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Diffstat (limited to 'apps/plugins/doom/info.c')
-rw-r--r-- | apps/plugins/doom/info.c | 5185 |
1 files changed, 5185 insertions, 0 deletions
diff --git a/apps/plugins/doom/info.c b/apps/plugins/doom/info.c new file mode 100644 index 0000000000..015270f0f5 --- /dev/null +++ b/apps/plugins/doom/info.c | |||
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1 | /* Emacs style mode select -*- C++ -*- | ||
2 | *----------------------------------------------------------------------------- | ||
3 | * | ||
4 | * | ||
5 | * PrBoom a Doom port merged with LxDoom and LSDLDoom | ||
6 | * based on BOOM, a modified and improved DOOM engine | ||
7 | * Copyright (C) 1999 by | ||
8 | * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman | ||
9 | * Copyright (C) 1999-2000 by | ||
10 | * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze | ||
11 | * | ||
12 | * This program is free software; you can redistribute it and/or | ||
13 | * modify it under the terms of the GNU General Public License | ||
14 | * as published by the Free Software Foundation; either version 2 | ||
15 | * of the License, or (at your option) any later version. | ||
16 | * | ||
17 | * This program is distributed in the hope that it will be useful, | ||
18 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
19 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
20 | * GNU General Public License for more details. | ||
21 | * | ||
22 | * You should have received a copy of the GNU General Public License | ||
23 | * along with this program; if not, write to the Free Software | ||
24 | * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA | ||
25 | * 02111-1307, USA. | ||
26 | * | ||
27 | * DESCRIPTION: | ||
28 | * Thing frame/state LUT, | ||
29 | * generated by multigen utilitiy. | ||
30 | * This one is the original DOOM version, preserved. | ||
31 | * BOOM changes include commenting and addition of predefined lumps | ||
32 | * for providing things that aren't in the IWAD without sending a | ||
33 | * separate must-use wad file around with the EXE. | ||
34 | * | ||
35 | *----------------------------------------------------------------------------- | ||
36 | */ | ||
37 | |||
38 | // Data. | ||
39 | #include "sounds.h" | ||
40 | #include "m_fixed.h" | ||
41 | |||
42 | #ifdef __GNUG__ | ||
43 | #pragma implementation "info.h" | ||
44 | #endif | ||
45 | #include "info.h" | ||
46 | |||
47 | #include "p_mobj.h" | ||
48 | |||
49 | #include "rockmacros.h" | ||
50 | |||
51 | // ******************************************************************** | ||
52 | // Sprite names | ||
53 | // ******************************************************************** | ||
54 | // This is the list of sprite 4-character prefixes. They are searched | ||
55 | // through, with a NULL entry terminating the list. In DOOM originally | ||
56 | // this NULL entry was missing, and coincidentally the next thing in | ||
57 | // memory was the dummy state_t[] entry that started with zero bytes. | ||
58 | // killough 1/17/98: add an explicit NULL entry. | ||
59 | // NUMSPRITES is an enum from info.h where all these are listed | ||
60 | // as SPR_xxxx | ||
61 | |||
62 | const char *sprnames[NUMSPRITES+1] = { | ||
63 | "TROO","SHTG","PUNG","PISG","PISF","SHTF","SHT2","CHGG","CHGF","MISG", | ||
64 | "MISF","SAWG","PLSG","PLSF","BFGG","BFGF","BLUD","PUFF","BAL1","BAL2", | ||
65 | "PLSS","PLSE","MISL","BFS1","BFE1","BFE2","TFOG","IFOG","PLAY","POSS", | ||
66 | "SPOS","VILE","FIRE","FATB","FBXP","SKEL","MANF","FATT","CPOS","SARG", | ||
67 | "HEAD","BAL7","BOSS","BOS2","SKUL","SPID","BSPI","APLS","APBX","CYBR", | ||
68 | "PAIN","SSWV","KEEN","BBRN","BOSF","ARM1","ARM2","BAR1","BEXP","FCAN", | ||
69 | "BON1","BON2","BKEY","RKEY","YKEY","BSKU","RSKU","YSKU","STIM","MEDI", | ||
70 | "SOUL","PINV","PSTR","PINS","MEGA","SUIT","PMAP","PVIS","CLIP","AMMO", | ||
71 | "ROCK","BROK","CELL","CELP","SHEL","SBOX","BPAK","BFUG","MGUN","CSAW", | ||
72 | "LAUN","PLAS","SHOT","SGN2","COLU","SMT2","GOR1","POL2","POL5","POL4", | ||
73 | "POL3","POL1","POL6","GOR2","GOR3","GOR4","GOR5","SMIT","COL1","COL2", | ||
74 | "COL3","COL4","CAND","CBRA","COL6","TRE1","TRE2","ELEC","CEYE","FSKU", | ||
75 | "COL5","TBLU","TGRN","TRED","SMBT","SMGT","SMRT","HDB1","HDB2","HDB3", | ||
76 | "HDB4","HDB5","HDB6","POB1","POB2","BRS1","TLMP","TLP2",NULL | ||
77 | }; | ||
78 | |||
79 | // ******************************************************************** | ||
80 | // Function addresses or Code Pointers | ||
81 | // ******************************************************************** | ||
82 | // These function addresses are the Code Pointers that have been | ||
83 | // modified for years by Dehacked enthusiasts. The new BEX format | ||
84 | // allows more extensive changes (see d_deh.c) | ||
85 | |||
86 | // Doesn't work with g++, needs actionf_p1 | ||
87 | void A_Light0(); | ||
88 | void A_WeaponReady(); | ||
89 | void A_Lower(); | ||
90 | void A_Raise(); | ||
91 | void A_Punch(); | ||
92 | void A_ReFire(); | ||
93 | void A_FirePistol(); | ||
94 | void A_Light1(); | ||
95 | void A_FireShotgun(); | ||
96 | void A_Light2(); | ||
97 | void A_FireShotgun2(); | ||
98 | void A_CheckReload(); | ||
99 | void A_OpenShotgun2(); | ||
100 | void A_LoadShotgun2(); | ||
101 | void A_CloseShotgun2(); | ||
102 | void A_FireCGun(); | ||
103 | void A_GunFlash(); | ||
104 | void A_FireMissile(); | ||
105 | void A_Saw(); | ||
106 | void A_FirePlasma(); | ||
107 | void A_BFGsound(); | ||
108 | void A_FireBFG(); | ||
109 | void A_BFGSpray(); | ||
110 | void A_Explode(); | ||
111 | void A_Pain(); | ||
112 | void A_PlayerScream(); | ||
113 | void A_Fall(); | ||
114 | void A_XScream(); | ||
115 | void A_Look(); | ||
116 | void A_Chase(); | ||
117 | void A_FaceTarget(); | ||
118 | void A_PosAttack(); | ||
119 | void A_Scream(); | ||
120 | void A_SPosAttack(); | ||
121 | void A_VileChase(); | ||
122 | void A_VileStart(); | ||
123 | void A_VileTarget(); | ||
124 | void A_VileAttack(); | ||
125 | void A_StartFire(); | ||
126 | void A_Fire(); | ||
127 | void A_FireCrackle(); | ||
128 | void A_Tracer(); | ||
129 | void A_SkelWhoosh(); | ||
130 | void A_SkelFist(); | ||
131 | void A_SkelMissile(); | ||
132 | void A_FatRaise(); | ||
133 | void A_FatAttack1(); | ||
134 | void A_FatAttack2(); | ||
135 | void A_FatAttack3(); | ||
136 | void A_BossDeath(); | ||
137 | void A_CPosAttack(); | ||
138 | void A_CPosRefire(); | ||
139 | void A_TroopAttack(); | ||
140 | void A_SargAttack(); | ||
141 | void A_HeadAttack(); | ||
142 | void A_BruisAttack(); | ||
143 | void A_SkullAttack(); | ||
144 | void A_Metal(); | ||
145 | void A_SpidRefire(); | ||
146 | void A_BabyMetal(); | ||
147 | void A_BspiAttack(); | ||
148 | void A_Hoof(); | ||
149 | void A_CyberAttack(); | ||
150 | void A_PainAttack(); | ||
151 | void A_PainDie(); | ||
152 | void A_KeenDie(); | ||
153 | void A_BrainPain(); | ||
154 | void A_BrainScream(); | ||
155 | void A_BrainDie(); | ||
156 | void A_BrainAwake(); | ||
157 | void A_BrainSpit(); | ||
158 | void A_SpawnSound(); | ||
159 | void A_SpawnFly(); | ||
160 | void A_BrainExplode(); | ||
161 | void A_Die(); | ||
162 | void A_Stop(); | ||
163 | void A_Detonate(); /* killough 8/9/98: detonate a bomb or other device */ | ||
164 | void A_Mushroom(); /* killough 10/98: mushroom effect */ | ||
165 | |||
166 | // ******************************************************************** | ||
167 | // State or "frame" information | ||
168 | // ******************************************************************** | ||
169 | // Each of the states, otherwise known as "frames", is outlined | ||
170 | // here. The data in each element of the array is the way it is | ||
171 | // initialized, with sprite names identified by their enumerator | ||
172 | // value such as SPR_SHTG. These correlate to the above sprite | ||
173 | // array so don't change them around unless you understand what | ||
174 | // you're doing. | ||
175 | // | ||
176 | // The commented name beginning with S_ at the end of each line | ||
177 | // is there to help figure out where the next-frame pointer is | ||
178 | // pointing. These are also additionally identified in info.h | ||
179 | // as enumerated values. From a change-and-recompile point of | ||
180 | // view this is fairly workable, but it adds a lot to the effort | ||
181 | // when trying to change things externally. See also the d_deh.c | ||
182 | // parts where frame rewiring is done for more details and the | ||
183 | // extended way a BEX file can handle this. | ||
184 | |||
185 | state_t states[NUMSTATES] = { | ||
186 | {SPR_TROO,0,-1,NULL,S_NULL,0,0}, // S_NULL | ||
187 | {SPR_SHTG,4,0,A_Light0,S_NULL,0,0}, // S_LIGHTDONE | ||
188 | {SPR_PUNG,0,1,A_WeaponReady,S_PUNCH,0,0}, // S_PUNCH | ||
189 | {SPR_PUNG,0,1,A_Lower,S_PUNCHDOWN,0,0}, // S_PUNCHDOWN | ||
190 | {SPR_PUNG,0,1,A_Raise,S_PUNCHUP,0,0}, // S_PUNCHUP | ||
191 | {SPR_PUNG,1,4,NULL,S_PUNCH2,0,0}, // S_PUNCH1 | ||
192 | {SPR_PUNG,2,4,A_Punch,S_PUNCH3,0,0}, // S_PUNCH2 | ||
193 | {SPR_PUNG,3,5,NULL,S_PUNCH4,0,0}, // S_PUNCH3 | ||
194 | {SPR_PUNG,2,4,NULL,S_PUNCH5,0,0}, // S_PUNCH4 | ||
195 | {SPR_PUNG,1,5,A_ReFire,S_PUNCH,0,0}, // S_PUNCH5 | ||
196 | {SPR_PISG,0,1,A_WeaponReady,S_PISTOL,0,0},// S_PISTOL | ||
197 | {SPR_PISG,0,1,A_Lower,S_PISTOLDOWN,0,0}, // S_PISTOLDOWN | ||
198 | {SPR_PISG,0,1,A_Raise,S_PISTOLUP,0,0}, // S_PISTOLUP | ||
199 | {SPR_PISG,0,4,NULL,S_PISTOL2,0,0}, // S_PISTOL1 | ||
200 | {SPR_PISG,1,6,A_FirePistol,S_PISTOL3,0,0},// S_PISTOL2 | ||
201 | {SPR_PISG,2,4,NULL,S_PISTOL4,0,0}, // S_PISTOL3 | ||
202 | {SPR_PISG,1,5,A_ReFire,S_PISTOL,0,0}, // S_PISTOL4 | ||
203 | {SPR_PISF,32768,7,A_Light1,S_LIGHTDONE,0,0}, // S_PISTOLFLASH | ||
204 | {SPR_SHTG,0,1,A_WeaponReady,S_SGUN,0,0}, // S_SGUN | ||
205 | {SPR_SHTG,0,1,A_Lower,S_SGUNDOWN,0,0}, // S_SGUNDOWN | ||
206 | {SPR_SHTG,0,1,A_Raise,S_SGUNUP,0,0}, // S_SGUNUP | ||
207 | {SPR_SHTG,0,3,NULL,S_SGUN2,0,0}, // S_SGUN1 | ||
208 | {SPR_SHTG,0,7,A_FireShotgun,S_SGUN3,0,0}, // S_SGUN2 | ||
209 | {SPR_SHTG,1,5,NULL,S_SGUN4,0,0}, // S_SGUN3 | ||
210 | {SPR_SHTG,2,5,NULL,S_SGUN5,0,0}, // S_SGUN4 | ||
211 | {SPR_SHTG,3,4,NULL,S_SGUN6,0,0}, // S_SGUN5 | ||
212 | {SPR_SHTG,2,5,NULL,S_SGUN7,0,0}, // S_SGUN6 | ||
213 | {SPR_SHTG,1,5,NULL,S_SGUN8,0,0}, // S_SGUN7 | ||
214 | {SPR_SHTG,0,3,NULL,S_SGUN9,0,0}, // S_SGUN8 | ||
215 | {SPR_SHTG,0,7,A_ReFire,S_SGUN,0,0}, // S_SGUN9 | ||
216 | {SPR_SHTF,32768,4,A_Light1,S_SGUNFLASH2,0,0}, // S_SGUNFLASH1 | ||
217 | {SPR_SHTF,32769,3,A_Light2,S_LIGHTDONE,0,0}, // S_SGUNFLASH2 | ||
218 | {SPR_SHT2,0,1,A_WeaponReady,S_DSGUN,0,0}, // S_DSGUN | ||
219 | {SPR_SHT2,0,1,A_Lower,S_DSGUNDOWN,0,0}, // S_DSGUNDOWN | ||
220 | {SPR_SHT2,0,1,A_Raise,S_DSGUNUP,0,0}, // S_DSGUNUP | ||
221 | {SPR_SHT2,0,3,NULL,S_DSGUN2,0,0}, // S_DSGUN1 | ||
222 | {SPR_SHT2,0,7,A_FireShotgun2,S_DSGUN3,0,0}, // S_DSGUN2 | ||
223 | {SPR_SHT2,1,7,NULL,S_DSGUN4,0,0}, // S_DSGUN3 | ||
224 | {SPR_SHT2,2,7,A_CheckReload,S_DSGUN5,0,0}, // S_DSGUN4 | ||
225 | {SPR_SHT2,3,7,A_OpenShotgun2,S_DSGUN6,0,0}, // S_DSGUN5 | ||
226 | {SPR_SHT2,4,7,NULL,S_DSGUN7,0,0}, // S_DSGUN6 | ||
227 | {SPR_SHT2,5,7,A_LoadShotgun2,S_DSGUN8,0,0}, // S_DSGUN7 | ||
228 | {SPR_SHT2,6,6,NULL,S_DSGUN9,0,0}, // S_DSGUN8 | ||
229 | {SPR_SHT2,7,6,A_CloseShotgun2,S_DSGUN10,0,0}, // S_DSGUN9 | ||
230 | {SPR_SHT2,0,5,A_ReFire,S_DSGUN,0,0}, // S_DSGUN10 | ||
231 | {SPR_SHT2,1,7,NULL,S_DSNR2,0,0}, // S_DSNR1 | ||
232 | {SPR_SHT2,0,3,NULL,S_DSGUNDOWN,0,0}, // S_DSNR2 | ||
233 | {SPR_SHT2,32776,5,A_Light1,S_DSGUNFLASH2,0,0}, // S_DSGUNFLASH1 | ||
234 | {SPR_SHT2,32777,4,A_Light2,S_LIGHTDONE,0,0}, // S_DSGUNFLASH2 | ||
235 | {SPR_CHGG,0,1,A_WeaponReady,S_CHAIN,0,0}, // S_CHAIN | ||
236 | {SPR_CHGG,0,1,A_Lower,S_CHAINDOWN,0,0}, // S_CHAINDOWN | ||
237 | {SPR_CHGG,0,1,A_Raise,S_CHAINUP,0,0}, // S_CHAINUP | ||
238 | {SPR_CHGG,0,4,A_FireCGun,S_CHAIN2,0,0}, // S_CHAIN1 | ||
239 | {SPR_CHGG,1,4,A_FireCGun,S_CHAIN3,0,0}, // S_CHAIN2 | ||
240 | {SPR_CHGG,1,0,A_ReFire,S_CHAIN,0,0}, // S_CHAIN3 | ||
241 | {SPR_CHGF,32768,5,A_Light1,S_LIGHTDONE,0,0}, // S_CHAINFLASH1 | ||
242 | {SPR_CHGF,32769,5,A_Light2,S_LIGHTDONE,0,0}, // S_CHAINFLASH2 | ||
243 | {SPR_MISG,0,1,A_WeaponReady,S_MISSILE,0,0}, // S_MISSILE | ||
244 | {SPR_MISG,0,1,A_Lower,S_MISSILEDOWN,0,0}, // S_MISSILEDOWN | ||
245 | {SPR_MISG,0,1,A_Raise,S_MISSILEUP,0,0}, // S_MISSILEUP | ||
246 | {SPR_MISG,1,8,A_GunFlash,S_MISSILE2,0,0}, // S_MISSILE1 | ||
247 | {SPR_MISG,1,12,A_FireMissile,S_MISSILE3,0,0}, // S_MISSILE2 | ||
248 | {SPR_MISG,1,0,A_ReFire,S_MISSILE,0,0}, // S_MISSILE3 | ||
249 | {SPR_MISF,32768,3,A_Light1,S_MISSILEFLASH2,0,0}, // S_MISSILEFLASH1 | ||
250 | {SPR_MISF,32769,4,NULL,S_MISSILEFLASH3,0,0}, // S_MISSILEFLASH2 | ||
251 | {SPR_MISF,32770,4,A_Light2,S_MISSILEFLASH4,0,0}, // S_MISSILEFLASH3 | ||
252 | {SPR_MISF,32771,4,A_Light2,S_LIGHTDONE,0,0}, // S_MISSILEFLASH4 | ||
253 | {SPR_SAWG,2,4,A_WeaponReady,S_SAWB,0,0}, // S_SAW | ||
254 | {SPR_SAWG,3,4,A_WeaponReady,S_SAW,0,0}, // S_SAWB | ||
255 | {SPR_SAWG,2,1,A_Lower,S_SAWDOWN,0,0}, // S_SAWDOWN | ||
256 | {SPR_SAWG,2,1,A_Raise,S_SAWUP,0,0}, // S_SAWUP | ||
257 | {SPR_SAWG,0,4,A_Saw,S_SAW2,0,0}, // S_SAW1 | ||
258 | {SPR_SAWG,1,4,A_Saw,S_SAW3,0,0}, // S_SAW2 | ||
259 | {SPR_SAWG,1,0,A_ReFire,S_SAW,0,0}, // S_SAW3 | ||
260 | {SPR_PLSG,0,1,A_WeaponReady,S_PLASMA,0,0}, // S_PLASMA | ||
261 | {SPR_PLSG,0,1,A_Lower,S_PLASMADOWN,0,0}, // S_PLASMADOWN | ||
262 | {SPR_PLSG,0,1,A_Raise,S_PLASMAUP,0,0}, // S_PLASMAUP | ||
263 | {SPR_PLSG,0,3,A_FirePlasma,S_PLASMA2,0,0}, // S_PLASMA1 | ||
264 | {SPR_PLSG,1,20,A_ReFire,S_PLASMA,0,0}, // S_PLASMA2 | ||
265 | {SPR_PLSF,32768,4,A_Light1,S_LIGHTDONE,0,0}, // S_PLASMAFLASH1 | ||
266 | {SPR_PLSF,32769,4,A_Light1,S_LIGHTDONE,0,0}, // S_PLASMAFLASH2 | ||
267 | {SPR_BFGG,0,1,A_WeaponReady,S_BFG,0,0}, // S_BFG | ||
268 | {SPR_BFGG,0,1,A_Lower,S_BFGDOWN,0,0}, // S_BFGDOWN | ||
269 | {SPR_BFGG,0,1,A_Raise,S_BFGUP,0,0}, // S_BFGUP | ||
270 | {SPR_BFGG,0,20,A_BFGsound,S_BFG2,0,0}, // S_BFG1 | ||
271 | {SPR_BFGG,1,10,A_GunFlash,S_BFG3,0,0}, // S_BFG2 | ||
272 | {SPR_BFGG,1,10,A_FireBFG,S_BFG4,0,0}, // S_BFG3 | ||
273 | {SPR_BFGG,1,20,A_ReFire,S_BFG,0,0}, // S_BFG4 | ||
274 | {SPR_BFGF,32768,11,A_Light1,S_BFGFLASH2,0,0}, // S_BFGFLASH1 | ||
275 | {SPR_BFGF,32769,6,A_Light2,S_LIGHTDONE,0,0}, // S_BFGFLASH2 | ||
276 | {SPR_BLUD,2,8,NULL,S_BLOOD2,0,0}, // S_BLOOD1 | ||
277 | {SPR_BLUD,1,8,NULL,S_BLOOD3,0,0}, // S_BLOOD2 | ||
278 | {SPR_BLUD,0,8,NULL,S_NULL,0,0}, // S_BLOOD3 | ||
279 | {SPR_PUFF,32768,4,NULL,S_PUFF2,0,0}, // S_PUFF1 | ||
280 | {SPR_PUFF,1,4,NULL,S_PUFF3,0,0}, // S_PUFF2 | ||
281 | {SPR_PUFF,2,4,NULL,S_PUFF4,0,0}, // S_PUFF3 | ||
282 | {SPR_PUFF,3,4,NULL,S_NULL,0,0}, // S_PUFF4 | ||
283 | {SPR_BAL1,32768,4,NULL,S_TBALL2,0,0}, // S_TBALL1 | ||
284 | {SPR_BAL1,32769,4,NULL,S_TBALL1,0,0}, // S_TBALL2 | ||
285 | {SPR_BAL1,32770,6,NULL,S_TBALLX2,0,0}, // S_TBALLX1 | ||
286 | {SPR_BAL1,32771,6,NULL,S_TBALLX3,0,0}, // S_TBALLX2 | ||
287 | {SPR_BAL1,32772,6,NULL,S_NULL,0,0}, // S_TBALLX3 | ||
288 | {SPR_BAL2,32768,4,NULL,S_RBALL2,0,0}, // S_RBALL1 | ||
289 | {SPR_BAL2,32769,4,NULL,S_RBALL1,0,0}, // S_RBALL2 | ||
290 | {SPR_BAL2,32770,6,NULL,S_RBALLX2,0,0}, // S_RBALLX1 | ||
291 | {SPR_BAL2,32771,6,NULL,S_RBALLX3,0,0}, // S_RBALLX2 | ||
292 | {SPR_BAL2,32772,6,NULL,S_NULL,0,0}, // S_RBALLX3 | ||
293 | {SPR_PLSS,32768,6,NULL,S_PLASBALL2,0,0}, // S_PLASBALL | ||
294 | {SPR_PLSS,32769,6,NULL,S_PLASBALL,0,0}, // S_PLASBALL2 | ||
295 | {SPR_PLSE,32768,4,NULL,S_PLASEXP2,0,0}, // S_PLASEXP | ||
296 | {SPR_PLSE,32769,4,NULL,S_PLASEXP3,0,0}, // S_PLASEXP2 | ||
297 | {SPR_PLSE,32770,4,NULL,S_PLASEXP4,0,0}, // S_PLASEXP3 | ||
298 | {SPR_PLSE,32771,4,NULL,S_PLASEXP5,0,0}, // S_PLASEXP4 | ||
299 | {SPR_PLSE,32772,4,NULL,S_NULL,0,0}, // S_PLASEXP5 | ||
300 | {SPR_MISL,32768,1,NULL,S_ROCKET,0,0}, // S_ROCKET | ||
301 | {SPR_BFS1,32768,4,NULL,S_BFGSHOT2,0,0}, // S_BFGSHOT | ||
302 | {SPR_BFS1,32769,4,NULL,S_BFGSHOT,0,0}, // S_BFGSHOT2 | ||
303 | {SPR_BFE1,32768,8,NULL,S_BFGLAND2,0,0}, // S_BFGLAND | ||
304 | {SPR_BFE1,32769,8,NULL,S_BFGLAND3,0,0}, // S_BFGLAND2 | ||
305 | {SPR_BFE1,32770,8,A_BFGSpray,S_BFGLAND4,0,0}, // S_BFGLAND3 | ||
306 | {SPR_BFE1,32771,8,NULL,S_BFGLAND5,0,0}, // S_BFGLAND4 | ||
307 | {SPR_BFE1,32772,8,NULL,S_BFGLAND6,0,0}, // S_BFGLAND5 | ||
308 | {SPR_BFE1,32773,8,NULL,S_NULL,0,0}, // S_BFGLAND6 | ||
309 | {SPR_BFE2,32768,8,NULL,S_BFGEXP2,0,0}, // S_BFGEXP | ||
310 | {SPR_BFE2,32769,8,NULL,S_BFGEXP3,0,0}, // S_BFGEXP2 | ||
311 | {SPR_BFE2,32770,8,NULL,S_BFGEXP4,0,0}, // S_BFGEXP3 | ||
312 | {SPR_BFE2,32771,8,NULL,S_NULL,0,0}, // S_BFGEXP4 | ||
313 | {SPR_MISL,32769,8,A_Explode,S_EXPLODE2,0,0}, // S_EXPLODE1 | ||
314 | {SPR_MISL,32770,6,NULL,S_EXPLODE3,0,0}, // S_EXPLODE2 | ||
315 | {SPR_MISL,32771,4,NULL,S_NULL,0,0}, // S_EXPLODE3 | ||
316 | {SPR_TFOG,32768,6,NULL,S_TFOG01,0,0}, // S_TFOG | ||
317 | {SPR_TFOG,32769,6,NULL,S_TFOG02,0,0}, // S_TFOG01 | ||
318 | {SPR_TFOG,32768,6,NULL,S_TFOG2,0,0}, // S_TFOG02 | ||
319 | {SPR_TFOG,32769,6,NULL,S_TFOG3,0,0}, // S_TFOG2 | ||
320 | {SPR_TFOG,32770,6,NULL,S_TFOG4,0,0}, // S_TFOG3 | ||
321 | {SPR_TFOG,32771,6,NULL,S_TFOG5,0,0}, // S_TFOG4 | ||
322 | {SPR_TFOG,32772,6,NULL,S_TFOG6,0,0}, // S_TFOG5 | ||
323 | {SPR_TFOG,32773,6,NULL,S_TFOG7,0,0}, // S_TFOG6 | ||
324 | {SPR_TFOG,32774,6,NULL,S_TFOG8,0,0}, // S_TFOG7 | ||
325 | {SPR_TFOG,32775,6,NULL,S_TFOG9,0,0}, // S_TFOG8 | ||
326 | {SPR_TFOG,32776,6,NULL,S_TFOG10,0,0}, // S_TFOG9 | ||
327 | {SPR_TFOG,32777,6,NULL,S_NULL,0,0}, // S_TFOG10 | ||
328 | {SPR_IFOG,32768,6,NULL,S_IFOG01,0,0}, // S_IFOG | ||
329 | {SPR_IFOG,32769,6,NULL,S_IFOG02,0,0}, // S_IFOG01 | ||
330 | {SPR_IFOG,32768,6,NULL,S_IFOG2,0,0}, // S_IFOG02 | ||
331 | {SPR_IFOG,32769,6,NULL,S_IFOG3,0,0}, // S_IFOG2 | ||
332 | {SPR_IFOG,32770,6,NULL,S_IFOG4,0,0}, // S_IFOG3 | ||
333 | {SPR_IFOG,32771,6,NULL,S_IFOG5,0,0}, // S_IFOG4 | ||
334 | {SPR_IFOG,32772,6,NULL,S_NULL,0,0}, // S_IFOG5 | ||
335 | {SPR_PLAY,0,-1,NULL,S_NULL,0,0}, // S_PLAY | ||
336 | {SPR_PLAY,0,4,NULL,S_PLAY_RUN2,0,0}, // S_PLAY_RUN1 | ||
337 | {SPR_PLAY,1,4,NULL,S_PLAY_RUN3,0,0}, // S_PLAY_RUN2 | ||
338 | {SPR_PLAY,2,4,NULL,S_PLAY_RUN4,0,0}, // S_PLAY_RUN3 | ||
339 | {SPR_PLAY,3,4,NULL,S_PLAY_RUN1,0,0}, // S_PLAY_RUN4 | ||
340 | {SPR_PLAY,4,12,NULL,S_PLAY,0,0}, // S_PLAY_ATK1 | ||
341 | {SPR_PLAY,32773,6,NULL,S_PLAY_ATK1,0,0}, // S_PLAY_ATK2 | ||
342 | {SPR_PLAY,6,4,NULL,S_PLAY_PAIN2,0,0}, // S_PLAY_PAIN | ||
343 | {SPR_PLAY,6,4,A_Pain,S_PLAY,0,0}, // S_PLAY_PAIN2 | ||
344 | {SPR_PLAY,7,10,NULL,S_PLAY_DIE2,0,0}, // S_PLAY_DIE1 | ||
345 | {SPR_PLAY,8,10,A_PlayerScream,S_PLAY_DIE3,0,0}, // S_PLAY_DIE2 | ||
346 | {SPR_PLAY,9,10,A_Fall,S_PLAY_DIE4,0,0}, // S_PLAY_DIE3 | ||
347 | {SPR_PLAY,10,10,NULL,S_PLAY_DIE5,0,0}, // S_PLAY_DIE4 | ||
348 | {SPR_PLAY,11,10,NULL,S_PLAY_DIE6,0,0}, // S_PLAY_DIE5 | ||
349 | {SPR_PLAY,12,10,NULL,S_PLAY_DIE7,0,0}, // S_PLAY_DIE6 | ||
350 | {SPR_PLAY,13,-1,NULL,S_NULL,0,0}, // S_PLAY_DIE7 | ||
351 | {SPR_PLAY,14,5,NULL,S_PLAY_XDIE2,0,0}, // S_PLAY_XDIE1 | ||
352 | {SPR_PLAY,15,5,A_XScream,S_PLAY_XDIE3,0,0}, // S_PLAY_XDIE2 | ||
353 | {SPR_PLAY,16,5,A_Fall,S_PLAY_XDIE4,0,0}, // S_PLAY_XDIE3 | ||
354 | {SPR_PLAY,17,5,NULL,S_PLAY_XDIE5,0,0}, // S_PLAY_XDIE4 | ||
355 | {SPR_PLAY,18,5,NULL,S_PLAY_XDIE6,0,0}, // S_PLAY_XDIE5 | ||
356 | {SPR_PLAY,19,5,NULL,S_PLAY_XDIE7,0,0}, // S_PLAY_XDIE6 | ||
357 | {SPR_PLAY,20,5,NULL,S_PLAY_XDIE8,0,0}, // S_PLAY_XDIE7 | ||
358 | {SPR_PLAY,21,5,NULL,S_PLAY_XDIE9,0,0}, // S_PLAY_XDIE8 | ||
359 | {SPR_PLAY,22,-1,NULL,S_NULL,0,0}, // S_PLAY_XDIE9 | ||
360 | {SPR_POSS,0,10,A_Look,S_POSS_STND2,0,0}, // S_POSS_STND | ||
361 | {SPR_POSS,1,10,A_Look,S_POSS_STND,0,0}, // S_POSS_STND2 | ||
362 | {SPR_POSS,0,4,A_Chase,S_POSS_RUN2,0,0}, // S_POSS_RUN1 | ||
363 | {SPR_POSS,0,4,A_Chase,S_POSS_RUN3,0,0}, // S_POSS_RUN2 | ||
364 | {SPR_POSS,1,4,A_Chase,S_POSS_RUN4,0,0}, // S_POSS_RUN3 | ||
365 | {SPR_POSS,1,4,A_Chase,S_POSS_RUN5,0,0}, // S_POSS_RUN4 | ||
366 | {SPR_POSS,2,4,A_Chase,S_POSS_RUN6,0,0}, // S_POSS_RUN5 | ||
367 | {SPR_POSS,2,4,A_Chase,S_POSS_RUN7,0,0}, // S_POSS_RUN6 | ||
368 | {SPR_POSS,3,4,A_Chase,S_POSS_RUN8,0,0}, // S_POSS_RUN7 | ||
369 | {SPR_POSS,3,4,A_Chase,S_POSS_RUN1,0,0}, // S_POSS_RUN8 | ||
370 | {SPR_POSS,4,10,A_FaceTarget,S_POSS_ATK2,0,0}, // S_POSS_ATK1 | ||
371 | {SPR_POSS,5,8,A_PosAttack,S_POSS_ATK3,0,0}, // S_POSS_ATK2 | ||
372 | {SPR_POSS,4,8,NULL,S_POSS_RUN1,0,0}, // S_POSS_ATK3 | ||
373 | {SPR_POSS,6,3,NULL,S_POSS_PAIN2,0,0}, // S_POSS_PAIN | ||
374 | {SPR_POSS,6,3,A_Pain,S_POSS_RUN1,0,0}, // S_POSS_PAIN2 | ||
375 | {SPR_POSS,7,5,NULL,S_POSS_DIE2,0,0}, // S_POSS_DIE1 | ||
376 | {SPR_POSS,8,5,A_Scream,S_POSS_DIE3,0,0}, // S_POSS_DIE2 | ||
377 | {SPR_POSS,9,5,A_Fall,S_POSS_DIE4,0,0}, // S_POSS_DIE3 | ||
378 | {SPR_POSS,10,5,NULL,S_POSS_DIE5,0,0}, // S_POSS_DIE4 | ||
379 | {SPR_POSS,11,-1,NULL,S_NULL,0,0}, // S_POSS_DIE5 | ||
380 | {SPR_POSS,12,5,NULL,S_POSS_XDIE2,0,0}, // S_POSS_XDIE1 | ||
381 | {SPR_POSS,13,5,A_XScream,S_POSS_XDIE3,0,0}, // S_POSS_XDIE2 | ||
382 | {SPR_POSS,14,5,A_Fall,S_POSS_XDIE4,0,0}, // S_POSS_XDIE3 | ||
383 | {SPR_POSS,15,5,NULL,S_POSS_XDIE5,0,0}, // S_POSS_XDIE4 | ||
384 | {SPR_POSS,16,5,NULL,S_POSS_XDIE6,0,0}, // S_POSS_XDIE5 | ||
385 | {SPR_POSS,17,5,NULL,S_POSS_XDIE7,0,0}, // S_POSS_XDIE6 | ||
386 | {SPR_POSS,18,5,NULL,S_POSS_XDIE8,0,0}, // S_POSS_XDIE7 | ||
387 | {SPR_POSS,19,5,NULL,S_POSS_XDIE9,0,0}, // S_POSS_XDIE8 | ||
388 | {SPR_POSS,20,-1,NULL,S_NULL,0,0}, // S_POSS_XDIE9 | ||
389 | {SPR_POSS,10,5,NULL,S_POSS_RAISE2,0,0}, // S_POSS_RAISE1 | ||
390 | {SPR_POSS,9,5,NULL,S_POSS_RAISE3,0,0}, // S_POSS_RAISE2 | ||
391 | {SPR_POSS,8,5,NULL,S_POSS_RAISE4,0,0}, // S_POSS_RAISE3 | ||
392 | {SPR_POSS,7,5,NULL,S_POSS_RUN1,0,0}, // S_POSS_RAISE4 | ||
393 | {SPR_SPOS,0,10,A_Look,S_SPOS_STND2,0,0}, // S_SPOS_STND | ||
394 | {SPR_SPOS,1,10,A_Look,S_SPOS_STND,0,0}, // S_SPOS_STND2 | ||
395 | {SPR_SPOS,0,3,A_Chase,S_SPOS_RUN2,0,0}, // S_SPOS_RUN1 | ||
396 | {SPR_SPOS,0,3,A_Chase,S_SPOS_RUN3,0,0}, // S_SPOS_RUN2 | ||
397 | {SPR_SPOS,1,3,A_Chase,S_SPOS_RUN4,0,0}, // S_SPOS_RUN3 | ||
398 | {SPR_SPOS,1,3,A_Chase,S_SPOS_RUN5,0,0}, // S_SPOS_RUN4 | ||
399 | {SPR_SPOS,2,3,A_Chase,S_SPOS_RUN6,0,0}, // S_SPOS_RUN5 | ||
400 | {SPR_SPOS,2,3,A_Chase,S_SPOS_RUN7,0,0}, // S_SPOS_RUN6 | ||
401 | {SPR_SPOS,3,3,A_Chase,S_SPOS_RUN8,0,0}, // S_SPOS_RUN7 | ||
402 | {SPR_SPOS,3,3,A_Chase,S_SPOS_RUN1,0,0}, // S_SPOS_RUN8 | ||
403 | {SPR_SPOS,4,10,A_FaceTarget,S_SPOS_ATK2,0,0}, // S_SPOS_ATK1 | ||
404 | {SPR_SPOS,32773,10,A_SPosAttack,S_SPOS_ATK3,0,0}, // S_SPOS_ATK2 | ||
405 | {SPR_SPOS,4,10,NULL,S_SPOS_RUN1,0,0}, // S_SPOS_ATK3 | ||
406 | {SPR_SPOS,6,3,NULL,S_SPOS_PAIN2,0,0}, // S_SPOS_PAIN | ||
407 | {SPR_SPOS,6,3,A_Pain,S_SPOS_RUN1,0,0}, // S_SPOS_PAIN2 | ||
408 | {SPR_SPOS,7,5,NULL,S_SPOS_DIE2,0,0}, // S_SPOS_DIE1 | ||
409 | {SPR_SPOS,8,5,A_Scream,S_SPOS_DIE3,0,0}, // S_SPOS_DIE2 | ||
410 | {SPR_SPOS,9,5,A_Fall,S_SPOS_DIE4,0,0}, // S_SPOS_DIE3 | ||
411 | {SPR_SPOS,10,5,NULL,S_SPOS_DIE5,0,0}, // S_SPOS_DIE4 | ||
412 | {SPR_SPOS,11,-1,NULL,S_NULL,0,0}, // S_SPOS_DIE5 | ||
413 | {SPR_SPOS,12,5,NULL,S_SPOS_XDIE2,0,0}, // S_SPOS_XDIE1 | ||
414 | {SPR_SPOS,13,5,A_XScream,S_SPOS_XDIE3,0,0}, // S_SPOS_XDIE2 | ||
415 | {SPR_SPOS,14,5,A_Fall,S_SPOS_XDIE4,0,0}, // S_SPOS_XDIE3 | ||
416 | {SPR_SPOS,15,5,NULL,S_SPOS_XDIE5,0,0}, // S_SPOS_XDIE4 | ||
417 | {SPR_SPOS,16,5,NULL,S_SPOS_XDIE6,0,0}, // S_SPOS_XDIE5 | ||
418 | {SPR_SPOS,17,5,NULL,S_SPOS_XDIE7,0,0}, // S_SPOS_XDIE6 | ||
419 | {SPR_SPOS,18,5,NULL,S_SPOS_XDIE8,0,0}, // S_SPOS_XDIE7 | ||
420 | {SPR_SPOS,19,5,NULL,S_SPOS_XDIE9,0,0}, // S_SPOS_XDIE8 | ||
421 | {SPR_SPOS,20,-1,NULL,S_NULL,0,0}, // S_SPOS_XDIE9 | ||
422 | {SPR_SPOS,11,5,NULL,S_SPOS_RAISE2,0,0}, // S_SPOS_RAISE1 | ||
423 | {SPR_SPOS,10,5,NULL,S_SPOS_RAISE3,0,0}, // S_SPOS_RAISE2 | ||
424 | {SPR_SPOS,9,5,NULL,S_SPOS_RAISE4,0,0}, // S_SPOS_RAISE3 | ||
425 | {SPR_SPOS,8,5,NULL,S_SPOS_RAISE5,0,0}, // S_SPOS_RAISE4 | ||
426 | {SPR_SPOS,7,5,NULL,S_SPOS_RUN1,0,0}, // S_SPOS_RAISE5 | ||
427 | {SPR_VILE,0,10,A_Look,S_VILE_STND2,0,0}, // S_VILE_STND | ||
428 | {SPR_VILE,1,10,A_Look,S_VILE_STND,0,0}, // S_VILE_STND2 | ||
429 | {SPR_VILE,0,2,A_VileChase,S_VILE_RUN2,0,0}, // S_VILE_RUN1 | ||
430 | {SPR_VILE,0,2,A_VileChase,S_VILE_RUN3,0,0}, // S_VILE_RUN2 | ||
431 | {SPR_VILE,1,2,A_VileChase,S_VILE_RUN4,0,0}, // S_VILE_RUN3 | ||
432 | {SPR_VILE,1,2,A_VileChase,S_VILE_RUN5,0,0}, // S_VILE_RUN4 | ||
433 | {SPR_VILE,2,2,A_VileChase,S_VILE_RUN6,0,0}, // S_VILE_RUN5 | ||
434 | {SPR_VILE,2,2,A_VileChase,S_VILE_RUN7,0,0}, // S_VILE_RUN6 | ||
435 | {SPR_VILE,3,2,A_VileChase,S_VILE_RUN8,0,0}, // S_VILE_RUN7 | ||
436 | {SPR_VILE,3,2,A_VileChase,S_VILE_RUN9,0,0}, // S_VILE_RUN8 | ||
437 | {SPR_VILE,4,2,A_VileChase,S_VILE_RUN10,0,0}, // S_VILE_RUN9 | ||
438 | {SPR_VILE,4,2,A_VileChase,S_VILE_RUN11,0,0}, // S_VILE_RUN10 | ||
439 | {SPR_VILE,5,2,A_VileChase,S_VILE_RUN12,0,0}, // S_VILE_RUN11 | ||
440 | {SPR_VILE,5,2,A_VileChase,S_VILE_RUN1,0,0}, // S_VILE_RUN12 | ||
441 | {SPR_VILE,32774,0,A_VileStart,S_VILE_ATK2,0,0}, // S_VILE_ATK1 | ||
442 | {SPR_VILE,32774,10,A_FaceTarget,S_VILE_ATK3,0,0}, // S_VILE_ATK2 | ||
443 | {SPR_VILE,32775,8,A_VileTarget,S_VILE_ATK4,0,0}, // S_VILE_ATK3 | ||
444 | {SPR_VILE,32776,8,A_FaceTarget,S_VILE_ATK5,0,0}, // S_VILE_ATK4 | ||
445 | {SPR_VILE,32777,8,A_FaceTarget,S_VILE_ATK6,0,0}, // S_VILE_ATK5 | ||
446 | {SPR_VILE,32778,8,A_FaceTarget,S_VILE_ATK7,0,0}, // S_VILE_ATK6 | ||
