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authorFranklin Wei <git@fwei.tk>2017-04-29 18:21:56 -0400
committerFranklin Wei <git@fwei.tk>2017-04-29 18:24:42 -0400
commit881746789a489fad85aae8317555f73dbe261556 (patch)
treecec2946362c4698c8db3c10f3242ef546c2c22dd /apps/plugins/puzzles/src/html/undead.html
parent03dd4b92be7dcd5c8ab06da3810887060e06abd5 (diff)
downloadrockbox-881746789a489fad85aae8317555f73dbe261556.tar.gz
rockbox-881746789a489fad85aae8317555f73dbe261556.zip
puzzles: refactor and resync with upstream
This brings puzzles up-to-date with upstream revision 2d333750272c3967cfd5cd3677572cddeaad5932, though certain changes made by me, including cursor-only Untangle and some compilation fixes remain. Upstream code has been moved to its separate subdirectory and future syncs can be done by simply copying over the new sources. Change-Id: Ia6506ca5f78c3627165ea6791d38db414ace0804
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1Undead
2<p>
3Fill in every grid square which doesn't contain a mirror with either a
4ghost, a vampire, or a zombie. The numbers round the grid edges show
5how many monsters must be visible along your line of sight if you look
6directly into the grid from that position, along a row or column.
7Zombies are always visible; ghosts are only visible when reflected in
8at least one mirror; vampires are only visible when not reflected in
9any mirror.
10
11<p>
12To place a monster, click in a square to select it, then type the
13monster's letter on the keyboard: G for a ghost, V for a vampire or Z
14for a zombie. To erase a monster, click to select a square and then
15press Backspace.
16<p>
17Right-click in a square and then type a letter to add or remove the
18monster as a pencil mark, indicating monsters that you think
19<em>might</em> go in that square.
20<p>
21Left-click on a clue to mark it as done (grey it out). To unmark a
22clue as done, left-click on it again.