.but | ||
16 | |||
17 | # Write out a version.h that contains the real version number. | ||
18 | in puzzles do echo '/* Generated by automated build script */' > version.h | ||
19 | in puzzles do echo '$#define VER "Version $(Version)"' >> version.h | ||
20 | |||
21 | # And do the same substitution in the OS X metadata. (This is a bit | ||
22 | # icky in principle because it presumes that my version numbers don't | ||
23 | # need XML escaping, but frankly, if they ever do then I should fix | ||
24 | # them!) | ||
25 | in puzzles do perl -i -pe 's/Unidentified build/$(Version)/' osx-info.plist | ||
26 | |||
27 | # First build some local binaries, to run the icon build. | ||
28 | in puzzles do perl mkfiles.pl -U | ||
29 | in puzzles do make | ||
30 | |||
31 | # Now build the screenshots and icons. | ||
32 | in puzzles/icons do xvfb-run -s "-screen 0 1024x768x24" make web winicons gtkicons | ||
33 | |||
34 | # Destroy the local binaries and autoconf detritus, mostly to avoid | ||
35 | # wasting network bandwidth by transferring them to the delegate | ||
36 | # servers. | ||
37 | in puzzles do make distclean | ||
38 | |||
39 | # Re-run mkfiles.pl now that it knows the icons are there. | ||
40 | in puzzles do perl mkfiles.pl | ||
41 | |||
42 | # Rebuild the configure script. | ||
43 | in puzzles do ./mkauto.sh | ||
44 | |||
45 | # Build the OS X .dmg archive. | ||
46 | delegate osx | ||
47 | in puzzles do make -f Makefile.osx clean | ||
48 | in puzzles do make -f Makefile.osx release VER=-DVER=$(Version) | ||
49 | return puzzles/Puzzles.dmg | ||
50 | enddelegate | ||
51 | |||
52 | # Build the Windows binaries and installer, and the CHM file. | ||
53 | in puzzles do make -f Makefile.doc clean | ||
54 | in puzzles do make -f Makefile.doc chm | ||
55 | in puzzles do make -f Makefile.doc # build help file for installer | ||
56 | in puzzles do mason.pl --args '{"version":"$(Version)","descfile":"gamedesc.txt"}' winwix.mc > puzzles.wxs | ||
57 | in puzzles do perl winiss.pl $(Version) gamedesc.txt > puzzles.iss | ||
58 | delegate windows | ||
59 | # Ignore the poorly controlled return value from HHC, and instead | ||
60 | # just test that the output file was generated. | ||
61 | in puzzles with htmlhelp do/win hhc puzzles.hhp & type puzzles.chm >nul | ||
62 | # FIXME: Cygwin alternative? | ||
63 | in puzzles with visualstudio do/win nmake -f Makefile.vc clean | ||
64 | in puzzles with visualstudio do/win nmake -f Makefile.vc VER=-DVER=$(Version) | ||
65 | # Code-sign the binaries, if the local bob config provides a script | ||
66 | # to do so. We assume here that the script accepts an -i option to | ||
67 | # provide a 'more info' URL, and an optional -n option to provide a | ||
68 | # program name, and that it can take multiple .exe filename | ||
69 | # arguments and sign them all in place. | ||
70 | ifneq "$(winsigncode)" "" in puzzles do $(winsigncode) -i http://www.chiark.greenend.org.uk/~sgtatham/puzzles/ *.exe | ||
71 | # Build installers. | ||
72 | in puzzles with wix do/win candle puzzles.wxs && light -ext WixUIExtension -sval puzzles.wixobj | ||
73 | in puzzles with innosetup do/win iscc puzzles.iss | ||
74 | ifneq "$(winsigncode)" "" in puzzles do $(winsigncode) -i http://www.chiark.greenend.org.uk/~sgtatham/puzzles/ -n "Simon Tatham's Portable Puzzle Collection Installer" puzzles.msi Output/installer.exe | ||
