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Diffstat (limited to 'apps/plugins/doom/f_finale.c')
-rw-r--r-- | apps/plugins/doom/f_finale.c | 682 |
1 files changed, 682 insertions, 0 deletions
diff --git a/apps/plugins/doom/f_finale.c b/apps/plugins/doom/f_finale.c new file mode 100644 index 0000000000..4deb3df689 --- /dev/null +++ b/apps/plugins/doom/f_finale.c | |||
@@ -0,0 +1,682 @@ | |||
1 | /* Emacs style mode select -*- C++ -*- | ||
2 | *----------------------------------------------------------------------------- | ||
3 | * | ||
4 | * | ||
5 | * PrBoom a Doom port merged with LxDoom and LSDLDoom | ||
6 | * based on BOOM, a modified and improved DOOM engine | ||
7 | * Copyright (C) 1999 by | ||
8 | * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman | ||
9 | * Copyright (C) 1999-2000 by | ||
10 | * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze | ||
11 | * | ||
12 | * This program is free software; you can redistribute it and/or | ||
13 | * modify it under the terms of the GNU General Public License | ||
14 | * as published by the Free Software Foundation; either version 2 | ||
15 | * of the License, or (at your option) any later version. | ||
16 | * | ||
17 | * This program is distributed in the hope that it will be useful, | ||
18 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
19 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
20 | * GNU General Public License for more details. | ||
21 | * | ||
22 | * You should have received a copy of the GNU General Public License | ||
23 | * along with this program; if not, write to the Free Software | ||
24 | * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA | ||
25 | * 02111-1307, USA. | ||
26 | * | ||
27 | * DESCRIPTION: | ||
28 | * Game completion, final screen animation. | ||
29 | * | ||
30 | *----------------------------------------------------------------------------- | ||
31 | */ | ||
32 | |||
33 | #include "doomstat.h" | ||
34 | #include "d_event.h" | ||
35 | #include "d_englsh.h" | ||
36 | #include "m_swap.h" | ||
37 | #include "v_video.h" | ||
38 | #include "w_wad.h" | ||
39 | #include "s_sound.h" | ||
40 | #include "sounds.h" | ||
41 | //#include "d_deh.h" // Ty 03/22/98 - externalizations | ||
42 | #include "f_finale.h" // CPhipps - hmm... | ||
43 | #include "rockmacros.h" | ||
44 | |||
45 | // Stage of animation: | ||
46 | // 0 = text, 1 = art screen, 2 = character cast | ||
47 | static int finalestage; // cph - | ||
48 | static int finalecount; // made static | ||
49 | static const char* finaletext; // cph - | ||
50 | static const char* finaleflat; // made static const | ||
51 | |||
52 | // defines for the end mission display text // phares | ||
53 | |||
54 | #define TEXTSPEED 3 // original value // phares | ||
55 | #define TEXTWAIT 250 // original value // phares | ||
56 | #define NEWTEXTSPEED 0.01f // new value // phares | ||
57 | #define NEWTEXTWAIT 1000 // new value // phares | ||
58 | |||
59 | // CPhipps - removed the old finale screen text message strings; | ||
60 | // they were commented out for ages already | ||
61 | // Ty 03/22/98 - ... the new s_WHATEVER extern variables are used | ||
62 | // in the code below instead. | ||
63 | |||
64 | void F_StartCast (void); | ||
