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1/* Emacs style mode select -*- C++ -*-
2 *-----------------------------------------------------------------------------
3 *
4 *
5 * PrBoom a Doom port merged with LxDoom and LSDLDoom
6 * based on BOOM, a modified and improved DOOM engine
7 * Copyright (C) 1999 by
8 * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
9 * Copyright (C) 1999-2000 by
10 * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
11 *
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
16 *
17 * This program is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 * GNU General Public License for more details.
21 *
22 * You should have received a copy of the GNU General Public License
23 * along with this program; if not, write to the Free Software
24 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
25 * 02111-1307, USA.
26 *
27 * DESCRIPTION:
28 * Thing events, and dehacked specified numbers controlling them.
29 *
30 *-----------------------------------------------------------------------------*/
31
32#ifndef __P_INTER__
33#define __P_INTER__
34
35#include "d_player.h"
36#include "p_mobj.h"
37
38#ifdef __GNUG__
39#pragma interface
40#endif
41
42/* Ty 03/09/98 Moved to an int in p_inter.c for deh and externalization */
43#define MAXHEALTH 100//maxhealth
44
45/* follow a player exlusively for 3 seconds */
46#define BASETHRESHOLD (100)
47
48boolean P_GivePower(player_t *, int);
49void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher);
50void P_DamageMobj(mobj_t *target,mobj_t *inflictor,mobj_t *source,int damage);
51
52/* killough 5/2/98: moved from d_deh.c, g_game.c, m_misc.c, others: */
53
54extern int god_health; /* Ty 03/09/98 - deh support, see also p_inter.c */
55extern int idfa_armor;
56extern int idfa_armor_class;
57extern int idkfa_armor;
58extern int idkfa_armor_class; /* Ty - end */
59/* Ty 03/13/98 - externalized initial settings for respawned player */
60extern int initial_health;
61extern int initial_bullets;
62extern int maxhealth;
63extern int max_armor;
64extern int green_armor_class;
65extern int blue_armor_class;
66extern int max_soul;
67extern int soul_health;
68extern int mega_health;
69extern int god_health;
70extern int idfa_armor;
71extern int idfa_armor_class;
72extern int idkfa_armor;
73extern int idkfa_armor_class;
74extern int bfgcells;
75extern int maxammo[], clipammo[];
76
77#endif