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-rw-r--r--apps/plugins/brickmania.c2
-rw-r--r--docs/CREDITS1
2 files changed, 2 insertions, 1 deletions
diff --git a/apps/plugins/brickmania.c b/apps/plugins/brickmania.c
index 6f921877a5..347b167403 100644
--- a/apps/plugins/brickmania.c
+++ b/apps/plugins/brickmania.c
@@ -344,7 +344,7 @@ int levels_num = 40;
344/* change the first number in [ ] to however many levels there are (levels_num) */ 344/* change the first number in [ ] to however many levels there are (levels_num) */
345static unsigned char levels[40][8][10] = 345static unsigned char levels[40][8][10] =
346/* You can set up new levels with the level editor 346/* You can set up new levels with the level editor
347 ( http://plugbox.rockbox-lounge.de/brickmania.htm ). 347 ( http://plugbox.rockbox-lounge.com/brickmania.htm ).
348 With 0x1, it refers to the first brick in the bitmap, 0x2 would refer to the 348 With 0x1, it refers to the first brick in the bitmap, 0x2 would refer to the
349 second, ect., 0x0 leaves a empty space. If you add a 2 before the 2nd number, 349 second, ect., 0x0 leaves a empty space. If you add a 2 before the 2nd number,
350 it will take two hits to break, and 3 hits if you add a 3. That is 0x24, will 350 it will take two hits to break, and 3 hits if you add a 3. That is 0x24, will
diff --git a/docs/CREDITS b/docs/CREDITS
index beaccaa3f4..331eb0e7c5 100644
--- a/docs/CREDITS
+++ b/docs/CREDITS
@@ -496,6 +496,7 @@ Dan Davison
496David Kauffmann 496David Kauffmann
497Carsten Schreiter 497Carsten Schreiter
498Michael Sparmann 498Michael Sparmann
499Seth Opgenorth
499 500
500The libmad team 501The libmad team
501The wavpack team 502The wavpack team