447 | {SPR_VILE,32779,8,A_FaceTarget,S_VILE_ATK8,0,0}, // S_VILE_ATK7 | ||
448 | {SPR_VILE,32780,8,A_FaceTarget,S_VILE_ATK9,0,0}, // S_VILE_ATK8 | ||
449 | {SPR_VILE,32781,8,A_FaceTarget,S_VILE_ATK10,0,0}, // S_VILE_ATK9 | ||
450 | {SPR_VILE,32782,8,A_VileAttack,S_VILE_ATK11,0,0}, // S_VILE_ATK10 | ||
451 | {SPR_VILE,32783,20,NULL,S_VILE_RUN1,0,0}, // S_VILE_ATK11 | ||
452 | {SPR_VILE,32794,10,NULL,S_VILE_HEAL2,0,0}, // S_VILE_HEAL1 | ||
453 | {SPR_VILE,32795,10,NULL,S_VILE_HEAL3,0,0}, // S_VILE_HEAL2 | ||
454 | {SPR_VILE,32796,10,NULL,S_VILE_RUN1,0,0}, // S_VILE_HEAL3 | ||
455 | {SPR_VILE,16,5,NULL,S_VILE_PAIN2,0,0}, // S_VILE_PAIN | ||
456 | {SPR_VILE,16,5,A_Pain,S_VILE_RUN1,0,0}, // S_VILE_PAIN2 | ||
457 | {SPR_VILE,16,7,NULL,S_VILE_DIE2,0,0}, // S_VILE_DIE1 | ||
458 | {SPR_VILE,17,7,A_Scream,S_VILE_DIE3,0,0}, // S_VILE_DIE2 | ||
459 | {SPR_VILE,18,7,A_Fall,S_VILE_DIE4,0,0}, // S_VILE_DIE3 | ||
460 | {SPR_VILE,19,7,NULL,S_VILE_DIE5,0,0}, // S_VILE_DIE4 | ||
461 | {SPR_VILE,20,7,NULL,S_VILE_DIE6,0,0}, // S_VILE_DIE5 | ||
462 | {SPR_VILE,21,7,NULL,S_VILE_DIE7,0,0}, // S_VILE_DIE6 | ||
463 | {SPR_VILE,22,7,NULL,S_VILE_DIE8,0,0}, // S_VILE_DIE7 | ||
464 | {SPR_VILE,23,5,NULL,S_VILE_DIE9,0,0}, // S_VILE_DIE8 | ||
465 | {SPR_VILE,24,5,NULL,S_VILE_DIE10,0,0}, // S_VILE_DIE9 | ||
466 | {SPR_VILE,25,-1,NULL,S_NULL,0,0}, // S_VILE_DIE10 | ||
467 | {SPR_FIRE,32768,2,A_StartFire,S_FIRE2,0,0}, // S_FIRE1 | ||
468 | {SPR_FIRE,32769,2,A_Fire,S_FIRE3,0,0}, // S_FIRE2 | ||
469 | {SPR_FIRE,32768,2,A_Fire,S_FIRE4,0,0}, // S_FIRE3 | ||
470 | {SPR_FIRE,32769,2,A_Fire,S_FIRE5,0,0}, // S_FIRE4 | ||
471 | {SPR_FIRE,32770,2,A_FireCrackle,S_FIRE6,0,0}, // S_FIRE5 | ||
472 | {SPR_FIRE,32769,2,A_Fire,S_FIRE7,0,0}, // S_FIRE6 | ||
473 | {SPR_FIRE,32770,2,A_Fire,S_FIRE8,0,0}, // S_FIRE7 | ||
474 | {SPR_FIRE,32769,2,A_Fire,S_FIRE9,0,0}, // S_FIRE8 | ||
475 | {SPR_FIRE,32770,2,A_Fire,S_FIRE10,0,0}, // S_FIRE9 | ||
476 | {SPR_FIRE,32771,2,A_Fire,S_FIRE11,0,0}, // S_FIRE10 | ||
477 | {SPR_FIRE,32770,2,A_Fire,S_FIRE12,0,0}, // S_FIRE11 | ||
478 | {SPR_FIRE,32771,2,A_Fire,S_FIRE13,0,0}, // S_FIRE12 | ||
479 | {SPR_FIRE,32770,2,A_Fire,S_FIRE14,0,0}, // S_FIRE13 | ||
480 | {SPR_FIRE,32771,2,A_Fire,S_FIRE15,0,0}, // S_FIRE14 | ||
481 | {SPR_FIRE,32772,2,A_Fire,S_FIRE16,0,0}, // S_FIRE15 | ||
482 | {SPR_FIRE,32771,2,A_Fire,S_FIRE17,0,0}, // S_FIRE16 | ||
483 | {SPR_FIRE,32772,2,A_Fire,S_FIRE18,0,0}, // S_FIRE17 | ||
484 | {SPR_FIRE,32771,2,A_Fire,S_FIRE19,0,0}, // S_FIRE18 | ||
485 | {SPR_FIRE,32772,2,A_FireCrackle,S_FIRE20,0,0}, // S_FIRE19 | ||
486 | {SPR_FIRE,32773,2,A_Fire,S_FIRE21,0,0}, // S_FIRE20 | ||
487 | {SPR_FIRE,32772,2,A_Fire,S_FIRE22,0,0}, // S_FIRE21 | ||
488 | {SPR_FIRE,32773,2,A_Fire,S_FIRE23,0,0}, // S_FIRE22 | ||
489 | {SPR_FIRE,32772,2,A_Fire,S_FIRE24,0,0}, // S_FIRE23 | ||
490 | {SPR_FIRE,32773,2,A_Fire,S_FIRE25,0,0}, // S_FIRE24 | ||
491 | {SPR_FIRE,32774,2,A_Fire,S_FIRE26,0,0}, // S_FIRE25 | ||
492 | {SPR_FIRE,32775,2,A_Fire,S_FIRE27,0,0}, // S_FIRE26 | ||
493 | {SPR_FIRE,32774,2,A_Fire,S_FIRE28,0,0}, // S_FIRE27 | ||
494 | {SPR_FIRE,32775,2,A_Fire,S_FIRE29,0,0}, // S_FIRE28 | ||
495 | {SPR_FIRE,32774,2,A_Fire,S_FIRE30,0,0}, // S_FIRE29 | ||
496 | {SPR_FIRE,32775,2,A_Fire,S_NULL,0,0}, // S_FIRE30 | ||
497 | {SPR_PUFF,1,4,NULL,S_SMOKE2,0,0}, // S_SMOKE1 | ||
498 | {SPR_PUFF,2,4,NULL,S_SMOKE3,0,0}, // S_SMOKE2 | ||
499 | {SPR_PUFF,1,4,NULL,S_SMOKE4,0,0}, // S_SMOKE3 | ||
500 | {SPR_PUFF,2,4,NULL,S_SMOKE5,0,0}, // S_SMOKE4 | ||
501 | {SPR_PUFF,3,4,NULL,S_NULL,0,0}, // S_SMOKE5 | ||
502 | {SPR_FATB,32768,2,A_Tracer,S_TRACER2,0,0}, // S_TRACER | ||
503 | {SPR_FATB,32769,2,A_Tracer,S_TRACER,0,0}, // S_TRACER2 | ||
504 | {SPR_FBXP,32768,8,NULL,S_TRACEEXP2,0,0}, // S_TRACEEXP1 | ||
505 | {SPR_FBXP,32769,6,NULL,S_TRACEEXP3,0,0}, // S_TRACEEXP2 | ||
506 | {SPR_FBXP,32770,4,NULL,S_NULL,0,0}, // S_TRACEEXP3 | ||
507 | {SPR_SKEL,0,10,A_Look,S_SKEL_STND2,0,0}, // S_SKEL_STND | ||
508 | {SPR_SKEL,1,10,A_Look,S_SKEL_STND,0,0}, // S_SKEL_STND2 | ||
509 | {SPR_SKEL,0,2,A_Chase,S_SKEL_RUN2,0,0}, // S_SKEL_RUN1 | ||
510 | {SPR_SKEL,0,2,A_Chase,S_SKEL_RUN3,0,0}, // S_SKEL_RUN2 | ||
511 | {SPR_SKEL,1,2,A_Chase,S_SKEL_RUN4,0,0}, // S_SKEL_RUN3 | ||
512 | {SPR_SKEL,1,2,A_Chase,S_SKEL_RUN5,0,0}, // S_SKEL_RUN4 | ||
513 | {SPR_SKEL,2,2,A_Chase,S_SKEL_RUN6,0,0}, // S_SKEL_RUN5 | ||
514 | {SPR_SKEL,2,2,A_Chase,S_SKEL_RUN7,0,0}, // S_SKEL_RUN6 | ||
515 | {SPR_SKEL,3,2,A_Chase,S_SKEL_RUN8,0,0}, // S_SKEL_RUN7 | ||
516 | {SPR_SKEL,3,2,A_Chase,S_SKEL_RUN9,0,0}, // S_SKEL_RUN8 | ||
517 | {SPR_SKEL,4,2,A_Chase,S_SKEL_RUN10,0,0}, // S_SKEL_RUN9 | ||
518 | {SPR_SKEL,4,2,A_Chase,S_SKEL_RUN11,0,0}, // S_SKEL_RUN10 | ||
519 | {SPR_SKEL,5,2,A_Chase,S_SKEL_RUN12,0,0}, // S_SKEL_RUN11 | ||
520 | {SPR_SKEL,5,2,A_Chase,S_SKEL_RUN1,0,0}, // S_SKEL_RUN12 | ||
521 | {SPR_SKEL,6,0,A_FaceTarget,S_SKEL_FIST2,0,0}, // S_SKEL_FIST1 | ||
522 | {SPR_SKEL,6,6,A_SkelWhoosh,S_SKEL_FIST3,0,0}, // S_SKEL_FIST2 | ||
523 | {SPR_SKEL,7,6,A_FaceTarget,S_SKEL_FIST4,0,0}, // S_SKEL_FIST3 | ||
524 | {SPR_SKEL,8,6,A_SkelFist,S_SKEL_RUN1,0,0}, // S_SKEL_FIST4 | ||
525 | {SPR_SKEL,32777,0,A_FaceTarget,S_SKEL_MISS2,0,0}, // S_SKEL_MISS1 | ||
526 | {SPR_SKEL,32777,10,A_FaceTarget,S_SKEL_MISS3,0,0}, // S_SKEL_MISS2 | ||
527 | {SPR_SKEL,10,10,A_SkelMissile,S_SKEL_MISS4,0,0}, // S_SKEL_MISS3 | ||
528 | {SPR_SKEL,10,10,A_FaceTarget,S_SKEL_RUN1,0,0}, // S_SKEL_MISS4 | ||
529 | {SPR_SKEL,11,5,NULL,S_SKEL_PAIN2,0,0}, // S_SKEL_PAIN | ||
530 | {SPR_SKEL,11,5,A_Pain,S_SKEL_RUN1,0,0}, // S_SKEL_PAIN2 | ||
531 | {SPR_SKEL,11,7,NULL,S_SKEL_DIE2,0,0}, // S_SKEL_DIE1 | ||
532 | {SPR_SKEL,12,7,NULL,S_SKEL_DIE3,0,0}, // S_SKEL_DIE2 | ||
533 | {SPR_SKEL,13,7,A_Scream,S_SKEL_DIE4,0,0}, // S_SKEL_DIE3 | ||
534 | {SPR_SKEL,14,7,A_Fall,S_SKEL_DIE5,0,0}, // S_SKEL_DIE4 | ||
535 | {SPR_SKEL,15,7,NULL,S_SKEL_DIE6,0,0}, // S_SKEL_DIE5 | ||
536 | {SPR_SKEL,16,-1,NULL,S_NULL,0,0}, // S_SKEL_DIE6 | ||
537 | {SPR_SKEL,16,5,NULL,S_SKEL_RAISE2,0,0}, // S_SKEL_RAISE1 | ||
538 | {SPR_SKEL,15,5,NULL,S_SKEL_RAISE3,0,0}, // S_SKEL_RAISE2 | ||
539 | {SPR_SKEL,14,5,NULL,S_SKEL_RAISE4,0,0}, // S_SKEL_RAISE3 | ||
540 | {SPR_SKEL,13,5,NULL,S_SKEL_RAISE5,0,0}, // S_SKEL_RAISE4 | ||
541 | {SPR_SKEL,12,5,NULL,S_SKEL_RAISE6,0,0}, // S_SKEL_RAISE5 | ||
542 | {SPR_SKEL,11,5,NULL,S_SKEL_RUN1,0,0}, // S_SKEL_RAISE6 | ||
543 | {SPR_MANF,32768,4,NULL,S_FATSHOT2,0,0}, // S_FATSHOT1 | ||
544 | {SPR_MANF,32769,4,NULL,S_FATSHOT1,0,0}, // S_FATSHOT2 | ||
545 | {SPR_MISL,32769,8,NULL,S_FATSHOTX2,0,0}, // S_FATSHOTX1 | ||
546 | {SPR_MISL,32770,6,NULL,S_FATSHOTX3,0,0}, // S_FATSHOTX2 | ||
547 | {SPR_MISL,32771,4,NULL,S_NULL,0,0}, // S_FATSHOTX3 | ||
548 | {SPR_FATT,0,15,A_Look,S_FATT_STND2,0,0}, // S_FATT_STND | ||
549 | {SPR_FATT,1,15,A_Look,S_FATT_STND,0,0}, // S_FATT_STND2 | ||
550 | {SPR_FATT,0,4,A_Chase,S_FATT_RUN2,0,0}, // S_FATT_RUN1 | ||
551 | {SPR_FATT,0,4,A_Chase,S_FATT_RUN3,0,0}, // S_FATT_RUN2 | ||
552 | {SPR_FATT,1,4,A_Chase,S_FATT_RUN4,0,0}, // S_FATT_RUN3 | ||
553 | {SPR_FATT,1,4,A_Chase,S_FATT_RUN5,0,0}, // S_FATT_RUN4 | ||
554 | {SPR_FATT,2,4,A_Chase,S_FATT_RUN6,0,0}, // S_FATT_RUN5 | ||
555 | {SPR_FATT,2,4,A_Chase,S_FATT_RUN7,0,0}, // S_FATT_RUN6 | ||
556 | {SPR_FATT,3,4,A_Chase,S_FATT_RUN8,0,0}, // S_FATT_RUN7 | ||
557 | {SPR_FATT,3,4,A_Chase,S_FATT_RUN9,0,0}, // S_FATT_RUN8 | ||
558 | {SPR_FATT,4,4,A_Chase,S_FATT_RUN10,0,0}, // S_FATT_RUN9 | ||
559 | {SPR_FATT,4,4,A_Chase,S_FATT_RUN11,0,0}, // S_FATT_RUN10 | ||
560 | {SPR_FATT,5,4,A_Chase,S_FATT_RUN12,0,0}, // S_FATT_RUN11 | ||
561 | {SPR_FATT,5,4,A_Chase,S_FATT_RUN1,0,0}, // S_FATT_RUN12 | ||
562 | {SPR_FATT,6,20,A_FatRaise,S_FATT_ATK2,0,0}, // S_FATT_ATK1 | ||
563 | {SPR_FATT,32775,10,A_FatAttack1,S_FATT_ATK3,0,0}, // S_FATT_ATK2 | ||
564 | {SPR_FATT,8,5,A_FaceTarget,S_FATT_ATK4,0,0}, // S_FATT_ATK3 | ||
565 | {SPR_FATT,6,5,A_FaceTarget,S_FATT_ATK5,0,0}, // S_FATT_ATK4 | ||
566 | {SPR_FATT,32775,10,A_FatAttack2,S_FATT_ATK6,0,0}, // S_FATT_ATK5 | ||
567 | {SPR_FATT,8,5,A_FaceTarget,S_FATT_ATK7,0,0}, // S_FATT_ATK6 | ||
568 | {SPR_FATT,6,5,A_FaceTarget,S_FATT_ATK8,0,0}, // S_FATT_ATK7 | ||
569 | {SPR_FATT,32775,10,A_FatAttack3,S_FATT_ATK9,0,0}, // S_FATT_ATK8 | ||
570 | {SPR_FATT,8,5,A_FaceTarget,S_FATT_ATK10,0,0}, // S_FATT_ATK9 | ||
571 | {SPR_FATT,6,5,A_FaceTarget,S_FATT_RUN1,0,0}, // S_FATT_ATK10 | ||
572 | {SPR_FATT,9,3,NULL,S_FATT_PAIN2,0,0}, // S_FATT_PAIN | ||
573 | {SPR_FATT,9,3,A_Pain,S_FATT_RUN1,0,0}, // S_FATT_PAIN2 | ||
574 | {SPR_FATT,10,6,NULL,S_FATT_DIE2,0,0}, // S_FATT_DIE1 | ||
575 | {SPR_FATT,11,6,A_Scream,S_FATT_DIE3,0,0}, // S_FATT_DIE2 | ||
576 | {SPR_FATT,12,6,A_Fall,S_FATT_DIE4,0,0}, // S_FATT_DIE3 | ||
577 | {SPR_FATT,13,6,NULL,S_FATT_DIE5,0,0}, // S_FATT_DIE4 | ||
578 | {SPR_FATT,14,6,NULL,S_FATT_DIE6,0,0}, // S_FATT_DIE5 | ||
579 | {SPR_FATT,15,6,NULL,S_FATT_DIE7,0,0}, // S_FATT_DIE6 | ||
580 | {SPR_FATT,16,6,NULL,S_FATT_DIE8,0,0}, // S_FATT_DIE7 | ||
581 | {SPR_FATT,17,6,NULL,S_FATT_DIE9,0,0}, // S_FATT_DIE8 | ||
582 | {SPR_FATT,18,6,NULL,S_FATT_DIE10,0,0}, // S_FATT_DIE9 | ||
583 | {SPR_FATT,19,-1,A_BossDeath,S_NULL,0,0}, // S_FATT_DIE10 | ||
584 | {SPR_FATT,17,5,NULL,S_FATT_RAISE2,0,0}, // S_FATT_RAISE1 | ||
585 | {SPR_FATT,16,5,NULL,S_FATT_RAISE3,0,0}, // S_FATT_RAISE2 | ||
586 | {SPR_FATT,15,5,NULL,S_FATT_RAISE4,0,0}, // S_FATT_RAISE3 | ||
587 | {SPR_FATT,14,5,NULL,S_FATT_RAISE5,0,0}, // S_FATT_RAISE4 | ||
588 | {SPR_FATT,13,5,NULL,S_FATT_RAISE6,0,0}, // S_FATT_RAISE5 | ||
589 | {SPR_FATT,12,5,NULL,S_FATT_RAISE7,0,0}, // S_FATT_RAISE6 | ||
590 | {SPR_FATT,11,5,NULL,S_FATT_RAISE8,0,0}, // S_FATT_RAISE7 | ||
591 | {SPR_FATT,10,5,NULL,S_FATT_RUN1,0,0}, // S_FATT_RAISE8 | ||
592 | {SPR_CPOS,0,10,A_Look,S_CPOS_STND2,0,0}, // S_CPOS_STND | ||
593 | {SPR_CPOS,1,10,A_Look,S_CPOS_STND,0,0}, // S_CPOS_STND2 | ||
594 | {SPR_CPOS,0,3,A_Chase,S_CPOS_RUN2,0,0}, // S_CPOS_RUN1 | ||
595 | {SPR_CPOS,0,3,A_Chase,S_CPOS_RUN3,0,0}, // S_CPOS_RUN2 | ||
596 | {SPR_CPOS,1,3,A_Chase,S_CPOS_RUN4,0,0}, // S_CPOS_RUN3 | ||
597 | {SPR_CPOS,1,3,A_Chase,S_CPOS_RUN5,0,0}, // S_CPOS_RUN4 | ||
598 | {SPR_CPOS,2,3,A_Chase,S_CPOS_RUN6,0,0}, // S_CPOS_RUN5 | ||
599 | {SPR_CPOS,2,3,A_Chase,S_CPOS_RUN7,0,0}, // S_CPOS_RUN6 | ||
600 | {SPR_CPOS,3,3,A_Chase,S_CPOS_RUN8,0,0}, // S_CPOS_RUN7 | ||
601 | {SPR_CPOS,3,3,A_Chase,S_CPOS_RUN1,0,0}, // S_CPOS_RUN8 | ||
602 | {SPR_CPOS,4,10,A_FaceTarget,S_CPOS_ATK2,0,0}, // S_CPOS_ATK1 | ||
603 | {SPR_CPOS,32773,4,A_CPosAttack,S_CPOS_ATK3,0,0}, // S_CPOS_ATK2 | ||
604 | {SPR_CPOS,32772,4,A_CPosAttack,S_CPOS_ATK4,0,0}, // S_CPOS_ATK3 | ||
605 | {SPR_CPOS,5,1,A_CPosRefire,S_CPOS_ATK2,0,0}, // S_CPOS_ATK4 | ||
606 | {SPR_CPOS,6,3,NULL,S_CPOS_PAIN2,0,0}, // S_CPOS_PAIN | ||
607 | {SPR_CPOS,6,3,A_Pain,S_CPOS_RUN1,0,0}, // S_CPOS_PAIN2 | ||
608 | {SPR_CPOS,7,5,NULL,S_CPOS_DIE2,0,0}, // S_CPOS_DIE1 | ||
609 | {SPR_CPOS,8,5,A_Scream,S_CPOS_DIE3,0,0}, // S_CPOS_DIE2 | ||
610 | {SPR_CPOS,9,5,A_Fall,S_CPOS_DIE4,0,0}, // S_CPOS_DIE3 | ||
611 | {SPR_CPOS,10,5,NULL,S_CPOS_DIE5,0,0}, // S_CPOS_DIE4 | ||
612 | {SPR_CPOS,11,5,NULL,S_CPOS_DIE6,0,0}, // S_CPOS_DIE5 | ||
613 | {SPR_CPOS,12,5,NULL,S_CPOS_DIE7,0,0}, // S_CPOS_DIE6 | ||
614 | {SPR_CPOS,13,-1,NULL,S_NULL,0,0}, // S_CPOS_DIE7 | ||
615 | {SPR_CPOS,14,5,NULL,S_CPOS_XDIE2,0,0}, // S_CPOS_XDIE1 | ||
616 | {SPR_CPOS,15,5,A_XScream,S_CPOS_XDIE3,0,0}, // S_CPOS_XDIE2 | ||
617 | {SPR_CPOS,16,5,A_Fall,S_CPOS_XDIE4,0,0}, // S_CPOS_XDIE3 | ||
618 | {SPR_CPOS,17,5,NULL,S_CPOS_XDIE5,0,0}, // S_CPOS_XDIE4 | ||
619 | {SPR_CPOS,18,5,NULL,S_CPOS_XDIE6,0,0}, // S_CPOS_XDIE5 | ||
620 | {SPR_CPOS,19,-1,NULL,S_NULL,0,0}, // S_CPOS_XDIE6 | ||
621 | {SPR_CPOS,13,5,NULL,S_CPOS_RAISE2,0,0}, // S_CPOS_RAISE1 | ||
622 | {SPR_CPOS,12,5,NULL,S_CPOS_RAISE3,0,0}, // S_CPOS_RAISE2 | ||
623 | {SPR_CPOS,11,5,NULL,S_CPOS_RAISE4,0,0}, // S_CPOS_RAISE3 | ||
624 | {SPR_CPOS,10,5,NULL,S_CPOS_RAISE5,0,0}, // S_CPOS_RAISE4 | ||
625 | {SPR_CPOS,9,5,NULL,S_CPOS_RAISE6,0,0}, // S_CPOS_RAISE5 | ||
626 | {SPR_CPOS,8,5,NULL,S_CPOS_RAISE7,0,0}, // S_CPOS_RAISE6 | ||
627 | {SPR_CPOS,7,5,NULL,S_CPOS_RUN1,0,0}, // S_CPOS_RAISE7 | ||
628 | {SPR_TROO,0,10,A_Look,S_TROO_STND2,0,0}, // S_TROO_STND | ||
629 | {SPR_TROO,1,10,A_Look,S_TROO_STND,0,0}, // S_TROO_STND2 | ||
630 | {SPR_TROO,0,3,A_Chase,S_TROO_RUN2,0,0}, // S_TROO_RUN1 | ||
631 | {SPR_TROO,0,3,A_Chase,S_TROO_RUN3,0,0}, // S_TROO_RUN2 | ||
632 | {SPR_TROO,1,3,A_Chase,S_TROO_RUN4,0,0}, // S_TROO_RUN3 | ||
633 | {SPR_TROO,1,3,A_Chase,S_TROO_RUN5,0,0}, // S_TROO_RUN4 | ||
634 | {SPR_TROO,2,3,A_Chase,S_TROO_RUN6,0,0}, // S_TROO_RUN5 | ||
635 | {SPR_TROO,2,3,A_Chase,S_TROO_RUN7,0,0}, // S_TROO_RUN6 | ||
636 | {SPR_TROO,3,3,A_Chase,S_TROO_RUN8,0,0}, // S_TROO_RUN7 | ||
637 | {SPR_TROO,3,3,A_Chase,S_TROO_RUN1,0,0}, // S_TROO_RUN8 | ||
638 | {SPR_TROO,4,8,A_FaceTarget,S_TROO_ATK2,0,0}, // S_TROO_ATK1 | ||
639 | {SPR_TROO,5,8,A_FaceTarget,S_TROO_ATK3,0,0}, // S_TROO_ATK2 | ||
640 | {SPR_TROO,6,6,A_TroopAttack,S_TROO_RUN1,0,0}, // S_TROO_ATK3 | ||
641 | {SPR_TROO,7,2,NULL,S_TROO_PAIN2,0,0}, // S_TROO_PAIN | ||
642 | {SPR_TROO,7,2,A_Pain,S_TROO_RUN1,0,0}, // S_TROO_PAIN2 | ||
643 | {SPR_TROO,8,8,NULL,S_TROO_DIE2,0,0}, // S_TROO_DIE1 | ||
644 | {SPR_TROO,9,8,A_Scream,S_TROO_DIE3,0,0}, // S_TROO_DIE2 | ||
645 | {SPR_TROO,10,6,NULL,S_TROO_DIE4,0,0}, // S_TROO_DIE3 | ||
646 | {SPR_TROO,11,6,A_Fall,S_TROO_DIE5,0,0}, // S_TROO_DIE4 | ||
647 | {SPR_TROO,12,-1,NULL,S_NULL,0,0}, // S_TROO_DIE5 | ||
648 | {SPR_TROO,13,5,NULL,S_TROO_XDIE2,0,0}, // S_TROO_XDIE1 | ||
649 | {SPR_TROO,14,5,A_XScream,S_TROO_XDIE3,0,0}, // S_TROO_XDIE2 | ||
650 | {SPR_TROO,15,5,NULL,S_TROO_XDIE4,0,0}, // S_TROO_XDIE3 | ||
651 | {SPR_TROO,16,5,A_Fall,S_TROO_XDIE5,0,0}, // S_TROO_XDIE4 | ||
652 | {SPR_TROO,17,5,NULL,S_TROO_XDIE6,0,0}, // S_TROO_XDIE5 | ||
653 | {SPR_TROO,18,5,NULL,S_TROO_XDIE7,0,0}, // S_TROO_XDIE6 | ||
654 | {SPR_TROO,19,5,NULL,S_TROO_XDIE8,0,0}, // S_TROO_XDIE7 | ||
655 | {SPR_TROO,20,-1,NULL,S_NULL,0,0}, // S_TROO_XDIE8 | ||
656 | {SPR_TROO,12,8,NULL,S_TROO_RAISE2,0,0}, // S_TROO_RAISE1 | ||
657 | {SPR_TROO,11,8,NULL,S_TROO_RAISE3,0,0}, // S_TROO_RAISE2 | ||
658 | {SPR_TROO,10,6,NULL,S_TROO_RAISE4,0,0}, // S_TROO_RAISE3 | ||
659 | {SPR_TROO,9,6,NULL,S_TROO_RAISE5,0,0}, // S_TROO_RAISE4 | ||
660 | {SPR_TROO,8,6,NULL,S_TROO_RUN1,0,0}, // S_TROO_RAISE5 | ||
661 | {SPR_SARG,0,10,A_Look,S_SARG_STND2,0,0}, // S_SARG_STND | ||
662 | {SPR_SARG,1,10,A_Look,S_SARG_STND,0,0}, // S_SARG_STND2 | ||
663 | {SPR_SARG,0,2,A_Chase,S_SARG_RUN2,0,0}, // S_SARG_RUN1 | ||
664 | {SPR_SARG,0,2,A_Chase,S_SARG_RUN3,0,0}, // S_SARG_RUN2 | ||
665 | {SPR_SARG,1,2,A_Chase,S_SARG_RUN4,0,0}, // S_SARG_RUN3 | ||
666 | {SPR_SARG,1,2,A_Chase,S_SARG_RUN5,0,0}, // S_SARG_RUN4 | ||
667 | {SPR_SARG,2,2,A_Chase,S_SARG_RUN6,0,0}, // S_SARG_RUN5 | ||
668 | {SPR_SARG,2,2,A_Chase,S_SARG_RUN7,0,0}, // S_SARG_RUN6 | ||
669 | {SPR_SARG,3,2,A_Chase,S_SARG_RUN8,0,0}, // S_SARG_RUN7 | ||
670 | {SPR_SARG,3,2,A_Chase,S_SARG_RUN1,0,0}, // S_SARG_RUN8 | ||
671 | {SPR_SARG,4,8,A_FaceTarget,S_SARG_ATK2,0,0}, // S_SARG_ATK1 | ||
672 | {SPR_SARG,5,8,A_FaceTarget,S_SARG_ATK3,0,0}, // S_SARG_ATK2 | ||
673 | {SPR_SARG,6,8,A_SargAttack,S_SARG_RUN1,0,0}, // S_SARG_ATK3 | ||
674 | {SPR_SARG,7,2,NULL,S_SARG_PAIN2,0,0}, // S_SARG_PAIN | ||
675 | {SPR_SARG,7,2,A_Pain,S_SARG_RUN1,0,0}, // S_SARG_PAIN2 | ||
676 | {SPR_SARG,8,8,NULL,S_SARG_DIE2,0,0}, // S_SARG_DIE1 | ||
677 | {SPR_SARG,9,8,A_Scream,S_SARG_DIE3,0,0}, // S_SARG_DIE2 | ||
678 | {SPR_SARG,10,4,NULL,S_SARG_DIE4,0,0}, // S_SARG_DIE3 | ||
679 | {SPR_SARG,11,4,A_Fall,S_SARG_DIE5,0,0}, // S_SARG_DIE4 | ||
680 | {SPR_SARG,12,4,NULL,S_SARG_DIE6,0,0}, // S_SARG_DIE5 | ||
681 | {SPR_SARG,13,-1,NULL,S_NULL,0,0}, // S_SARG_DIE6 | ||
682 | {SPR_SARG,13,5,NULL,S_SARG_RAISE2,0,0}, // S_SARG_RAISE1 | ||
683 | {SPR_SARG,12,5,NULL,S_SARG_RAISE3,0,0}, // S_SARG_RAISE2 | ||
684 | {SPR_SARG,11,5,NULL,S_SARG_RAISE4,0,0}, // S_SARG_RAISE3 | ||
685 | {SPR_SARG,10,5,NULL,S_SARG_RAISE5,0,0}, // S_SARG_RAISE4 | ||
686 | {SPR_SARG,9,5,NULL,S_SARG_RAISE6,0,0}, // S_SARG_RAISE5 | ||
687 | {SPR_SARG,8,5,NULL,S_SARG_RUN1,0,0}, // S_SARG_RAISE6 | ||
688 | {SPR_HEAD,0,10,A_Look,S_HEAD_STND,0,0}, // S_HEAD_STND | ||
689 | {SPR_HEAD,0,3,A_Chase,S_HEAD_RUN1,0,0}, // S_HEAD_RUN1 | ||
690 | {SPR_HEAD,1,5,A_FaceTarget,S_HEAD_ATK2,0,0}, // S_HEAD_ATK1 | ||
691 | {SPR_HEAD,2,5,A_FaceTarget,S_HEAD_ATK3,0,0}, // S_HEAD_ATK2 | ||
692 | {SPR_HEAD,32771,5,A_HeadAttack,S_HEAD_RUN1,0,0}, // S_HEAD_ATK3 | ||
693 | {SPR_HEAD,4,3,NULL,S_HEAD_PAIN2,0,0}, // S_HEAD_PAIN | ||
694 | {SPR_HEAD,4,3,A_Pain,S_HEAD_PAIN3,0,0}, // S_HEAD_PAIN2 | ||
695 | {SPR_HEAD,5,6,NULL,S_HEAD_RUN1,0,0}, // S_HEAD_PAIN3 | ||
696 | {SPR_HEAD,6,8,NULL,S_HEAD_DIE2,0,0}, // S_HEAD_DIE1 | ||
697 | {SPR_HEAD,7,8,A_Scream,S_HEAD_DIE3,0,0}, // S_HEAD_DIE2 | ||
698 | {SPR_HEAD,8,8,NULL,S_HEAD_DIE4,0,0}, // S_HEAD_DIE3 | ||
699 | {SPR_HEAD,9,8,NULL,S_HEAD_DIE5,0,0}, // S_HEAD_DIE4 | ||
700 | {SPR_HEAD,10,8,A_Fall,S_HEAD_DIE6,0,0}, // S_HEAD_DIE5 | ||
701 | {SPR_HEAD,11,-1,NULL,S_NULL,0,0}, // S_HEAD_DIE6 | ||
702 | {SPR_HEAD,11,8,NULL,S_HEAD_RAISE2,0,0}, // S_HEAD_RAISE1 | ||
703 | {SPR_HEAD,10,8,NULL,S_HEAD_RAISE3,0,0}, // S_HEAD_RAISE2 | ||
704 | {SPR_HEAD,9,8,NULL,S_HEAD_RAISE4,0,0}, // S_HEAD_RAISE3 | ||
705 | {SPR_HEAD,8,8,NULL,S_HEAD_RAISE5,0,0}, // S_HEAD_RAISE4 | ||
706 | {SPR_HEAD,7,8,NULL,S_HEAD_RAISE6,0,0}, // S_HEAD_RAISE5 | ||
707 | {SPR_HEAD,6,8,NULL,S_HEAD_RUN1,0,0}, // S_HEAD_RAISE6 | ||
708 | {SPR_BAL7,32768,4,NULL,S_BRBALL2,0,0}, // S_BRBALL1 | ||
709 | {SPR_BAL7,32769,4,NULL,S_BRBALL1,0,0}, // S_BRBALL2 | ||
710 | {SPR_BAL7,32770,6,NULL,S_BRBALLX2,0,0}, // S_BRBALLX1 | ||
711 | {SPR_BAL7,32771,6,NULL,S_BRBALLX3,0,0}, // S_BRBALLX2 | ||
712 | {SPR_BAL7,32772,6,NULL,S_NULL,0,0}, // S_BRBALLX3 | ||
713 | {SPR_BOSS,0,10,A_Look,S_BOSS_STND2,0,0}, // S_BOSS_STND | ||
714 | {SPR_BOSS,1,10,A_Look,S_BOSS_STND,0,0}, // S_BOSS_STND2 | ||
715 | {SPR_BOSS,0,3,A_Chase,S_BOSS_RUN2,0,0}, // S_BOSS_RUN1 | ||
716 | {SPR_BOSS,0,3,A_Chase,S_BOSS_RUN3,0,0}, // S_BOSS_RUN2 | ||
717 | {SPR_BOSS,1,3,A_Chase,S_BOSS_RUN4,0,0}, // S_BOSS_RUN3 | ||
718 | {SPR_BOSS,1,3,A_Chase,S_BOSS_RUN5,0,0}, // S_BOSS_RUN4 | ||
719 | {SPR_BOSS,2,3,A_Chase,S_BOSS_RUN6,0,0}, // S_BOSS_RUN5 | ||
720 | {SPR_BOSS,2,3,A_Chase,S_BOSS_RUN7,0,0}, // S_BOSS_RUN6 | ||
721 | {SPR_BOSS,3,3,A_Chase,S_BOSS_RUN8,0,0}, // S_BOSS_RUN7 | ||
722 | {SPR_BOSS,3,3,A_Chase,S_BOSS_RUN1,0,0}, // S_BOSS_RUN8 | ||
723 | {SPR_BOSS,4,8,A_FaceTarget,S_BOSS_ATK2,0,0}, // S_BOSS_ATK1 | ||
724 | {SPR_BOSS,5,8,A_FaceTarget,S_BOSS_ATK3,0,0}, // S_BOSS_ATK2 | ||
725 | {SPR_BOSS,6,8,A_BruisAttack,S_BOSS_RUN1,0,0}, // S_BOSS_ATK3 | ||
726 | {SPR_BOSS,7,2,NULL,S_BOSS_PAIN2,0,0}, // S_BOSS_PAIN | ||
727 | {SPR_BOSS,7,2,A_Pain,S_BOSS_RUN1,0,0}, // S_BOSS_PAIN2 | ||
728 | {SPR_BOSS,8,8,NULL,S_BOSS_DIE2,0,0}, // S_BOSS_DIE1 | ||
729 | {SPR_BOSS,9,8,A_Scream,S_BOSS_DIE3,0,0}, // S_BOSS_DIE2 | ||
730 | {SPR_BOSS,10,8,NULL,S_BOSS_DIE4,0,0}, // S_BOSS_DIE3 | ||
731 | {SPR_BOSS,11,8,A_Fall,S_BOSS_DIE5,0,0}, // S_BOSS_DIE4 | ||
732 | {SPR_BOSS,12,8,NULL,S_BOSS_DIE6,0,0}, // S_BOSS_DIE5 | ||
733 | {SPR_BOSS,13,8,NULL,S_BOSS_DIE7,0,0}, // S_BOSS_DIE6 | ||
734 | {SPR_BOSS,14,-1,A_BossDeath,S_NULL,0,0}, // S_BOSS_DIE7 | ||
735 | {SPR_BOSS,14,8,NULL,S_BOSS_RAISE2,0,0}, // S_BOSS_RAISE1 | ||
736 | {SPR_BOSS,13,8,NULL,S_BOSS_RAISE3,0,0}, // S_BOSS_RAISE2 | ||
737 | {SPR_BOSS,12,8,NULL,S_BOSS_RAISE4,0,0}, // S_BOSS_RAISE3 | ||
738 | {SPR_BOSS,11,8,NULL,S_BOSS_RAISE5,0,0}, // S_BOSS_RAISE4 | ||
739 | {SPR_BOSS,10,8,NULL,S_BOSS_RAISE6,0,0}, // S_BOSS_RAISE5 | ||
740 | {SPR_BOSS,9,8,NULL,S_BOSS_RAISE7,0,0}, // S_BOSS_RAISE6 | ||
741 | {SPR_BOSS,8,8,NULL,S_BOSS_RUN1,0,0}, // S_BOSS_RAISE7 | ||
742 | {SPR_BOS2,0,10,A_Look,S_BOS2_STND2,0,0}, // S_BOS2_STND | ||
743 | {SPR_BOS2,1,10,A_Look,S_BOS2_STND,0,0}, // S_BOS2_STND2 | ||
744 | {SPR_BOS2,0,3,A_Chase,S_BOS2_RUN2,0,0}, // S_BOS2_RUN1 | ||
745 | {SPR_BOS2,0,3,A_Chase,S_BOS2_RUN3,0,0}, // S_BOS2_RUN2 | ||
746 | {SPR_BOS2,1,3,A_Chase,S_BOS2_RUN4,0,0}, // S_BOS2_RUN3 | ||
747 | {SPR_BOS2,1,3,A_Chase,S_BOS2_RUN5,0,0}, // S_BOS2_RUN4 | ||
748 | {SPR_BOS2,2,3,A_Chase,S_BOS2_RUN6,0,0}, // S_BOS2_RUN5 | ||
749 | {SPR_BOS2,2,3,A_Chase,S_BOS2_RUN7,0,0}, // S_BOS2_RUN6 | ||
750 | {SPR_BOS2,3,3,A_Chase,S_BOS2_RUN8,0,0}, // S_BOS2_RUN7 | ||
751 | {SPR_BOS2,3,3,A_Chase,S_BOS2_RUN1,0,0}, // S_BOS2_RUN8 | ||
752 | {SPR_BOS2,4,8,A_FaceTarget,S_BOS2_ATK2,0,0}, // S_BOS2_ATK1 | ||
753 | {SPR_BOS2,5,8,A_FaceTarget,S_BOS2_ATK3,0,0}, // S_BOS2_ATK2 | ||
754 | {SPR_BOS2,6,8,A_BruisAttack,S_BOS2_RUN1,0,0}, // S_BOS2_ATK3 | ||
755 | {SPR_BOS2,7,2,NULL,S_BOS2_PAIN2,0,0}, // S_BOS2_PAIN | ||
756 | {SPR_BOS2,7,2,A_Pain,S_BOS2_RUN1,0,0}, // S_BOS2_PAIN2 | ||
757 | {SPR_BOS2,8,8,NULL,S_BOS2_DIE2,0,0}, // S_BOS2_DIE1 | ||
758 | {SPR_BOS2,9,8,A_Scream,S_BOS2_DIE3,0,0}, // S_BOS2_DIE2 | ||
759 | {SPR_BOS2,10,8,NULL,S_BOS2_DIE4,0,0}, // S_BOS2_DIE3 | ||
760 | {SPR_BOS2,11,8,A_Fall,S_BOS2_DIE5,0,0}, // S_BOS2_DIE4 | ||
761 | {SPR_BOS2,12,8,NULL,S_BOS2_DIE6,0,0}, // S_BOS2_DIE5 | ||
762 | {SPR_BOS2,13,8,NULL,S_BOS2_DIE7,0,0}, // S_BOS2_DIE6 | ||
763 | {SPR_BOS2,14,-1,NULL,S_NULL,0,0}, // S_BOS2_DIE7 | ||
764 | {SPR_BOS2,14,8,NULL,S_BOS2_RAISE2,0,0}, // S_BOS2_RAISE1 | ||
765 | {SPR_BOS2,13,8,NULL,S_BOS2_RAISE3,0,0}, // S_BOS2_RAISE2 | ||
766 | {SPR_BOS2,12,8,NULL,S_BOS2_RAISE4,0,0}, // S_BOS2_RAISE3 | ||
767 | {SPR_BOS2,11,8,NULL,S_BOS2_RAISE5,0,0}, // S_BOS2_RAISE4 | ||
768 | {SPR_BOS2,10,8,NULL,S_BOS2_RAISE6,0,0}, // S_BOS2_RAISE5 | ||
769 | {SPR_BOS2,9,8,NULL,S_BOS2_RAISE7,0,0}, // S_BOS2_RAISE6 | ||
770 | {SPR_BOS2,8,8,NULL,S_BOS2_RUN1,0,0}, // S_BOS2_RAISE7 | ||
771 | {SPR_SKUL,32768,10,A_Look,S_SKULL_STND2,0,0}, // S_SKULL_STND | ||
772 | {SPR_SKUL,32769,10,A_Look,S_SKULL_STND,0,0}, // S_SKULL_STND2 | ||
773 | {SPR_SKUL,32768,6,A_Chase,S_SKULL_RUN2,0,0}, // S_SKULL_RUN1 | ||
774 | {SPR_SKUL,32769,6,A_Chase,S_SKULL_RUN1,0,0}, // S_SKULL_RUN2 | ||
775 | {SPR_SKUL,32770,10,A_FaceTarget,S_SKULL_ATK2,0,0}, // S_SKULL_ATK1 | ||
776 | {SPR_SKUL,32771,4,A_SkullAttack,S_SKULL_ATK3,0,0}, // S_SKULL_ATK2 | ||
777 | {SPR_SKUL,32770,4,NULL,S_SKULL_ATK4,0,0}, // S_SKULL_ATK3 | ||
778 | {SPR_SKUL,32771,4,NULL,S_SKULL_ATK3,0,0}, // S_SKULL_ATK4 | ||
779 | {SPR_SKUL,32772,3,NULL,S_SKULL_PAIN2,0,0}, // S_SKULL_PAIN | ||
780 | {SPR_SKUL,32772,3,A_Pain,S_SKULL_RUN1,0,0}, // S_SKULL_PAIN2 | ||
781 | {SPR_SKUL,32773,6,NULL,S_SKULL_DIE2,0,0}, // S_SKULL_DIE1 | ||
782 | {SPR_SKUL,32774,6,A_Scream,S_SKULL_DIE3,0,0}, // S_SKULL_DIE2 | ||
783 | {SPR_SKUL,32775,6,NULL,S_SKULL_DIE4,0,0}, // S_SKULL_DIE3 | ||
784 | {SPR_SKUL,32776,6,A_Fall,S_SKULL_DIE5,0,0}, // S_SKULL_DIE4 | ||
785 | {SPR_SKUL,9,6,NULL,S_SKULL_DIE6,0,0}, // S_SKULL_DIE5 | ||
786 | {SPR_SKUL,10,6,NULL,S_NULL,0,0}, // S_SKULL_DIE6 | ||
787 | {SPR_SPID,0,10,A_Look,S_SPID_STND2,0,0}, // S_SPID_STND | ||
788 | {SPR_SPID,1,10,A_Look,S_SPID_STND,0,0}, // S_SPID_STND2 | ||
789 | {SPR_SPID,0,3,A_Metal,S_SPID_RUN2,0,0}, // S_SPID_RUN1 | ||
790 | {SPR_SPID,0,3,A_Chase,S_SPID_RUN3,0,0}, // S_SPID_RUN2 | ||
791 | {SPR_SPID,1,3,A_Chase,S_SPID_RUN4,0,0}, // S_SPID_RUN3 | ||
792 | {SPR_SPID,1,3,A_Chase,S_SPID_RUN5,0,0}, // S_SPID_RUN4 | ||
793 | {SPR_SPID,2,3,A_Metal,S_SPID_RUN6,0,0}, // S_SPID_RUN5 | ||
794 | {SPR_SPID,2,3,A_Chase,S_SPID_RUN7,0,0}, // S_SPID_RUN6 | ||
795 | {SPR_SPID,3,3,A_Chase,S_SPID_RUN8,0,0}, // S_SPID_RUN7 | ||
796 | {SPR_SPID,3,3,A_Chase,S_SPID_RUN9,0,0}, // S_SPID_RUN8 | ||
797 | {SPR_SPID,4,3,A_Metal,S_SPID_RUN10,0,0}, // S_SPID_RUN9 | ||
798 | {SPR_SPID,4,3,A_Chase,S_SPID_RUN11,0,0}, // S_SPID_RUN10 | ||
799 | {SPR_SPID,5,3,A_Chase,S_SPID_RUN12,0,0}, // S_SPID_RUN11 | ||
800 | {SPR_SPID,5,3,A_Chase,S_SPID_RUN1,0,0}, // S_SPID_RUN12 | ||
801 | {SPR_SPID,32768,20,A_FaceTarget,S_SPID_ATK2,0,0}, // S_SPID_ATK1 | ||
802 | {SPR_SPID,32774,4,A_SPosAttack,S_SPID_ATK3,0,0}, // S_SPID_ATK2 | ||
803 | {SPR_SPID,32775,4,A_SPosAttack,S_SPID_ATK4,0,0}, // S_SPID_ATK3 | ||
804 | {SPR_SPID,32775,1,A_SpidRefire,S_SPID_ATK2,0,0}, // S_SPID_ATK4 | ||
805 | {SPR_SPID,8,3,NULL,S_SPID_PAIN2,0,0}, // S_SPID_PAIN | ||
806 | {SPR_SPID,8,3,A_Pain,S_SPID_RUN1,0,0}, // S_SPID_PAIN2 | ||
807 | {SPR_SPID,9,20,A_Scream,S_SPID_DIE2,0,0}, // S_SPID_DIE1 | ||
808 | {SPR_SPID,10,10,A_Fall,S_SPID_DIE3,0,0}, // S_SPID_DIE2 | ||
809 | {SPR_SPID,11,10,NULL,S_SPID_DIE4,0,0}, // S_SPID_DIE3 | ||
810 | {SPR_SPID,12,10,NULL,S_SPID_DIE5,0,0}, // S_SPID_DIE4 | ||
811 | {SPR_SPID,13,10,NULL,S_SPID_DIE6,0,0}, // S_SPID_DIE5 | ||
812 | {SPR_SPID,14,10,NULL,S_SPID_DIE7,0,0}, // S_SPID_DIE6 | ||
813 | {SPR_SPID,15,10,NULL,S_SPID_DIE8,0,0}, // S_SPID_DIE7 | ||
814 | {SPR_SPID,16,10,NULL,S_SPID_DIE9,0,0}, // S_SPID_DIE8 | ||
815 | {SPR_SPID,17,10,NULL,S_SPID_DIE10,0,0}, // S_SPID_DIE9 | ||
816 | {SPR_SPID,18,30,NULL,S_SPID_DIE11,0,0}, // S_SPID_DIE10 | ||
817 | {SPR_SPID,18,-1,A_BossDeath,S_NULL,0,0}, // S_SPID_DIE11 | ||
818 | {SPR_BSPI,0,10,A_Look,S_BSPI_STND2,0,0}, // S_BSPI_STND | ||
819 | {SPR_BSPI,1,10,A_Look,S_BSPI_STND,0,0}, // S_BSPI_STND2 | ||
820 | {SPR_BSPI,0,20,NULL,S_BSPI_RUN1,0,0}, // S_BSPI_SIGHT | ||
821 | {SPR_BSPI,0,3,A_BabyMetal,S_BSPI_RUN2,0,0}, // S_BSPI_RUN1 | ||
822 | {SPR_BSPI,0,3,A_Chase,S_BSPI_RUN3,0,0}, // S_BSPI_RUN2 | ||
823 | {SPR_BSPI,1,3,A_Chase,S_BSPI_RUN4,0,0}, // S_BSPI_RUN3 | ||
824 | {SPR_BSPI,1,3,A_Chase,S_BSPI_RUN5,0,0}, // S_BSPI_RUN4 | ||
825 | {SPR_BSPI,2,3,A_Chase,S_BSPI_RUN6,0,0}, // S_BSPI_RUN5 | ||
826 | {SPR_BSPI,2,3,A_Chase,S_BSPI_RUN7,0,0}, // S_BSPI_RUN6 | ||
827 | {SPR_BSPI,3,3,A_BabyMetal,S_BSPI_RUN8,0,0}, // S_BSPI_RUN7 | ||
828 | {SPR_BSPI,3,3,A_Chase,S_BSPI_RUN9,0,0}, // S_BSPI_RUN8 | ||