65 | void F_CastTicker (void); | ||
66 | boolean F_CastResponder (event_t *ev); | ||
67 | void F_CastDrawer (void); | ||
68 | |||
69 | void WI_checkForAccelerate(void); // killough 3/28/98: used to | ||
70 | extern int acceleratestage; // accelerate intermission screens | ||
71 | static int midstage; // whether we're in "mid-stage" | ||
72 | |||
73 | // | ||
74 | // F_StartFinale | ||
75 | // | ||
76 | void F_StartFinale (void) | ||
77 | { | ||
78 | gameaction = ga_nothing; | ||
79 | gamestate = GS_FINALE; | ||
80 | automapmode &= ~am_active; | ||
81 | |||
82 | // killough 3/28/98: clear accelerative text flags | ||
83 | acceleratestage = midstage = 0; | ||
84 | |||
85 | // Okay - IWAD dependend stuff. | ||
86 | // This has been changed severly, and | ||
87 | // some stuff might have changed in the process. | ||
88 | switch ( gamemode ) | ||
89 | { | ||
90 | |||
91 | // DOOM 1 - E1, E3 or E4, but each nine missions | ||
92 | case shareware: | ||
93 | case registered: | ||
94 | case retail: | ||
95 | { | ||
96 | S_ChangeMusic(mus_victor, true); | ||
97 | |||
98 | switch (gameepisode) | ||
99 | { | ||
100 | case 1: | ||
101 | finaleflat = "FLOOR4_8"; | ||
102 | finaletext = E1TEXT; | ||
103 | break; | ||
104 | case 2: | ||
105 | finaleflat = "SFLR6_1"; | ||
106 | finaletext = E2TEXT; | ||
107 | break; | ||
108 | case 3: | ||
109 | finaleflat = "MFLR8_4"; | ||
110 | finaletext = E3TEXT; | ||
111 | break; | ||
112 | case 4: | ||
113 | finaleflat = "MFLR8_3"; | ||
114 | finaletext = E4TEXT; | ||
115 | break; | ||
116 | default: | ||
117 | // Ouch. | ||
118 | break; | ||
119 | } | ||
120 | break; | ||
121 | } | ||
122 | |||
123 | // DOOM II and missions packs with E1, M34 | ||
124 | case commercial: | ||
125 | { | ||
126 | S_ChangeMusic(mus_read_m, true); | ||
127 | |||
128 | // Ty 08/27/98 - added the gamemission logic | ||
129 | switch (gamemap) | ||
130 | { | ||
131 | case 6: | ||
132 | finaleflat = "SLIME16"; | ||
133 | finaletext = (gamemission==pack_tnt) ? T1TEXT : | ||
134 | (gamemission==pack_plut) ? P1TEXT : C1TEXT; | ||
135 | break; | ||
136 | case 11: | ||
137 | finaleflat = "RROCK14"; | ||
138 | finaletext = (gamemission==pack_tnt) ? T2TEXT : | ||
139 | (gamemission==pack_plut) ? P2TEXT : C2TEXT; | ||
140 | break; | ||
141 | case 20: | ||
142 | finaleflat = "RROCK07"; | ||
143 | finaletext = (gamemission==pack_tnt) ? T3TEXT : | ||
144 | (gamemission==pack_plut) ? P3TEXT : C3TEXT; | ||
145 | break; | ||
146 | case 30: | ||
147 | finaleflat = "RROCK17"; | ||
148 | finaletext = (gamemission==pack_tnt) ? T4TEXT : | ||
149 | (gamemission==pack_plut) ? P4TEXT : C4TEXT; | ||
150 | break; | ||
151 | case 15: | ||
152 | finaleflat = "RROCK13"; | ||
153 | finaletext = (gamemission==pack_tnt) ? T5TEXT : | ||
154 | (gamemission==pack_plut) ? P5TEXT : C5TEXT; | ||
155 | break; | ||
156 | case 31: | ||
157 | finaleflat = "RROCK19"; | ||
158 | finaletext = (gamemission==pack_tnt) ? T6TEXT : | ||
159 | (gamemission==pack_plut) ? P6TEXT : C6TEXT; | ||
160 | break; | ||
161 | default: | ||
162 | // Ouch. | ||
163 | break; | ||
164 | } | ||
165 | break; | ||
166 | } | ||
167 | |||
168 | |||
169 | // Indeterminate. | ||
170 | default: | ||
171 | S_ChangeMusic(mus_read_m, true); | ||
