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Diffstat (limited to 'apps/plugins/doom/am_map.h')
-rw-r--r-- | apps/plugins/doom/am_map.h | 106 |
1 files changed, 106 insertions, 0 deletions
diff --git a/apps/plugins/doom/am_map.h b/apps/plugins/doom/am_map.h new file mode 100644 index 0000000000..5599a3c400 --- /dev/null +++ b/apps/plugins/doom/am_map.h | |||
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1 | /* Emacs style mode select -*- C++ -*- | ||
2 | *----------------------------------------------------------------------------- | ||
3 | * | ||
4 | * | ||
5 | * PrBoom a Doom port merged with LxDoom and LSDLDoom | ||
6 | * based on BOOM, a modified and improved DOOM engine | ||
7 | * Copyright (C) 1999 by | ||
8 | * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman | ||
9 | * Copyright (C) 1999-2000 by | ||
10 | * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze | ||
11 | * | ||
12 | * This program is free software; you can redistribute it and/or | ||
13 | * modify it under the terms of the GNU General Public License | ||
14 | * as published by the Free Software Foundation; either version 2 | ||
15 | * of the License, or (at your option) any later version. | ||
16 | * | ||
17 | * This program is distributed in the hope that it will be useful, | ||
18 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
19 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
20 | * GNU General Public License for more details. | ||
21 | * | ||
22 | * You should have received a copy of the GNU General Public License | ||
23 | * along with this program; if not, write to the Free Software | ||
24 | * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA | ||
25 | * 02111-1307, USA. | ||
26 | * | ||
27 | * DESCRIPTION: | ||
28 | * AutoMap module. | ||
29 | * | ||
30 | *-----------------------------------------------------------------------------*/ | ||
31 | |||
32 | #ifndef __AMMAP_H__ | ||
33 | #define __AMMAP_H__ | ||
34 | |||
35 | #include "d_event.h" | ||
36 | #include "m_fixed.h" | ||
37 | |||
38 | // Used by ST StatusBar stuff. | ||
39 | #define AM_MSGHEADER (('a'<<24)+('m'<<16)) | ||
40 | #define AM_MSGENTERED (AM_MSGHEADER | ('e'<<8)) | ||
41 | #define AM_MSGEXITED (AM_MSGHEADER | ('x'<<8)) | ||
42 | |||
43 | // Called by main loop. | ||
44 | boolean AM_Responder (event_t* ev); | ||
45 | |||
46 | // Called by main loop. | ||
47 | void AM_Ticker (void); | ||
48 | |||
49 | // Called by main loop, | ||
50 | // called instead of view drawer if automap active. | ||
51 | void AM_Drawer (void); | ||
52 | |||
53 | // Called to force the automap to quit | ||
54 | // if the level is completed while it is up. | ||
55 | void AM_Stop (void); | ||
56 | |||
57 | // killough 2/22/98: for saving automap information in savegame: | ||
58 | |||
59 | extern void AM_Start(void); | ||
60 | |||
61 | //jff 4/16/98 make externally available | ||
62 | |||
63 | extern void AM_clearMarks(void); | ||
64 | |||
65 | typedef struct | ||
66 | { | ||
67 | fixed_t x,y; | ||
68 | } mpoint_t; | ||
69 | |||
70 | extern mpoint_t *markpoints; | ||
71 | extern int markpointnum, markpointnum_max; | ||
72 | |||
73 | // end changes -- killough 2/22/98 | ||
74 | |||
75 | // killough 5/2/98: moved from m_misc.c | ||
76 | |||
77 | //jff 1/7/98 automap colors added | ||
78 | extern int mapcolor_back; // map background | ||
79 | extern int mapcolor_grid; // grid lines color | ||
80 | extern int mapcolor_wall; // normal 1s wall color | ||
81 | extern int mapcolor_fchg; // line at floor height change color | ||
82 | extern int mapcolor_cchg; // line at ceiling height change color | ||
83 | extern int mapcolor_clsd; // line at sector with floor=ceiling color | ||
84 | extern int mapcolor_rkey; // red key color | ||
85 | extern int mapcolor_bkey; // blue key color | ||
86 | extern int mapcolor_ykey; // yellow key color | ||
87 | extern int mapcolor_rdor; // red door color (diff from keys to allow option) | ||
88 | extern int mapcolor_bdor; // blue door color (of enabling one not other) | ||
89 | extern int mapcolor_ydor; // yellow door color | ||
90 | extern int mapcolor_tele; // teleporter line color | ||
91 | extern int mapcolor_secr; // secret sector boundary color | ||
92 | //jff 4/23/98 | ||
93 | extern int mapcolor_exit; // exit line | ||
94 | extern int mapcolor_unsn; // computer map unseen line color | ||
95 | extern int mapcolor_flat; // line with no floor/ceiling changes | ||
96 | extern int mapcolor_sprt; // general sprite color | ||
97 | extern int mapcolor_item; // item sprite color | ||
98 | extern int mapcolor_frnd; // friendly sprite color | ||
99 | extern int mapcolor_hair; // crosshair color | ||
100 | extern int mapcolor_sngl; // single player arrow color | ||
101 | extern int mapcolor_plyr[4]; // colors for players in multiplayer | ||
102 | extern int mapcolor_me; // consoleplayer's chosen colour | ||
103 | //jff 3/9/98 | ||
104 | extern int map_secret_after; // secrets do not appear til after bagged | ||
105 | |||
106 | #endif | ||