829 | {SPR_BSPI,4,3,A_Chase,S_BSPI_RUN10,0,0}, // S_BSPI_RUN9 | ||
830 | {SPR_BSPI,4,3,A_Chase,S_BSPI_RUN11,0,0}, // S_BSPI_RUN10 | ||
831 | {SPR_BSPI,5,3,A_Chase,S_BSPI_RUN12,0,0}, // S_BSPI_RUN11 | ||
832 | {SPR_BSPI,5,3,A_Chase,S_BSPI_RUN1,0,0}, // S_BSPI_RUN12 | ||
833 | {SPR_BSPI,32768,20,A_FaceTarget,S_BSPI_ATK2,0,0}, // S_BSPI_ATK1 | ||
834 | {SPR_BSPI,32774,4,A_BspiAttack,S_BSPI_ATK3,0,0}, // S_BSPI_ATK2 | ||
835 | {SPR_BSPI,32775,4,NULL,S_BSPI_ATK4,0,0}, // S_BSPI_ATK3 | ||
836 | {SPR_BSPI,32775,1,A_SpidRefire,S_BSPI_ATK2,0,0}, // S_BSPI_ATK4 | ||
837 | {SPR_BSPI,8,3,NULL,S_BSPI_PAIN2,0,0}, // S_BSPI_PAIN | ||
838 | {SPR_BSPI,8,3,A_Pain,S_BSPI_RUN1,0,0}, // S_BSPI_PAIN2 | ||
839 | {SPR_BSPI,9,20,A_Scream,S_BSPI_DIE2,0,0}, // S_BSPI_DIE1 | ||
840 | {SPR_BSPI,10,7,A_Fall,S_BSPI_DIE3,0,0}, // S_BSPI_DIE2 | ||
841 | {SPR_BSPI,11,7,NULL,S_BSPI_DIE4,0,0}, // S_BSPI_DIE3 | ||
842 | {SPR_BSPI,12,7,NULL,S_BSPI_DIE5,0,0}, // S_BSPI_DIE4 | ||
843 | {SPR_BSPI,13,7,NULL,S_BSPI_DIE6,0,0}, // S_BSPI_DIE5 | ||
844 | {SPR_BSPI,14,7,NULL,S_BSPI_DIE7,0,0}, // S_BSPI_DIE6 | ||
845 | {SPR_BSPI,15,-1,A_BossDeath,S_NULL,0,0}, // S_BSPI_DIE7 | ||
846 | {SPR_BSPI,15,5,NULL,S_BSPI_RAISE2,0,0}, // S_BSPI_RAISE1 | ||
847 | {SPR_BSPI,14,5,NULL,S_BSPI_RAISE3,0,0}, // S_BSPI_RAISE2 | ||
848 | {SPR_BSPI,13,5,NULL,S_BSPI_RAISE4,0,0}, // S_BSPI_RAISE3 | ||
849 | {SPR_BSPI,12,5,NULL,S_BSPI_RAISE5,0,0}, // S_BSPI_RAISE4 | ||
850 | {SPR_BSPI,11,5,NULL,S_BSPI_RAISE6,0,0}, // S_BSPI_RAISE5 | ||
851 | {SPR_BSPI,10,5,NULL,S_BSPI_RAISE7,0,0}, // S_BSPI_RAISE6 | ||
852 | {SPR_BSPI,9,5,NULL,S_BSPI_RUN1,0,0}, // S_BSPI_RAISE7 | ||
853 | {SPR_APLS,32768,5,NULL,S_ARACH_PLAZ2,0,0}, // S_ARACH_PLAZ | ||
854 | {SPR_APLS,32769,5,NULL,S_ARACH_PLAZ,0,0}, // S_ARACH_PLAZ2 | ||
855 | {SPR_APBX,32768,5,NULL,S_ARACH_PLEX2,0,0}, // S_ARACH_PLEX | ||
856 | {SPR_APBX,32769,5,NULL,S_ARACH_PLEX3,0,0}, // S_ARACH_PLEX2 | ||
857 | {SPR_APBX,32770,5,NULL,S_ARACH_PLEX4,0,0}, // S_ARACH_PLEX3 | ||
858 | {SPR_APBX,32771,5,NULL,S_ARACH_PLEX5,0,0}, // S_ARACH_PLEX4 | ||
859 | {SPR_APBX,32772,5,NULL,S_NULL,0,0}, // S_ARACH_PLEX5 | ||
860 | {SPR_CYBR,0,10,A_Look,S_CYBER_STND2,0,0}, // S_CYBER_STND | ||
861 | {SPR_CYBR,1,10,A_Look,S_CYBER_STND,0,0}, // S_CYBER_STND2 | ||
862 | {SPR_CYBR,0,3,A_Hoof,S_CYBER_RUN2,0,0}, // S_CYBER_RUN1 | ||
863 | {SPR_CYBR,0,3,A_Chase,S_CYBER_RUN3,0,0}, // S_CYBER_RUN2 | ||
864 | {SPR_CYBR,1,3,A_Chase,S_CYBER_RUN4,0,0}, // S_CYBER_RUN3 | ||
865 | {SPR_CYBR,1,3,A_Chase,S_CYBER_RUN5,0,0}, // S_CYBER_RUN4 | ||
866 | {SPR_CYBR,2,3,A_Chase,S_CYBER_RUN6,0,0}, // S_CYBER_RUN5 | ||
867 | {SPR_CYBR,2,3,A_Chase,S_CYBER_RUN7,0,0}, // S_CYBER_RUN6 | ||
868 | {SPR_CYBR,3,3,A_Metal,S_CYBER_RUN8,0,0}, // S_CYBER_RUN7 | ||
869 | {SPR_CYBR,3,3,A_Chase,S_CYBER_RUN1,0,0}, // S_CYBER_RUN8 | ||
870 | {SPR_CYBR,4,6,A_FaceTarget,S_CYBER_ATK2,0,0}, // S_CYBER_ATK1 | ||
871 | {SPR_CYBR,5,12,A_CyberAttack,S_CYBER_ATK3,0,0}, // S_CYBER_ATK2 | ||
872 | {SPR_CYBR,4,12,A_FaceTarget,S_CYBER_ATK4,0,0}, // S_CYBER_ATK3 | ||
873 | {SPR_CYBR,5,12,A_CyberAttack,S_CYBER_ATK5,0,0}, // S_CYBER_ATK4 | ||
874 | {SPR_CYBR,4,12,A_FaceTarget,S_CYBER_ATK6,0,0}, // S_CYBER_ATK5 | ||
875 | {SPR_CYBR,5,12,A_CyberAttack,S_CYBER_RUN1,0,0}, // S_CYBER_ATK6 | ||
876 | {SPR_CYBR,6,10,A_Pain,S_CYBER_RUN1,0,0}, // S_CYBER_PAIN | ||
877 | {SPR_CYBR,7,10,NULL,S_CYBER_DIE2,0,0}, // S_CYBER_DIE1 | ||
878 | {SPR_CYBR,8,10,A_Scream,S_CYBER_DIE3,0,0}, // S_CYBER_DIE2 | ||
879 | {SPR_CYBR,9,10,NULL,S_CYBER_DIE4,0,0}, // S_CYBER_DIE3 | ||
880 | {SPR_CYBR,10,10,NULL,S_CYBER_DIE5,0,0}, // S_CYBER_DIE4 | ||
881 | {SPR_CYBR,11,10,NULL,S_CYBER_DIE6,0,0}, // S_CYBER_DIE5 | ||
882 | {SPR_CYBR,12,10,A_Fall,S_CYBER_DIE7,0,0}, // S_CYBER_DIE6 | ||
883 | {SPR_CYBR,13,10,NULL,S_CYBER_DIE8,0,0}, // S_CYBER_DIE7 | ||
884 | {SPR_CYBR,14,10,NULL,S_CYBER_DIE9,0,0}, // S_CYBER_DIE8 | ||
885 | {SPR_CYBR,15,30,NULL,S_CYBER_DIE10,0,0}, // S_CYBER_DIE9 | ||
886 | {SPR_CYBR,15,-1,A_BossDeath,S_NULL,0,0}, // S_CYBER_DIE10 | ||
887 | {SPR_PAIN,0,10,A_Look,S_PAIN_STND,0,0}, // S_PAIN_STND | ||
888 | {SPR_PAIN,0,3,A_Chase,S_PAIN_RUN2,0,0}, // S_PAIN_RUN1 | ||
889 | {SPR_PAIN,0,3,A_Chase,S_PAIN_RUN3,0,0}, // S_PAIN_RUN2 | ||
890 | {SPR_PAIN,1,3,A_Chase,S_PAIN_RUN4,0,0}, // S_PAIN_RUN3 | ||
891 | {SPR_PAIN,1,3,A_Chase,S_PAIN_RUN5,0,0}, // S_PAIN_RUN4 | ||
892 | {SPR_PAIN,2,3,A_Chase,S_PAIN_RUN6,0,0}, // S_PAIN_RUN5 | ||
893 | {SPR_PAIN,2,3,A_Chase,S_PAIN_RUN1,0,0}, // S_PAIN_RUN6 | ||
894 | {SPR_PAIN,3,5,A_FaceTarget,S_PAIN_ATK2,0,0}, // S_PAIN_ATK1 | ||
895 | {SPR_PAIN,4,5,A_FaceTarget,S_PAIN_ATK3,0,0}, // S_PAIN_ATK2 | ||
896 | {SPR_PAIN,32773,5,A_FaceTarget,S_PAIN_ATK4,0,0}, // S_PAIN_ATK3 | ||
897 | {SPR_PAIN,32773,0,A_PainAttack,S_PAIN_RUN1,0,0}, // S_PAIN_ATK4 | ||
898 | {SPR_PAIN,6,6,NULL,S_PAIN_PAIN2,0,0}, // S_PAIN_PAIN | ||
899 | {SPR_PAIN,6,6,A_Pain,S_PAIN_RUN1,0,0}, // S_PAIN_PAIN2 | ||
900 | {SPR_PAIN,32775,8,NULL,S_PAIN_DIE2,0,0}, // S_PAIN_DIE1 | ||
901 | {SPR_PAIN,32776,8,A_Scream,S_PAIN_DIE3,0,0}, // S_PAIN_DIE2 | ||
902 | {SPR_PAIN,32777,8,NULL,S_PAIN_DIE4,0,0}, // S_PAIN_DIE3 | ||
903 | {SPR_PAIN,32778,8,NULL,S_PAIN_DIE5,0,0}, // S_PAIN_DIE4 | ||
904 | {SPR_PAIN,32779,8,A_PainDie,S_PAIN_DIE6,0,0}, // S_PAIN_DIE5 | ||
905 | {SPR_PAIN,32780,8,NULL,S_NULL,0,0}, // S_PAIN_DIE6 | ||
906 | {SPR_PAIN,12,8,NULL,S_PAIN_RAISE2,0,0}, // S_PAIN_RAISE1 | ||
907 | {SPR_PAIN,11,8,NULL,S_PAIN_RAISE3,0,0}, // S_PAIN_RAISE2 | ||
908 | {SPR_PAIN,10,8,NULL,S_PAIN_RAISE4,0,0}, // S_PAIN_RAISE3 | ||
909 | {SPR_PAIN,9,8,NULL,S_PAIN_RAISE5,0,0}, // S_PAIN_RAISE4 | ||
910 | {SPR_PAIN,8,8,NULL,S_PAIN_RAISE6,0,0}, // S_PAIN_RAISE5 | ||
911 | {SPR_PAIN,7,8,NULL,S_PAIN_RUN1,0,0}, // S_PAIN_RAISE6 | ||
912 | {SPR_SSWV,0,10,A_Look,S_SSWV_STND2,0,0}, // S_SSWV_STND | ||
913 | {SPR_SSWV,1,10,A_Look,S_SSWV_STND,0,0}, // S_SSWV_STND2 | ||
914 | {SPR_SSWV,0,3,A_Chase,S_SSWV_RUN2,0,0}, // S_SSWV_RUN1 | ||
915 | {SPR_SSWV,0,3,A_Chase,S_SSWV_RUN3,0,0}, // S_SSWV_RUN2 | ||
916 | {SPR_SSWV,1,3,A_Chase,S_SSWV_RUN4,0,0}, // S_SSWV_RUN3 | ||
917 | {SPR_SSWV,1,3,A_Chase,S_SSWV_RUN5,0,0}, // S_SSWV_RUN4 | ||
918 | {SPR_SSWV,2,3,A_Chase,S_SSWV_RUN6,0,0}, // S_SSWV_RUN5 | ||
919 | {SPR_SSWV,2,3,A_Chase,S_SSWV_RUN7,0,0}, // S_SSWV_RUN6 | ||
920 | {SPR_SSWV,3,3,A_Chase,S_SSWV_RUN8,0,0}, // S_SSWV_RUN7 | ||
921 | {SPR_SSWV,3,3,A_Chase,S_SSWV_RUN1,0,0}, // S_SSWV_RUN8 | ||
922 | {SPR_SSWV,4,10,A_FaceTarget,S_SSWV_ATK2,0,0}, // S_SSWV_ATK1 | ||
923 | {SPR_SSWV,5,10,A_FaceTarget,S_SSWV_ATK3,0,0}, // S_SSWV_ATK2 | ||
924 | {SPR_SSWV,32774,4,A_CPosAttack,S_SSWV_ATK4,0,0}, // S_SSWV_ATK3 | ||
925 | {SPR_SSWV,5,6,A_FaceTarget,S_SSWV_ATK5,0,0}, // S_SSWV_ATK4 | ||
926 | {SPR_SSWV,32774,4,A_CPosAttack,S_SSWV_ATK6,0,0}, // S_SSWV_ATK5 | ||
927 | {SPR_SSWV,5,1,A_CPosRefire,S_SSWV_ATK2,0,0}, // S_SSWV_ATK6 | ||
928 | {SPR_SSWV,7,3,NULL,S_SSWV_PAIN2,0,0}, // S_SSWV_PAIN | ||
929 | {SPR_SSWV,7,3,A_Pain,S_SSWV_RUN1,0,0}, // S_SSWV_PAIN2 | ||
930 | {SPR_SSWV,8,5,NULL,S_SSWV_DIE2,0,0}, // S_SSWV_DIE1 | ||
931 | {SPR_SSWV,9,5,A_Scream,S_SSWV_DIE3,0,0}, // S_SSWV_DIE2 | ||
932 | {SPR_SSWV,10,5,A_Fall,S_SSWV_DIE4,0,0}, // S_SSWV_DIE3 | ||
933 | {SPR_SSWV,11,5,NULL,S_SSWV_DIE5,0,0}, // S_SSWV_DIE4 | ||
934 | {SPR_SSWV,12,-1,NULL,S_NULL,0,0}, // S_SSWV_DIE5 | ||
935 | {SPR_SSWV,13,5,NULL,S_SSWV_XDIE2,0,0}, // S_SSWV_XDIE1 | ||
936 | {SPR_SSWV,14,5,A_XScream,S_SSWV_XDIE3,0,0}, // S_SSWV_XDIE2 | ||
937 | {SPR_SSWV,15,5,A_Fall,S_SSWV_XDIE4,0,0}, // S_SSWV_XDIE3 | ||
938 | {SPR_SSWV,16,5,NULL,S_SSWV_XDIE5,0,0}, // S_SSWV_XDIE4 | ||
939 | {SPR_SSWV,17,5,NULL,S_SSWV_XDIE6,0,0}, // S_SSWV_XDIE5 | ||
940 | {SPR_SSWV,18,5,NULL,S_SSWV_XDIE7,0,0}, // S_SSWV_XDIE6 | ||
941 | {SPR_SSWV,19,5,NULL,S_SSWV_XDIE8,0,0}, // S_SSWV_XDIE7 | ||
942 | {SPR_SSWV,20,5,NULL,S_SSWV_XDIE9,0,0}, // S_SSWV_XDIE8 | ||
943 | {SPR_SSWV,21,-1,NULL,S_NULL,0,0}, // S_SSWV_XDIE9 | ||
944 | {SPR_SSWV,12,5,NULL,S_SSWV_RAISE2,0,0}, // S_SSWV_RAISE1 | ||
945 | {SPR_SSWV,11,5,NULL,S_SSWV_RAISE3,0,0}, // S_SSWV_RAISE2 | ||
946 | {SPR_SSWV,10,5,NULL,S_SSWV_RAISE4,0,0}, // S_SSWV_RAISE3 | ||
947 | {SPR_SSWV,9,5,NULL,S_SSWV_RAISE5,0,0}, // S_SSWV_RAISE4 | ||
948 | {SPR_SSWV,8,5,NULL,S_SSWV_RUN1,0,0}, // S_SSWV_RAISE5 | ||
949 | {SPR_KEEN,0,-1,NULL,S_KEENSTND,0,0}, // S_KEENSTND | ||
950 | {SPR_KEEN,0,6,NULL,S_COMMKEEN2,0,0}, // S_COMMKEEN | ||
951 | {SPR_KEEN,1,6,NULL,S_COMMKEEN3,0,0}, // S_COMMKEEN2 | ||
952 | {SPR_KEEN,2,6,A_Scream,S_COMMKEEN4,0,0}, // S_COMMKEEN3 | ||
953 | {SPR_KEEN,3,6,NULL,S_COMMKEEN5,0,0}, // S_COMMKEEN4 | ||
954 | {SPR_KEEN,4,6,NULL,S_COMMKEEN6,0,0}, // S_COMMKEEN5 | ||
955 | {SPR_KEEN,5,6,NULL,S_COMMKEEN7,0,0}, // S_COMMKEEN6 | ||
956 | {SPR_KEEN,6,6,NULL,S_COMMKEEN8,0,0}, // S_COMMKEEN7 | ||
957 | {SPR_KEEN,7,6,NULL,S_COMMKEEN9,0,0}, // S_COMMKEEN8 | ||
958 | {SPR_KEEN,8,6,NULL,S_COMMKEEN10,0,0}, // S_COMMKEEN9 | ||
959 | {SPR_KEEN,9,6,NULL,S_COMMKEEN11,0,0}, // S_COMMKEEN10 | ||
960 | {SPR_KEEN,10,6,A_KeenDie,S_COMMKEEN12,0,0},// S_COMMKEEN11 | ||
961 | {SPR_KEEN,11,-1,NULL,S_NULL,0,0}, // S_COMMKEEN12 | ||
962 | {SPR_KEEN,12,4,NULL,S_KEENPAIN2,0,0}, // S_KEENPAIN | ||
963 | {SPR_KEEN,12,8,A_Pain,S_KEENSTND,0,0}, // S_KEENPAIN2 | ||
964 | {SPR_BBRN,0,-1,NULL,S_NULL,0,0}, // S_BRAIN | ||
965 | {SPR_BBRN,1,36,A_BrainPain,S_BRAIN,0,0}, // S_BRAIN_PAIN | ||
966 | {SPR_BBRN,0,100,A_BrainScream,S_BRAIN_DIE2,0,0}, // S_BRAIN_DIE1 | ||
967 | {SPR_BBRN,0,10,NULL,S_BRAIN_DIE3,0,0}, // S_BRAIN_DIE2 | ||
968 | {SPR_BBRN,0,10,NULL,S_BRAIN_DIE4,0,0}, // S_BRAIN_DIE3 | ||
969 | {SPR_BBRN,0,-1,A_BrainDie,S_NULL,0,0}, // S_BRAIN_DIE4 | ||
970 | {SPR_SSWV,0,10,A_Look,S_BRAINEYE,0,0}, // S_BRAINEYE | ||
971 | {SPR_SSWV,0,181,A_BrainAwake,S_BRAINEYE1,0,0}, // S_BRAINEYESEE | ||
972 | {SPR_SSWV,0,150,A_BrainSpit,S_BRAINEYE1,0,0}, // S_BRAINEYE1 | ||
973 | {SPR_BOSF,32768,3,A_SpawnSound,S_SPAWN2,0,0}, // S_SPAWN1 | ||
974 | {SPR_BOSF,32769,3,A_SpawnFly,S_SPAWN3,0,0}, // S_SPAWN2 | ||
975 | {SPR_BOSF,32770,3,A_SpawnFly,S_SPAWN4,0,0}, // S_SPAWN3 | ||
976 | {SPR_BOSF,32771,3,A_SpawnFly,S_SPAWN1,0,0}, // S_SPAWN4 | ||
977 | {SPR_FIRE,32768,4,A_Fire,S_SPAWNFIRE2,0,0}, // S_SPAWNFIRE1 | ||
978 | {SPR_FIRE,32769,4,A_Fire,S_SPAWNFIRE3,0,0}, // S_SPAWNFIRE2 | ||
979 | {SPR_FIRE,32770,4,A_Fire,S_SPAWNFIRE4,0,0}, // S_SPAWNFIRE3 | ||
980 | {SPR_FIRE,32771,4,A_Fire,S_SPAWNFIRE5,0,0}, // S_SPAWNFIRE4 | ||
981 | {SPR_FIRE,32772,4,A_Fire,S_SPAWNFIRE6,0,0}, // S_SPAWNFIRE5 | ||
982 | {SPR_FIRE,32773,4,A_Fire,S_SPAWNFIRE7,0,0}, // S_SPAWNFIRE6 | ||
983 | {SPR_FIRE,32774,4,A_Fire,S_SPAWNFIRE8,0,0}, // S_SPAWNFIRE7 | ||
984 | {SPR_FIRE,32775,4,A_Fire,S_NULL,0,0}, // S_SPAWNFIRE8 | ||
985 | {SPR_MISL,32769,10,NULL,S_BRAINEXPLODE2,0,0}, // S_BRAINEXPLODE1 | ||
986 | {SPR_MISL,32770,10,NULL,S_BRAINEXPLODE3,0,0}, // S_BRAINEXPLODE2 | ||
987 | {SPR_MISL,32771,10,A_BrainExplode,S_NULL,0,0}, // S_BRAINEXPLODE3 | ||
988 | {SPR_ARM1,0,6,NULL,S_ARM1A,0,0}, // S_ARM1 | ||
989 | {SPR_ARM1,32769,7,NULL,S_ARM1,0,0}, // S_ARM1A | ||
990 | {SPR_ARM2,0,6,NULL,S_ARM2A,0,0}, // S_ARM2 | ||
991 | {SPR_ARM2,32769,6,NULL,S_ARM2,0,0}, // S_ARM2A | ||
992 | {SPR_BAR1,0,6,NULL,S_BAR2,0,0}, // S_BAR1 | ||
993 | {SPR_BAR1,1,6,NULL,S_BAR1,0,0}, // S_BAR2 | ||
994 | {SPR_BEXP,32768,5,NULL,S_BEXP2,0,0}, // S_BEXP | ||
995 | {SPR_BEXP,32769,5,A_Scream,S_BEXP3,0,0}, // S_BEXP2 | ||
996 | {SPR_BEXP,32770,5,NULL,S_BEXP4,0,0}, // S_BEXP3 | ||
997 | {SPR_BEXP,32771,10,A_Explode,S_BEXP5,0,0}, // S_BEXP4 | ||
998 | {SPR_BEXP,32772,10,NULL,S_NULL,0,0}, // S_BEXP5 | ||
999 | {SPR_FCAN,32768,4,NULL,S_BBAR2,0,0}, // S_BBAR1 | ||
1000 | {SPR_FCAN,32769,4,NULL,S_BBAR3,0,0}, // S_BBAR2 | ||
1001 | {SPR_FCAN,32770,4,NULL,S_BBAR1,0,0}, // S_BBAR3 | ||
1002 | {SPR_BON1,0,6,NULL,S_BON1A,0,0}, // S_BON1 | ||
1003 | {SPR_BON1,1,6,NULL,S_BON1B,0,0}, // S_BON1A | ||
1004 | {SPR_BON1,2,6,NULL,S_BON1C,0,0}, // S_BON1B | ||
1005 | {SPR_BON1,3,6,NULL,S_BON1D,0,0}, // S_BON1C | ||
1006 | {SPR_BON1,2,6,NULL,S_BON1E,0,0}, // S_BON1D | ||
1007 | {SPR_BON1,1,6,NULL,S_BON1,0,0}, // S_BON1E | ||
1008 | {SPR_BON2,0,6,NULL,S_BON2A,0,0}, // S_BON2 | ||
1009 | {SPR_BON2,1,6,NULL,S_BON2B,0,0}, // S_BON2A | ||
1010 | {SPR_BON2,2,6,NULL,S_BON2C,0,0}, // S_BON2B | ||
1011 | {SPR_BON2,3,6,NULL,S_BON2D,0,0}, // S_BON2C | ||
1012 | {SPR_BON2,2,6,NULL,S_BON2E,0,0}, // S_BON2D | ||
1013 | {SPR_BON2,1,6,NULL,S_BON2,0,0}, // S_BON2E | ||
1014 | {SPR_BKEY,0,10,NULL,S_BKEY2,0,0}, // S_BKEY | ||
1015 | {SPR_BKEY,32769,10,NULL,S_BKEY,0,0}, // S_BKEY2 | ||
1016 | {SPR_RKEY,0,10,NULL,S_RKEY2,0,0}, // S_RKEY | ||
1017 | {SPR_RKEY,32769,10,NULL,S_RKEY,0,0}, // S_RKEY2 | ||
1018 | {SPR_YKEY,0,10,NULL,S_YKEY2,0,0}, // S_YKEY | ||
1019 | {SPR_YKEY,32769,10,NULL,S_YKEY,0,0}, // S_YKEY2 | ||
1020 | {SPR_BSKU,0,10,NULL,S_BSKULL2,0,0}, // S_BSKULL | ||
1021 | {SPR_BSKU,32769,10,NULL,S_BSKULL,0,0}, // S_BSKULL2 | ||
1022 | {SPR_RSKU,0,10,NULL,S_RSKULL2,0,0}, // S_RSKULL | ||
1023 | {SPR_RSKU,32769,10,NULL,S_RSKULL,0,0}, // S_RSKULL2 | ||
1024 | {SPR_YSKU,0,10,NULL,S_YSKULL2,0,0}, // S_YSKULL | ||
1025 | {SPR_YSKU,32769,10,NULL,S_YSKULL,0,0}, // S_YSKULL2 | ||
1026 | {SPR_STIM,0,-1,NULL,S_NULL,0,0}, // S_STIM | ||
1027 | {SPR_MEDI,0,-1,NULL,S_NULL,0,0}, // S_MEDI | ||
1028 | {SPR_SOUL,32768,6,NULL,S_SOUL2,0,0}, // S_SOUL | ||
1029 | {SPR_SOUL,32769,6,NULL,S_SOUL3,0,0}, // S_SOUL2 | ||
1030 | {SPR_SOUL,32770,6,NULL,S_SOUL4,0,0}, // S_SOUL3 | ||
1031 | {SPR_SOUL,32771,6,NULL,S_SOUL5,0,0}, // S_SOUL4 | ||
1032 | {SPR_SOUL,32770,6,NULL,S_SOUL6,0,0}, // S_SOUL5 | ||
1033 | {SPR_SOUL,32769,6,NULL,S_SOUL,0,0}, // S_SOUL6 | ||
1034 | {SPR_PINV,32768,6,NULL,S_PINV2,0,0}, // S_PINV | ||
1035 | {SPR_PINV,32769,6,NULL,S_PINV3,0,0}, // S_PINV2 | ||
1036 | {SPR_PINV,32770,6,NULL,S_PINV4,0,0}, // S_PINV3 | ||
1037 | {SPR_PINV,32771,6,NULL,S_PINV,0,0}, // S_PINV4 | ||
1038 | {SPR_PSTR,32768,-1,NULL,S_NULL,0,0}, // S_PSTR | ||
1039 | {SPR_PINS,32768,6,NULL,S_PINS2,0,0}, // S_PINS | ||
1040 | {SPR_PINS,32769,6,NULL,S_PINS3,0,0}, // S_PINS2 | ||
1041 | {SPR_PINS,32770,6,NULL,S_PINS4,0,0}, // S_PINS3 | ||
1042 | {SPR_PINS,32771,6,NULL,S_PINS,0,0}, // S_PINS4 | ||
1043 | {SPR_MEGA,32768,6,NULL,S_MEGA2,0,0}, // S_MEGA | ||
1044 | {SPR_MEGA,32769,6,NULL,S_MEGA3,0,0}, // S_MEGA2 | ||
1045 | {SPR_MEGA,32770,6,NULL,S_MEGA4,0,0}, // S_MEGA3 | ||
1046 | {SPR_MEGA,32771,6,NULL,S_MEGA,0,0}, // S_MEGA4 | ||
1047 | {SPR_SUIT,32768,-1,NULL,S_NULL,0,0}, // S_SUIT | ||
1048 | {SPR_PMAP,32768,6,NULL,S_PMAP2,0,0}, // S_PMAP | ||
1049 | {SPR_PMAP,32769,6,NULL,S_PMAP3,0,0}, // S_PMAP2 | ||
1050 | {SPR_PMAP,32770,6,NULL,S_PMAP4,0,0}, // S_PMAP3 | ||
1051 | {SPR_PMAP,32771,6,NULL,S_PMAP5,0,0}, // S_PMAP4 | ||
1052 | {SPR_PMAP,32770,6,NULL,S_PMAP6,0,0}, // S_PMAP5 | ||
1053 | {SPR_PMAP,32769,6,NULL,S_PMAP,0,0}, // S_PMAP6 | ||
1054 | {SPR_PVIS,32768,6,NULL,S_PVIS2,0,0}, // S_PVIS | ||
1055 | {SPR_PVIS,1,6,NULL,S_PVIS,0,0}, // S_PVIS2 | ||
1056 | {SPR_CLIP,0,-1,NULL,S_NULL,0,0}, // S_CLIP | ||
1057 | {SPR_AMMO,0,-1,NULL,S_NULL,0,0}, // S_AMMO | ||
1058 | {SPR_ROCK,0,-1,NULL,S_NULL,0,0}, // S_ROCK | ||
1059 | {SPR_BROK,0,-1,NULL,S_NULL,0,0}, // S_BROK | ||
1060 | {SPR_CELL,0,-1,NULL,S_NULL,0,0}, // S_CELL | ||
1061 | {SPR_CELP,0,-1,NULL,S_NULL,0,0}, // S_CELP | ||
1062 | {SPR_SHEL,0,-1,NULL,S_NULL,0,0}, // S_SHEL | ||
1063 | {SPR_SBOX,0,-1,NULL,S_NULL,0,0}, // S_SBOX | ||
1064 | {SPR_BPAK,0,-1,NULL,S_NULL,0,0}, // S_BPAK | ||
1065 | {SPR_BFUG,0,-1,NULL,S_NULL,0,0}, // S_BFUG | ||
1066 | {SPR_MGUN,0,-1,NULL,S_NULL,0,0}, // S_MGUN | ||
1067 | {SPR_CSAW,0,-1,NULL,S_NULL,0,0}, // S_CSAW | ||
1068 | {SPR_LAUN,0,-1,NULL,S_NULL,0,0}, // S_LAUN | ||
1069 | {SPR_PLAS,0,-1,NULL,S_NULL,0,0}, // S_PLAS | ||
1070 | {SPR_SHOT,0,-1,NULL,S_NULL,0,0}, // S_SHOT | ||
1071 | {SPR_SGN2,0,-1,NULL,S_NULL,0,0}, // S_SHOT2 | ||
1072 | {SPR_COLU,32768,-1,NULL,S_NULL,0,0}, // S_COLU | ||
1073 | {SPR_SMT2,0,-1,NULL,S_NULL,0,0}, // S_STALAG | ||
1074 | {SPR_GOR1,0,10,NULL,S_BLOODYTWITCH2,0,0}, // S_BLOODYTWITCH | ||
1075 | {SPR_GOR1,1,15,NULL,S_BLOODYTWITCH3,0,0}, // S_BLOODYTWITCH2 | ||
1076 | {SPR_GOR1,2,8,NULL,S_BLOODYTWITCH4,0,0}, // S_BLOODYTWITCH3 | ||
1077 | {SPR_GOR1,1,6,NULL,S_BLOODYTWITCH,0,0}, // S_BLOODYTWITCH4 | ||
1078 | {SPR_PLAY,13,-1,NULL,S_NULL,0,0}, // S_DEADTORSO | ||
1079 | {SPR_PLAY,18,-1,NULL,S_NULL,0,0}, // S_DEADBOTTOM | ||
1080 | {SPR_POL2,0,-1,NULL,S_NULL,0,0}, // S_HEADSONSTICK | ||
1081 | {SPR_POL5,0,-1,NULL,S_NULL,0,0}, // S_GIBS | ||
1082 | {SPR_POL4,0,-1,NULL,S_NULL,0,0}, // S_HEADONASTICK | ||
1083 | {SPR_POL3,32768,6,NULL,S_HEADCANDLES2,0,0}, // S_HEADCANDLES | ||
1084 | {SPR_POL3,32769,6,NULL,S_HEADCANDLES,0,0}, // S_HEADCANDLES2 | ||
1085 | {SPR_POL1,0,-1,NULL,S_NULL,0,0}, // S_DEADSTICK | ||
1086 | {SPR_POL6,0,6,NULL,S_LIVESTICK2,0,0}, // S_LIVESTICK | ||
1087 | {SPR_POL6,1,8,NULL,S_LIVESTICK,0,0}, // S_LIVESTICK2 | ||
1088 | {SPR_GOR2,0,-1,NULL,S_NULL,0,0}, // S_MEAT2 | ||
1089 | {SPR_GOR3,0,-1,NULL,S_NULL,0,0}, // S_MEAT3 | ||
1090 | {SPR_GOR4,0,-1,NULL,S_NULL,0,0}, // S_MEAT4 | ||
1091 | {SPR_GOR5,0,-1,NULL,S_NULL,0,0}, // S_MEAT5 | ||
1092 | {SPR_SMIT,0,-1,NULL,S_NULL,0,0}, // S_STALAGTITE | ||
1093 | {SPR_COL1,0,-1,NULL,S_NULL,0,0}, // S_TALLGRNCOL | ||
1094 | {SPR_COL2,0,-1,NULL,S_NULL,0,0}, // S_SHRTGRNCOL | ||
1095 | {SPR_COL3,0,-1,NULL,S_NULL,0,0}, // S_TALLREDCOL | ||
1096 | {SPR_COL4,0,-1,NULL,S_NULL,0,0}, // S_SHRTREDCOL | ||
1097 | {SPR_CAND,32768,-1,NULL,S_NULL,0,0}, // S_CANDLESTIK | ||
1098 | {SPR_CBRA,32768,-1,NULL,S_NULL,0,0}, // S_CANDELABRA | ||
1099 | {SPR_COL6,0,-1,NULL,S_NULL,0,0}, // S_SKULLCOL | ||
1100 | {SPR_TRE1,0,-1,NULL,S_NULL,0,0}, // S_TORCHTREE | ||
1101 | {SPR_TRE2,0,-1,NULL,S_NULL,0,0}, // S_BIGTREE | ||
1102 | {SPR_ELEC,0,-1,NULL,S_NULL,0,0}, // S_TECHPILLAR | ||
1103 | {SPR_CEYE,32768,6,NULL,S_EVILEYE2,0,0}, // S_EVILEYE | ||
1104 | {SPR_CEYE,32769,6,NULL,S_EVILEYE3,0,0}, // S_EVILEYE2 | ||
1105 | {SPR_CEYE,32770,6,NULL,S_EVILEYE4,0,0}, // S_EVILEYE3 | ||
1106 | {SPR_CEYE,32769,6,NULL,S_EVILEYE,0,0}, // S_EVILEYE4 | ||
1107 | {SPR_FSKU,32768,6,NULL,S_FLOATSKULL2,0,0}, // S_FLOATSKULL | ||
1108 | {SPR_FSKU,32769,6,NULL,S_FLOATSKULL3,0,0}, // S_FLOATSKULL2 | ||
1109 | {SPR_FSKU,32770,6,NULL,S_FLOATSKULL,0,0}, // S_FLOATSKULL3 | ||
1110 | {SPR_COL5,0,14,NULL,S_HEARTCOL2,0,0}, // S_HEARTCOL | ||
1111 | {SPR_COL5,1,14,NULL,S_HEARTCOL,0,0}, // S_HEARTCOL2 | ||
1112 | {SPR_TBLU,32768,4,NULL,S_BLUETORCH2,0,0}, // S_BLUETORCH | ||
1113 | {SPR_TBLU,32769,4,NULL,S_BLUETORCH3,0,0}, // S_BLUETORCH2 | ||
1114 | {SPR_TBLU,32770,4,NULL,S_BLUETORCH4,0,0}, // S_BLUETORCH3 | ||
1115 | {SPR_TBLU,32771,4,NULL,S_BLUETORCH,0,0}, // S_BLUETORCH4 | ||
1116 | {SPR_TGRN,32768,4,NULL,S_GREENTORCH2,0,0}, // S_GREENTORCH | ||
1117 | {SPR_TGRN,32769,4,NULL,S_GREENTORCH3,0,0}, // S_GREENTORCH2 | ||
1118 | {SPR_TGRN,32770,4,NULL,S_GREENTORCH4,0,0}, // S_GREENTORCH3 | ||
1119 | {SPR_TGRN,32771,4,NULL,S_GREENTORCH,0,0}, // S_GREENTORCH4 | ||
1120 | {SPR_TRED,32768,4,NULL,S_REDTORCH2,0,0}, // S_REDTORCH | ||
1121 | {SPR_TRED,32769,4,NULL,S_REDTORCH3,0,0}, // S_REDTORCH2 | ||
1122 | {SPR_TRED,32770,4,NULL,S_REDTORCH4,0,0}, // S_REDTORCH3 | ||
1123 | {SPR_TRED,32771,4,NULL,S_REDTORCH,0,0}, // S_REDTORCH4 | ||
1124 | {SPR_SMBT,32768,4,NULL,S_BTORCHSHRT2,0,0}, // S_BTORCHSHRT | ||
1125 | {SPR_SMBT,32769,4,NULL,S_BTORCHSHRT3,0,0}, // S_BTORCHSHRT2 | ||
1126 | {SPR_SMBT,32770,4,NULL,S_BTORCHSHRT4,0,0}, // S_BTORCHSHRT3 | ||
1127 | {SPR_SMBT,32771,4,NULL,S_BTORCHSHRT,0,0}, // S_BTORCHSHRT4 | ||
1128 | {SPR_SMGT,32768,4,NULL,S_GTORCHSHRT2,0,0}, // S_GTORCHSHRT | ||
1129 | {SPR_SMGT,32769,4,NULL,S_GTORCHSHRT3,0,0}, // S_GTORCHSHRT2 | ||
1130 | {SPR_SMGT,32770,4,NULL,S_GTORCHSHRT4,0,0}, // S_GTORCHSHRT3 | ||
1131 | {SPR_SMGT,32771,4,NULL,S_GTORCHSHRT,0,0}, // S_GTORCHSHRT4 | ||
1132 | {SPR_SMRT,32768,4,NULL,S_RTORCHSHRT2,0,0}, // S_RTORCHSHRT | ||
1133 | {SPR_SMRT,32769,4,NULL,S_RTORCHSHRT3,0,0}, // S_RTORCHSHRT2 | ||
1134 | {SPR_SMRT,32770,4,NULL,S_RTORCHSHRT4,0,0}, // S_RTORCHSHRT3 | ||
1135 | {SPR_SMRT,32771,4,NULL,S_RTORCHSHRT,0,0}, // S_RTORCHSHRT4 | ||
1136 | {SPR_HDB1,0,-1,NULL,S_NULL,0,0}, // S_HANGNOGUTS | ||
1137 | {SPR_HDB2,0,-1,NULL,S_NULL,0,0}, // S_HANGBNOBRAIN | ||
1138 | {SPR_HDB3,0,-1,NULL,S_NULL,0,0}, // S_HANGTLOOKDN | ||
1139 | {SPR_HDB4,0,-1,NULL,S_NULL,0,0}, // S_HANGTSKULL | ||
1140 | {SPR_HDB5,0,-1,NULL,S_NULL,0,0}, // S_HANGTLOOKUP | ||
1141 | {SPR_HDB6,0,-1,NULL,S_NULL,0,0}, // S_HANGTNOBRAIN | ||
1142 | {SPR_POB1,0,-1,NULL,S_NULL,0,0}, // S_COLONGIBS | ||
1143 | {SPR_POB2,0,-1,NULL,S_NULL,0,0}, // S_SMALLPOOL | ||
1144 | {SPR_BRS1,0,-1,NULL,S_NULL,0,0}, // S_BRAINSTEM | ||
1145 | {SPR_TLMP,32768,4,NULL,S_TECHLAMP2,0,0}, // S_TECHLAMP | ||
1146 | {SPR_TLMP,32769,4,NULL,S_TECHLAMP3,0,0}, // S_TECHLAMP2 | ||
1147 | {SPR_TLMP,32770,4,NULL,S_TECHLAMP4,0,0}, // S_TECHLAMP3 | ||
1148 | {SPR_TLMP,32771,4,NULL,S_TECHLAMP,0,0}, // S_TECHLAMP4 | ||
1149 | {SPR_TLP2,32768,4,NULL,S_TECH2LAMP2,0,0}, // S_TECH2LAMP | ||
1150 | {SPR_TLP2,32769,4,NULL,S_TECH2LAMP3,0,0}, // S_TECH2LAMP2 | ||
1151 | {SPR_TLP2,32770,4,NULL,S_TECH2LAMP4,0,0}, // S_TECH2LAMP3 | ||
1152 | {SPR_TLP2,32771,4,NULL,S_TECH2LAMP,0,0}, // S_TECH2LAMP4 | ||
1153 | {SPR_TNT1,0,-1,NULL,S_TNT1,0,0}, // S_TNT1 // phares 3/8/98 | ||
1154 | |||
1155 | // killough 8/9/98: grenade | ||
1156 | {SPR_MISL,32768,1000,A_Die,S_GRENADE,0,0}, // S_GRENADE | ||
1157 | |||
1158 | // killough 8/10/98: variable damage explosion | ||
1159 | {SPR_MISL,32769,4,A_Scream,S_DETONATE2,0,0}, // S_DETONATE | ||
1160 | {SPR_MISL,32770,6,A_Detonate,S_DETONATE3,0,0}, // S_DETONATE2 | ||
1161 | {SPR_MISL,32771,10,NULL,S_NULL,0,0}, // S_DETONATE3 | ||
1162 | |||
1163 | #ifdef DOGS | ||
1164 | // killough 7/19/98: Marine's best friend :) | ||
1165 | {SPR_DOGS,0,10,A_Look,S_DOGS_STND2,0,0}, // S_DOGS_STND | ||
1166 | {SPR_DOGS,1,10,A_Look,S_DOGS_STND,0,0}, // S_DOGS_STND2 | ||
1167 | {SPR_DOGS,0,2,A_Chase,S_DOGS_RUN2,0,0}, // S_DOGS_RUN1 | ||
1168 | {SPR_DOGS,0,2,A_Chase,S_DOGS_RUN3,0,0}, // S_DOGS_RUN2 | ||
1169 | {SPR_DOGS,1,2,A_Chase,S_DOGS_RUN4,0,0}, // S_DOGS_RUN3 | ||
1170 | {SPR_DOGS,1,2,A_Chase,S_DOGS_RUN5,0,0}, // S_DOGS_RUN4 | ||
1171 | {SPR_DOGS,2,2,A_Chase,S_DOGS_RUN6,0,0}, // S_DOGS_RUN5 | ||
1172 | {SPR_DOGS,2,2,A_Chase,S_DOGS_RUN7,0,0}, // S_DOGS_RUN6 | ||
1173 | {SPR_DOGS,3,2,A_Chase,S_DOGS_RUN8,0,0}, // S_DOGS_RUN7 | ||
1174 | {SPR_DOGS,3,2,A_Chase,S_DOGS_RUN1,0,0}, // S_DOGS_RUN8 | ||
1175 | {SPR_DOGS,4,8,A_FaceTarget,S_DOGS_ATK2,0,0}, // S_DOGS_ATK1 | ||
1176 | {SPR_DOGS,5,8,A_FaceTarget,S_DOGS_ATK3,0,0}, // S_DOGS_ATK2 | ||
1177 | {SPR_DOGS,6,8,A_SargAttack,S_DOGS_RUN1,0,0}, // S_DOGS_ATK3 | ||
1178 | {SPR_DOGS,7,2,NULL,S_DOGS_PAIN2,0,0}, // S_DOGS_PAIN | ||
1179 | {SPR_DOGS,7,2,A_Pain,S_DOGS_RUN1,0,0}, // S_DOGS_PAIN2 | ||
1180 | {SPR_DOGS,8,8,NULL,S_DOGS_DIE2,0,0}, // S_DOGS_DIE1 | ||
1181 | {SPR_DOGS,9,8,A_Scream,S_DOGS_DIE3,0,0}, // S_DOGS_DIE2 | ||
1182 | {SPR_DOGS,10,4,NULL,S_DOGS_DIE4,0,0}, // S_DOGS_DIE3 | ||
1183 | {SPR_DOGS,11,4,A_Fall,S_DOGS_DIE5,0,0}, // S_DOGS_DIE4 | ||
1184 | {SPR_DOGS,12,4,NULL,S_DOGS_DIE6,0,0}, // S_DOGS_DIE5 | ||
1185 | {SPR_DOGS,13,-1,NULL,S_NULL,0,0}, // S_DOGS_DIE6 | ||
1186 | {SPR_DOGS,13,5,NULL,S_DOGS_RAISE2,0,0}, // S_DOGS_RAISE1 | ||
1187 | {SPR_DOGS,12,5,NULL,S_DOGS_RAISE3,0,0}, // S_DOGS_RAISE2 | ||
1188 | {SPR_DOGS,11,5,NULL,S_DOGS_RAISE4,0,0}, // S_DOGS_RAISE3 | ||
1189 | {SPR_DOGS,10,5,NULL,S_DOGS_RAISE5,0,0}, // S_DOGS_RAISE4 | ||
1190 | {SPR_DOGS,9,5,NULL,S_DOGS_RAISE6,0,0}, // S_DOGS_RAISE5 | ||
1191 | {SPR_DOGS,8,5,NULL,S_DOGS_RUN1,0,0}, // S_DOGS_RAISE6 | ||
1192 | #endif | ||
1193 | |||
1194 | // killough 10/98: mushroom effect | ||
1195 | {SPR_MISL,32769,8,A_Mushroom,S_EXPLODE2,0,0}, // S_MUSHROOM | ||
1196 | }; | ||
1197 | |||
1198 | // ******************************************************************** | ||
1199 | // Object "Thing" definitions | ||
1200 | // ******************************************************************** | ||
1201 | // Now we get to the actual objects and their characteristics. If | ||
1202 | // you've seen Dehacked, much of this is where the Bits are set, | ||
1203 | // commented below as "flags", as well as where you wire in which | ||
1204 | // frames are the beginning frames for near and far attack, death, | ||
1205 | // and such. Sounds are hooked in here too, as well as how much | ||
1206 | // mass, speed and so forth a Thing has. Everything you ever wanted | ||
1207 | // to know... | ||
1208 | // | ||
1209 | // Like all this other stuff, the MT_* entries are enumerated in info.h | ||
1210 | // | ||
1211 | // Note that these are all just indices of the elements involved, and | ||
1212 | // not real pointers to them. For example, the player's death sequence | ||
1213 | // is S_PLAY_DIE1, which just evaluates to the index in the states[] | ||
1214 | // array above, which actually knows what happens then and what the | ||
1215 | // sprite looks like, if it makes noise or not, etc. | ||
1216 | // | ||
1217 | // Additional comments about each of the entries are located in info.h | ||
1218 | // next to the mobjinfo_t structure definition. | ||
1219 | // | ||
1220 | // This goes on for the next 3000+ lines... | ||
1221 | |||
1222 | mobjinfo_t mobjinfo[NUMMOBJTYPES] = { | ||
1223 | { // MT_PLAYER | ||
1224 | -1, // doomednum | ||
1225 | S_PLAY, // spawnstate | ||
1226 | 100, // spawnhealth | ||
1227 | S_PLAY_RUN1, // seestate | ||
1228 | sfx_None, // seesound | ||
1229 | 0, // reactiontime | ||
1230 | sfx_None, // attacksound | ||
1231 | S_PLAY_PAIN, // painstate | ||
1232 | 255, // painchance | ||
1233 | sfx_plpain, // painsound | ||
1234 | S_NULL, // meleestate | ||