172 | finaleflat = "F_SKY1"; // Not used anywhere else. | ||
173 | finaletext = C1TEXT; // FIXME - other text, music? | ||
174 | break; | ||
175 | } | ||
176 | |||
177 | finalestage = 0; | ||
178 | finalecount = 0; | ||
179 | |||
180 | } | ||
181 | |||
182 | |||
183 | |||
184 | boolean F_Responder (event_t *event) | ||
185 | { | ||
186 | if (finalestage == 2) | ||
187 | return F_CastResponder (event); | ||
188 | |||
189 | return false; | ||
190 | } | ||
191 | |||
192 | // Get_TextSpeed() returns the value of the text display speed // phares | ||
193 | // Rewritten to allow user-directed acceleration -- killough 3/28/98 | ||
194 | |||
195 | static float Get_TextSpeed(void) | ||
196 | { | ||
197 | return midstage ? NEWTEXTSPEED : (midstage=acceleratestage) ? | ||
198 | acceleratestage=0, NEWTEXTSPEED : TEXTSPEED; | ||
199 | } | ||
200 | |||
201 | // | ||
202 | // F_Ticker | ||
203 | // | ||
204 | // killough 3/28/98: almost totally rewritten, to use | ||
205 | // player-directed acceleration instead of constant delays. | ||
206 | // Now the player can accelerate the text display by using | ||
207 | // the fire/use keys while it is being printed. The delay | ||
208 | // automatically responds to the user, and gives enough | ||
209 | // time to read. | ||
210 | // | ||
211 | // killough 5/10/98: add back v1.9 demo compatibility | ||
212 | // | ||
213 | |||
214 | void F_Ticker(void) | ||
215 | { | ||
216 | int i; | ||
217 | if (!demo_compatibility) | ||
218 | WI_checkForAccelerate(); // killough 3/28/98: check for acceleration | ||
219 | else | ||
220 | if (gamemode == commercial && finalecount > 50) // check for skipping | ||
221 | for (i=0; i<MAXPLAYERS; i++) | ||
222 | if (players[i].cmd.buttons) | ||
223 | goto next_level; // go on to the next level | ||
224 | |||
225 | // advance animation | ||
226 | finalecount++; | ||
227 | |||
228 | if (finalestage == 2) | ||
229 | F_CastTicker(); | ||
230 | |||
231 | if (!finalestage) | ||
232 | { | ||
233 | float speed = demo_compatibility ? TEXTSPEED : Get_TextSpeed(); | ||
234 | /* killough 2/28/98: changed to allow acceleration */ | ||
235 | if (finalecount > strlen(finaletext)*speed + | ||
236 | (midstage ? NEWTEXTWAIT : TEXTWAIT) || | ||
237 | (midstage && acceleratestage)) { | ||
238 | if (gamemode != commercial) // Doom 1 / Ultimate Doom episode end | ||
239 | { // with enough time, it's automatic | ||
240 | finalecount = 0; | ||
241 | finalestage = 1; | ||
242 | wipegamestate = -1; // force a wipe | ||
243 | if (gameepisode == 3) | ||
244 | S_StartMusic(mus_bunny); | ||
245 | } | ||
246 | else // you must press a button to continue in Doom 2 | ||
247 | if (!demo_compatibility && midstage) | ||
248 | { | ||
249 | next_level: | ||
250 | if (gamemap == 30) | ||
251 | F_StartCast(); // cast of Doom 2 characters | ||
252 | else | ||
253 | gameaction = ga_worlddone; // next level, e.g. MAP07 | ||
254 | } | ||
255 | } | ||
256 | } | ||
257 | } | ||
258 | |||
259 | |||
260 | // | ||
261 | // F_TextWrite | ||
262 | // | ||
263 | // This program displays the background and text at end-mission // phares | ||
264 | // text time. It draws both repeatedly so that other displays, // | | ||
265 | // like the main menu, can be drawn over it dynamically and // V | ||
