diff options
Diffstat (limited to 'apps/plugins/brickmania.c')
-rw-r--r-- | apps/plugins/brickmania.c | 16 |
1 files changed, 10 insertions, 6 deletions
diff --git a/apps/plugins/brickmania.c b/apps/plugins/brickmania.c index bc606d6a24..82a883c7a4 100644 --- a/apps/plugins/brickmania.c +++ b/apps/plugins/brickmania.c | |||
@@ -1081,7 +1081,8 @@ static int brickmania_game_loop(void) | |||
1081 | brick[i*10+j].powertop+=SPEED_POWER; | 1081 | brick[i*10+j].powertop+=SPEED_POWER; |
1082 | rb->lcd_bitmap_part(brickmania_powerups,0, | 1082 | rb->lcd_bitmap_part(brickmania_powerups,0, |
1083 | POWERUP_HEIGHT*brick[i*10+j].power, | 1083 | POWERUP_HEIGHT*brick[i*10+j].power, |
1084 | STRIDE( BMPWIDTH_brickmania_powerups, | 1084 | STRIDE( SCREEN_MAIN, |
1085 | BMPWIDTH_brickmania_powerups, | ||
1085 | BMPHEIGHT_brickmania_powerups), | 1086 | BMPHEIGHT_brickmania_powerups), |
1086 | LEFTMARGIN+j*BRICK_WIDTH+ | 1087 | LEFTMARGIN+j*BRICK_WIDTH+ |
1087 | (BRICK_WIDTH/2-POWERUP_WIDTH/2), | 1088 | (BRICK_WIDTH/2-POWERUP_WIDTH/2), |
@@ -1205,7 +1206,8 @@ static int brickmania_game_loop(void) | |||
1205 | if (brick[i*10+j].used==1) { | 1206 | if (brick[i*10+j].used==1) { |
1206 | rb->lcd_bitmap_part(brickmania_bricks,0, | 1207 | rb->lcd_bitmap_part(brickmania_bricks,0, |
1207 | BRICK_HEIGHT*brick[i*10+j].color, | 1208 | BRICK_HEIGHT*brick[i*10+j].color, |
1208 | STRIDE( BMPWIDTH_brickmania_bricks, | 1209 | STRIDE( SCREEN_MAIN, |
1210 | BMPWIDTH_brickmania_bricks, | ||
1209 | BMPHEIGHT_brickmania_bricks), | 1211 | BMPHEIGHT_brickmania_bricks), |
1210 | LEFTMARGIN+j*BRICK_WIDTH, | 1212 | LEFTMARGIN+j*BRICK_WIDTH, |
1211 | TOPMARGIN+i*BRICK_HEIGHT, | 1213 | TOPMARGIN+i*BRICK_HEIGHT, |
@@ -1214,7 +1216,8 @@ static int brickmania_game_loop(void) | |||
1214 | if (brick[i*10+j].hiteffect>0) | 1216 | if (brick[i*10+j].hiteffect>0) |
1215 | rb->lcd_bitmap_transparent_part(brickmania_break,0, | 1217 | rb->lcd_bitmap_transparent_part(brickmania_break,0, |
1216 | BRICK_HEIGHT*brick[i*10+j].hiteffect, | 1218 | BRICK_HEIGHT*brick[i*10+j].hiteffect, |
1217 | STRIDE( BMPWIDTH_brickmania_break, | 1219 | STRIDE( SCREEN_MAIN, |
1220 | BMPWIDTH_brickmania_break, | ||
1218 | BMPHEIGHT_brickmania_break), | 1221 | BMPHEIGHT_brickmania_break), |
1219 | LEFTMARGIN+j*BRICK_WIDTH, | 1222 | LEFTMARGIN+j*BRICK_WIDTH, |
1220 | TOPMARGIN+i*BRICK_HEIGHT, | 1223 | TOPMARGIN+i*BRICK_HEIGHT, |
@@ -1377,7 +1380,8 @@ static int brickmania_game_loop(void) | |||
1377 | rb->lcd_bitmap_part( | 1380 | rb->lcd_bitmap_part( |
1378 | brickmania_pads, | 1381 | brickmania_pads, |
1379 | 0, pad_type*PAD_HEIGHT, | 1382 | 0, pad_type*PAD_HEIGHT, |
1380 | STRIDE(BMPWIDTH_brickmania_pads, BMPHEIGHT_brickmania_pads), | 1383 | STRIDE( SCREEN_MAIN, BMPWIDTH_brickmania_pads, |
1384 | BMPHEIGHT_brickmania_pads), | ||
1381 | pad_pos_x, PAD_POS_Y, pad_width, PAD_HEIGHT); | 1385 | pad_pos_x, PAD_POS_Y, pad_width, PAD_HEIGHT); |
1382 | } | 1386 | } |
1383 | else if( pad_width == LONG_PAD_WIDTH ) /* Long Pad */ | 1387 | else if( pad_width == LONG_PAD_WIDTH ) /* Long Pad */ |
@@ -1385,7 +1389,7 @@ static int brickmania_game_loop(void) | |||
1385 | rb->lcd_bitmap_part( | 1389 | rb->lcd_bitmap_part( |
1386 | brickmania_long_pads, | 1390 | brickmania_long_pads, |
1387 | 0,pad_type*PAD_HEIGHT, | 1391 | 0,pad_type*PAD_HEIGHT, |
1388 | STRIDE( BMPWIDTH_brickmania_long_pads, | 1392 | STRIDE( SCREEN_MAIN, BMPWIDTH_brickmania_long_pads, |
1389 | BMPHEIGHT_brickmania_long_pads), | 1393 | BMPHEIGHT_brickmania_long_pads), |
1390 | pad_pos_x, PAD_POS_Y, pad_width, PAD_HEIGHT); | 1394 | pad_pos_x, PAD_POS_Y, pad_width, PAD_HEIGHT); |
1391 | } | 1395 | } |
@@ -1394,7 +1398,7 @@ static int brickmania_game_loop(void) | |||
1394 | rb->lcd_bitmap_part( | 1398 | rb->lcd_bitmap_part( |
1395 | brickmania_short_pads, | 1399 | brickmania_short_pads, |
1396 | 0,pad_type*PAD_HEIGHT, | 1400 | 0,pad_type*PAD_HEIGHT, |
1397 | STRIDE( BMPWIDTH_brickmania_short_pads, | 1401 | STRIDE( SCREEN_MAIN, BMPWIDTH_brickmania_short_pads, |
1398 | BMPHEIGHT_brickmania_short_pads), | 1402 | BMPHEIGHT_brickmania_short_pads), |
1399 | pad_pos_x, PAD_POS_Y, pad_width, PAD_HEIGHT); | 1403 | pad_pos_x, PAD_POS_Y, pad_width, PAD_HEIGHT); |
1400 | } | 1404 | } |