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-rw-r--r--manual/plugins/flipit.tex48
-rw-r--r--manual/plugins/minesweeper.tex31
2 files changed, 47 insertions, 32 deletions
diff --git a/manual/plugins/flipit.tex b/manual/plugins/flipit.tex
index a896764967..43471bfbb9 100644
--- a/manual/plugins/flipit.tex
+++ b/manual/plugins/flipit.tex
@@ -1,27 +1,41 @@
1% $Id$ %
1\subsection{Flipit} 2\subsection{Flipit}
2\screenshot{plugins/images/ss-flipit}{Flipit}{img:flipit} 3\screenshot{plugins/images/ss-flipit}{Flipit}{img:flipit}
3
4Flipping the colour of the token under the cursor also flips the tokens 4Flipping the colour of the token under the cursor also flips the tokens
5above, below, left and right of the cursor. The aim is to end up with 5above, below, left and right of the cursor. The aim is to end up with
6a screen containing tokens of only one colour. 6a screen containing tokens of only one colour.
7 7
8\begin{table} 8\begin{table}
9\begin{btnmap}{}{} 9\begin{btnmap}{}{}
10\opt{recorder,recorderv2fm,ondio,h1xx,h300,ipodcolor,ipodnano}{Up/Down/Left/Right} & Changes the cursor \\ 10\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
11\opt{recorder,recorderv2fm}{PLAY}\opt{ondio}{Mode} 11 {\ButtonUp/\ButtonDown/\ButtonLeft/\ButtonRight}
12\opt{h1xx,h300}{Select}\opt{ipodcolor,ipodnano}{Unknown} 12\opt{IPOD_4G_PAD}{\ButtonMenu/\ButtonPlay/\ButtonLeft/\ButtonRight}
13 & Toggle \\ 13 & Move the cursor \\
14\opt{recorder,recorderv2fm}{F1}\opt{ondio}{Mode+Left} 14\opt{RECORDER_PAD}{\ButtonPlay}
15\opt{h1xx,h300}{Mode}\opt{ipodcolor,ipodnano}{Unknown} 15\opt{ONDIO_PAD}{\ButtonMenu}
16 & Shuffle \\ 16\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD}{\ButtonSelect}
17\opt{recorder,recorderv2fm}{F2}\opt{ondio}{Mode + Right} 17 & Flip \\
18\opt{h1xx,h300}{Play}\opt{ipodcolor,ipodnano}{Unknown} 18\opt{RECORDER_PAD}{\ButtonFOne}
19 & Solution \\ 19\opt{ONDIO_PAD}{\ButtonMenu+\ButtonLeft}
20\opt{recorder,recorderv2fm}{F3}\opt{ondio}{Mode + On/off}\opt{h1xx,h300}{Rec} 20\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
21\opt{ipodcolor,ipodnano}{Unknown} 21\opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonLeft}
22 & Step by step \\ 22\opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonLeft}
23\opt{recorder,recorderv2fm}{OFF}\opt{ondio}{On/off} 23 & Shuffle \\
24\opt{h1xx,h300}{Stop}\opt{ipodcolor,ipodnano}{Unknown} 24\opt{RECORDER_PAD}{\ButtonFTwo}
25 & Stop the game \\ 25\opt{ONDIO_PAD}{\ButtonMenu+\ButtonUp}
26\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
27\opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonPlay}
28\opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonRight}
29 & Solve \\
30\opt{RECORDER_PAD}{\ButtonFThree}
31\opt{ONDIO_PAD}{\ButtonMenu+\ButtonRight}
32\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonRec}
33\opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonRight}
34\opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonUp}
35 & Solve step by step \\
36\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
37\opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonMenu}
38\opt{IAUDIO_X5_PAD}{\ButtonPower}
39 & Quit the game \\
26\end{btnmap} 40\end{btnmap}
27\end{table} 41\end{table}
diff --git a/manual/plugins/minesweeper.tex b/manual/plugins/minesweeper.tex
index 58e334ab34..05b41ed89c 100644
--- a/manual/plugins/minesweeper.tex
+++ b/manual/plugins/minesweeper.tex
@@ -1,19 +1,19 @@
1% $Id$ %
1\subsection{Minesweeper} 2\subsection{Minesweeper}
2\screenshot{plugins/images/ss-minesweeper}{Minesweeper plugin}{img:minesweeper} 3\screenshot{plugins/images/ss-minesweeper}{Minesweeper plugin}{img:minesweeper}
3 4The classic game of minesweeper. Use
4The classic game of minesweeper. Use 5\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
5\opt{RECORDER_PAD,ONDIO_PAD,h1xx,h300,x5}{the \ButtonUp\ and \ButtonDown\ keys} 6 {the \ButtonUp\ and \ButtonDown\ keys}
6\opt{IPOD_4G_PAD}{\ButtonScrollFwd/\ButtonScrollBack } 7\opt{IPOD_4G_PAD}{\ButtonScrollFwd/\ButtonScrollBack }
7to select the required percentage of mines to set the difficulty 8to select the required percentage of mines to set the difficulty
8then press the 9then press the
9\opt{RECORDER_PAD}{\ButtonOn} 10\opt{RECORDER_PAD}{\ButtonOn}
10\opt{ONDIO_PAD}{\ButtonMenu} 11\opt{ONDIO_PAD}{\ButtonMenu}
11\opt{h1xx,h300}{\ButtonSelect} 12\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD}{\ButtonSelect}
12\opt{IPOD_4G_PAD}{\ButtonSelect} 13\opt{IAUDIO_X5_PAD}{\ButtonRec}key to begin.