266 | // erased dynamically. The TEXTSPEED constant is changed into | ||
267 | // the Get_TextSpeed function so that the speed of writing the // ^ | ||
268 | // text can be increased, and there's still time to read what's // | | ||
269 | // written. // phares | ||
270 | // CPhipps - reformatted | ||
271 | |||
272 | #include "hu_stuff.h" | ||
273 | extern patchnum_t hu_font[HU_FONTSIZE]; | ||
274 | |||
275 | |||
276 | void F_TextWrite (void) | ||
277 | { | ||
278 | V_DrawBackground(finaleflat, 0); | ||
279 | { // draw some of the text onto the screen | ||
280 | int cx = 10; | ||
281 | int cy = 10; | ||
282 | const char* ch = finaletext; // CPhipps - const | ||
283 | int count = (int)((float)(finalecount - 10)/Get_TextSpeed()); // phares | ||
284 | int w; | ||
285 | |||
286 | if (count < 0) | ||
287 | count = 0; | ||
288 | |||
289 | for ( ; count ; count-- ) { | ||
290 | int c = *ch++; | ||
291 | |||
292 | if (!c) | ||
293 | break; | ||
294 | if (c == '\n') { | ||
295 | cx = 10; | ||
296 | cy += 11; | ||
297 | continue; | ||
298 | } | ||
299 | |||
300 | c = toupper(c) - HU_FONTSTART; | ||
301 | if (c < 0 || c> HU_FONTSIZE) { | ||
302 | cx += 4; | ||
303 | continue; | ||
304 | } | ||
305 | |||
306 | w = SHORT (hu_font[c].width); | ||
307 | if (cx+w > SCREENWIDTH) | ||
308 | break; | ||
309 | // CPhipps - patch drawing updated | ||
310 | V_DrawNumPatch(cx, cy, 0, hu_font[c].lumpnum, CR_DEFAULT, VPT_STRETCH); | ||
311 | cx+=w; | ||
312 | } | ||
313 | } | ||
314 | } | ||
315 | |||
316 | // | ||
317 | // Final DOOM 2 animation | ||
318 | // Casting by id Software. | ||
319 | // in order of appearance | ||
320 | // | ||
321 | typedef struct | ||
322 | { | ||
323 | const char *name; // CPhipps - const** | ||
324 | mobjtype_t type; | ||
325 | } castinfo_t; | ||
326 | |||
327 | #define MAX_CASTORDER 18 /* Ty - hard coded for now */ | ||
328 | static const castinfo_t castorder[] = { // CPhipps - static const, initialised here | ||
329 | { CC_ZOMBIE, MT_POSSESSED }, | ||
330 | { CC_SHOTGUN, MT_SHOTGUY }, | ||
331 | { CC_HEAVY, MT_CHAINGUY }, | ||
332 | { CC_IMP, MT_TROOP }, | ||
333 | { CC_DEMON, MT_SERGEANT }, | ||
334 | { CC_LOST, MT_SKULL }, | ||
335 | { CC_CACO, MT_HEAD }, | ||
336 | { CC_HELL, MT_KNIGHT }, | ||
337 | { CC_BARON, MT_BRUISER }, | ||
338 | { CC_ARACH, MT_BABY }, | ||
339 | { CC_PAIN, MT_PAIN }, | ||
340 | { CC_REVEN, MT_UNDEAD }, | ||
341 | { CC_MANCU, MT_FATSO }, | ||
342 | { CC_ARCH, MT_VILE }, | ||
343 | { CC_SPIDER, MT_SPIDER }, | ||
344 | { CC_CYBER, MT_CYBORG }, | ||
345 | { CC_HERO, MT_PLAYER }, | ||
346 | { NULL, 0} | ||
347 | }; | ||
348 | |||
349 | int castnum; | ||
350 | int casttics; | ||
351 | state_t* caststate; | ||
352 | boolean castdeath; | ||
353 | int castframes; | ||
354 | int castonmelee; | ||
355 | boolean castattacking; | ||
356 | |||
357 | |||
358 | // | ||
359 | // F_StartCast | ||
360 | // | ||
361 | extern gamestate_t wipegamestate; | ||
362 | |||
363 | void F_StartCast (void) | ||
364 | { | ||
365 | wipegamestate = -1; // force a screen wipe | ||
366 | castnum = 0; | ||
367 | caststate = &states[mobjinfo[castorder[castnum].type].seestate]; | ||
368 | casttics = caststate->tics; | ||
369 | castdeath = false; | ||
