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-rw-r--r-- | docs/FAQ | 22 |
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@@ -312,3 +312,25 @@ A40: The display on the Players is character cell and not bitmap based. | |||
312 | This means we can only control what characters get displayed, not | 312 | This means we can only control what characters get displayed, not |
313 | what pixels are shown. This makes the prospect of game play very | 313 | what pixels are shown. This makes the prospect of game play very |
314 | slim (at least for anything involving graphics). | 314 | slim (at least for anything involving graphics). |
315 | |||
316 | Q41: When recording is finally implimented in Rockbox, will it be possible to | ||
317 | use custom codecs (like LAME) or is there a built in codec in the Archos? | ||
318 | A41: The MP3 encoder is in the MAS3587F chip, and nothing we can change. | ||
319 | |||
320 | Q42: What are the max/min bitrates for recording on the Recorder's encoder? | ||
321 | A42: The builtin encoder is variable bit rate only with a max of 192kbit/s, | ||
322 | and a min of 32kbit/s. | ||
323 | |||
324 | Q43: I have a question about the id3v1 and id3v2 tags... | ||
325 | A43: Stop! Here is all the information about that (if you still have | ||
326 | questions when done, ask then.) | ||
327 | |||
328 | 1. Rockbox supports both id3v1 and id3v2 | ||
329 | 2. The id3v2 support is limited to the first 300 bytes of the file. Some | ||
330 | ripper programs tend to add very big tags first and then the important | ||
331 | ones Rockbox wants to read end up beyond the first 300 bytes and then | ||
332 | they remain unknown. | ||
333 | 3. If you believe that the tags you don't see *are* within 300 bytes, then | ||
334 | please make the mp3 file available for one of the developers to try | ||
335 | out. | ||
336 | 4. The 300-byte limit is subject to be removed in a future version | ||