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authorDominik Riebeling <Dominik.Riebeling@gmail.com>2006-04-03 22:45:01 +0000
committerDominik Riebeling <Dominik.Riebeling@gmail.com>2006-04-03 22:45:01 +0000
commit8c177221b31d9b86aa286092ede463a1c5f0a4b4 (patch)
tree885e5749966e3c4e7e29ef86222b299f29a0f4d6 /manual/plugins/nim.tex
parentc42c971d6c2e466d6a9de971aa759460346dc704 (diff)
downloadrockbox-8c177221b31d9b86aa286092ede463a1c5f0a4b4.tar.gz
rockbox-8c177221b31d9b86aa286092ede463a1c5f0a4b4.zip
Added environment to unify button mapping tables. Adjust plugins to use it.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9475 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'manual/plugins/nim.tex')
-rw-r--r--manual/plugins/nim.tex39
1 files changed, 16 insertions, 23 deletions
diff --git a/manual/plugins/nim.tex b/manual/plugins/nim.tex
index 8cea16382a..dbbcc30c39 100644
--- a/manual/plugins/nim.tex
+++ b/manual/plugins/nim.tex
@@ -11,17 +11,13 @@ alternately pick a certain number of matches and the one who takes the
11last match loses. You can take up to twice as many matches as the 11last match loses. You can take up to twice as many matches as the
12Jukebox selected, and vice versa. 12Jukebox selected, and vice versa.
13 13
14\begin{table}[h!] 14\begin{table}
15\begin{center} 15\begin{btnmap}{}{}
16\begin{tabular}{|c|c|} 16MINUS & Decrease the number of matches \\
17\hline 17PLUS & Increase the number of matches \\
18KEY & ACTION \\\hline 18PLAY & Remove the number of matches you have selected \\
19MINUS & Decrease the number of matches \\\hline 19STOP & Exit the game \\
20PLUS & Increase the number of matches \\\hline 20\end{btnmap}
21PLAY & Remove the number of matches you have selected \\\hline
22STOP & Exit the game \\\hline
23\end{tabular}
24\end{center}
25\end{table} 21\end{table}
26 22
27\subsubsection{Pong (Recorder, Ondio)} 23\subsubsection{Pong (Recorder, Ondio)}
@@ -38,17 +34,14 @@ left player uses LEFT and F1 to move and the right player uses RIGHT
38and F3. The aim is to prevent the ball leaving the screen. The player 34and F3. The aim is to prevent the ball leaving the screen. The player
39that loses the least balls wins. 35that loses the least balls wins.
40 36
41\begin{table}[h!] 37\begin{table}
42\begin{center} 38\begin{btnmap}{}{}
43\begin{tabular}{|c|c|} 39KEY & ACTION \\
44\hline 40F1 & Player 1 up \\
45KEY & ACTION \\\hline 41LEFT & Player 1 down \\
46F1 & Player 1 up \\\hline 42F3 & Player 2 up \\
47LEFT & Player 1 down \\\hline 43RIGHT & Player 2 down \\
48F3 & Player 2 up \\\hline 44OFF & Quit \\
49RIGHT & Player 2 down \\\hline 45\end{btnmap}
50OFF & Quit \\\hline
51\end{tabular}
52\end{center}
53\end{table} 46\end{table}
54 47