370 | finalestage = 2; | ||
371 | castframes = 0; | ||
372 | castonmelee = 0; | ||
373 | castattacking = false; | ||
374 | S_ChangeMusic(mus_evil, true); | ||
375 | } | ||
376 | |||
377 | |||
378 | // | ||
379 | // F_CastTicker | ||
380 | // | ||
381 | void F_CastTicker (void) | ||
382 | { | ||
383 | int st; | ||
384 | int sfx; | ||
385 | |||
386 | if (--casttics > 0) | ||
387 | return; // not time to change state yet | ||
388 | |||
389 | if (caststate->tics == -1 || caststate->nextstate == S_NULL) | ||
390 | { | ||
391 | // switch from deathstate to next monster | ||
392 | castnum++; | ||
393 | castdeath = false; | ||
394 | if (castorder[castnum].name == NULL) | ||
395 | castnum = 0; | ||
396 | if (mobjinfo[castorder[castnum].type].seesound) | ||
397 | S_StartSound (NULL, mobjinfo[castorder[castnum].type].seesound); | ||
398 | caststate = &states[mobjinfo[castorder[castnum].type].seestate]; | ||
399 | castframes = 0; | ||
400 | } | ||
401 | else | ||
402 | { | ||
403 | // just advance to next state in animation | ||
404 | if (caststate == &states[S_PLAY_ATK1]) | ||
405 | goto stopattack; // Oh, gross hack! | ||
406 | st = caststate->nextstate; | ||
407 | caststate = &states[st]; | ||
408 | castframes++; | ||
409 | |||
410 | // sound hacks.... | ||
411 | switch (st) | ||
412 | { | ||
413 | case S_PLAY_ATK1: sfx = sfx_dshtgn; break; | ||
414 | case S_POSS_ATK2: sfx = sfx_pistol; break; | ||
415 | case S_SPOS_ATK2: sfx = sfx_shotgn; break; | ||
416 | case S_VILE_ATK2: sfx = sfx_vilatk; break; | ||
417 | case S_SKEL_FIST2: sfx = sfx_skeswg; break; | ||
418 | case S_SKEL_FIST4: sfx = sfx_skepch; break; | ||
419 | case S_SKEL_MISS2: sfx = sfx_skeatk; break; | ||
420 | case S_FATT_ATK8: | ||
421 | case S_FATT_ATK5: | ||
422 | case S_FATT_ATK2: sfx = sfx_firsht; break; | ||
423 | case S_CPOS_ATK2: | ||
424 | case S_CPOS_ATK3: | ||
425 | case S_CPOS_ATK4: sfx = sfx_shotgn; break; | ||
426 | case S_TROO_ATK3: sfx = sfx_claw; break; | ||
427 | case S_SARG_ATK2: sfx = sfx_sgtatk; break; | ||
428 | case S_BOSS_ATK2: | ||
429 | case S_BOS2_ATK2: | ||
430 | case S_HEAD_ATK2: sfx = sfx_firsht; break; | ||
431 | case S_SKULL_ATK2: sfx = sfx_sklatk; break; | ||
432 | case S_SPID_ATK2: | ||
433 | case S_SPID_ATK3: sfx = sfx_shotgn; break; | ||
434 | case S_BSPI_ATK2: sfx = sfx_plasma; break; | ||
435 | case S_CYBER_ATK2: | ||
436 | case S_CYBER_ATK4: | ||
437 | case S_CYBER_ATK6: sfx = sfx_rlaunc; break; | ||
438 | case S_PAIN_ATK3: sfx = sfx_sklatk; break; | ||
439 | default: sfx = 0; break; | ||
440 | } | ||
441 | |||
442 | if (sfx) | ||
443 | S_StartSound (NULL, sfx); | ||
444 | } | ||
445 | |||
446 | if (castframes == 12) | ||
447 | { | ||
448 | // go into attack frame | ||
449 | castattacking = true; | ||
450 | if (castonmelee) | ||
451 | caststate=&states[mobjinfo[castorder[castnum].type].meleestate]; | ||
452 | else | ||
453 | caststate=&states[mobjinfo[castorder[castnum].type].missilestate]; | ||
454 | castonmelee ^= 1; | ||
455 | if (caststate == &states[S_NULL]) | ||
456 | { | ||
457 | if (castonmelee) | ||
458 | caststate= | ||
459 | &states[mobjinfo[castorder[castnum].type].meleestate]; | ||
460 | else | ||
461 | caststate= | ||
462 | &states[mobjinfo[castorder[castnum].type].missilestate]; | ||