1235 | S_PLAY_ATK1, // missilestate | ||
1236 | S_PLAY_DIE1, // deathstate | ||
1237 | S_PLAY_XDIE1, // xdeathstate | ||
1238 | sfx_pldeth, // deathsound | ||
1239 | 0, // speed | ||
1240 | 16*FRACUNIT, // radius | ||
1241 | 56*FRACUNIT, // height | ||
1242 | 100, // mass | ||
1243 | 0, // damage | ||
1244 | sfx_None, // activesound | ||
1245 | MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH, // flags | ||
1246 | S_NULL // raisestate | ||
1247 | }, | ||
1248 | |||
1249 | { // MT_POSSESSED | ||
1250 | 3004, // doomednum | ||
1251 | S_POSS_STND, // spawnstate | ||
1252 | 20, // spawnhealth | ||
1253 | S_POSS_RUN1, // seestate | ||
1254 | sfx_posit1, // seesound | ||
1255 | 8, // reactiontime | ||
1256 | sfx_pistol, // attacksound | ||
1257 | S_POSS_PAIN, // painstate | ||
1258 | 200, // painchance | ||
1259 | sfx_popain, // painsound | ||
1260 | 0, // meleestate | ||
1261 | S_POSS_ATK1, // missilestate | ||
1262 | S_POSS_DIE1, // deathstate | ||
1263 | S_POSS_XDIE1, // xdeathstate | ||
1264 | sfx_podth1, // deathsound | ||
1265 | 8, // speed | ||
1266 | 20*FRACUNIT, // radius | ||
1267 | 56*FRACUNIT, // height | ||
1268 | 100, // mass | ||
1269 | 0, // damage | ||
1270 | sfx_posact, // activesound | ||
1271 | MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags | ||
1272 | S_POSS_RAISE1 // raisestate | ||
1273 | }, | ||
1274 | |||
1275 | { // MT_SHOTGUY | ||
1276 | 9, // doomednum | ||
1277 | S_SPOS_STND, // spawnstate | ||
1278 | 30, // spawnhealth | ||
1279 | S_SPOS_RUN1, // seestate | ||
1280 | sfx_posit2, // seesound | ||
1281 | 8, // reactiontime | ||
1282 | 0, // attacksound | ||
1283 | S_SPOS_PAIN, // painstate | ||
1284 | 170, // painchance | ||
1285 | sfx_popain, // painsound | ||
1286 | 0, // meleestate | ||
1287 | S_SPOS_ATK1, // missilestate | ||
1288 | S_SPOS_DIE1, // deathstate | ||
1289 | S_SPOS_XDIE1, // xdeathstate | ||
1290 | sfx_podth2, // deathsound | ||
1291 | 8, // speed | ||
1292 | 20*FRACUNIT, // radius | ||
1293 | 56*FRACUNIT, // height | ||
1294 | 100, // mass | ||
1295 | 0, // damage | ||
1296 | sfx_posact, // activesound | ||
1297 | MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags | ||
1298 | S_SPOS_RAISE1 // raisestate | ||
1299 | }, | ||
1300 | |||
1301 | { // MT_VILE | ||
1302 | 64, // doomednum | ||
1303 | S_VILE_STND, // spawnstate | ||
1304 | 700, // spawnhealth | ||
1305 | S_VILE_RUN1, // seestate | ||
1306 | sfx_vilsit, // seesound | ||
1307 | 8, // reactiontime | ||
1308 | 0, // attacksound | ||
1309 | S_VILE_PAIN, // painstate | ||
1310 | 10, // painchance | ||
1311 | sfx_vipain, // painsound | ||
1312 | 0, // meleestate | ||
1313 | S_VILE_ATK1, // missilestate | ||
1314 | S_VILE_DIE1, // deathstate | ||
1315 | S_NULL, // xdeathstate | ||
1316 | sfx_vildth, // deathsound | ||
1317 | 15, // speed | ||
1318 | 20*FRACUNIT, // radius | ||
1319 | 56*FRACUNIT, // height | ||
1320 | 500, // mass | ||
1321 | 0, // damage | ||
1322 | sfx_vilact, // activesound | ||
1323 | MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags | ||
1324 | S_NULL // raisestate | ||
1325 | }, | ||
1326 | |||
1327 | { // MT_FIRE | ||
1328 | -1, // doomednum | ||
1329 | S_FIRE1, // spawnstate | ||
1330 | 1000, // spawnhealth | ||
1331 | S_NULL, // seestate | ||
1332 | sfx_None, // seesound | ||
1333 | 8, // reactiontime | ||
1334 | sfx_None, // attacksound | ||
1335 | S_NULL, // painstate | ||
1336 | 0, // painchance | ||
1337 | sfx_None, // painsound | ||
1338 | S_NULL, // meleestate | ||
1339 | S_NULL, // missilestate | ||
1340 | S_NULL, // deathstate | ||
1341 | S_NULL, // xdeathstate | ||
1342 | sfx_None, // deathsound | ||
1343 | 0, // speed | ||
1344 | 20*FRACUNIT, // radius | ||
1345 | 16*FRACUNIT, // height | ||
1346 | 100, // mass | ||
1347 | 0, // damage | ||
1348 | sfx_None, // activesound | ||
1349 | MF_NOBLOCKMAP|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // killough 2/21/98 | ||
1350 | S_NULL // raisestate | ||
1351 | }, | ||
1352 | |||
1353 | { // MT_UNDEAD | ||
1354 | 66, // doomednum | ||
1355 | S_SKEL_STND, // spawnstate | ||
1356 | 300, // spawnhealth | ||
1357 | S_SKEL_RUN1, // seestate | ||
1358 | sfx_skesit, // seesound | ||
1359 | 8, // reactiontime | ||
1360 | 0, // attacksound | ||
1361 | S_SKEL_PAIN, // painstate | ||
1362 | 100, // painchance | ||
1363 | sfx_popain, // painsound | ||
1364 | S_SKEL_FIST1, // meleestate | ||
1365 | S_SKEL_MISS1, // missilestate | ||
1366 | S_SKEL_DIE1, // deathstate | ||
1367 | S_NULL, // xdeathstate | ||
1368 | sfx_skedth, // deathsound | ||
1369 | 10, // speed | ||
1370 | 20*FRACUNIT, // radius | ||
1371 | 56*FRACUNIT, // height | ||
1372 | 500, // mass | ||
1373 | 0, // damage | ||
1374 | sfx_skeact, // activesound | ||
1375 | MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags | ||
1376 | S_SKEL_RAISE1 // raisestate | ||
1377 | }, | ||
1378 | |||
1379 | { // MT_TRACER | ||
1380 | -1, // doomednum | ||
1381 | S_TRACER, // spawnstate | ||
1382 | 1000, // spawnhealth | ||
1383 | S_NULL, // seestate | ||
1384 | sfx_skeatk, // seesound | ||
1385 | 8, // reactiontime | ||
1386 | sfx_None, // attacksound | ||
1387 | S_NULL, // painstate | ||
1388 | 0, // painchance | ||
1389 | sfx_None, // painsound | ||
1390 | S_NULL, // meleestate | ||
1391 | S_NULL, // missilestate | ||
1392 | S_TRACEEXP1, // deathstate | ||
1393 | S_NULL, // xdeathstate | ||
1394 | sfx_barexp, // deathsound | ||
1395 | 10*FRACUNIT, // speed | ||
1396 | 11*FRACUNIT, // radius | ||
1397 | 8*FRACUNIT, // height | ||
1398 | 100, // mass | ||
1399 | 10, // damage | ||
1400 | sfx_None, // activesound | ||
1401 | MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags | ||
1402 | S_NULL // raisestate | ||
1403 | }, | ||
1404 | |||
1405 | { // MT_SMOKE | ||
1406 | -1, // doomednum | ||
1407 | S_SMOKE1, // spawnstate | ||
1408 | 1000, // spawnhealth | ||
1409 | S_NULL, // seestate | ||
1410 | sfx_None, // seesound | ||
1411 | 8, // reactiontime | ||
1412 | sfx_None, // attacksound | ||
1413 | S_NULL, // painstate | ||
1414 | 0, // painchance | ||
1415 | sfx_None, // painsound | ||
1416 | S_NULL, // meleestate | ||
1417 | S_NULL, // missilestate | ||
1418 | S_NULL, // deathstate | ||
1419 | S_NULL, // xdeathstate | ||
1420 | sfx_None, // deathsound | ||
1421 | 0, // speed | ||
1422 | 20*FRACUNIT, // radius | ||
1423 | 16*FRACUNIT, // height | ||
1424 | 100, // mass | ||
1425 | 0, // damage | ||
1426 | sfx_None, // activesound | ||
1427 | MF_NOBLOCKMAP|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares | ||
1428 | S_NULL // raisestate | ||
1429 | }, | ||
1430 | |||
1431 | { // MT_FATSO | ||
1432 | 67, // doomednum | ||
1433 | S_FATT_STND, // spawnstate | ||
1434 | 600, // spawnhealth | ||
1435 | S_FATT_RUN1, // seestate | ||
1436 | sfx_mansit, // seesound | ||
1437 | 8, // reactiontime | ||
1438 | 0, // attacksound | ||
1439 | S_FATT_PAIN, // painstate | ||
1440 | 80, // painchance | ||
1441 | sfx_mnpain, // painsound | ||
1442 | 0, // meleestate | ||
1443 | S_FATT_ATK1, // missilestate | ||
1444 | S_FATT_DIE1, // deathstate | ||
1445 | S_NULL, // xdeathstate | ||
1446 | sfx_mandth, // deathsound | ||
1447 | 8, // speed | ||
1448 | 48*FRACUNIT, // radius | ||
1449 | 64*FRACUNIT, // height | ||
1450 | 1000, // mass | ||
1451 | 0, // damage | ||
1452 | sfx_posact, // activesound | ||
1453 | MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags | ||
1454 | S_FATT_RAISE1 // raisestate | ||
1455 | }, | ||
1456 | |||
1457 | { // MT_FATSHOT | ||
1458 | -1, // doomednum | ||
1459 | S_FATSHOT1, // spawnstate | ||
1460 | 1000, // spawnhealth | ||
1461 | S_NULL, // seestate | ||
1462 | sfx_firsht, // seesound | ||
1463 | 8, // reactiontime | ||
1464 | sfx_None, // attacksound | ||
1465 | S_NULL, // painstate | ||
1466 | 0, // painchance | ||
1467 | sfx_None, // painsound | ||
1468 | S_NULL, // meleestate | ||
1469 | S_NULL, // missilestate | ||
1470 | S_FATSHOTX1, // deathstate | ||
1471 | S_NULL, // xdeathstate | ||
1472 | sfx_firxpl, // deathsound | ||
1473 | 20*FRACUNIT, // speed | ||
1474 | 6*FRACUNIT, // radius | ||
1475 | 8*FRACUNIT, // height | ||
1476 | 100, // mass | ||
1477 | 8, // damage | ||
1478 | sfx_None, // activesound | ||
1479 | MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_TRANSLUCENT, // flags \\ killough 2/21/98 | ||
1480 | S_NULL // raisestate | ||
1481 | }, | ||
1482 | |||
1483 | { // MT_CHAINGUY | ||
1484 | 65, // doomednum | ||
1485 | S_CPOS_STND, // spawnstate | ||
1486 | 70, // spawnhealth | ||
1487 | S_CPOS_RUN1, // seestate | ||
1488 | sfx_posit2, // seesound | ||
1489 | 8, // reactiontime | ||
1490 | 0, // attacksound | ||
1491 | S_CPOS_PAIN, // painstate | ||
1492 | 170, // painchance | ||
1493 | sfx_popain, // painsound | ||
1494 | 0, // meleestate | ||
1495 | S_CPOS_ATK1, // missilestate | ||
1496 | S_CPOS_DIE1, // deathstate | ||
1497 | S_CPOS_XDIE1, // xdeathstate | ||
1498 | sfx_podth2, // deathsound | ||
1499 | 8, // speed | ||
1500 | 20*FRACUNIT, // radius | ||
1501 | 56*FRACUNIT, // height | ||
1502 | 100, // mass | ||
1503 | 0, // damage | ||
1504 | sfx_posact, // activesound | ||
1505 | MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags | ||
1506 | S_CPOS_RAISE1 // raisestate | ||
1507 | }, | ||
1508 | |||
1509 | { // MT_TROOP | ||
1510 | 3001, // doomednum | ||
1511 | S_TROO_STND, // spawnstate | ||
1512 | 60, // spawnhealth | ||
1513 | S_TROO_RUN1, // seestate | ||
1514 | sfx_bgsit1, // seesound | ||
1515 | 8, // reactiontime | ||
1516 | 0, // attacksound | ||
1517 | S_TROO_PAIN, // painstate | ||
1518 | 200, // painchance | ||
1519 | sfx_popain, // painsound | ||
1520 | S_TROO_ATK1, // meleestate | ||
1521 | S_TROO_ATK1, // missilestate | ||
1522 | S_TROO_DIE1, // deathstate | ||
1523 | S_TROO_XDIE1, // xdeathstate | ||
1524 | sfx_bgdth1, // deathsound | ||
1525 | 8, // speed | ||
1526 | 20*FRACUNIT, // radius | ||
1527 | 56*FRACUNIT, // height | ||
1528 | 100, // mass | ||
1529 | 0, // damage | ||
1530 | sfx_bgact, // activesound | ||
1531 | MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // killough |MF_TRANSLUCENT, // flags // phares | ||
1532 | S_TROO_RAISE1 // raisestate | ||
1533 | }, | ||
1534 | |||
1535 | { // MT_SERGEANT | ||
1536 | 3002, // doomednum | ||
1537 | S_SARG_STND, // spawnstate | ||
1538 | 150, // spawnhealth | ||
1539 | S_SARG_RUN1, // seestate | ||
1540 | sfx_sgtsit, // seesound | ||
1541 | 8, // reactiontime | ||
1542 | sfx_sgtatk, // attacksound | ||
1543 | S_SARG_PAIN, // painstate | ||
1544 | 180, // painchance | ||
1545 | sfx_dmpain, // painsound | ||
1546 | S_SARG_ATK1, // meleestate | ||
1547 | 0, // missilestate | ||
1548 | S_SARG_DIE1, // deathstate | ||
1549 | S_NULL, // xdeathstate | ||
1550 | sfx_sgtdth, // deathsound | ||
1551 | 10, // speed | ||
1552 | 30*FRACUNIT, // radius | ||
1553 | 56*FRACUNIT, // height | ||
1554 | 400, // mass | ||
1555 | 0, // damage | ||
1556 | sfx_dmact, // activesound | ||
1557 | MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags | ||
1558 | S_SARG_RAISE1 // raisestate | ||
1559 | }, | ||
1560 | |||
1561 | { // MT_SHADOWS | ||
1562 | 58, // doomednum | ||
1563 | S_SARG_STND, // spawnstate | ||
1564 | 150, // spawnhealth | ||
1565 | S_SARG_RUN1, // seestate | ||
1566 | sfx_sgtsit, // seesound | ||
1567 | 8, // reactiontime | ||
1568 | sfx_sgtatk, // attacksound | ||
1569 | S_SARG_PAIN, // painstate | ||
1570 | 180, // painchance | ||
1571 | sfx_dmpain, // painsound | ||
1572 | S_SARG_ATK1, // meleestate | ||
1573 | 0, // missilestate | ||
1574 | S_SARG_DIE1, // deathstate | ||
1575 | S_NULL, // xdeathstate | ||
1576 | sfx_sgtdth, // deathsound | ||
1577 | 10, // speed | ||
1578 | 30*FRACUNIT, // radius | ||
1579 | 56*FRACUNIT, // height | ||
1580 | 400, // mass | ||
1581 | 0, // damage | ||
1582 | sfx_dmact, // activesound | ||
1583 | MF_SOLID|MF_SHOOTABLE|MF_SHADOW|MF_COUNTKILL, // flags | ||
1584 | S_SARG_RAISE1 // raisestate | ||
1585 | }, | ||
1586 | |||
1587 | { // MT_HEAD | ||
1588 | 3005, // doomednum | ||
1589 | S_HEAD_STND, // spawnstate | ||
1590 | 400, // spawnhealth | ||
1591 | S_HEAD_RUN1, // seestate | ||
1592 | sfx_cacsit, // seesound | ||
1593 | 8, // reactiontime | ||
1594 | 0, // attacksound | ||
1595 | S_HEAD_PAIN, // painstate | ||
1596 | 128, // painchance | ||
1597 | sfx_dmpain, // painsound | ||
1598 | 0, // meleestate | ||
1599 | S_HEAD_ATK1, // missilestate | ||
1600 | S_HEAD_DIE1, // deathstate | ||
1601 | S_NULL, // xdeathstate | ||
1602 | sfx_cacdth, // deathsound | ||
1603 | 8, // speed | ||
1604 | 31*FRACUNIT, // radius | ||
1605 | 56*FRACUNIT, // height | ||
1606 | 400, // mass | ||
1607 | 0, // damage | ||
1608 | sfx_dmact, // activesound | ||
1609 | MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL, // flags | ||
1610 | S_HEAD_RAISE1 // raisestate | ||
1611 | }, | ||
1612 | |||
1613 | { // MT_BRUISER | ||
1614 | 3003, // doomednum | ||
1615 | S_BOSS_STND, // spawnstate | ||
1616 | 1000, // spawnhealth | ||
1617 | S_BOSS_RUN1, // seestate | ||
1618 | sfx_brssit, // seesound | ||
1619 | 8, // reactiontime | ||
1620 | 0, // attacksound | ||
1621 | S_BOSS_PAIN, // painstate | ||
1622 | 50, // painchance | ||
1623 | sfx_dmpain, // painsound | ||
1624 | S_BOSS_ATK1, // meleestate | ||
1625 | S_BOSS_ATK1, // missilestate | ||
1626 | S_BOSS_DIE1, // deathstate | ||
1627 | S_NULL, // xdeathstate | ||
1628 | sfx_brsdth, // deathsound | ||
1629 | 8, // speed | ||
1630 | 24*FRACUNIT, // radius | ||
1631 | 64*FRACUNIT, // height | ||
1632 | 1000, // mass | ||
1633 | 0, // damage | ||
1634 | sfx_dmact, // activesound | ||
1635 | MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags | ||
1636 | S_BOSS_RAISE1 // raisestate | ||
1637 | }, | ||
1638 | |||
1639 | { // MT_BRUISERSHOT | ||
1640 | -1, // doomednum | ||
1641 | S_BRBALL1, // spawnstate | ||
1642 | 1000, // spawnhealth | ||
1643 | S_NULL, // seestate | ||
1644 | sfx_firsht, // seesound | ||
1645 | 8, // reactiontime | ||
1646 | sfx_None, // attacksound | ||
1647 | S_NULL, // painstate | ||
1648 | 0, // painchance | ||
1649 | sfx_None, // painsound | ||
1650 | S_NULL, // meleestate | ||
1651 | S_NULL, // missilestate | ||
1652 | S_BRBALLX1, // deathstate | ||
1653 | S_NULL, // xdeathstate | ||
1654 | sfx_firxpl, // deathsound | ||
1655 | 15*FRACUNIT, // speed | ||
1656 | 6*FRACUNIT, // radius | ||
1657 | 8*FRACUNIT, // height | ||
1658 | 100, // mass | ||
1659 | 8, // damage | ||
1660 | sfx_None, // activesound | ||
1661 | MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_TRANSLUCENT, // flags killough 2/21/98 | ||
1662 | S_NULL // raisestate | ||
1663 | }, | ||
1664 | |||
1665 | { // MT_KNIGHT | ||
1666 | 69, // doomednum | ||
1667 | S_BOS2_STND, // spawnstate | ||
1668 | 500, // spawnhealth | ||
1669 | S_BOS2_RUN1, // seestate | ||
1670 | sfx_kntsit, // seesound | ||
1671 | 8, // reactiontime | ||
1672 | 0, // attacksound | ||
1673 | S_BOS2_PAIN, // painstate | ||
1674 | 50, // painchance | ||
1675 | sfx_dmpain, // painsound | ||
1676 | S_BOS2_ATK1, // meleestate | ||
1677 | S_BOS2_ATK1, // missilestate | ||
1678 | S_BOS2_DIE1, // deathstate | ||
1679 | S_NULL, // xdeathstate | ||
1680 | sfx_kntdth, // deathsound | ||
1681 | 8, // speed | ||
1682 | 24*FRACUNIT, // radius | ||
1683 | 64*FRACUNIT, // height | ||
1684 | 1000, // mass | ||
1685 | 0, // damage | ||
1686 | sfx_dmact, // activesound | ||
1687 | MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags | ||
1688 | S_BOS2_RAISE1 // raisestate | ||
1689 | }, | ||
1690 | |||
1691 | { // MT_SKULL | ||
1692 | 3006, // doomednum | ||
1693 | S_SKULL_STND, // spawnstate | ||
1694 | 100, // spawnhealth | ||
1695 | S_SKULL_RUN1, // seestate | ||
1696 | 0, // seesound | ||
1697 | 8, // reactiontime | ||
1698 | sfx_sklatk, // attacksound | ||
1699 | S_SKULL_PAIN, // painstate | ||
1700 | 256, // painchance | ||
1701 | sfx_dmpain, // painsound | ||
1702 | 0, // meleestate | ||
1703 | S_SKULL_ATK1, // missilestate | ||
1704 | S_SKULL_DIE1, // deathstate | ||
1705 | S_NULL, // xdeathstate | ||
1706 | sfx_firxpl, // deathsound | ||
1707 | 8, // speed | ||
1708 | 16*FRACUNIT, // radius | ||
1709 | 56*FRACUNIT, // height | ||
1710 | 50, // mass | ||
1711 | 3, // damage | ||
1712 | sfx_dmact, // activesound | ||
1713 | MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY, // flags | ||
1714 | S_NULL // raisestate | ||
1715 | }, | ||
1716 | |||
1717 | { // MT_SPIDER | ||
1718 | 7, // doomednum | ||
1719 | S_SPID_STND, // spawnstate | ||
1720 | 3000, // spawnhealth | ||
1721 | S_SPID_RUN1, // seestate | ||
1722 | sfx_spisit, // seesound | ||
1723 | 8, // reactiontime | ||
1724 | sfx_shotgn, // attacksound | ||
1725 | S_SPID_PAIN, // painstate | ||
1726 | 40, // painchance | ||
1727 | sfx_dmpain, // painsound | ||
1728 | 0, // meleestate | ||
1729 | S_SPID_ATK1, // missilestate | ||
1730 | S_SPID_DIE1, // deathstate | ||
1731 | S_NULL, // xdeathstate | ||
1732 | sfx_spidth, // deathsound | ||
1733 | 12, // speed | ||
1734 | 128*FRACUNIT, // radius | ||
1735 | 100*FRACUNIT, // height | ||
1736 | 1000, // mass | ||
1737 | 0, // damage | ||
1738 | sfx_dmact, // activesound | ||
1739 | MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags | ||
1740 | S_NULL // raisestate | ||
1741 | }, | ||
1742 | |||
1743 | { // MT_BABY | ||
1744 | 68, // doomednum | ||
1745 | S_BSPI_STND, // spawnstate | ||
1746 | 500, // spawnhealth | ||
1747 | S_BSPI_SIGHT, // seestate | ||
1748 | sfx_bspsit, // seesound | ||
1749 | 8, // reactiontime | ||
1750 | 0, // attacksound | ||
1751 | S_BSPI_PAIN, // painstate | ||
1752 | 128, // painchance | ||
1753 | sfx_dmpain, // painsound | ||
1754 | 0, // meleestate | ||
1755 | S_BSPI_ATK1, // missilestate | ||
1756 | S_BSPI_DIE1, // deathstate | ||
1757 | S_NULL, // xdeathstate | ||
1758 | sfx_bspdth, // deathsound | ||
1759 | 12, // speed | ||
1760 | 64*FRACUNIT, // radius | ||
1761 | 64*FRACUNIT, // height | ||
1762 | 600, // mass | ||
1763 | 0, // damage | ||
1764 | sfx_bspact, // activesound | ||
1765 | MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags | ||
1766 | S_BSPI_RAISE1 // raisestate | ||
1767 | }, | ||
1768 | |||
1769 | { // MT_CYBORG | ||
1770 | 16, // doomednum | ||
1771 | S_CYBER_STND, // spawnstate | ||
1772 | 4000, // spawnhealth | ||
1773 | S_CYBER_RUN1, // seestate | ||
1774 | sfx_cybsit, // seesound | ||
1775 | 8, // reactiontime | ||
1776 | 0, // attacksound | ||
1777 | S_CYBER_PAIN, // painstate | ||
1778 | 20, // painchance | ||
1779 | sfx_dmpain, // painsound | ||
1780 | 0, // meleestate | ||
1781 | S_CYBER_ATK1, // missilestate | ||
1782 | S_CYBER_DIE1, // deathstate | ||
1783 | S_NULL, // xdeathstate | ||
1784 | sfx_cybdth, // deathsound | ||
1785 | 16, // speed | ||
1786 | 40*FRACUNIT, // radius | ||
1787 | 110*FRACUNIT, // height | ||
1788 | 1000, // mass | ||
1789 | 0, // damage | ||
1790 | sfx_dmact, // activesound | ||
1791 | MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags | ||
1792 | S_NULL // raisestate | ||
1793 | }, | ||
1794 | |||
1795 | { // MT_PAIN | ||
1796 | 71, // doomednum | ||
1797 | S_PAIN_STND, // spawnstate | ||
1798 | 400, // spawnhealth | ||
1799 | S_PAIN_RUN1, // seestate | ||
1800 | sfx_pesit, // seesound | ||
1801 | 8, // reactiontime | ||
1802 | 0, // attacksound | ||
1803 | S_PAIN_PAIN, // painstate | ||
1804 | 128, // painchance | ||
1805 | sfx_pepain, // painsound | ||
1806 | 0, // meleestate | ||
1807 | S_PAIN_ATK1, // missilestate | ||
1808 | S_PAIN_DIE1, // deathstate | ||
1809 | S_NULL, // xdeathstate | ||
1810 | sfx_pedth, // deathsound | ||
1811 | 8, // speed | ||
1812 | 31*FRACUNIT, // radius | ||
1813 | 56*FRACUNIT, // height | ||
1814 | 400, // mass | ||
1815 | 0, // damage | ||
1816 | sfx_dmact, // activesound | ||
1817 | MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL, // flags | ||
1818 | S_PAIN_RAISE1 // raisestate | ||
1819 | }, | ||
1820 | |||
1821 | { // MT_WOLFSS | ||
1822 | 84, // doomednum | ||
1823 | S_SSWV_STND, // spawnstate | ||
1824 | 50, // spawnhealth | ||
1825 | S_SSWV_RUN1, // seestate | ||
1826 | sfx_sssit, // seesound | ||
1827 | 8, // reactiontime | ||
1828 | 0, // attacksound | ||
1829 | S_SSWV_PAIN, // painstate | ||
1830 | 170, // painchance | ||
1831 | sfx_popain, // painsound | ||
1832 | 0, // meleestate | ||
1833 | S_SSWV_ATK1, // missilestate | ||
1834 | S_SSWV_DIE1, // deathstate | ||
1835 | S_SSWV_XDIE1, // xdeathstate | ||
1836 | sfx_ssdth, // deathsound | ||
1837 | 8, // speed | ||
1838 | 20*FRACUNIT, // radius | ||
1839 | 56*FRACUNIT, // height | ||
1840 | 100, // mass | ||
1841 | 0, // damage | ||
1842 | sfx_posact, // activesound | ||
1843 | MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags | ||
1844 | S_SSWV_RAISE1 // raisestate | ||
1845 | }, | ||
1846 | |||
1847 | { // MT_KEEN | ||
1848 | 72, // doomednum | ||
1849 | S_KEENSTND, // spawnstate | ||
1850 | 100, // spawnhealth | ||
1851 | S_NULL, // seestate | ||
1852 | sfx_None, // seesound | ||
1853 | 8, // reactiontime | ||
1854 | sfx_None, // attacksound | ||
1855 | S_KEENPAIN, // painstate | ||
1856 | 256, // painchance | ||
1857 | sfx_keenpn, // painsound | ||
1858 | S_NULL, // meleestate | ||
1859 | S_NULL, // missilestate | ||
1860 | S_COMMKEEN, // deathstate | ||
1861 | S_NULL, // xdeathstate | ||
1862 | sfx_keendt, // deathsound | ||
1863 | 0, // speed | ||
1864 | 16*FRACUNIT, // radius | ||
1865 | 72*FRACUNIT, // height | ||
1866 | 10000000, // mass | ||
1867 | 0, // damage | ||
1868 | sfx_None, // activesound | ||
1869 | MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY|MF_SHOOTABLE|MF_COUNTKILL, // flags | ||
1870 | S_NULL // raisestate | ||
1871 | }, | ||
1872 | |||
1873 | { // MT_BOSSBRAIN | ||
1874 | 88, // doomednum | ||
1875 | S_BRAIN, // spawnstate | ||
1876 | 250, // spawnhealth | ||
1877 | S_NULL, // seestate | ||
1878 | sfx_None, // seesound | ||
1879 | 8, // reactiontime | ||
1880 | sfx_None, // attacksound | ||
1881 | S_BRAIN_PAIN, // painstate | ||
1882 | 255, // painchance | ||
1883 | sfx_bospn, // painsound | ||
1884 | S_NULL, // meleestate | ||
1885 | S_NULL, // missilestate | ||
1886 | S_BRAIN_DIE1, // deathstate | ||
1887 | S_NULL, // xdeathstate | ||
1888 | sfx_bosdth, // deathsound | ||
1889 | 0, // speed | ||
1890 | 16*FRACUNIT, // radius | ||
1891 | 16*FRACUNIT, // height | ||
1892 | 10000000, // mass | ||
1893 | 0, // damage | ||
1894 | sfx_None, // activesound | ||
1895 | MF_SOLID|MF_SHOOTABLE, // flags | ||
1896 | S_NULL // raisestate | ||
1897 | }, | ||
1898 | |||
1899 | { // MT_BOSSSPIT | ||
1900 | 89, // doomednum | ||
1901 | S_BRAINEYE, // spawnstate | ||
1902 | 1000, // spawnhealth | ||
1903 | S_BRAINEYESEE, // seestate | ||
1904 | sfx_None, // seesound | ||
1905 | 8, // reactiontime | ||
1906 | sfx_None, // attacksound | ||
1907 | S_NULL, // painstate | ||
1908 | 0, // painchance | ||
1909 | sfx_None, // painsound | ||
1910 | S_NULL, // meleestate | ||
1911 | S_NULL, // missilestate | ||
1912 | S_NULL, // deathstate | ||
1913 | S_NULL, // xdeathstate | ||
1914 | sfx_None, // deathsound | ||
1915 | 0, // speed | ||
1916 | 20*FRACUNIT, // radius | ||
1917 | 32*FRACUNIT, // height | ||
1918 | 100, // mass | ||
1919 | 0, // damage | ||
1920 | sfx_None, // activesound | ||
1921 | MF_NOBLOCKMAP|MF_NOSECTOR, // flags | ||
1922 | S_NULL // raisestate | ||
1923 | }, | ||
1924 | |||
1925 | { // MT_BOSSTARGET | ||
1926 | 87, // doomednum | ||
1927 | S_NULL, // spawnstate | ||
1928 | 1000, // spawnhealth | ||
1929 | S_NULL, // seestate | ||
1930 | sfx_None, // seesound | ||
1931 | 8, // reactiontime | ||
1932 | sfx_None, // attacksound | ||
1933 | S_NULL, // painstate | ||
1934 | 0, // painchance | ||
1935 | sfx_None, // painsound | ||
1936 | S_NULL, // meleestate | ||
1937 | S_NULL, // missilestate | ||
1938 | S_NULL, // deathstate | ||
1939 | S_NULL, // xdeathstate | ||
1940 | sfx_None, // deathsound | ||
1941 | 0, // speed | ||
1942 | 20*FRACUNIT, // radius | ||
1943 | 32*FRACUNIT, // height | ||
1944 | 100, // mass | ||
1945 | 0, // damage | ||
1946 | sfx_None, // activesound | ||
1947 | MF_NOBLOCKMAP|MF_NOSECTOR, // flags | ||
1948 | S_NULL // raisestate | ||
1949 | }, | ||
1950 | |||
1951 | { // MT_SPAWNSHOT | ||
1952 | -1, // doomednum | ||
1953 | S_SPAWN1, // spawnstate | ||
1954 | 1000, // spawnhealth | ||
1955 | S_NULL, // seestate | ||
1956 | sfx_bospit, // seesound | ||
1957 | 8, // reactiontime | ||
1958 | sfx_None, // attacksound | ||
1959 | S_NULL, // painstate | ||
1960 | 0, // painchance | ||
1961 | sfx_None, // painsound | ||
1962 | S_NULL, // meleestate | ||
1963 | S_NULL, // missilestate | ||
1964 | S_NULL, // deathstate | ||
1965 | S_NULL, // xdeathstate | ||
1966 | sfx_firxpl, // deathsound | ||
1967 | 10*FRACUNIT, // speed | ||
1968 | 6*FRACUNIT, // radius | ||
1969 | 32*FRACUNIT, // height | ||
1970 | 100, // mass | ||
1971 | 3, // damage | ||
1972 | sfx_None, // activesound | ||
1973 | MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_NOCLIP, // flags | ||
1974 | S_NULL // raisestate | ||
1975 | }, | ||
1976 | |||
1977 | { // MT_SPAWNFIRE | ||
1978 | -1, // doomednum | ||
1979 | S_SPAWNFIRE1, // spawnstate | ||
1980 | 1000, // spawnhealth | ||
1981 | S_NULL, // seestate | ||
1982 | sfx_None, // seesound | ||
1983 | 8, // reactiontime | ||
1984 | sfx_None, // attacksound | ||
1985 | S_NULL, // painstate | ||
1986 | 0, // painchance | ||
1987 | sfx_None, // painsound | ||
1988 | S_NULL, // meleestate | ||
1989 | S_NULL, // missilestate | ||
1990 | S_NULL, // deathstate | ||
1991 | S_NULL, // xdeathstate | ||
1992 | sfx_None, // deathsound | ||
