diff options
-rw-r--r-- | apps/plugins/bitmaps/native/_2048_tiles.12x12x24.bmp | bin | 7898 -> 7830 bytes | |||
-rw-r--r-- | apps/plugins/bitmaps/native/_2048_tiles.22x22x24.bmp | bin | 26258 -> 26190 bytes | |||
-rw-r--r-- | manual/plugins/2048.tex | 4 |
3 files changed, 4 insertions, 0 deletions
diff --git a/apps/plugins/bitmaps/native/_2048_tiles.12x12x24.bmp b/apps/plugins/bitmaps/native/_2048_tiles.12x12x24.bmp index e531c2b6e2..f09ad2a7d4 100644 --- a/apps/plugins/bitmaps/native/_2048_tiles.12x12x24.bmp +++ b/apps/plugins/bitmaps/native/_2048_tiles.12x12x24.bmp | |||
Binary files differ | |||
diff --git a/apps/plugins/bitmaps/native/_2048_tiles.22x22x24.bmp b/apps/plugins/bitmaps/native/_2048_tiles.22x22x24.bmp index 186ba8bc95..1c3236ef52 100644 --- a/apps/plugins/bitmaps/native/_2048_tiles.22x22x24.bmp +++ b/apps/plugins/bitmaps/native/_2048_tiles.22x22x24.bmp | |||
Binary files differ | |||
diff --git a/manual/plugins/2048.tex b/manual/plugins/2048.tex index 863eebb961..2a0d129343 100644 --- a/manual/plugins/2048.tex +++ b/manual/plugins/2048.tex | |||
@@ -5,6 +5,10 @@ | |||
5 | 5 | ||
6 | The game is won when a tile with a value of 2048 is created, and the player loses when there are no more possible moves. | 6 | The game is won when a tile with a value of 2048 is created, and the player loses when there are no more possible moves. |
7 | 7 | ||
8 | \note{On players with a small screen tiles with a value greater than 1000 are shortened | ||
9 | to ``1k'', ``2k'' and so forth (\emph{k} is the abbreviation of \emph{kilo}, | ||
10 | which -- in computer talk -- means a multiple of 1024).} | ||
11 | |||
8 | \begin{btnmap} | 12 | \begin{btnmap} |
9 | \PluginUp, \PluginDown, \PluginLeft, \PluginRight | 13 | \PluginUp, \PluginDown, \PluginLeft, \PluginRight |
10 | \opt{HAVEREMOTEKEYMAP}{& \PluginRCUp, \PluginRCDown, \PluginRCLeft, \PluginRCRight} | 14 | \opt{HAVEREMOTEKEYMAP}{& \PluginRCUp, \PluginRCDown, \PluginRCLeft, \PluginRCRight} |