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author | Marianne Arnold <pixelma@rockbox.org> | 2008-09-23 17:25:32 +0000 |
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committer | Marianne Arnold <pixelma@rockbox.org> | 2008-09-23 17:25:32 +0000 |
commit | 83f6a03ba5323186fb8e8f00aa59a8be23de5836 (patch) | |
tree | 803985bd0afa61cd6f7e6510ea00041f0b94908b /manual/plugins/bubbles.tex | |
parent | 2f06ad7a5bacb600bb0e37b74460a9328c49b5d0 (diff) | |
download | rockbox-83f6a03ba5323186fb8e8f00aa59a8be23de5836.tar.gz rockbox-83f6a03ba5323186fb8e8f00aa59a8be23de5836.zip |
Mostly cosmetic changes to some plugin descriptions in the manual: 1) In main.tex - don't mention chip8 games in the Player manual and give the correct path to the viewers directory. 2) Correct wrongly placed 'end' in zxbox.tex and remove link to the wiki as this chapter is based off of that page and there is no additional information on it. 3) Let long lists of button names break so they don't overlap with the next column in the pdf - blackjack, bubbles, demystify, flipit, logo, oscilloscope, pegbox, rockblox1d, rockblox, rockboy, sliding puzzle, snake2, solitaire, sudoku. 4) While at it, break long (code) lines in bubbles.tex. 5) Additionally exclude lines which showed only 'n/a' in the button tables for a specific target - pegbox, sokoban. 6) Use 'fname' to mark a path in disktidy.tex, also simplify the button table. 7) Use 'ButtonHold' in doom.tex.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18580 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'manual/plugins/bubbles.tex')
-rw-r--r-- | manual/plugins/bubbles.tex | 34 |
1 files changed, 19 insertions, 15 deletions
diff --git a/manual/plugins/bubbles.tex b/manual/plugins/bubbles.tex index 7cb40766e6..bab297e72c 100644 --- a/manual/plugins/bubbles.tex +++ b/manual/plugins/bubbles.tex | |||
@@ -12,7 +12,7 @@ fired. Points are awarded depending on how quickly the level was completed. | |||
12 | \begin{btnmap}{}{} | 12 | \begin{btnmap}{}{} |
13 | \multicolumn{2}{c}{\textbf{In menu}}\\\hline | 13 | \multicolumn{2}{c}{\textbf{In menu}}\\\hline |
14 | \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} | 14 | \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} |
15 | \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay} | 15 | \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay} |
16 | \opt{ONDIO_PAD}{\ButtonMenu} | 16 | \opt{ONDIO_PAD}{\ButtonMenu} |
17 | \opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonUp} | 17 | \opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonUp} |
18 | \opt{GIGABEAT_PAD}{\ButtonA} | 18 | \opt{GIGABEAT_PAD}{\ButtonA} |
@@ -27,48 +27,52 @@ fired. Points are awarded depending on how quickly the level was completed. | |||
27 | \opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonDown} | 27 | \opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonDown} |
28 | \opt{GIGABEAT_PAD,MROBE100_PAD}{\ButtonMenu} | 28 | \opt{GIGABEAT_PAD,MROBE100_PAD}{\ButtonMenu} |
29 | & Resume saved game\\ | 29 | & Resume saved game\\ |
30 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonSelect} | 30 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD% |
31 | ,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonSelect} | ||
31 | \opt{RECORDER_PAD}{\ButtonPlay} | 32 | \opt{RECORDER_PAD}{\ButtonPlay} |
32 | \opt{ONDIO_PAD}{\ButtonUp} | 33 | \opt{ONDIO_PAD}{\ButtonUp} |
33 | \opt{IRIVER_H10_PAD}{\ButtonRew} | 34 | \opt{IRIVER_H10_PAD}{\ButtonRew} |
34 | & Show high scores\\ | 35 | & Show high scores\\ |
35 | \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonUp/\ButtonDown} | 36 | \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,GIGABEAT_PAD% |
36 | \opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD}{\ButtonScrollFwd/\ButtonScrollBack} | 37 | ,MROBE100_PAD}{\ButtonUp{} / \ButtonDown} |
38 | \opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD}{\ButtonScrollFwd{} / \ButtonScrollBack} | ||
