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1/***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 *
9 * Copyright (C) 2017 Marcin Bukat
10 *
11 * This program is free software; you can redistribute it and/or
12 * modify it under the terms of the GNU General Public License
13 * as published by the Free Software Foundation; either version 2
14 * of the License, or (at your option) any later version.
15 *
16 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
17 * KIND, either express or implied.
18 *
19 ****************************************************************************/
20
21#include "config.h"
22#include "action.h"
23#include "button.h"
24#include "settings.h"
25
26/* {Action Code, Button code, Prereq button code } */
27
28/*
29 * The format of the list is as follows
30 * { Action Code, Button code, Prereq button code }
31 * if there's no need to check the previous button's value, use BUTTON_NONE
32 * Insert LAST_ITEM_IN_LIST at the end of each mapping
33 */
34static const struct button_mapping button_context_standard[] = {
35 { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
36 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
37
38 { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
39 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
40
41
42 { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
43 { ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE },
44
45 { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
46
47 { ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
48
49 { ACTION_STD_MENU, BUTTON_POWER, BUTTON_NONE },
50
51// ACTION_STD_QUICKSCREEN,
52// ACTION_STD_KEYLOCK
53// ACTION_STD_REC
54// ACTION_STD_HOTKEY
55
56// { ACTION_STD_QUICKSCREEN, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
57
58 LAST_ITEM_IN_LIST
59}; /* button_context_standard */
60
61
62static const struct button_mapping button_context_wps[] = {
63// { ACTION_WPS_BROWSE, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP },
64 { ACTION_WPS_PLAY, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
65 { ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
66 { ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
67 { ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
68 { ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
69 { ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
70 { ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
71 { ACTION_WPS_STOP, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
72 { ACTION_WPS_VOLDOWN, BUTTON_VOLDOWN, BUTTON_NONE },
73 { ACTION_WPS_VOLDOWN, BUTTON_VOLDOWN|BUTTON_REPEAT, BUTTON_NONE },
74 { ACTION_WPS_VOLUP, BUTTON_VOLUP, BUTTON_NONE },
75 { ACTION_WPS_VOLUP, BUTTON_VOLUP|BUTTON_REPEAT, BUTTON_NONE },
76// ACTION_WPS_PITCHSCREEN optional
77// ACTION_WPS_ID3SCREEN optional
78 { ACTION_WPS_CONTEXT, BUTTON_DOWN|BUTTON_REL, BUTTON_DOWN },
79 { ACTION_WPS_QUICKSCREEN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_DOWN }, // optional
80 { ACTION_WPS_MENU, BUTTON_UP|BUTTON_REL, BUTTON_UP }, /*this should be the same as ACTION_STD_MENU */
81// ACTION_WPS_VIEW_PLAYLIST
82// ACTION_WPS_LIST_BOOKMARKS,/* optional */
83// ACTION_WPS_CREATE_BOOKMARK,/* optional */
84
85 { ACTION_STD_KEYLOCK, BUTTON_POWER, BUTTON_NONE },
86
87 LAST_ITEM_IN_LIST
88}; /* button_context_wps */
89
90static const struct button_mapping button_context_settings[] = {
91 { ACTION_SETTINGS_INC, BUTTON_VOLUP, BUTTON_NONE },
92 { ACTION_SETTINGS_INCREPEAT,BUTTON_VOLUP|BUTTON_REPEAT, BUTTON_NONE },
93// ACTION_SETTINGS_INCBIGSTEP
94 { ACTION_SETTINGS_DEC, BUTTON_VOLDOWN, BUTTON_NONE },
95 { ACTION_SETTINGS_DECREPEAT,BUTTON_VOLDOWN|BUTTON_REPEAT, BUTTON_NONE },
96// ACTION_SETTINGS_DECBIGSTEP
97 { ACTION_SETTINGS_RESET, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
98// ACTION_SETTINGS_SET, /* Used by touchscreen targets */
99 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
100}; /* button_context_settings */
101
102static const struct button_mapping button_context_list[] = {
103// ACTION_LISTTREE_PGUP,/* optional */
104// ACTION_LISTTREE_PGDOWN,/* optional */
105
106#ifdef HAVE_VOLUME_IN_LIST
107 { ACTION_LIST_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
108 { ACTION_LIST_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
109 { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
110 { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
111#endif
112 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
113}; /* button_context_list */
114
115static const struct button_mapping button_context_tree[] = {
116// ACTION_TREE_ROOT_INIT,
117// ACTION_TREE_PGLEFT,/* optional */
118// ACTION_TREE_PGRIGHT,/* optional */
119// ACTION_TREE_STOP,
120// ACTION_TREE_WPS,
121// ACTION_TREE_HOTKEY,
122
123 { ACTION_TREE_WPS, BUTTON_UP|BUTTON_REL, BUTTON_UP },
124// { ACTION_TREE_STOP, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
125// { ACTION_TREE_HOTKEY, BUTTON_REC|BUTTON_REL, BUTTON_REC },
126
127 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
128}; /* button_context_tree */
129
130static const struct button_mapping button_context_yesno[] = {