13\opt{x5}{\ButtonRec}key to begin.
14 14
15The aim of the game is to uncover all of the squares on the board. If a 15The aim of the game is to uncover all of the squares on the board. If a
16mine is uncovered then the game is over. If a mine is not uncovered, 16mine is uncovered then the game is over. If a mine is not uncovered,
17then the number of mines adjacent to the current square is revealed. 17then the number of mines adjacent to the current square is revealed.
18The aim is to use the information you are given to work out where the 18The aim is to use the information you are given to work out where the
19mines are and avoid them. When the player is certain that they know 19mines are and avoid them. When the player is certain that they know
@@ -23,30 +23,31 @@ the location of a mine, it can be tagged to avoid accidentally
23\begin{table} 23\begin{table}
24 \begin{btnmap}{}{} 24 \begin{btnmap}{}{}
25 \opt{IPOD_4G_PAD}{\ButtonMenu/\ButtonPlay/\ButtonLeft/\ButtonRight} 25 \opt{IPOD_4G_PAD}{\ButtonMenu/\ButtonPlay/\ButtonLeft/\ButtonRight}
26 \opt{RECORDER_PAD,ONDIO_PAD,h1xx,h300,x5}{\ButtonUp/\ButtonDown/\ButtonLeft/\ButtonRight} 26 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
27 {\ButtonUp/\ButtonDown/\ButtonLeft/\ButtonRight}
27 & Move the cursor across the minefield \\ 28 & Move the cursor across the minefield \\
28 % 29 %
29 \opt{RECORDER_PAD}{\ButtonFOne} 30 \opt{RECORDER_PAD}{\ButtonFOne}
30 \opt{ONDIO_PAD}{\ButtonMenu} 31 \opt{ONDIO_PAD}{\ButtonMenu}
31 \opt{h1xx,h300}{\ButtonOn} 32 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
32 \opt{IPOD_4G_PAD,x5}{\ButtonPlay} 33 \opt{IPOD_4G_PAD,IAUDIO_X5_PAD}{\ButtonPlay}
33 & Toggle flag on / off \\ 34 & Toggle flag on / off \\
34 % 35 %
35 \opt{RECORDER_PAD}{\ButtonFTwo} 36 \opt{RECORDER_PAD}{\ButtonFTwo}
36 \opt{ONDIO_PAD}{Hold \ButtonMenu} 37 \opt{ONDIO_PAD}{Hold \ButtonMenu}
37 \opt{h1xx,h300,x5}{\ButtonSelect} 38 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonSelect}
38 \opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonPlay} 39 \opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonPlay}
39 & Reveal the contents of the current square \\ 40 & Reveal the contents of the current square \\
40 % 41 %
41 \opt{RECORDER_PAD}{\ButtonFThree} 42 \opt{RECORDER_PAD}{\ButtonFThree}
42 \opt{ONDIO_PAD}{Hold \ButtonMenu+\ButtonOff} 43 \opt{ONDIO_PAD}{Hold \ButtonMenu+\ButtonOff}
43 \opt{h1xx,h300}{\ButtonMode} 44 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
44 \opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonMenu} 45 \opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonMenu}
45 \opt{x5}{\ButtonRec+\ButtonPlay} 46 \opt{IAUDIO_X5_PAD}{\ButtonRec+\ButtonPlay}
46 & Display the current game status \\ 47 & Display the current game status \\
47 % 48 %
48 \opt{RECORDER_PAD,ONDIO_PAD,h1xx,h300}{\ButtonOff} 49 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
49 \opt{x5}{\ButtonPower} 50 \opt{IAUDIO_X5_PAD}{\ButtonPower}
50 \opt{IPOD_4G_PAD}{\ButtonMenu} 51 \opt{IPOD_4G_PAD}{\ButtonMenu}
51 & Exit the game \\ 52 & Exit the game \\
52\end{btnmap} 53\end{btnmap}