1993 | 0, // speed | ||
1994 | 20*FRACUNIT, // radius | ||
1995 | 16*FRACUNIT, // height | ||
1996 | 100, // mass | ||
1997 | 0, // damage | ||
1998 | sfx_None, // activesound | ||
1999 | MF_NOBLOCKMAP|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares | ||
2000 | S_NULL // raisestate | ||
2001 | }, | ||
2002 | |||
2003 | { // MT_BARREL | ||
2004 | 2035, // doomednum | ||
2005 | S_BAR1, // spawnstate | ||
2006 | 20, // spawnhealth | ||
2007 | S_NULL, // seestate | ||
2008 | sfx_None, // seesound | ||
2009 | 8, // reactiontime | ||
2010 | sfx_None, // attacksound | ||
2011 | S_NULL, // painstate | ||
2012 | 0, // painchance | ||
2013 | sfx_None, // painsound | ||
2014 | S_NULL, // meleestate | ||
2015 | S_NULL, // missilestate | ||
2016 | S_BEXP, // deathstate | ||
2017 | S_NULL, // xdeathstate | ||
2018 | sfx_barexp, // deathsound | ||
2019 | 0, // speed | ||
2020 | 10*FRACUNIT, // radius | ||
2021 | 42*FRACUNIT, // height | ||
2022 | 100, // mass | ||
2023 | 0, // damage | ||
2024 | sfx_None, // activesound | ||
2025 | MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD, // flags | ||
2026 | S_NULL // raisestate | ||
2027 | }, | ||
2028 | |||
2029 | { // MT_TROOPSHOT | ||
2030 | -1, // doomednum | ||
2031 | S_TBALL1, // spawnstate | ||
2032 | 1000, // spawnhealth | ||
2033 | S_NULL, // seestate | ||
2034 | sfx_firsht, // seesound | ||
2035 | 8, // reactiontime | ||
2036 | sfx_None, // attacksound | ||
2037 | S_NULL, // painstate | ||
2038 | 0, // painchance | ||
2039 | sfx_None, // painsound | ||
2040 | S_NULL, // meleestate | ||
2041 | S_NULL, // missilestate | ||
2042 | S_TBALLX1, // deathstate | ||
2043 | S_NULL, // xdeathstate | ||
2044 | sfx_firxpl, // deathsound | ||
2045 | 10*FRACUNIT, // speed | ||
2046 | 6*FRACUNIT, // radius | ||
2047 | 8*FRACUNIT, // height | ||
2048 | 100, // mass | ||
2049 | 3, // damage | ||
2050 | sfx_None, // activesound | ||
2051 | MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares | ||
2052 | S_NULL // raisestate | ||
2053 | }, | ||
2054 | |||
2055 | { // MT_HEADSHOT | ||
2056 | -1, // doomednum | ||
2057 | S_RBALL1, // spawnstate | ||
2058 | 1000, // spawnhealth | ||
2059 | S_NULL, // seestate | ||
2060 | sfx_firsht, // seesound | ||
2061 | 8, // reactiontime | ||
2062 | sfx_None, // attacksound | ||
2063 | S_NULL, // painstate | ||
2064 | 0, // painchance | ||
2065 | sfx_None, // painsound | ||
2066 | S_NULL, // meleestate | ||
2067 | S_NULL, // missilestate | ||
2068 | S_RBALLX1, // deathstate | ||
2069 | S_NULL, // xdeathstate | ||
2070 | sfx_firxpl, // deathsound | ||
2071 | 10*FRACUNIT, // speed | ||
2072 | 6*FRACUNIT, // radius | ||
2073 | 8*FRACUNIT, // height | ||
2074 | 100, // mass | ||
2075 | 5, // damage | ||
2076 | sfx_None, // activesound | ||
2077 | MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares, // flags | ||
2078 | S_NULL // raisestate | ||
2079 | }, | ||
2080 | |||
2081 | { // MT_ROCKET | ||
2082 | -1, // doomednum | ||
2083 | S_ROCKET, // spawnstate | ||
2084 | 1000, // spawnhealth | ||
2085 | S_NULL, // seestate | ||
2086 | sfx_rlaunc, // seesound | ||
2087 | 8, // reactiontime | ||
2088 | sfx_None, // attacksound | ||
2089 | S_NULL, // painstate | ||
2090 | 0, // painchance | ||
2091 | sfx_None, // painsound | ||
2092 | S_NULL, // meleestate | ||
2093 | S_NULL, // missilestate | ||
2094 | S_EXPLODE1, // deathstate | ||
2095 | S_NULL, // xdeathstate | ||
2096 | sfx_barexp, // deathsound | ||
2097 | 20*FRACUNIT, // speed | ||
2098 | 11*FRACUNIT, // radius | ||
2099 | 8*FRACUNIT, // height | ||
2100 | 100, // mass | ||
2101 | 20, // damage | ||
2102 | sfx_None, // activesound | ||
2103 | MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags | ||
2104 | S_NULL // raisestate | ||
2105 | }, | ||
2106 | |||
2107 | { // MT_PLASMA | ||
2108 | -1, // doomednum | ||
2109 | S_PLASBALL, // spawnstate | ||
2110 | 1000, // spawnhealth | ||
2111 | S_NULL, // seestate | ||
2112 | sfx_plasma, // seesound | ||
2113 | 8, // reactiontime | ||
2114 | sfx_None, // attacksound | ||
2115 | S_NULL, // painstate | ||
2116 | 0, // painchance | ||
2117 | sfx_None, // painsound | ||
2118 | S_NULL, // meleestate | ||
2119 | S_NULL, // missilestate | ||
2120 | S_PLASEXP, // deathstate | ||
2121 | S_NULL, // xdeathstate | ||
2122 | sfx_firxpl, // deathsound | ||
2123 | 25*FRACUNIT, // speed | ||
2124 | 13*FRACUNIT, // radius | ||
2125 | 8*FRACUNIT, // height | ||
2126 | 100, // mass | ||
2127 | 5, // damage | ||
2128 | sfx_None, // activesound | ||
2129 | MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares | ||
2130 | S_NULL // raisestate | ||
2131 | }, | ||
2132 | |||
2133 | { // MT_BFG | ||
2134 | -1, // doomednum | ||
2135 | S_BFGSHOT, // spawnstate | ||
2136 | 1000, // spawnhealth | ||
2137 | S_NULL, // seestate | ||
2138 | 0, // seesound | ||
2139 | 8, // reactiontime | ||
2140 | sfx_None, // attacksound | ||
2141 | S_NULL, // painstate | ||
2142 | 0, // painchance | ||
2143 | sfx_None, // painsound | ||
2144 | S_NULL, // meleestate | ||
2145 | S_NULL, // missilestate | ||
2146 | S_BFGLAND, // deathstate | ||
2147 | S_NULL, // xdeathstate | ||
2148 | sfx_rxplod, // deathsound | ||
2149 | 25*FRACUNIT, // speed | ||
2150 | 13*FRACUNIT, // radius | ||
2151 | 8*FRACUNIT, // height | ||
2152 | 100, // mass | ||
2153 | 100, // damage | ||
2154 | sfx_None, // activesound | ||
2155 | MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares | ||
2156 | S_NULL // raisestate | ||
2157 | }, | ||
2158 | |||
2159 | { // MT_ARACHPLAZ | ||
2160 | -1, // doomednum | ||
2161 | S_ARACH_PLAZ, // spawnstate | ||
2162 | 1000, // spawnhealth | ||
2163 | S_NULL, // seestate | ||
2164 | sfx_plasma, // seesound | ||
2165 | 8, // reactiontime | ||
2166 | sfx_None, // attacksound | ||
2167 | S_NULL, // painstate | ||
2168 | 0, // painchance | ||
2169 | sfx_None, // painsound | ||
2170 | S_NULL, // meleestate | ||
2171 | S_NULL, // missilestate | ||
2172 | S_ARACH_PLEX, // deathstate | ||
2173 | S_NULL, // xdeathstate | ||
2174 | sfx_firxpl, // deathsound | ||
2175 | 25*FRACUNIT, // speed | ||
2176 | 13*FRACUNIT, // radius | ||
2177 | 8*FRACUNIT, // height | ||
2178 | 100, // mass | ||
2179 | 5, // damage | ||
2180 | sfx_None, // activesound | ||
2181 | MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares | ||
2182 | S_NULL // raisestate | ||
2183 | }, | ||
2184 | |||
2185 | { // MT_PUFF | ||
2186 | -1, // doomednum | ||
2187 | S_PUFF1, // spawnstate | ||
2188 | 1000, // spawnhealth | ||
2189 | S_NULL, // seestate | ||
2190 | sfx_None, // seesound | ||
2191 | 8, // reactiontime | ||
2192 | sfx_None, // attacksound | ||
2193 | S_NULL, // painstate | ||
2194 | 0, // painchance | ||
2195 | sfx_None, // painsound | ||
2196 | S_NULL, // meleestate | ||
2197 | S_NULL, // missilestate | ||
2198 | S_NULL, // deathstate | ||
2199 | S_NULL, // xdeathstate | ||
2200 | sfx_None, // deathsound | ||
2201 | 0, // speed | ||
2202 | 20*FRACUNIT, // radius | ||
2203 | 16*FRACUNIT, // height | ||
2204 | 100, // mass | ||
2205 | 0, // damage | ||
2206 | sfx_None, // activesound | ||
2207 | MF_NOBLOCKMAP|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares | ||
2208 | S_NULL // raisestate | ||
2209 | }, | ||
2210 | |||
2211 | { // MT_BLOOD | ||
2212 | -1, // doomednum | ||
2213 | S_BLOOD1, // spawnstate | ||
2214 | 1000, // spawnhealth | ||
2215 | S_NULL, // seestate | ||
2216 | sfx_None, // seesound | ||
2217 | 8, // reactiontime | ||
2218 | sfx_None, // attacksound | ||
2219 | S_NULL, // painstate | ||
2220 | 0, // painchance | ||
2221 | sfx_None, // painsound | ||
2222 | S_NULL, // meleestate | ||
2223 | S_NULL, // missilestate | ||
2224 | S_NULL, // deathstate | ||
2225 | S_NULL, // xdeathstate | ||
2226 | sfx_None, // deathsound | ||
2227 | 0, // speed | ||
2228 | 20*FRACUNIT, // radius | ||
2229 | 16*FRACUNIT, // height | ||
2230 | 100, // mass | ||
2231 | 0, // damage | ||
2232 | sfx_None, // activesound | ||
2233 | MF_NOBLOCKMAP, // flags | ||
2234 | S_NULL // raisestate | ||
2235 | }, | ||
2236 | |||
2237 | { // MT_TFOG | ||
2238 | -1, // doomednum | ||
2239 | S_TFOG, // spawnstate | ||
2240 | 1000, // spawnhealth | ||
2241 | S_NULL, // seestate | ||
2242 | sfx_None, // seesound | ||
2243 | 8, // reactiontime | ||
2244 | sfx_None, // attacksound | ||
2245 | S_NULL, // painstate | ||
2246 | 0, // painchance | ||
2247 | sfx_None, // painsound | ||
2248 | S_NULL, // meleestate | ||
2249 | S_NULL, // missilestate | ||
2250 | S_NULL, // deathstate | ||
2251 | S_NULL, // xdeathstate | ||
2252 | sfx_None, // deathsound | ||
2253 | 0, // speed | ||
2254 | 20*FRACUNIT, // radius | ||
2255 | 16*FRACUNIT, // height | ||
2256 | 100, // mass | ||
2257 | 0, // damage | ||
2258 | sfx_None, // activesound | ||
2259 | MF_NOBLOCKMAP|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares | ||
2260 | S_NULL // raisestate | ||
2261 | }, | ||
2262 | |||
2263 | { // MT_IFOG | ||
2264 | -1, // doomednum | ||
2265 | S_IFOG, // spawnstate | ||
2266 | 1000, // spawnhealth | ||
2267 | S_NULL, // seestate | ||
2268 | sfx_None, // seesound | ||
2269 | 8, // reactiontime | ||
2270 | sfx_None, // attacksound | ||
2271 | S_NULL, // painstate | ||
2272 | 0, // painchance | ||
2273 | sfx_None, // painsound | ||
2274 | S_NULL, // meleestate | ||
2275 | S_NULL, // missilestate | ||
2276 | S_NULL, // deathstate | ||
2277 | S_NULL, // xdeathstate | ||
2278 | sfx_None, // deathsound | ||
2279 | 0, // speed | ||
2280 | 20*FRACUNIT, // radius | ||
2281 | 16*FRACUNIT, // height | ||
2282 | 100, // mass | ||
2283 | 0, // damage | ||
2284 | sfx_None, // activesound | ||
2285 | MF_NOBLOCKMAP|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares | ||
2286 | S_NULL // raisestate | ||
2287 | }, | ||
2288 | |||
2289 | { // MT_TELEPORTMAN | ||
2290 | 14, // doomednum | ||
2291 | S_NULL, // spawnstate | ||
2292 | 1000, // spawnhealth | ||
2293 | S_NULL, // seestate | ||
2294 | sfx_None, // seesound | ||
2295 | 8, // reactiontime | ||
2296 | sfx_None, // attacksound | ||
2297 | S_NULL, // painstate | ||
2298 | 0, // painchance | ||
2299 | sfx_None, // painsound | ||
2300 | S_NULL, // meleestate | ||
2301 | S_NULL, // missilestate | ||
2302 | S_NULL, // deathstate | ||
2303 | S_NULL, // xdeathstate | ||
2304 | sfx_None, // deathsound | ||
2305 | 0, // speed | ||
2306 | 20*FRACUNIT, // radius | ||
2307 | 16*FRACUNIT, // height | ||
2308 | 100, // mass | ||
2309 | 0, // damage | ||
2310 | sfx_None, // activesound | ||
2311 | MF_NOBLOCKMAP|MF_NOSECTOR, // flags | ||
2312 | S_NULL // raisestate | ||
2313 | }, | ||
2314 | |||
2315 | { // MT_EXTRABFG | ||
2316 | -1, // doomednum | ||
2317 | S_BFGEXP, // spawnstate | ||
2318 | 1000, // spawnhealth | ||
2319 | S_NULL, // seestate | ||
2320 | sfx_None, // seesound | ||
2321 | 8, // reactiontime | ||
2322 | sfx_None, // attacksound | ||
2323 | S_NULL, // painstate | ||
2324 | 0, // painchance | ||
2325 | sfx_None, // painsound | ||
2326 | S_NULL, // meleestate | ||
2327 | S_NULL, // missilestate | ||
2328 | S_NULL, // deathstate | ||
2329 | S_NULL, // xdeathstate | ||
2330 | sfx_None, // deathsound | ||
2331 | 0, // speed | ||
2332 | 20*FRACUNIT, // radius | ||
2333 | 16*FRACUNIT, // height | ||
2334 | 100, // mass | ||
2335 | 0, // damage | ||
2336 | sfx_None, // activesound | ||
2337 | MF_NOBLOCKMAP|MF_NOGRAVITY, // flags | ||
2338 | S_NULL // raisestate | ||
2339 | }, | ||
2340 | |||
2341 | { // MT_MISC0 | ||
2342 | 2018, // doomednum | ||
2343 | S_ARM1, // spawnstate | ||
2344 | 1000, // spawnhealth | ||
2345 | S_NULL, // seestate | ||
2346 | sfx_None, // seesound | ||
2347 | 8, // reactiontime | ||
2348 | sfx_None, // attacksound | ||
2349 | S_NULL, // painstate | ||
2350 | 0, // painchance | ||
2351 | sfx_None, // painsound | ||
2352 | S_NULL, // meleestate | ||
2353 | S_NULL, // missilestate | ||
2354 | S_NULL, // deathstate | ||
2355 | S_NULL, // xdeathstate | ||
2356 | sfx_None, // deathsound | ||
2357 | 0, // speed | ||
2358 | 20*FRACUNIT, // radius | ||
2359 | 16*FRACUNIT, // height | ||
2360 | 100, // mass | ||
2361 | 0, // damage | ||
2362 | sfx_None, // activesound | ||
2363 | MF_SPECIAL, // flags | ||
2364 | S_NULL // raisestate | ||
2365 | }, | ||
2366 | |||
2367 | { // MT_MISC1 | ||
2368 | 2019, // doomednum | ||
2369 | S_ARM2, // spawnstate | ||
2370 | 1000, // spawnhealth | ||
2371 | S_NULL, // seestate | ||
2372 | sfx_None, // seesound | ||
2373 | 8, // reactiontime | ||
2374 | sfx_None, // attacksound | ||
2375 | S_NULL, // painstate | ||
2376 | 0, // painchance | ||
2377 | sfx_None, // painsound | ||
2378 | S_NULL, // meleestate | ||
2379 | S_NULL, // missilestate | ||
2380 | S_NULL, // deathstate | ||
2381 | S_NULL, // xdeathstate | ||
2382 | sfx_None, // deathsound | ||
2383 | 0, // speed | ||
2384 | 20*FRACUNIT, // radius | ||
2385 | 16*FRACUNIT, // height | ||
2386 | 100, // mass | ||
2387 | 0, // damage | ||
2388 | sfx_None, // activesound | ||
2389 | MF_SPECIAL, // flags | ||
2390 | S_NULL // raisestate | ||
2391 | }, | ||
2392 | |||
2393 | { // MT_MISC2 | ||
2394 | 2014, // doomednum | ||
2395 | S_BON1, // spawnstate | ||
2396 | 1000, // spawnhealth | ||
2397 | S_NULL, // seestate | ||
2398 | sfx_None, // seesound | ||
2399 | 8, // reactiontime | ||
2400 | sfx_None, // attacksound | ||
2401 | S_NULL, // painstate | ||
2402 | 0, // painchance | ||
2403 | sfx_None, // painsound | ||
2404 | S_NULL, // meleestate | ||
2405 | S_NULL, // missilestate | ||
2406 | S_NULL, // deathstate | ||
2407 | S_NULL, // xdeathstate | ||
2408 | sfx_None, // deathsound | ||
2409 | 0, // speed | ||
2410 | 20*FRACUNIT, // radius | ||
2411 | 16*FRACUNIT, // height | ||
2412 | 100, // mass | ||
2413 | 0, // damage | ||
2414 | sfx_None, // activesound | ||
2415 | MF_SPECIAL|MF_COUNTITEM, // flags | ||
2416 | S_NULL // raisestate | ||
2417 | }, | ||
2418 | |||
2419 | { // MT_MISC3 | ||
2420 | 2015, // doomednum | ||
2421 | S_BON2, // spawnstate | ||
2422 | 1000, // spawnhealth | ||
2423 | S_NULL, // seestate | ||
2424 | sfx_None, // seesound | ||
2425 | 8, // reactiontime | ||
2426 | sfx_None, // attacksound | ||
2427 | S_NULL, // painstate | ||
2428 | 0, // painchance | ||
2429 | sfx_None, // painsound | ||
2430 | S_NULL, // meleestate | ||
2431 | S_NULL, // missilestate | ||
2432 | S_NULL, // deathstate | ||
2433 | S_NULL, // xdeathstate | ||
2434 | sfx_None, // deathsound | ||
2435 | 0, // speed | ||
2436 | 20*FRACUNIT, // radius | ||
2437 | 16*FRACUNIT, // height | ||
2438 | 100, // mass | ||
2439 | 0, // damage | ||
2440 | sfx_None, // activesound | ||
2441 | MF_SPECIAL|MF_COUNTITEM, // flags | ||
2442 | S_NULL // raisestate | ||
2443 | }, | ||
2444 | |||
2445 | { // MT_MISC4 | ||
2446 | 5, // doomednum | ||
2447 | S_BKEY, // spawnstate | ||
2448 | 1000, // spawnhealth | ||
2449 | S_NULL, // seestate | ||
2450 | sfx_None, // seesound | ||
2451 | 8, // reactiontime | ||
2452 | sfx_None, // attacksound | ||
2453 | S_NULL, // painstate | ||
2454 | 0, // painchance | ||
2455 | sfx_None, // painsound | ||
2456 | S_NULL, // meleestate | ||
2457 | S_NULL, // missilestate | ||
2458 | S_NULL, // deathstate | ||
2459 | S_NULL, // xdeathstate | ||
2460 | sfx_None, // deathsound | ||
2461 | 0, // speed | ||
2462 | 20*FRACUNIT, // radius | ||
2463 | 16*FRACUNIT, // height | ||
2464 | 100, // mass | ||
2465 | 0, // damage | ||
2466 | sfx_None, // activesound | ||
2467 | MF_SPECIAL|MF_NOTDMATCH, // flags | ||
2468 | S_NULL // raisestate | ||
2469 | }, | ||
2470 | |||
2471 | { // MT_MISC5 | ||
2472 | 13, // doomednum | ||
2473 | S_RKEY, // spawnstate | ||
2474 | 1000, // spawnhealth | ||
2475 | S_NULL, // seestate | ||
2476 | sfx_None, // seesound | ||
2477 | 8, // reactiontime | ||
2478 | sfx_None, // attacksound | ||
2479 | S_NULL, // painstate | ||
2480 | 0, // painchance | ||
2481 | sfx_None, // painsound | ||
2482 | S_NULL, // meleestate | ||
2483 | S_NULL, // missilestate | ||
2484 | S_NULL, // deathstate | ||
2485 | S_NULL, // xdeathstate | ||
2486 | sfx_None, // deathsound | ||
2487 | 0, // speed | ||
2488 | 20*FRACUNIT, // radius | ||
2489 | 16*FRACUNIT, // height | ||
2490 | 100, // mass | ||
2491 | 0, // damage | ||
2492 | sfx_None, // activesound | ||
2493 | MF_SPECIAL|MF_NOTDMATCH, // flags | ||
2494 | S_NULL // raisestate | ||
2495 | }, | ||
2496 | |||
2497 | { // MT_MISC6 | ||
2498 | 6, // doomednum | ||
2499 | S_YKEY, // spawnstate | ||
2500 | 1000, // spawnhealth | ||
2501 | S_NULL, // seestate | ||
2502 | sfx_None, // seesound | ||
2503 | 8, // reactiontime | ||
2504 | sfx_None, // attacksound | ||
2505 | S_NULL, // painstate | ||
2506 | 0, // painchance | ||
2507 | sfx_None, // painsound | ||
2508 | S_NULL, // meleestate | ||
2509 | S_NULL, // missilestate | ||
2510 | S_NULL, // deathstate | ||
2511 | S_NULL, // xdeathstate | ||
2512 | sfx_None, // deathsound | ||
2513 | 0, // speed | ||
2514 | 20*FRACUNIT, // radius | ||
2515 | 16*FRACUNIT, // height | ||
2516 | 100, // mass | ||
2517 | 0, // damage | ||
2518 | sfx_None, // activesound | ||
2519 | MF_SPECIAL|MF_NOTDMATCH, // flags | ||
2520 | S_NULL // raisestate | ||
2521 | }, | ||
2522 | |||
2523 | { // MT_MISC7 | ||
2524 | 39, // doomednum | ||
2525 | S_YSKULL, // spawnstate | ||
2526 | 1000, // spawnhealth | ||
2527 | S_NULL, // seestate | ||
2528 | sfx_None, // seesound | ||
2529 | 8, // reactiontime | ||
2530 | sfx_None, // attacksound | ||
2531 | S_NULL, // painstate | ||
2532 | 0, // painchance | ||
2533 | sfx_None, // painsound | ||
2534 | S_NULL, // meleestate | ||
2535 | S_NULL, // missilestate | ||
2536 | S_NULL, // deathstate | ||
2537 | S_NULL, // xdeathstate | ||
2538 | sfx_None, // deathsound | ||
2539 | 0, // speed | ||
2540 | 20*FRACUNIT, // radius | ||
2541 | 16*FRACUNIT, // height | ||
2542 | 100, // mass | ||
2543 | 0, // damage | ||
2544 | sfx_None, // activesound | ||
2545 | MF_SPECIAL|MF_NOTDMATCH, // flags | ||
2546 | S_NULL // raisestate | ||
2547 | }, | ||
2548 | |||
2549 | { // MT_MISC8 | ||
2550 | 38, // doomednum | ||
2551 | S_RSKULL, // spawnstate | ||
2552 | 1000, // spawnhealth | ||
2553 | S_NULL, // seestate | ||
2554 | sfx_None, // seesound | ||
2555 | 8, // reactiontime | ||
2556 | sfx_None, // attacksound | ||
2557 | S_NULL, // painstate | ||
2558 | 0, // painchance | ||
2559 | sfx_None, // painsound | ||
2560 | S_NULL, // meleestate | ||
2561 | S_NULL, // missilestate | ||
2562 | S_NULL, // deathstate | ||
2563 | S_NULL, // xdeathstate | ||
2564 | sfx_None, // deathsound | ||
2565 | 0, // speed | ||
2566 | 20*FRACUNIT, // radius | ||
2567 | 16*FRACUNIT, // height | ||
2568 | 100, // mass | ||
2569 | 0, // damage | ||
2570 | sfx_None, // activesound | ||
2571 | MF_SPECIAL|MF_NOTDMATCH, // flags | ||
2572 | S_NULL // raisestate | ||
2573 | }, | ||
2574 | |||
2575 | { // MT_MISC9 | ||
2576 | 40, // doomednum | ||
2577 | S_BSKULL, // spawnstate | ||
2578 | 1000, // spawnhealth | ||
2579 | S_NULL, // seestate | ||
2580 | sfx_None, // seesound | ||
2581 | 8, // reactiontime | ||
2582 | sfx_None, // attacksound | ||
2583 | S_NULL, // painstate | ||
2584 | 0, // painchance | ||
2585 | sfx_None, // painsound | ||
2586 | S_NULL, // meleestate | ||
2587 | S_NULL, // missilestate | ||
2588 | S_NULL, // deathstate | ||
2589 | S_NULL, // xdeathstate | ||
2590 | sfx_None, // deathsound | ||
2591 | 0, // speed | ||
2592 | 20*FRACUNIT, // radius | ||
2593 | 16*FRACUNIT, // height | ||
2594 | 100, // mass | ||
2595 | 0, // damage | ||
2596 | sfx_None, // activesound | ||
2597 | MF_SPECIAL|MF_NOTDMATCH, // flags | ||
2598 | S_NULL // raisestate | ||
2599 | }, | ||
2600 | |||
2601 | { // MT_MISC10 | ||
2602 | 2011, // doomednum | ||
2603 | S_STIM, // spawnstate | ||
2604 | 1000, // spawnhealth | ||
2605 | S_NULL, // seestate | ||
2606 | sfx_None, // seesound | ||
2607 | 8, // reactiontime | ||
2608 | sfx_None, // attacksound | ||
2609 | S_NULL, // painstate | ||
2610 | 0, // painchance | ||
2611 | sfx_None, // painsound | ||
2612 | S_NULL, // meleestate | ||
2613 | S_NULL, // missilestate | ||
2614 | S_NULL, // deathstate | ||
2615 | S_NULL, // xdeathstate | ||
2616 | sfx_None, // deathsound | ||
2617 | 0, // speed | ||
2618 | 20*FRACUNIT, // radius | ||
2619 | 16*FRACUNIT, // height | ||
2620 | 100, // mass | ||
2621 | 0, // damage | ||
2622 | sfx_None, // activesound | ||
2623 | MF_SPECIAL, // flags | ||
2624 | S_NULL // raisestate | ||
2625 | }, | ||
2626 | |||
2627 | { // MT_MISC11 | ||
2628 | 2012, // doomednum | ||
2629 | S_MEDI, // spawnstate | ||
2630 | 1000, // spawnhealth | ||
2631 | S_NULL, // seestate | ||
2632 | sfx_None, // seesound | ||
2633 | 8, // reactiontime | ||
2634 | sfx_None, // attacksound | ||
2635 | S_NULL, // painstate | ||
2636 | 0, // painchance | ||
2637 | sfx_None, // painsound | ||
2638 | S_NULL, // meleestate | ||
2639 | S_NULL, // missilestate | ||
2640 | S_NULL, // deathstate | ||
2641 | S_NULL, // xdeathstate | ||
2642 | sfx_None, // deathsound | ||
2643 | 0, // speed | ||
2644 | 20*FRACUNIT, // radius | ||
2645 | 16*FRACUNIT, // height | ||
2646 | 100, // mass | ||
2647 | 0, // damage | ||
2648 | sfx_None, // activesound | ||
2649 | MF_SPECIAL, // flags | ||
2650 | S_NULL // raisestate | ||
2651 | }, | ||
2652 | |||
2653 | { // MT_MISC12 | ||
2654 | 2013, // doomednum | ||
2655 | S_SOUL, // spawnstate | ||
2656 | 1000, // spawnhealth | ||
2657 | S_NULL, // seestate | ||
2658 | sfx_None, // seesound | ||
2659 | 8, // reactiontime | ||
2660 | sfx_None, // attacksound | ||
2661 | S_NULL, // painstate | ||
2662 | 0, // painchance | ||
2663 | sfx_None, // painsound | ||
2664 | S_NULL, // meleestate | ||
2665 | S_NULL, // missilestate | ||
2666 | S_NULL, // deathstate | ||
2667 | S_NULL, // xdeathstate | ||
2668 | sfx_None, // deathsound | ||
2669 | 0, // speed | ||
2670 | 20*FRACUNIT, // radius | ||
2671 | 16*FRACUNIT, // height | ||
2672 | 100, // mass | ||
2673 | 0, // damage | ||
2674 | sfx_None, // activesound | ||
2675 | MF_SPECIAL|MF_COUNTITEM|MF_TRANSLUCENT, // flags // killough 2/21/98 | ||
2676 | S_NULL // raisestate | ||
2677 | }, | ||
2678 | |||
2679 | { // MT_INV | ||
2680 | 2022, // doomednum | ||
2681 | S_PINV, // spawnstate | ||
2682 | 1000, // spawnhealth | ||
2683 | S_NULL, // seestate | ||
2684 | sfx_None, // seesound | ||
2685 | 8, // reactiontime | ||
2686 | sfx_None, // attacksound | ||
2687 | S_NULL, // painstate | ||
2688 | 0, // painchance | ||
2689 | sfx_None, // painsound | ||
2690 | S_NULL, // meleestate | ||
2691 | S_NULL, // missilestate | ||
2692 | S_NULL, // deathstate | ||
2693 | S_NULL, // xdeathstate | ||
2694 | sfx_None, // deathsound | ||
2695 | 0, // speed | ||
2696 | 20*FRACUNIT, // radius | ||
2697 | 16*FRACUNIT, // height | ||
2698 | 100, // mass | ||
2699 | 0, // damage | ||
2700 | sfx_None, // activesound | ||
2701 | MF_SPECIAL|MF_COUNTITEM|MF_TRANSLUCENT, // flags // killough 2/21/98 | ||
2702 | S_NULL // raisestate | ||
2703 | }, | ||
2704 | |||
2705 | { // MT_MISC13 | ||
2706 | 2023, // doomednum | ||
2707 | S_PSTR, // spawnstate | ||
2708 | 1000, // spawnhealth | ||
2709 | S_NULL, // seestate | ||
2710 | sfx_None, // seesound | ||
2711 | 8, // reactiontime | ||
2712 | sfx_None, // attacksound | ||
2713 | S_NULL, // painstate | ||
2714 | 0, // painchance | ||
2715 | sfx_None, // painsound | ||
2716 | S_NULL, // meleestate | ||
2717 | S_NULL, // missilestate | ||
2718 | S_NULL, // deathstate | ||
2719 | S_NULL, // xdeathstate | ||
2720 | sfx_None, // deathsound | ||
2721 | 0, // speed | ||
2722 | 20*FRACUNIT, // radius | ||
2723 | 16*FRACUNIT, // height | ||
2724 | 100, // mass | ||
2725 | 0, // damage | ||
2726 | sfx_None, // activesound | ||
2727 | MF_SPECIAL|MF_COUNTITEM, // flags | ||
2728 | S_NULL // raisestate | ||
2729 | }, | ||
2730 | |||
2731 | { // MT_INS | ||
2732 | 2024, // doomednum | ||
2733 | S_PINS, // spawnstate | ||
2734 | 1000, // spawnhealth | ||
2735 | S_NULL, // seestate | ||
2736 | sfx_None, // seesound | ||
2737 | 8, // reactiontime | ||
2738 | sfx_None, // attacksound | ||
2739 | S_NULL, // painstate | ||
2740 | 0, // painchance | ||
2741 | sfx_None, // painsound | ||
2742 | S_NULL, // meleestate | ||
2743 | S_NULL, // missilestate | ||
2744 | S_NULL, // deathstate | ||
2745 | S_NULL, // xdeathstate | ||
2746 | sfx_None, // deathsound | ||
2747 | 0, // speed | ||
2748 | 20*FRACUNIT, // radius | ||
2749 | 16*FRACUNIT, // height | ||
2750 | 100, // mass | ||
2751 | 0, // damage | ||
2752 | sfx_None, // activesound | ||
2753 | MF_SPECIAL|MF_COUNTITEM|MF_TRANSLUCENT, // flags // killough 2/21/98 | ||
2754 | S_NULL // raisestate | ||
2755 | }, | ||
2756 | |||
2757 | { // MT_MISC14 | ||
2758 | 2025, // doomednum | ||
2759 | S_SUIT, // spawnstate | ||
2760 | 1000, // spawnhealth | ||
2761 | S_NULL, // seestate | ||
2762 | sfx_None, // seesound | ||
2763 | 8, // reactiontime | ||
2764 | sfx_None, // attacksound | ||
2765 | S_NULL, // painstate | ||
2766 | 0, // painchance | ||
2767 | sfx_None, // painsound | ||
2768 | S_NULL, // meleestate | ||
2769 | S_NULL, // missilestate | ||
2770 | S_NULL, // deathstate | ||
2771 | S_NULL, // xdeathstate | ||
2772 | sfx_None, // deathsound | ||
2773 | 0, // speed | ||
2774 | 20*FRACUNIT, // radius | ||
2775 | 16*FRACUNIT, // height | ||
2776 | 100, // mass | ||
2777 | 0, // damage | ||
2778 | sfx_None, // activesound | ||
2779 | MF_SPECIAL, // flags | ||
2780 | S_NULL // raisestate | ||
2781 | }, | ||
2782 | |||
2783 | { // MT_MISC15 | ||
2784 | 2026, // doomednum | ||
2785 | S_PMAP, // spawnstate | ||
2786 | 1000, // spawnhealth | ||
2787 | S_NULL, // seestate | ||
2788 | sfx_None, // seesound | ||