75 | return puzzles/puzzles.chm | ||
76 | return puzzles/*.exe | ||
77 | return puzzles/Output/installer.exe | ||
78 | return puzzles/puzzles.msi | ||
79 | enddelegate | ||
80 | in puzzles do chmod +x *.exe | ||
81 | |||
82 | # Build the Pocket PC binaries and CAB. | ||
83 | # | ||
84 | # NOTE: This part of the build script requires the Windows delegate | ||
85 | # server to have the cabwiz program on its PATH. This will | ||
86 | # typically be at | ||
87 | # | ||
88 | # C:\Program Files\Windows CE Tools\WCE420\POCKET PC 2003\Tools | ||
89 | # | ||
90 | # but it might not be if you've installed it somewhere else, or | ||
91 | # have a different version. | ||
92 | # | ||
93 | # NOTE ALSO: This part of the build is commented out, for the | ||
94 | # moment, because cabwiz does unhelpful things when run from within | ||
95 | # a bob delegate process (or, more generally, when run from any | ||
96 | # terminal-based remote login to a Windows machine, including | ||
97 | # Cygwin opensshd and Windows Telnet). The symptom is that cabwiz | ||
98 | # just beeps and sits there. Until I figure out how to build the | ||
99 | # .cab from an automated process (and I'm willing to consider silly | ||
100 | # approaches such as a third-party CAB generator), I don't think I | ||
101 | # can sensibly enable this build. | ||
102 | |||
103 | #in puzzles do perl wceinf.pl gamedesc.txt > puzzles.inf | ||
104 | #delegate windows | ||
105 | # in puzzles do cmd /c 'wcearmv4 & nmake -f Makefile.wce clean' | ||
106 | # in puzzles do cmd /c 'wcearmv4 & nmake -f Makefile.wce VER=-DVER=$(Version)' | ||
107 | # # Nasty piece of sh here which saves the return code from cabwiz, | ||
108 | # # outputs its errors and/or warnings, and then propagates the | ||
109 | # # return code back to bob. If only cabwiz could output to | ||
110 | # # standard error LIKE EVERY OTHER COMMAND-LINE UTILITY IN THE | ||
111 | # # WORLD, I wouldn't have to do this. | ||
112 | # in puzzles do cat puzzles.inf | ||
113 | # in puzzles do cmd /c 'wcearmv4 & bash -c cabwiz puzzles.inf /err cabwiz.err /cpu ARMV4'; a=$$?; cat cabwiz.err; exit $$a | ||
114 | # return puzzles/puzzles.armv4.cab | ||
115 | #enddelegate | ||
116 | |||
117 | # Build the help file and the HTML docs. | ||
118 | in puzzles do make -f Makefile.doc clean # remove CHM-target HTML | ||
119 | in puzzles do make -f Makefile.doc # and rebuild help file... | ||
120 | in puzzles do mkdir doc | ||
121 | in puzzles do mkdir devel | ||
122 | in puzzles/doc do halibut --html -Chtml-contents-filename:index.html -Chtml-index-filename:indexpage.html -Chtml-template-filename:%k.html -Chtml-template-fragment:%k ../puzzles.but | ||
123 | in puzzles/devel do halibut --html -Chtml-contents-filename:index.html -Chtml-index-filename:indexpage.html -Chtml-template-filename:%k.html -Chtml-template-fragment:%k ../devel.but | ||
124 | |||
125 | # Move the deliver-worthy Windows binaries (those specified in | ||
126 | # gamedesc.txt, which is generated by mkfiles.pl and helpfully | ||
127 | # excludes the command-line auxiliary utilities such as solosolver, | ||
128 | # and nullgame.exe) into a subdirectory for easy access. | ||
129 | in puzzles do mkdir winbin | ||
130 | in puzzles do mv `cut -f2 -d: gamedesc.txt` winbin | ||
131 | |||
