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1/* Emacs style mode select -*- C++ -*-
2 *-----------------------------------------------------------------------------
3 *
4 *
5 * PrBoom a Doom port merged with LxDoom and LSDLDoom
6 * based on BOOM, a modified and improved DOOM engine
7 * Copyright (C) 1999 by
8 * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
9 * Copyright (C) 1999-2000 by
10 * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
11 *
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
16 *
17 * This program is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 * GNU General Public License for more details.
21 *
22 * You should have received a copy of the GNU General Public License
23 * along with this program; if not, write to the Free Software
24 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
25 * 02111-1307, USA.
26 *
27 * DESCRIPTION:
28 * Savegame I/O, archiving, persistence.
29 *
30 *-----------------------------------------------------------------------------*/
31
32#ifndef __P_SAVEG__
33#define __P_SAVEG__
34
35#ifdef __GNUG__
36#pragma interface
37#endif
38
39/* Persistent storage/archiving.
40 * These are the load / save game routines. */
41void P_ArchivePlayers(void);
42void P_UnArchivePlayers(void);
43void P_ArchiveWorld(void);
44void P_UnArchiveWorld(void);
45void P_ArchiveThinkers(void);
46void P_UnArchiveThinkers(void);
47void P_ArchiveSpecials(void);
48void P_UnArchiveSpecials(void);
49void P_ThinkerToIndex(void); /* phares 9/13/98: save soundtarget in savegame */
50void P_IndexToThinker(void); /* phares 9/13/98: save soundtarget in savegame */
51
52/* 1/18/98 killough: add RNG info to savegame */
53void P_ArchiveRNG(void);
54void P_UnArchiveRNG(void);
55
56/* 2/21/98 killough: add automap info to savegame */
57void P_ArchiveMap(void);
58void P_UnArchiveMap(void);
59
60extern byte *save_p;
61void CheckSaveGame(size_t); /* killough */
62
63#endif