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-rw-r--r--apps/plugins/bitmaps/native/_2048_tiles.12x12x24.bmpbin7898 -> 7830 bytes
-rw-r--r--apps/plugins/bitmaps/native/_2048_tiles.22x22x24.bmpbin26258 -> 26190 bytes
-rw-r--r--manual/plugins/2048.tex4
3 files changed, 4 insertions, 0 deletions
diff --git a/apps/plugins/bitmaps/native/_2048_tiles.12x12x24.bmp b/apps/plugins/bitmaps/native/_2048_tiles.12x12x24.bmp
index e531c2b6e2..f09ad2a7d4 100644
--- a/apps/plugins/bitmaps/native/_2048_tiles.12x12x24.bmp
+++ b/apps/plugins/bitmaps/native/_2048_tiles.12x12x24.bmp
Binary files differ
diff --git a/apps/plugins/bitmaps/native/_2048_tiles.22x22x24.bmp b/apps/plugins/bitmaps/native/_2048_tiles.22x22x24.bmp
index 186ba8bc95..1c3236ef52 100644
--- a/apps/plugins/bitmaps/native/_2048_tiles.22x22x24.bmp
+++ b/apps/plugins/bitmaps/native/_2048_tiles.22x22x24.bmp
Binary files differ
diff --git a/manual/plugins/2048.tex b/manual/plugins/2048.tex
index 863eebb961..2a0d129343 100644
--- a/manual/plugins/2048.tex
+++ b/manual/plugins/2048.tex
@@ -5,6 +5,10 @@
5 5
6The game is won when a tile with a value of 2048 is created, and the player loses when there are no more possible moves. 6The game is won when a tile with a value of 2048 is created, and the player loses when there are no more possible moves.
7 7
8\note{On players with a small screen tiles with a value greater than 1000 are shortened
9to ``1k'', ``2k'' and so forth (\emph{k} is the abbreviation of \emph{kilo},
10which -- in computer talk -- means a multiple of 1024).}
11
8\begin{btnmap} 12\begin{btnmap}
9 \PluginUp, \PluginDown, \PluginLeft, \PluginRight 13 \PluginUp, \PluginDown, \PluginLeft, \PluginRight
10 \opt{HAVEREMOTEKEYMAP}{& \PluginRCUp, \PluginRCDown, \PluginRCLeft, \PluginRCRight} 14 \opt{HAVEREMOTEKEYMAP}{& \PluginRCUp, \PluginRCDown, \PluginRCLeft, \PluginRCRight}