diff options
-rw-r--r-- | apps/plugins/brickmania.c | 2 | ||||
-rw-r--r-- | docs/CREDITS | 1 |
2 files changed, 2 insertions, 1 deletions
diff --git a/apps/plugins/brickmania.c b/apps/plugins/brickmania.c index 6f921877a5..347b167403 100644 --- a/apps/plugins/brickmania.c +++ b/apps/plugins/brickmania.c | |||
@@ -344,7 +344,7 @@ int levels_num = 40; | |||
344 | /* change the first number in [ ] to however many levels there are (levels_num) */ | 344 | /* change the first number in [ ] to however many levels there are (levels_num) */ |
345 | static unsigned char levels[40][8][10] = | 345 | static unsigned char levels[40][8][10] = |
346 | /* You can set up new levels with the level editor | 346 | /* You can set up new levels with the level editor |
347 | ( http://plugbox.rockbox-lounge.de/brickmania.htm ). | 347 | ( http://plugbox.rockbox-lounge.com/brickmania.htm ). |
348 | With 0x1, it refers to the first brick in the bitmap, 0x2 would refer to the | 348 | With 0x1, it refers to the first brick in the bitmap, 0x2 would refer to the |
349 | second, ect., 0x0 leaves a empty space. If you add a 2 before the 2nd number, | 349 | second, ect., 0x0 leaves a empty space. If you add a 2 before the 2nd number, |
350 | it will take two hits to break, and 3 hits if you add a 3. That is 0x24, will | 350 | it will take two hits to break, and 3 hits if you add a 3. That is 0x24, will |
diff --git a/docs/CREDITS b/docs/CREDITS index beaccaa3f4..331eb0e7c5 100644 --- a/docs/CREDITS +++ b/docs/CREDITS | |||
@@ -496,6 +496,7 @@ Dan Davison | |||
496 | David Kauffmann | 496 | David Kauffmann |
497 | Carsten Schreiter | 497 | Carsten Schreiter |
498 | Michael Sparmann | 498 | Michael Sparmann |
499 | Seth Opgenorth | ||
499 | 500 | ||
500 | The libmad team | 501 | The libmad team |
501 | The wavpack team | 502 | The wavpack team |