131 { ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE },
132
133 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
134}; /* button_context_settings_yesno */
135
136static const struct button_mapping button_context_quickscreen[] = {
137 { ACTION_QS_TOP, BUTTON_UP|BUTTON_REL, BUTTON_NONE },
138 { ACTION_QS_TOP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
139 { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REL, BUTTON_NONE },
140 { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
141 { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
142 { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
143 { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
144 { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
145
146 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
147}; /* button_context_quickscreen */
148
149static const struct button_mapping button_context_settings_time[] = {
150 { ACTION_STD_PREV, BUTTON_UP|BUTTON_REL, BUTTON_NONE },
151 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
152 { ACTION_STD_NEXT, BUTTON_DOWN|BUTTON_REL, BUTTON_NONE },
153 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
154
155 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
156}; /* button_context_settings_time */
157
158static const struct button_mapping button_context_pitchscreen[] = {
159 { ACTION_PS_INC_SMALL, BUTTON_VOLUP, BUTTON_NONE },
160 { ACTION_PS_INC_BIG, BUTTON_VOLUP|BUTTON_REPEAT, BUTTON_NONE },
161 { ACTION_PS_DEC_SMALL, BUTTON_VOLDOWN, BUTTON_NONE },
162 { ACTION_PS_DEC_BIG, BUTTON_VOLDOWN|BUTTON_REPEAT, BUTTON_NONE },
163 { ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE },
164 { ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
165 { ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
166 { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
167// { ACTION_PS_TOGGLE_MODE, BUTTON_REC, BUTTON_NONE },
168 { ACTION_PS_RESET, BUTTON_SELECT, BUTTON_NONE },
169 { ACTION_PS_EXIT, BUTTON_POWER, BUTTON_NONE },
170 { ACTION_PS_EXIT, BUTTON_UP, BUTTON_NONE },
171 { ACTION_PS_SLOWER, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
172 { ACTION_PS_FASTER, BUTTON_RIGHT|BUTTON_REPEAT,BUTTON_NONE },
173
174 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
175}; /* button_context_pitchscreen */
176
177static const struct button_mapping button_context_keyboard[] = {
178 { ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE },
179 { ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
180 { ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
181 { ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
182
183 { ACTION_KBD_CURSOR_LEFT, BUTTON_POWER|BUTTON_LEFT, BUTTON_NONE },
184 { ACTION_KBD_CURSOR_LEFT, BUTTON_POWER|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
185 { ACTION_KBD_CURSOR_RIGHT, BUTTON_POWER|BUTTON_RIGHT, BUTTON_NONE },
186 { ACTION_KBD_CURSOR_RIGHT, BUTTON_POWER|BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
187
188 { ACTION_KBD_UP, BUTTON_VOLDOWN, BUTTON_NONE },
189 { ACTION_KBD_UP, BUTTON_VOLDOWN|BUTTON_REPEAT, BUTTON_NONE },
190 { ACTION_KBD_DOWN, BUTTON_VOLUP, BUTTON_NONE },
191 { ACTION_KBD_DOWN, BUTTON_VOLUP|BUTTON_REPEAT, BUTTON_NONE },
192 { ACTION_KBD_PAGE_FLIP, BUTTON_POWER|BUTTON_SELECT, BUTTON_POWER },
193 { ACTION_KBD_BACKSPACE, BUTTON_DOWN, BUTTON_NONE },
194 { ACTION_KBD_BACKSPACE, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
195 { ACTION_KBD_SELECT, BUTTON_SELECT, BUTTON_NONE },
196 { ACTION_KBD_DONE, BUTTON_UP, BUTTON_NONE },
197 { ACTION_KBD_ABORT, BUTTON_POWER, BUTTON_NONE },
198 { ACTION_KBD_MORSE_INPUT, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
199 { ACTION_KBD_MORSE_SELECT, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE },
200
201 LAST_ITEM_IN_LIST
202}; /* button_context_keyboard */
203
204static const struct button_mapping button_context_bmark[] = {
205 { ACTION_BMS_DELETE, BUTTON_LEFT, BUTTON_NONE },
206
207 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
208}; /* button_context_bmark */
209
210/* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */
211const struct button_mapping* get_context_mapping(int context)
212{
213 switch (context)
214 {
215 case CONTEXT_STD:
216 return button_context_standard;
217
218 case CONTEXT_WPS:
219 return button_context_wps;
220
221 case CONTEXT_LIST:
222 return button_context_list;
223
224 case CONTEXT_CUSTOM|CONTEXT_TREE:
225 return button_context_tree;
226
227 case CONTEXT_SETTINGS:
228 case CONTEXT_SETTINGS_EQ:
229 return button_context_settings;
230
231 case CONTEXT_SETTINGS_TIME:
232 return button_context_settings_time;
233
234 case CONTEXT_YESNOSCREEN:
235 return button_context_yesno;
236
237 case CONTEXT_BOOKMARKSCREEN:
238 return button_context_bmark;
239
240 case CONTEXT_QUICKSCREEN:
241 return button_context_quickscreen;
242
243 case CONTEXT_PITCHSCREEN:
244 return button_context_pitchscreen;
245
246 case CONTEXT_KEYBOARD:
247 case CONTEXT_MORSE_INPUT:
248 return button_context_keyboard;
249
250 default:
251 return button_context_standard;
252 }
253 return button_context_standard;
254}