463 | } | ||
464 | } | ||
465 | |||
466 | if (castattacking) | ||
467 | { | ||
468 | if (castframes == 24 | ||
469 | || caststate == &states[mobjinfo[castorder[castnum].type].seestate] ) | ||
470 | { | ||
471 | stopattack: | ||
472 | castattacking = false; | ||
473 | castframes = 0; | ||
474 | caststate = &states[mobjinfo[castorder[castnum].type].seestate]; | ||
475 | } | ||
476 | } | ||
477 | |||
478 | casttics = caststate->tics; | ||
479 | if (casttics == -1) | ||
480 | casttics = 15; | ||
481 | } | ||
482 | |||
483 | |||
484 | // | ||
485 | // F_CastResponder | ||
486 | // | ||
487 | |||
488 | boolean F_CastResponder (event_t* ev) | ||
489 | { | ||
490 | if (ev->type != ev_keydown) | ||
491 | return false; | ||
492 | |||
493 | if (castdeath) | ||
494 | return true; // already in dying frames | ||
495 | |||
496 | // go into death frame | ||
497 | castdeath = true; | ||
498 | caststate = &states[mobjinfo[castorder[castnum].type].deathstate]; | ||
499 | casttics = caststate->tics; | ||
500 | castframes = 0; | ||
501 | castattacking = false; | ||
502 | if (mobjinfo[castorder[castnum].type].deathsound) | ||
503 | S_StartSound (NULL, mobjinfo[castorder[castnum].type].deathsound); | ||
504 | |||
505 | return true; | ||
506 | } | ||
507 | |||
508 | |||
509 | static void F_CastPrint (const char* text) // CPhipps - static, const char* | ||
510 | { | ||
511 | const char* ch; // CPhipps - const | ||
512 | int c; | ||
513 | int cx; | ||
514 | int w; | ||
515 | int width; | ||
516 | |||
517 | // find width | ||
518 | ch = text; | ||
519 | width = 0; | ||
520 | |||
521 | while (ch) | ||
522 | { | ||
523 | c = *ch++; | ||
524 | if (!c) | ||
525 | break; | ||
526 | c = toupper(c) - HU_FONTSTART; | ||
527 | if (c < 0 || c> HU_FONTSIZE) | ||
528 | { | ||
529 | width += 4; | ||
530 | continue; | ||
531 | } | ||
532 | |||
533 | w = SHORT (hu_font[c].width); | ||
534 | width += w; | ||
535 | } | ||
536 | |||
537 | // draw it | ||
538 | cx = 160-width/2; | ||
539 | ch = text; | ||
540 | while (ch) | ||
541 | { | ||
542 | c = *ch++; | ||
543 | if (!c) | ||
544 | break; | ||
545 | c = toupper(c) - HU_FONTSTART; | ||
546 | if (c < 0 || c> HU_FONTSIZE) | ||
547 | { | ||
548 | cx += 4; | ||
549 | continue; | ||
550 | } | ||
551 | |||
552 | w = SHORT (hu_font[c].width); | ||
553 | // CPhipps - patch drawing updated | ||
554 | V_DrawNumPatch(cx, 180, 0, hu_font[c].lumpnum, CR_DEFAULT, VPT_STRETCH); | ||
555 | cx+=w; | ||
556 | } | ||
557 | } | ||
558 | |||
559 | |||
560 | // | ||
561 | // F_CastDrawer | ||
562 | // | ||
563 | void V_DrawPatchFlipped (int x, int y, int scrn, patch_t *patch); | ||
564 | |||
565 | void F_CastDrawer (void) | ||
566 | { | ||
567 | spritedef_t* sprdef; | ||
568 | spriteframe_t* sprframe; | ||
569 | int lump; | ||
570 | boolean flip; | ||
571 | |||
572 | // erase the entire screen to a background | ||
573 | V_DrawNamePatch(0,0,0, "BOSSBACK", CR_DEFAULT, VPT_STRETCH); // Ty 03/30/98 bg texture extern | ||
574 | |||
575 | F_CastPrint (castorder[castnum].name); | ||
576 | |||
577 | // draw the current frame in the middle of the screen | ||
578 | sprdef = &sprites[caststate->sprite]; | ||
579 | sprframe = &sprdef->spriteframes[ caststate->frame & FF_FRAMEMASK]; | ||
