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Diffstat (limited to 'apps/plugins/doom/d_event.h')
-rw-r--r-- | apps/plugins/doom/d_event.h | 128 |
1 files changed, 128 insertions, 0 deletions
diff --git a/apps/plugins/doom/d_event.h b/apps/plugins/doom/d_event.h new file mode 100644 index 0000000000..6896fd5c37 --- /dev/null +++ b/apps/plugins/doom/d_event.h | |||
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1 | /* Emacs style mode select -*- C++ -*- | ||
2 | *----------------------------------------------------------------------------- | ||
3 | * | ||
4 | * | ||
5 | * PrBoom a Doom port merged with LxDoom and LSDLDoom | ||
6 | * based on BOOM, a modified and improved DOOM engine | ||
7 | * Copyright (C) 1999 by | ||
8 | * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman | ||
9 | * Copyright (C) 1999-2000 by | ||
10 | * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze | ||
11 | * | ||
12 | * This program is free software; you can redistribute it and/or | ||
13 | * modify it under the terms of the GNU General Public License | ||
14 | * as published by the Free Software Foundation; either version 2 | ||
15 | * of the License, or (at your option) any later version. | ||
16 | * | ||
17 | * This program is distributed in the hope that it will be useful, | ||
18 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
19 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
20 | * GNU General Public License for more details. | ||
21 | * | ||
22 | * You should have received a copy of the GNU General Public License | ||
23 | * along with this program; if not, write to the Free Software | ||
24 | * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA | ||
25 | * 02111-1307, USA. | ||
26 | * | ||
27 | * DESCRIPTION: | ||
28 | * Event information structures. | ||
29 | * | ||
30 | *-----------------------------------------------------------------------------*/ | ||
31 | |||
32 | |||
33 | #ifndef __D_EVENT__ | ||
34 | #define __D_EVENT__ | ||
35 | |||
36 | |||
37 | #include "doomtype.h" | ||
38 | |||
39 | |||
40 | // | ||
41 | // Event handling. | ||
42 | // | ||
43 | |||
44 | // Input event types. | ||
45 | typedef enum | ||
46 | { | ||
47 | ev_keydown, | ||
48 | ev_keyup, | ||
49 | ev_mouse, | ||
50 | ev_joystick | ||
51 | } evtype_t; | ||
52 | |||
53 | // Event structure. | ||
54 | typedef struct | ||
55 | { | ||
56 | evtype_t type; | ||
57 | int data1; // keys / mouse/joystick buttons | ||
58 | int data2; // mouse/joystick x move | ||
59 | int data3; // mouse/joystick y move | ||
60 | } event_t; | ||
61 | |||
62 | |||
63 | typedef enum | ||
64 | { | ||
65 | ga_nothing, | ||
66 | ga_loadlevel, | ||
67 | ga_newgame, | ||
68 | ga_loadgame, | ||
69 | ga_savegame, | ||
70 | ga_playdemo, | ||
71 | ga_completed, | ||
72 | ga_victory, | ||
73 | ga_worlddone, | ||
74 | } gameaction_t; | ||
75 | |||
76 | |||
77 | |||
78 | // | ||
79 | // Button/action code definitions. | ||
80 | // | ||
81 | typedef enum | ||
82 | { | ||
83 | // Press "Fire". | ||
84 | BT_ATTACK = 1, | ||
85 | |||
86 | // Use button, to open doors, activate switches. | ||
87 | BT_USE = 2, | ||
88 | |||
89 | // Flag: game events, not really buttons. | ||
90 | BT_SPECIAL = 128, | ||
91 | BT_SPECIALMASK = 3, | ||
92 | |||
93 | // Flag, weapon change pending. | ||
94 | // If true, the next 4 bits hold weapon num. | ||
95 | BT_CHANGE = 4, | ||
96 | |||
97 | // The 4bit weapon mask and shift, convenience. | ||
98 | //BT_WEAPONMASK = (8+16+32), | ||
99 | BT_WEAPONMASK = (8+16+32+64), // extended to pick up SSG // phares | ||
100 | BT_WEAPONSHIFT = 3, | ||
101 | |||
102 | // Special events | ||
103 | BTS_LOADGAME = 0, // Loads a game | ||
104 | // Pause the game. | ||
105 | BTS_PAUSE = 1, | ||
106 | // Save the game at each console. | ||
107 | BTS_SAVEGAME = 2, | ||
108 | BTS_RESTARTLEVEL= 3, // Restarts the current level | ||
109 | |||
110 | // Savegame slot numbers occupy the second byte of buttons. | ||
111 | BTS_SAVEMASK = (4+8+16), | ||
112 | BTS_SAVESHIFT = 2, | ||
113 | |||
114 | } buttoncode_t; | ||
115 | |||
116 | |||
117 | // | ||
118 | // GLOBAL VARIABLES | ||
119 | // | ||
120 | #define MAXEVENTS 64 | ||
121 | |||
122 | extern event_t events[MAXEVENTS]; | ||
123 | extern int eventhead; | ||
124 | extern int eventtail; | ||
125 | |||
126 | extern gameaction_t gameaction; | ||
127 | |||
128 | #endif | ||