2789 | 8, // reactiontime | ||
2790 | sfx_None, // attacksound | ||
2791 | S_NULL, // painstate | ||
2792 | 0, // painchance | ||
2793 | sfx_None, // painsound | ||
2794 | S_NULL, // meleestate | ||
2795 | S_NULL, // missilestate | ||
2796 | S_NULL, // deathstate | ||
2797 | S_NULL, // xdeathstate | ||
2798 | sfx_None, // deathsound | ||
2799 | 0, // speed | ||
2800 | 20*FRACUNIT, // radius | ||
2801 | 16*FRACUNIT, // height | ||
2802 | 100, // mass | ||
2803 | 0, // damage | ||
2804 | sfx_None, // activesound | ||
2805 | MF_SPECIAL|MF_COUNTITEM, // flags | ||
2806 | S_NULL // raisestate | ||
2807 | }, | ||
2808 | |||
2809 | { // MT_MISC16 | ||
2810 | 2045, // doomednum | ||
2811 | S_PVIS, // spawnstate | ||
2812 | 1000, // spawnhealth | ||
2813 | S_NULL, // seestate | ||
2814 | sfx_None, // seesound | ||
2815 | 8, // reactiontime | ||
2816 | sfx_None, // attacksound | ||
2817 | S_NULL, // painstate | ||
2818 | 0, // painchance | ||
2819 | sfx_None, // painsound | ||
2820 | S_NULL, // meleestate | ||
2821 | S_NULL, // missilestate | ||
2822 | S_NULL, // deathstate | ||
2823 | S_NULL, // xdeathstate | ||
2824 | sfx_None, // deathsound | ||
2825 | 0, // speed | ||
2826 | 20*FRACUNIT, // radius | ||
2827 | 16*FRACUNIT, // height | ||
2828 | 100, // mass | ||
2829 | 0, // damage | ||
2830 | sfx_None, // activesound | ||
2831 | MF_SPECIAL|MF_COUNTITEM, // flags | ||
2832 | S_NULL // raisestate | ||
2833 | }, | ||
2834 | |||
2835 | { // MT_MEGA | ||
2836 | 83, // doomednum | ||
2837 | S_MEGA, // spawnstate | ||
2838 | 1000, // spawnhealth | ||
2839 | S_NULL, // seestate | ||
2840 | sfx_None, // seesound | ||
2841 | 8, // reactiontime | ||
2842 | sfx_None, // attacksound | ||
2843 | S_NULL, // painstate | ||
2844 | 0, // painchance | ||
2845 | sfx_None, // painsound | ||
2846 | S_NULL, // meleestate | ||
2847 | S_NULL, // missilestate | ||
2848 | S_NULL, // deathstate | ||
2849 | S_NULL, // xdeathstate | ||
2850 | sfx_None, // deathsound | ||
2851 | 0, // speed | ||
2852 | 20*FRACUNIT, // radius | ||
2853 | 16*FRACUNIT, // height | ||
2854 | 100, // mass | ||
2855 | 0, // damage | ||
2856 | sfx_None, // activesound | ||
2857 | MF_SPECIAL|MF_COUNTITEM|MF_TRANSLUCENT, // flags // killough 2/21/98 | ||
2858 | S_NULL // raisestate | ||
2859 | }, | ||
2860 | |||
2861 | { // MT_CLIP | ||
2862 | 2007, // doomednum | ||
2863 | S_CLIP, // spawnstate | ||
2864 | 1000, // spawnhealth | ||
2865 | S_NULL, // seestate | ||
2866 | sfx_None, // seesound | ||
2867 | 8, // reactiontime | ||
2868 | sfx_None, // attacksound | ||
2869 | S_NULL, // painstate | ||
2870 | 0, // painchance | ||
2871 | sfx_None, // painsound | ||
2872 | S_NULL, // meleestate | ||
2873 | S_NULL, // missilestate | ||
2874 | S_NULL, // deathstate | ||
2875 | S_NULL, // xdeathstate | ||
2876 | sfx_None, // deathsound | ||
2877 | 0, // speed | ||
2878 | 20*FRACUNIT, // radius | ||
2879 | 16*FRACUNIT, // height | ||
2880 | 100, // mass | ||
2881 | 0, // damage | ||
2882 | sfx_None, // activesound | ||
2883 | MF_SPECIAL, // flags | ||
2884 | S_NULL // raisestate | ||
2885 | }, | ||
2886 | |||
2887 | { // MT_MISC17 | ||
2888 | 2048, // doomednum | ||
2889 | S_AMMO, // spawnstate | ||
2890 | 1000, // spawnhealth | ||
2891 | S_NULL, // seestate | ||
2892 | sfx_None, // seesound | ||
2893 | 8, // reactiontime | ||
2894 | sfx_None, // attacksound | ||
2895 | S_NULL, // painstate | ||
2896 | 0, // painchance | ||
2897 | sfx_None, // painsound | ||
2898 | S_NULL, // meleestate | ||
2899 | S_NULL, // missilestate | ||
2900 | S_NULL, // deathstate | ||
2901 | S_NULL, // xdeathstate | ||
2902 | sfx_None, // deathsound | ||
2903 | 0, // speed | ||
2904 | 20*FRACUNIT, // radius | ||
2905 | 16*FRACUNIT, // height | ||
2906 | 100, // mass | ||
2907 | 0, // damage | ||
2908 | sfx_None, // activesound | ||
2909 | MF_SPECIAL, // flags | ||
2910 | S_NULL // raisestate | ||
2911 | }, | ||
2912 | |||
2913 | { // MT_MISC18 | ||
2914 | 2010, // doomednum | ||
2915 | S_ROCK, // spawnstate | ||
2916 | 1000, // spawnhealth | ||
2917 | S_NULL, // seestate | ||
2918 | sfx_None, // seesound | ||
2919 | 8, // reactiontime | ||
2920 | sfx_None, // attacksound | ||
2921 | S_NULL, // painstate | ||
2922 | 0, // painchance | ||
2923 | sfx_None, // painsound | ||
2924 | S_NULL, // meleestate | ||
2925 | S_NULL, // missilestate | ||
2926 | S_NULL, // deathstate | ||
2927 | S_NULL, // xdeathstate | ||
2928 | sfx_None, // deathsound | ||
2929 | 0, // speed | ||
2930 | 20*FRACUNIT, // radius | ||
2931 | 16*FRACUNIT, // height | ||
2932 | 100, // mass | ||
2933 | 0, // damage | ||
2934 | sfx_None, // activesound | ||
2935 | MF_SPECIAL, // flags | ||
2936 | S_NULL // raisestate | ||
2937 | }, | ||
2938 | |||
2939 | { // MT_MISC19 | ||
2940 | 2046, // doomednum | ||
2941 | S_BROK, // spawnstate | ||
2942 | 1000, // spawnhealth | ||
2943 | S_NULL, // seestate | ||
2944 | sfx_None, // seesound | ||
2945 | 8, // reactiontime | ||
2946 | sfx_None, // attacksound | ||
2947 | S_NULL, // painstate | ||
2948 | 0, // painchance | ||
2949 | sfx_None, // painsound | ||
2950 | S_NULL, // meleestate | ||
2951 | S_NULL, // missilestate | ||
2952 | S_NULL, // deathstate | ||
2953 | S_NULL, // xdeathstate | ||
2954 | sfx_None, // deathsound | ||
2955 | 0, // speed | ||
2956 | 20*FRACUNIT, // radius | ||
2957 | 16*FRACUNIT, // height | ||
2958 | 100, // mass | ||
2959 | 0, // damage | ||
2960 | sfx_None, // activesound | ||
2961 | MF_SPECIAL, // flags | ||
2962 | S_NULL // raisestate | ||
2963 | }, | ||
2964 | |||
2965 | { // MT_MISC20 | ||
2966 | 2047, // doomednum | ||
2967 | S_CELL, // spawnstate | ||
2968 | 1000, // spawnhealth | ||
2969 | S_NULL, // seestate | ||
2970 | sfx_None, // seesound | ||
2971 | 8, // reactiontime | ||
2972 | sfx_None, // attacksound | ||
2973 | S_NULL, // painstate | ||
2974 | 0, // painchance | ||
2975 | sfx_None, // painsound | ||
2976 | S_NULL, // meleestate | ||
2977 | S_NULL, // missilestate | ||
2978 | S_NULL, // deathstate | ||
2979 | S_NULL, // xdeathstate | ||
2980 | sfx_None, // deathsound | ||
2981 | 0, // speed | ||
2982 | 20*FRACUNIT, // radius | ||
2983 | 16*FRACUNIT, // height | ||
2984 | 100, // mass | ||
2985 | 0, // damage | ||
2986 | sfx_None, // activesound | ||
2987 | MF_SPECIAL, // flags | ||
2988 | S_NULL // raisestate | ||
2989 | }, | ||
2990 | |||
2991 | { // MT_MISC21 | ||
2992 | 17, // doomednum | ||
2993 | S_CELP, // spawnstate | ||
2994 | 1000, // spawnhealth | ||
2995 | S_NULL, // seestate | ||
2996 | sfx_None, // seesound | ||
2997 | 8, // reactiontime | ||
2998 | sfx_None, // attacksound | ||
2999 | S_NULL, // painstate | ||
3000 | 0, // painchance | ||
3001 | sfx_None, // painsound | ||
3002 | S_NULL, // meleestate | ||
3003 | S_NULL, // missilestate | ||
3004 | S_NULL, // deathstate | ||
3005 | S_NULL, // xdeathstate | ||
3006 | sfx_None, // deathsound | ||
3007 | 0, // speed | ||
3008 | 20*FRACUNIT, // radius | ||
3009 | 16*FRACUNIT, // height | ||
3010 | 100, // mass | ||
3011 | 0, // damage | ||
3012 | sfx_None, // activesound | ||
3013 | MF_SPECIAL, // flags | ||
3014 | S_NULL // raisestate | ||
3015 | }, | ||
3016 | |||
3017 | { // MT_MISC22 | ||
3018 | 2008, // doomednum | ||
3019 | S_SHEL, // spawnstate | ||
3020 | 1000, // spawnhealth | ||
3021 | S_NULL, // seestate | ||
3022 | sfx_None, // seesound | ||
3023 | 8, // reactiontime | ||
3024 | sfx_None, // attacksound | ||
3025 | S_NULL, // painstate | ||
3026 | 0, // painchance | ||
3027 | sfx_None, // painsound | ||
3028 | S_NULL, // meleestate | ||
3029 | S_NULL, // missilestate | ||
3030 | S_NULL, // deathstate | ||
3031 | S_NULL, // xdeathstate | ||
3032 | sfx_None, // deathsound | ||
3033 | 0, // speed | ||
3034 | 20*FRACUNIT, // radius | ||
3035 | 16*FRACUNIT, // height | ||
3036 | 100, // mass | ||
3037 | 0, // damage | ||
3038 | sfx_None, // activesound | ||
3039 | MF_SPECIAL, // flags | ||
3040 | S_NULL // raisestate | ||
3041 | }, | ||
3042 | |||
3043 | { // MT_MISC23 | ||
3044 | 2049, // doomednum | ||
3045 | S_SBOX, // spawnstate | ||
3046 | 1000, // spawnhealth | ||
3047 | S_NULL, // seestate | ||
3048 | sfx_None, // seesound | ||
3049 | 8, // reactiontime | ||
3050 | sfx_None, // attacksound | ||
3051 | S_NULL, // painstate | ||
3052 | 0, // painchance | ||
3053 | sfx_None, // painsound | ||
3054 | S_NULL, // meleestate | ||
3055 | S_NULL, // missilestate | ||
3056 | S_NULL, // deathstate | ||
3057 | S_NULL, // xdeathstate | ||
3058 | sfx_None, // deathsound | ||
3059 | 0, // speed | ||
3060 | 20*FRACUNIT, // radius | ||
3061 | 16*FRACUNIT, // height | ||
3062 | 100, // mass | ||
3063 | 0, // damage | ||
3064 | sfx_None, // activesound | ||
3065 | MF_SPECIAL, // flags | ||
3066 | S_NULL // raisestate | ||
3067 | }, | ||
3068 | |||
3069 | { // MT_MISC24 | ||
3070 | 8, // doomednum | ||
3071 | S_BPAK, // spawnstate | ||
3072 | 1000, // spawnhealth | ||
3073 | S_NULL, // seestate | ||
3074 | sfx_None, // seesound | ||
3075 | 8, // reactiontime | ||
3076 | sfx_None, // attacksound | ||
3077 | S_NULL, // painstate | ||
3078 | 0, // painchance | ||
3079 | sfx_None, // painsound | ||
3080 | S_NULL, // meleestate | ||
3081 | S_NULL, // missilestate | ||
3082 | S_NULL, // deathstate | ||
3083 | S_NULL, // xdeathstate | ||
3084 | sfx_None, // deathsound | ||
3085 | 0, // speed | ||
3086 | 20*FRACUNIT, // radius | ||
3087 | 16*FRACUNIT, // height | ||
3088 | 100, // mass | ||
3089 | 0, // damage | ||
3090 | sfx_None, // activesound | ||
3091 | MF_SPECIAL, // flags | ||
3092 | S_NULL // raisestate | ||
3093 | }, | ||
3094 | |||
3095 | { // MT_MISC25 | ||
3096 | 2006, // doomednum | ||
3097 | S_BFUG, // spawnstate | ||
3098 | 1000, // spawnhealth | ||
3099 | S_NULL, // seestate | ||
3100 | sfx_None, // seesound | ||
3101 | 8, // reactiontime | ||
3102 | sfx_None, // attacksound | ||
3103 | S_NULL, // painstate | ||
3104 | 0, // painchance | ||
3105 | sfx_None, // painsound | ||
3106 | S_NULL, // meleestate | ||
3107 | S_NULL, // missilestate | ||
3108 | S_NULL, // deathstate | ||
3109 | S_NULL, // xdeathstate | ||
3110 | sfx_None, // deathsound | ||
3111 | 0, // speed | ||
3112 | 20*FRACUNIT, // radius | ||
3113 | 16*FRACUNIT, // height | ||
3114 | 100, // mass | ||
3115 | 0, // damage | ||
3116 | sfx_None, // activesound | ||
3117 | MF_SPECIAL, // flags | ||
3118 | S_NULL // raisestate | ||
3119 | }, | ||
3120 | |||
3121 | { // MT_CHAINGUN | ||
3122 | 2002, // doomednum | ||
3123 | S_MGUN, // spawnstate | ||
3124 | 1000, // spawnhealth | ||
3125 | S_NULL, // seestate | ||
3126 | sfx_None, // seesound | ||
3127 | 8, // reactiontime | ||
3128 | sfx_None, // attacksound | ||
3129 | S_NULL, // painstate | ||
3130 | 0, // painchance | ||
3131 | sfx_None, // painsound | ||
3132 | S_NULL, // meleestate | ||
3133 | S_NULL, // missilestate | ||
3134 | S_NULL, // deathstate | ||
3135 | S_NULL, // xdeathstate | ||
3136 | sfx_None, // deathsound | ||
3137 | 0, // speed | ||
3138 | 20*FRACUNIT, // radius | ||
3139 | 16*FRACUNIT, // height | ||
3140 | 100, // mass | ||
3141 | 0, // damage | ||
3142 | sfx_None, // activesound | ||
3143 | MF_SPECIAL, // flags | ||
3144 | S_NULL // raisestate | ||
3145 | }, | ||
3146 | |||
3147 | { // MT_MISC26 | ||
3148 | 2005, // doomednum | ||
3149 | S_CSAW, // spawnstate | ||
3150 | 1000, // spawnhealth | ||
3151 | S_NULL, // seestate | ||
3152 | sfx_None, // seesound | ||
3153 | 8, // reactiontime | ||
3154 | sfx_None, // attacksound | ||
3155 | S_NULL, // painstate | ||
3156 | 0, // painchance | ||
3157 | sfx_None, // painsound | ||
3158 | S_NULL, // meleestate | ||
3159 | S_NULL, // missilestate | ||
3160 | S_NULL, // deathstate | ||
3161 | S_NULL, // xdeathstate | ||
3162 | sfx_None, // deathsound | ||
3163 | 0, // speed | ||
3164 | 20*FRACUNIT, // radius | ||
3165 | 16*FRACUNIT, // height | ||
3166 | 100, // mass | ||
3167 | 0, // damage | ||
3168 | sfx_None, // activesound | ||
3169 | MF_SPECIAL, // flags | ||
3170 | S_NULL // raisestate | ||
3171 | }, | ||
3172 | |||
3173 | { // MT_MISC27 | ||
3174 | 2003, // doomednum | ||
3175 | S_LAUN, // spawnstate | ||
3176 | 1000, // spawnhealth | ||
3177 | S_NULL, // seestate | ||
3178 | sfx_None, // seesound | ||
3179 | 8, // reactiontime | ||
3180 | sfx_None, // attacksound | ||
3181 | S_NULL, // painstate | ||
3182 | 0, // painchance | ||
3183 | sfx_None, // painsound | ||
3184 | S_NULL, // meleestate | ||
3185 | S_NULL, // missilestate | ||
3186 | S_NULL, // deathstate | ||
3187 | S_NULL, // xdeathstate | ||
3188 | sfx_None, // deathsound | ||
3189 | 0, // speed | ||
3190 | 20*FRACUNIT, // radius | ||
3191 | 16*FRACUNIT, // height | ||
3192 | 100, // mass | ||
3193 | 0, // damage | ||
3194 | sfx_None, // activesound | ||
3195 | MF_SPECIAL, // flags | ||
3196 | S_NULL // raisestate | ||
3197 | }, | ||
3198 | |||
3199 | { // MT_MISC28 | ||
3200 | 2004, // doomednum | ||
3201 | S_PLAS, // spawnstate | ||
3202 | 1000, // spawnhealth | ||
3203 | S_NULL, // seestate | ||
3204 | sfx_None, // seesound | ||
3205 | 8, // reactiontime | ||
3206 | sfx_None, // attacksound | ||
3207 | S_NULL, // painstate | ||
3208 | 0, // painchance | ||
3209 | sfx_None, // painsound | ||
3210 | S_NULL, // meleestate | ||
3211 | S_NULL, // missilestate | ||
3212 | S_NULL, // deathstate | ||
3213 | S_NULL, // xdeathstate | ||
3214 | sfx_None, // deathsound | ||
3215 | 0, // speed | ||
3216 | 20*FRACUNIT, // radius | ||
3217 | 16*FRACUNIT, // height | ||
3218 | 100, // mass | ||
3219 | 0, // damage | ||
3220 | sfx_None, // activesound | ||
3221 | MF_SPECIAL, // flags | ||
3222 | S_NULL // raisestate | ||
3223 | }, | ||
3224 | |||
3225 | { // MT_SHOTGUN | ||
3226 | 2001, // doomednum | ||
3227 | S_SHOT, // spawnstate | ||
3228 | 1000, // spawnhealth | ||
3229 | S_NULL, // seestate | ||
3230 | sfx_None, // seesound | ||
3231 | 8, // reactiontime | ||
3232 | sfx_None, // attacksound | ||
3233 | S_NULL, // painstate | ||
3234 | 0, // painchance | ||
3235 | sfx_None, // painsound | ||
3236 | S_NULL, // meleestate | ||
3237 | S_NULL, // missilestate | ||
3238 | S_NULL, // deathstate | ||
3239 | S_NULL, // xdeathstate | ||
3240 | sfx_None, // deathsound | ||
3241 | 0, // speed | ||
3242 | 20*FRACUNIT, // radius | ||
3243 | 16*FRACUNIT, // height | ||
3244 | 100, // mass | ||
3245 | 0, // damage | ||
3246 | sfx_None, // activesound | ||
3247 | MF_SPECIAL, // flags | ||
3248 | S_NULL // raisestate | ||
3249 | }, | ||
3250 | |||
3251 | { // MT_SUPERSHOTGUN | ||
3252 | 82, // doomednum | ||
3253 | S_SHOT2, // spawnstate | ||
3254 | 1000, // spawnhealth | ||
3255 | S_NULL, // seestate | ||
3256 | sfx_None, // seesound | ||
3257 | 8, // reactiontime | ||
3258 | sfx_None, // attacksound | ||
3259 | S_NULL, // painstate | ||
3260 | 0, // painchance | ||
3261 | sfx_None, // painsound | ||
3262 | S_NULL, // meleestate | ||
3263 | S_NULL, // missilestate | ||
3264 | S_NULL, // deathstate | ||
3265 | S_NULL, // xdeathstate | ||
3266 | sfx_None, // deathsound | ||
3267 | 0, // speed | ||
3268 | 20*FRACUNIT, // radius | ||
3269 | 16*FRACUNIT, // height | ||
3270 | 100, // mass | ||
3271 | 0, // damage | ||
3272 | sfx_None, // activesound | ||
3273 | MF_SPECIAL, // flags | ||
3274 | S_NULL // raisestate | ||
3275 | }, | ||
3276 | |||
3277 | { // MT_MISC29 | ||
3278 | 85, // doomednum | ||
3279 | S_TECHLAMP, // spawnstate | ||
3280 | 1000, // spawnhealth | ||
3281 | S_NULL, // seestate | ||
3282 | sfx_None, // seesound | ||
3283 | 8, // reactiontime | ||
3284 | sfx_None, // attacksound | ||
3285 | S_NULL, // painstate | ||
3286 | 0, // painchance | ||
3287 | sfx_None, // painsound | ||
3288 | S_NULL, // meleestate | ||
3289 | S_NULL, // missilestate | ||
3290 | S_NULL, // deathstate | ||
3291 | S_NULL, // xdeathstate | ||
3292 | sfx_None, // deathsound | ||
3293 | 0, // speed | ||
3294 | 16*FRACUNIT, // radius | ||
3295 | 16*FRACUNIT, // height | ||
3296 | 100, // mass | ||
3297 | 0, // damage | ||
3298 | sfx_None, // activesound | ||
3299 | MF_SOLID, // flags | ||
3300 | S_NULL // raisestate | ||
3301 | }, | ||
3302 | |||
3303 | { // MT_MISC30 | ||
3304 | 86, // doomednum | ||
3305 | S_TECH2LAMP, // spawnstate | ||
3306 | 1000, // spawnhealth | ||
3307 | S_NULL, // seestate | ||
3308 | sfx_None, // seesound | ||
3309 | 8, // reactiontime | ||
3310 | sfx_None, // attacksound | ||
3311 | S_NULL, // painstate | ||
3312 | 0, // painchance | ||
3313 | sfx_None, // painsound | ||
3314 | S_NULL, // meleestate | ||
3315 | S_NULL, // missilestate | ||
3316 | S_NULL, // deathstate | ||
3317 | S_NULL, // xdeathstate | ||
3318 | sfx_None, // deathsound | ||
3319 | 0, // speed | ||
3320 | 16*FRACUNIT, // radius | ||
3321 | 16*FRACUNIT, // height | ||
3322 | 100, // mass | ||
3323 | 0, // damage | ||
3324 | sfx_None, // activesound | ||
3325 | MF_SOLID, // flags | ||
3326 | S_NULL // raisestate | ||
3327 | }, | ||
3328 | |||
3329 | { // MT_MISC31 | ||
3330 | 2028, // doomednum | ||
3331 | S_COLU, // spawnstate | ||
3332 | 1000, // spawnhealth | ||
3333 | S_NULL, // seestate | ||
3334 | sfx_None, // seesound | ||
3335 | 8, // reactiontime | ||
3336 | sfx_None, // attacksound | ||
3337 | S_NULL, // painstate | ||
3338 | 0, // painchance | ||
3339 | sfx_None, // painsound | ||
3340 | S_NULL, // meleestate | ||
3341 | S_NULL, // missilestate | ||
3342 | S_NULL, // deathstate | ||
3343 | S_NULL, // xdeathstate | ||
3344 | sfx_None, // deathsound | ||
3345 | 0, // speed | ||
3346 | 16*FRACUNIT, // radius | ||
3347 | 16*FRACUNIT, // height | ||
3348 | 100, // mass | ||
3349 | 0, // damage | ||
3350 | sfx_None, // activesound | ||
3351 | MF_SOLID, // flags | ||
3352 | S_NULL // raisestate | ||
3353 | }, | ||
3354 | |||
3355 | { // MT_MISC32 | ||
3356 | 30, // doomednum | ||
3357 | S_TALLGRNCOL, // spawnstate | ||
3358 | 1000, // spawnhealth | ||
3359 | S_NULL, // seestate | ||
3360 | sfx_None, // seesound | ||
3361 | 8, // reactiontime | ||
3362 | sfx_None, // attacksound | ||
3363 | S_NULL, // painstate | ||
3364 | 0, // painchance | ||
3365 | sfx_None, // painsound | ||
3366 | S_NULL, // meleestate | ||
3367 | S_NULL, // missilestate | ||
3368 | S_NULL, // deathstate | ||
3369 | S_NULL, // xdeathstate | ||
3370 | sfx_None, // deathsound | ||
3371 | 0, // speed | ||
3372 | 16*FRACUNIT, // radius | ||
3373 | 16*FRACUNIT, // height | ||
3374 | 100, // mass | ||
3375 | 0, // damage | ||
3376 | sfx_None, // activesound | ||
3377 | MF_SOLID, // flags | ||
3378 | S_NULL // raisestate | ||
3379 | }, | ||
3380 | |||
3381 | { // MT_MISC33 | ||
3382 | 31, // doomednum | ||
3383 | S_SHRTGRNCOL, // spawnstate | ||
3384 | 1000, // spawnhealth | ||
3385 | S_NULL, // seestate | ||
3386 | sfx_None, // seesound | ||
3387 | 8, // reactiontime | ||
3388 | sfx_None, // attacksound | ||
3389 | S_NULL, // painstate | ||
3390 | 0, // painchance | ||
3391 | sfx_None, // painsound | ||
3392 | S_NULL, // meleestate | ||
3393 | S_NULL, // missilestate | ||
3394 | S_NULL, // deathstate | ||
3395 | S_NULL, // xdeathstate | ||
3396 | sfx_None, // deathsound | ||
3397 | 0, // speed | ||
3398 | 16*FRACUNIT, // radius | ||
3399 | 16*FRACUNIT, // height | ||
3400 | 100, // mass | ||
3401 | 0, // damage | ||
3402 | sfx_None, // activesound | ||
3403 | MF_SOLID, // flags | ||
3404 | S_NULL // raisestate | ||
3405 | }, | ||
3406 | |||
3407 | { // MT_MISC34 | ||
3408 | 32, // doomednum | ||
3409 | S_TALLREDCOL, // spawnstate | ||
3410 | 1000, // spawnhealth | ||
3411 | S_NULL, // seestate | ||
3412 | sfx_None, // seesound | ||
3413 | 8, // reactiontime | ||
3414 | sfx_None, // attacksound | ||
3415 | S_NULL, // painstate | ||
3416 | 0, // painchance | ||
3417 | sfx_None, // painsound | ||
3418 | S_NULL, // meleestate | ||
3419 | S_NULL, // missilestate | ||
3420 | S_NULL, // deathstate | ||
3421 | S_NULL, // xdeathstate | ||
3422 | sfx_None, // deathsound | ||
3423 | 0, // speed | ||
3424 | 16*FRACUNIT, // radius | ||
3425 | 16*FRACUNIT, // height | ||
3426 | 100, // mass | ||
3427 | 0, // damage | ||
3428 | sfx_None, // activesound | ||
3429 | MF_SOLID, // flags | ||
3430 | S_NULL // raisestate | ||
3431 | }, | ||
3432 | |||
3433 | { // MT_MISC35 | ||
3434 | 33, // doomednum | ||
3435 | S_SHRTREDCOL, // spawnstate | ||
3436 | 1000, // spawnhealth | ||
3437 | S_NULL, // seestate | ||
3438 | sfx_None, // seesound | ||
3439 | 8, // reactiontime | ||
3440 | sfx_None, // attacksound | ||
3441 | S_NULL, // painstate | ||
3442 | 0, // painchance | ||
3443 | sfx_None, // painsound | ||
3444 | S_NULL, // meleestate | ||
3445 | S_NULL, // missilestate | ||
3446 | S_NULL, // deathstate | ||
3447 | S_NULL, // xdeathstate | ||
3448 | sfx_None, // deathsound | ||
3449 | 0, // speed | ||
3450 | 16*FRACUNIT, // radius | ||
3451 | 16*FRACUNIT, // height | ||
3452 | 100, // mass | ||
3453 | 0, // damage | ||
3454 | sfx_None, // activesound | ||
3455 | MF_SOLID, // flags | ||
3456 | S_NULL // raisestate | ||
3457 | }, | ||
3458 | |||
3459 | { // MT_MISC36 | ||
3460 | 37, // doomednum | ||
3461 | S_SKULLCOL, // spawnstate | ||
3462 | 1000, // spawnhealth | ||
3463 | S_NULL, // seestate | ||
3464 | sfx_None, // seesound | ||
3465 | 8, // reactiontime | ||
3466 | sfx_None, // attacksound | ||
3467 | S_NULL, // painstate | ||
3468 | 0, // painchance | ||
3469 | sfx_None, // painsound | ||
3470 | S_NULL, // meleestate | ||
3471 | S_NULL, // missilestate | ||
3472 | S_NULL, // deathstate | ||
3473 | S_NULL, // xdeathstate | ||
3474 | sfx_None, // deathsound | ||
3475 | 0, // speed | ||
3476 | 16*FRACUNIT, // radius | ||
3477 | 16*FRACUNIT, // height | ||
3478 | 100, // mass | ||
3479 | 0, // damage | ||
3480 | sfx_None, // activesound | ||
3481 | MF_SOLID, // flags | ||
3482 | S_NULL // raisestate | ||
3483 | }, | ||
3484 | |||
3485 | { // MT_MISC37 | ||
3486 | 36, // doomednum | ||
3487 | S_HEARTCOL, // spawnstate | ||
3488 | 1000, // spawnhealth | ||
3489 | S_NULL, // seestate | ||
3490 | sfx_None, // seesound | ||
3491 | 8, // reactiontime | ||
3492 | sfx_None, // attacksound | ||
3493 | S_NULL, // painstate | ||
3494 | 0, // painchance | ||
3495 | sfx_None, // painsound | ||
3496 | S_NULL, // meleestate | ||
3497 | S_NULL, // missilestate | ||
3498 | S_NULL, // deathstate | ||
3499 | S_NULL, // xdeathstate | ||
3500 | sfx_None, // deathsound | ||
3501 | 0, // speed | ||
3502 | 16*FRACUNIT, // radius | ||
3503 | 16*FRACUNIT, // height | ||
3504 | 100, // mass | ||
3505 | 0, // damage | ||
3506 | sfx_None, // activesound | ||
3507 | MF_SOLID, // flags | ||
3508 | S_NULL // raisestate | ||
3509 | }, | ||
3510 | |||
3511 | { // MT_MISC38 | ||
3512 | 41, // doomednum | ||
3513 | S_EVILEYE, // spawnstate | ||
3514 | 1000, // spawnhealth | ||
3515 | S_NULL, // seestate | ||
3516 | sfx_None, // seesound | ||
3517 | 8, // reactiontime | ||
3518 | sfx_None, // attacksound | ||
3519 | S_NULL, // painstate | ||
3520 | 0, // painchance | ||
3521 | sfx_None, // painsound | ||
3522 | S_NULL, // meleestate | ||
3523 | S_NULL, // missilestate | ||
3524 | S_NULL, // deathstate | ||
3525 | S_NULL, // xdeathstate | ||
3526 | sfx_None, // deathsound | ||
3527 | 0, // speed | ||
3528 | 16*FRACUNIT, // radius | ||
3529 | 16*FRACUNIT, // height | ||
3530 | 100, // mass | ||
3531 | 0, // damage | ||
3532 | sfx_None, // activesound | ||
3533 | MF_SOLID, // flags | ||
3534 | S_NULL // raisestate | ||
3535 | }, | ||
3536 | |||
3537 | { // MT_MISC39 | ||
3538 | 42, // doomednum | ||
3539 | S_FLOATSKULL, // spawnstate | ||
3540 | 1000, // spawnhealth | ||
3541 | S_NULL, // seestate | ||
3542 | sfx_None, // seesound | ||
3543 | 8, // reactiontime | ||
3544 | sfx_None, // attacksound | ||
3545 | S_NULL, // painstate | ||
3546 | 0, // painchance | ||
3547 | sfx_None, // painsound | ||
3548 | S_NULL, // meleestate | ||
3549 | S_NULL, // missilestate | ||
3550 | S_NULL, // deathstate | ||
3551 | S_NULL, // xdeathstate | ||
3552 | sfx_None, // deathsound | ||
3553 | 0, // speed | ||
3554 | 16*FRACUNIT, // radius | ||
3555 | 16*FRACUNIT, // height | ||
3556 | 100, // mass | ||
3557 | 0, // damage | ||
3558 | sfx_None, // activesound | ||
3559 | MF_SOLID, // flags | ||
3560 | S_NULL // raisestate | ||
3561 | }, | ||
3562 | |||
3563 | { // MT_MISC40 | ||
3564 | 43, // doomednum | ||
3565 | S_TORCHTREE, // spawnstate | ||
3566 | 1000, // spawnhealth | ||
3567 | S_NULL, // seestate | ||
3568 | sfx_None, // seesound | ||
3569 | 8, // reactiontime | ||
3570 | sfx_None, // attacksound | ||
3571 | S_NULL, // painstate | ||
3572 | 0, // painchance | ||
3573 | sfx_None, // painsound | ||
3574 | S_NULL, // meleestate | ||
3575 | S_NULL, // missilestate | ||
3576 | S_NULL, // deathstate | ||
3577 | S_NULL, // xdeathstate | ||
3578 | sfx_None, // deathsound | ||
3579 | 0, // speed | ||
3580 | 16*FRACUNIT, // radius | ||
3581 | 16*FRACUNIT, // height | ||
3582 | 100, // mass | ||
3583 | 0, // damage | ||
3584 | sfx_None, // activesound | ||
3585 | MF_SOLID, // flags | ||
3586 | S_NULL // raisestate | ||
3587 | }, | ||
3588 | |||
3589 | { // MT_MISC41 | ||
3590 | 44, // doomednum | ||
3591 | S_BLUETORCH, // spawnstate | ||
3592 | 1000, // spawnhealth | ||
3593 | S_NULL, // seestate | ||
3594 | sfx_None, // seesound | ||
3595 | 8, // reactiontime | ||
3596 | sfx_None, // attacksound | ||
3597 | S_NULL, // painstate | ||
3598 | 0, // painchance | ||
3599 | sfx_None, // painsound | ||
3600 | S_NULL, // meleestate | ||
3601 | S_NULL, // missilestate | ||
3602 | S_NULL, // deathstate | ||
3603 | S_NULL, // xdeathstate | ||
3604 | sfx_None, // deathsound | ||
3605 | 0, // speed | ||
3606 | 16*FRACUNIT, // radius | ||
3607 | 16*FRACUNIT, // height | ||
