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1/* Emacs style mode select -*- C++ -*-
2 *-----------------------------------------------------------------------------
3 *
4 *
5 * PrBoom a Doom port merged with LxDoom and LSDLDoom
6 * based on BOOM, a modified and improved DOOM engine
7 * Copyright (C) 1999 by
8 * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
9 * Copyright (C) 1999-2000 by
10 * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
11 *
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
16 *
17 * This program is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 * GNU General Public License for more details.
21 *
22 * You should have received a copy of the GNU General Public License
23 * along with this program; if not, write to the Free Software
24 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
25 * 02111-1307, USA.
26 *
27 * DESCRIPTION:
28 * AutoMap module.
29 *
30 *-----------------------------------------------------------------------------*/
31
32#ifndef __AMMAP_H__
33#define __AMMAP_H__
34
35#include "d_event.h"
36#include "m_fixed.h"
37
38// Used by ST StatusBar stuff.
39#define AM_MSGHEADER (('a'<<24)+('m'<<16))
40#define AM_MSGENTERED (AM_MSGHEADER | ('e'<<8))
41#define AM_MSGEXITED (AM_MSGHEADER | ('x'<<8))
42
43// Called by main loop.
44boolean AM_Responder (event_t* ev);
45
46// Called by main loop.
47void AM_Ticker (void);
48
49// Called by main loop,
50// called instead of view drawer if automap active.
51void AM_Drawer (void);
52
53// Called to force the automap to quit
54// if the level is completed while it is up.
55void AM_Stop (void);
56
57// killough 2/22/98: for saving automap information in savegame:
58
59extern void AM_Start(void);
60
61//jff 4/16/98 make externally available
62
63extern void AM_clearMarks(void);
64
65typedef struct
66{
67 fixed_t x,y;
68} mpoint_t;
69
70extern mpoint_t *markpoints;
71extern int markpointnum, markpointnum_max;
72
73// end changes -- killough 2/22/98
74
75// killough 5/2/98: moved from m_misc.c
76
77//jff 1/7/98 automap colors added
78extern int mapcolor_back; // map background
79extern int mapcolor_grid; // grid lines color
80extern int mapcolor_wall; // normal 1s wall color
81extern int mapcolor_fchg; // line at floor height change color
82extern int mapcolor_cchg; // line at ceiling height change color
83extern int mapcolor_clsd; // line at sector with floor=ceiling color
84extern int mapcolor_rkey; // red key color
85extern int mapcolor_bkey; // blue key color
86extern int mapcolor_ykey; // yellow key color
87extern int mapcolor_rdor; // red door color (diff from keys to allow option)
88extern int mapcolor_bdor; // blue door color (of enabling one not other)
89extern int mapcolor_ydor; // yellow door color
90extern int mapcolor_tele; // teleporter line color
91extern int mapcolor_secr; // secret sector boundary color
92//jff 4/23/98
93extern int mapcolor_exit; // exit line
94extern int mapcolor_unsn; // computer map unseen line color
95extern int mapcolor_flat; // line with no floor/ceiling changes
96extern int mapcolor_sprt; // general sprite color
97extern int mapcolor_item; // item sprite color
98extern int mapcolor_frnd; // friendly sprite color
99extern int mapcolor_hair; // crosshair color
100extern int mapcolor_sngl; // single player arrow color
101extern int mapcolor_plyr[4]; // colors for players in multiplayer
102extern int mapcolor_me; // consoleplayer's chosen colour
103//jff 3/9/98
104extern int map_secret_after; // secrets do not appear til after bagged
105
106#endif