37 | \opt{ONDIO_PAD,SANSA_C200_PAD}{\ButtonLeft+\ButtonRight} | 39 | \opt{ONDIO_PAD,SANSA_C200_PAD}{\ButtonLeft+\ButtonRight} |
38 | \opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown} | 40 | \opt{IRIVER_H10_PAD}{\ButtonScrollUp{} / \ButtonScrollDown} |
39 | & Select starting level\\ | 41 | & Select starting level\\ |
40 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} | 42 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} |
41 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu} | 43 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu} |
42 | \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonPower} | 44 | \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD}{\ButtonPower} |
43 | \opt{GIGABEAT_PAD}{\ButtonA} | ||
44 | \opt{MROBE100_PAD}{\ButtonDisplay} | 45 | \opt{MROBE100_PAD}{\ButtonDisplay} |
45 | & Quit\\\hline | 46 | & Quit\\\hline |
46 | \multicolumn{2}{c}{\textbf{In game}}\\\hline | 47 | \multicolumn{2}{c}{\textbf{In game}}\\\hline |
47 | \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} | 48 | \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} |
48 | \opt{IPOD_4G_PAD,IPOD_3G_PAD,IRIVER_H10_PAD}{\ButtonPlay} | 49 | \opt{IPOD_4G_PAD,IPOD_3G_PAD,IRIVER_H10_PAD}{\ButtonPlay} |
49 | \opt{ONDIO_PAD}{\ButtonMenu} | 50 | \opt{ONDIO_PAD}{\ButtonMenu} |
50 | \opt{IAUDIO_X5_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonPower} | 51 | \opt{IAUDIO_X5_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonPower} |
51 | \opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonUp} | 52 | \opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonUp} |
52 | & Pause game\\ | 53 | & Pause game\\ |
53 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonLeft/\ButtonRight} | 54 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD% |
54 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd/\ButtonScrollBack} | 55 | ,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonLeft{} / \ButtonRight} |
56 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd{} / \ButtonScrollBack} | ||
55 | & Aim the bubble\\ | 57 | & Aim the bubble\\ |
56 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonSelect} | 58 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD% |
59 | ,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonSelect} | ||
57 | \opt{RECORDER_PAD}{\ButtonPlay} | 60 | \opt{RECORDER_PAD}{\ButtonPlay} |
58 | \opt{ONDIO_PAD}{\ButtonUp} | 61 | \opt{ONDIO_PAD}{\ButtonUp} |
59 | \opt{IRIVER_H10_PAD}{\ButtonRew} | 62 | \opt{IRIVER_H10_PAD}{\ButtonRew} |
60 | & Fire bubble\\ | 63 | & Fire bubble\\ |
61 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode} | 64 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode} |
62 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonLeft+\ButtonRight} | 65 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonLeft+\ButtonRight} |
63 | \opt{IAUDIO_X5_PAD}{\ButtonRec} | 66 | \opt{IAUDIO_X5_PAD}{\ButtonRec} |
64 | \opt{RECORDER_PAD}{\ButtonFOne} | 67 | \opt{RECORDER_PAD}{\ButtonFOne} |
65 | \opt{ONDIO_PAD,SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonDown} | 68 | \opt{ONDIO_PAD,SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonDown} |
66 | \opt{IRIVER_H10_PAD}{\ButtonFF} | 69 | \opt{IRIVER_H10_PAD}{\ButtonFF} |
67 | \opt{GIGABEAT_PAD,MROBE100_PAD}{\ButtonMenu} | 70 | \opt{GIGABEAT_PAD,MROBE100_PAD}{\ButtonMenu} |
68 | & Save game\\ | 71 | & Save game\\ |
69 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} | 72 | \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} |
70 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu} | 73 | \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu} |
71 | \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonPower} | 74 | \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD% |
75 | ,MROBE100_PAD}{\ButtonPower} | ||
72 | & Exit to menu\\ | 76 | & Exit to menu\\ |
73 | \end{btnmap} | 77 | \end{btnmap} |
74 | \end{table} | 78 | \end{table} |