580 | lump = sprframe->lump[0]; | ||
581 | flip = (boolean)sprframe->flip[0]; | ||
582 | |||
583 | // CPhipps - patch drawing updated | ||
584 | V_DrawNumPatch(160, 170, 0, lump+firstspritelump, CR_DEFAULT, | ||
585 | VPT_STRETCH | (flip ? VPT_FLIP : 0)); | ||
586 | } | ||
587 | |||
588 | |||
589 | // | ||
590 | // F_BunnyScroll | ||
591 | // | ||
592 | static const char pfub2[] = { "PFUB2" }; | ||
593 | static const char pfub1[] = { "PFUB1" }; | ||
594 | |||
595 | static void F_BunnyScroll (void) | ||
596 | { | ||
597 | char name[10]; | ||
598 | int stage; | ||
599 | static int laststage; | ||
600 | |||
601 | V_MarkRect (0, 0, SCREENWIDTH, SCREENHEIGHT); | ||
602 | { | ||
603 | int scrolled = 320 - (finalecount-230)/2; | ||
604 | if (scrolled <= 0) { | ||
605 | V_DrawNamePatch(0, 0, 0, pfub2, CR_DEFAULT, VPT_STRETCH); | ||
606 | } else if (scrolled >= 320) { | ||
607 | V_DrawNamePatch(0, 0, 0, pfub1, CR_DEFAULT, VPT_STRETCH); | ||
608 | } else { | ||
609 | #define SCRN 2 | ||
610 | |||
611 | int realscrolled = (SCREENWIDTH * scrolled) / 320; | ||
612 | |||
613 | V_AllocScreen(SCRN); | ||
614 | V_DrawNamePatch(0, 0, SCRN, pfub2, CR_DEFAULT, VPT_STRETCH); | ||
615 | V_CopyRect(realscrolled, 0, SCRN, SCREENWIDTH-realscrolled, SCREENHEIGHT, 0, 0, 0, VPT_NONE); | ||
616 | V_DrawNamePatch(0, 0, SCRN, pfub1, CR_DEFAULT, VPT_STRETCH); | ||
617 | V_CopyRect(0, 0, SCRN, realscrolled, SCREENHEIGHT, SCREENWIDTH-realscrolled, 0, 0, VPT_NONE); | ||
618 | V_FreeScreen(SCRN); | ||
619 | } | ||
620 | } | ||
621 | |||
622 | if (finalecount < 1130) | ||
623 | return; | ||
624 | if (finalecount < 1180) | ||
625 | { | ||
626 | // CPhipps - patch drawing updated | ||
627 | V_DrawNamePatch((320-13*8)/2, (200-8*8)/2,0, "END0", CR_DEFAULT, VPT_STRETCH); | ||
628 | laststage = 0; | ||
629 | return; | ||
630 | } | ||
631 | |||
632 | stage = (finalecount-1180) / 5; | ||
633 | if (stage > 6) | ||
634 | stage = 6; | ||
635 | if (stage > laststage) | ||
636 | { | ||
637 | S_StartSound (NULL, sfx_pistol); | ||
638 | laststage = stage; | ||
639 | } | ||
640 | |||
641 | snprintf (name,sizeof(name), "END%i",stage); | ||
642 | // CPhipps - patch drawing updated | ||
643 | V_DrawNamePatch((320-13*8)/2, (200-8*8)/2, 0, name, CR_DEFAULT, VPT_STRETCH); | ||
644 | } | ||
645 | |||
646 | |||
647 | // | ||
648 | // F_Drawer | ||
649 | // | ||
650 | void F_Drawer (void) | ||
651 | { | ||
652 | if (finalestage == 2) | ||
653 | { | ||
654 | F_CastDrawer (); | ||
655 | return; | ||
656 | } | ||
657 | |||
658 | if (!finalestage) | ||
659 | F_TextWrite (); | ||
660 | else | ||
661 | { | ||
662 | switch (gameepisode) | ||
663 | { | ||
664 | // CPhipps - patch drawing updated | ||
665 | case 1: | ||
666 | if ( gamemode == retail ) | ||
667 | V_DrawNamePatch(0, 0, 0, "CREDIT", CR_DEFAULT, VPT_STRETCH); | ||
668 | else | ||
669 | V_DrawNamePatch(0, 0, 0, "HELP2", CR_DEFAULT, VPT_STRETCH); | ||
670 | break; | ||
671 | case 2: | ||
672 | V_DrawNamePatch(0, 0, 0, "VICTORY2", CR_DEFAULT, VPT_STRETCH); | ||
673 | break; | ||
674 | case 3: | ||
675 | F_BunnyScroll (); | ||
676 | break; | ||
677 | case 4: | ||
678 | V_DrawNamePatch(0, 0, 0, "ENDPIC", CR_DEFAULT, VPT_STRETCH); | ||
679 | break; | ||
680 | } | ||
681 | } | ||
682 | } | ||