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1Changelog:
2Fixed Nightmare mode
3Fixed end game
4Fixed quit crash
5Added more prboom rendering code -> speedup
6 expanded rendering code -> speedup
7Rewrote lowquality renderer and moved option to loader -> adds 1 fps to speed
8Changed Default Keys:
9 DOOM PLAYER
10 ------ ------
11 UP REC
12 DOWN DOWN
13 LEFT LEFT
14 RIGHT RIGHT
15 SHOOT MODE
16 OPEN DOWN
17 ESC ON
18 ENTER SELECT
19 WEAPON OFF
20Menu Keys now work independent of ingame keys
21All code reformatted and warnings reduced (only 6 now)
22New Menu code to select options and Base game
23 doom shareware doom1.wad
24 doom registered doom.wad
25 doom retail (ultimate doom) doomu.wad
26 doom 2 doom2.wad
27 plutonia plutonia.wad
28 tnt tnt.wad
29Doom directory is now /games/doom/
30Disabled mouse calls -> speedup
31Finally have the right timer. -> run is actually usable now
32Added a timedemo option for speed testing, only runs with doom shareware,
33 Ultimate doom, or registered doom saves timedemo information in /games/doom/timedemo.txt
34Merged Paul's Ipod changes, hopefully it works now
35Added addon code so that additional wadfiles can be added to the startup.
36
37# Version 0.8
38Extended the addon code to automatically search for wads in /games/doom/addons/
39Changed the memory allocation to use doom's block allocator exclusively this can
40 be used in other plugins that need malloc, realloc, and calloc (include z_zone.c, z_zone.h)
41Included linuxstb's code for the Ipod
42Redid the sound code partially from prboom
43 -> caches all sound at startup
44 -> helped reduce the number of pauses in the game
45All new renderer from prboom -> translucent sprites, dynamic palettes FASTER
46 more wads work properly (no more graphical errors in halflife)
47