3608 | 100, // mass | ||
3609 | 0, // damage | ||
3610 | sfx_None, // activesound | ||
3611 | MF_SOLID, // flags | ||
3612 | S_NULL // raisestate | ||
3613 | }, | ||
3614 | |||
3615 | { // MT_MISC42 | ||
3616 | 45, // doomednum | ||
3617 | S_GREENTORCH, // spawnstate | ||
3618 | 1000, // spawnhealth | ||
3619 | S_NULL, // seestate | ||
3620 | sfx_None, // seesound | ||
3621 | 8, // reactiontime | ||
3622 | sfx_None, // attacksound | ||
3623 | S_NULL, // painstate | ||
3624 | 0, // painchance | ||
3625 | sfx_None, // painsound | ||
3626 | S_NULL, // meleestate | ||
3627 | S_NULL, // missilestate | ||
3628 | S_NULL, // deathstate | ||
3629 | S_NULL, // xdeathstate | ||
3630 | sfx_None, // deathsound | ||
3631 | 0, // speed | ||
3632 | 16*FRACUNIT, // radius | ||
3633 | 16*FRACUNIT, // height | ||
3634 | 100, // mass | ||
3635 | 0, // damage | ||
3636 | sfx_None, // activesound | ||
3637 | MF_SOLID, // flags | ||
3638 | S_NULL // raisestate | ||
3639 | }, | ||
3640 | |||
3641 | { // MT_MISC43 | ||
3642 | 46, // doomednum | ||
3643 | S_REDTORCH, // spawnstate | ||
3644 | 1000, // spawnhealth | ||
3645 | S_NULL, // seestate | ||
3646 | sfx_None, // seesound | ||
3647 | 8, // reactiontime | ||
3648 | sfx_None, // attacksound | ||
3649 | S_NULL, // painstate | ||
3650 | 0, // painchance | ||
3651 | sfx_None, // painsound | ||
3652 | S_NULL, // meleestate | ||
3653 | S_NULL, // missilestate | ||
3654 | S_NULL, // deathstate | ||
3655 | S_NULL, // xdeathstate | ||
3656 | sfx_None, // deathsound | ||
3657 | 0, // speed | ||
3658 | 16*FRACUNIT, // radius | ||
3659 | 16*FRACUNIT, // height | ||
3660 | 100, // mass | ||
3661 | 0, // damage | ||
3662 | sfx_None, // activesound | ||
3663 | MF_SOLID, // flags | ||
3664 | S_NULL // raisestate | ||
3665 | }, | ||
3666 | |||
3667 | { // MT_MISC44 | ||
3668 | 55, // doomednum | ||
3669 | S_BTORCHSHRT, // spawnstate | ||
3670 | 1000, // spawnhealth | ||
3671 | S_NULL, // seestate | ||
3672 | sfx_None, // seesound | ||
3673 | 8, // reactiontime | ||
3674 | sfx_None, // attacksound | ||
3675 | S_NULL, // painstate | ||
3676 | 0, // painchance | ||
3677 | sfx_None, // painsound | ||
3678 | S_NULL, // meleestate | ||
3679 | S_NULL, // missilestate | ||
3680 | S_NULL, // deathstate | ||
3681 | S_NULL, // xdeathstate | ||
3682 | sfx_None, // deathsound | ||
3683 | 0, // speed | ||
3684 | 16*FRACUNIT, // radius | ||
3685 | 16*FRACUNIT, // height | ||
3686 | 100, // mass | ||
3687 | 0, // damage | ||
3688 | sfx_None, // activesound | ||
3689 | MF_SOLID, // flags | ||
3690 | S_NULL // raisestate | ||
3691 | }, | ||
3692 | |||
3693 | { // MT_MISC45 | ||
3694 | 56, // doomednum | ||
3695 | S_GTORCHSHRT, // spawnstate | ||
3696 | 1000, // spawnhealth | ||
3697 | S_NULL, // seestate | ||
3698 | sfx_None, // seesound | ||
3699 | 8, // reactiontime | ||
3700 | sfx_None, // attacksound | ||
3701 | S_NULL, // painstate | ||
3702 | 0, // painchance | ||
3703 | sfx_None, // painsound | ||
3704 | S_NULL, // meleestate | ||
3705 | S_NULL, // missilestate | ||
3706 | S_NULL, // deathstate | ||
3707 | S_NULL, // xdeathstate | ||
3708 | sfx_None, // deathsound | ||
3709 | 0, // speed | ||
3710 | 16*FRACUNIT, // radius | ||
3711 | 16*FRACUNIT, // height | ||
3712 | 100, // mass | ||
3713 | 0, // damage | ||
3714 | sfx_None, // activesound | ||
3715 | MF_SOLID, // flags | ||
3716 | S_NULL // raisestate | ||
3717 | }, | ||
3718 | |||
3719 | { // MT_MISC46 | ||
3720 | 57, // doomednum | ||
3721 | S_RTORCHSHRT, // spawnstate | ||
3722 | 1000, // spawnhealth | ||
3723 | S_NULL, // seestate | ||
3724 | sfx_None, // seesound | ||
3725 | 8, // reactiontime | ||
3726 | sfx_None, // attacksound | ||
3727 | S_NULL, // painstate | ||
3728 | 0, // painchance | ||
3729 | sfx_None, // painsound | ||
3730 | S_NULL, // meleestate | ||
3731 | S_NULL, // missilestate | ||
3732 | S_NULL, // deathstate | ||
3733 | S_NULL, // xdeathstate | ||
3734 | sfx_None, // deathsound | ||
3735 | 0, // speed | ||
3736 | 16*FRACUNIT, // radius | ||
3737 | 16*FRACUNIT, // height | ||
3738 | 100, // mass | ||
3739 | 0, // damage | ||
3740 | sfx_None, // activesound | ||
3741 | MF_SOLID, // flags | ||
3742 | S_NULL // raisestate | ||
3743 | }, | ||
3744 | |||
3745 | { // MT_MISC47 | ||
3746 | 47, // doomednum | ||
3747 | S_STALAGTITE, // spawnstate | ||
3748 | 1000, // spawnhealth | ||
3749 | S_NULL, // seestate | ||
3750 | sfx_None, // seesound | ||
3751 | 8, // reactiontime | ||
3752 | sfx_None, // attacksound | ||
3753 | S_NULL, // painstate | ||
3754 | 0, // painchance | ||
3755 | sfx_None, // painsound | ||
3756 | S_NULL, // meleestate | ||
3757 | S_NULL, // missilestate | ||
3758 | S_NULL, // deathstate | ||
3759 | S_NULL, // xdeathstate | ||
3760 | sfx_None, // deathsound | ||
3761 | 0, // speed | ||
3762 | 16*FRACUNIT, // radius | ||
3763 | 16*FRACUNIT, // height | ||
3764 | 100, // mass | ||
3765 | 0, // damage | ||
3766 | sfx_None, // activesound | ||
3767 | MF_SOLID, // flags | ||
3768 | S_NULL // raisestate | ||
3769 | }, | ||
3770 | |||
3771 | { // MT_MISC48 | ||
3772 | 48, // doomednum | ||
3773 | S_TECHPILLAR, // spawnstate | ||
3774 | 1000, // spawnhealth | ||
3775 | S_NULL, // seestate | ||
3776 | sfx_None, // seesound | ||
3777 | 8, // reactiontime | ||
3778 | sfx_None, // attacksound | ||
3779 | S_NULL, // painstate | ||
3780 | 0, // painchance | ||
3781 | sfx_None, // painsound | ||
3782 | S_NULL, // meleestate | ||
3783 | S_NULL, // missilestate | ||
3784 | S_NULL, // deathstate | ||
3785 | S_NULL, // xdeathstate | ||
3786 | sfx_None, // deathsound | ||
3787 | 0, // speed | ||
3788 | 16*FRACUNIT, // radius | ||
3789 | 16*FRACUNIT, // height | ||
3790 | 100, // mass | ||
3791 | 0, // damage | ||
3792 | sfx_None, // activesound | ||
3793 | MF_SOLID, // flags | ||
3794 | S_NULL // raisestate | ||
3795 | }, | ||
3796 | |||
3797 | { // MT_MISC49 | ||
3798 | 34, // doomednum | ||
3799 | S_CANDLESTIK, // spawnstate | ||
3800 | 1000, // spawnhealth | ||
3801 | S_NULL, // seestate | ||
3802 | sfx_None, // seesound | ||
3803 | 8, // reactiontime | ||
3804 | sfx_None, // attacksound | ||
3805 | S_NULL, // painstate | ||
3806 | 0, // painchance | ||
3807 | sfx_None, // painsound | ||
3808 | S_NULL, // meleestate | ||
3809 | S_NULL, // missilestate | ||
3810 | S_NULL, // deathstate | ||
3811 | S_NULL, // xdeathstate | ||
3812 | sfx_None, // deathsound | ||
3813 | 0, // speed | ||
3814 | 20*FRACUNIT, // radius | ||
3815 | 16*FRACUNIT, // height | ||
3816 | 100, // mass | ||
3817 | 0, // damage | ||
3818 | sfx_None, // activesound | ||
3819 | 0, // flags | ||
3820 | S_NULL // raisestate | ||
3821 | }, | ||
3822 | |||
3823 | { // MT_MISC50 | ||
3824 | 35, // doomednum | ||
3825 | S_CANDELABRA, // spawnstate | ||
3826 | 1000, // spawnhealth | ||
3827 | S_NULL, // seestate | ||
3828 | sfx_None, // seesound | ||
3829 | 8, // reactiontime | ||
3830 | sfx_None, // attacksound | ||
3831 | S_NULL, // painstate | ||
3832 | 0, // painchance | ||
3833 | sfx_None, // painsound | ||
3834 | S_NULL, // meleestate | ||
3835 | S_NULL, // missilestate | ||
3836 | S_NULL, // deathstate | ||
3837 | S_NULL, // xdeathstate | ||
3838 | sfx_None, // deathsound | ||
3839 | 0, // speed | ||
3840 | 16*FRACUNIT, // radius | ||
3841 | 16*FRACUNIT, // height | ||
3842 | 100, // mass | ||
3843 | 0, // damage | ||
3844 | sfx_None, // activesound | ||
3845 | MF_SOLID, // flags | ||
3846 | S_NULL // raisestate | ||
3847 | }, | ||
3848 | |||
3849 | { // MT_MISC51 | ||
3850 | 49, // doomednum | ||
3851 | S_BLOODYTWITCH, // spawnstate | ||
3852 | 1000, // spawnhealth | ||
3853 | S_NULL, // seestate | ||
3854 | sfx_None, // seesound | ||
3855 | 8, // reactiontime | ||
3856 | sfx_None, // attacksound | ||
3857 | S_NULL, // painstate | ||
3858 | 0, // painchance | ||
3859 | sfx_None, // painsound | ||
3860 | S_NULL, // meleestate | ||
3861 | S_NULL, // missilestate | ||
3862 | S_NULL, // deathstate | ||
3863 | S_NULL, // xdeathstate | ||
3864 | sfx_None, // deathsound | ||
3865 | 0, // speed | ||
3866 | 16*FRACUNIT, // radius | ||
3867 | 68*FRACUNIT, // height | ||
3868 | 100, // mass | ||
3869 | 0, // damage | ||
3870 | sfx_None, // activesound | ||
3871 | MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags | ||
3872 | S_NULL // raisestate | ||
3873 | }, | ||
3874 | |||
3875 | { // MT_MISC52 | ||
3876 | 50, // doomednum | ||
3877 | S_MEAT2, // spawnstate | ||
3878 | 1000, // spawnhealth | ||
3879 | S_NULL, // seestate | ||
3880 | sfx_None, // seesound | ||
3881 | 8, // reactiontime | ||
3882 | sfx_None, // attacksound | ||
3883 | S_NULL, // painstate | ||
3884 | 0, // painchance | ||
3885 | sfx_None, // painsound | ||
3886 | S_NULL, // meleestate | ||
3887 | S_NULL, // missilestate | ||
3888 | S_NULL, // deathstate | ||
3889 | S_NULL, // xdeathstate | ||
3890 | sfx_None, // deathsound | ||
3891 | 0, // speed | ||
3892 | 16*FRACUNIT, // radius | ||
3893 | 84*FRACUNIT, // height | ||
3894 | 100, // mass | ||
3895 | 0, // damage | ||
3896 | sfx_None, // activesound | ||
3897 | MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags | ||
3898 | S_NULL // raisestate | ||
3899 | }, | ||
3900 | |||
3901 | { // MT_MISC53 | ||
3902 | 51, // doomednum | ||
3903 | S_MEAT3, // spawnstate | ||
3904 | 1000, // spawnhealth | ||
3905 | S_NULL, // seestate | ||
3906 | sfx_None, // seesound | ||
3907 | 8, // reactiontime | ||
3908 | sfx_None, // attacksound | ||
3909 | S_NULL, // painstate | ||
3910 | 0, // painchance | ||
3911 | sfx_None, // painsound | ||
3912 | S_NULL, // meleestate | ||
3913 | S_NULL, // missilestate | ||
3914 | S_NULL, // deathstate | ||
3915 | S_NULL, // xdeathstate | ||
3916 | sfx_None, // deathsound | ||
3917 | 0, // speed | ||
3918 | 16*FRACUNIT, // radius | ||
3919 | 84*FRACUNIT, // height | ||
3920 | 100, // mass | ||
3921 | 0, // damage | ||
3922 | sfx_None, // activesound | ||
3923 | MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags | ||
3924 | S_NULL // raisestate | ||
3925 | }, | ||
3926 | |||
3927 | { // MT_MISC54 | ||
3928 | 52, // doomednum | ||
3929 | S_MEAT4, // spawnstate | ||
3930 | 1000, // spawnhealth | ||
3931 | S_NULL, // seestate | ||
3932 | sfx_None, // seesound | ||
3933 | 8, // reactiontime | ||
3934 | sfx_None, // attacksound | ||
3935 | S_NULL, // painstate | ||
3936 | 0, // painchance | ||
3937 | sfx_None, // painsound | ||
3938 | S_NULL, // meleestate | ||
3939 | S_NULL, // missilestate | ||
3940 | S_NULL, // deathstate | ||
3941 | S_NULL, // xdeathstate | ||
3942 | sfx_None, // deathsound | ||
3943 | 0, // speed | ||
3944 | 16*FRACUNIT, // radius | ||
3945 | 68*FRACUNIT, // height | ||
3946 | 100, // mass | ||
3947 | 0, // damage | ||
3948 | sfx_None, // activesound | ||
3949 | MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags | ||
3950 | S_NULL // raisestate | ||
3951 | }, | ||
3952 | |||
3953 | { // MT_MISC55 | ||
3954 | 53, // doomednum | ||
3955 | S_MEAT5, // spawnstate | ||
3956 | 1000, // spawnhealth | ||
3957 | S_NULL, // seestate | ||
3958 | sfx_None, // seesound | ||
3959 | 8, // reactiontime | ||
3960 | sfx_None, // attacksound | ||
3961 | S_NULL, // painstate | ||
3962 | 0, // painchance | ||
3963 | sfx_None, // painsound | ||
3964 | S_NULL, // meleestate | ||
3965 | S_NULL, // missilestate | ||
3966 | S_NULL, // deathstate | ||
3967 | S_NULL, // xdeathstate | ||
3968 | sfx_None, // deathsound | ||
3969 | 0, // speed | ||
3970 | 16*FRACUNIT, // radius | ||
3971 | 52*FRACUNIT, // height | ||
3972 | 100, // mass | ||
3973 | 0, // damage | ||
3974 | sfx_None, // activesound | ||
3975 | MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags | ||
3976 | S_NULL // raisestate | ||
3977 | }, | ||
3978 | |||
3979 | { // MT_MISC56 | ||
3980 | 59, // doomednum | ||
3981 | S_MEAT2, // spawnstate | ||
3982 | 1000, // spawnhealth | ||
3983 | S_NULL, // seestate | ||
3984 | sfx_None, // seesound | ||
3985 | 8, // reactiontime | ||
3986 | sfx_None, // attacksound | ||
3987 | S_NULL, // painstate | ||
3988 | 0, // painchance | ||
3989 | sfx_None, // painsound | ||
3990 | S_NULL, // meleestate | ||
3991 | S_NULL, // missilestate | ||
3992 | S_NULL, // deathstate | ||
3993 | S_NULL, // xdeathstate | ||
3994 | sfx_None, // deathsound | ||
3995 | 0, // speed | ||
3996 | 20*FRACUNIT, // radius | ||
3997 | 84*FRACUNIT, // height | ||
3998 | 100, // mass | ||
3999 | 0, // damage | ||
4000 | sfx_None, // activesound | ||
4001 | MF_SPAWNCEILING|MF_NOGRAVITY, // flags | ||
4002 | S_NULL // raisestate | ||
4003 | }, | ||
4004 | |||
4005 | { // MT_MISC57 | ||
4006 | 60, // doomednum | ||
4007 | S_MEAT4, // spawnstate | ||
4008 | 1000, // spawnhealth | ||
4009 | S_NULL, // seestate | ||
4010 | sfx_None, // seesound | ||
4011 | 8, // reactiontime | ||
4012 | sfx_None, // attacksound | ||
4013 | S_NULL, // painstate | ||
4014 | 0, // painchance | ||
4015 | sfx_None, // painsound | ||
4016 | S_NULL, // meleestate | ||
4017 | S_NULL, // missilestate | ||
4018 | S_NULL, // deathstate | ||
4019 | S_NULL, // xdeathstate | ||
4020 | sfx_None, // deathsound | ||
4021 | 0, // speed | ||
4022 | 20*FRACUNIT, // radius | ||
4023 | 68*FRACUNIT, // height | ||
4024 | 100, // mass | ||
4025 | 0, // damage | ||
4026 | sfx_None, // activesound | ||
4027 | MF_SPAWNCEILING|MF_NOGRAVITY, // flags | ||
4028 | S_NULL // raisestate | ||
4029 | }, | ||
4030 | |||
4031 | { // MT_MISC58 | ||
4032 | 61, // doomednum | ||
4033 | S_MEAT3, // spawnstate | ||
4034 | 1000, // spawnhealth | ||
4035 | S_NULL, // seestate | ||
4036 | sfx_None, // seesound | ||
4037 | 8, // reactiontime | ||
4038 | sfx_None, // attacksound | ||
4039 | S_NULL, // painstate | ||
4040 | 0, // painchance | ||
4041 | sfx_None, // painsound | ||
4042 | S_NULL, // meleestate | ||
4043 | S_NULL, // missilestate | ||
4044 | S_NULL, // deathstate | ||
4045 | S_NULL, // xdeathstate | ||
4046 | sfx_None, // deathsound | ||
4047 | 0, // speed | ||
4048 | 20*FRACUNIT, // radius | ||
4049 | 52*FRACUNIT, // height | ||
4050 | 100, // mass | ||
4051 | 0, // damage | ||
4052 | sfx_None, // activesound | ||
4053 | MF_SPAWNCEILING|MF_NOGRAVITY, // flags | ||
4054 | S_NULL // raisestate | ||
4055 | }, | ||
4056 | |||
4057 | { // MT_MISC59 | ||
4058 | 62, // doomednum | ||
4059 | S_MEAT5, // spawnstate | ||
4060 | 1000, // spawnhealth | ||
4061 | S_NULL, // seestate | ||
4062 | sfx_None, // seesound | ||
4063 | 8, // reactiontime | ||
4064 | sfx_None, // attacksound | ||
4065 | S_NULL, // painstate | ||
4066 | 0, // painchance | ||
4067 | sfx_None, // painsound | ||
4068 | S_NULL, // meleestate | ||
4069 | S_NULL, // missilestate | ||
4070 | S_NULL, // deathstate | ||
4071 | S_NULL, // xdeathstate | ||
4072 | sfx_None, // deathsound | ||
4073 | 0, // speed | ||
4074 | 20*FRACUNIT, // radius | ||
4075 | 52*FRACUNIT, // height | ||
4076 | 100, // mass | ||
4077 | 0, // damage | ||
4078 | sfx_None, // activesound | ||
4079 | MF_SPAWNCEILING|MF_NOGRAVITY, // flags | ||
4080 | S_NULL // raisestate | ||
4081 | }, | ||
4082 | |||
4083 | { // MT_MISC60 | ||
4084 | 63, // doomednum | ||
4085 | S_BLOODYTWITCH, // spawnstate | ||
4086 | 1000, // spawnhealth | ||
4087 | S_NULL, // seestate | ||
4088 | sfx_None, // seesound | ||
4089 | 8, // reactiontime | ||
4090 | sfx_None, // attacksound | ||
4091 | S_NULL, // painstate | ||
4092 | 0, // painchance | ||
4093 | sfx_None, // painsound | ||
4094 | S_NULL, // meleestate | ||
4095 | S_NULL, // missilestate | ||
4096 | S_NULL, // deathstate | ||
4097 | S_NULL, // xdeathstate | ||
4098 | sfx_None, // deathsound | ||
4099 | 0, // speed | ||
4100 | 20*FRACUNIT, // radius | ||
4101 | 68*FRACUNIT, // height | ||
4102 | 100, // mass | ||
4103 | 0, // damage | ||
4104 | sfx_None, // activesound | ||
4105 | MF_SPAWNCEILING|MF_NOGRAVITY, // flags | ||
4106 | S_NULL // raisestate | ||
4107 | }, | ||
4108 | |||
4109 | { // MT_MISC61 | ||
4110 | 22, // doomednum | ||
4111 | S_HEAD_DIE6, // spawnstate | ||
4112 | 1000, // spawnhealth | ||
4113 | S_NULL, // seestate | ||
4114 | sfx_None, // seesound | ||
4115 | 8, // reactiontime | ||
4116 | sfx_None, // attacksound | ||
4117 | S_NULL, // painstate | ||
4118 | 0, // painchance | ||
4119 | sfx_None, // painsound | ||
4120 | S_NULL, // meleestate | ||
4121 | S_NULL, // missilestate | ||
4122 | S_NULL, // deathstate | ||
4123 | S_NULL, // xdeathstate | ||
4124 | sfx_None, // deathsound | ||
4125 | 0, // speed | ||
4126 | 20*FRACUNIT, // radius | ||
4127 | 16*FRACUNIT, // height | ||
4128 | 100, // mass | ||
4129 | 0, // damage | ||
4130 | sfx_None, // activesound | ||
4131 | 0, // flags | ||
4132 | S_NULL // raisestate | ||
4133 | }, | ||
4134 | |||
4135 | { // MT_MISC62 | ||
4136 | 15, // doomednum | ||
4137 | S_PLAY_DIE7, // spawnstate | ||
4138 | 1000, // spawnhealth | ||
4139 | S_NULL, // seestate | ||
4140 | sfx_None, // seesound | ||
4141 | 8, // reactiontime | ||
4142 | sfx_None, // attacksound | ||
4143 | S_NULL, // painstate | ||
4144 | 0, // painchance | ||
4145 | sfx_None, // painsound | ||
4146 | S_NULL, // meleestate | ||
4147 | S_NULL, // missilestate | ||
4148 | S_NULL, // deathstate | ||
4149 | S_NULL, // xdeathstate | ||
4150 | sfx_None, // deathsound | ||
4151 | 0, // speed | ||
4152 | 20*FRACUNIT, // radius | ||
4153 | 16*FRACUNIT, // height | ||
4154 | 100, // mass | ||
4155 | 0, // damage | ||
4156 | sfx_None, // activesound | ||
4157 | 0, // flags | ||
4158 | S_NULL // raisestate | ||
4159 | }, | ||
4160 | |||
4161 | { // MT_MISC63 | ||
4162 | 18, // doomednum | ||
4163 | S_POSS_DIE5, // spawnstate | ||
4164 | 1000, // spawnhealth | ||
4165 | S_NULL, // seestate | ||
4166 | sfx_None, // seesound | ||
4167 | 8, // reactiontime | ||
4168 | sfx_None, // attacksound | ||
4169 | S_NULL, // painstate | ||
4170 | 0, // painchance | ||
4171 | sfx_None, // painsound | ||
4172 | S_NULL, // meleestate | ||
4173 | S_NULL, // missilestate | ||
4174 | S_NULL, // deathstate | ||
4175 | S_NULL, // xdeathstate | ||
4176 | sfx_None, // deathsound | ||
4177 | 0, // speed | ||
4178 | 20*FRACUNIT, // radius | ||
4179 | 16*FRACUNIT, // height | ||
4180 | 100, // mass | ||
4181 | 0, // damage | ||
4182 | sfx_None, // activesound | ||
4183 | 0, // flags | ||
4184 | S_NULL // raisestate | ||
4185 | }, | ||
4186 | |||
4187 | { // MT_MISC64 | ||
4188 | 21, // doomednum | ||
4189 | S_SARG_DIE6, // spawnstate | ||
4190 | 1000, // spawnhealth | ||
4191 | S_NULL, // seestate | ||
4192 | sfx_None, // seesound | ||
4193 | 8, // reactiontime | ||
4194 | sfx_None, // attacksound | ||
4195 | S_NULL, // painstate | ||
4196 | 0, // painchance | ||
4197 | sfx_None, // painsound | ||
4198 | S_NULL, // meleestate | ||
4199 | S_NULL, // missilestate | ||
4200 | S_NULL, // deathstate | ||
4201 | S_NULL, // xdeathstate | ||
4202 | sfx_None, // deathsound | ||
4203 | 0, // speed | ||
4204 | 20*FRACUNIT, // radius | ||
4205 | 16*FRACUNIT, // height | ||
4206 | 100, // mass | ||
4207 | 0, // damage | ||
4208 | sfx_None, // activesound | ||
4209 | 0, // flags | ||
4210 | S_NULL // raisestate | ||
4211 | }, | ||
4212 | |||
4213 | { // MT_MISC65 | ||
4214 | 23, // doomednum | ||
4215 | S_SKULL_DIE6, // spawnstate | ||
4216 | 1000, // spawnhealth | ||
4217 | S_NULL, // seestate | ||
4218 | sfx_None, // seesound | ||
4219 | 8, // reactiontime | ||
4220 | sfx_None, // attacksound | ||
4221 | S_NULL, // painstate | ||
4222 | 0, // painchance | ||
4223 | sfx_None, // painsound | ||
4224 | S_NULL, // meleestate | ||
4225 | S_NULL, // missilestate | ||
4226 | S_NULL, // deathstate | ||
4227 | S_NULL, // xdeathstate | ||
4228 | sfx_None, // deathsound | ||
4229 | 0, // speed | ||
4230 | 20*FRACUNIT, // radius | ||
4231 | 16*FRACUNIT, // height | ||
4232 | 100, // mass | ||
4233 | 0, // damage | ||
4234 | sfx_None, // activesound | ||
4235 | 0, // flags | ||
4236 | S_NULL // raisestate | ||
4237 | }, | ||
4238 | |||
4239 | { // MT_MISC66 | ||
4240 | 20, // doomednum | ||
4241 | S_TROO_DIE5, // spawnstate | ||
4242 | 1000, // spawnhealth | ||
4243 | S_NULL, // seestate | ||
4244 | sfx_None, // seesound | ||
4245 | 8, // reactiontime | ||
4246 | sfx_None, // attacksound | ||
4247 | S_NULL, // painstate | ||
4248 | 0, // painchance | ||
4249 | sfx_None, // painsound | ||
4250 | S_NULL, // meleestate | ||
4251 | S_NULL, // missilestate | ||
4252 | S_NULL, // deathstate | ||
4253 | S_NULL, // xdeathstate | ||
4254 | sfx_None, // deathsound | ||
4255 | 0, // speed | ||
4256 | 20*FRACUNIT, // radius | ||
4257 | 16*FRACUNIT, // height | ||
4258 | 100, // mass | ||
4259 | 0, // damage | ||
4260 | sfx_None, // activesound | ||
4261 | 0, // flags | ||
4262 | S_NULL // raisestate | ||
4263 | }, | ||
4264 | |||
4265 | { // MT_MISC67 | ||
4266 | 19, // doomednum | ||
4267 | S_SPOS_DIE5, // spawnstate | ||
4268 | 1000, // spawnhealth | ||
4269 | S_NULL, // seestate | ||
4270 | sfx_None, // seesound | ||
4271 | 8, // reactiontime | ||
4272 | sfx_None, // attacksound | ||
4273 | S_NULL, // painstate | ||
4274 | 0, // painchance | ||
4275 | sfx_None, // painsound | ||
4276 | S_NULL, // meleestate | ||
4277 | S_NULL, // missilestate | ||
4278 | S_NULL, // deathstate | ||
4279 | S_NULL, // xdeathstate | ||
4280 | sfx_None, // deathsound | ||
4281 | 0, // speed | ||
4282 | 20*FRACUNIT, // radius | ||
4283 | 16*FRACUNIT, // height | ||
4284 | 100, // mass | ||
4285 | 0, // damage | ||
4286 | sfx_None, // activesound | ||
4287 | 0, // flags | ||
4288 | S_NULL // raisestate | ||
4289 | }, | ||
4290 | |||
4291 | { // MT_MISC68 | ||
4292 | 10, // doomednum | ||
4293 | S_PLAY_XDIE9, // spawnstate | ||
4294 | 1000, // spawnhealth | ||
4295 | S_NULL, // seestate | ||
4296 | sfx_None, // seesound | ||
4297 | 8, // reactiontime | ||
4298 | sfx_None, // attacksound | ||
4299 | S_NULL, // painstate | ||
4300 | 0, // painchance | ||
4301 | sfx_None, // painsound | ||
4302 | S_NULL, // meleestate | ||
4303 | S_NULL, // missilestate | ||
4304 | S_NULL, // deathstate | ||
4305 | S_NULL, // xdeathstate | ||
4306 | sfx_None, // deathsound | ||
4307 | 0, // speed | ||
4308 | 20*FRACUNIT, // radius | ||
4309 | 16*FRACUNIT, // height | ||
4310 | 100, // mass | ||
4311 | 0, // damage | ||
4312 | sfx_None, // activesound | ||
4313 | 0, // flags | ||
4314 | S_NULL // raisestate | ||
4315 | }, | ||
4316 | |||
4317 | { // MT_MISC69 | ||
4318 | 12, // doomednum | ||
4319 | S_PLAY_XDIE9, // spawnstate | ||
4320 | 1000, // spawnhealth | ||
4321 | S_NULL, // seestate | ||
4322 | sfx_None, // seesound | ||
4323 | 8, // reactiontime | ||
4324 | sfx_None, // attacksound | ||
4325 | S_NULL, // painstate | ||
4326 | 0, // painchance | ||
4327 | sfx_None, // painsound | ||
4328 | S_NULL, // meleestate | ||
4329 | S_NULL, // missilestate | ||
4330 | S_NULL, // deathstate | ||
4331 | S_NULL, // xdeathstate | ||
4332 | sfx_None, // deathsound | ||
4333 | 0, // speed | ||
4334 | 20*FRACUNIT, // radius | ||
4335 | 16*FRACUNIT, // height | ||
4336 | 100, // mass | ||
4337 | 0, // damage | ||
4338 | sfx_None, // activesound | ||
4339 | 0, // flags | ||
4340 | S_NULL // raisestate | ||
4341 | }, | ||
4342 | |||
4343 | { // MT_MISC70 | ||
4344 | 28, // doomednum | ||
4345 | S_HEADSONSTICK, // spawnstate | ||
4346 | 1000, // spawnhealth | ||
4347 | S_NULL, // seestate | ||
4348 | sfx_None, // seesound | ||
4349 | 8, // reactiontime | ||
4350 | sfx_None, // attacksound | ||
4351 | S_NULL, // painstate | ||
4352 | 0, // painchance | ||
4353 | sfx_None, // painsound | ||
4354 | S_NULL, // meleestate | ||
4355 | S_NULL, // missilestate | ||
4356 | S_NULL, // deathstate | ||
4357 | S_NULL, // xdeathstate | ||
4358 | sfx_None, // deathsound | ||
4359 | 0, // speed | ||
4360 | 16*FRACUNIT, // radius | ||
4361 | 16*FRACUNIT, // height | ||
4362 | 100, // mass | ||
4363 | 0, // damage | ||
4364 | sfx_None, // activesound | ||
4365 | MF_SOLID, // flags | ||
4366 | S_NULL // raisestate | ||
4367 | }, | ||
4368 | |||
4369 | { // MT_MISC71 | ||
4370 | 24, // doomednum | ||
4371 | S_GIBS, // spawnstate | ||
4372 | 1000, // spawnhealth | ||
4373 | S_NULL, // seestate | ||
4374 | sfx_None, // seesound | ||
4375 | 8, // reactiontime | ||
4376 | sfx_None, // attacksound | ||
4377 | S_NULL, // painstate | ||
4378 | 0, // painchance | ||
4379 | sfx_None, // painsound | ||
4380 | S_NULL, // meleestate | ||
4381 | S_NULL, // missilestate | ||
4382 | S_NULL, // deathstate | ||
4383 | S_NULL, // xdeathstate | ||
4384 | sfx_None, // deathsound | ||
4385 | 0, // speed | ||
4386 | 20*FRACUNIT, // radius | ||
4387 | 16*FRACUNIT, // height | ||
4388 | 100, // mass | ||
4389 | 0, // damage | ||
4390 | sfx_None, // activesound | ||
4391 | 0, // flags | ||
4392 | S_NULL // raisestate | ||
4393 | }, | ||
4394 | |||
4395 | { // MT_MISC72 | ||
4396 | 27, // doomednum | ||
4397 | S_HEADONASTICK, // spawnstate | ||
4398 | 1000, // spawnhealth | ||
4399 | S_NULL, // seestate | ||
4400 | sfx_None, // seesound | ||
4401 | 8, // reactiontime | ||
4402 | sfx_None, // attacksound | ||
4403 | S_NULL, // painstate | ||
4404 | 0, // painchance | ||
4405 | sfx_None, // painsound | ||
4406 | S_NULL, // meleestate | ||
4407 | S_NULL, // missilestate | ||
4408 | S_NULL, // deathstate | ||
4409 | S_NULL, // xdeathstate | ||
4410 | sfx_None, // deathsound | ||
4411 | 0, // speed | ||
4412 | 16*FRACUNIT, // radius | ||
4413 | 16*FRACUNIT, // height | ||
4414 | 100, // mass | ||
4415 | 0, // damage | ||
4416 | sfx_None, // activesound | ||
4417 | MF_SOLID, // flags | ||
4418 | S_NULL // raisestate | ||
4419 | }, | ||
4420 | |||
4421 | { // MT_MISC73 | ||
4422 | 29, // doomednum | ||
4423 | S_HEADCANDLES, // spawnstate | ||
