diff options
-rw-r--r-- | manual/plugins/images/ss-pong-160x128x16.png | bin | 0 -> 529 bytes | |||
-rw-r--r-- | manual/plugins/images/ss-star-160x128x16.png | bin | 0 -> 1065 bytes | |||
-rw-r--r-- | manual/plugins/main.tex | 2 | ||||
-rw-r--r-- | manual/plugins/star.tex | 36 |
4 files changed, 25 insertions, 13 deletions
diff --git a/manual/plugins/images/ss-pong-160x128x16.png b/manual/plugins/images/ss-pong-160x128x16.png new file mode 100644 index 0000000000..b9f33eebc0 --- /dev/null +++ b/manual/plugins/images/ss-pong-160x128x16.png | |||
Binary files differ | |||
diff --git a/manual/plugins/images/ss-star-160x128x16.png b/manual/plugins/images/ss-star-160x128x16.png new file mode 100644 index 0000000000..02db91b092 --- /dev/null +++ b/manual/plugins/images/ss-star-160x128x16.png | |||
Binary files differ | |||
diff --git a/manual/plugins/main.tex b/manual/plugins/main.tex index f27e6b8293..25de5ea183 100644 --- a/manual/plugins/main.tex +++ b/manual/plugins/main.tex | |||
@@ -58,7 +58,7 @@ will carry on playing whilst plugins are being run. | |||
58 | 58 | ||
59 | \opt{HAVE_LCD_BITMAP}{\input{plugins/spacerocks.tex}} | 59 | \opt{HAVE_LCD_BITMAP}{\input{plugins/spacerocks.tex}} |
60 | 60 | ||
61 | \opt{recorder,recorderv2fm,ondio,h1xx,h300,IPOD_4G_PAD}{\input{plugins/star.tex}} | 61 | \opt{HAVE_LCD_BITMAP}{\input{plugins/star.tex}} |
62 | 62 | ||
63 | \opt{HAVE_LCD_BITMAP}{\input{plugins/tetrox.tex}} | 63 | \opt{HAVE_LCD_BITMAP}{\input{plugins/tetrox.tex}} |
64 | 64 | ||
diff --git a/manual/plugins/star.tex b/manual/plugins/star.tex index 1cfb4c7c39..047a595f39 100644 --- a/manual/plugins/star.tex +++ b/manual/plugins/star.tex | |||
@@ -5,7 +5,7 @@ This is a puzzle game. It is actually a rewrite of Star, a game written | |||
5 | by CDK designed for the hp48 calculator. | 5 | by CDK designed for the hp48 calculator. |
6 | 6 | ||
7 | Rules: Take all of the ``o''s to go to the | 7 | Rules: Take all of the ``o''s to go to the |
8 | next level. The on key allows you to switch between the filled circle, | 8 | next level. You can switch control between the filled circle, |
9 | which can take ``o''s, and the filled square, which is used as a mobile | 9 | which can take ``o''s, and the filled square, which is used as a mobile |
10 | wall to allow your filled circle to get to places on the screen it | 10 | wall to allow your filled circle to get to places on the screen it |
11 | could not otherwise reach. The block cannot take ``o''s. | 11 | could not otherwise reach. The block cannot take ``o''s. |
@@ -13,19 +13,31 @@ could not otherwise reach. The block cannot take ``o''s. | |||
13 | \begin{table} | 13 | \begin{table} |
14 | \begin{btnmap}{}{} | 14 | \begin{btnmap}{}{} |
15 | \opt{RECORDER_PAD}{\ButtonOn} | 15 | \opt{RECORDER_PAD}{\ButtonOn} |
16 | \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD}% | 16 | \opt{ONDIO_PAD}{\ButtonMenu} |
17 | {\fixme{TBD}} & Toggle control \\ | 17 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode} |
18 | \opt{IPOD_4G_PAD,IAUDIO_X5_PAD}{\ButtonSelect} | ||
19 | & Switch control\\ | ||
18 | \opt{RECORDER_PAD}{\ButtonFOne} | 20 | \opt{RECORDER_PAD}{\ButtonFOne} |
19 | \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD}% | 21 | \opt{ONDIO_PAD}{\ButtonMenu+\ButtonLeft} |
20 | {\fixme{TBD}} & Previous level \\ | 22 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode+\ButtonLeft} |
23 | \opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonLeft} | ||
24 | \opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonDown} | ||
25 | & Previous level\\ | ||
21 | \opt{RECORDER_PAD}{\ButtonFTwo} | 26 | \opt{RECORDER_PAD}{\ButtonFTwo} |
22 | \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD}% | 27 | \opt{ONDIO_PAD}{\ButtonMenu+\ButtonUp} |
23 | {\fixme{TBD}} & Reset level \\ | 28 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode+\ButtonUp} |
29 | \opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonPlay} | ||
30 | \opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonRight} | ||
31 | & Reset level \\ | ||
24 | \opt{RECORDER_PAD}{\ButtonFThree} | 32 | \opt{RECORDER_PAD}{\ButtonFThree} |
25 | \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD}% | 33 | \opt{ONDIO_PAD}{\ButtonMenu+\ButtonRight} |
26 | {\fixme{TBD}} & Next level \\ | 34 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode+\ButtonRight} |
27 | \opt{RECORDER_PAD}{\ButtonOff} | 35 | \opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonLeft} |
28 | \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD}% | 36 | \opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonRight} |
29 | {\fixme{TBD}} & Exit the game \\ | 37 | & Next level \\ |
38 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} | ||
39 | \opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonMenu} | ||
40 | \opt{IAUDIO_X5_PAD}{\ButtonPower} | ||
41 | & Exit the game \\ | ||
30 | \end{btnmap} | 42 | \end{btnmap} |
31 | \end{table} | 43 | \end{table} |