132 | # Make a zip file of the Windows binaries and help files. | ||
133 | in puzzles do zip -j puzzles.zip winbin/*.exe puzzles.chm puzzles.hlp puzzles.cnt | ||
134 | |||
135 | # Create the source archive. (That writes the archive into the | ||
136 | # _parent_ directory, so be careful when we deliver it.) | ||
137 | in puzzles do ./makedist.sh $(Version) | ||
138 | |||
139 | # Build the autogenerated pieces of the main web page. | ||
140 | in puzzles do perl webpage.pl | ||
141 | |||
142 | ifneq "$(JAVA_UNFINISHED)" "" in puzzles do perl -i~ -pe 'print "!srcdir unfinished/\n" if /!srcdir icons/' Recipe | ||
143 | ifneq "$(JAVA_UNFINISHED)" "" in puzzles do ln -s unfinished/group.R . | ||
144 | ifneq "$(JAVA_UNFINISHED)" "" in puzzles do perl mkfiles.pl | ||
145 | |||
146 | # Build the Java applets. | ||
147 | delegate nestedvm | ||
148 | in puzzles do make -f Makefile.nestedvm NESTEDVM="$$NESTEDVM" VER=-DVER=$(Version) | ||
149 | return puzzles/*.jar | ||
150 | enddelegate | ||
151 | |||
152 | # Build the Javascript applets. Since my master build machine doesn't | ||
153 | # have the right dependencies installed for Emscripten, I do this by a | ||
154 | # delegation. | ||
155 | in puzzles do mkdir js # so we can tell output .js files from emcc*.js | ||
156 | delegate emscripten | ||
157 | in puzzles do make -f Makefile.emcc OUTPREFIX=js/ clean | ||
158 | in puzzles do make -f Makefile.emcc OUTPREFIX=js/ | ||
159 | return puzzles/js/*.js | ||
160 | enddelegate | ||
161 | |||
162 | # Set up .htaccess containing a redirect for the archive filename. | ||
163 | in puzzles do echo "AddType application/octet-stream .chm" > .htaccess | ||
164 | in puzzles do echo "AddType application/octet-stream .hlp" >> .htaccess | ||
165 | in puzzles do echo "AddType application/octet-stream .cnt" >> .htaccess | ||
166 | in . do set -- puzzles*.tar.gz; echo RedirectMatch temp '(.*/)'puzzles.tar.gz '$$1'"$$1" >> puzzles/.htaccess | ||
167 | in puzzles do echo RedirectMatch temp '(.*/)'puzzles-installer.msi '$$1'puzzles-$(Version)-installer.msi >> .htaccess | ||
168 | in puzzles do echo RedirectMatch temp '(.*/)'puzzles-installer.exe '$$1'puzzles-$(Version)-installer.exe >> .htaccess | ||
169 | |||
170 | # Phew, we're done. Deliver everything! | ||
171 | deliver puzzles/icons/*-web.png $@ | ||
172 | deliver puzzles/winbin/*.exe $@ | ||
173 | deliver puzzles/.htaccess $@ | ||
174 | deliver puzzles/doc/*.html doc/$@ | ||
175 | deliver puzzles/devel/*.html devel/$@ | ||
176 | deliver puzzles/Puzzles.dmg $@ | ||
177 | deliver puzzles/puzzles.chm $@ | ||
178 | deliver puzzles/puzzles.hlp $@ | ||
179 | deliver puzzles/puzzles.cnt $@ | ||
180 | deliver puzzles/puzzles.zip $@ | ||
181 | deliver puzzles/puzzles.msi puzzles-$(Version)-installer.msi | ||
182 | deliver puzzles/Output/installer.exe puzzles-$(Version)-installer.exe | ||
183 | deliver puzzles/*.jar java/$@ | ||
184 | deliver puzzles/js/*.js js/$@ | ||
185 | deliver puzzles/html/*.html html/$@ | ||
186 | deliver puzzles/html/*.pl html/$@ | ||
187 | deliver puzzles/wwwspans.html $@ | ||
188 | deliver puzzles/wwwlinks.html $@ | ||
189 | |||
190 | # deliver puzzles/puzzles.armv4.cab $@ # (not built at the moment) | ||
191 | |||
192 | # This one isn't in the puzzles subdir, because makedist.sh left it | ||
193 | # one level up. | ||
194 | deliver puzzles*.tar.gz $@ | ||