4424 | 1000, // spawnhealth | ||
4425 | S_NULL, // seestate | ||
4426 | sfx_None, // seesound | ||
4427 | 8, // reactiontime | ||
4428 | sfx_None, // attacksound | ||
4429 | S_NULL, // painstate | ||
4430 | 0, // painchance | ||
4431 | sfx_None, // painsound | ||
4432 | S_NULL, // meleestate | ||
4433 | S_NULL, // missilestate | ||
4434 | S_NULL, // deathstate | ||
4435 | S_NULL, // xdeathstate | ||
4436 | sfx_None, // deathsound | ||
4437 | 0, // speed | ||
4438 | 16*FRACUNIT, // radius | ||
4439 | 16*FRACUNIT, // height | ||
4440 | 100, // mass | ||
4441 | 0, // damage | ||
4442 | sfx_None, // activesound | ||
4443 | MF_SOLID, // flags | ||
4444 | S_NULL // raisestate | ||
4445 | }, | ||
4446 | |||
4447 | { // MT_MISC74 | ||
4448 | 25, // doomednum | ||
4449 | S_DEADSTICK, // spawnstate | ||
4450 | 1000, // spawnhealth | ||
4451 | S_NULL, // seestate | ||
4452 | sfx_None, // seesound | ||
4453 | 8, // reactiontime | ||
4454 | sfx_None, // attacksound | ||
4455 | S_NULL, // painstate | ||
4456 | 0, // painchance | ||
4457 | sfx_None, // painsound | ||
4458 | S_NULL, // meleestate | ||
4459 | S_NULL, // missilestate | ||
4460 | S_NULL, // deathstate | ||
4461 | S_NULL, // xdeathstate | ||
4462 | sfx_None, // deathsound | ||
4463 | 0, // speed | ||
4464 | 16*FRACUNIT, // radius | ||
4465 | 16*FRACUNIT, // height | ||
4466 | 100, // mass | ||
4467 | 0, // damage | ||
4468 | sfx_None, // activesound | ||
4469 | MF_SOLID, // flags | ||
4470 | S_NULL // raisestate | ||
4471 | }, | ||
4472 | |||
4473 | { // MT_MISC75 | ||
4474 | 26, // doomednum | ||
4475 | S_LIVESTICK, // spawnstate | ||
4476 | 1000, // spawnhealth | ||
4477 | S_NULL, // seestate | ||
4478 | sfx_None, // seesound | ||
4479 | 8, // reactiontime | ||
4480 | sfx_None, // attacksound | ||
4481 | S_NULL, // painstate | ||
4482 | 0, // painchance | ||
4483 | sfx_None, // painsound | ||
4484 | S_NULL, // meleestate | ||
4485 | S_NULL, // missilestate | ||
4486 | S_NULL, // deathstate | ||
4487 | S_NULL, // xdeathstate | ||
4488 | sfx_None, // deathsound | ||
4489 | 0, // speed | ||
4490 | 16*FRACUNIT, // radius | ||
4491 | 16*FRACUNIT, // height | ||
4492 | 100, // mass | ||
4493 | 0, // damage | ||
4494 | sfx_None, // activesound | ||
4495 | MF_SOLID, // flags | ||
4496 | S_NULL // raisestate | ||
4497 | }, | ||
4498 | |||
4499 | { // MT_MISC76 | ||
4500 | 54, // doomednum | ||
4501 | S_BIGTREE, // spawnstate | ||
4502 | 1000, // spawnhealth | ||
4503 | S_NULL, // seestate | ||
4504 | sfx_None, // seesound | ||
4505 | 8, // reactiontime | ||
4506 | sfx_None, // attacksound | ||
4507 | S_NULL, // painstate | ||
4508 | 0, // painchance | ||
4509 | sfx_None, // painsound | ||
4510 | S_NULL, // meleestate | ||
4511 | S_NULL, // missilestate | ||
4512 | S_NULL, // deathstate | ||
4513 | S_NULL, // xdeathstate | ||
4514 | sfx_None, // deathsound | ||
4515 | 0, // speed | ||
4516 | 32*FRACUNIT, // radius | ||
4517 | 16*FRACUNIT, // height | ||
4518 | 100, // mass | ||
4519 | 0, // damage | ||
4520 | sfx_None, // activesound | ||
4521 | MF_SOLID, // flags | ||
4522 | S_NULL // raisestate | ||
4523 | }, | ||
4524 | |||
4525 | { // MT_MISC77 | ||
4526 | 70, // doomednum | ||
4527 | S_BBAR1, // spawnstate | ||
4528 | 1000, // spawnhealth | ||
4529 | S_NULL, // seestate | ||
4530 | sfx_None, // seesound | ||
4531 | 8, // reactiontime | ||
4532 | sfx_None, // attacksound | ||
4533 | S_NULL, // painstate | ||
4534 | 0, // painchance | ||
4535 | sfx_None, // painsound | ||
4536 | S_NULL, // meleestate | ||
4537 | S_NULL, // missilestate | ||
4538 | S_NULL, // deathstate | ||
4539 | S_NULL, // xdeathstate | ||
4540 | sfx_None, // deathsound | ||
4541 | 0, // speed | ||
4542 | 16*FRACUNIT, // radius | ||
4543 | 16*FRACUNIT, // height | ||
4544 | 100, // mass | ||
4545 | 0, // damage | ||
4546 | sfx_None, // activesound | ||
4547 | MF_SOLID, // flags | ||
4548 | S_NULL // raisestate | ||
4549 | }, | ||
4550 | |||
4551 | { // MT_MISC78 | ||
4552 | 73, // doomednum | ||
4553 | S_HANGNOGUTS, // spawnstate | ||
4554 | 1000, // spawnhealth | ||
4555 | S_NULL, // seestate | ||
4556 | sfx_None, // seesound | ||
4557 | 8, // reactiontime | ||
4558 | sfx_None, // attacksound | ||
4559 | S_NULL, // painstate | ||
4560 | 0, // painchance | ||
4561 | sfx_None, // painsound | ||
4562 | S_NULL, // meleestate | ||
4563 | S_NULL, // missilestate | ||
4564 | S_NULL, // deathstate | ||
4565 | S_NULL, // xdeathstate | ||
4566 | sfx_None, // deathsound | ||
4567 | 0, // speed | ||
4568 | 16*FRACUNIT, // radius | ||
4569 | 88*FRACUNIT, // height | ||
4570 | 100, // mass | ||
4571 | 0, // damage | ||
4572 | sfx_None, // activesound | ||
4573 | MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags | ||
4574 | S_NULL // raisestate | ||
4575 | }, | ||
4576 | |||
4577 | { // MT_MISC79 | ||
4578 | 74, // doomednum | ||
4579 | S_HANGBNOBRAIN, // spawnstate | ||
4580 | 1000, // spawnhealth | ||
4581 | S_NULL, // seestate | ||
4582 | sfx_None, // seesound | ||
4583 | 8, // reactiontime | ||
4584 | sfx_None, // attacksound | ||
4585 | S_NULL, // painstate | ||
4586 | 0, // painchance | ||
4587 | sfx_None, // painsound | ||
4588 | S_NULL, // meleestate | ||
4589 | S_NULL, // missilestate | ||
4590 | S_NULL, // deathstate | ||
4591 | S_NULL, // xdeathstate | ||
4592 | sfx_None, // deathsound | ||
4593 | 0, // speed | ||
4594 | 16*FRACUNIT, // radius | ||
4595 | 88*FRACUNIT, // height | ||
4596 | 100, // mass | ||
4597 | 0, // damage | ||
4598 | sfx_None, // activesound | ||
4599 | MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags | ||
4600 | S_NULL // raisestate | ||
4601 | }, | ||
4602 | |||
4603 | { // MT_MISC80 | ||
4604 | 75, // doomednum | ||
4605 | S_HANGTLOOKDN, // spawnstate | ||
4606 | 1000, // spawnhealth | ||
4607 | S_NULL, // seestate | ||
4608 | sfx_None, // seesound | ||
4609 | 8, // reactiontime | ||
4610 | sfx_None, // attacksound | ||
4611 | S_NULL, // painstate | ||
4612 | 0, // painchance | ||
4613 | sfx_None, // painsound | ||
4614 | S_NULL, // meleestate | ||
4615 | S_NULL, // missilestate | ||
4616 | S_NULL, // deathstate | ||
4617 | S_NULL, // xdeathstate | ||
4618 | sfx_None, // deathsound | ||
4619 | 0, // speed | ||
4620 | 16*FRACUNIT, // radius | ||
4621 | 64*FRACUNIT, // height | ||
4622 | 100, // mass | ||
4623 | 0, // damage | ||
4624 | sfx_None, // activesound | ||
4625 | MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags | ||
4626 | S_NULL // raisestate | ||
4627 | }, | ||
4628 | |||
4629 | { // MT_MISC81 | ||
4630 | 76, // doomednum | ||
4631 | S_HANGTSKULL, // spawnstate | ||
4632 | 1000, // spawnhealth | ||
4633 | S_NULL, // seestate | ||
4634 | sfx_None, // seesound | ||
4635 | 8, // reactiontime | ||
4636 | sfx_None, // attacksound | ||
4637 | S_NULL, // painstate | ||
4638 | 0, // painchance | ||
4639 | sfx_None, // painsound | ||
4640 | S_NULL, // meleestate | ||
4641 | S_NULL, // missilestate | ||
4642 | S_NULL, // deathstate | ||
4643 | S_NULL, // xdeathstate | ||
4644 | sfx_None, // deathsound | ||
4645 | 0, // speed | ||
4646 | 16*FRACUNIT, // radius | ||
4647 | 64*FRACUNIT, // height | ||
4648 | 100, // mass | ||
4649 | 0, // damage | ||
4650 | sfx_None, // activesound | ||
4651 | MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags | ||
4652 | S_NULL // raisestate | ||
4653 | }, | ||
4654 | |||
4655 | { // MT_MISC82 | ||
4656 | 77, // doomednum | ||
4657 | S_HANGTLOOKUP, // spawnstate | ||
4658 | 1000, // spawnhealth | ||
4659 | S_NULL, // seestate | ||
4660 | sfx_None, // seesound | ||
4661 | 8, // reactiontime | ||
4662 | sfx_None, // attacksound | ||
4663 | S_NULL, // painstate | ||
4664 | 0, // painchance | ||
4665 | sfx_None, // painsound | ||
4666 | S_NULL, // meleestate | ||
4667 | S_NULL, // missilestate | ||
4668 | S_NULL, // deathstate | ||
4669 | S_NULL, // xdeathstate | ||
4670 | sfx_None, // deathsound | ||
4671 | 0, // speed | ||
4672 | 16*FRACUNIT, // radius | ||
4673 | 64*FRACUNIT, // height | ||
4674 | 100, // mass | ||
4675 | 0, // damage | ||
4676 | sfx_None, // activesound | ||
4677 | MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags | ||
4678 | S_NULL // raisestate | ||
4679 | }, | ||
4680 | |||
4681 | { // MT_MISC83 | ||
4682 | 78, // doomednum | ||
4683 | S_HANGTNOBRAIN, // spawnstate | ||
4684 | 1000, // spawnhealth | ||
4685 | S_NULL, // seestate | ||
4686 | sfx_None, // seesound | ||
4687 | 8, // reactiontime | ||
4688 | sfx_None, // attacksound | ||
4689 | S_NULL, // painstate | ||
4690 | 0, // painchance | ||
4691 | sfx_None, // painsound | ||
4692 | S_NULL, // meleestate | ||
4693 | S_NULL, // missilestate | ||
4694 | S_NULL, // deathstate | ||
4695 | S_NULL, // xdeathstate | ||
4696 | sfx_None, // deathsound | ||
4697 | 0, // speed | ||
4698 | 16*FRACUNIT, // radius | ||
4699 | 64*FRACUNIT, // height | ||
4700 | 100, // mass | ||
4701 | 0, // damage | ||
4702 | sfx_None, // activesound | ||
4703 | MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags | ||
4704 | S_NULL // raisestate | ||
4705 | }, | ||
4706 | |||
4707 | { // MT_MISC84 | ||
4708 | 79, // doomednum | ||
4709 | S_COLONGIBS, // spawnstate | ||
4710 | 1000, // spawnhealth | ||
4711 | S_NULL, // seestate | ||
4712 | sfx_None, // seesound | ||
4713 | 8, // reactiontime | ||
4714 | sfx_None, // attacksound | ||
4715 | S_NULL, // painstate | ||
4716 | 0, // painchance | ||
4717 | sfx_None, // painsound | ||
4718 | S_NULL, // meleestate | ||
4719 | S_NULL, // missilestate | ||
4720 | S_NULL, // deathstate | ||
4721 | S_NULL, // xdeathstate | ||
4722 | sfx_None, // deathsound | ||
4723 | 0, // speed | ||
4724 | 20*FRACUNIT, // radius | ||
4725 | 16*FRACUNIT, // height | ||
4726 | 100, // mass | ||
4727 | 0, // damage | ||
4728 | sfx_None, // activesound | ||
4729 | MF_NOBLOCKMAP, // flags | ||
4730 | S_NULL // raisestate | ||
4731 | }, | ||
4732 | |||
4733 | { // MT_MISC85 | ||
4734 | 80, // doomednum | ||
4735 | S_SMALLPOOL, // spawnstate | ||
4736 | 1000, // spawnhealth | ||
4737 | S_NULL, // seestate | ||
4738 | sfx_None, // seesound | ||
4739 | 8, // reactiontime | ||
4740 | sfx_None, // attacksound | ||
4741 | S_NULL, // painstate | ||
4742 | 0, // painchance | ||
4743 | sfx_None, // painsound | ||
4744 | S_NULL, // meleestate | ||
4745 | S_NULL, // missilestate | ||
4746 | S_NULL, // deathstate | ||
4747 | S_NULL, // xdeathstate | ||
4748 | sfx_None, // deathsound | ||
4749 | 0, // speed | ||
4750 | 20*FRACUNIT, // radius | ||
4751 | 16*FRACUNIT, // height | ||
4752 | 100, // mass | ||
4753 | 0, // damage | ||
4754 | sfx_None, // activesound | ||
4755 | MF_NOBLOCKMAP, // flags | ||
4756 | S_NULL // raisestate | ||
4757 | }, | ||
4758 | |||
4759 | { // MT_MISC86 | ||
4760 | 81, // doomednum | ||
4761 | S_BRAINSTEM, // spawnstate | ||
4762 | 1000, // spawnhealth | ||
4763 | S_NULL, // seestate | ||
4764 | sfx_None, // seesound | ||
4765 | 8, // reactiontime | ||
4766 | sfx_None, // attacksound | ||
4767 | S_NULL, // painstate | ||
4768 | 0, // painchance | ||
4769 | sfx_None, // painsound | ||
4770 | S_NULL, // meleestate | ||
4771 | S_NULL, // missilestate | ||
4772 | S_NULL, // deathstate | ||
4773 | S_NULL, // xdeathstate | ||
4774 | sfx_None, // deathsound | ||
4775 | 0, // speed | ||
4776 | 20*FRACUNIT, // radius | ||
4777 | 16*FRACUNIT, // height | ||
4778 | 100, // mass | ||
4779 | 0, // damage | ||
4780 | sfx_None, // activesound | ||
4781 | MF_NOBLOCKMAP, // flags | ||
4782 | S_NULL // raisestate | ||
4783 | }, | ||
4784 | |||
4785 | // For use with wind and current effects | ||
4786 | { // MT_PUSH // phares | ||
4787 | 5001, // doomednum // | //jff 5/11/98 deconflict | ||
4788 | S_TNT1, // spawnstate // V // with DOSDoom | ||
4789 | 1000, // spawnhealth | ||
4790 | S_NULL, // seestate | ||
4791 | sfx_None, // seesound | ||
4792 | 8, // reactiontime | ||
4793 | sfx_None, // attacksound | ||
4794 | S_NULL, // painstate | ||
4795 | 0, // painchance | ||
4796 | sfx_None, // painsound | ||
4797 | S_NULL, // meleestate | ||
4798 | S_NULL, // missilestate | ||
4799 | S_NULL, // deathstate | ||
4800 | S_NULL, // xdeathstate | ||
4801 | sfx_None, // deathsound | ||
4802 | 0, // speed | ||
4803 | 8, // radius | ||
4804 | 8, // height | ||
4805 | 10, // mass | ||
4806 | 0, // damage | ||
4807 | sfx_None, // activesound | ||
4808 | MF_NOBLOCKMAP, // flags | ||
4809 | S_NULL // raisestate | ||
4810 | }, | ||
4811 | |||
4812 | // For use with wind and current effects | ||
4813 | { // MT_PULL | ||
4814 | 5002, // doomednum //jff 5/11/98 deconflict | ||
4815 | S_TNT1, // spawnstate // with DOSDoom | ||
4816 | 1000, // spawnhealth | ||
4817 | S_NULL, // seestate | ||
4818 | sfx_None, // seesound | ||
4819 | 8, // reactiontime | ||
4820 | sfx_None, // attacksound | ||
4821 | S_NULL, // painstate | ||
4822 | 0, // painchance | ||
4823 | sfx_None, // painsound | ||
4824 | S_NULL, // meleestate | ||
4825 | S_NULL, // missilestate | ||
4826 | S_NULL, // deathstate | ||
4827 | S_NULL, // xdeathstate | ||
4828 | sfx_None, // deathsound | ||
4829 | 0, // speed | ||
4830 | 8, // radius | ||
4831 | 8, // height | ||
4832 | 10, // mass | ||
4833 | 0, // damage | ||
4834 | sfx_None, // activesound | ||
4835 | MF_NOBLOCKMAP, // flags | ||
4836 | S_NULL // raisestate | ||
4837 | }, | ||
4838 | #ifdef DOGS | ||
4839 | // Marine's best friend :) // killough 7/19/98 | ||
4840 | { // MT_DOGS | ||
4841 | 888, // doomednum | ||
4842 | S_DOGS_STND, // spawnstate | ||
4843 | 500, // spawnhealth | ||
4844 | S_DOGS_RUN1, // seestate | ||
4845 | sfx_dgsit, // seesound | ||
4846 | 8, // reactiontime | ||
4847 | sfx_dgatk, // attacksound | ||
4848 | S_DOGS_PAIN, // painstate | ||
4849 | 180, // painchance | ||
4850 | sfx_dgpain, // painsound | ||
4851 | S_DOGS_ATK1, // meleestate | ||
4852 | 0, // missilestate | ||
4853 | S_DOGS_DIE1, // deathstate | ||
4854 | S_NULL, // xdeathstate | ||
4855 | sfx_dgdth, // deathsound | ||
4856 | 10, // speed | ||
4857 | 12*FRACUNIT, // radius | ||
4858 | 28*FRACUNIT, // height | ||
4859 | 100, // mass | ||
4860 | 0, // damage | ||
4861 | sfx_dgact, // activesound | ||
4862 | MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags | ||
4863 | S_DOGS_RAISE1 // raisestate | ||
4864 | }, | ||
4865 | #endif | ||
4866 | //proff 11/22/98: Andy Baker's stealth monsters (next 12) | ||
4867 | |||
4868 | #define STEALTH_EDNUM_BASE 4050 | ||
4869 | |||
4870 | { // MT_STEALTHBABY (ARACHNOTRON) | ||
4871 | STEALTH_EDNUM_BASE, // doomednum | ||
4872 | S_BSPI_STND, // spawnstate | ||
4873 | 500, // spawnhealth | ||
4874 | S_BSPI_SIGHT, // seestate | ||
4875 | sfx_bspsit, // seesound | ||
4876 | 8, // reactiontime | ||
4877 | 0, // attacksound | ||
4878 | S_BSPI_PAIN, // painstate | ||
4879 | 128, // painchance | ||
4880 | sfx_dmpain, // painsound | ||
4881 | 0, // meleestate | ||
4882 | S_BSPI_ATK1, // missilestate | ||
4883 | S_BSPI_DIE1, // deathstate | ||
4884 | S_NULL, // xdeathstate | ||
4885 | sfx_bspdth, // deathsound | ||
4886 | 12, // speed | ||
4887 | 64*FRACUNIT, // radius | ||
4888 | 64*FRACUNIT, // height | ||
4889 | 600, // mass | ||
4890 | 0, // damage | ||
4891 | sfx_bspact, // activesound | ||
4892 | MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_STEALTH, // flags | ||
4893 | S_BSPI_RAISE1 // raisestate | ||
4894 | }, | ||
4895 | |||
4896 | { // MT_STEALTHVILE | ||
4897 | STEALTH_EDNUM_BASE+1, // doomednum | ||
4898 | S_VILE_STND, // spawnstate | ||
4899 | 700, // spawnhealth | ||
4900 | S_VILE_RUN1, // seestate | ||
4901 | sfx_vilsit, // seesound | ||
4902 | 8, // reactiontime | ||
4903 | 0, // attacksound | ||
4904 | S_VILE_PAIN, // painstate | ||
4905 | 10, // painchance | ||
4906 | sfx_vipain, // painsound | ||
4907 | 0, // meleestate | ||
4908 | S_VILE_ATK1, // missilestate | ||
4909 | S_VILE_DIE1, // deathstate | ||
4910 | S_NULL, // xdeathstate | ||
4911 | sfx_vildth, // deathsound | ||
4912 | 15, // speed | ||
4913 | 20*FRACUNIT, // radius | ||
4914 | 56*FRACUNIT, // height | ||
4915 | 500, // mass | ||
4916 | 0, // damage | ||
4917 | sfx_vilact, // activesound | ||
4918 | MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_STEALTH, // flags | ||
4919 | S_NULL // raisestate | ||
4920 | }, | ||
4921 | |||
4922 | { // MT_STEALTHBRUISER (BARONOFHELL) | ||
4923 | STEALTH_EDNUM_BASE+2, // doomednum | ||
4924 | S_BOSS_STND, // spawnstate | ||
4925 | 1000, // spawnhealth | ||
4926 | S_BOSS_RUN1, // seestate | ||
4927 | sfx_brssit, // seesound | ||
4928 | 8, // reactiontime | ||
4929 | 0, // attacksound | ||
4930 | S_BOSS_PAIN, // painstate | ||
4931 | 50, // painchance | ||
4932 | sfx_dmpain, // painsound | ||
4933 | S_BOSS_ATK1, // meleestate | ||
4934 | S_BOSS_ATK1, // missilestate | ||
4935 | S_BOSS_DIE1, // deathstate | ||
4936 | S_NULL, // xdeathstate | ||
4937 | sfx_brsdth, // deathsound | ||
4938 | 8, // speed | ||
4939 | 24*FRACUNIT, // radius | ||
4940 | 64*FRACUNIT, // height | ||
4941 | 1000, // mass | ||
4942 | 0, // damage | ||
4943 | sfx_dmact, // activesound | ||
4944 | MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_STEALTH, // flags | ||
4945 | S_BOSS_RAISE1 // raisestate | ||
4946 | }, | ||
4947 | |||
4948 | { // MT_STEALTHHEAD (CACODEMON) | ||
4949 | STEALTH_EDNUM_BASE+3, // doomednum | ||
4950 | S_HEAD_STND, // spawnstate | ||
4951 | 400, // spawnhealth | ||
4952 | S_HEAD_RUN1, // seestate | ||
4953 | sfx_cacsit, // seesound | ||
4954 | 8, // reactiontime | ||
4955 | 0, // attacksound | ||
4956 | S_HEAD_PAIN, // painstate | ||
4957 | 128, // painchance | ||
4958 | sfx_dmpain, // painsound | ||
4959 | 0, // meleestate | ||
4960 | S_HEAD_ATK1, // missilestate | ||
4961 | S_HEAD_DIE1, // deathstate | ||
4962 | S_NULL, // xdeathstate | ||
4963 | sfx_cacdth, // deathsound | ||
4964 | 8, // speed | ||
4965 | 31*FRACUNIT, // radius | ||
4966 | 56*FRACUNIT, // height | ||
4967 | 400, // mass | ||
4968 | 0, // damage | ||
4969 | sfx_dmact, // activesound | ||
4970 | MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL|MF_STEALTH, // flags | ||
4971 | S_HEAD_RAISE1 // raisestate | ||
4972 | }, | ||
4973 | |||
4974 | { // MT_STEALTHCHAINGUY (CHAINGUNNER) | ||
4975 | STEALTH_EDNUM_BASE+4, // doomednum | ||
4976 | S_CPOS_STND, // spawnstate | ||
4977 | 70, // spawnhealth | ||
4978 | S_CPOS_RUN1, // seestate | ||
4979 | sfx_posit2, // seesound | ||
4980 | 8, // reactiontime | ||
4981 | 0, // attacksound | ||
4982 | S_CPOS_PAIN, // painstate | ||
4983 | 170, // painchance | ||
4984 | sfx_popain, // painsound | ||
4985 | 0, // meleestate | ||
4986 | S_CPOS_ATK1, // missilestate | ||
4987 | S_CPOS_DIE1, // deathstate | ||
4988 | S_CPOS_XDIE1, // xdeathstate | ||
4989 | sfx_podth2, // deathsound | ||
4990 | 8, // speed | ||
4991 | 20*FRACUNIT, // radius | ||
4992 | 56*FRACUNIT, // height | ||
4993 | 100, // mass | ||
4994 | 0, // damage | ||
4995 | sfx_posact, // activesound | ||
4996 | MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_STEALTH, // flags | ||
4997 | S_CPOS_RAISE1 // raisestate | ||
4998 | }, | ||
4999 | |||
5000 | { // MT_STEALTHSERGEANT (DEMON) | ||
5001 | STEALTH_EDNUM_BASE+5, // doomednum | ||
5002 | S_SARG_STND, // spawnstate | ||
5003 | 150, // spawnhealth | ||
5004 | S_SARG_RUN1, // seestate | ||
5005 | sfx_sgtsit, // seesound | ||
5006 | 8, // reactiontime | ||
5007 | sfx_sgtatk, // attacksound | ||
5008 | S_SARG_PAIN, // painstate | ||
5009 | 180, // painchance | ||
5010 | sfx_dmpain, // painsound | ||
5011 | S_SARG_ATK1, // meleestate | ||
5012 | 0, // missilestate | ||
5013 | S_SARG_DIE1, // deathstate | ||
5014 | S_NULL, // xdeathstate | ||
5015 | sfx_sgtdth, // deathsound | ||
5016 | 10, // speed | ||
5017 | 30*FRACUNIT, // radius | ||
5018 | 56*FRACUNIT, // height | ||
5019 | 400, // mass | ||
5020 | 0, // damage | ||
5021 | sfx_dmact, // activesound | ||
5022 | MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_STEALTH, // flags | ||
5023 | S_SARG_RAISE1 // raisestate | ||
5024 | }, | ||
5025 | |||
5026 | { // MT_STEALTHKNIGHT | ||
5027 | STEALTH_EDNUM_BASE+6, // doomednum | ||
5028 | S_BOS2_STND, // spawnstate | ||
5029 | 500, // spawnhealth | ||
5030 | S_BOS2_RUN1, // seestate | ||
5031 | sfx_kntsit, // seesound | ||
5032 | 8, // reactiontime | ||
5033 | 0, // attacksound | ||
5034 | S_BOS2_PAIN, // painstate | ||
5035 | 50, // painchance | ||
5036 | sfx_dmpain, // painsound | ||
5037 | S_BOS2_ATK1, // meleestate | ||
5038 | S_BOS2_ATK1, // missilestate | ||
5039 | S_BOS2_DIE1, // deathstate | ||
5040 | S_NULL, // xdeathstate | ||
5041 | sfx_kntdth, // deathsound | ||
5042 | 8, // speed | ||
5043 | 24*FRACUNIT, // radius | ||
5044 | 64*FRACUNIT, // height | ||
5045 | 1000, // mass | ||
5046 | 0, // damage | ||
5047 | sfx_dmact, // activesound | ||
5048 | MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_STEALTH, // flags | ||
5049 | S_BOS2_RAISE1 // raisestate | ||
5050 | }, | ||
5051 | |||
5052 | { // MT_STEALTHTROOP (IMP) | ||
5053 | STEALTH_EDNUM_BASE+7, // doomednum | ||
5054 | S_TROO_STND, // spawnstate | ||
5055 | 60, // spawnhealth | ||
5056 | S_TROO_RUN1, // seestate | ||
5057 | sfx_bgsit1, // seesound | ||
5058 | 8, // reactiontime | ||
5059 | 0, // attacksound | ||
5060 | S_TROO_PAIN, // painstate | ||
5061 | 200, // painchance | ||
5062 | sfx_popain, // painsound | ||
5063 | S_TROO_ATK1, // meleestate | ||
5064 | S_TROO_ATK1, // missilestate | ||
5065 | S_TROO_DIE1, // deathstate | ||
5066 | S_TROO_XDIE1, // xdeathstate | ||
5067 | sfx_bgdth1, // deathsound | ||
5068 | 8, // speed | ||
5069 | 20*FRACUNIT, // radius | ||
5070 | 56*FRACUNIT, // height | ||
5071 | 100, // mass | ||
5072 | 0, // damage | ||
5073 | sfx_bgact, // activesound | ||
5074 | MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_STEALTH, // flags | ||
5075 | S_TROO_RAISE1 // raisestate | ||
5076 | }, | ||
5077 | |||
5078 | { // MT_STEALTHFATSO | ||
5079 | STEALTH_EDNUM_BASE+8, // doomednum | ||
5080 | S_FATT_STND, // spawnstate | ||
5081 | 600, // spawnhealth | ||
5082 | S_FATT_RUN1, // seestate | ||
5083 | sfx_mansit, // seesound | ||
5084 | 8, // reactiontime | ||
5085 | 0, // attacksound | ||
5086 | S_FATT_PAIN, // painstate | ||
5087 | 80, // painchance | ||
5088 | sfx_mnpain, // painsound | ||
5089 | 0, // meleestate | ||
5090 | S_FATT_ATK1, // missilestate | ||
5091 | S_FATT_DIE1, // deathstate | ||
5092 | S_NULL, // xdeathstate | ||
5093 | sfx_mandth, // deathsound | ||
5094 | 8, // speed | ||
5095 | 48*FRACUNIT, // radius | ||
5096 | 64*FRACUNIT, // height | ||
5097 | 1000, // mass | ||
5098 | 0, // damage | ||
5099 | sfx_posact, // activesound | ||
5100 | MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_STEALTH, // flags | ||
5101 | S_FATT_RAISE1 // raisestate | ||
5102 | }, | ||
5103 | |||
5104 | { // MT_STEALTHUNDEAD | ||
5105 | STEALTH_EDNUM_BASE+9, // doomednum | ||
5106 | S_SKEL_STND, // spawnstate | ||
5107 | 300, // spawnhealth | ||
5108 | S_SKEL_RUN1, // seestate | ||
5109 | sfx_skesit, // seesound | ||
5110 | 8, // reactiontime | ||
5111 | 0, // attacksound | ||
5112 | S_SKEL_PAIN, // painstate | ||
5113 | 100, // painchance | ||
5114 | sfx_popain, // painsound | ||
5115 | S_SKEL_FIST1, // meleestate | ||
5116 | S_SKEL_MISS1, // missilestate | ||
5117 | S_SKEL_DIE1, // deathstate | ||
5118 | S_NULL, // xdeathstate | ||
5119 | sfx_skedth, // deathsound | ||
5120 | 10, // speed | ||
5121 | 20*FRACUNIT, // radius | ||
5122 | 56*FRACUNIT, // height | ||
5123 | 500, // mass | ||
5124 | 0, // damage | ||
5125 | sfx_skeact, // activesound | ||
5126 | MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_STEALTH, // flags | ||
5127 | S_SKEL_RAISE1 // raisestate | ||
5128 | }, | ||
5129 | |||
5130 | { // MT_STEALTHSHOTGUY | ||
5131 | STEALTH_EDNUM_BASE+10, // doomednum | ||
5132 | S_SPOS_STND, // spawnstate | ||
5133 | 30, // spawnhealth | ||
5134 | S_SPOS_RUN1, // seestate | ||
5135 | sfx_posit2, // seesound | ||
5136 | 8, // reactiontime | ||
5137 | 0, // attacksound | ||
5138 | S_SPOS_PAIN, // painstate | ||
5139 | 170, // painchance | ||
5140 | sfx_popain, // painsound | ||
5141 | 0, // meleestate | ||
5142 | S_SPOS_ATK1, // missilestate | ||
5143 | S_SPOS_DIE1, // deathstate | ||
5144 | S_SPOS_XDIE1, // xdeathstate | ||
5145 | sfx_podth2, // deathsound | ||
5146 | 8, // speed | ||
5147 | 20*FRACUNIT, // radius | ||
5148 | 56*FRACUNIT, // height | ||
5149 | 100, // mass | ||
5150 | 0, // damage | ||
5151 | sfx_posact, // activesound | ||
5152 | MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_STEALTH, // flags | ||
5153 | S_SPOS_RAISE1 // raisestate | ||
5154 | }, | ||
5155 | |||
5156 | { // MT_STEALTHPOSSESSED | ||
5157 | STEALTH_EDNUM_BASE+11, // doomednum | ||
5158 | S_POSS_STND, // spawnstate | ||
5159 | 20, // spawnhealth | ||
5160 | S_POSS_RUN1, // seestate | ||
5161 | sfx_posit1, // seesound | ||
5162 | 8, // reactiontime | ||
5163 | sfx_pistol, // attacksound | ||
5164 | S_POSS_PAIN, // painstate | ||
5165 | 200, // painchance | ||
5166 | sfx_popain, // painsound | ||
5167 | 0, // meleestate | ||
5168 | S_POSS_ATK1, // missilestate | ||
5169 | S_POSS_DIE1, // deathstate | ||
5170 | S_POSS_XDIE1, // xdeathstate | ||
5171 | sfx_podth1, // deathsound | ||
5172 | 8, // speed | ||
5173 | 20*FRACUNIT, // radius | ||
5174 | 56*FRACUNIT, // height | ||
5175 | 100, // mass | ||
5176 | 0, // damage | ||
5177 | sfx_posact, // activesound | ||
5178 | MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_STEALTH, // flags | ||
5179 | S_POSS_RAISE1 // raisestate | ||
5180 | } | ||
5181 | |||
5182 | #undef STEALTH_EDNUM_BASE | ||
5183 | |||
5184 | }; | ||
5185 | |||